The sprint discussion thread

> 2533274873783305;1440:
> I must not fall in your definition of everyone. I like sprint, and I hope it stays. Besides, it appeals to a wider demographic than just the original Halo fans.

well those people arent playing halo…they play for a bit and move on…then your left with a bunch of unsatisfied halo fans that have to put up with features that werent designed for them in the first place…obviously i dont mean that universally.

This conversation just never dies

> 2533275007449996;1441:
> > 2533274873783305;1440:
> > I must not fall in your definition of everyone. I like sprint, and I hope it stays. Besides, it appeals to a wider demographic than just the original Halo fans.
>
>
> well those people arent playing halo…they play for a bit and move on…then your left with a bunch of unsatisfied halo fans that have to put up with features that werent designed for them in the first place…obviously i dont mean that universally.

You’re implying that everyone moves on. I’ve seen people who haven’t even heard of Halo, buy Halo 5 at stick with it. Sure, there’s people that will stay, and those that will go but that alone shouldn’t be the deciding factor of sprint.

> 2533274941980460;1442:
> This conversation just never dies

no…it just goes missing in action…

> 2533274873783305;1443:
> > 2533275007449996;1441:
> > > 2533274873783305;1440:
> > > I must not fall in your definition of everyone. I like sprint, and I hope it stays. Besides, it appeals to a wider demographic than just the original Halo fans.
> >
> >
> > well those people arent playing halo…they play for a bit and move on…then your left with a bunch of unsatisfied halo fans that have to put up with features that werent designed for them in the first place…obviously i dont mean that universally.
>
>
> You’re implying that everyone moves on. I’ve seen people who haven’t even heard of Halo, buy Halo 5 at stick with it. Sure, there’s people that will stay, and those that will go but that alone shouldn’t be the deciding factor of sprint.

im not implying everone moves on…i said i didnt mean it univerally…i meant the majority…most fps players dont consider halo to be their main franchise so even if they like the game and its new direction…they are going to go back to whatever franchise they prefer…i mean i would like it if call of duty had higher health but that doesnt mean i would suddenly stick with COD and make it my main game…they should appeal more to the loyal fanbase than the curious fps fans

> 2533274926437747;1437:
> Someone PLEASE lock this thread because of OP.
>
> Look, You might not realize it but sprinting actually helps. For example, what if you have to run to a downed ally but your thrusters were used up? Sprint towards them. Or what if you play grifball and your closing in on the one who’s holding the ball but you can’t use thrusters? Sprint towards them. Or what if you’re playing a custom game session where it involves parkour? one word for ya, Sprint.t
>
> Noticing a theme yet?
>
> if you haven’t noticed, sprinting actually provides use. actually, now that i think about it you probably came from Favyn’s channel so you sir have no business here.
>
> Now if you dont mind, we’ll be going back to playing our game now.

Wow, that can be said with anything, I’ll even give you a fair one. Why not teleport to a downed ally? Why not teleport to the ball holder? Why not teleport around a parkour map? One word for ya, Teleport.t /s
Now I’ll brake your arguments in front of you. 1. Downed allies should not be out of reach, if he played himself into a bad position/ bad communication and teammates aren’t near to help, that ally shouldn’t be saved by anyone. Taking that kill away from the enemy just by a simple “get to that poisiton fast and have a “get out of jail” card” is not promoting smart and addictive gameplay. It randomizes the outcome. And random is always bad when it come to skill and online gameplay. 2. If you only want to use sprint to get closer to the enemy, that shows your poor positioning and lack you awareness. It’s like you made a mistake so lets punish the enemy by anabling you to catch up to him faster and give a good ol’ Spartan charge to his back (Y) 3. Custom games, parkour? Where do get this stuff? Have a sprint option in customs, not the other way around, making everyone need to involve it in their gamestyle.

