The sprint discussion thread

> 2533274825830455;14101:
> > 2533274808578327;14099:
> > And sprint adding complexity is simply not true either. There was more depth when everyone is truly on the same playing field, moving at the same fastest and always with the ability to shoot.
>
> FYI, complexity and depth are not the same thing. Any mechanic adds complexity, but not every mechanic adds depth.

I did not say they were, do not put words in my word. Sprint is not complex, previous Halo games had depth.

In adding complexity like sprint’s latest addition, developers hope depth can come from it. That is what the person’s quote was showcasing yes?

> 2533274808578327;14104:
> > 2533274825830455;14101:
> > > 2533274808578327;14099:
> > > And sprint adding complexity is simply not true either. There was more depth when everyone is truly on the same playing field, moving at the same fastest and always with the ability to shoot.
> >
> > FYI, complexity and depth are not the same thing. Any mechanic adds complexity, but not every mechanic adds depth.
>
> I did not say they were, do not put words in my word. Sprint is not complex, previous Halo games had depth.
>
> In adding complexity like sprint’s latest addition, developers hope depth can come from it. That is what the person’s quote was showcasing yes?

So, your first sentence was completely unrelated to the second? The way you phrased it made me think you were using the terms interchangeably. Especially as you tried to claim that sprint doesn’t add complexity, which isn’t true.

> 2533274825830455;14105:
> > 2533274808578327;14104:
> > > 2533274825830455;14101:
> > > > 2533274808578327;14099:
> > > > And sprint adding complexity is simply not true either. There was more depth when everyone is truly on the same playing field, moving at the same fastest and always with the ability to shoot.
> > >
> > > FYI, complexity and depth are not the same thing. Any mechanic adds complexity, but not every mechanic adds depth.
> >
> > I did not say they were, do not put words in my word. Sprint is not complex, previous Halo games had depth.
> >
> > In adding complexity like sprint’s latest addition, developers hope depth can come from it. That is what the person’s quote was showcasing yes?
>
> So, your first sentence was completely unrelated to the second? The way you phrased it made me think you were using the terms interchangeably. Especially as you tried to claim that sprint doesn’t add complexity, which isn’t true.

They are different, but that’s not to say they aren’t linked together.

No one likes complex games for the sake of it, it’s for the depth that can occur from it. This is not to say there has to be complexity in order for depth to be there though, that all comes down to design.

Sprint adds complexity (as the devs will try to tell you) but in a bad way and ultimately amounts to nothing.

> 2533274808578327;14106:
> > 2533274825830455;14105:
> > > 2533274808578327;14104:
> > > > 2533274825830455;14101:
> > > > > 2533274808578327;14099:
> > > > > And sprint adding complexity is simply not true either. There was more depth when everyone is truly on the same playing field, moving at the same fastest and always with the ability to shoot.
> > > >
> > > > FYI, complexity and depth are not the same thing. Any mechanic adds complexity, but not every mechanic adds depth.
> > >
> > > I did not say they were, do not put words in my word. Sprint is not complex, previous Halo games had depth.
> > >
> > > In adding complexity like sprint’s latest addition, developers hope depth can come from it. That is what the person’s quote was showcasing yes?
> >
> > So, your first sentence was completely unrelated to the second? The way you phrased it made me think you were using the terms interchangeably. Especially as you tried to claim that sprint doesn’t add complexity, which isn’t true.
>
> They are different, but that’s not to say they aren’t linked together.
>
> No one likes complex games for the sake of it, it’s for the depth that can occur from it. This is not to say there has to be complexity in order for depth to be there though, that all comes down to design.
>
> Sprint adds complexity (as the devs will try to tell you) but in a bad way and ultimately amounts to nothing.

I hate how sprint adds useless complexity, and then elements like clamber and auto stabilize take away depth by getting rid of trick jumps, which previously added a lot of depth to multiplayer.

Sprint is part of Halo now, like it or not. I personally think it’s a great addition to the game, and adds an awesome parkour aspect to it.

