The sprint discussion thread

> 2535440693312185;14261:
> Why do people think sprint needs to go? Sure Halo 3 and everything before didn’t have it, and you were a sitting duck especially for snipers

Funny, cause with sprint, weapons have more magnetism and bigger hit boxes to compensate for sprint. Sitting duck you say?

H5 sniper is easy mode.

> 2535440693312185;14263:
> > 2533274968894951;14262:
> > > 2535440693312185;14261:
> > > Why do people think sprint needs to go?
> >
> > Yeah, why? Maybe there are some hidden clues in the 713 pages full of substantiated anti-sprint arguments…
>
> Unfortunately I have not the time nor desire to read through those. Best arguments I’ve seen have basically been “old Halos didn’t have sprint and they were better”

If that’s the best argument you’ve seen than you clearly haven’t read anything on this thread, which is okay, but then don’t ask why Sprint needs to stay when people have written entire essays on why it should go.

> 2535440693312185;14263:
> > 2533274968894951;14262:
> > > 2535440693312185;14261:
> > > Why do people think sprint needs to go?
> >
> > Yeah, why? Maybe there are some hidden clues in the 713 pages full of substantiated anti-sprint arguments…
>
> Unfortunately I have not the time nor desire to read through those. Best arguments I’ve seen have basically been “old Halos didn’t have sprint and they were better”

That kinda just shows that you didn’t put much effort into understanding the anti-sprint to begin with.

Halo 5’s movement system is bound to stay in Halo for the foreseeable future. But 343, can you please just remove Sprint? I don’t even care about the rest of the things, just remove sprint. Please.

> 2533274833081329;14266:
> > 2535440693312185;14263:
> > > 2533274968894951;14262:
> > > > 2535440693312185;14261:
> > > > Why do people think sprint needs to go?
> > >
> > > Yeah, why? Maybe there are some hidden clues in the 713 pages full of substantiated anti-sprint arguments…
> >
> > Unfortunately I have not the time nor desire to read through those. Best arguments I’ve seen have basically been “old Halos didn’t have sprint and they were better”
>
> That kinda just shows that you didn’t put much effort into understanding the anti-sprint to begin with.

ALrght alright I’ll read through it

> 2535440693312185;14263:
> > 2533274968894951;14262:
> > > 2535440693312185;14261:
> > > Why do people think sprint needs to go?
> >
> > Yeah, why? Maybe there are some hidden clues in the 713 pages full of substantiated anti-sprint arguments…
>
> Unfortunately I have not the time nor desire to read through those. Best arguments I’ve seen have basically been “old Halos didn’t have sprint and they were better”

Without rewriting 713 pages worth of logical thought out arguments, here I go.

  1. Firstly, what are the arguments for sprint? “Immersion” and “speed/fast paced gameplay”. Both of which are actually a matter of perception when talking about games. And 343i’s excuse is because “players expect to be able to sprint”
    A-i) Immersion - Very slow turn based games can be immersive. So it’s never really elaborated on how sprint adds immersion. Great gunplay, music, graphics and many other layers add this this experience far more than sprint does.
    A-ii) Speed/fast paced gameplay. Sprint is not the only way to add more speed to a game. Halo 5 actually increases the normal movement speed as well as adding sprint. And we’ve seen many Halo 5 matches go on longer than your average Halo 2 game. What is sprint adding that further increasing the base movement speed couldn’t add?
    A-iii) Expectations. Who was expecting this?, Are Halo fans who have played without sprint for years expecting this?, are brand new FPS players who have never played a game with sprint expecting this?, or are the players that expect sprint the players that already are heavily involved with other shooters that use the mechanic? Look at all the additions Halo 4 added that were ripped straight from COD, why are we so worried about what players of other shooters expect in the Halo franchise?

We aren’t against added mechanics to the game, what we want though are mechanics that make sense for the franchise and for the gameplay. Have an objective look at the gameplay and say “yes this is broken, what mechanic can we add/remove/tweak to fix this problem” Sprint is a solution to a problem that didn’t exist, at the very least it is the wrong answer to speeding up the gameplay.

(and that was just one point)

  1. Map design. With the increased speed 343i need to make sure that maps both utilise the mechanic, but also don’t allow that mechanic to break the gameplay. If maps were the same size as they were in previous games then players would be bumping in to each other and getting away far too quickly. To combat this they increased the map sizes. We also saw some Halo 4 maps that had long corridors of nothing. It was just a sprint zone to the next combat area. In reality you have far more open areas of nothing and places for you to be a sitting duck to snipers than ever, because you are expected to sprint through these areas.

