> 2535420761699699;14582:
> I personally love sprint. It makes the gameplay fast paced. The walking speeds in H3 were brutal. (my fav halo tho)
> 2533274880770006;14585:
> If you are going to keep sprint at least make it so it’s not unlimited. The maps are too small and makes map control really frustrating. I felt that the fact you have to stop running to get shields back was a good example it just wasn’t working. The Spartan charge boosting nonsense just makes for cheap annoying gameplay and kills. Playing the halo 3 playlist with classic movement shows the game can be awesome without it but halo 4 was great and it had limited sprint.
Are you saying the Halo 5 maps are too small? If so, I’ve never understand when someone says that. As to me most of the Halo 5 maps are too big!! Especially the Warzone ones. I spend more time just running in Halo 5 seeing no one, then I have in any other Halo game by a country mile! It’s super boring! I get flash backs of when I tried playing battlefield online… It’s so annoying!! That is one thing sprint definitely did, was made it so maps got way bigger, which I hate. I don’t think limited sprint works very well to be honest. Either remove it completely or have it how it is in Halo 5 I’d say.
> 2535420761699699;14582:
> I personally love sprint. It makes the gameplay fast paced. The walking speeds in H3 were brutal. (my fav halo tho)
Those are two different problems. You can increase the movement speed without having Sprint.
Sprint is mainstream for almost all popular games and is much more convienient, fun, and exciting.
> 2535440371906450;14589:
> Sprint is mainstream for almost all popular games and is much more convienient, fun, and exciting.
What does it matter if it’s mainstream or not? For its inclusion that is.
How is it convenient?
How is it exciting?
How is it fun?
And lastly, what is it much more convenient, fun and exciting than?
> 2533274795123910;14590:
> > 2535440371906450;14589:
> > Sprint is mainstream for almost all popular games and is much more convienient, fun, and exciting.
>
> What does it matter if it’s mainstream or not? For its inclusion that is.
>
> How is it convenient?
> How is it exciting?
> How is it fun?
>
> And lastly, what is it much more convenient, fun and exciting than?
This sounds like an essay prompt. Im sorry if i dissapoint you with a simple answer.
As games move on in time, there are larger maps and new options like in forge. You can have huge maps that can only be used adequately with sprint. Sprinting is an increase in movement efficiency. This is a convenience for me, but some people cannot play as well in a faster paced game. This faster pace requires quicker reflexes. This type of gameplay is more stimulating and exciting for me. I think that this is the most fun halo movement wise.
This game is simply more exciting than much older games in my opinion because of sprint.
> 2535440371906450;14591:
> > 2533274795123910;14590:
> > > 2535440371906450;14589:
> > > Sprint is mainstream for almost all popular games and is much more convienient, fun, and exciting.
> >
> > What does it matter if it’s mainstream or not? For its inclusion that is.
> >
> > How is it convenient?
> > How is it exciting?
> > How is it fun?
> >
> > And lastly, what is it much more convenient, fun and exciting than?
>
> This sounds like an essay prompt. Im sorry if i dissapoint you with a simple answer.
> As games move on in time, there are larger maps and new options like in forge. You can have huge maps that can only be used adequately with sprint. Sprinting is an increase in movement efficiency. This is a convenience for me, but some people cannot play as well in a faster paced game. This faster pace requires quicker reflexes. This type of gameplay is more stimulating and exciting for me. I think that this is the most fun halo movement wise.
> This game is simply more exciting than much older games in my opinion because of sprint.
And yet with a more expansive Forge, we still have the power to create smaller maps that can be just as fun and useful. And it’s not like Halo 5 is the first game to have larger maps. Back in the day we’d still have large maps. We just got around quickly using man cannons, teleporters, and a light vehicle here and there.
@bold: No, Sprint is a mechanic that simulates an increase in movement speed, with the trade off being that you can’t shoot in the process. You’re not really gaining any efficiency, you’re not gaining any benefits at all compared to the older games, because now you lost the ability to shoot.
If you want an increase in movement speed…just increase the movement speed. Like literally change the settings so you walk 50% faster. By your words it would still make the game “faster paced”, require quicker reflexes, and have none of the consequences of Sprint in the first place. Like it’s as simple as a Custom Game setting.