> 2535428931873471;14107:
> > 2533274808578327;14106:
> > > 2533274825830455;14105:
> > > > 2533274808578327;14104:
> > > > > 2533274825830455;14101:
> > > > > > 2533274808578327;14099:
> > > > > > And sprint adding complexity is simply not true either. There was more depth when everyone is truly on the same playing field, moving at the same fastest and always with the ability to shoot.
> > > > >
> > > > > FYI, complexity and depth are not the same thing. Any mechanic adds complexity, but not every mechanic adds depth.
> > > >
> > > > I did not say they were, do not put words in my word. Sprint is not complex, previous Halo games had depth.
> > > >
> > > > In adding complexity like sprint’s latest addition, developers hope depth can come from it. That is what the person’s quote was showcasing yes?
> > >
> > > So, your first sentence was completely unrelated to the second? The way you phrased it made me think you were using the terms interchangeably. Especially as you tried to claim that sprint doesn’t add complexity, which isn’t true.
> >
> > They are different, but that’s not to say they aren’t linked together.
> >
> > No one likes complex games for the sake of it, it’s for the depth that can occur from it. This is not to say there has to be complexity in order for depth to be there though, that all comes down to design.
> >
> > Sprint adds complexity (as the devs will try to tell you) but in a bad way and ultimately amounts to nothing.
>
> I hate how sprint adds useless complexity, and then elements like clamber and auto stabilize take away depth by getting rid of trick jumps, which previously added a lot of depth to multiplayer.

You can turn off auto-stabilize in the options.

> 2535447525609174;14109:
> > 2535428931873471;14107:
> > > 2533274808578327;14106:
> > > > 2533274825830455;14105:
> > > > > 2533274808578327;14104:
> > > > > > 2533274825830455;14101:
> > > > > > > 2533274808578327;14099:
> > > > > > > And sprint adding complexity is simply not true either. There was more depth when everyone is truly on the same playing field, moving at the same fastest and always with the ability to shoot.
> > > > > >
> > > > > > FYI, complexity and depth are not the same thing. Any mechanic adds complexity, but not every mechanic adds depth.
> > > > >
> > > > > I did not say they were, do not put words in my word. Sprint is not complex, previous Halo games had depth.
> > > > >
> > > > > In adding complexity like sprint’s latest addition, developers hope depth can come from it. That is what the person’s quote was showcasing yes?
> > > >
> > > > So, your first sentence was completely unrelated to the second? The way you phrased it made me think you were using the terms interchangeably. Especially as you tried to claim that sprint doesn’t add complexity, which isn’t true.
> > >
> > > They are different, but that’s not to say they aren’t linked together.
> > >
> > > No one likes complex games for the sake of it, it’s for the depth that can occur from it. This is not to say there has to be complexity in order for depth to be there though, that all comes down to design.
> > >
> > > Sprint adds complexity (as the devs will try to tell you) but in a bad way and ultimately amounts to nothing.
> >
> > I hate how sprint adds useless complexity, and then elements like clamber and auto stabilize take away depth by getting rid of trick jumps, which previously added a lot of depth to multiplayer.
>
> You can turn off auto-stabilize in the options.

He wasn’t complaining about them turning on when he didn’t need them.

And sprint can certainly go away, the series had no sprint before and it can do it again.

> 2535447525609174;14108:
> Sprint is part of Halo now, like it or not. I personally think it’s a great addition to the game, and adds an awesome parkour aspect to it.

The only way I see sprint adding a “parkout element” is that you make longer jumps when you sprint than when you do not sprint.

> 2535447525609174;14109:
> > 2535428931873471;14107:
> > > 2533274808578327;14106:
> > > > 2533274825830455;14105:
> > > > > 2533274808578327;14104:
> > > > > > 2533274825830455;14101:
> > > > > > > 2533274808578327;14099:
> > > > > > > And sprint adding complexity is simply not true either. There was more depth when everyone is truly on the same playing field, moving at the same fastest and always with the ability to shoot.
> > > > > >
> > > > > > FYI, complexity and depth are not the same thing. Any mechanic adds complexity, but not every mechanic adds depth.
> > > > >
> > > > > I did not say they were, do not put words in my word. Sprint is not complex, previous Halo games had depth.
> > > > >
> > > > > In adding complexity like sprint’s latest addition, developers hope depth can come from it. That is what the person’s quote was showcasing yes?
> > > >
> > > > So, your first sentence was completely unrelated to the second? The way you phrased it made me think you were using the terms interchangeably. Especially as you tried to claim that sprint doesn’t add complexity, which isn’t true.
> >
> > I hate how sprint adds useless complexity, and then elements like clamber and auto stabilize take away depth by getting rid of trick jumps, which previously added a lot of depth to multiplayer.
>
> You can turn off auto-stabilize in the options.