  2. Weapons. To account for the faster moving opponents, weapons have increased range, damage, and blast radius. Making several of them far more powerful than their intended role.

  3. Team work. Instead of covering players while moving you no either have to shoot OR move. You can’t move with/to your team and help fire at the same time. It’s not fluid, it’s a stop and start style of play. A big anti-sprint argument is to be weapon ready and engaging at every possible moment.

  4. Casual friendly. Notice how Halo 5 is “sweaty”? and is one of the least popular AAA MP FPS titles on Xbox One. That’s because it’s not casual friendly. The rather simple controls of previous Halos made it easier to complete non-gamers and non-fps players to jump in to an FPS and have fun. The over-complicated design of Halo 5 is just not pick up and play at all. If you ever want Halo to bring back those players, then sprint is one of the things that needs to go.

Sprint has an affect across the entire gameplay. From the maps, the weapons, the players, even shields now. There isn’t a single thing that hasn’t had to be completely redesigned to make sprint work. And we have games like Doom and Unreal that show how non-sprint games can have everything that pro-sprint players claim the mechanic brings to the franchise. We don’t see how the mechanic has “evolved” or “saved” Halo. So we don’t see a reason to keep it.

(And that’s the best I can do without going full essay and going back through hundreds of arguments to find all the great arguments people have made, but offering a robust response…again).

> 2547348539238747;14269:
> Without rewriting 713 pages worth of logical thought out arguments, here I go.

This is quite a different take on the quality of discussion in this thread compared to my “90% complete noise and 9% cliches”. With that said, I definitely appreciate you putting more effort to this than the forum equivalent of “google it”.

> 2547348539238747;14269:
> > 2535440693312185;14263:
> > > 2533274968894951;14262:
> > > > 2535440693312185;14261:
> > > > Why do people think sprint needs to go?
> > >
> > > Yeah, why? Maybe there are some hidden clues in the 713 pages full of substantiated anti-sprint arguments…
> >
> > Unfortunately I have not the time nor desire to read through those. Best arguments I’ve seen have basically been “old Halos didn’t have sprint and they were better”
>
> Without rewriting 713 pages worth of logical thought out arguments, here I go.
>
> 1) Firstly, what are the arguments for sprint? “Immersion” and “speed/fast paced gameplay”. Both of which are actually a matter of perception when talking about games. And 343i’s excuse is because “players expect to be able to sprint”
> A-i) Immersion - Very slow turn based games can be immersive. So it’s never really elaborated on how sprint adds immersion. Great gunplay, music, graphics and many other layers add this this experience far more than sprint does.
> A-ii) Speed/fast paced gameplay. Sprint is not the only way to add more speed to a game. Halo 5 actually increases the normal movement speed as well as adding sprint. And we’ve seen many Halo 5 matches go on longer than your average Halo 2 game. What is sprint adding that further increasing the base movement speed couldn’t add?
> A-iii) Expectations. Who was expecting this?, Are Halo fans who have played without sprint for years expecting this?, are brand new FPS players who have never played a game with sprint expecting this?, or are the players that expect sprint the players that already are heavily involved with other shooters that use the mechanic? Look at all the additions Halo 4 added that were ripped straight from COD, why are we so worried about what players of other shooters expect in the Halo franchise?
>
> We aren’t against added mechanics to the game, what we want though are mechanics that make sense for the franchise and for the gameplay. Have an objective look at the gameplay and say “yes this is broken, what mechanic can we add/remove/tweak to fix this problem” Sprint is a solution to a problem that didn’t exist, at the very least it is the wrong answer to speeding up the gameplay.
>
> (and that was just one point)
>
> 2) Map design. With the increased speed 343i need to make sure that maps both utilise the mechanic, but also don’t allow that mechanic to break the gameplay. If maps were the same size as they were in previous games then players would be bumping in to each other and getting away far too quickly. To combat this they increased the map sizes. We also saw some Halo 4 maps that had long corridors of nothing. It was just a sprint zone to the next combat area. In reality you have far more open areas of nothing and places for you to be a sitting duck to snipers than ever, because you are expected to sprint through these areas.
>
> 3) Weapons. To account for the faster moving opponents, weapons have increased range, damage, and blast radius. Making several of them far more powerful than their intended role.
>
> 4) Team work. Instead of covering players while moving you no either have to shoot OR move. You can’t move with/to your team and help fire at the same time. It’s not fluid, it’s a stop and start style of play. A big anti-sprint argument is to be weapon ready and engaging at every possible moment.
>
> 5) Casual friendly. Notice how Halo 5 is “sweaty”? and is one of the least popular AAA MP FPS titles on Xbox One. That’s because it’s not casual friendly. The rather simple controls of previous Halos made it easier to complete non-gamers and non-fps players to jump in to an FPS and have fun. The over-complicated design of Halo 5 is just not pick up and play at all. If you ever want Halo to bring back those players, then sprint is one of the things that needs to go.
>
> Sprint has an affect across the entire gameplay. From the maps, the weapons, the players, even shields now. There isn’t a single thing that hasn’t had to be completely redesigned to make sprint work. And we have games like Doom and Unreal that show how non-sprint games can have everything that pro-sprint players claim the mechanic brings to the franchise. We don’t see how the mechanic has “evolved” or “saved” Halo. So we don’t see a reason to keep it.
>
> (And that’s the best I can do without going full essay and going back through hundreds of arguments to find all the great arguments people have made, but offering a robust response…again).

