The sprint discussion thread

I like Sprint, but I don’t like the other abilities. Especially Spartan Charge… my gosh… that thing stinks when trying to assassinate. But if Halo has to remove Sprint to return to being an amazing, and I mean AMAZING, FPS Arena game… then so be it. :frowning: Just please… take away Spartan Charge and Clambering, etc. (Clambering because I miss the need to crouch jump for stuff. Clambering makes things too easy, less skilled.)

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> > Id rather keep sprint.
>
> For what purpose?

Trying to say this in as unoffensive a way as possible. He’s probably a youngin’ and has only played Halo for the last 1-2 titles if I had to guess. There’s nothing wrong with that, but I’ve personally noticed that most people who want Halo to keep sprint never played much of the Halo titles that didn’t have it.

To put it simply: he probably doesn’t know what he’s missing out on. He probably played some old Halo games now that the community is dead, or maybe MCC, which is a conglomerated mess of game mechanics and was meant as a casual revisit to old Halo and not as the full experience.

@DaxSeven09Reach didn’t have the same sprint we have now. Reach had loadouts and sprint was one of them. Not only that, but you could only sprint for about 5 seconds in Reach before it had to recharge… your spartan also ran out of breath and made a breathing sound effect that was very audible to everyone nearby. Infinite sprint on all spartans isn’t the same as a very limited sprint available on one loadout. That’s totally not a fair argument to make.

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> So are pro-sprint people playing the H3 playlist and are you having a change of heart or no? I’ll add that I do think the movement speed could be upped a tad.

I’m pro-sprint and pretty much all the spartan abilities. I haven’t had any interest in the H3 playlist – even with the shield recharge fix; though, I wouldn’t mind playing on the maps. I plan to play on those maps within some custom games sooner or later possibly through the custom browser.

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> I’m used to it now. Keep it

I’m used to mechanics which don’t fit in Halo, so the developers should keep them in future installments.” If that’s actually your rationale, then I don’t know any other to respond, rather than make you aware of how stupid that sounds.

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> > > > > > Sprint is just bad period. Ideally it wouldn’t be in the game, but if it has to be, it should always be available to use. Sprint is clunky to begin with, and when you have a sprint bar that needs to charge it’s even clunkier. I don’t understand how anyone could favor choppy gameplay where you’re always going in and out of a sprinting animation. Higher base speed and a higher FOV would make the game feel much faster, and much smoother.
> > > > >
> > > > > I agree a faster BMS or increased FOV would be good i dont think people mind it that much considering how many other games have it.
> > > >
> > > > Yeah, my go-to example is always quake. It’s the fastest FPS game around and it doesn’t have sprint.
> > >
> > > That’s because sprint is always-on by default.
> >
> > That’s the case in classic Halo games too. In fact, traversing around maps (Truth H5 vs Midship H2, for example) is slower at full sprint in 5. It’s all an illusion.
>
> That’s because the maps were smaller.
>
> If a fight is 10 meters away - which Halo will get you there faster?

If you add Sprint to said Halo, the distance will be 2x as long. Ever think that maybe faster movement doesn’t equate to a faster game, overall?

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> > > > > > > Sprint is just bad period. Ideally it wouldn’t be in the game, but if it has to be, it should always be available to use. Sprint is clunky to begin with, and when you have a sprint bar that needs to charge it’s even clunkier. I don’t understand how anyone could favor choppy gameplay where you’re always going in and out of a sprinting animation. Higher base speed and a higher FOV would make the game feel much faster, and much smoother.
> > > > > >
> > > > > > I agree a faster BMS or increased FOV would be good i dont think people mind it that much considering how many other games have it.
> > > > >
> > > > > Yeah, my go-to example is always quake. It’s the fastest FPS game around and it doesn’t have sprint.
> > > >
> > > > That’s because sprint is always-on by default.
> > >
> > > That’s the case in classic Halo games too. In fact, traversing around maps (Truth H5 vs Midship H2, for example) is slower at full sprint in 5. It’s all an illusion.
> >
> > That’s because the maps were smaller.
> >
> > If a fight is 10 meters away - which Halo will get you there faster?
>
> If you add Sprint to said Halo, the distance will be 2x as long. Ever think that maybe faster movement = doesn’t equate to a faster game, overall?