Would him turning auto-stabilize off change anything of what he said?

> 2535428931873471;14107:
> I hate how sprint adds useless complexity, and then elements like clamber and auto stabilize take away depth by getting rid of trick jumps, which previously added a lot of depth to multiplayer.

I’d be curious to hear what Stabilizer takes away from trick jumps.

> 2533274795123910;14111:
> > 2535447525609174;14108:
> > Sprint is part of Halo now, like it or not. I personally think it’s a great addition to the game, and adds an awesome parkour aspect to it.
>
> The only way I see sprint adding a “parkout element” is that you make longer jumps when you sprint than when you do not sprint.
>
>
>
>
> > 2535447525609174;14109:
> > > 2535428931873471;14107:
> > > > 2533274808578327;14106:
> > > > > 2533274825830455;14105:
> > > > > > 2533274808578327;14104:
> > > > > > > 2533274825830455;14101:
> > > > > > > > 2533274808578327;14099:
> > > > > > > > And sprint adding complexity is simply not true either. There was more depth when everyone is truly on the same playing field, moving at the same fastest and always with the ability to shoot.
> > > > > > >
> > > > > > > FYI, complexity and depth are not the same thing. Any mechanic adds complexity, but not every mechanic adds depth.
> > > > > >
> > > > > > I did not say they were, do not put words in my word. Sprint is not complex, previous Halo games had depth.
> > > > > >
> > > > > > In adding complexity like sprint’s latest addition, developers hope depth can come from it. That is what the person’s quote was showcasing yes?
> > > > >
> > > > > So, your first sentence was completely unrelated to the second? The way you phrased it made me think you were using the terms interchangeably. Especially as you tried to claim that sprint doesn’t add complexity, which isn’t true.
> > >
> > > I hate how sprint adds useless complexity, and then elements like clamber and auto stabilize take away depth by getting rid of trick jumps, which previously added a lot of depth to multiplayer.
> >
> > You can turn off auto-stabilize in the options.
>
> Would him turning auto-stabilize off change anything of what he said?

He said auto-stabilize takes away depth, so if he liked the “depth” so much he culd just turn off auto-stabilize.

> 2533274943854776;14102:
> > 2533274831961512;14100:
> > > 2533274943854776;14098:
> > > I disagree. Sprint is not something that must be learned, because there’s nothing difficult about it. It adds complexity, but if isn’t difficult, and sprint isn’t it doesn’t add “an extra layer on top on the game that a player must learn and master”.
> >
> > I disagree. Knowing when to Sprint is vital to map pathing and exposing oneself to fire since you’re completely vulnerable and require time to ready return fire.
> >
> > Your shield recharge resets as well so it’s a calculation of risk vs. Reward.
>
> Knowing when to move is vital to map pathing. Why is sprinting more dangerous than walking? “Because you don’t have your weapon ready?” You can ready your weapon before you encounter an enemy. “Didn’t expect to encounter one?” Well how is walking going to save you? -It’s not. Do you understand? It doesn’t matter whether you walk into an ambush or sprint into an ambush, the outcome is the same!
>
> What is “a calculation of risk vs. Reward?” Knowing when to sprint away instead of running away? This already existed in CE, because in that game strafing and backpedalling are both 12% slower than walking straight forwards. Were you looking at your chaser or were you not?
>
>
> > 2533274831961512;14100:
> > Overall it’s just a messy mechanic that wasn’t needed, was forced in, and poorly implemented at that
>
> I agree.
>
>
> > 2533274831961512;14100:
> > and any complexity added is tedious if anything.
>
> I disagree. Deep complexity makes the game meaningful.

If I’m walking, my gun’s ready, meaning I can engage immediately. Sprint completely removes this and it’s annoying since it makes camping more viable since players can’t immediately respond.

As for the complexity. DEEP complexity makes the game meaningful maybe, but it must also be simple in nature so that the game will still appeal to the masses (think overwatch). Sprint in Halo while simple is not deep complexity. As I said it is tedious which makes it annoying more than anything.

