The sprint discussion thread

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> > > A testament to why we need sprint is the Halo 3 playlist that was going on. It just doesn’t work in 2016/2017…
> >
> > You’re seriously basing your opinion, just on one playlist, and not the actual game that wasn’t built around Sprint? Wow. Just, wow.
>
> Stop bashing other peoples opinions because you dont agree. I, and a large majority of Halo fans, want sprint to stay based off of a poll 343i, the developers of Halo by the way, conducted.
> I want it to stay because my favorite 3 games in the series have it and other PERSONAL reason surounding the feature.
>
> Here are a couple more OPINIONS about the subject. Feel free to bash them if you want.
>
> Does sprint make maps larger and give the illusion of speed while actually slowing down gameplay? Maybe, but who cares? The games are still fun.
> Oh, you dont agree? Maybe because your OPINION differs from my own.
>
> Does sprint allow people to get away and provide a more chaotic play environment? Maybe, but who cares? The games are still fun.
> Oh, you dont agree? Maybe because your OPINION differs from my own.

It wasn’t the fact that his opinion was different. It was the fact that his opinion was based on so little.

It’s like me not liking Halo 5 because Cortana is too tall. It’s artificial, cherry-picked, and probably not true to begin with.

> Maybe, but who cares?

People who want a more balanced gameplay. Games can be fun and balanced. They aren’t mutually exclusive.

Games can be fun while not having Sprint. They aren’t mutually exclusive. We’ve done it 3 times.

If anything, you sound more insecure about his opinion differing from yours than he is of someone else’s. Notice how you don’t argue the fact that Sprint slows down gameplay. You’re arguing the opinion that the game is fun despite Sprint slowing down gameplay. They’re just handwaved remarks because you don’t want to deal with the facts, you’re more worried about the opinions based on the facts.

And you specifically, the only reason you’ve given so far that you like Sprint is because of the animation of moving your arms around. You don’t care how bad the gameplay gets as long as you can Sprint in it.

I can throw the arm waving mechanic on the Base Movement and it seems to solve all your problems.

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> > 2533274816299345;14542:
> > > 2533274806427910;14540:
> > > > 2535441687762024;14539:
> > > > A testament to why we need sprint is the Halo 3 playlist that was going on. It just doesn’t work in 2016/2017…
> > >
> > > You’re seriously basing your opinion, just on one playlist, and not the actual game that wasn’t built around Sprint? Wow. Just, wow.
> >
> > Stop bashing other peoples opinions because you dont agree. I, and a large majority of Halo fans, want sprint to stay based off of a poll 343i, the developers of Halo by the way, conducted.
> > I want it to stay because my favorite 3 games in the series have it and other PERSONAL reason surounding the feature.
> >
> > Here are a couple more OPINIONS about the subject. Feel free to bash them if you want.
> >
> > Does sprint make maps larger and give the illusion of speed while actually slowing down gameplay? Maybe, but who cares? The games are still fun.
> > Oh, you dont agree? Maybe because your OPINION differs from my own.
> >
> > Does sprint allow people to get away and provide a more chaotic play environment? Maybe, but who cares? The games are still fun.
> > Oh, you dont agree? Maybe because your OPINION differs from my own.
>
> Stop posting and use your brain for a second. I didn’t bash his opinion, I just thought it was silly that he came to the conclusion that Halo needs Sprint based solely on the fact that he played a playlist on a game that was BUILT for Sprint. His opinion would be more justifiable if he actually played a game that wasn’t built around Sprint.
>
> The fact that the maps ARE larger and Sprint actually slows down the game are facts, not opinions. I’m not saying people shouldn’t enjoy having Sprint in the game, I’m pointing out its obviously objective flaws that people seem to ignore. People in favor of Sprint want a faster game, yet it actually slows down the very game that they think is fast-paced because of it.
>
> Once again, those are true. I don’t care if you enjoy it or not, I simply don’t.

So after multiple attempts to try to help you understand that what im saying is an opinion and literally cannot be wrong i have failed. So this will be my last try to help you get it.

