The sprint discussion thread

> 2533274825830455;14143:
> > 2533274943854776;14140:
> > This got me thinking. Can you tell me what exactly is sprint? In CS you move faster with a knife, right. This means that you can’t have a gun up, while moving fast in CS. So I’m saying that CS has sprint.
>
> I have trouble regarding the knife movement in CS as sprint because the whole movement system in CS works in a specific way. Every weapon slows you down differently to have an appearance of weight, and it just happens to be that the knife should naturally be a very light object, so you run with it the fastest. (And of course there is the plain design centric reason that it’s also the least effective weapon, so it can afford to give the highest speed.) Not to mention that the speed incerase is pretty marginal compared to many weapons, especially the pistols.

The differences in how each weapon slows you down could just be interpreted as different levels of sprint, right?

> 2533274825830455;14143:
> It’s true that sprint is more than an animation, but I also don’t think it makes sense to define it on purely mechanical grounds. How the player experiences the running affects whether they regard it as sprinting, or something else (e.g., running with a lighter weapon). I do think, however, that Naqser said something interesting: do you have a base movement speed to compare to? Because if you want some mechanical definition, I think it would be running at a speed above the base movement speed. But that raises the question: what is base movement speed? I think in games where weapons and other equipment don’t affect your speed, this is pretty ambiguous, but in games that have all kinds of speed boosts, I don’t think this can be meaningfully determined.

Tell me, what is the difference between sprinting and thrusting in Halo. If infinite thrusters are turned on, the only difference is the animation and the shield recharge thing with sprint. The same goes for like evade in Reach, the knife in CS and blink in Destiny.

Now, can BMS be determined? Meh. If it can, it would probably require too much thinking for a sunday because working definitions are not easy to build.

> 2533274825830455;14143:
> But whatever you do, you can think of weird fringe cases where any definition just seems out of place. So, that’s the problem with giving a precise definition.

Well I agree. Evade and blink aren’t sprinting because they don’t involve running, but I’m saying that they should be considered sprinting. I just don’t understand why running is considered sprinting, but evade isn’t.

> 2533274943854776;14140:
> > 2533274795123910;14065:
> > -CSGO-Doom
> > -Overwatch
> > -Unreal Tournament
> > -Warhammer: Vermintide
> > -Quake Champions
> > -Toxic
>
> This got me thinking. Can you tell me what exactly is sprint? In CS you move faster with a knife, right. This means that you can’t have a gun up, while moving fast in CS. So I’m saying that CS has sprint.

I think One of the key defining feature of the traditional ‘sprint’ mechanic is that you run exclusively forward. It’s Omnidirectional. With a knife in CSGO you still retain the ability to move in any direction irrespective of the direction you are facing so I would describe that as: having a faster base movement when wielding a knife.

> 2533274797849057;14145:
> > 2533274943854776;14140:
> > > 2533274795123910;14065:
> > > -CSGO-Doom
> > > -Overwatch
> > > -Unreal Tournament
> > > -Warhammer: Vermintide
> > > -Quake Champions
> > > -Toxic
> >
> > This got me thinking. Can you tell me what exactly is sprint? In CS you move faster with a knife, right. This means that you can’t have a gun up, while moving fast in CS. So I’m saying that CS has sprint.
>
> I think One of the key defining feature of the traditional ‘sprint’ mechanic is that you run exclusively forward. It’s Omnidirectional. With a knife in CSGO you still retain the ability to move in any direction irrespective of the direction you are facing so I would describe that as: having a faster base movement when wielding a knife.

So if you could sprint backwards, or do like strafe-sprint thing in Halo, then Halo wouldn’t have sprint?

> 2533274943854776;14144:
> The differences in how each weapon slows you down could just be interpreted as different levels of sprint, right?

But then again, so could different level of stick deflection in classic Halo. The question is: is that interpretation any useful?