> 2533274833081329;14592:
> > 2535440371906450;14591:
> > > 2533274795123910;14590:
> > > > 2535440371906450;14589:
> > > > Sprint is mainstream for almost all popular games and is much more convienient, fun, and exciting.
> > >
> > > What does it matter if it’s mainstream or not? For its inclusion that is.
> > >
> > > How is it convenient?
> > > How is it exciting?
> > > How is it fun?
> > >
> > > And lastly, what is it much more convenient, fun and exciting than?
> >
> > This sounds like an essay prompt. Im sorry if i dissapoint you with a simple answer.
> > As games move on in time, there are larger maps and new options like in forge. You can have huge maps that can only be used adequately with sprint. Sprinting is an increase in movement efficiency. This is a convenience for me, but some people cannot play as well in a faster paced game. This faster pace requires quicker reflexes. This type of gameplay is more stimulating and exciting for me. I think that this is the most fun halo movement wise.
> > This game is simply more exciting than much older games in my opinion because of sprint.
>
> And yet with a more expansive Forge, we still have the power to create smaller maps that can be just as fun and useful. And it’s not like Halo 5 is the first game to have larger maps. Back in the day we’d still have large maps. We just got around quickly using man cannons, teleporters, and a light vehicle here and there.
>
> @bold: No, Sprint is a mechanic that simulates an increase in movement speed, with the trade off being that you can’t shoot in the process. You’re not really gaining any efficiency, you’re not gaining any benefits at all compared to the older games, because now you lost the ability to shoot.
>
> If you want an increase in movement speed…just increase the movement speed. Like literally change the settings so you walk 50% faster. By your words it would still make the game “faster paced”, require quicker reflexes, and have none of the consequences of Sprint in the first place. Like it’s as simple as a Custom Game setting.
I agree with most of that, but sprinting is strategic. Sprint timing is important, but not important enough for your skill level unless you are playing swat. This is just an opinion.
> 2535440371906450;14591:
> > 2533274795123910;14590:
> > > 2535440371906450;14589:
> > > This sounds like an essay prompt. Im sorry if i dissapoint you with a simple answer.
>
> As games move on in time, there are larger maps and new options like in forge. You can have huge maps that can only be used adequately with sprint. Sprinting is an increase in movement efficiency. This is a convenience for me, but some people cannot play as well in a faster paced game. This faster pace requires quicker reflexes. This type of gameplay is more stimulating and exciting for me. I think that this is the most fun halo movement wise.
> This game is simply more exciting than much older games in my opinion because of sprint.
Correct me if I’m wrong, but are you implying that we get bigger and bigger maps as time pass? And as such sprint is needed?
Would that be to technological advances?
Or, could it be that maps don’t actually increase in size without some idea behind it? Like traversing the map in a specific time, and that time happens to be in line with times from previous titles.
If you design maps which does not play well with the gameplay in your game, then it’s not the game’s fault for lacking mechanics, but you haven’t done a good job as a map designer.
Also, large maps absolutely does not need sprint to function well as you have a plethora of different ways to allow players to exceed normal “walking” speed, such as vehicles, man cannons and teleporters, leaving out unexplored options like conveyor belts, even though they’ve seen some use, arms grabbing you and taking you somewhere and so forth.
No, Sprint only increase your forward momentum, it does not enhances strafing and backing, also, turning is limited.
You’re also going to have to elaborate / explain what you mean with “pace” as there are a number of different meaning that can have, many which have already gone through this thread. Many have argued sprinting actually reduce the pace of the game by allowing easier escapes or dragging out encounters.
You’re also going to have to explain where these faster reflexes, required by the faster pacing ( yet to be elaborated on ) provided by sprint, are going to play in outside of sprinting into an encounter, where you are limited by the weapon ready timer. Seeing as sprint isn’t usable in an encounter where you use your weapons, where I’d say reflexes matter due to having to follow opponents with your aim and throw theirs off as well with good strafing and other means.
> 2535440371906450;14593:
> > 2533274833081329;14592:
> > > 2535440371906450;14591:
> > > > 2533274795123910;14590:
> > > > > 2535440371906450;14589:
> > > > > Sprint is mainstream for almost all popular games and is much more convienient, fun, and exciting.
> > > >
> > > > What does it matter if it’s mainstream or not? For its inclusion that is.
> > > >
> > > > How is it convenient?
> > > > How is it exciting?
> > > > How is it fun?