What i mentioned may be true. Bigger maps, slower gameplay, less predictable movement and more escapes. That was never, ever, part of the argument. The part i was focused on was the part where i said “Maybe, but who cares? The games are still fun.”. That is 100% subjective and my own personal opinion. Maybe i should have said “i dont care” instead of “who cares”. You still dont seem to understand that this debate centers around opinions and what you want in Halo vs what everone else wants in Halo and you sure as hell dont seem to respect what others have to say. Having sprint hurts gameplay to you therefore “hurting the series” by making it like other shooters. Not having sprint to others may “hurt the series” because its using outdated mechanics that people have come to expect. You cannot, under any circumstance, objectively say what is or what isnt good for Halo. You can list as many reasons as you want why sprint is a bad thing but again it will be subjective and not factual piece of evidence.

I dont care if the next Halo plays as slow as 3, because to my perspective it plays slower and is slower paced than 5, because i will still buy it and play it because i have been playing it since CE when i was 16 years old.

> 2533274833081329;14544:
> You don’t care how bad the gameplay gets as long as you can Sprint in it.

Since sprint has been added the gameplay in Halo has got significantly better in my opinion. Im not saying its because of sprint. Merely a coincidence i suppose.

> 2533274816299345;14546:
> > 2533274833081329;14544:
> > You don’t care how bad the gameplay gets as long as you can Sprint in it.
>
> Since sprint has been added the gameplay in Halo has got significantly better in my opinion. Im not saying its because of sprint. Merely a coincidence i suppose.

If it’s not because of Sprint, why put so much effort keeping it in, to the point where we changed the game around Sprint? We can clearly make a fun game without Sprint, just enhance other mechanics.

People “expecting” Sprint is the reason why it’s in Halo 5 in the first place. But I thought the point was for Halo to not be like other shooters? So why are we expecting it to be like other shooters?

Sprint isn’t the only way to go faster. Why are we handicapping ourselves to a mechanic with benefits and consequences if we can have a different mechanic that has all the same benefits with none of the consequences?

> 2533274800772611;14536:
> IMO, the best feeling Halo game released in the last couple of years is the DOOM multiplayer. Obviously there are parts of it that wouldn’t transition well to a Halo game, but the general movement is streets ahead of Halo 5. I think that Clamber is implemented better, and the double jump is a really interesting tool that I think could work really well in a Halo game.

It sounds like I really need to try DOOM out. There are so many saying good things about it. I think it bodes well for the future of a Halo with no Sprint. Especially since we already know that 343 dev have used mechanics from other popular games to influence them.

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> > 2533274816299345;14546:
> > > 2533274833081329;14544:
> > > You don’t care how bad the gameplay gets as long as you can Sprint in it.
> >
> > Since sprint has been added the gameplay in Halo has got significantly better in my opinion. Im not saying its because of sprint. Merely a coincidence i suppose.
>
> If it’s not because of Sprint, why put so much effort keeping it in, to the point where we changed the game around Sprint? We can clearly make a fun game without Sprint, just enhance other mechanics.
>
> People “expecting” Sprint is the reason why it’s in Halo 5 in the first place. But I thought the point was for Halo to not be like other shooters? So why are we expecting it to be like other shooters?
>
> Sprint isn’t the only way to go faster. Why are we handicapping ourselves to a mechanic with benefits and consequences if we can have a different mechanic that has all the same benefits with none of the consequences?

I dont care if Halo is like other shooters. As long as its fun to play then what do i care? Ive also never put any effort at all in trying to keep sprint in the game. I simply stated that i like the games that have it more than the games that dont and personally hope it continues so it can fall more in line with my favorite games in the series. If not, thats perfectly fine also. Ive clearly said something along those lines multiple times. If you had chosen to read my posts instead of picking and choosing hypothetical examples i made you may have understood that. Good day sir/madam.

Sprint should not be an ability, it could however be a map pickup and/or a custom games option. I absolutely don’t think it should be removed completely, but I don’t agree with everyone having it at all times, thus changing the flow of gameplay, making maps larger and more chaotic just for sprint (well, and the other abilities). This would please both camps if you ask me.

> 2533274863544717;14548:
> > 2533274800772611;14536:
> > IMO, the best feeling Halo game released in the last couple of years is the DOOM multiplayer. Obviously there are parts of it that wouldn’t transition well to a Halo game, but the general movement is streets ahead of Halo 5. I think that Clamber is implemented better, and the double jump is a really interesting tool that I think could work really well in a Halo game.
>
> It sounds like I really need to try DOOM out. There are so many saying good things about it. I think it bodes well for the future of a Halo with no Sprint. Especially since we already know that 343 dev have used mechanics from other popular games to influence them.

