The sprint discussion thread

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> > > > > > Since games like dooms have failed to keep an audience bc of gameplay reasons like lack of sprint what examples will people point to now?
> > > > >
> > > > > Overwatch? (Sells more than halo on its own console, lol at “system seller”). Doom(as others mentioned) didn’t have issues because of the lack of sprint but because it couldn’t retain its multiplayer audience with the inclusion of loadouts and the like that deviates from traditional doom. You know how surprised I was when I tried the multiplayer and saw that? The hell were they thinking… in fact, you’ll see most mentioned how it’s fast paced movement works wonders with the game and not once do they mention the sprint animation needing to be included.
> > > >
> > > > No it didnt this is fake new http://www.vgchartz.com/game/82148/halo-5-guardians/ http://www.vgchartz.com/game/86156/overwatch/ My doctor told me to streatch before you reach like that dawg
> > >
> > > Lol sure.Weird how a “failed” game like Overwatch is still in the top 10 while Halo 5 struggles to stay in the top 30.
> >
> > Top 10 of what?Isnt black ops 3 ahead of overwatch?.Doom the multiplayer that alot of people liked who hate sprint loved that game and no one plays it. I personally liked it but I would just like if we stopped using these fallacies that these games are succeding in retaining a player base of theXbox demographic. CS go on xbox no one plays it, Doom on xbox no one plays it. Overwatch is the only one that people play and it has characters in it that can sprint but yet still cant top 2k17 GTA or Black ops in the most played.Doom has the same culture legacy and brand awareness as halo. Doom sold well had a ton of content at launch but failed to retain a player base that is bigger than Halo 5s? Because it feels old and lame no one wants to play that bro
>
> See you keep assuming that DOOM failed because of a lack of Sprint when you have yet to show proof of this. Notice how you still ignore the Campaign because you know people had a positive reaction to it.
>
> Evolve on Xbox no one plays it, it clearly failed because of Sprint. Clearly people don’t like Sprint otherwise Evolve would still be doing well.
>
>
>
>
> > Overwatch is the only one that people play and it has characters in it that can sprint but yet still cant top 2k17 GTA or Black ops in the most played
>
> Weird how Halo 5 can’t do the same yet it has Sprint as well. Wasn’t Sprint supposed to fix that?

Thats a fallacy come on bro lets have a real convo. Evolve isnt released in the same time frame, thats why I brought up Doom because it was the only game I could think of that has the same culture relvancy and impact as Halo does. Also almost the same number of games.Of course the main reason Doomed died isnt just sprint it is alot of factors but sprint IS a factor. You are right I am ignoring the Campaign bc it has no relevancy to what we are talking about. The lack of sprint works in single player because the AI is not human level meaning the AI is set to give the game speed enemies to line up, to be predictable so you can feel like a badass. Other players online arnt that preditacble they arent programmed to only act in a straight line like Pinkies they dont have set teleport sights such as the summoner, A qoute from an IGN review “It’s a design philosophy which runs counter to the nature of the execution system. Glory Kills promote a forward momentum, encouraging you to move towards enemies to close the distance and earn your health pickups, but the kill chamber map style does the opposite. Your best strategy is to move backwards through the chamber, away from the enemies, and to do damage as you go.” The game is about momentum and that is lost in Multiplayer sprint would of easily helped this.

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> > > > > > > Since games like dooms have failed to keep an audience bc of gameplay reasons like lack of sprint what examples will people point to now?
> > > > > >
> > > > > > Overwatch? (Sells more than halo on its own console, lol at “system seller”). Doom(as others mentioned) didn’t have issues because of the lack of sprint but because it couldn’t retain its multiplayer audience with the inclusion of loadouts and the like that deviates from traditional doom. You know how surprised I was when I tried the multiplayer and saw that? The hell were they thinking… in fact, you’ll see most mentioned how it’s fast paced movement works wonders with the game and not once do they mention the sprint animation needing to be included.
> > > > >
> > > > > No it didnt this is fake new http://www.vgchartz.com/game/82148/halo-5-guardians/ http://www.vgchartz.com/game/86156/overwatch/ My doctor told me to streatch before you reach like that dawg
> > > >
> > > > Lol sure.Weird how a “failed” game like Overwatch is still in the top 10 while Halo 5 struggles to stay in the top 30.
> > >
> > > Top 10 of what?Isnt black ops 3 ahead of overwatch?.Doom the multiplayer that alot of people liked who hate sprint loved that game and no one plays it. I personally liked it but I would just like if we stopped using these fallacies that these games are succeding in retaining a player base of theXbox demographic. CS go on xbox no one plays it, Doom on xbox no one plays it. Overwatch is the only one that people play and it has characters in it that can sprint but yet still cant top 2k17 GTA or Black ops in the most played.Doom has the same culture legacy and brand awareness as halo. Doom sold well had a ton of content at launch but failed to retain a player base that is bigger than Halo 5s? Because it feels old and lame no one wants to play that bro
> >
> > See you keep assuming that DOOM failed because of a lack of Sprint when you have yet to show proof of this. Notice how you still ignore the Campaign because you know people had a positive reaction to it.
> >
> > Evolve on Xbox no one plays it, it clearly failed because of Sprint. Clearly people don’t like Sprint otherwise Evolve would still be doing well.
> >
> >
> >
> >
> > > Overwatch is the only one that people play and it has characters in it that can sprint but yet still cant top 2k17 GTA or Black ops in the most played
> >
> > Weird how Halo 5 can’t do the same yet it has Sprint as well. Wasn’t Sprint supposed to fix that?
>
> Thats a fallacy come on bro lets have a real convo. Evolve isnt released in the same time frame, thats why I brought up Doom because it was the only game I could think of that has the same culture relvancy and impact as Halo does. Also almost the same number of games.Of course the main reason Doomed died isnt just sprint it is alot of factors but sprint IS a factor. You are right I am ignoring the Campaign bc it has no relevancy to what we are talking about. The lack of sprint works in single player because the AI is not human level meaning the AI is set to give the game speed enemies to line up, to be predictable so you can feel like a badass. Other players online arnt that preditacble they arent programmed to only act in a straight line like Pinkies they dont have set teleport sights such as the summoner, A qoute from an IGN review “It’s a design philosophy which runs counter to the nature of the execution system. Glory Kills promote a forward momentum, encouraging you to move towards enemies to close the distance and earn your health pickups, but the kill chamber map style does the opposite. Your best strategy is to move backwards through the chamber, away from the enemies, and to do damage as you go.” The game is about momentum and that is lost in Multiplayer sprint would of easily helped this.