> 2533274943854776;14144:
> Tell me, what is the difference between sprinting and thrusting in Halo. If infinite thrusters are turned on, the only difference is the animation and the shield recharge thing with sprint. The same goes for like evade in Reach, the knife in CS and blink in Destiny.

Thruster Pack and Evade don’t allow turning while the animation is active. Evade allows you to carry quite a bit of extra momentum after the animation by jumping. I haven’t played Destiny, so as far as sprint analogies, the knife in CS seems like your best bet as far as I’m concerned. But sure, the knife is functionally analogous to sprint.

> 2533274943854776;14144:
> Well I agree. Evade and blink aren’t sprinting because they don’t involve running, but I’m saying that they should be considered sprinting. I just don’t understand why running is considered sprinting, but evade isn’t.

It has to do with how language works. We refer to the running animation as “sprint” because 1) that’s the name given to it by developers, and 2) the name is descriptive. Truth be told, if Bungie had from the get go insisted on calling the roll ability “Sprint” instead of “Evade”, we’d probably be calling it “Sprint” nowadays, albeit with some resistance along the lines of “‘Sprint’? What a stupid name. Shouldn’t it be called, like, ‘roll’ or something?”. But aside from the momentum that an official name like that carries, there’s a very specific action we naturally associate with the word “sprint”. So, even if you could eventually give the word “sprint” a commonly accepted definition in game design that means, say, a mechanic which allows the player to move at maximum speed at the expense of not being able to attack, it’s not really something that will just happen overnight.

> 2533274943854776;14146:
> > 2533274797849057;14145:
> > > 2533274943854776;14140:
> > > > 2533274795123910;14065:
> > > > -CSGO-Doom
> > > > -Overwatch
> > > > -Unreal Tournament
> > > > -Warhammer: Vermintide
> > > > -Quake Champions
> > > > -Toxic
> > >
> > > This got me thinking. Can you tell me what exactly is sprint? In CS you move faster with a knife, right. This means that you can’t have a gun up, while moving fast in CS. So I’m saying that CS has sprint.
> >
> > I think One of the key defining feature of the traditional ‘sprint’ mechanic is that you run exclusively forward. It’s Omnidirectional. With a knife in CSGO you still retain the ability to move in any direction irrespective of the direction you are facing so I would describe that as: having a faster base movement when wielding a knife.
>
> So if you could sprint backwards, or do like strafe-sprint thing in Halo, then Halo wouldn’t have sprint?

Well it certainly wouldn’t be the standard sprint mechanic. The one that seems roughly copy and pasted in so many games lately. The standard tropes in the traditional sprint mechanic do seem to be, charging forward, weapon lowered.

Since games like dooms have failed to keep an audience bc of gameplay reasons like lack of sprint what examples will people point to now?

> 2533274996132230;14149:
> Since games like dooms have failed to keep an audience bc of gameplay reasons like lack of sprint what examples will people point to now?

Doom sold well. It didn’t keep it’s MP population because it placed in a class system where Doom was traditionally weapon pick ups so people stopped playing it because it wasn’t the Doom they expected, not because there was no sprint. Gee that sounds a lot like Halo 4 doesn’t it? Because Doom played more than fast enough. I wonder if you even played it making a point as out there as that because we never said Doom was an awesome MP game with no sprint, we said Doom succeeded without having it. Nice logical fallacy though.

Additionally Doom is mostly designed with single player in mind. Nice try grasping at those straws though.

Also, what’s your excuse for Overwatch and CS:GO being the kings of shooters even without sprint?

> 2533274996132230;14149:
> Since games like dooms have failed to keep an audience bc of gameplay reasons like lack of sprint what examples will people point to now?

DOOM’s Campaign was phenomenal. The movement in DOOM was and continues to be better than Halo 5’s.

The problem was Multiplayer’s having Loadouts, kinda like how Halo 4 did it and it failed for “gameplay reasons.”

That’s like me saying “Since games like Evolve failed because of gameplay reasons like Sprint, what examples will Sprint lovers point to now?”

