The sprint is very good in halo 5
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> > > Sprint is just bad period. Ideally it wouldn’t be in the game, but if it has to be, it should always be available to use. Sprint is clunky to begin with, and when you have a sprint bar that needs to charge it’s even clunkier. I don’t understand how anyone could favor choppy gameplay where you’re always going in and out of a sprinting animation. Higher base speed and a higher FOV would make the game feel much faster, and much smoother.
> >
> > I agree a faster BMS or increased FOV would be good i dont think people mind it that much considering how many other games have it.
>
> Yeah, my go-to example is always quake. It’s the fastest FPS game around and it doesn’t have sprint.
That’s because sprint is always-on by default.
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> > > > Sprint is just bad period. Ideally it wouldn’t be in the game, but if it has to be, it should always be available to use. Sprint is clunky to begin with, and when you have a sprint bar that needs to charge it’s even clunkier. I don’t understand how anyone could favor choppy gameplay where you’re always going in and out of a sprinting animation. Higher base speed and a higher FOV would make the game feel much faster, and much smoother.
> > >
> > > I agree a faster BMS or increased FOV would be good i dont think people mind it that much considering how many other games have it.
> >
> > Yeah, my go-to example is always quake. It’s the fastest FPS game around and it doesn’t have sprint.
>
> That’s because sprint is always-on by default.
That’s the case in classic Halo games too. In fact, traversing around maps (Truth H5 vs Midship H2, for example) is slower at full sprint in 5. It’s all an illusion.
I’m used to it now. Keep it
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> > > > > Sprint is just bad period. Ideally it wouldn’t be in the game, but if it has to be, it should always be available to use. Sprint is clunky to begin with, and when you have a sprint bar that needs to charge it’s even clunkier. I don’t understand how anyone could favor choppy gameplay where you’re always going in and out of a sprinting animation. Higher base speed and a higher FOV would make the game feel much faster, and much smoother.
> > > >
> > > > I agree a faster BMS or increased FOV would be good i dont think people mind it that much considering how many other games have it.
> > >
> > > Yeah, my go-to example is always quake. It’s the fastest FPS game around and it doesn’t have sprint.
> >
> > That’s because sprint is always-on by default.
>
> That’s the case in classic Halo games too. In fact, traversing around maps (Truth H5 vs Midship H2, for example) is slower at full sprint in 5. It’s all an illusion.
Moving fast and sprinting are not the same thing.
You can’t shoot while sprinting, you can’t heal while sprinting, you get stuttered when shot while sprinting, and you have to ready your weapon after sprinting.
Also H5 Truth is a much larger map with much longer lines of sight than H2 Midship, funny you should mention it, *because that map was made larger because we have sprint.*Please do your homework, uninformed feedback has the potential to be damaging to the future of this franchise.
Also… why is every post supporting sprint just saying “I liek it keep it thanks”.
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> > > > > > Sprint is just bad period. Ideally it wouldn’t be in the game, but if it has to be, it should always be available to use. Sprint is clunky to begin with, and when you have a sprint bar that needs to charge it’s even clunkier. I don’t understand how anyone could favor choppy gameplay where you’re always going in and out of a sprinting animation. Higher base speed and a higher FOV would make the game feel much faster, and much smoother.
> > > > >
> > > > > I agree a faster BMS or increased FOV would be good i dont think people mind it that much considering how many other games have it.
> > > >
> > > > Yeah, my go-to example is always quake. It’s the fastest FPS game around and it doesn’t have sprint.
> > >
> > > That’s because sprint is always-on by default.
> >
> > That’s the case in classic Halo games too. In fact, traversing around maps (Truth H5 vs Midship H2, for example) is slower at full sprint in 5. It’s all an illusion.
>
> Moving fast and sprinting are not the same thing.
>
> You can’t shoot while sprinting, you can’t heal while sprinting, you get stuttered when shot while sprinting, and you have to ready your weapon after sprinting.