Ive honestly only heard good things from others about the campaign and i agree with them, it is very good. Multiplayer in it is a different story. Its very fast paced, even without sprint, like quake or unreal but it felt very shallow and boring overall to me. This is based on the extremelly small amount of time i played the MP in it so take that as you will.

> 2533274795642344;14550:
> This would please both camps if you ask me.

I would love to believe that but i dont honestly think it would. The people that are for sprint may not mind as much but the anti sprint crowd would most likely not go for it at all. I could be wrong though ¯_(ツ)_/¯

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> > This would please both camps if you ask me.
>
> I would love to believe that but i dont honestly think it would. The people that are for sprint may not mind as much but the anti sprint crowd would most likely not go for it at all. I could be wrong though ¯_(ツ)_/¯

Sure some of the “I just want to hate something to hate it” crowd will be unhappy, just as some of the “I like sprint so everyone else has to like it too!” will be unhappy.

But most people would be happy because most people would get what they want. Sprint-lovers get to have it in their custom games, and maybe in a lot of matchmaking through pick-ups in maps, maybe even in a sprint-friendly playlist where everyone starts with that pick-up. And those who dislike sprint don’t have to play on maps that are based around sprinting, and don’t have to use it or pick it up if they don’t want to.

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> > 2533274816299345;14552:
> > > 2533274795642344;14550:
> > > This would please both camps if you ask me.
> >
> > I would love to believe that but i dont honestly think it would. The people that are for sprint may not mind as much but the anti sprint crowd would most likely not go for it at all. I could be wrong though ¯_(ツ)_/¯
>
> Sure some of the “I just want to hate something to hate it” crowd will be unhappy, just as some of the “I like sprint so everyone else has to like it too!” will be unhappy.
>
> But most people would be happy because most people would get what they want. Sprint-lovers get to have it in their custom games, and maybe in a lot of matchmaking through pick-ups in maps, maybe even in a sprint-friendly playlist where everyone starts with that pick-up. And those who dislike sprint don’t have to play on maps that are based around sprinting, and don’t have to use it or pick it up if they don’t want to.

Either way i will enjoy it. I played some 3BC tonight and had a blast in social slayer.

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> > > 2533274816299345;14546:
> > > > 2533274833081329;14544:
> > > > You don’t care how bad the gameplay gets as long as you can Sprint in it.
> > >
> > > Since sprint has been added the gameplay in Halo has got significantly better in my opinion. Im not saying its because of sprint. Merely a coincidence i suppose.
> >
> > If it’s not because of Sprint, why put so much effort keeping it in, to the point where we changed the game around Sprint? We can clearly make a fun game without Sprint, just enhance other mechanics.
> >
> > People “expecting” Sprint is the reason why it’s in Halo 5 in the first place. But I thought the point was for Halo to not be like other shooters? So why are we expecting it to be like other shooters?
> >
> > Sprint isn’t the only way to go faster. Why are we handicapping ourselves to a mechanic with benefits and consequences if we can have a different mechanic that has all the same benefits with none of the consequences?
>
> I dont care if Halo is like other shooters. As long as its fun to play then what do i care? Ive also never put any effort at all in trying to keep sprint in the game. I simply stated that i like the games that have it more than the games that dont and personally hope it continues so it can fall more in line with my favorite games in the series. If not, thats perfectly fine also. Ive clearly said something along those lines multiple times. If you had chosen to read my posts instead of picking and choosing hypothetical examples i made you may have understood that. Good day sir/madam.

Why part take in a discussion if you “don’t care”? You even said you don’t like halo for it’s mechanics so why par-take in the argument about sprint anyways? With your own mindset 343 could do anything they want and you’d like it which is exactly what ticks off the people who do care.

Furthermore the issue isnt always going to be about “fun”, there are people who dislike how halo has its gameplay and mechanics as they don’t resemble halo but they can still have “fun” with it. Remember the saying with H4 “it’s an awful ‘halo’ game but it’s an ok game on its own”? The issue is how generic this stuff is and takes away from what used to be unique to the franchise and differentiated itself from others. Your own mindset would be why 343 can CoDify halo and you wouldn’t bat an eye, after all, you don’t care about mechanics right? Or if it’s just like any other shooter. I’d ask 343 why they’re even making games if that’s all they’re going to do, it’s no wonder they bomb to the other shooters out there that do try to stand out.