> 2533274996132230;14149:
> Since games like dooms have failed to keep an audience bc of gameplay reasons like lack of sprint what examples will people point to now?

Overwatch? (Sells more than halo on its own console, lol at “system seller”). Doom(as others mentioned) didn’t have issues because of the lack of sprint but because it couldn’t retain its multiplayer audience with the inclusion of loadouts and the like that deviates from traditional doom. You know how surprised I was when I tried the multiplayer and saw that? The hell were they thinking… in fact, you’ll see most mentioned how it’s fast paced movement works wonders with the game and not once do they mention the sprint animation needing to be included.

> 2533274923562209;14152:
> > 2533274996132230;14149:
> > Since games like dooms have failed to keep an audience bc of gameplay reasons like lack of sprint what examples will people point to now?
>
> Overwatch? (Sells more than halo on its own console, lol at “system seller”). Doom(as others mentioned) didn’t have issues because of the lack of sprint but because it couldn’t retain its multiplayer audience with the inclusion of loadouts and the like that deviates from traditional doom. You know how surprised I was when I tried the multiplayer and saw that? The hell were they thinking… in fact, you’ll see most mentioned how it’s fast paced movement works wonders with the game and not once do they mention the sprint animation needing to be included.

Gotta agree with you here, I’ve only heard praise from a gameplay perspective of the game. It seemed that most people complain about the inclusion of loadouts, perks, and OP boss’s in the game. Granted the older games had powerups (speedboost, quad damage) but the boss character pickups just felt like cheap deaths whenever I played the game. Also the game didnt have a skill based ranking system like Halo does. Arena games in this day an age need SBMM at least in my opinion if you want to retain a player base. Newbs getting trashed dont lend well to good populations.

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> > 2533274923562209;14152:
> > > 2533274996132230;14149:
> > > Since games like dooms have failed to keep an audience bc of gameplay reasons like lack of sprint what examples will people point to now?
> >
> > Overwatch? (Sells more than halo on its own console, lol at “system seller”). Doom(as others mentioned) didn’t have issues because of the lack of sprint but because it couldn’t retain its multiplayer audience with the inclusion of loadouts and the like that deviates from traditional doom. You know how surprised I was when I tried the multiplayer and saw that? The hell were they thinking… in fact, you’ll see most mentioned how it’s fast paced movement works wonders with the game and not once do they mention the sprint animation needing to be included.
>
> Gotta agree with you here, I’ve only heard praise from a gameplay perspective of the game. It seemed that most people complain about the inclusion of loadouts, perks, and OP boss’s in the game. Granted the older games had powerups (speedboost, quad damage) but the boss character pickups just felt like cheap deaths whenever I played the game. Also the game didnt have a skill based ranking system like Halo does. Arena games in this day an age need SBMM at least in my opinion if you want to retain a player base. Newbs getting trashed dont lend well to good populations.

I Actually hate the current ranking systems that take samples of your play and arbitrarily slap you in a division because a lot of times it isn’t really accurate and people get stuck in ranked hell. For instance in ranked Smite I got really bad teammates who picked bad gods and generally were not good (died a lot, didn’t communicate and generally were toxic). Even though I did well every game Smite’s ranking system decided I must be mediocre because even though I routinely did well and was one of the top players in the game my team routinely lost and because of that I got placed in a fairly low division.

In a ranked playlist where I can play with just my friends or a friend and a random I’m basically in the division before you get to the top 200 or whatever Smite does because I only have 1 teammate at anytime who can ruin or lose a game by being a schmuck rather than 3-4. This really is no different in Halo 5, especially since Halo 5 allows full teams in ranked so you get randoms who blow chunks and got overranked or maybe you’re even overranked and you go against a premade team of friends who are all communicating. Skill based amirite?

Starting from the bottom and working your way up is far more preferred as it is more organic. You easily crush lower ranks and slow down until you find your place. With Halo 5 and Smite I’ve played people who were ranked above me who I’ve crushed and I’ve played people below me who have crushed me or perform as well as I do. It makes no sense.

