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> What reasons can you think of then tsassi?
Changes in trends, aging, Halo isn’t immune to any of these things.
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> How is it not true though?
Because sprint doesn’t make maps bigger, the designers’ vision does.
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> It is slower because the map is bigger than before, again unless you are sprinting but then you are unable to engage. There’s a lot of open area that there wasn’t before making some spots really bad to be in for fighting compared to before.
On the flip side, players are able to move faster, which allows a player to cover a larger part of the map in a given amount of time, which incerases the likelihood of encountering an opponent. The large amount of open area also increases the likelihood of having a direct line of sight at an opponent. Both of these are effects that can increase the rate of encounters, and therefore possibly the pace of gameplay. You see, it’s not as simple as you think it is.
The history of this argument that sprint makes the game slower is quite interesting. I remember years ago arguing that sprint doesn’t make the game faster, because the maps have been designed with certain pace as a goal, not a fixed size. Since then, somewhere along the line someone decided that it’s not enough to argue that sprint doesn’t actually achieve its main claimed “benefit”, but that it actually does the opposite and makes the game slower. And while I’ve never been completely opposed to this argument, I’ve always been doubtful about it for the exact same reason I’m doubtful about sprint making gameplay faster: maps are designed for a given pace, not for size.
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> Of course we know which side, we have prior games to base it on.
Of course you can claim to know, and I can claim to know that there’s a pink unicorn at the center of the Earth. Doesn’t mean there actually is.
Seriously speaking, you don’t know, you believe. It’s possible that you have some line of reasoning to support your belief, but ultimately you can’t prove that your belief is true. To start with, knowing the answer would mean that you have a quantitative definition of both strategy and predictability. That already would make me very happy because I’ve repeatedly failed at coming up with one. Then you would also have to be able to apply these definitions to given two games to rank them. That’d make it even more impressive. But alas, you have no such thing.
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> They have proof though tsassi, people have shown context of said proof, we see what the players what and what they think about spartan abilities.
If there is proof, then show me the proof. Of course, there actually is no proof. There are just arguments that appeal to the poster’s intuition, but those arguments are not proofs. A proof takes a set of definitions, and/or previously proven statements, and formally shiows that another statement logically follows from those. There are no proofs in this discussion.
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> And above all besides my bolded responses because I can’t do a fancy quote in quote thing
Protip: click the “[/]” button in the top right corner of the post bocks to get into source code view. There you can move the quote tags around as you wish.
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> I think you are looking for some kind of proof that is like a revelation. Almost godly and ethereal in nature but the pudding is more simple and grounded in reality.
No, not really. I’m just looking for a formal proof. If it’s not one, it’s at best a convincing argument, and in an absolute best case scenario (though rarely in this discussion) it might even have enough evidence supporting it that believing otherwise would just be silly, but it’s not a proof.
Actually, I’m not expecting anyone to prove anything. I really just wish that everyone would be critical towards their own arguments, understand where they are making a leap in logic, try to think how they could improve their arguments, and ultimately understand the limitations of their arguments (i.e., that a proof is not possible). I have a long history of being dissatisfied with the quality of my arguments against sprint. I hope others would, too.