> 2535447525609174;14113:
> > 2533274795123910;14111:
> > > 2535447525609174;14108:
> > > Sprint is part of Halo now, like it or not. I personally think it’s a great addition to the game, and adds an awesome parkour aspect to it.
> >
> > The only way I see sprint adding a “parkout element” is that you make longer jumps when you sprint than when you do not sprint.
> >
> >
> >
> >
> > > 2535447525609174;14109:
> > > > 2535428931873471;14107:
> > > > > 2533274808578327;14106:
> > > > > > 2533274825830455;14105:
> > > > > > > 2533274808578327;14104:
> > > > > > > > 2533274825830455;14101:
> > > > > > > > > 2533274808578327;14099:
> > > > > > > > > And sprint adding complexity is simply not true either. There was more depth when everyone is truly on the same playing field, moving at the same fastest and always with the ability to shoot.
> > > > > > > >
> > > > > > > > FYI, complexity and depth are not the same thing. Any mechanic adds complexity, but not every mechanic adds depth.
> > > > > > >
> > > > > > > I did not say they were, do not put words in my word. Sprint is not complex, previous Halo games had depth.
> > > > > > >
> > > > > > > In adding complexity like sprint’s latest addition, developers hope depth can come from it. That is what the person’s quote was showcasing yes?
> > > > > >
> > > > > > So, your first sentence was completely unrelated to the second? The way you phrased it made me think you were using the terms interchangeably. Especially as you tried to claim that sprint doesn’t add complexity, which isn’t true.
> > > >
> > > > I hate how sprint adds useless complexity, and then elements like clamber and auto stabilize take away depth by getting rid of trick jumps, which previously added a lot of depth to multiplayer.
> > >
> > > You can turn off auto-stabilize in the options.
> >
> > Would him turning auto-stabilize off change anything of what he said?
>
> He said auto-stabilize takes away depth, so if he liked the “depth” so much he culd just turn off auto-stabilize.

Him turning it off wouldn’t affect the game overall. Others can still utilise it.

> 2533274795123910;14115:
> > 2535447525609174;14113:
> > > 2533274795123910;14111:
> > > > 2535447525609174;14108:
> > > > Sprint is part of Halo now, like it or not. I personally think it’s a great addition to the game, and adds an awesome parkour aspect to it.
> > >
> > > The only way I see sprint adding a “parkout element” is that you make longer jumps when you sprint than when you do not sprint.
> > >
> > >
> > >
> > >
> > > > 2535447525609174;14109:
> > > > > 2535428931873471;14107:
> > > > > > 2533274808578327;14106:
> > > > > > > 2533274825830455;14105:
> > > > > > > > 2533274808578327;14104:
> > > > > > > > > 2533274825830455;14101:
> > > > > > > > > > 2533274808578327;14099:
> > > > > > > > > > And sprint adding complexity is simply not true either. There was more depth when everyone is truly on the same playing field, moving at the same fastest and always with the ability to shoot.
> > > > > > > > >
> > > > > > > > > FYI, complexity and depth are not the same thing. Any mechanic adds complexity, but not every mechanic adds depth.
> > > > > > > >
> > > > > > > > I did not say they were, do not put words in my word. Sprint is not complex, previous Halo games had depth.
> > > > > > > >
> > > > > > > > In adding complexity like sprint’s latest addition, developers hope depth can come from it. That is what the person’s quote was showcasing yes?
> > > > > > >
> > > > > > > So, your first sentence was completely unrelated to the second? The way you phrased it made me think you were using the terms interchangeably. Especially as you tried to claim that sprint doesn’t add complexity, which isn’t true.
> > > > >
> > > > > I hate how sprint adds useless complexity, and then elements like clamber and auto stabilize take away depth by getting rid of trick jumps, which previously added a lot of depth to multiplayer.
> > > >
> > > > You can turn off auto-stabilize in the options.
> > >
> > > Would him turning auto-stabilize off change anything of what he said?
> >
> > He said auto-stabilize takes away depth, so if he liked the “depth” so much he culd just turn off auto-stabilize.
>
> Him turning it off wouldn’t affect the game overall. Others can still utilise it.