And stop with the thrusters, yet another “out of jail” card (Y). What made me great in older Halos was that I could learn from my mistakes and get better → extremely addictive component, we like to do things we are good at or can get better at. In Halo 5 I can get punished without me making a mistake. Example: someone challenges me from the back, I turn the fight and I’m on the verge of winning it when the person who challenged me thrusters behind the corner, leaving me with? Nothing, not even a single ounce of reward for being the better player. This games promotes being next to corners and walls, always just a thrust away from safety… Or a sprint away…

> 2535414876585185;1:
> sprint has NO place in competitive halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way

Using buzzwords and caps does not lend credibility to your claims.
SPrint being added to halo not only is perfectly logical, it is essentially a way for it to catch up with the times.
It adds strategy to the game. it makes the gameplay alot more fast paced.
I have played every halo since halo ce. and honestly halo 5 is the most balanced and fined tunes gameplay out of them all

Sprint does not need to be removed at all, its an innovation.

> 2533274799990138;1447:
> > 2535414876585185;1:
> > sprint has NO place in competitive halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way
>
>
> Using buzzwords and caps does not lend credibility to your claims.
> SPrint being added to halo not only is perfectly logical, it is essentially a way for it to catch up with the times.
> It adds strategy to the game. it makes the gameplay alot more fast paced.
> I have played every halo since halo ce. and honestly halo 5 is the most balanced and fined tunes gameplay out of them all

adding loadouts and super low ttks would help it “catch up with the times” aswell…that doesnt mean its a good thing
the only thing sprint adds to the game is inconsistant pacing which can actually end up slowing the game down
making everything overpowered and having a starting weapon that barely qualifies as a utility weapon doesnt equal balance

I loved it without sprint in Halo Reach I didn’t use the armor ability sprint at all and i never liked sprint in Halo 4 and 5 I’d prefer the next one not to have sprint

Im getting really tired of this argument. Sprint is nessecary for the large scale warzone maps! Otherwise it’d be freaking tiny! Unless you want to keep the size and have it be like ragnarok where it took an hour to get.to the other side only to be killed(can’t wait to hear the hate on that one).

Sprint is an innovation, we can’t stick to everything being the same, eventually it will get broring. Inovation is everything, if you want halo to be original halo then go play halo 1, 2, or 3.

If you don’t want it then leave halo, this is what it’d become. WE EVEN BALANCED IT FOR ALL YOU HATERS(I agree with the balance to it btw. It makes the game faster paced, so leave it, its still your choice if you want to use it or not.

> 2533274799990138;1447:
> > 2535414876585185;1:
> > sprint has NO place in competitive halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way
>
>
> Using buzzwords and caps does not lend credibility to your claims.
> SPrint being added to halo not only is perfectly logical, it is essentially a way for it to catch up with the times.
> It adds strategy to the game. it makes the gameplay alot more fast paced.
> I have played every halo since halo ce. and honestly halo 5 is the most balanced and fined tunes gameplay out of them all

Sprint isn’t something that was invented yesterday, it’s been available for the past 20 years, Halo didn’t have it for 9 years and has had it for 6. Some games have sprint and some don’t. The unfortunate thing is that our game had sprint included slowly and painfully, and we’ll always know what the gameplay could be without it. It doesn’t add strategy, it adds randomness. You like that? But of course, I would also like randomness added to the game if I averaged less than 3 kills per game in halo 3… Wow… Dear god, no wonder a little randomness could help…

Also being extremely below average in previous Halo games takes a lot away from your credibility