> > > >
> > > > And lastly, what is it much more convenient, fun and exciting than?
> > >
> > > This sounds like an essay prompt. Im sorry if i dissapoint you with a simple answer.
> > > As games move on in time, there are larger maps and new options like in forge. You can have huge maps that can only be used adequately with sprint. Sprinting is an increase in movement efficiency. This is a convenience for me, but some people cannot play as well in a faster paced game. This faster pace requires quicker reflexes. This type of gameplay is more stimulating and exciting for me. I think that this is the most fun halo movement wise.
> > > This game is simply more exciting than much older games in my opinion because of sprint.
> >
> > And yet with a more expansive Forge, we still have the power to create smaller maps that can be just as fun and useful. And it’s not like Halo 5 is the first game to have larger maps. Back in the day we’d still have large maps. We just got around quickly using man cannons, teleporters, and a light vehicle here and there.
> >
> > @bold: No, Sprint is a mechanic that simulates an increase in movement speed, with the trade off being that you can’t shoot in the process. You’re not really gaining any efficiency, you’re not gaining any benefits at all compared to the older games, because now you lost the ability to shoot.
> >
> > If you want an increase in movement speed…just increase the movement speed. Like literally change the settings so you walk 50% faster. By your words it would still make the game “faster paced”, require quicker reflexes, and have none of the consequences of Sprint in the first place. Like it’s as simple as a Custom Game setting.
>
> I agree with most of that, but sprinting is strategic. Sprint timing is important, but not important enough for your skill level unless you are playing swat.
Knowing when to Sprint is like, extremely basic skills, almost common sense. Sprint when not in danger. Don’t Sprint when you think you will be in danger.
It’s a limitation more than anything else because it stops you from shooting, when in older games you can move anywhere at top speed while shooting at all times.
> 2533274795123910;14594:
> > 2535440371906450;14591:
> > > 2533274795123910;14590:
> > > > 2535440371906450;14589:
> > > > This sounds like an essay prompt. Im sorry if i dissapoint you with a simple answer.
> >
> > As games move on in time, there are larger maps and new options like in forge. You can have huge maps that can only be used adequately with sprint. Sprinting is an increase in movement efficiency. This is a convenience for me, but some people cannot play as well in a faster paced game. This faster pace requires quicker reflexes. This type of gameplay is more stimulating and exciting for me. I think that this is the most fun halo movement wise.
> > This game is simply more exciting than much older games in my opinion because of sprint.
>
> Correct me if I’m wrong, but are you implying that we get bigger and bigger maps as time pass? And as such sprint is needed?
> Would that be to technological advances?
>
> Or, could it be that maps don’t actually increase in size without some idea behind it? Like traversing the map in a specific time, and that time happens to be in line with times from previous titles.
>
> If you design maps which does not play well with the gameplay in your game, then it’s not the game’s fault for lacking mechanics, but you haven’t done a good job as a map designer.
> Also, large maps absolutely does not need sprint to function well as you have a plethora of different ways to allow players to exceed normal “walking” speed, such as vehicles, man cannons and teleporters, leaving out unexplored options like conveyor belts, even though they’ve seen some use, arms grabbing you and taking you somewhere and so forth.
>
> No, Sprint only increase your forward momentum, it does not enhances strafing and backing, also, turning is limited.
>
> You’re also going to have to elaborate / explain what you mean with “pace” as there are a number of different meaning that can have, many which have already gone through this thread. Many have argued sprinting actually reduce the pace of the game by allowing easier escapes or dragging out encounters.
>
> You’re also going to have to explain where these faster reflexes, required by the faster pacing ( yet to be elaborated on ) provided by sprint, are going to play in outside of sprinting into an encounter, where you are limited by the weapon ready timer. Seeing as sprint isn’t usable in an encounter where you use your weapons, where I’d say reflexes matter due to having to follow opponents with your aim and throw theirs off as well with good strafing and other means.
This is just my opinion. I think sprint provides a more fluid dimension to the game that is more life-like. I agree there is more than one solution to incresed speed, however, sprint is the least rigid. I prefer a less rigid game because it applies general speed and efficiency to basic strategy. I was mostly thinking about arena playlists.
> 2533274833081329;14595:
> > 2535440371906450;14593:
> > > 2533274833081329;14592:
> > > > 2535440371906450;14591:
> > > > > 2533274795123910;14590:
> > > > > > 2535440371906450;14589:
> > > > > > Sprint is mainstream for almost all popular games and is much more convienient, fun, and exciting.