> Also H5 Truth is a much larger map with much longer lines of sight than H2 Midship, funny you should mention it, *because that map was made larger because we have sprint.*Please do your homework, uninformed feedback has the potential to be damaging to the future of this franchise.
You’re replying to a guy who agrees with you.
As as much as I dislike Sprint, it’s not a completely accurate comparison for Midship and Truth, because Midship was also made for Doubles and Free For All. Truth was only made for 4v4 playlists, and wasn’t even part of FFA at launch.
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> > > > > > > Sprint is just bad period. Ideally it wouldn’t be in the game, but if it has to be, it should always be available to use. Sprint is clunky to begin with, and when you have a sprint bar that needs to charge it’s even clunkier. I don’t understand how anyone could favor choppy gameplay where you’re always going in and out of a sprinting animation. Higher base speed and a higher FOV would make the game feel much faster, and much smoother.
> > > > > >
> > > > > > I agree a faster BMS or increased FOV would be good i dont think people mind it that much considering how many other games have it.
> > > > >
> > > > > Yeah, my go-to example is always quake. It’s the fastest FPS game around and it doesn’t have sprint.
> > > >
> > > > That’s because sprint is always-on by default.
> > >
> > > That’s the case in classic Halo games too. In fact, traversing around maps (Truth H5 vs Midship H2, for example) is slower at full sprint in 5. It’s all an illusion.
> >
> > Moving fast and sprinting are not the same thing.
> >
> > You can’t shoot while sprinting, you can’t heal while sprinting, you get stuttered when shot while sprinting, and you have to ready your weapon after sprinting.
> > Also H5 Truth is a much larger map with much longer lines of sight than H2 Midship, funny you should mention it, *because that map was made larger because we have sprint.*Please do your homework, uninformed feedback has the potential to be damaging to the future of this franchise.
>
> You’re replying to a guy who agrees with you.
>
> As as much as I dislike Sprint, it’s not a completely accurate comparison for Midship and Truth, because Midship was also made for Doubles and Free For All. Truth was only made for 4v4 playlists, and wasn’t even part of FFA at launch.
Quite a while ago one of the higher ups claimed Truth was only a spiritual successor, somewhat in the same vein of Blood Gulch / Coagulation >>> Valhalla / Ragnarok, to Midship. Now, in my stupid youth I never saved the source, and I’m currently not in a position to go looking for it. However it was a claim made from a pro-sprint higher up Developer most likely in an attempt to remove an argument, or alter, the anti-sprinters’ collection of arguments. Not with much success I’d say though.
As far as what Gubzs was saying regarding traversal speeds :
LinkNow, back to the quote.
I don’t recall the maps available in what playlists at launch for Halo 3, and I do not recall the vidocs, updates and any community quastionares that may have been around at that time. So you may speak true. I’d however be careful not to say what a specific map was made for, and rather claim what was suitable to play on it. Yes, a map is designed with a certain goal in mind, perhaps in Midship’s case it was 4v4, Doubles and FFA, but it could as well have been Doubles, and then they found that 4v4 worked well on it too, and FFA, or mainly 4v4 while Doubles and FFA worked well too. To a certain degree of course, I mean, I think it’s quite safe to say what some maps were meant to have, larger maps for BTB for instance.
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> > > > > Sprint is just bad period. Ideally it wouldn’t be in the game, but if it has to be, it should always be available to use. Sprint is clunky to begin with, and when you have a sprint bar that needs to charge it’s even clunkier. I don’t understand how anyone could favor choppy gameplay where you’re always going in and out of a sprinting animation. Higher base speed and a higher FOV would make the game feel much faster, and much smoother.
> > > >
> > > > I agree a faster BMS or increased FOV would be good i dont think people mind it that much considering how many other games have it.
> > >
> > > Yeah, my go-to example is always quake. It’s the fastest FPS game around and it doesn’t have sprint.
> >
> > That’s because sprint is always-on by default.
>
> That’s the case in classic Halo games too. In fact, traversing around maps (Truth H5 vs Midship H2, for example) is slower at full sprint in 5. It’s all an illusion.