I brought up Evolve because I’m not directly comparing that game to Halo. I’m comparing the use of Sprint from one game to another. You say that a lack of Sprint is boring for people, then a game with Sprint shouldn’t be such a failure.

Your own logic falls apart on itself with just Halo 5. If a lack of Sprint is so boring, why is Halo struggling to maintain top 30 status and losing to even Black Ops II, an Xbox 360 game?

You said "Since games like dooms have failed to keep an audience bc of gameplay reasons like lack of sprint*"* (Not taking in the fact that you said “games” - plural - and yet I don’t see others), but now you’re telling me that DOOM failed for a multitude of reasons, many of which only taking place in the Multiplayer.

Sprint isn’t the reason DOOM’s multiplayer failed. All of the different multiplayer decisions like Loadouts, abilities, and Demon power ups are the reason.

At bold: Exactly, DOOM is about momentum. Fighting. Not stopping for anything. You don’t reload weapons because it stops you from fighting. You don’t take a detour for ammo because it stops you from fighting, you have a chainsaw that gives you ammo. Alternate fire modes are at the press of a button so you can continue fighting.

The moment you add sprint, suddenly you’re incapable of fighting, which is directly against what DOOM sought out to achieve.

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> > > > > > > > Since games like dooms have failed to keep an audience bc of gameplay reasons like lack of sprint what examples will people point to now?
> > > > > > >
> > > > > > > Overwatch? (Sells more than halo on its own console, lol at “system seller”). Doom(as others mentioned) didn’t have issues because of the lack of sprint but because it couldn’t retain its multiplayer audience with the inclusion of loadouts and the like that deviates from traditional doom. You know how surprised I was when I tried the multiplayer and saw that? The hell were they thinking… in fact, you’ll see most mentioned how it’s fast paced movement works wonders with the game and not once do they mention the sprint animation needing to be included.
> > > > > >
> > > > > > No it didnt this is fake new http://www.vgchartz.com/game/82148/halo-5-guardians/ http://www.vgchartz.com/game/86156/overwatch/ My doctor told me to streatch before you reach like that dawg
> > > > >
> > > > > Lol sure.Weird how a “failed” game like Overwatch is still in the top 10 while Halo 5 struggles to stay in the top 30.
> > > >
> > > > Top 10 of what?Isnt black ops 3 ahead of overwatch?.Doom the multiplayer that alot of people liked who hate sprint loved that game and no one plays it. I personally liked it but I would just like if we stopped using these fallacies that these games are succeding in retaining a player base of theXbox demographic. CS go on xbox no one plays it, Doom on xbox no one plays it. Overwatch is the only one that people play and it has characters in it that can sprint but yet still cant top 2k17 GTA or Black ops in the most played.Doom has the same culture legacy and brand awareness as halo. Doom sold well had a ton of content at launch but failed to retain a player base that is bigger than Halo 5s? Because it feels old and lame no one wants to play that bro
> > >
> > > See you keep assuming that DOOM failed because of a lack of Sprint when you have yet to show proof of this. Notice how you still ignore the Campaign because you know people had a positive reaction to it.
> > >
> > > Evolve on Xbox no one plays it, it clearly failed because of Sprint. Clearly people don’t like Sprint otherwise Evolve would still be doing well.
> > >
> > >
> > >
> > >
> > > > Overwatch is the only one that people play and it has characters in it that can sprint but yet still cant top 2k17 GTA or Black ops in the most played
> > >
> > > Weird how Halo 5 can’t do the same yet it has Sprint as well. Wasn’t Sprint supposed to fix that?
> >
> > Thats a fallacy come on bro lets have a real convo. Evolve isnt released in the same time frame, thats why I brought up Doom because it was the only game I could think of that has the same culture relvancy and impact as Halo does. Also almost the same number of games.Of course the main reason Doomed died isnt just sprint it is alot of factors but sprint IS a factor. You are right I am ignoring the Campaign bc it has no relevancy to what we are talking about. The lack of sprint works in single player because the AI is not human level meaning the AI is set to give the game speed enemies to line up, to be predictable so you can feel like a badass. Other players online arnt that preditacble they arent programmed to only act in a straight line like Pinkies they dont have set teleport sights such as the summoner, A qoute from an IGN review “It’s a design philosophy which runs counter to the nature of the execution system. Glory Kills promote a forward momentum, encouraging you to move towards enemies to close the distance and earn your health pickups, but the kill chamber map style does the opposite. Your best strategy is to move backwards through the chamber, away from the enemies, and to do damage as you go.” The game is about momentum and that is lost in Multiplayer sprint would of easily helped this.
>
> I brought up Evolve because I’m not directly comparing that game to Halo. I’m comparing the use of Sprint from one game to another. You say that a lack of Sprint is boring for people, then a game with Sprint shouldn’t be such a failure.
>
> Your own logic falls apart on itself with just Halo 5. If a lack of Sprint is so boring, why is Halo struggling to maintain top 30 status and losing to even Black Ops II, an Xbox 360 game?
>
> You said "Since games like dooms have failed to keep an audience bc of gameplay reasons like lack of sprint*"* (Not taking in the fact that you said “games” - plural - and yet I don’t see others), but now you’re telling me that DOOM failed for a multitude of reasons, many of which only taking place in the Multiplayer.
>
> Sprint isn’t the reason DOOM’s multiplayer failed. All of the different multiplayer decisions like Loadouts, abilities, and Demon power ups are the reason.
>
> At bold: Exactly, DOOM is about momentum. Fighting. Not stopping for anything. You don’t reload weapons because it stops you from fighting. You don’t take a detour for ammo because it stops you from fighting, you have a chainsaw that gives you ammo. Alternate fire modes are at the press of a button so you can continue fighting.
>
> The moment you add sprint, suddenly you’re incapable of fighting, which is directly against what DOOM sought out to achieve.