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> > > > 2533274806427910;14540:
> > > > > 2535441687762024;14539:
> > > > > A testament to why we need sprint is the Halo 3 playlist that was going on. It just doesn’t work in 2016/2017…
> > > >
> > > > You’re seriously basing your opinion, just on one playlist, and not the actual game that wasn’t built around Sprint? Wow. Just, wow.
> > >
> > > Stop bashing other peoples opinions because you dont agree. I, and a large majority of Halo fans, want sprint to stay based off of a poll 343i, the developers of Halo by the way, conducted.
> > > I want it to stay because my favorite 3 games in the series have it and other PERSONAL reason surounding the feature.
> > >
> > > Here are a couple more OPINIONS about the subject. Feel free to bash them if you want.
> > >
> > > Does sprint make maps larger and give the illusion of speed while actually slowing down gameplay? Maybe, but who cares? The games are still fun.
> > > Oh, you dont agree? Maybe because your OPINION differs from my own.
> > >
> > > Does sprint allow people to get away and provide a more chaotic play environment? Maybe, but who cares? The games are still fun.
> > > Oh, you dont agree? Maybe because your OPINION differs from my own.
> >
> > Stop posting and use your brain for a second. I didn’t bash his opinion, I just thought it was silly that he came to the conclusion that Halo needs Sprint based solely on the fact that he played a playlist on a game that was BUILT for Sprint. His opinion would be more justifiable if he actually played a game that wasn’t built around Sprint.
> >
> > The fact that the maps ARE larger and Sprint actually slows down the game are facts, not opinions. I’m not saying people shouldn’t enjoy having Sprint in the game, I’m pointing out its obviously objective flaws that people seem to ignore. People in favor of Sprint want a faster game, yet it actually slows down the very game that they think is fast-paced because of it.
> >
> > Once again, those are true. I don’t care if you enjoy it or not, I simply don’t.
>
> So after multiple attempts to try to help you understand that what im saying is an opinion and literally cannot be wrong i have failed. So this will be my last try to help you get it.
>
> What i mentioned may be true. Bigger maps, slower gameplay, less predictable movement and more escapes. That was never, ever, part of the argument. The part i was focused on was the part where i said “Maybe, but who cares? The games are still fun.”. That is 100% subjective and my own personal opinion. Maybe i should have said “i dont care” instead of “who cares”. You still dont seem to understand that this debate centers around opinions and what you want in Halo vs what everone else wants in Halo and you sure as hell dont seem to respect what others have to say. Having sprint hurts gameplay to you therefore “hurting the series” by making it like other shooters. Not having sprint to others may “hurt the series” because its using outdated mechanics that people have come to expect. You cannot, under any circumstance, objectively say what is or what isnt good for Halo. You can list as many reasons as you want why sprint is a bad thing but again it will be subjective and not factual piece of evidence.
>
> I dont care if the next Halo plays as slow as 3, because to my perspective it plays slower and is slower paced than 5, because i will still buy it and play it because i have been playing it since CE when i was 16 years old.

You people still don’t get it. Opinions can’t be “not wrong” just because their subjective - that’s a childish, ridiculous notion to have when people have a better grasp of how a mechanic affects a game than you do.

Doesn’t matter if it’s centered around opinions, because those opinions still need to have logically-sound arguments to back them up. For 7 years, I haven’t heard one good argument for why it should still be in Halo. It’s hard to respect other people’s opinions when they alienates those who don’t like the way 343i is handling the series; forgive me if I’m bitter and have a distaste for terrible arguments for why a certain mechanic should be in a game. What outdated mechanics? You think Halo is going to be as popular as it was during Halo 3’s heyday by copying other shooters?

> You cannot, under any circumstance, objectively say what is or what isnt good for Halo.

Of course I can, because I’m very passion about Halo and actually have the ability to recognize that it’s a delicate formula that doesn’t need gimmicks to be innovative. Loadouts were removed for the very reason that they WEREN’T good for Halo, because it’s an Arena Shooter, not a class shooter. There’s a reason why certain types of shooters have different types of mechanics.

> You can list as many reasons as you want why sprint is a bad thing but again it will be subjective and not factual piece of evidence.

You really don’t have a clue, do you? I give up; I clearly can’t reason with you.

> 2533274806427910;14538:
> It being “entirely” subjective doesn’t justify said “opinion”. Halo is an Arena/Squad FPS hybrid game, not a simulator. Just because both sides may be, by definition, subjective, doesn’t mean that the mechanics that noticeably affect how the game is played shouldn’t be objectively analyzed.