> > > > >
> > > > > What does it matter if it’s mainstream or not? For its inclusion that is.
> > > > >
> > > > > How is it convenient?
> > > > > How is it exciting?
> > > > > How is it fun?
> > > > >
> > > > > And lastly, what is it much more convenient, fun and exciting than?
> > > >
> > > > This sounds like an essay prompt. Im sorry if i dissapoint you with a simple answer.
> > > > As games move on in time, there are larger maps and new options like in forge. You can have huge maps that can only be used adequately with sprint. Sprinting is an increase in movement efficiency. This is a convenience for me, but some people cannot play as well in a faster paced game. This faster pace requires quicker reflexes. This type of gameplay is more stimulating and exciting for me. I think that this is the most fun halo movement wise.
> > > > This game is simply more exciting than much older games in my opinion because of sprint.
> > >
> > > And yet with a more expansive Forge, we still have the power to create smaller maps that can be just as fun and useful. And it’s not like Halo 5 is the first game to have larger maps. Back in the day we’d still have large maps. We just got around quickly using man cannons, teleporters, and a light vehicle here and there.
> > >
> > > @bold: No, Sprint is a mechanic that simulates an increase in movement speed, with the trade off being that you can’t shoot in the process. You’re not really gaining any efficiency, you’re not gaining any benefits at all compared to the older games, because now you lost the ability to shoot.
> > >
> > > If you want an increase in movement speed…just increase the movement speed. Like literally change the settings so you walk 50% faster. By your words it would still make the game “faster paced”, require quicker reflexes, and have none of the consequences of Sprint in the first place. Like it’s as simple as a Custom Game setting.
> >
> > I agree with most of that, but sprinting is strategic. Sprint timing is important, but not important enough for your skill level unless you are playing swat.
>
> Knowing when to Sprint is like, extremely basic skills, almost common sense. Sprint when not in danger. Don’t Sprint when you think you will be in danger.
> It’s a limitation more than anything else because it stops you from shooting, when in older games you can move anywhere at top speed while shooting at all times.
That is a little to easy to say. Sprinting has other factors besides current danger.
> 2535440371906450;14597:
> > 2533274833081329;14595:
> > > 2535440371906450;14593:
> > > > 2533274833081329;14592:
> > > > > 2535440371906450;14591:
> > > > > > 2533274795123910;14590:
> > > > > > > 2535440371906450;14589:
> > > > > > > Sprint is mainstream for almost all popular games and is much more convienient, fun, and exciting.
> > > > > >
> > > > > > What does it matter if it’s mainstream or not? For its inclusion that is.
> > > > > >
> > > > > > How is it convenient?
> > > > > > How is it exciting?
> > > > > > How is it fun?
> > > > > >
> > > > > > And lastly, what is it much more convenient, fun and exciting than?
> > > > >
> > > > > This sounds like an essay prompt. Im sorry if i dissapoint you with a simple answer.
> > > > > As games move on in time, there are larger maps and new options like in forge. You can have huge maps that can only be used adequately with sprint. Sprinting is an increase in movement efficiency. This is a convenience for me, but some people cannot play as well in a faster paced game. This faster pace requires quicker reflexes. This type of gameplay is more stimulating and exciting for me. I think that this is the most fun halo movement wise.
> > > > > This game is simply more exciting than much older games in my opinion because of sprint.
> > > >
> > > > And yet with a more expansive Forge, we still have the power to create smaller maps that can be just as fun and useful. And it’s not like Halo 5 is the first game to have larger maps. Back in the day we’d still have large maps. We just got around quickly using man cannons, teleporters, and a light vehicle here and there.
> > > >
> > > > @bold: No, Sprint is a mechanic that simulates an increase in movement speed, with the trade off being that you can’t shoot in the process. You’re not really gaining any efficiency, you’re not gaining any benefits at all compared to the older games, because now you lost the ability to shoot.
> > > >
> > > > If you want an increase in movement speed…just increase the movement speed. Like literally change the settings so you walk 50% faster. By your words it would still make the game “faster paced”, require quicker reflexes, and have none of the consequences of Sprint in the first place. Like it’s as simple as a Custom Game setting.