That’s because the maps were smaller.
If a fight is 10 meters away - which Halo will get you there faster?
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> > > > > > Sprint is just bad period. Ideally it wouldn’t be in the game, but if it has to be, it should always be available to use. Sprint is clunky to begin with, and when you have a sprint bar that needs to charge it’s even clunkier. I don’t understand how anyone could favor choppy gameplay where you’re always going in and out of a sprinting animation. Higher base speed and a higher FOV would make the game feel much faster, and much smoother.
> > > > >
> > > > > I agree a faster BMS or increased FOV would be good i dont think people mind it that much considering how many other games have it.
> > > >
> > > > Yeah, my go-to example is always quake. It’s the fastest FPS game around and it doesn’t have sprint.
> > >
> > > That’s because sprint is always-on by default.
> >
> > That’s the case in classic Halo games too. In fact, traversing around maps (Truth H5 vs Midship H2, for example) is slower at full sprint in 5. It’s all an illusion.
>
> That’s because the maps were smaller.
>
> If a fight is 10 meters away - which Halo will get you there faster?
AwesomeKing24 was kind of wrong in his assesement of map traversal time on Truth vs Midship, as they are quite equal as evident in the link I provided in my earlier post.
That was also consistent with Haven vs Guardian, Halo 4 vs Halo 3. Haven being regarded at that point being one of the smallest maps on Halo 4, and Guardian beinh one of the smallest in Halo 3.
So yes, maps were indeed smaller, but we can assume that sprint plays a significant role in distances on a map. As such, maps have grown in order to account for sprints faster speed, to keep map traversal times somewhat consistent with previous titles, or rather to have a good map with breathers but enough action.
Fuerthermore, I’d argue 10 meters Halo 3 vs Halo 5 has a negligable time difference, even if you decide to sprint in Halo 5.
If you however took longer distances then Halo 5 would win in terms of time on the same distance in both Halo 3 and Halo 5.
Then again, distance traveled is of little meaning when maps are seemingly scaled with Travel Time, and Time becomes the important factor.
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> > > > > > Sprint is just bad period. Ideally it wouldn’t be in the game, but if it has to be, it should always be available to use. Sprint is clunky to begin with, and when you have a sprint bar that needs to charge it’s even clunkier. I don’t understand how anyone could favor choppy gameplay where you’re always going in and out of a sprinting animation. Higher base speed and a higher FOV would make the game feel much faster, and much smoother.
> > > > >
> > > > > I agree a faster BMS or increased FOV would be good i dont think people mind it that much considering how many other games have it.
> > > >
> > > > Yeah, my go-to example is always quake. It’s the fastest FPS game around and it doesn’t have sprint.
> > >
> > > That’s because sprint is always-on by default.
> >
> > That’s the case in classic Halo games too. In fact, traversing around maps (Truth H5 vs Midship H2, for example) is slower at full sprint in 5. It’s all an illusion.
>
> That’s because the maps were smaller.
>
> If a fight is 10 meters away - which Halo will get you there faster?
And why were the maps smaller? Oh right, because they didn’t have sprint…
mind blown
The sprint thread for me is a gray area, because the fact that sprint is somewhat good and bad, alongside with the fact that sprint can be good for some situations, and can be a problem for others. For example, sprint in Halo: Reach and Halo 4 is limited and requires a minimum of 4 seconds to recharge fully, unlike Halo 5, which encourages players to be more cautious of their surroundings and makes them decide if they should or should not run into an engagement with other players, regardless if they have shields or not, or if they are trying to obtain power weapons or powerups in a short amount of time. But it heavily dictated attempts to retreat or break off from a gun fight, if needed. Contrast to Halo 5, where sprint is useful for everybody for every situation and nobody had an advantage against anybody, but the major problem is that the “Stopping Power” mechanism set by default, prevents you from using sprint when you take hits from other players, which I am heavily against. In my opinion, I think that in Halo 6, it needs to remain the way it is now in Halo 5, but rebalance how sprint works like how fast you can run or removing stopping power. Most likely, 343 Industries deciding with one of the options would improve the quality of the sprint spartan ability.