> 2533274813551244;1446:
> > 2533274926437747;1437:
> > Someone PLEASE lock this thread because of OP.
> >
> > Look, You might not realize it but sprinting actually helps. For example, what if you have to run to a downed ally but your thrusters were used up? Sprint towards them. Or what if you play grifball and your closing in on the one who’s holding the ball but you can’t use thrusters? Sprint towards them. Or what if you’re playing a custom game session where it involves parkour? one word for ya, Sprint.t
> >
> > Noticing a theme yet?
> >
> > if you haven’t noticed, sprinting actually provides use. actually, now that i think about it you probably came from Favyn’s channel so you sir have no business here.
> >
> > Now if you dont mind, we’ll be going back to playing our game now.
>
>
> Wow, that can be said with anything, I’ll even give you a fair one. Why not teleport to a downed ally? Why not teleport to the ball holder? Why not teleport around a parkour map? One word for ya, Teleport.t /s
> Now I’ll brake your arguments in front of you. 1. Downed allies should not be out of reach, if he played himself into a bad position/ bad communication and teammates aren’t near to help, that ally shouldn’t be saved by anyone. Taking that kill away from the enemy just by a simple “get to that poisiton fast and have a “get out of jail” card” is not promoting smart and addictive gameplay. It randomizes the outcome. And random is always bad when it come to skill and online gameplay. 2. If you only want to use sprint to get closer to the enemy, that shows your poor positioning and lack you awareness. It’s like you made a mistake so lets punish the enemy by anabling you to catch up to him faster and give a good ol’ Spartan charge to his back (Y) 3. Custom games, parkour? Where do get this stuff? Have a sprint option in customs, not the other way around, making everyone need to involve it in their gamestyle.
>
> And stop with the thrusters, yet another “out of jail” card (Y). What made me great in older Halos was that I could learn from my mistakes and get better → extremely addictive component, we like to do things we are good at or can get better at. In Halo 5 I can get punished without me making a mistake. Example: someone challenges me from the back, I turn the fight and I’m on the verge of winning it when the person who challenged me thrusters behind the corner, leaving me with? Nothing, not even a single ounce of reward for being the better player. This games promotes being next to corners and walls, always just a thrust away from safety… Or a sprint away…

If the guy thrusts/sprints to safety just use a grenade to blow him out of cover. Or sprint towards him and spartan-charge him, or just go around the corner and shoot him. Btw players could always “wall hug” since Halo 2. I guess you could say it was harder, but honestly sprint and thrusters just make a more diverse gameplay and give more tools for players to use. If a player sprints to cover because he knows he won’t win that fight, good for him. He won’t get killed, but he will be weakened and he risked being shot and killed before he could make it to cover.

> 2533274904258044;1451:
> Im getting really tired of this argument. Sprint is nessecary for the large scale warzone maps! Otherwise it’d be freaking tiny! Unless you want to keep the size and have it be like ragnarok where it took an hour to get.to the other side only to be killed(can’t wait to hear the hate on that one).
>
> Sprint is an innovation, we can’t stick to everything being the same, eventually it will get broring. Inovation is everything, if you want halo to be original halo then go play halo 1, 2, or 3.
>
> If you don’t want it then leave halo, this is what it’d become. WE EVEN BALANCED IT FOR ALL YOU HATERS(I agree with the balance to it btw. It makes the game faster paced, so leave it, its still your choice if you want to use it or not.

I don’t think you know what innovation actually is. You should probably read up on the word before using it.

> 2533274853641752;1453:
> > 2533274813551244;1446:
> > > 2533274926437747;1437:
> > > Someone PLEASE lock this thread because of OP.
> > >
> > > Look, You might not realize it but sprinting actually helps. For example, what if you have to run to a downed ally but your thrusters were used up? Sprint towards them. Or what if you play grifball and your closing in on the one who’s holding the ball but you can’t use thrusters? Sprint towards them. Or what if you’re playing a custom game session where it involves parkour? one word for ya, Sprint.t
> > >
> > > Noticing a theme yet?
> > >
> > > if you haven’t noticed, sprinting actually provides use. actually, now that i think about it you probably came from Favyn’s channel so you sir have no business here.
> > >
> > > Now if you dont mind, we’ll be going back to playing our game now.
> >
> >
> > Wow, that can be said with anything, I’ll even give you a fair one. Why not teleport to a downed ally? Why not teleport to the ball holder? Why not teleport around a parkour map? One word for ya, Teleport.t /s
> > Now I’ll brake your arguments in front of you. 1. Downed allies should not be out of reach, if he played himself into a bad position/ bad communication and teammates aren’t near to help, that ally shouldn’t be saved by anyone. Taking that kill away from the enemy just by a simple “get to that poisiton fast and have a “get out of jail” card” is not promoting smart and addictive gameplay. It randomizes the outcome. And random is always bad when it come to skill and online gameplay. 2. If you only want to use sprint to get closer to the enemy, that shows your poor positioning and lack you awareness. It’s like you made a mistake so lets punish the enemy by anabling you to catch up to him faster and give a good ol’ Spartan charge to his back (Y) 3. Custom games, parkour? Where do get this stuff? Have a sprint option in customs, not the other way around, making everyone need to involve it in their gamestyle.
> >
> > And stop with the thrusters, yet another “out of jail” card (Y). What made me great in older Halos was that I could learn from my mistakes and get better → extremely addictive component, we like to do things we are good at or can get better at. In Halo 5 I can get punished without me making a mistake. Example: someone challenges me from the back, I turn the fight and I’m on the verge of winning it when the person who challenged me thrusters behind the corner, leaving me with? Nothing, not even a single ounce of reward for being the better player. This games promotes being next to corners and walls, always just a thrust away from safety… Or a sprint away…
>
>
> If the guy thrusts/sprints to safety just use a grenade to blow him out of cover. Or sprint towards him and spartan-charge him, or just go around the corner and shoot him. Btw players could always “wall hug” since Halo 2. I guess you could say it was harder, but honestly sprint and thrusters just make a more diverse gameplay and give more tools for players to use. If a player sprints to cover because he knows he won’t win that fight, good for him. He won’t get killed, but he will be weakened and he risked being shot and killed before he could make it to cover.

