> 2535428931873471;14336:
> You do realize that you’re comparing two different currencies, right?
Yes. Yes, I do. Hence why I specifically put an exclamation mark behind the currency symbol in order to draw attention to that.
> 2535428931873471;14336:
> In the US, at least where I live, the base game (Not the “special edition”) is always $60 or less, and after about 3-5 months that price begins dropping.
That was the point. While you americans enjoy your low price tag on new releases, the rest of the world pays overprice. Hence why calculating with 60 Dollars overestimates the number of digital sales. Which was the entire point of calculating an upper limit.
> 2535428931873471;14336:
> In short, you weren’t generous with your $60 figure at all, and you also aren’t taking into account that Halo 5 has microtransactions and not DLCs, meaning you can’t really accurately translate your battlefront calculations to Halo 5.
I don’t think you understood the goal of the calculation. I used EA’s sales figures to calculate the percentage of digital sales versus physical sales in late 2015 to early 2016, since they seem to be one of the only companies to release sales figures. That data suggests that at that point in time, ~17% of video game sales were digital. H5G’s pay-to-win-system has nothing to do with it.
> 2535428931873471;14336:
> I think your numbers are probably off by quite a bit, however I definitely believe that Halo 5 sold FAR less than Halo 3, and likely any other Halo game.
Yes, they most likely are. In fact, I’ve said so myself, every time when I explained that I’m calculating an upper limit. All the people complaining about some wrong assumptions I have made (like the steam sales and not every game having DLC) fail to see that they actually are in favor of H5G’s sales.
But if nobody likes my estimates, fine. Let’s go with the official 5-Million-after-3-Months-claim. Overblown as it may be, it’s still significantly lower than any other main series Halo game, save ODST and Halo CE.