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> > > Someone PLEASE lock this thread because of OP.
> > >
> > > Look, You might not realize it but sprinting actually helps. For example, what if you have to run to a downed ally but your thrusters were used up? Sprint towards them. Or what if you play grifball and your closing in on the one who’s holding the ball but you can’t use thrusters? Sprint towards them. Or what if you’re playing a custom game session where it involves parkour? one word for ya, Sprint.t
> > >
> > > Noticing a theme yet?
> > >
> > > if you haven’t noticed, sprinting actually provides use. actually, now that i think about it you probably came from Favyn’s channel so you sir have no business here.
> > >
> > > Now if you dont mind, we’ll be going back to playing our game now.
> >
> >
> > Wow, that can be said with anything, I’ll even give you a fair one. Why not teleport to a downed ally? Why not teleport to the ball holder? Why not teleport around a parkour map? One word for ya, Teleport.t /s
> > Now I’ll brake your arguments in front of you. 1. Downed allies should not be out of reach, if he played himself into a bad position/ bad communication and teammates aren’t near to help, that ally shouldn’t be saved by anyone. Taking that kill away from the enemy just by a simple “get to that poisiton fast and have a “get out of jail” card” is not promoting smart and addictive gameplay. It randomizes the outcome. And random is always bad when it come to skill and online gameplay. 2. If you only want to use sprint to get closer to the enemy, that shows your poor positioning and lack you awareness. It’s like you made a mistake so lets punish the enemy by anabling you to catch up to him faster and give a good ol’ Spartan charge to his back (Y) 3. Custom games, parkour? Where do get this stuff? Have a sprint option in customs, not the other way around, making everyone need to involve it in their gamestyle.
> >
> > And stop with the thrusters, yet another “out of jail” card (Y). What made me great in older Halos was that I could learn from my mistakes and get better → extremely addictive component, we like to do things we are good at or can get better at. In Halo 5 I can get punished without me making a mistake. Example: someone challenges me from the back, I turn the fight and I’m on the verge of winning it when the person who challenged me thrusters behind the corner, leaving me with? Nothing, not even a single ounce of reward for being the better player. This games promotes being next to corners and walls, always just a thrust away from safety… Or a sprint away…
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> If the guy thrusts/sprints to safety just use a grenade to blow him out of cover. Or sprint towards him and spartan-charge him, or just go around the corner and shoot him. Btw players could always “wall hug” since Halo 2. I guess you could say it was harder, but honestly sprint and thrusters just make a more diverse gameplay and give more tools for players to use. If a player sprints to cover because he knows he won’t win that fight, good for him. He won’t get killed, but he will be weakened and he risked being shot and killed before he could make it to cover.
Very nice advice, specially to a player that has 11k Halo 3 multiplayer matches and 150k multiplayer kills, how do you nade again? Wall hugging wasn’t something that everybody knew how to do, it took skill and precise timing to pull off a good escape that didn’t cost you the game, now anyone can use thrusters all.the.time. Sprint and thrusters don’t make the gameplay more diverse, as I said before, they make it random, r.a.n.d.o.m. Sprinting to cover gives less skilled player exactly what they love, a chance. Good for him, learning that everyone can have fun and challenge players of my skill level and live to see another respawn… And also, thanks to the long and weird maps made for sprinting, the distances are longer, so the option to just turn the corner and spray the poor fellow isn’t always there. Also, I have a couple of nades, and if the dude isn’t completely brain dead he won’t be sitting just around the corner, he’s long gone…
One more thing, chasing after a player of my skill is a death wish