> > >
> > > I agree with most of that, but sprinting is strategic. Sprint timing is important, but not important enough for your skill level unless you are playing swat.
> >
> > Knowing when to Sprint is like, extremely basic skills, almost common sense. Sprint when not in danger. Don’t Sprint when you think you will be in danger.
> > It’s a limitation more than anything else because it stops you from shooting, when in older games you can move anywhere at top speed while shooting at all times.
>
> That is a little to easy to say. Sprinting has other factors besides current danger.
What other uses does Sprint have?
Going to a location faster? There’s more than one way to do that, increasing movement speed is far less invasive, more fluid, and easier to implement than Sprint.
Escaping? That’s something 343i/Bungie tried to prevent, so Sprint is arguably not meant to be used that way at all.
> 2535440371906450;14596:
> > 2533274795123910;14594:
> > > 2535440371906450;14591:
> > > > 2533274795123910;14590:
> > > > > 2535440371906450;14589:
> > > > > This sounds like an essay prompt. Im sorry if i dissapoint you with a simple answer.
> > >
> > > As games move on in time, there are larger maps and new options like in forge. You can have huge maps that can only be used adequately with sprint. Sprinting is an increase in movement efficiency. This is a convenience for me, but some people cannot play as well in a faster paced game. This faster pace requires quicker reflexes. This type of gameplay is more stimulating and exciting for me. I think that this is the most fun halo movement wise.
> > > This game is simply more exciting than much older games in my opinion because of sprint.
> >
> > Correct me if I’m wrong, but are you implying that we get bigger and bigger maps as time pass? And as such sprint is needed?
> > Would that be to technological advances?
> >
> > Or, could it be that maps don’t actually increase in size without some idea behind it? Like traversing the map in a specific time, and that time happens to be in line with times from previous titles.
> >
> > If you design maps which does not play well with the gameplay in your game, then it’s not the game’s fault for lacking mechanics, but you haven’t done a good job as a map designer.
> > Also, large maps absolutely does not need sprint to function well as you have a plethora of different ways to allow players to exceed normal “walking” speed, such as vehicles, man cannons and teleporters, leaving out unexplored options like conveyor belts, even though they’ve seen some use, arms grabbing you and taking you somewhere and so forth.
> >
> > No, Sprint only increase your forward momentum, it does not enhances strafing and backing, also, turning is limited.
> >
> > You’re also going to have to elaborate / explain what you mean with “pace” as there are a number of different meaning that can have, many which have already gone through this thread. Many have argued sprinting actually reduce the pace of the game by allowing easier escapes or dragging out encounters.
> >
> > You’re also going to have to explain where these faster reflexes, required by the faster pacing ( yet to be elaborated on ) provided by sprint, are going to play in outside of sprinting into an encounter, where you are limited by the weapon ready timer. Seeing as sprint isn’t usable in an encounter where you use your weapons, where I’d say reflexes matter due to having to follow opponents with your aim and throw theirs off as well with good strafing and other means.
>
> This is just my opinion. I think sprint provides a more fluid dimension to the game that is more life-like. I agree there is more than one solution to incresed speed, however, sprint is the least rigid. I prefer a less rigid game because it applies general speed and efficiency to basic strategy. I was mostly thinking about arena playlists.
Fluid dimension? More life-like? Than what?
I’m not even certain what that last part is supposed to mean. A less rigid game applies general speed and “efficiency” to basic strategy.
You’re going to have to out down some serious text here.
> 2535440371906450;14589:
> Sprint is mainstream for almost all popular games and is much more convienient, fun, and exciting.
Almost all is right 
A sprint animation might be mainstream in a lot of games, but doesn’t mean it’s needed as we know. As I said in previous posts, DOOM and Overwatch don’t have a sprint animation and though DOOM hasn’t sustained a high multiplayer population due to various reasons, it has sold very well and has been received incredibly well. Overwatch has done exceptionally well in both sales and maintaining a heathy online population.
I’m not against sprint in FPS but I definitely wouldn’t describe sprint as exciting, fun or anything like this lol but maybe that’s me… I definitely don’t need it in my game to enjoy it. In fact, all my favorite FPS threw out my life hasn’t had sprint now that I think about it lol
> 2535440371906450;14589:
> Sprint is mainstream for almost all popular games and is much more convienient, fun, and exciting.