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> The sprint thread for me is a gray area, because the fact that sprint is somewhat good and bad, alongside with the fact that sprint can be good for some situations, and can be a problem for others. For example, sprint in Halo: Reach and Halo 4 is limited and requires a minimum of 4 seconds to recharge fully, unlike Halo 5, which encourages players to be more cautious of their surroundings and makes them decide if they should or should not run into an engagement with other players, regardless if they have shields or not, or if they are trying to obtain power weapons or powerups in a short amount of time. But it heavily dictated attempts to retreat or break off from a gun fight, if needed. Contrast to Halo 5, where sprint is useful for everybody for every situation and nobody had an advantage against anybody, but the major problem is that the “Stopping Power” mechanism set by default, prevents you from using sprint when you take hits from other players, which I am heavily against. In my opinion, I think that in Halo 6, it needs to remain the way it is now in Halo 5, but rebalance how sprint works like how fast you can run or removing stopping power. Most likely, 343 Industries deciding with one of the options would improve the quality of the sprint spartan ability.
The “stopping power” is there to help prevent people from running away, a big issue with sprint in reach and H4. Halos sprint is only unique in the sense that it punishes you for using it, a clear sign that maybe it should get tossed. It fights way to much vs its own mechanics, it’s only going to really work if they rebuild the game, which won’t happen without -Yoink!- even more people off.
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> > > sadly for the old gen halo players and whatever else they like to call themselves they are now more of a minority in the halo community as most players are casual and don’t like to be extremely competitive
> >
> > “sadly for the old gen halo players and whatever else they like to call themselves they are now more of a minority in the halo community as most players are casual and don’t like to be extremely competitive they just play for enjoyment” what are you implying? That the old fanbase wasn’t a casual group playing for simple enjoyment? This literally has no point to it lol.
>
> eVo OryxHalo 3, the Classic Halo we believe to be the biggest out of the Classic games and the entire franchise, was incredibly casual. In fact part of that popularity came out of the game’s ability to attract and keep the attention of players who had never picked up (or got in to) an FPS game before, let alone an online MP FPS title. Half my friends on Halo 3 didn’t play other FPS games.
>
> Halo 3 tapped in to a social phenomenon. Gamers and Halo 2 fans bought Halo 3. Their partners, families, and friends (as often happens with games) tried this new thing they are playing, through the excellent split screen options in the game. They would find that they enjoyed the game because of its manageable learning curve (Something I’m trying to put across in another thread, that Classic Halo = low curve/high skills gap, where as modern Halo = high curve/low gap). What that meant was that when friends and families got together and sat down to play something, Halo 3 was very high on the list of choices. Because it was a game that every body could play, and they could play together. It’s a far cry from the lack of social aspects, and off putting gameplay of Halo 5.
>
> This is how I’m formed the opinion that classic Halo actually has a broader appeal than modern Halo.
I get im a bit late to this I just didnt get a notification at the time what I was trying to say is I havent met a player that used to play the older games like the first three that arent more towards the competitive side and complain about every change from what halo was like with bungie. I personally like both as I see they both have their merits
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> > The sprint thread for me is a gray area, because the fact that sprint is somewhat good and bad, alongside with the fact that sprint can be good for some situations, and can be a problem for others. For example, sprint in Halo: Reach and Halo 4 is limited and requires a minimum of 4 seconds to recharge fully, unlike Halo 5, which encourages players to be more cautious of their surroundings and makes them decide if they should or should not run into an engagement with other players, regardless if they have shields or not, or if they are trying to obtain power weapons or powerups in a short amount of time. But it heavily dictated attempts to retreat or break off from a gun fight, if needed. Contrast to Halo 5, where sprint is useful for everybody for every situation and nobody had an advantage against anybody, but the major problem is that the “Stopping Power” mechanism set by default, prevents you from using sprint when you take hits from other players, which I am heavily against. In my opinion, I think that in Halo 6, it needs to remain the way it is now in Halo 5, but rebalance how sprint works like how fast you can run or removing stopping power. Most likely, 343 Industries deciding with one of the options would improve the quality of the sprint spartan ability.