Very nice advice, specially to a player that has 11k Halo 3 multiplayer matches and 150k multiplayer kills, how do you nade again? Wall hugging wasn’t something that everybody knew how to do, it took skill and precise timing to pull off a good escape that didn’t cost you the game, now anyone can use thrusters all.the.time. Sprint and thrusters don’t make the gameplay more diverse, as I said before, they make it random, r.a.n.d.o.m. Sprinting to cover gives less skilled player exactly what they love, a chance. Good for him, learning that everyone can have fun and challenge players of my skill level and live to see another respawn… And also, thanks to the long and weird maps made for sprinting, the distances are longer, so the option to just turn the corner and spray the poor fellow isn’t always there. Also, I have a couple of nades, and if the dude isn’t completely brain dead he won’t be sitting just around the corner, he’s long gone…

One more thing, chasing after a player of my skill is a death wish

> 2533274799990138;1447:
> Using buzzwords and caps does not lend credibility to your claims.

In fairness, neither does creating an entirely new topic thread when there is already a lengthy discussion taking place on the same subject.

I really don’t understand this logic at all.
I hate to be “that guy” but it has to be said. Credit goes to a Reddit user who posted this and it’s stuck with me since then - very sorry I don’t know your username.

But I feel like what this guy said was true:
People always complain and hate on Call of Duty because it is the same game, yet people also hate on Halo for always changing.

Just take a moment and think about that above statement.

I preferably like sprint for many reasons. For one, it keeps Halo a relevant game. Every first person shooter these days has sprint. It’s keeps the game flowing and not feeling like you can’t go anywhere for the life of you. Plus, I feel like the sprint being attached to shields is the midpoint between no sprint and sprint. Secondly, it shows that Spartans are actually improving their armor in each game and realizing that being forced to walk everywhere is very inefficient. I mean, come on, imagine walking around the Warzone maps or even some of the slayer maps. It helps the game feel more modern or even advanced, which is what Halo is supposed to feel like. Lastly, most people, including me, don’t like the fact that there isn’t local multiplayer in Halo 5, and if they took away your ability to run in Halo 6, I think most people wouldn’t even buy the game.

There’s a lot that can make or break a game but saying something like get rid of sprinting when the entire game is filled with a universe that has large lands either unexplored or so heavily populated that you have a stretch of road for miles is not the smartest idea. The Halos before R-5 (R= Halo Reach) we had painstakingly long missions because we had to briskly walk there, but now that we added the sprint it feels shorter now. What could be done instead is more missions for campaign that are just as or longer than previous maps. Now for multiplayer what we can do is stop trying to copy what COD is doing which is with each update we get a weapon nerf but instead the developers test the weapons out for a month or so since that’s when we notice bugs or glitches for the guns then release it already balanced for us.

> 2535427400889272;1457:
> I really don’t understand this logic at all.
> I hate to be “that guy” but it has to be said. Credit goes to a Reddit user who posted this and it’s stuck with me since then - very sorry I don’t know your username.
>
> But I feel like what this guy said was true:
> People always complain and hate on Call of Duty because it is the same game, yet people also hate on Halo for always changing.
>
> Just take a moment and think about that above statement.

That’s a great point. Or at least it would be if gamers were a single entity that share the same thoughts and opinions.