I would much rather be able to shoot and manuever to that fight that is 10 meters away rather than sprint over there, not be able to shoot, until my sprint animation is done once I am there. Sprint is unnecessary in Halo, and it shouldn’t be there just to satisfy this illusion of a faster game.

In non-halo games, except Doom, the walking pace is slow, so sprint is available to get you going to places easier.
In Halo, if there is no sprint, there needs to be a compensation to the walking speed so that it is neither too slow, nor too fast. This has worked for so long and did not need to be changed.
Combine this with shields, and you mess this up even more.
If your shields are down, you can’t run because your shields will never recharge. But the enemy can run after you? That practically guarantees your attacker will finish you off.

> 2533274907965798;14449:
> In non-halo games, except Doom, the walking pace is slow, so sprint is available to get you going to places easier.
> In Halo, if there is no sprint, there needs to be a compensation to the walking speed so that it is neither too slow, nor too fast. This has worked for so long and did not need to be changed.
> Combine this with shields, and you mess this up even more.
> If your shields are down, you can’t run because your shields will never recharge. But the enemy can run after you? That practically guarantees your attacker will finish you off.

The main thing with Sprint that keeps you from being able to really defend yourself is the fact that you can’t shoot while you sprint, but without Sprint you can. The same thing with Clamber. The animation of the ability keeps you from engaging the enemy.

Making things “easier” isn’t always the best thing especially when it comes to Halo. I don’t want things to be easy.

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> In non-halo games, except Doom

…and Quake, and Unreal, and… just about every FPS during the '90s and '00s.

> In Halo, if there is no sprint, there needs to be a compensation to the walking speed so that it is neither too slow, nor too fast. This has worked for so long and did not need to be changed.

Exactly, which is why Halo: CE and 2 didn’t need compensation for their running (I don’t know why everyone keeps calling it “walking”) speeds because they didn’t have Halo 3’s godawful movement and FoV (though Halo 2’s FoV was only slightly better than 3’s). Movement in those games were crisp, minus the jump delay in Halo: CE, because you could actually strafe effectively in those games.

> If your shields are down, you can’t run because your shields will never recharge. But the enemy can run after you? That practically guarantees your attacker will finish you off.

No, it doesn’t. It stretches the kill-time far too long, and the fight essential becomes a Tom-and-Jerry scenario, which is nonsense in an Arena FPS game that is supposed to thrive on well-deserved kills and consistency within matches. Also, the attacker chasing its prey could lead to one of the prey’s teammates to kill the attacker.

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> > I’m used to it now. Keep it
>
> “I’m used to mechanics which doesn’t fit in Halo, so the developers should keep in future installments.” If that’s actually your rationale, then I don’t know any other to respond, rather than make you aware of how stupid that sounds.
>
>
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> > > > > > > Sprint is just bad period. Ideally it wouldn’t be in the game, but if it has to be, it should always be available to use. Sprint is clunky to begin with, and when you have a sprint bar that needs to charge it’s even clunkier. I don’t understand how anyone could favor choppy gameplay where you’re always going in and out of a sprinting animation. Higher base speed and a higher FOV would make the game feel much faster, and much smoother.
> > > > > >
> > > > > > I agree a faster BMS or increased FOV would be good i dont think people mind it that much considering how many other games have it.
> > > > >
> > > > > Yeah, my go-to example is always quake. It’s the fastest FPS game around and it doesn’t have sprint.
> > > >
> > > > That’s because sprint is always-on by default.
> > >
> > > That’s the case in classic Halo games too. In fact, traversing around maps (Truth H5 vs Midship H2, for example) is slower at full sprint in 5. It’s all an illusion.
> >
> > That’s because the maps were smaller.
> >
> > If a fight is 10 meters away - which Halo will get you there faster?
>
> If you add Sprint to said Halo, the distance will be 2x as long. Ever think that maybe faster movement = doesn’t equate to a faster game, overall?

I literally meant - 10 meters.

if you see a fight 10 meters away in Halo 3 and a fight 10 meters away in Halo 5, which Halo gets you there faster?