This also doesn’t discourage new people from playing since they don’t get murdered in qualifying matches or get placed too high and subsequently murdered until ranks reset.

> 2533274831961512;14154:
> > 2533274824239226;14153:
> > > 2533274923562209;14152:
> > > > 2533274996132230;14149:
> > > > Since games like dooms have failed to keep an audience bc of gameplay reasons like lack of sprint what examples will people point to now?
> > >
> > > Overwatch? (Sells more than halo on its own console, lol at “system seller”). Doom(as others mentioned) didn’t have issues because of the lack of sprint but because it couldn’t retain its multiplayer audience with the inclusion of loadouts and the like that deviates from traditional doom. You know how surprised I was when I tried the multiplayer and saw that? The hell were they thinking… in fact, you’ll see most mentioned how it’s fast paced movement works wonders with the game and not once do they mention the sprint animation needing to be included.
> >
> > Gotta agree with you here, I’ve only heard praise from a gameplay perspective of the game. It seemed that most people complain about the inclusion of loadouts, perks, and OP boss’s in the game. Granted the older games had powerups (speedboost, quad damage) but the boss character pickups just felt like cheap deaths whenever I played the game. Also the game didnt have a skill based ranking system like Halo does. Arena games in this day an age need SBMM at least in my opinion if you want to retain a player base. Newbs getting trashed dont lend well to good populations.
>
> I Actually hate the current ranking systems that take samples of your play and arbitrarily slap you in a division because a lot of times it isn’t really accurate and people get stuck in ranked hell. For instance in ranked Smite I got really bad teammates who picked bad gods and generally were not good (died a lot, didn’t communicate and generally were toxic). Even though I did well every game Smite’s ranking system decided I must be mediocre because even though I routinely did well and was one of the top players in the game my team routinely lost and because of that I got placed in a fairly low division.
>
> In a ranked playlist where I can play with just my friends or a friend and a random I’m basically in the division before you get to the top 200 or whatever Smite does because I only have 1 teammate at anytime who can ruin or lose a game by being a schmuck rather than 3-4. This really is no different in Halo 5, especially since Halo 5 allows full teams in ranked so you get randoms who blow chunks and got overranked or maybe you’re even overranked and you go against a premade team of friends who are all communicating. Skill based amirite?
>
> Starting from the bottom and working your way up is far more preferred as it is more organic. You easily crush lower ranks and slow down until you find your place. With Halo 5 and Smite I’ve played people who were ranked above me who I’ve crushed and I’ve played people below me who have crushed me or perform as well as I do. It makes no sense.
>
> This also doesn’t discourage new people from playing since they don’t get murdered in qualifying matches or get placed too high and subsequently murdered until ranks reset.

Bro you dont have to tell me the ranking system is garbage LOL…I’ll take 1-50 all day long. But even in its current state in most games I get ranked with individuals that are somewhat close to my level. I dont know why but in Team Arena mainly because I solo cue I lose alot so I got ranked gold 5. Im usually a Diamond Ranked Player so I mop for a bit but then I usually get back to where Im playing Diamond/ high Plat players and they are generally in my skill. 1-50 is better and more simple if you ask me. But then again old halo is better an more simple. What I’m merely saying is in Doom regardless of loadouts because of the time to kill and powerups there is a skill gap…and any game with a skillgap a skill based ranking system is a must. And that most complaints about Doom are not with its core gameplay but with the new features added to the game to appeal to the COD community.