okay so the og doom didnt have ablities in multiplayer? convos over lying to yaself dog

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> > > > > > > > > Since games like dooms have failed to keep an audience bc of gameplay reasons like lack of sprint what examples will people point to now?
> > > > > > > >
> > > > > > > > Overwatch? (Sells more than halo on its own console, lol at “system seller”). Doom(as others mentioned) didn’t have issues because of the lack of sprint but because it couldn’t retain its multiplayer audience with the inclusion of loadouts and the like that deviates from traditional doom. You know how surprised I was when I tried the multiplayer and saw that? The hell were they thinking… in fact, you’ll see most mentioned how it’s fast paced movement works wonders with the game and not once do they mention the sprint animation needing to be included.
> > > > > > >
> > > > > > > No it didnt this is fake new http://www.vgchartz.com/game/82148/halo-5-guardians/ http://www.vgchartz.com/game/86156/overwatch/ My doctor told me to streatch before you reach like that dawg
> > > > > >
> > > > > > Lol sure.Weird how a “failed” game like Overwatch is still in the top 10 while Halo 5 struggles to stay in the top 30.
> > > > >
> > > > > Top 10 of what?Isnt black ops 3 ahead of overwatch?.Doom the multiplayer that alot of people liked who hate sprint loved that game and no one plays it. I personally liked it but I would just like if we stopped using these fallacies that these games are succeding in retaining a player base of theXbox demographic. CS go on xbox no one plays it, Doom on xbox no one plays it. Overwatch is the only one that people play and it has characters in it that can sprint but yet still cant top 2k17 GTA or Black ops in the most played.Doom has the same culture legacy and brand awareness as halo. Doom sold well had a ton of content at launch but failed to retain a player base that is bigger than Halo 5s? Because it feels old and lame no one wants to play that bro
> > > >
> > > > See you keep assuming that DOOM failed because of a lack of Sprint when you have yet to show proof of this. Notice how you still ignore the Campaign because you know people had a positive reaction to it.
> > > >
> > > > Evolve on Xbox no one plays it, it clearly failed because of Sprint. Clearly people don’t like Sprint otherwise Evolve would still be doing well.
> > > >
> > > >
> > > >
> > > >
> > > > > Overwatch is the only one that people play and it has characters in it that can sprint but yet still cant top 2k17 GTA or Black ops in the most played
> > > >
> > > > Weird how Halo 5 can’t do the same yet it has Sprint as well. Wasn’t Sprint supposed to fix that?
> > >
> > > Thats a fallacy come on bro lets have a real convo. Evolve isnt released in the same time frame, thats why I brought up Doom because it was the only game I could think of that has the same culture relvancy and impact as Halo does. Also almost the same number of games.Of course the main reason Doomed died isnt just sprint it is alot of factors but sprint IS a factor. You are right I am ignoring the Campaign bc it has no relevancy to what we are talking about. The lack of sprint works in single player because the AI is not human level meaning the AI is set to give the game speed enemies to line up, to be predictable so you can feel like a badass. Other players online arnt that preditacble they arent programmed to only act in a straight line like Pinkies they dont have set teleport sights such as the summoner, A qoute from an IGN review “It’s a design philosophy which runs counter to the nature of the execution system. Glory Kills promote a forward momentum, encouraging you to move towards enemies to close the distance and earn your health pickups, but the kill chamber map style does the opposite. Your best strategy is to move backwards through the chamber, away from the enemies, and to do damage as you go.” The game is about momentum and that is lost in Multiplayer sprint would of easily helped this.
> >
> > I brought up Evolve because I’m not directly comparing that game to Halo. I’m comparing the use of Sprint from one game to another. You say that a lack of Sprint is boring for people, then a game with Sprint shouldn’t be such a failure.
> >
> > Your own logic falls apart on itself with just Halo 5. If a lack of Sprint is so boring, why is Halo struggling to maintain top 30 status and losing to even Black Ops II, an Xbox 360 game?
> >
> > You said "Since games like dooms have failed to keep an audience bc of gameplay reasons like lack of sprint*"* (Not taking in the fact that you said “games” - plural - and yet I don’t see others), but now you’re telling me that DOOM failed for a multitude of reasons, many of which only taking place in the Multiplayer.
> >
> > Sprint isn’t the reason DOOM’s multiplayer failed. All of the different multiplayer decisions like Loadouts, abilities, and Demon power ups are the reason.
> >
> > At bold: Exactly, DOOM is about momentum. Fighting. Not stopping for anything. You don’t reload weapons because it stops you from fighting. You don’t take a detour for ammo because it stops you from fighting, you have a chainsaw that gives you ammo. Alternate fire modes are at the press of a button so you can continue fighting.
> >
> > The moment you add sprint, suddenly you’re incapable of fighting, which is directly against what DOOM sought out to achieve.
>
> okay so the og doom didnt have ablities in multiplayer? convos over lying to yaself dog