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> > > I’m used to it now. Keep it
> >
> > “I’m used to mechanics which doesn’t fit in Halo, so the developers should keep in future installments.” If that’s actually your rationale, then I don’t know any other to respond, rather than make you aware of how stupid that sounds.
> >
> >
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> > > > > > > > Sprint is just bad period. Ideally it wouldn’t be in the game, but if it has to be, it should always be available to use. Sprint is clunky to begin with, and when you have a sprint bar that needs to charge it’s even clunkier. I don’t understand how anyone could favor choppy gameplay where you’re always going in and out of a sprinting animation. Higher base speed and a higher FOV would make the game feel much faster, and much smoother.
> > > > > > >
> > > > > > > I agree a faster BMS or increased FOV would be good i dont think people mind it that much considering how many other games have it.
> > > > > >
> > > > > > Yeah, my go-to example is always quake. It’s the fastest FPS game around and it doesn’t have sprint.
> > > > >
> > > > > That’s because sprint is always-on by default.
> > > >
> > > > That’s the case in classic Halo games too. In fact, traversing around maps (Truth H5 vs Midship H2, for example) is slower at full sprint in 5. It’s all an illusion.
> > >
> > > That’s because the maps were smaller.
> > >
> > > If a fight is 10 meters away - which Halo will get you there faster?
> >
> > If you add Sprint to said Halo, the distance will be 2x as long. Ever think that maybe faster movement = doesn’t equate to a faster game, overall?
>
> I literally meant - 10 meters.
>
> if you see a fight 10 meters away in Halo 3 and a fight 10 meters away in Halo 5, which Halo gets you there faster?

Disregarding the “issue” that maps are enclosed environments designed by people with a certain idea and loose guidelines based on game mechanics present in the game, then in Halo 5 you’ll cover 10 meters in a shorter time than Halo 3, nobody argues that.

However, that’s about it.
It’s been pointed out quite a few times, that Time To Travel is the desired measurement, not the distance itself, as the time is far more noticable than the distance you traverse.
There have been times measured in Halo 3 maps, Halo 4 maps and Halo 5 map, showing somewhat consistent least times required to traverse from one side to the other at max default travel speed.

Guardian vs Haven
Midship vs Truth

Also, if previous speed was an issue, why complicate things by implementing a new feature requiring an animation, new code to handle the different mechanics regarding the feature ( turn rate, speed, stopping criteria, shield recharge stuff ), when you could simply increase the Movement speed to begin with?

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> In non-halo games, except Doom, the walking pace is slow, so sprint is available to get you going to places easier.

In most non-Halo games, the time to kill speed is also extremely quick, so Sprint is there so you can avoid getting shot faster. In Halo, it takes on average a full second to kill someone assuming all shots hit.

> 2533274907965798;14449:
> In Halo, if there is no sprint, there needs to be a compensation to the walking speed so that it is neither too slow, nor too fast. This has worked for so long and did not need to be changed.

Which is pretty much all people wanted since Halo: Reach, but was only answered once in a Title Update to Halo Reach. Never again since.

See the problem here?

> 2533274907965798;14449:
> If your shields are down, you can’t run because your shields will never recharge. But the enemy can run after you? That practically guarantees your attacker will finish you off.

No, it does the exact opposite.

If you Sprint away, your shields can’t recharge. If the attacker sprints after you, they can’t shoot you. The only way you can heal is to stop sprinting, which allows the attacker to get close to you and hit you, and the only way they can hit you is to stop Sprinting, which allows you to get away.

So it’s a perpetual game of cat and mouse with no one winning until outside influences get in the way.

Played all the Halos but I like sprint bc it’s a realistic option. Spartans are superhuman and humans can sprint.

> 2533274984290840;14455:
> Played all the Halos but I like sprint bc it’s a realistic option. Spartans are superhuman and humans can sprint.

So many times do we see this idea that lore or “real life” should influence how the game is played. There is so much wrong with this idea. We are asking for balance in the multiplayer, and a return to how the game should be played.

You say Spartans are superhuman and humans can sprint. I say Spartans are superhuman and they already are working at a high rate of speed.