> 2533274824239226;14155:
> > 2533274831961512;14154:
> > > 2533274824239226;14153:
> > > > 2533274923562209;14152:
> > > > > 2533274996132230;14149:
> > > > > Since games like dooms have failed to keep an audience bc of gameplay reasons like lack of sprint what examples will people point to now?
> > > >
> > > > Overwatch? (Sells more than halo on its own console, lol at “system seller”). Doom(as others mentioned) didn’t have issues because of the lack of sprint but because it couldn’t retain its multiplayer audience with the inclusion of loadouts and the like that deviates from traditional doom. You know how surprised I was when I tried the multiplayer and saw that? The hell were they thinking… in fact, you’ll see most mentioned how it’s fast paced movement works wonders with the game and not once do they mention the sprint animation needing to be included.
> > >
> > > Gotta agree with you here, I’ve only heard praise from a gameplay perspective of the game. It seemed that most people complain about the inclusion of loadouts, perks, and OP boss’s in the game. Granted the older games had powerups (speedboost, quad damage) but the boss character pickups just felt like cheap deaths whenever I played the game. Also the game didnt have a skill based ranking system like Halo does. Arena games in this day an age need SBMM at least in my opinion if you want to retain a player base. Newbs getting trashed dont lend well to good populations.
> >
> > I Actually hate the current ranking systems that take samples of your play and arbitrarily slap you in a division because a lot of times it isn’t really accurate and people get stuck in ranked hell. For instance in ranked Smite I got really bad teammates who picked bad gods and generally were not good (died a lot, didn’t communicate and generally were toxic). Even though I did well every game Smite’s ranking system decided I must be mediocre because even though I routinely did well and was one of the top players in the game my team routinely lost and because of that I got placed in a fairly low division.
> >
> > In a ranked playlist where I can play with just my friends or a friend and a random I’m basically in the division before you get to the top 200 or whatever Smite does because I only have 1 teammate at anytime who can ruin or lose a game by being a schmuck rather than 3-4. This really is no different in Halo 5, especially since Halo 5 allows full teams in ranked so you get randoms who blow chunks and got overranked or maybe you’re even overranked and you go against a premade team of friends who are all communicating. Skill based amirite?
> >
> > Starting from the bottom and working your way up is far more preferred as it is more organic. You easily crush lower ranks and slow down until you find your place. With Halo 5 and Smite I’ve played people who were ranked above me who I’ve crushed and I’ve played people below me who have crushed me or perform as well as I do. It makes no sense.
> >
> > This also doesn’t discourage new people from playing since they don’t get murdered in qualifying matches or get placed too high and subsequently murdered until ranks reset.
>
> Bro you dont have to tell me the ranking system is garbage LOL…I’ll take 1-50 all day long. But even in its current state in most games I get ranked with individuals that are somewhat close to my level. I dont know why but in Team Arena mainly because I solo cue I lose alot so I got ranked gold 5. Im usually a Diamond Ranked Player so I mop for a bit but then I usually get back to where Im playing Diamond/ high Plat players and they are generally in my skill. 1-50 is better and more simple if you ask me. But then again old halo is better an more simple. What I’m merely saying is in Doom regardless of loadouts because of the time to kill and powerups there is a skill gap…and any game with a skillgap a skill based ranking system is a must. And that most complaints about Doom are not with its core gameplay but with the new features added to the game to appeal to the COD community.

Oh I agree I was just commenting on the skill based matchmaking since it seems to have completely changed form from 10 years ago. Like Halo 3’s system was far from perfect and annoying, but let’s be honest when I’m outplaying Onyx tier players and winning all my qualifiers it makes absolutely no sense for me to get placed in diamond. No thanks Halo 5 really. And that’s why I stopped playing arena.