I don’t disagree with the last sentence, but there’s a difference between analyzing what can be analyzed objectively, and dictating that there is only one way to design a Halo game.

When it comes to Halo being an arena FPS, if you still think it is, sure. But genres are inherently descriptive. When we say what genre a game belongs in, we base it on an observation of how it has been designed. However, there is no universal law that dictates the sequels of a game should belong in the same genre for all eternity. It is often extremely convenient to not drift too far from the previous games, but it is by no means compulsory.

> 2533274806427910;14538:
> I don’t have an obligation to understand, or care about someone’s argumentative framework, especially if it boils down to “you need to adapt”. And it goes both ways, too.

Of course you have no obligation to understand, but what do you hope to accomplish then? Not understanding where people are coming won’t help you turn their heads. Of course, if you’re just here to be hostile and mock people who disagree with you, then I can see why you wouldn’t care.

> 2533274806427910;14538:
> in my eyes

Good to see you’re starting to get a hang of it.

> 2533274806427910;14538:
> Though not all of them are subjective. It’s a fact that Sprint causes players to avoid death easily, thus slowing down the game. It’s a fact that Sprint causes developers to make maps bigger, and don’t use 1:1 remakes from previous games to disprove that. It’s a fact that Sprint causes randomness in the game because now you can’t anticipate where players might go, thus affecting how the match flows. It’s a fact that Sprint affects how players are able to exploit the spawn system. All of these are objective because they have empirical evidence, and validated reasoning to back them.

Again, you are confusing what is fact, what is conjecture, and what is just opinion. “Sprint causes developers to make maps bigger” is an observational fact that, as far as I’m concerned, is backed by substantial enough evidence. “Sprint causes players to avoid death easily” is not a fact. It’s a widely held conjecture based on anecdotal evidence (that I also believe, by the way), but strictly speaking doesn’t have any substantial evidence backing it up. “Sprint causes randomness in the game” is an unclear statement, the interpretation of which depends on what one means by randomness. But let it be said that any mechanic that opens up options for the player can be said to “cause randomness”.

Don’t get me wrong, all of what you said are objective statements. Some of which even I have made, which are often accompanied by solid reasoning, and some are even backed by observational evidence. Unfortunately “solid reasoning” doesn’t make something a fact, as the history of science bluntly reminds us. Almost always, reasoning requires experimental evidence to back it up.

But even if we assumed all of these statements as fact, they don’t say anything objective about the question whether sprint should or shouldn’t be in Halo. They are just a bunch of observations about the effects of sprint, but it’s up to everyone to decide how they react to those observations.

> 2533274806427910;14538:
> Skill has been a part of Halo since the first game. Just because a few people might not consider it an important aspect of the game, doesn’t mean that framework does not have a factual basis. Halo was one of the most popular games during the MLG during the Halo 2-3 years because they took skill (not nearly as much as CE, but that’s a different topic).

Skill has been an important part of Halo only to those who care about it. Bungie seemingly never did, as the observation of the evolution of Halo after CE aptly reminds us. That skill is an important part of Halo is not a factual basis. It is just an opinion held by many. Alas, just because we like it doesn’t mean anybody else needs to care about it.

> 2533274806427910;14556:
> > You cannot, under any circumstance, objectively say what is or what isnt good for Halo.
>
> Of course I can, because I’m very passion about Halo and actually have the ability to recognize that it’s a delicate formula that doesn’t need gimmicks to be innovative. Loadouts were removed for the very reason that they WEREN’T good for Halo, because it’s an Arena Shooter, not a class shooter. There’s a reason why certain types of shooters have different types of mechanics.

No, really, you can’t. You can subjectively say what you think is good for Halo. But since “goodness” is an entirely subjective concept, there is nothing objective you can say about it. Your passion doesn’t make you an authority on anything.

> 2533274825830455;14557:
> > 2533274806427910;14538:
> > (snip)
>
> (snip)

It may not be, but it’s more advisable for a sequel to stay true to the core gameplay of its predecessor(s), so it could attract both old, and new players.

> Not understanding where people are coming won’t help you turn their heads.

Obviously, it doesn’t. If seven years of debating isn’t going to convince people, why bother wasting more of your time explaining to people when they could just look up why a portion of the community dislike said mechanic?

> Of course, if you’re just here to be hostile and mock people who disagree with you, then I can see why you wouldn’t care.