Okay point 4 is a very good point, I can’t tell you how many times I’ve been sprinting and came across a guy with a shotgun, but couldn’t get a shot off because I was sprinting.

> 2533274825830455;14270:
> > 2547348539238747;14269:
> > Without rewriting 713 pages worth of logical thought out arguments, here I go.
>
> This is quite a different take on the quality of discussion in this thread compared to my “90% complete noise and 9% cliches”. With that said, I definitely appreciate you putting more effort to this than the forum equivalent of “google it”.

Well I meant the well thought out logical arguments from those pages, rather than every post on every page is gold, but I can see how the way I phrased it was wrong.

> 2535440693312185;14263:
> > 2533274968894951;14262:
> > > 2535440693312185;14261:
> > > Why do people think sprint needs to go?
> >
> > Yeah, why? Maybe there are some hidden clues in the 713 pages full of substantiated anti-sprint arguments…
>
> Unfortunately I have not the time nor desire to read through those. Best arguments I’ve seen have basically been “old Halos didn’t have sprint and they were better”

Since you’d rather comment before actually looking through anything, I’ll just give you one of my older posts that summarizes most of our anti-sprint views. It’s set up as my responses to pro-sprint points, but it’s a good summary of why I, and many others dislike the addition of sprint. Obviously keep in mind that this represents my views first, but other anti-sprinters also agree with many of these points.

> 2535428931873471;13641:
> Alright, I suppose I’ll give my reasons as to why I don’t agree with those points
>
> -“We should have sprint because it’s in the lore” This is probably the worst argument, considering that Halo was, and is meant to be a game first. The lore is there for people who’d like to hear different stories from the Halo universe. Considering the lore a separate entity from the games, and especially a separate entity from the multiplayer, it would create absolutely stupid balancing issues in game. Weapons can work differently in the lore because it’s a book in multiplayer weapons need to be balanced, and Halo has always done quite a good job of that, with the exception of Halo 4.
>
> **-“It makes us faster”**This is just plain wrong. Sprint is an illusion mechanic that makes you think that you’re faster. The devs have to stretch out maps to accommodate sprint, which means that it still takes the same amount of time to get to places (see: truth/midship) with the only difference being that you can’t use your weapons while traversing those areas.
>
> **-“Halo needs to evolve to compete with modern shooters”**You pretty much hit the nail on the head with this one. People end up liking games that don’t try to imitate better than the ones that do. No one wants to play a game that’s a mess of popular fps fads. It’s more fun to play a game that’s trying to do it’s own thing instead of copying others. Plus, I think that the thrusters were an awesome idea that do feel like a proper evolution of halo, and in my opinion, feel perfect in halo, while also being a unique mechanic that isn’t copied from another Triple-A fps title to appeal to people who play that game.
>
> **-“It adds more depth to the gameplay, because you need to choose when to sprint”**This isn’t true at all. Sure there are times when you should sprint, and times when you shouldn’t, but those are just common sense like when you should crouch, or when you should shoot. The only thing you ever have to choose about when sprinting is if you’ll risk dying since your shields won’t recharge or if you’ll keep trying to fight. Actual depth to gameplay is having to learn trick jumps, good strafes, spawns, and what weapons to use in any given situation. Having to pick when you want to run fast isn’t depth.

I think Sprint should stay and have a option to turn off and on to use in my own opinion.

> 2535457960395790;14274:
> I think Sprint should stay and have a option to turn off and on to use in my own opinion.

There’s absolutely no way that would work. Maps have to be designed differently if you have two different speeds, so I have no idea how you could just “turn it off.”

> 2535428931873471;14275:
> > 2535457960395790;14274:
> > I think Sprint should stay and have a option to turn off and on to use in my own opinion.
>
> There’s absolutely no way that would work. Maps have to be designed differently if you have two different speeds, so I have no idea how you could just “turn it off.”