> 2533274824239226;14155:
> > 2533274831961512;14154:
> > > 2533274824239226;14153:
> > > > 2533274923562209;14152:
> > > > > 2533274996132230;14149:
> > > > > Since games like dooms have failed to keep an audience bc of gameplay reasons like lack of sprint what examples will people point to now?
> > > >
> > > > Overwatch? (Sells more than halo on its own console, lol at “system seller”). Doom(as others mentioned) didn’t have issues because of the lack of sprint but because it couldn’t retain its multiplayer audience with the inclusion of loadouts and the like that deviates from traditional doom. You know how surprised I was when I tried the multiplayer and saw that? The hell were they thinking… in fact, you’ll see most mentioned how it’s fast paced movement works wonders with the game and not once do they mention the sprint animation needing to be included.
> > >
> > > Gotta agree with you here, I’ve only heard praise from a gameplay perspective of the game. It seemed that most people complain about the inclusion of loadouts, perks, and OP boss’s in the game. Granted the older games had powerups (speedboost, quad damage) but the boss character pickups just felt like cheap deaths whenever I played the game. Also the game didnt have a skill based ranking system like Halo does. Arena games in this day an age need SBMM at least in my opinion if you want to retain a player base. Newbs getting trashed dont lend well to good populations.
> >
> > I Actually hate the current ranking systems that take samples of your play and arbitrarily slap you in a division because a lot of times it isn’t really accurate and people get stuck in ranked hell. For instance in ranked Smite I got really bad teammates who picked bad gods and generally were not good (died a lot, didn’t communicate and generally were toxic). Even though I did well every game Smite’s ranking system decided I must be mediocre because even though I routinely did well and was one of the top players in the game my team routinely lost and because of that I got placed in a fairly low division.
> >
> > In a ranked playlist where I can play with just my friends or a friend and a random I’m basically in the division before you get to the top 200 or whatever Smite does because I only have 1 teammate at anytime who can ruin or lose a game by being a schmuck rather than 3-4. This really is no different in Halo 5, especially since Halo 5 allows full teams in ranked so you get randoms who blow chunks and got overranked or maybe you’re even overranked and you go against a premade team of friends who are all communicating. Skill based amirite?
> >
> > Starting from the bottom and working your way up is far more preferred as it is more organic. You easily crush lower ranks and slow down until you find your place. With Halo 5 and Smite I’ve played people who were ranked above me who I’ve crushed and I’ve played people below me who have crushed me or perform as well as I do. It makes no sense.
> >
> > This also doesn’t discourage new people from playing since they don’t get murdered in qualifying matches or get placed too high and subsequently murdered until ranks reset.
>
> Bro you dont have to tell me the ranking system is garbage LOL…I’ll take 1-50 all day long. But even in its current state in most games I get ranked with individuals that are somewhat close to my level. I dont know why but in Team Arena mainly because I solo cue I lose alot so I got ranked gold 5. Im usually a Diamond Ranked Player so I mop for a bit but then I usually get back to where Im playing Diamond/ high Plat players and they are generally in my skill. 1-50 is better and more simple if you ask me. But then again old halo is better an more simple. What I’m merely saying is in Doom regardless of loadouts because of the time to kill and powerups there is a skill gap…and any game with a skillgap a skill based ranking system is a must. And that most complaints about Doom are not with its core gameplay but with the new features added to the game to appeal to the COD community.

The current ranking system is 1-50. The number you get is just replaced with a rank.

You basically got a low number (Gold), and then worked to get a higher number where you belong (Diamond)

> 2533274831961512;14150:
> > 2533274996132230;14149:
> > Since games like dooms have failed to keep an audience bc of gameplay reasons like lack of sprint what examples will people point to now?
>
> Doom sold well. It didn’t keep it’s MP population because it placed in a class system where Doom was traditionally weapon pick ups so people stopped playing it because it wasn’t the Doom they expected, not because there was no sprint. Gee that sounds a lot like Halo 4 doesn’t it? Because Doom played more than fast enough. I wonder if you even played it making a point as out there as that because we never said Doom was an awesome MP game with no sprint, we said Doom succeeded without having it. Nice logical fallacy though.
>
> Additionally Doom is mostly designed with single player in mind. Nice try grasping at those straws though.
>
> Also, what’s your excuse for Overwatch and CS:GO being the kings of shooters even without sprint?
> 3/5 of the top played heros have sprint abiltities in overewatch
> https://dotesports.com/overwatch/best-overwatch-heroes-tiered-rankings-3391
> So Doom wasent popular in multiplayer circles when it first came out? I dont know how old you are but the old multiplayer wasent a main focus but it was certanily a focus. It failed bc it was boring it had more gameplay features than halo 5 when it came out and it did what non sprinter people wanted and it failed. CS go has a differnt player base and demographic thats why it failed when it came to xbox no one plays it I bet you didnt even know CS go was on xbox,