Sure sprint is mainstream, but that doesn’t mean it’s necessary for everything. I’d also argue it isn’t fun and exciting when it does what everything else does, that’s why you have a copy and paste industry where the original tends to do the best at it, something halo has clearly shown it isn’t, it’s even better halo actually punishes one for using sprint, what other games really punish you for using sprint as a way to “bakance” it?
furthermore you later mentioned how siting requires more “reflexes” and such due to the faster pace, when did halo become a twitch shooter where reflexes was part of its game? There’s 50 other twitch shooters if people want quick action and reflex play. Furthermore sprint really DOESN’T quicken the pace when you’re having to continuously disengage it once entering an encounter with another player, BMS allowed you to move and shot at the same time so you didn’t have to disengage your movement just to fight back. The maps are also elongated to compensate for sprints inclusions so you’re really traveling at the same pace because of the elongation and there’s various vids to prove this
I love how anti sprint people beg for sprint fans to give a reason for it to stay then when it happens they either ignore it or say its not a valid reason.
“It makes the game faster”. Thats a valid reason that can actually be argued on both sides equally.
The comeback: “you can have a fast game without sprint”.
Well that doest say that it isnt a valid reason. Thats just stating obvious facts. A game can be fast with, or without sprint.
“Spartans should be able to sprint” another valid reason for lore fans.
The comeback: “lore shouldnt be part of gameplay for balancing” you can balance a game with lore features. Halo 5 proves that imo. Arena seems balanced enough to me.
Again, idc one way or another but the hypocrisy in this thread ON BOTH SIDES is hilarious. I only singled out anti sprinters because they provided the most recent example and they are also in the minority on the subject. And for funsies i guess lol
Another fun fact. Everything in the universe is either a peanut or its not.
> 2533274816299345;14602:
> I love how anti sprint people beg for sprint fans to give a reason for it to stay then when it happens they either ignore it or say its not a valid reason.
> “It makes the game faster”. Thats a valid reason that can actually be argued on both sides equally.
> The comeback: “you can have a fast game without sprint”.
> Well that doest say that it isnt a valid reason. Thats just stating obvious facts. A game can be fast with, or without sprint.
> Again, idc one way or another but the hypocrisy in this thread ON BOTH SIDES is hilarious. I only singled out anti sprinters because they provided the most recent example and they are also in the minority on the subject. And for funsies i guess lol
>
> Another fun fact. Everything in the universe is either a peanut or its not.
Is there an argument made by an pro-sprinter recently that wasn’t covered at all by anyone?
I know I have to answer FallenKnight but I’ll have to sit down properly for that, not be at work and have the kids asleep.
“It makes the game faster” is a claim about a fact. It should be provable, no?
If evidence does not prove that statement, can it be a valid reason?
There was a time when it was believed the earth was flat by the majority as well.
Rather sprint was replaced with just increased speed since just seems odd to have limited sprint. Feels like the only reason it exists is to make it look similar to modern games like Battlefield, etc…
> 2533274795123910;14603:
> > 2533274816299345;14602:
> > I love how anti sprint people beg for sprint fans to give a reason for it to stay then when it happens they either ignore it or say its not a valid reason.
> > “It makes the game faster”. Thats a valid reason that can actually be argued on both sides equally.
> > The comeback: “you can have a fast game without sprint”.
> > Well that doest say that it isnt a valid reason. Thats just stating obvious facts. A game can be fast with, or without sprint.
> > Again, idc one way or another but the hypocrisy in this thread ON BOTH SIDES is hilarious. I only singled out anti sprinters because they provided the most recent example and they are also in the minority on the subject. And for funsies i guess lol
> >
> > Another fun fact. Everything in the universe is either a peanut or its not.
>
> Is there an argument made by an pro-sprinter recently that wasn’t covered at all by anyone?
> I know I have to answer FallenKnight but I’ll have to sit down properly for that, not be at work and have the kids asleep.
>
> “It makes the game faster” is a claim about a fact. It should be provable, no?
> If evidence does not prove that statement, can it be a valid reason?
>
> There was a time when it was believed the earth was flat by the majority as well.
It can make the game faster. Boost H5 walking speed to default H2 speed and and sprint. Boom, faster game. On the flip side. Remove sprint from H5 and make the default speed slightly higher than the sprint speed. Boom, faster game. Its a valid argument for both sides.