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> > > I’m used to it now. Keep it
> >
> > “I’m used to mechanics which don’t fit in Halo, so the developers should keep in future installments.” If that’s actually your rationale, then I don’t know any other to respond, rather than make you aware of how stupid that sounds.
> >
> >
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> > > > > > > > 2535428931873471;14395:
> > > > > > > > Sprint is just bad period. Ideally it wouldn’t be in the game, but if it has to be, it should always be available to use. Sprint is clunky to begin with, and when you have a sprint bar that needs to charge it’s even clunkier. I don’t understand how anyone could favor choppy gameplay where you’re always going in and out of a sprinting animation. Higher base speed and a higher FOV would make the game feel much faster, and much smoother.
> > > > > > >
> > > > > > > I agree a faster BMS or increased FOV would be good i dont think people mind it that much considering how many other games have it.
> > > > > >
> > > > > > Yeah, my go-to example is always quake. It’s the fastest FPS game around and it doesn’t have sprint.
> > > > >
> > > > > That’s because sprint is always-on by default.
> > > >
> > > > That’s the case in classic Halo games too. In fact, traversing around maps (Truth H5 vs Midship H2, for example) is slower at full sprint in 5. It’s all an illusion.
> > >
> > > That’s because the maps were smaller.
> > >
> > > If a fight is 10 meters away - which Halo will get you there faster?
> >
> > If you add Sprint to said Halo, the distance will be 2x as long. Ever think that maybe faster movement doesn’t equate to a faster game, overall?
>
> I literally meant - 10 meters.
>
> if you see a fight 10 meters away in Halo 3 and a fight 10 meters away in Halo 5, which Halo gets you there faster?

Halo 5, of course, but that doesn’t mean anything. Sprint is supposed to get you to where you need to go faster, but since maps have to be elongated to accommodate Sprint, you’re covering more ground.

I appreciate the risk/reward decision it causes players to weigh and make throughout matches. Forgoing the use of the weapon in order to reach a certain position/location at a greater speed than what would be feasible if a player remained in an At-Ready position presents a dilemma for players to consider and weigh on the fly. In my opinion, that not only helps deepen the game-play, but it also interjects a sense of authenticity to the game-play too. As a military member myself and as someone who’s an avid paintball/woodsball participant there are definitely moments when your primary objective becomes pure hustle which removes any real possibility for firing your weapon with any sense of practical aim whether that’s to reach safety or to reach a new position/location. Plus, in Halo 5 you’re given another weapon to use while making use of the sprint mechanic which is the Spartan Charge. Personally, I think Spartan Charge could use some balance adjustments, but I like how they’ve attempted to tie a relatively useful and practical melee mechanic into sprinting.

Anyways, in regards to Sprint I’ve had similar conversations/debates time and time again dating all the way back to Halo Reach when it was first introduced to the franchise. It’s a tiring conversation/debate because people are adamant in their thoughts and preferences. I’m just glad the developers have continued to refine and improve its inclusion and I hope they continue with that trend in all future titles too.

> 2533274984290840;14455:
> Played all the Halos but I like sprint bc it’s a realistic option. Spartans are superhuman and humans can sprint.

Spartans and superhumans can also shoot and run at the same time, but apparently we forgot how to on the way there.

> 2533274984290840;14455:
> Played all the Halos but I like sprint bc it’s a realistic option. Spartans are superhuman and humans can sprint.

Designing a game isn’t about trying to replicate the real world. It’s about designing a set of rules that create a fun experience.

It’s the whole reason Bungie gave us regenerating shields, and why it was changed from a medi-pack system to a shield system. It was more fun that way.

It’s the whole reason Bungie dropped Dual-Wielding, and 343i haven’t included the feature. DW is the more realistic option, but it needs to be balanced by a set of in game rules, or the mechanic would be overpowered and not fun.

It’s the whole reason no one has tried to put going prone in to the game. Halo is designed to be a fluid shooter. You are meant to be constantly moving. Camping is frowned upon. Prone as a game design mechanic slows down a game and asks you to stop moving. It’s a mechanic that clashes with the game’s design.

And I could keep going on like this, but I think my point was made. Sprint as a game design mechanic has to function within a certain set of rules, but rather it just clashes with the rules that Halo was built upon, and that’s why so much backlash and balancing has been required over the years.