> 2533274923562209;14152:
> > 2533274996132230;14149:
> > Since games like dooms have failed to keep an audience bc of gameplay reasons like lack of sprint what examples will people point to now?
>
> Overwatch? (Sells more than halo on its own console, lol at “system seller”). Doom(as others mentioned) didn’t have issues because of the lack of sprint but because it couldn’t retain its multiplayer audience with the inclusion of loadouts and the like that deviates from traditional doom. You know how surprised I was when I tried the multiplayer and saw that? The hell were they thinking… in fact, you’ll see most mentioned how it’s fast paced movement works wonders with the game and not once do they mention the sprint animation needing to be included.

No it didnt this is fake new http://www.vgchartz.com/game/82148/halo-5-guardians/ http://www.vgchartz.com/game/86156/overwatch/ My doctor told me to streatch before you reach like that dawg

> 2533274996132230;14158:
> > 2533274831961512;14150:
> > > 2533274996132230;14149:
> > > Since games like dooms have failed to keep an audience bc of gameplay reasons like lack of sprint what examples will people point to now?
> >
> > Doom sold well. It didn’t keep it’s MP population because it placed in a class system where Doom was traditionally weapon pick ups so people stopped playing it because it wasn’t the Doom they expected, not because there was no sprint. Gee that sounds a lot like Halo 4 doesn’t it? Because Doom played more than fast enough. I wonder if you even played it making a point as out there as that because we never said Doom was an awesome MP game with no sprint, we said Doom succeeded without having it. Nice logical fallacy though.
> >
> > Additionally Doom is mostly designed with single player in mind. Nice try grasping at those straws though.
> >
> > Also, what’s your excuse for Overwatch and CS:GO being the kings of shooters even without sprint?
> > 3/5 of the top played heros have sprint abiltities in overewatch
> > https://dotesports.com/overwatch/best-overwatch-heroes-tiered-rankings-3391
> > So Doom wasent popular in multiplayer circles when it first came out? I dont know how old you are but the old multiplayer wasent a main focus but it was certanily a focus. It failed bc it was boring it had more gameplay features than halo 5 when it came out and it did what non sprinter people wanted and it failed. CS go has a differnt player base and demographic thats why it failed when it came to xbox no one plays it I bet you didnt even know CS go was on xbox,

This DOOM’s multiplayer wasn’t popular because it had Loadouts and a whole bunch of different changes.

Notice how you focus solely on the failed multiplayer, but you have nothing to say about DOOM’s Campaign, which also has no sprint and very direct gameplay. Maybe because people didn’t have many complaints of the Campaign and its mechanics such as no sprinting?

Trying to tell me that DOOM failed because of no sprint is like me saying Evolve failed because of Sprint.

> 2533274996132230;14159:
> > 2533274923562209;14152:
> > > 2533274996132230;14149:
> > > Since games like dooms have failed to keep an audience bc of gameplay reasons like lack of sprint what examples will people point to now?
> >
> > Overwatch? (Sells more than halo on its own console, lol at “system seller”). Doom(as others mentioned) didn’t have issues because of the lack of sprint but because it couldn’t retain its multiplayer audience with the inclusion of loadouts and the like that deviates from traditional doom. You know how surprised I was when I tried the multiplayer and saw that? The hell were they thinking… in fact, you’ll see most mentioned how it’s fast paced movement works wonders with the game and not once do they mention the sprint animation needing to be included.
>
> No it didnt this is fake new http://www.vgchartz.com/game/82148/halo-5-guardians/ http://www.vgchartz.com/game/86156/overwatch/ My doctor told me to streatch before you reach like that dawg

[Lol sure.