> 2535447525609174;14113:
> > 2533274795123910;14111:
> > > 2535447525609174;14108:
> > > Sprint is part of Halo now, like it or not. I personally think it’s a great addition to the game, and adds an awesome parkour aspect to it.
> >
> > The only way I see sprint adding a “parkout element” is that you make longer jumps when you sprint than when you do not sprint.
> >
> >
> >
> >
> > > 2535447525609174;14109:
> > > > 2535428931873471;14107:
> > > > > 2533274808578327;14106:
> > > > > > 2533274825830455;14105:
> > > > > > > 2533274808578327;14104:
> > > > > > > > 2533274825830455;14101:
> > > > > > > > > 2533274808578327;14099:
> > > > > > > > > And sprint adding complexity is simply not true either. There was more depth when everyone is truly on the same playing field, moving at the same fastest and always with the ability to shoot.
> > > > > > > >
> > > > > > > > FYI, complexity and depth are not the same thing. Any mechanic adds complexity, but not every mechanic adds depth.
> > > > > > >
> > > > > > > I did not say they were, do not put words in my word. Sprint is not complex, previous Halo games had depth.
> > > > > > >
> > > > > > > In adding complexity like sprint’s latest addition, developers hope depth can come from it. That is what the person’s quote was showcasing yes?
> > > > > >
> > > > > > So, your first sentence was completely unrelated to the second? The way you phrased it made me think you were using the terms interchangeably. Especially as you tried to claim that sprint doesn’t add complexity, which isn’t true.
> > > >
> > > > I hate how sprint adds useless complexity, and then elements like clamber and auto stabilize take away depth by getting rid of trick jumps, which previously added a lot of depth to multiplayer.
> > >
> > > You can turn off auto-stabilize in the options.
> >
> > Would him turning auto-stabilize off change anything of what he said?
>
> He said auto-stabilize takes away depth, so if he liked the “depth” so much he culd just turn off auto-stabilize.

Turning it off doesn’t magically make the game have more depth when it only impacts him.

I thought we were beyond the “If you don’t like it, don’t use it” days.

> 2533274808578327;14116:
> > 2533274795123910;14115:
> > > 2535447525609174;14113:
> > > > 2533274795123910;14111:
> > > > > 2535447525609174;14108:
> > > > > Sprint is part of Halo now, like it or not. I personally think it’s a great addition to the game, and adds an awesome parkour aspect to it.
> > > >
> > > > The only way I see sprint adding a “parkout element” is that you make longer jumps when you sprint than when you do not sprint.
> > > >
> > > >
> > > >
> > > >
> > > > > 2535447525609174;14109:
> > > > > > 2535428931873471;14107:
> > > > > > > 2533274808578327;14106:
> > > > > > > > 2533274825830455;14105:
> > > > > > > > > 2533274808578327;14104:
> > > > > > > > > > 2533274825830455;14101:
> > > > > > > > > > > 2533274808578327;14099:
> > > > > > > > > > > And sprint adding complexity is simply not true either. There was more depth when everyone is truly on the same playing field, moving at the same fastest and always with the ability to shoot.
> > > > > > > > > >
> > > > > > > > > > FYI, complexity and depth are not the same thing. Any mechanic adds complexity, but not every mechanic adds depth.
> > > > > > > > >
> > > > > > > > > I did not say they were, do not put words in my word. Sprint is not complex, previous Halo games had depth.
> > > > > > > > >
> > > > > > > > > In adding complexity like sprint’s latest addition, developers hope depth can come from it. That is what the person’s quote was showcasing yes?
> > > > > > > >
> > > > > > > > So, your first sentence was completely unrelated to the second? The way you phrased it made me think you were using the terms interchangeably. Especially as you tried to claim that sprint doesn’t add complexity, which isn’t true.
> > > > > >
> > > > > > I hate how sprint adds useless complexity, and then elements like clamber and auto stabilize take away depth by getting rid of trick jumps, which previously added a lot of depth to multiplayer.
> > > > >
> > > > > You can turn off auto-stabilize in the options.
> > > >
> > > > Would him turning auto-stabilize off change anything of what he said?
> > >
> > > He said auto-stabilize takes away depth, so if he liked the “depth” so much he culd just turn off auto-stabilize.
> >
> > Him turning it off wouldn’t affect the game overall. Others can still utilise it.
>
>
>
> > 2535447525609174;14113:
> > > 2533274795123910;14111:
> > > > 2535447525609174;14108:
> > > > Sprint is part of Halo now, like it or not. I personally think it’s a great addition to the game, and adds an awesome parkour aspect to it.
> > >
> > > The only way I see sprint adding a “parkout element” is that you make longer jumps when you sprint than when you do not sprint.
> > >
> > >
> > >
> > >
> > > > 2535447525609174;14109:
> > > > > 2535428931873471;14107:
> > > > > > 2533274808578327;14106:
> > > > > > > 2533274825830455;14105:
> > > > > > > > 2533274808578327;14104:
> > > > > > > > > 2533274825830455;14101:
> > > > > > > > > > 2533274808578327;14099:
> > > > > > > > > > And sprint adding complexity is simply not true either. There was more depth when everyone is truly on the same playing field, moving at the same fastest and always with the ability to shoot.
> > > > > > > > >
> > > > > > > > > FYI, complexity and depth are not the same thing. Any mechanic adds complexity, but not every mechanic adds depth.
> > > > > > > >
> > > > > > > > I did not say they were, do not put words in my word. Sprint is not complex, previous Halo games had depth.
> > > > > > > >
> > > > > > > > In adding complexity like sprint’s latest addition, developers hope depth can come from it. That is what the person’s quote was showcasing yes?
> > > > > > >
> > > > > > > So, your first sentence was completely unrelated to the second? The way you phrased it made me think you were using the terms interchangeably. Especially as you tried to claim that sprint doesn’t add complexity, which isn’t true.
> > > > >
> > > > > I hate how sprint adds useless complexity, and then elements like clamber and auto stabilize take away depth by getting rid of trick jumps, which previously added a lot of depth to multiplayer.
> > > >
> > > > You can turn off auto-stabilize in the options.
> > >
> > > Would him turning auto-stabilize off change anything of what he said?
> >
> > He said auto-stabilize takes away depth, so if he liked the “depth” so much he culd just turn off auto-stabilize.
>
> Turning it off doesn’t magically make the game have more depth when it only impacts him.
>
> I thought we were beyond the “If you don’t like it, don’t use it” days.