> 2533274863544717;14456:
> > 2533274984290840;14455:
> > Played all the Halos but I like sprint bc it’s a realistic option. Spartans are superhuman and humans can sprint.
>
> So many times do we see this idea that lore or “real life” should influence how the game is played. There is so much wrong with this idea. We are asking for balance in the multiplayer, and a return to how the game should be played.
>
> You say Spartans are superhuman and humans can sprint. I say Spartans are superhuman and they already are working at a high rate of speed.

I completely believe that lore should influence the way the game plays. Spartans can’t sprint now? No wonder so many Spartans died. Halo Reach sprint irritated me because it was an AA. I always thought, so Spartans need to pick this equipment up to do what all humans can already do. Personally, I don’t care either way, as long as the game feels realistic(in it’s own universe) and make me feel like a super soldier.

Before anybody says, “you obviously never played the older Halos”, I have played every Halo game and Halo 4 is my favorite. Halo 5 has a weak story but I love the gameplay. One thing I like that 343i does is that they make the game feel more real. The HUD, sprint, sound design, and art style.

> 2535416616313329;14461:
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> > > 2533274984290840;14455:
> > > Played all the Halos but I like sprint bc it’s a realistic option. Spartans are superhuman and humans can sprint.
> >
> > So many times do we see this idea that lore or “real life” should influence how the game is played. There is so much wrong with this idea. We are asking for balance in the multiplayer, and a return to how the game should be played.
> >
> > You say Spartans are superhuman and humans can sprint. I say Spartans are superhuman and they already are working at a high rate of speed.
>
> I completely believe that lore should influence the way the game plays. Spartans can’t sprint now? No wonder so many Spartans died. Halo Reach sprint irritated me because it was an AA. I always thought, so Spartans need to pick this equipment up to do what all humans can already do. Personally, I don’t care either way, as long as the game feels realistic(in it’s own universe) and make me feel like a super soldier.
>
> Before anybody says, “you obviously never played the older Halos”, I have played every Halo game and Halo 4 is my favorite. Halo 5 has a weak story but I love the gameplay. One thing I like that 343i does is that they make the game feel more real. The HUD, sprint, sound design, and art style.

Well if your favorite Halo was H4 then it stands to reason you would go for the lore based multiplayer. It had “War Games” introduced to us, and an attempt to merge the fiction with the multiplayer.

I have never needed that type of immersion in my Halo multiplayer. I get that from campaign, and when I read the fiction. The main issue is that with Sprint added to the multiplayer adds a level of unnecessary illusion of speed that is not needed. I don’t like the fact that it was added just because other games have it. Halo should continue to be unique like it was from its inception to Halo 3.

I started playing Halo multiplayer with Halo Reach. I played all the other Halo offline, anyway I have been looking forward to the return of Halo that is centered around the Golden Triangle even though I didn’t originally play it. The little bit that I have played the BC Halo 3 and the Halo 3 Throwback playlist proves to me that I would enjoy a Halo with that type of gameplay at its core.

I haven’t really been involved with this debate until now. I didn’t really have too much of a concern about it one way or the other, but I haven’t lost faith that 343 will see the light, and take a few steps back in the right direction. I am encouraged by the success of games without Sprint like Quake and Doom, and the possible success of COD WWII (that is centered around the return of more basic movement mechanics), that 343 will use that excuse to return to how Halo should be and stop trying to make it what it shouldn’t.

> 2535416616313329;14461:
> I completely believe that lore should influence the way the game plays. Spartans can’t sprint now? No wonder so many Spartans died. Halo Reach sprint irritated me because it was an AA. I always thought, so Spartans need to pick this equipment up to do what all humans can already do. Personally, I don’t care either way, as long as the game feels realistic(in it’s own universe) and make me feel like a super soldier.

The thing about the Lore is, i343 is in control of it, they supply you with it.
Considering that i343 writes the lore, that you use as a justification for sprint in the game they make, I’d say you’ve kind of missed something big.
i343 can remove sprint from Spartans any time they want, both from lore and from gameplay. Making it feel “realistic in its own universe”.

So either you’re fine with it both being in and out, because if it’s removed in the lore, then it can’t be in the game, no?
Or, you use lore now because it’s convenient for you.