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> > This got me thinking. Can you tell me what exactly is sprint? In CS you move faster with a knife, right. This means that you can’t have a gun up, while moving fast in CS. So I’m saying that CS has sprint.
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> I have trouble regarding the knife movement in CS as sprint because the whole movement system in CS works in a specific way. Every weapon slows you down differently to have an appearance of weight, and it just happens to be that the knife should naturally be a very light object, so you run with it the fastest. (And of course there is the plain design centric reason that it’s also the least effective weapon, so it can afford to give the highest speed.) Not to mention that the speed incerase is pretty marginal compared to many weapons, especially the pistols.
The differences in how each weapon slows you down could just be interpreted as different levels of sprint, right?
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> It’s true that sprint is more than an animation, but I also don’t think it makes sense to define it on purely mechanical grounds. How the player experiences the running affects whether they regard it as sprinting, or something else (e.g., running with a lighter weapon). I do think, however, that Naqser said something interesting: do you have a base movement speed to compare to? Because if you want some mechanical definition, I think it would be running at a speed above the base movement speed. But that raises the question: what is base movement speed? I think in games where weapons and other equipment don’t affect your speed, this is pretty ambiguous, but in games that have all kinds of speed boosts, I don’t think this can be meaningfully determined.
Tell me, what is the difference between sprinting and thrusting in Halo. If infinite thrusters are turned on, the only difference is the animation and the shield recharge thing with sprint. The same goes for like evade in Reach, the knife in CS and blink in Destiny.
Now, can BMS be determined? Meh. If it can, it would probably require too much thinking for a sunday because working definitions are not easy to build.
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> But whatever you do, you can think of weird fringe cases where any definition just seems out of place. So, that’s the problem with giving a precise definition.
Well I agree. Evade and blink aren’t sprinting because they don’t involve running, but I’m saying that they should be considered sprinting. I just don’t understand why running is considered sprinting, but evade isn’t.