Great job cherry-picking a fraction of a sentence and ignoring everything else.

If you’re not gonna prove that not having Sprint is “old and lame”, then just say so. Because apparently Sprint couldn’t save Halo 5’s population compared to many other games out there, the same games you claim Overwatch can’t beat (including Overwatch itself).

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> > > Since games like dooms have failed to keep an audience bc of gameplay reasons like lack of sprint what examples will people point to now?
> >
> > Doom sold well. It didn’t keep it’s MP population because it placed in a class system where Doom was traditionally weapon pick ups so people stopped playing it because it wasn’t the Doom they expected, not because there was no sprint. Gee that sounds a lot like Halo 4 doesn’t it? Because Doom played more than fast enough. I wonder if you even played it making a point as out there as that because we never said Doom was an awesome MP game with no sprint, we said Doom succeeded without having it. Nice logical fallacy though.
> >
> > Additionally Doom is mostly designed with single player in mind. Nice try grasping at those straws though.
> >
> > Also, what’s your excuse for Overwatch and CS:GO being the kings of shooters even without sprint?
> > 3/5 of the top played heros have sprint abiltities in overewatch
> > https://dotesports.com/overwatch/best-overwatch-heroes-tiered-rankings-3391
> > So Doom wasent popular in multiplayer circles when it first came out? I dont know how old you are but the old multiplayer wasent a main focus but it was certanily a focus. It failed bc it was boring it had more gameplay features than halo 5 when it came out and it did what non sprinter people wanted and it failed. CS go has a differnt player base and demographic thats why it failed when it came to xbox no one plays it I bet you didnt even know CS go was on xbox,

Haha no the new Doom was very focused on SP since the very first Doom was SP only. Unreal Tournament and Quake were the first super competitive games with rocket jumps and other skill moves. Again how can you say doom failed when it sold well and Bethesda said it did well lol? Your blatantly misrepresenting a point to support your argument and even if Doom did fail it would make absolutely no sense for sprint to be the only reason it did.

3/5 of the top tier heroes have sprint? Nah dude I’ll even argue 4 to debunk that further. Tracer and Genji have dashes that go on cooldown (like thruster pack), Lucio has a switchable speed boost that he can stim for a short time. Soldier 76 is the only character with a sprint mechanic that he can use whenever he wants and makes him unable to shoot. No other character has that. Again you completely misrepresent an argument/fail to understand what sprint is in general.

I’m very aware CS:GO in on console actually. I don’t play it personally because it isn’t my cup of tea/my friends don’t play that, but you’re dodging my point that it is easily one of the most competitive shooters out there and it is the most successful shooter in esports despite the fact it didn’t do well on consoles.