>
> The “stopping power” is there to help prevent people from running away, a big issue with sprint in reach and H4. Halos sprint is only unique in the sense that it punishes you for using it, a clear sign that maybe it should get tossed. It fights way to much vs its own mechanics, it’s only going to really work if they rebuild the game, which won’t happen without -Yoink!- even more people off.
I agree, but let’s just say for example: Slayer on Fathom: You were in a gunfight with an opponent who had map control, with the Railgun, and Active Camo, and was spawn killing your teammates, and you had no choice but to engage the player to prevent the enemy team from winning the match. You start placing shots on the opponent, but as his/her shields go down, the opponent takes out your shields. Would you try to finish the kill and save your team from defeat, or retreat to find cover and let the enemy team continuously spawn kill your teammates, potentially winning the match? Ever since Halo 5 was released, I found it so irritating that even though sprint was meant in a sense “that it punishes you for using it”, people that I played in Matchmaking would somehow gain unfair advantages with sprint and the “Stopping Power” mechanic. One time in FFA, I engaged with a player that was constantly running, even though he was taking moderate damage from a pistol with 4 shots to the head. Another time in Team Arena, someone on the enemy team tried to kill me with rockets, and even though the splash damage of the rockets decreased my shields, I was still running. So let me ask you this: If the “Stopping Power” mechanic is supposed to “help prevent people from running away”, then what’s the point of if it’s exploited to a point where it is useless?
Id rather keep sprint.
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> Id rather keep sprint.
For what purpose?
I have been a part of this discussion before, and I want to explain to people who like sprint why I don’t think sprint is needed in Halo. I won’t try to bash you for liking it, but I want to at least hope that this changes your opinion about sprint no matter how big or small.
First, let’s talk about the original trilogy of Halo games, Halo Combat Evolved, Halo 2, and Halo 3 (and Halo 3 ODST if you want to count that.) These games did not have sprint, yet they were still fun to play. These games set the bar for how a Halo game should be played. Many defenders of sprint say that they like sprint because it keeps Halo 5 at a faster pace, yet the original Halo games were still fast paced. I want to make one thing clear, you do not need sprint in order to make Halo play at a fast pace. Take a look at the level design of the multiplayer maps in the original Halo games. What Bungie did was one simple thing. Make small maps just the right size to compensate for the “slow” movement speed, and make larger maps have drivable vehicles.
Now that we talked about how Bungie handled the map design in the original trilogy, let’s talk about how 343 handles their map designs for the multiplayer maps in Halo 5. Take the map Truth. What 343 did was basically remake a map from Halo 2 and Halo 3. Since you have access to sprint, 343 decided to increase the overall size of the map. I’ve tested this by playing both Truth from Halo 5 and Heretic from Halo 3 back to back, and I could immediately tell that Truth was much larger in size than Heretic. 343 increased the size so you wouldn’t be able to sprint through the level in 3 seconds. This makes me think that 343 did this for every multiplayer map, because if they did it with Truth, why not the rest?
I know what some of you may be thinking though, I should be talking about the gameplay as well. Sprint affects more than the map size, it changes the gameplay, and I think it’s for the worse. I don’t think that sprint is necessary for a good fast paced Halo game as I said before, but what 343 did with sprint in Halo 5 should not exist in Halo 6. In order to use certain abilities, you have to, and I repeat, you HAVE TO SPRINT. You have to sprint in order to slide, and you have to sprint in order to activate Spartan charge. This to me is what’s so bad about sprint. It’s the fact that you can’t use certain abilities unless you click down on that thumbstick and watch your Spartan swing his arms around. Unlike the previous Halo game, Halo 4, I can’t just tell you to not to use sprint, because if you don’t sprint, I will have the advantage of having access to certain abilities. Now if you think that having this advantage is not so bad and that 343 should keep it, then I seriously hope you think that clicking down on the thumbstick over and over again is fun. It’s click down on the thumbstick to run, instead of just pushing the thumbstick forward. Video game controls have come a long way haven’t they.
