> 2533274833081329;14163:
> > 2533274996132230;14162:
> > > 2533274833081329;14161:
> > > > 2533274996132230;14159:
> > > > > 2533274923562209;14152:
> > > > > > 2533274996132230;14149:
> > > > > > Since games like dooms have failed to keep an audience bc of gameplay reasons like lack of sprint what examples will people point to now?
> > > > >
> > > > > Overwatch? (Sells more than halo on its own console, lol at “system seller”). Doom(as others mentioned) didn’t have issues because of the lack of sprint but because it couldn’t retain its multiplayer audience with the inclusion of loadouts and the like that deviates from traditional doom. You know how surprised I was when I tried the multiplayer and saw that? The hell were they thinking… in fact, you’ll see most mentioned how it’s fast paced movement works wonders with the game and not once do they mention the sprint animation needing to be included.
> > > >
> > > > No it didnt this is fake new http://www.vgchartz.com/game/82148/halo-5-guardians/ http://www.vgchartz.com/game/86156/overwatch/ My doctor told me to streatch before you reach like that dawg
> > >
> > > Lol sure.Weird how a “failed” game like Overwatch is still in the top 10 while Halo 5 struggles to stay in the top 30.
> >
> > Top 10 of what?Isnt black ops 3 ahead of overwatch?.Doom the multiplayer that alot of people liked who hate sprint loved that game and no one plays it. I personally liked it but I would just like if we stopped using these fallacies that these games are succeding in retaining a player base of theXbox demographic. CS go on xbox no one plays it, Doom on xbox no one plays it. Overwatch is the only one that people play and it has characters in it that can sprint but yet still cant top 2k17 GTA or Black ops in the most played.Doom has the same culture legacy and brand awareness as halo. Doom sold well had a ton of content at launch but failed to retain a player base that is bigger than Halo 5s? Because it feels old and lame no one wants to play that bro
>
> See you keep assuming that DOOM failed because of a lack of Sprint when you have yet to show proof of this. Notice how you still ignore the Campaign because you know people had a positive reaction to it.
>
> Evolve on Xbox no one plays it, it clearly failed because of Sprint. Clearly people don’t like Sprint otherwise Evolve would still be doing well.
>
>
>
>
> > Overwatch is the only one that people play and it has characters in it that can sprint but yet still cant top 2k17 GTA or Black ops in the most played
>
> Weird how Halo 5 can’t do the same yet it has Sprint as well. Wasn’t Sprint supposed to fix that?
Thats a fallacy come on bro lets have a real convo. Evolve isnt released in the same time frame, thats why I brought up Doom because it was the only game I could think of that has the same culture relvancy and impact as Halo does. Also almost the same number of games.Of course the main reason Doomed died isnt just sprint it is alot of factors but sprint IS a factor. You are right I am ignoring the Campaign bc it has no relevancy to what we are talking about. The lack of sprint works in single player because the AI is not human level meaning the AI is set to give the game speed enemies to line up, to be predictable so you can feel like a badass. Other players online arnt that preditacble they arent programmed to only act in a straight line like Pinkies they dont have set teleport sights such as the summoner, A qoute from an IGN review “It’s a design philosophy which runs counter to the nature of the execution system. Glory Kills promote a forward momentum, encouraging you to move towards enemies to close the distance and earn your health pickups, but the kill chamber map style does the opposite. Your best strategy is to move backwards through the chamber, away from the enemies, and to do damage as you go.” The game is about momentum and that is lost in Multiplayer sprint would of easily helped this.