](https://twitter.com/playoverwatch/status/858002935820582912?lang=en)Weird how a “failed” game like Overwatch is still in the top 10 while Halo 5 struggles to stay in the top 30.

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> > > > Since games like dooms have failed to keep an audience bc of gameplay reasons like lack of sprint what examples will people point to now?
> > >
> > > Overwatch? (Sells more than halo on its own console, lol at “system seller”). Doom(as others mentioned) didn’t have issues because of the lack of sprint but because it couldn’t retain its multiplayer audience with the inclusion of loadouts and the like that deviates from traditional doom. You know how surprised I was when I tried the multiplayer and saw that? The hell were they thinking… in fact, you’ll see most mentioned how it’s fast paced movement works wonders with the game and not once do they mention the sprint animation needing to be included.
> >
> > No it didnt this is fake new http://www.vgchartz.com/game/82148/halo-5-guardians/ http://www.vgchartz.com/game/86156/overwatch/ My doctor told me to streatch before you reach like that dawg
>
> Lol sure.Weird how a “failed” game like Overwatch is still in the top 10 while Halo 5 struggles to stay in the top 30.

Top 10 of what?Isnt black ops 3 ahead of overwatch?.Doom the multiplayer that alot of people liked who hate sprint loved that game and no one plays it. I personally liked it but I would just like if we stopped using these fallacies that these games are succeding in retaining a player base of theXbox demographic. CS go on xbox no one plays it, Doom on xbox no one plays it. Overwatch is the only one that people play and it has characters in it that can sprint but yet still cant top 2k17 GTA or Black ops in the most played.Doom has the same culture legacy and brand awareness as halo. Doom sold well had a ton of content at launch but failed to retain a player base that is bigger than Halo 5s? Because it feels old and lame no one wants to play that bro

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> > > > > 2533274996132230;14149:
> > > > > Since games like dooms have failed to keep an audience bc of gameplay reasons like lack of sprint what examples will people point to now?
> > > >
> > > > Overwatch? (Sells more than halo on its own console, lol at “system seller”). Doom(as others mentioned) didn’t have issues because of the lack of sprint but because it couldn’t retain its multiplayer audience with the inclusion of loadouts and the like that deviates from traditional doom. You know how surprised I was when I tried the multiplayer and saw that? The hell were they thinking… in fact, you’ll see most mentioned how it’s fast paced movement works wonders with the game and not once do they mention the sprint animation needing to be included.
> > >
> > > No it didnt this is fake new http://www.vgchartz.com/game/82148/halo-5-guardians/ http://www.vgchartz.com/game/86156/overwatch/ My doctor told me to streatch before you reach like that dawg
> >
> > Lol sure.Weird how a “failed” game like Overwatch is still in the top 10 while Halo 5 struggles to stay in the top 30.
>
> Top 10 of what?Isnt black ops 3 ahead of overwatch?.Doom the multiplayer that alot of people liked who hate sprint loved that game and no one plays it. I personally liked it but I would just like if we stopped using these fallacies that these games are succeding in retaining a player base of theXbox demographic. CS go on xbox no one plays it, Doom on xbox no one plays it. Overwatch is the only one that people play and it has characters in it that can sprint but yet still cant top 2k17 GTA or Black ops in the most played.Doom has the same culture legacy and brand awareness as halo. Doom sold well had a ton of content at launch but failed to retain a player base that is bigger than Halo 5s? Because it feels old and lame no one wants to play that bro

See you keep assuming that DOOM failed because of a lack of Sprint when you have yet to show proof of this. Notice how you still ignore the Campaign because you know people had a positive reaction to it.

Evolve on Xbox no one plays it, it clearly failed because of Sprint. Clearly people don’t like Sprint otherwise Evolve would still be doing well.

> Overwatch is the only one that people play and it has characters in it that can sprint but yet still cant top 2k17 GTA or Black ops in the most played

Weird how Halo 5 can’t do the same yet it has Sprint as well. Wasn’t Sprint supposed to fix that?