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> > > > > Since games like dooms have failed to keep an audience bc of gameplay reasons like lack of sprint what examples will people point to now?
> > > >
> > > > Overwatch? (Sells more than halo on its own console, lol at “system seller”). Doom(as others mentioned) didn’t have issues because of the lack of sprint but because it couldn’t retain its multiplayer audience with the inclusion of loadouts and the like that deviates from traditional doom. You know how surprised I was when I tried the multiplayer and saw that? The hell were they thinking… in fact, you’ll see most mentioned how it’s fast paced movement works wonders with the game and not once do they mention the sprint animation needing to be included.
> > >
> > > No it didnt this is fake new http://www.vgchartz.com/game/82148/halo-5-guardians/ http://www.vgchartz.com/game/86156/overwatch/ My doctor told me to streatch before you reach like that dawg
> >
> > Lol sure.Weird how a “failed” game like Overwatch is still in the top 10 while Halo 5 struggles to stay in the top 30.
>
> Top 10 of what?Isnt black ops 3 ahead of overwatch?.Doom the multiplayer that alot of people liked who hate sprint loved that game and no one plays it. I personally liked it but I would just like if we stopped using these fallacies that these games are succeding in retaining a player base of theXbox demographic. CS go on xbox no one plays it, Doom on xbox no one plays it. Overwatch is the only one that people play and it has characters in it that can sprint but yet still cant top 2k17 GTA or Black ops in the most played.Doom has the same culture legacy and brand awareness as halo. Doom sold well had a ton of content at launch but failed to retain a player base that is bigger than Halo 5s? Because it feels old and lame no one wants to play that bro

Doom was never popular like that on consoles. Even on 360 Doom 1, 2 and 3 didn’t blow away the competition. Doom as a franchise has its home on PC, its fans are on PC. Halo however has always been a big contender on Xbox. And it should be since on Xbox is the one place you can play Halo, and all the Halo fans are on xbox. And Doom has always been known for it’s campaign first. It’s had MP modes, but it’s strength has really been as a “man vs hell” not “man vs man” kind of game. Halo, again, is different. Halo has built up it’s legacy on a strong MP mode. This would be why the game had strong sales but had a drop off later on, as people finished the story. Halo 2-Reach kept players coming back for years later with its MP modes.

The fact that Halo 5. A MP focused, Xbox One only, First Party, Flagship franchise game, can not compete with 3rd party titles on the xbox one shows there is a huge problem with how the franchise has been handled.

So if Halo 5 feels new and exciting, what is it that other franchises do better?

Doom wasn’t meant to be used as example of how no sprint games can perform better than sprint games, but how you can have fast gameplay without sprint. Because others keep using the lack of sprint as an excuse to call the games slow. Or “old and outdated” in your case. Which is another ridiculous claim since Sprint in its current form has been around for a good 15 years and sprint as a whole was actually in the original Doom from some 24 years ago.

(It’s also worth noting that Doom has a reputation for being Hardcore, while Halo use to be casual friendly. This also has a major affect on whether casual players feel like they can jump in to the game)

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> > > Since games like dooms have failed to keep an audience bc of gameplay reasons like lack of sprint what examples will people point to now?
> >
> > Overwatch? (Sells more than halo on its own console, lol at “system seller”). Doom(as others mentioned) didn’t have issues because of the lack of sprint but because it couldn’t retain its multiplayer audience with the inclusion of loadouts and the like that deviates from traditional doom. You know how surprised I was when I tried the multiplayer and saw that? The hell were they thinking… in fact, you’ll see most mentioned how it’s fast paced movement works wonders with the game and not once do they mention the sprint animation needing to be included.
>
> No it didnt this is fake new http://www.vgchartz.com/game/82148/halo-5-guardians/ http://www.vgchartz.com/game/86156/overwatch/ My doctor told me to streatch before you reach like that dawg

https://www.google.com/amp/s/www.pcgamesn.com/overwatch/overwatch-sales-numbers%3Famp

you need something better than a misleading VGchartz. If it were true, why does overwatch have at LEAST over 7 million on all platforms? At least blizzard themselves will come out and say it, yet to see 343/Microsoft do anything lol.

Seriously, drop VG cause there’s various articles with them at the helm and each time their numbers differ. I wouldn’t even believe halo 5s numbers cause 343 haven’t confirmed anything when other devs gladly do so.

lets then say VG is right, why are so few for overwatch able to keep up player retention far better than halo 5?

> 2533274996132230;14166:
> okay so the og doom didnt have ablities in multiplayer? convos over lying to yaself dog

Why do you keep posting here? You obviously can’t be bothered to type well thought out comments, and all of your “facts” are either made up or your opinion.