There’s always a way this was meant in future Halo’s but still I don’t see what’s the big deal with sprinting I’m mean seriously if this was going to be a problem then 343 should have not put sprinting in the game so StayFrostyMate have a good day.

This entire discussion is just plain stupid and I don’t see the point of it I can have fun playing halo with or without sprint it’s not a big deal at all in my opinion halo five has the best sprint system having it tied to your shields but that’s just me.

> 2535464039574339;14277:
> This entire discussion is just plain stupid and I don’t see the point of it I can have fun playing halo with or without sprint it’s not a big deal at all in my opinion halo five has the best sprint system having it tied to your shields but that’s just me.

The point is Sprint affects the game. Some people find it good, some people find it bad.

It can very much be a big deal depending on your perspective, and calling it stupid when people have put massive amounts of time and effort explaining their position is really insulting.

> 2535457960395790;14276:
> > 2535428931873471;14275:
> > > 2535457960395790;14274:
> > > I think Sprint should stay and have a option to turn off and on to use in my own opinion.
> >
> > There’s absolutely no way that would work. Maps have to be designed differently if you have two different speeds, so I have no idea how you could just “turn it off.”
>
> There’s always a way this was meant in future Halo’s but still I don’t see what’s the big deal with sprinting I’m mean seriously if this was going to be a problem then 343 should have not put sprinting in the game so StayFrostyMate have a good day.

That’s like saying that Jumping should have an option to turn off and on. Well what happens when you hit a ledge?

> 2533274833081329;14279:
> > 2535457960395790;14276:
> > > 2535428931873471;14275:
> > > > 2535457960395790;14274:
> > > > I think Sprint should stay and have a option to turn off and on to use in my own opinion.
> > >
> > > There’s absolutely no way that would work. Maps have to be designed differently if you have two different speeds, so I have no idea how you could just “turn it off.”
> >
> > There’s always a way this was meant in future Halo’s but still I don’t see what’s the big deal with sprinting I’m mean seriously if this was going to be a problem then 343 should have not put sprinting in the game so StayFrostyMate have a good day.
>
> That’s like saying that Jumping should have an option to turn off and on. Well what happens when you hit a ledge?

No not really you don’t get the point.

> 2535464039574339;14277:
> This entire discussion is just plain stupid and I don’t see the point of it I can have fun playing halo with or without sprint it’s not a big deal at all in my opinion halo five has the best sprint system having it tied to your shields but that’s just me.

:100: percent agree! People make WAY to big a deal about sprint and act as if it’s some game breaking thing… It’s quite lame. I love Halo with and without it. It’s not a big deal really.

> 2535457960395790;14280:
> > 2533274833081329;14279:
> > > 2535457960395790;14276:
> > > > 2535428931873471;14275:
> > > > > 2535457960395790;14274:
> > > > > I think Sprint should stay and have a option to turn off and on to use in my own opinion.
> > > >
> > > > There’s absolutely no way that would work. Maps have to be designed differently if you have two different speeds, so I have no idea how you could just “turn it off.”
> > >
> > > There’s always a way this was meant in future Halo’s but still I don’t see what’s the big deal with sprinting I’m mean seriously if this was going to be a problem then 343 should have not put sprinting in the game so StayFrostyMate have a good day.
> >
> > That’s like saying that Jumping should have an option to turn off and on. Well what happens when you hit a ledge?
>
> No not really you don’t get the point.

Then what is the point?

Sprint affects you whether you use it or not. Just because it’s off for you doesn’t mean its off for everyone else.

> 2533274833081329;14282:
> > 2535457960395790;14280:
> > > 2533274833081329;14279:
> > > > 2535457960395790;14276:
> > > > > 2535428931873471;14275:
> > > > > > 2535457960395790;14274:
> > > > > > I think Sprint should stay and have a option to turn off and on to use in my own opinion.
> > > > >
> > > > > There’s absolutely no way that would work. Maps have to be designed differently if you have two different speeds, so I have no idea how you could just “turn it off.”
> > > >
> > > > There’s always a way this was meant in future Halo’s but still I don’t see what’s the big deal with sprinting I’m mean seriously if this was going to be a problem then 343 should have not put sprinting in the game so StayFrostyMate have a good day.
> > >
> > > That’s like saying that Jumping should have an option to turn off and on. Well what happens when you hit a ledge?
> >
> > No not really you don’t get the point.
>
> Then what is the point?
>
> Sprint affects you whether you use it or not. Just because it’s off for you doesn’t mean its off for everyone else.

All I said was that there should been a option to where you can use it or not simple as that but your saying something else that doesn’t even go with I mean.