I thought we were beyond the “Sprint is a part of Halo now” days as well. How many times have I (and who knows how many others) said ‘so are… were… health packs’? Here for 1 game, gone for the next 2… back for Reach. Ultimately, the devs decide what is a part of Halo, not us. The only question is how well their decisions play out.

> 2594261035368257;14117:
> I thought we were beyond the “Sprint is a part of Halo now” days as well. How many times have I (and who knows how many others) said ‘so are… were… health packs’? Here for 1 game, gone for the next 2… back for Reach. Ultimately, the devs decide what is a part of Halo, not us. The only question is how well their decisions play out.

If we’re still fighting over one mechanic that still remains, their decision didn’t play out well at all.

As you said, design, health packs didn’t come back until the weaker Spartan 3s were being used. In that regard it makes sense that they need to manage and look out for health kits, their armor does not heal their wounds.

> If we’re still fighting over one mechanic that still remains, their decision didn’t play out well at all.

I’ve felt, for a very long time, that sprint was the worst decision ever made for Halo… more so because of how it divided the player base than the “issues” it brought to the game.

> As you said, design, health packs didn’t come back until the weaker Spartan 3s were being used. In that regard it makes sense that they need to manage and look out for health kits, their armor does not heal their wounds.

I think I’ll stick with the story that Bungie decided to throw a bunch of ideas that got cut or just didn’t seem to work from previous games into Reach when it comes to this. We all know the can of worms opened up when lore dictates game play… X0

> 2594261035368257;14119:
> I’ve felt, for a very long time, that sprint was the worst decision ever made for Halo… more so because of how it divided the player base than the “issues” it brought to the game.

…Because of those issues. It has done both regardless.

> 2594261035368257;14119:
> I think I’ll stick with the story that Bungie decided to throw a bunch of ideas that got cut or just didn’t seem to work from previous games into Reach when it comes to this. We all know the can of worms opened up when lore dictates game play… X0

Ah but at least in the case of Bungie, gameplay was first, and then dictated and created lore, unlike in 343’s case where lore determines gameplay.

Besides I imagine not many truly liked health packs anyway, especially in mutiplayer.

> 2535447525609174;14109:
> You can turn off auto-stabilize in the options.