Sure, because Waypoint is clearly one of the more hospitable places to discuss Halo (not). How can I be hostile to people I disagree with when I’m not flaring insults at them? I only act that way to people who do it to me, and I didn’t mock anyone; all I did was post a gif to someone who based their logic on a playlist instead of the actual game, that’s not mocking, it’s showing my disapproval of these type of arguments that I see every time I come to this website. You want to see mocking and hostility? Look at this forum. Seriously, when was the last time people here actually had a healthy discussion about anything Halo-related? Probably never, from my experience.

> But even if we assumed all of these statements as fact, they don’t say anything objective about the question whether sprint should or shouldn’t be in Halo. They are just a bunch of observations about the effects of sprint, but it’s up to everyone to decide how they react to those observations.

Ultimately, it is up to the person to react to those observations. If they disagree and still think Sprint should in Halo, I think they should be able to try to argue these observations instead of ignoring them because they contradict how Sprint benefits Halo to them.

> Skill has been an important part of Halo only to those who care about it. Bungie seemingly never did, as the observation of the evolution of Halo after CE aptly reminds us. That skill is an important part of Halo is not a factual basis. It is just an opinion held by many. Alas, just because we like it doesn’t mean anybody else needs to care about it.

You almost had me convinced when you mentioned how Halo’s skill-gap was narrowed after CE. Almost. Still, I can’t come up with a rebuttal against Bungie not caring about competitive Halo, because it’s exactly what I just said. Halo 2’s BR was OP, the Halo 3 BR was too inconsistent to be a utility weapon, and the Bloom on that DMR…

> No, really, you can’t. You can subjectively say what you think is good for Halo. But since “goodness” is an entirely subjective concept, there is nothing objective you can say about it. Your passion doesn’t make you an authority on anything.

I never said it made me the authority to begin with because I know where my place is. We don’t have Loadouts in Arena because we were the vocal majority that wanted them gone. Sprint is nerfed because we told 343i to remove it, or at least nerf it (which didn’t turn out too good). Just because we aren’t the authority, or the people who design these games, doesn’t mean we don’t have an influence on how developers develop the game.

What I’m understanding here is that sprint debates would be much more productive if both parties were coming from the same framework, but such cases are extremely rare.

For example I, along with the majority of other anti-sprint supporters that I’ve seen, argue from the frame of “How can we make Halo more competitive?” In other cases, some anti-sprint supporters may not even care about the skill gap but still feel it is inappopriate for Halo’s gameplay.

On the opposite side, most sprint supporters I’ve seen come from the framework of “I feel like a super soldier” or “it just feels good”. Very rarely do I see a sprint supporter try to argue for sprint from a competitive standpoint (or from any standpoint where sprint adds to the gameplay in a meaningful way).

This is why there’s such a disconnect and the reason these debates ultimately go nowhere.

Sprint makes the game a lot more faster, this is an special key for competitive.

[deleted]

> 2533275013884335;14560:
> Sprint makes the game a lot more faster, this is an special key for competitive.

First an foremost, it has been argued that Sprint actually slow down the game pacing. Then again, that depends on how you define “makes the game a lot more faster”.

Second, it’s argued that players can more easily escape situations the find problematic than they could in an environment without sprint. Viewed as a reduction in the skill-gap, which quite a few see as something that goes against the competitive aspects of a game.

Third, game pacing / speed / whatever is quite irrelevant for the competitiveness of a game, however we want to define “competitiveness”.

Fourth, I’d like you to elaborate on your points there as to make them clearer what your statements are based on, please?

> 2533274795123910;14562:
> > 2533275013884335;14560:
> > Sprint makes the game a lot more faster, this is an special key for competitive.
>
> Second, it’s argued that players can more easily escape situations the find problematic than they could in an environment without sprint. Viewed as a reduction in the skill-gap, which quite a few see as something that goes against the competitive aspects of a game.

That may be true, but its a logical fallacy. You can’t interject a different mechanic and say that they would have died if “x” happened, when that mechanic doesn’t exist. A good player acknowledges these variables and reacts to them according to defeat an inferior opponent. Correct me if I am wrong, but I don’t think what you just said is indicative of a smaller skill gap, as long as the player can’t use a cheap mechanic to get a free kill. Games where everyone has the same abilities generally make skill gaps fairly large. I just can’t think of an example in Halo 5 where the inferior player can get cheap kills on a better player, with the exception of certain weapons like the suppressor that are easy to obtain.
See, I could be using this time to work on homework, but what better time to get into a senseless internet spat.