> 2535428931873471;14221:
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> > > You movd slower in halo 5 than aby other halo because sprint is inbthe game.
> >
> > Actually, the base movement speed in Halo 5 is 15% faster than in the original trilogy.
>
> Which is negated by the increased map size. While technically you’re correct, I would say that B4gs 4 Days is the one who is “right.” True, in Halo 5 you move faster than you did in the original trilogy (note: I didn’t research this, but tsassi has proven to be reliable thus far, and has stayed objective, so I have no problem believing this is true) but due to Halo 5’s map design, which is stretched to accommodate sprint, you move across the map at a slower rate. I would say that how fast you move across the map is far more important than your UPS speed (Units Per Second for those who aren’t familiar). It’s how the speed feels that’s important. Imagine playing two different hypothetical Halo games on the same hypothetical map. Both games are identical except for the fact that in our “control” game base speed is 100% and the size of the map is 100%. In the other game, base speed is 120%, but the map is scaled up 130%. In the second game, you’re moving faster, but you’ll get to each point slower than you would in game one, because the map size has also been increased. Obviously, you’ll feel like you’re moving faster in the first game, and for all intents and purposes, you are. While technically you are moving faster in game two, you’re moving slower in relation to your surroundings than in game one, which is what really matters in a game. Of course, this doesn’t take into account spartan abilities and sprint, but that’s a whole other conversation in and of itself.
Yes, this is something I’ve discussed many times. But when someone says “you movd slower in halo 5”, I can only interpret that the preson is under the false impression Halo 5 has a slower base movement speed. How this affects travel times when map design is taken into account is a separate discussion.