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> > > > Since games like dooms have failed to keep an audience bc of gameplay reasons like lack of sprint what examples will people point to now?
> > >
> > > Doom sold well. It didn’t keep it’s MP population because it placed in a class system where Doom was traditionally weapon pick ups so people stopped playing it because it wasn’t the Doom they expected, not because there was no sprint. Gee that sounds a lot like Halo 4 doesn’t it? Because Doom played more than fast enough. I wonder if you even played it making a point as out there as that because we never said Doom was an awesome MP game with no sprint, we said Doom succeeded without having it. Nice logical fallacy though.
> > >
> > > Additionally Doom is mostly designed with single player in mind. Nice try grasping at those straws though.
> > >
> > > Also, what’s your excuse for Overwatch and CS:GO being the kings of shooters even without sprint?
> > > 3/5 of the top played heros have sprint abiltities in overewatch
> > > https://dotesports.com/overwatch/best-overwatch-heroes-tiered-rankings-3391
> > > So Doom wasent popular in multiplayer circles when it first came out? I dont know how old you are but the old multiplayer wasent a main focus but it was certanily a focus. It failed bc it was boring it had more gameplay features than halo 5 when it came out and it did what non sprinter people wanted and it failed. CS go has a differnt player base and demographic thats why it failed when it came to xbox no one plays it I bet you didnt even know CS go was on xbox,
>
> Haha no the new Doom was very focused on SP since the very first Doom was SP only. Unreal Tournament and Quake were the first super competitive games with rocket jumps and other skill moves. Again how can you say doom failed when it sold well and Bethesda said it did well lol? Your blatantly misrepresenting a point to support your argument and even if Doom did fail it would make absolutely no sense for sprint to be the only reason it did.
>
> 3/5 of the top tier heroes have sprint? Nah dude I’ll even argue 4 to debunk that further. Tracer and Genji have dashes that go on cooldown (like thruster pack), Lucio has a switchable speed boost that he can stim for a short time. Soldier 76 is the only character with a sprint mechanic that he can use whenever he wants and makes him unable to shoot. No other character has that. Again you completely misrepresent an argument/fail to understand what sprint is in general.
>
> I’m very aware CS:GO in on console actually. I don’t play it personally because it isn’t my cup of tea/my friends don’t play that, but you’re dodging my point that it is easily one of the most competitive shooters out there and it is the most successful shooter in esports despite the fact it didn’t do well on consoles.

Sombra can also sprint. She turns invisible when she does so, and has a cool down, but she can sprint.

> 2535445999536368;14172:
> > 2533274831961512;14168:
> > > 2533274996132230;14158:
> > > > 2533274831961512;14150:
> > > > > 2533274996132230;14149:
> > > > > Since games like dooms have failed to keep an audience bc of gameplay reasons like lack of sprint what examples will people point to now?
> > > >
> > > > Doom sold well. It didn’t keep it’s MP population because it placed in a class system where Doom was traditionally weapon pick ups so people stopped playing it because it wasn’t the Doom they expected, not because there was no sprint. Gee that sounds a lot like Halo 4 doesn’t it? Because Doom played more than fast enough. I wonder if you even played it making a point as out there as that because we never said Doom was an awesome MP game with no sprint, we said Doom succeeded without having it. Nice logical fallacy though.
> > > >
> > > > Additionally Doom is mostly designed with single player in mind. Nice try grasping at those straws though.
> > > >
> > > > Also, what’s your excuse for Overwatch and CS:GO being the kings of shooters even without sprint?
> > > > 3/5 of the top played heros have sprint abiltities in overewatch
> > > > https://dotesports.com/overwatch/best-overwatch-heroes-tiered-rankings-3391
> > > > So Doom wasent popular in multiplayer circles when it first came out? I dont know how old you are but the old multiplayer wasent a main focus but it was certanily a focus. It failed bc it was boring it had more gameplay features than halo 5 when it came out and it did what non sprinter people wanted and it failed. CS go has a differnt player base and demographic thats why it failed when it came to xbox no one plays it I bet you didnt even know CS go was on xbox,
> >
> > Haha no the new Doom was very focused on SP since the very first Doom was SP only. Unreal Tournament and Quake were the first super competitive games with rocket jumps and other skill moves. Again how can you say doom failed when it sold well and Bethesda said it did well lol? Your blatantly misrepresenting a point to support your argument and even if Doom did fail it would make absolutely no sense for sprint to be the only reason it did.
> >
> > 3/5 of the top tier heroes have sprint? Nah dude I’ll even argue 4 to debunk that further. Tracer and Genji have dashes that go on cooldown (like thruster pack), Lucio has a switchable speed boost that he can stim for a short time. Soldier 76 is the only character with a sprint mechanic that he can use whenever he wants and makes him unable to shoot. No other character has that. Again you completely misrepresent an argument/fail to understand what sprint is in general.
> >
> > I’m very aware CS:GO in on console actually. I don’t play it personally because it isn’t my cup of tea/my friends don’t play that, but you’re dodging my point that it is easily one of the most competitive shooters out there and it is the most successful shooter in esports despite the fact it didn’t do well on consoles.
>
> Sombra can also sprint. She turns invisible when she does so, and has a cool down, but she can sprint.

That’s a stim. She cloaks and runs faster. She can not do that indefinitely.

I want to keep sprinting

Personally, I don’t care if we keep sprint or if we don’t. Either way, I’m fine with it. I’ve been playing Halo for like 12 years. I’ve played it for many years without sprint and loved it, and I’ve played it for many years with sprint and loved it. Honestly, maybe they should just remove sprint (to pacify the haters) and just make it where you can walk relatively fast (so that the game is not slow). I hate the way Halo 2 feels now as I am so slow I feel like I’m crouching, but H2A feels great. To this end, perhaps a solution that could pacify everybody would be to remove sprint, but make so spartans naturally walk faster like in H2A.

> 2535463313485232;14174:
> I want to keep sprinting

Nice to hear mate, and don’t worry, the incompetent, ambition-less, cash-grabbing, franchise-wasting folks at 343/MS got your back.

