> 2535409816624774;14615:
> > 2533274815533909;14580:
> > > 2535409816624774;14571:
> > > > 2533274815533909;14568:
> > > > > 2535409816624774;14537:
> > > > > > 2533274815533909;14530:
> > > > > > > 2535409816624774;14524:
> > > > > > > > 2533274825830455;14522:
> > > > > > > > > 2533274863544717;14521:
> > > > > > > > > I don’t believe that videos like this are subjective. Yes, there are some subjective arguments, but the speed comparison of Halo 3 vs. Halo 5 isn’t one of them.
> > > > > > > >
> > > > > > > > I think it would do us all a favor to distinguish what exactly is and what isn’t subjective.
> > > > > > > >
> > > > > > > > Sure enough, the observation that map sizes have increased to counteract the speed increase brought by sprint is not subjective. Anyone can replicate the experiment in that video, and arrive at the same conclusion. However, what is subjective is whether this is, or isn’t a bad thing.
> > > > > > > >
> > > > > > > > We can discuss the effects of sprint on gameplay in an objective way. That’s productive, and important, and it helps us understand the mechanic, but it’s just cataloging facts and conjectures about sprint. Ultimately, we have to face the question: what does that all mean for the player experience? And this question has no right answer. It depends on what any one of us wants from the game.
> > > > > > >
> > > > > > > It is interesting that sprint slows down gameplay, but I guess you are in a non-combative state for the most part. This is also conjecture, but I think that sprint has become so common in shooters, that it could hurt a game to not include it.
> > > > >
> > > > > I wouldn’t say that overwatch is a fair comparison, or the DOOM was successful at all. I couldn’t find games within the first two weeks. Obviously, we can’t say this is based on movement systems, but it still didn’t prove that an old schoolish arena game is clearly superior over games with sprint. I don’t think there is anything I can add that I haven’t said already on this thread, but I believe that sprint was a good idea to implement based on market trends and the relative popularity of Halo compared to other games. There are many factors at play when predicting a game’s success.
> > > >
> > > > Why isn’t Overwatch a good comparison?? Your reasons?Overwatch might not be a pure Arena FPS, I acknowledge that but it definitely has elements of one… And I’m not even talking about if it’s a arena type, loadouts type or character type anyways, that wasn’t the point. The point was, You stated that modern FPS without a sprint animation might hurt it’s sales, popularity etc. I gave an example of a new, modern FPS (Overwatch) that has done extremely well in both sales and in popularity and it has no sprint animation (save 1 character) So unless you can gave me a reason that I haven’t thought of as too why it’s not a good comparison, Overwatch has proved your statement otherwise.
> > > >
> > > > DOOM wasn’t successful at all??? Your kidding right?? Please tell me your kidding… It was nominated for 4 video game awards Source Including game of the year I might add, no small feat. It won 2 awards for best action game and best soundtrack. Just as a side note, in the other two categories that it lost in, game of the year and best game Direction, it lost to Overwatch. DOOM did extremely well in sales and was hailed by the majority of old Doom fans, non Doom fans and reviewers alike. It didn’t sustain popularity as well, this is true, as the multiplayer had a lot of flaws when it first launched which hurt a lot. They have now corrected that and it is a lot better but the damage was done. In this day and age if a game doesn’t launch right odds are it’s going to hurt the population big time as we all are aware (looking at you TMCC) Even if the multiplayer didn’t have flaws at lunch, I do think it wouldn’t have been crazy popular as the multiplayer portion of the game definitely had some flaws and lacked some polish I think, but it would have done a heck of a lot better than what it did if it was right from the get-go though.
> > >
> > > Sorry I had to quote the whole thing because I couldn’t partition it for some reason. Overwatch is an unfair comparison because it has numerous characters that have specific acceleration/traversal mechanics that are designed to give characters advantages in specific situations. It’s designed for certain characters to take less skill to use as well, narrowing that skill gap very much with asymmetrical abilities. That is why I think it’s an unfair comparison. I explained why DOOM failed already. A game can get great reviews, but people still have to play it and buy it. Multiplayer was dead within a month, so that is what I am mainly referring to. That being said, I did like the single player.
> >
> > No worries man.
> >
> > Well, that’s interesting on Overwatch, I don’t think I knew/realized that about the characters but I still don’t see how any of that is relevant too what we’re talking about. You originally said (not a direct quote here) that you’re glad Halo was following the market trend of adding a sprint animation because if it didn’t you don’t think it would be successful or as successful as a game that didn’t have a sprint animation. We’re only talking about the sprint animation here… Overwatch, is a new, modem game that decided not to use a sprint animation. It doesn’t matter that it’s character base, arena-based or anything like that. It’s a FPS that didn’t follow the market trend because it didn’t have a Sprint animation. I’m sorry, but I don’t see how you can’t compare the two. By your previous statement, it falls into exactly what you were saying.
> >
> > Doom wasn’t successful?? Well, as if July 2017, it’s been confirmed that it has sold over 2 million copies on PC alone! Source It has also sold over a million copies AT LEAST on Xbox One and PS4 (don’t have the source at the moment, can’t find it but saw it earlier, but I’ll get it if ya want) I don’t know about you, but that sounds like a pretty successful game to me.
> >
> > Yes, multiplayer wasn’t as good as I acknowledged earlier or as polished as it should have been and they have corrected a lot of that since now but the damage was done. I would be surprised if Bethesda doesn’t change or fix a lot of the multiplayer in the next Doom game as it sounds like they have heard people’s complaints about it… Regardless, that’s irrelevant in this conversation. The facts are DOOM as a whole, was received well by the majority of Doom fans, non fans and reviewers alike and has sold very well. So I ask again, how was DOOM not successful?
> >
> > So, as I stated in my original post you said, you thought Halo should follow the market trend and have a sprint animation as games that don’t have it wouldn’t be anywhere nearly as successful, if at all. Doom and Overwatch are two new FPS that didn’t follow the market trend with having a sprint animation and have been very successful as a whole.
>
> DOOM was not successful because it has little to no player base.
It has sold over 2 million copies on PC ALONE. How is it not successful??? So your logic is, what…if a game isn’t in the top 20 in currently being played it’s not successful??? Or if people aren’t playing the multiple player part like it’s going out of style that means it’s not successful??? What do you deem a successful game then??? Don’t get me wrong here, I’m not trying to say DOOM is the be all end all game, but as a whole its certainly is successful in my mind, in Bethesda’s mind and many others players mind. Not to mention financially it has been too. I’m sorry bro, but your logic here makes no sense to me at all…but…ok man.
Also strange why Bethesda would bother releasing an unsuccessful game on Nintendo Switch as well…
Getting back to your original post, I guess i proved my point that new FPS games don’t need to have a sprint animation to be successful and/or popular. Good talk man