So that’s what I think about sprint. I think Bungie did a great and fantastic job with the level design of the original trilogy. Remember, just because you don’t sprint doesn’t mean the game has to be slow. 343 increased the map size in Halo 5 because you have sprint, so really, are you REALLY moving faster, or is it just the same speed as the original trilogy? The fact that you have to sprint in order to use certain abilities is just bad design, and I hope they fix this in the next installment.
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> I have been a part of this discussion before, and I want to explain to people who like sprint why I don’t think sprint is needed in Halo. I won’t try to bash you for liking it, but I want to at least hope that this changes your opinion about sprint no matter how big or small.
>
> First, let’s talk about the original trilogy of Halo games, Halo Combat Evolved, Halo 2, and Halo 3 (and Halo 3 ODST if you want to count that.) These games did not have sprint, yet they were still fun to play. These games set the bar for how a Halo game should be played. Many defenders of sprint say that they like sprint because it keeps Halo 5 at a faster pace, yet the original Halo games were still fast paced. I want to make one thing clear, you do not need sprint in order to make Halo play at a fast pace. Take a look at the level design of the multiplayer maps in the original Halo games. What Bungie did was one simple thing. Make small maps just the right size to compensate for the “slow” movement speed, and make larger maps have drivable vehicles.
>
> Now that we talked about how Bungie handled the map design in the original trilogy, let’s talk about how 343 handles their map designs for the multiplayer maps in Halo 5. Take the map Truth. What 343 did was basically remake a map from Halo 2 and Halo 3. Since you have access to sprint, 343 decided to increase the overall size of the map. I’ve tested this by playing both Truth from Halo 5 and Heretic from Halo 3 back to back, and I could immediately tell that Truth was much larger in size than Heretic. 343 increased the size so you wouldn’t be able to sprint through the level in 3 seconds. This makes me think that 343 did this for every multiplayer map, because if they did it with Truth, why not the rest?
>
> I know what some of you may be thinking though, I should be talking about the gameplay as well. Sprint affects more than the map size, it changes the gameplay, and I think it’s for the worse. I don’t think that sprint is necessary for a good fast paced Halo game as I said before, but what 343 did with sprint in Halo 5 should not exist in Halo 6. In order to use certain abilities, you have to, and I repeat, you HAVE TO SPRINT. You have to sprint in order to slide, and you have to sprint in order to activate Spartan charge. This to me is what’s so bad about sprint. It’s the fact that you can’t use certain abilities unless you click down on that thumbstick and watch your Spartan swing his arms around. Unlike the previous Halo game, Halo 4, I can’t just tell you to not to use sprint, because if you don’t sprint, I will have the advantage of having access to certain abilities. Now if you think that having this advantage is not so bad and that 343 should keep it, then I seriously hope you think that clicking down on the thumbstick over and over again is fun. It’s click down on the thumbstick to run, instead of just pushing the thumbstick forward. Video game controls have come a long way haven’t they.
>
> So that’s what I think about sprint. I think Bungie did a great and fantastic job with the level design of the original trilogy. Remember, just because you don’t sprint doesn’t mean the game has to be slow. 343 increased the map size in Halo 5 because you have sprint, so really, are you REALLY moving faster, or is it just the same speed as the original trilogy? The fact that you have to sprint in order to use certain abilities is just bad design, and I hope they fix this in the next installment.
I respect and agree with all the major reasons why we shouldn’t have sprint. I am not saying that we have to give up on the notion, but maybe alter our expectations. I don’t see 343 changing their minds. This aspect has been in the game since Reach. I think because of that there will forever be a divide in the Halo community.
The most we can hope for is a spin off game that incorporates no Sprint or move onto the games on PC.
So are pro-sprint people playing the H3 playlist and are you having a change of heart or no? I’ll add that I do think the movement speed could be upped a tad.