> 2535445999536368;14175:
> Personally, I don’t care if we keep sprint or if we don’t. Either way, I’m fine with it. I’ve been playing Halo for like 12 years. I’ve played it for many years without sprint and loved it, and I’ve played it for many years with sprint and loved it. Honestly, maybe they should just remove sprint (to pacify the haters) and just make it where you can walk relatively fast (so that the game is not slow). I hate the way Halo 2 feels now as I am so slow I feel like I’m crouching, but H2A feels great. To this end, perhaps a solution that could pacify everybody would be to remove sprint, but make so spartans naturally walk faster like in H2A.

Which is actually what most of the people who eant sprint gone want in its place.

> 2533274831961512;14173:
> > 2535445999536368;14172:
> > > 2533274831961512;14168:
> > > > 2533274996132230;14158:
> > > > > 2533274831961512;14150:
> > > > > > 2533274996132230;14149:
> > > > > > Since games like dooms have failed to keep an audience bc of gameplay reasons like lack of sprint what examples will people point to now?
> > > > >
> > > > > Doom sold well. It didn’t keep it’s MP population because it placed in a class system where Doom was traditionally weapon pick ups so people stopped playing it because it wasn’t the Doom they expected, not because there was no sprint. Gee that sounds a lot like Halo 4 doesn’t it? Because Doom played more than fast enough. I wonder if you even played it making a point as out there as that because we never said Doom was an awesome MP game with no sprint, we said Doom succeeded without having it. Nice logical fallacy though.
> > > > >
> > > > > Additionally Doom is mostly designed with single player in mind. Nice try grasping at those straws though.
> > > > >
> > > > > Also, what’s your excuse for Overwatch and CS:GO being the kings of shooters even without sprint?
> > > > > 3/5 of the top played heros have sprint abiltities in overewatch
> > > > > https://dotesports.com/overwatch/best-overwatch-heroes-tiered-rankings-3391
> > > > > So Doom wasent popular in multiplayer circles when it first came out? I dont know how old you are but the old multiplayer wasent a main focus but it was certanily a focus. It failed bc it was boring it had more gameplay features than halo 5 when it came out and it did what non sprinter people wanted and it failed. CS go has a differnt player base and demographic thats why it failed when it came to xbox no one plays it I bet you didnt even know CS go was on xbox,
> > >
> > > Haha no the new Doom was very focused on SP since the very first Doom was SP only. Unreal Tournament and Quake were the first super competitive games with rocket jumps and other skill moves. Again how can you say doom failed when it sold well and Bethesda said it did well lol? Your blatantly misrepresenting a point to support your argument and even if Doom did fail it would make absolutely no sense for sprint to be the only reason it did.
> > >
> > > 3/5 of the top tier heroes have sprint? Nah dude I’ll even argue 4 to debunk that further. Tracer and Genji have dashes that go on cooldown (like thruster pack), Lucio has a switchable speed boost that he can stim for a short time. Soldier 76 is the only character with a sprint mechanic that he can use whenever he wants and makes him unable to shoot. No other character has that. Again you completely misrepresent an argument/fail to understand what sprint is in general.
> > >
> > > I’m very aware CS:GO in on console actually. I don’t play it personally because it isn’t my cup of tea/my friends don’t play that, but you’re dodging my point that it is easily one of the most competitive shooters out there and it is the most successful shooter in esports despite the fact it didn’t do well on consoles.
> >
> > Sombra can also sprint. She turns invisible when she does so, and has a cool down, but she can sprint.
>
> That’s a stim. She cloaks and runs faster. She can not do that indefinitely.

Yeah, it’s like how some people say CS:GO has sprint because you can move faster when you pull out your knife when they aren’t the same thing as you can still fight with your knife out.

I really hope 343 starts to shift Halo back to what made it so great to begin with.

There was so much left to iterate on following h3. It’s so sad that the franchise went careening so far off course.

I’d love to see a new Halo that drops sprint and opts for a fast movement speed(faster than CE/2/3) and fast perfect kill times like CE. Fast weapon timers.

Achieve speed in ways that feel natural to Halo. Dropping my gun down to sprint like COD marine2389572943 does not feel natural or good in the context of Halo. I want to move and shoot at once. I want to jump backwards off an object while looking across map and firing away. I DO NOT WANT to have to stop shooting, turn, look directly at where I want to jump, sprint to build speed, jump, land, turn, resuming shooting. That is not Halo.

> 2535429632412730;14179:
> I really hope 343 starts to shift Halo back to what made it so great to begin with.
>
> There was so much left to iterate on following h3. It’s so sad that the franchise went careening so far off course.
>
> I’d love to see a new Halo that drops sprint and opts for a fast movement speed(faster than CE/2/3) and fast perfect kill times like CE. Fast weapon timers.
>
> Achieve speed in ways that feel natural to Halo. Dropping my gun down to sprint like COD marine2389572943 does not feel natural or good in the context of Halo. I want to move and shoot at once. I want to jump backwards off an object while looking across map and firing away. I DO NOT WANT to have to stop shooting, turn, look directly at where I want to jump, sprint to build speed, jump, land, turn, resuming shooting. That is not Halo.