I also can choose not to shoot, but that doesn’t mean other people won’t. I’m talking about how it effects the game as a whole, not just my play style.

> 2535447525609174;14109:
> He said auto-stabilize takes away depth, so if he liked the “depth” so much he culd just turn off auto-stabilize.

Again, me turning it off isn’t going to magically make it unavailable for everyone.Other people can still use it even if I can’t.

> 2533274825830455;14112:
> I’d be curious to hear what Stabilizer takes away from trick jumps.

I’m actually glad you asked that, since when I typed it I wondered if everyone would know what I meant. There are a couple different reasons why auto-stabilize makes most trick jumps easier. The first is that you can get some extra distance out of your jump if you use it, making the ones that are difficult to complete without stabilizers easier. The second is that you can attempt a jump, miss it, stabilize, and ground pound back to safety instead of falling to your death. Sure, doing that isn’t super easy, and it isn’t possible with every jump, but in previous halo games your jumps had to be perfect or else you would either miss it and not be where you wanted to be, or miss it and die. With auto stabilize and clamber, trick jumps are nearly non existent.

> 2535428931873471;14121:
> > 2533274825830455;14112:
> > I’d be curious to hear what Stabilizer takes away from trick jumps.
>
> I’m actually glad you asked that, since when I typed it I wondered if everyone would know what I meant. There are a couple different reasons why auto-stabilize makes most trick jumps easier. The first is that you can get some extra distance out of your jump if you use it, making the ones that are difficult to complete without stabilizers easier. The second is that you can attempt a jump, miss it, stabilize, and ground pound back to safety instead of falling to your death. Sure, doing that isn’t super easy, and it isn’t possible with every jump, but in previous halo games your jumps had to be perfect or else you would either miss it and not be where you wanted to be, or miss it and die. With auto stabilize and clamber, trick jumps are nearly non existent.

I would argue that Stabilizer isn’t your biggest problem there. First of all, the distance argument is at best incomplete. Consider for a moment what you can do only using Stabilizer, and no other Spartan Abilities. It won’t get you much further or higher than a plain crouch jump will. The truth is that Clamber, Thruster Pack, and Sprint all have a much more significant effect to jump distances, an effect that is so significant that it actually greatly impacts how maps need to be designed to fit difficult jumps.

The fact that short jumps become easier isn’t an inherent problem. It is in principle solved by creating longer jumps to compensate. For example, increasing base movement speed would have the same effect you are complaining about, but that is solved by making larger jumps. Likewise, if base movement speed was slowed down, some of the earlier difficult jumps would become impossible, and jumps would have to be scaled down. The problem with trick jumping in Halo 5 is that the distance combinations of different Spartan Abilities allow the player to cross are massive. They are so large that restricting the movement of players in a meaningful way would require either very open, or very large maps, which in turn creates other problems.

On paper, both Stabilizer and Ground Pound are actually very interesting. Neither of these abilities is intended to be used for jumps, but yet players have found ways to use them. And really, a jump that requires you to first repeatedly crouch while stabilizing, then hold Ground Pound, but not so long that it activates is, by definition, a trick jump because it makes use of a nonstandard trick to complete the jump. I don’t think these two abilities actively make the jumping worse because they actually require some dexterity to use, and leave the player hanging in the air as a large target. Much more harmful are abilities such as Sprint, Thruster Pack, and Clamber, which make jumps longer without any effort needed. With that said, I also do not think Stabilizer and Ground Pound have enough to offer that I would like to keep them, so, removing them from the game is fine by me.

> As you said, design, health packs didn’t come back until the weaker Spartan 3s were being used. In that regard it makes sense that they need to manage and look out for health kits, their armor does not heal their wounds.

Well, yes, or maybe the fact that Reach was a prequel to Halo CE in which even the Spartan IIs in their more advanced Mark V armor (Noble team were just using prototypes for Mark V, hence why it was called Mark V ) had to use health packs.
Regardless, the whole lore excuse for gameplay changes is rather ludicrous in discussions like these, I’m sure you would agree to that. The argument that sprint has to stay because it is “the future of Halo” and “Spartans should be able to sprint since they can in lore” is rather simple minded since the devs can change the gameplay to whatever they want (Bungie did this with dual wielding and health packs), and lore should be built around the gameplay, not the other way around.