Sadly, at this point I almost feel like our best hope for ever playing a classic style Halo game again would be if 343 and -Yoink!- released a mod-able Halo game on PC. They would quickly see that all the popular servers would be classic style ones, and maybe realize that it’d be a good idea to go back to that style. It’s too bad that neither of those things will ever happen though…

> 2535428931873471;14180:
> > 2535429632412730;14179:
> > I really hope 343 starts to shift Halo back to what made it so great to begin with.
> >
> > There was so much left to iterate on following h3. It’s so sad that the franchise went careening so far off course.
> >
> > I’d love to see a new Halo that drops sprint and opts for a fast movement speed(faster than CE/2/3) and fast perfect kill times like CE. Fast weapon timers.
> >
> > Achieve speed in ways that feel natural to Halo. Dropping my gun down to sprint like COD marine2389572943 does not feel natural or good in the context of Halo. I want to move and shoot at once. I want to jump backwards off an object while looking across map and firing away. I DO NOT WANT to have to stop shooting, turn, look directly at where I want to jump, sprint to build speed, jump, land, turn, resuming shooting. That is not Halo.
>
> Sadly, at this point I almost feel like our best hope for ever playing a classic style Halo game again would be if 343 and -Yoink!- released a mod-able Halo game on PC. They would quickly see that all the popular servers would be classic style ones, and maybe realize that it’d be a good idea to go back to that style. It’s too bad that neither of those things will ever happen though…

There’s no way they can’t notice COD going back to its roots and the success of games like cs go, doom and Overwatch.

Fps games exploded in that 04-09 time frame for a reason. It’s been downhill since then across the genre. It’s time to rewind a bit. Get that right. Then move forwards again.

> 2535429632412730;14181:
> > 2535428931873471;14180:
> > > 2535429632412730;14179:
> > > I really hope 343 starts to shift Halo back to what made it so great to begin with.
> > >
> > > There was so much left to iterate on following h3. It’s so sad that the franchise went careening so far off course.
> > >
> > > I’d love to see a new Halo that drops sprint and opts for a fast movement speed(faster than CE/2/3) and fast perfect kill times like CE. Fast weapon timers.
> > >
> > > Achieve speed in ways that feel natural to Halo. Dropping my gun down to sprint like COD marine2389572943 does not feel natural or good in the context of Halo. I want to move and shoot at once. I want to jump backwards off an object while looking across map and firing away. I DO NOT WANT to have to stop shooting, turn, look directly at where I want to jump, sprint to build speed, jump, land, turn, resuming shooting. That is not Halo.
> >
> > Sadly, at this point I almost feel like our best hope for ever playing a classic style Halo game again would be if 343 and -Yoink!- released a mod-able Halo game on PC. They would quickly see that all the popular servers would be classic style ones, and maybe realize that it’d be a good idea to go back to that style. It’s too bad that neither of those things will ever happen though…
>
> There’s no way they can’t notice COD going back to its roots and the success of games like cs go, doom and Overwatch.
>
> Fps games exploded in that 04-09 time frame for a reason. It’s been downhill since then across the genre. It’s time to rewind a bit. Get that right. Then move forwards again.

Exactly, it’s pretty obvious that Halo games with sprint aren’t doing well and most people don’t like then, otherwise we wouldn’t have this 700 page thread. Why does 343 continue to do the same thing (that doesn’t work) and expect different results?

> 2535429632412730;14181:
> > 2535428931873471;14180:
> > > 2535429632412730;14179:
> > > I really hope 343 starts to shift Halo back to what made it so great to begin with.
> > >
> > > There was so much left to iterate on following h3. It’s so sad that the franchise went careening so far off course.
> > >
> > > I’d love to see a new Halo that drops sprint and opts for a fast movement speed(faster than CE/2/3) and fast perfect kill times like CE. Fast weapon timers.
> > >
> > > Achieve speed in ways that feel natural to Halo. Dropping my gun down to sprint like COD marine2389572943 does not feel natural or good in the context of Halo. I want to move and shoot at once. I want to jump backwards off an object while looking across map and firing away. I DO NOT WANT to have to stop shooting, turn, look directly at where I want to jump, sprint to build speed, jump, land, turn, resuming shooting. That is not Halo.
> >
> > Sadly, at this point I almost feel like our best hope for ever playing a classic style Halo game again would be if 343 and -Yoink!- released a mod-able Halo game on PC. They would quickly see that all the popular servers would be classic style ones, and maybe realize that it’d be a good idea to go back to that style. It’s too bad that neither of those things will ever happen though…
>
> There’s no way they can’t notice COD going back to its roots and the success of games like cs go, doom and Overwatch.
>
> Fps games exploded in that 04-09 time frame for a reason. It’s been downhill since then across the genre. It’s time to rewind a bit. Get that right. Then move forwards again.

Yeah FPS games have it pretty rough today. Halo is the one FPS game that I’ve always enjoyed the most, but at this point I’m playing Halo games more because they’re closer to what they should be than any other game is, and less because I like the gameplay.