The sprint discussion thread

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> > > > The game was built for sprint. If you want to take it out, then you’ll have to create some custom maps to go along with it.
> > >
> > > Not really. You can still play H5 maps perfectly fine without any abilities. All you need to do is increase base speed and jump height. Most jumps are preserved. This has been tested in customs countless times.
> >
> > Leave it to the fans to fix things, although the point stands that at it’s base foundation, the maps were for made for sprint in mind.
>
> Exactly! The fact that you NEED to increase movement and jump height to compensate fir lack of sprint or other SAs proves that the maps were designed for said SAs. Furthermore, remember the “classic” playlist? You know, the one that had default Halo 5 gameplay with CE magnum on CE maps? Those maps were completely broken by players being able to sprint and clamber everywhere since they WEREN’T built for sprint and SAs.

Uhh… of course the maps were designed around SA’s. My point was they can still be played fine without any of those mechanics.

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> > > Halo plays just fine with and without sprint.
> >
> > But it generally plays better without.
>
> I wonder if 343 agree…

Their testing with classic Halo prototypes says their testers do. :wink:

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> > If I am honest I am not entirely sure how there is still any debate at all. I swear sprint has been objectively ripped apart 1000 times with the only counter being “I like the immersion”. If you like the immersion that is your opinion of course but sprint has been proven to hurt all aspects of Halos multiplayer design. It’s been explained so many times and in so much depth. Why is there still an argument?
>
> How does sprint hurt gameplay. You will need to provide evidence and explain yourself quite well.

All you have to do is read the multiple posts in this very thread showing evidence. All explained far better than any “pro sprint” ‘arguments’ I’ve ever seen. However since there are 680 or so pages, ill put some brief points for you

  1. They had to redesign the whole game around it. This is already a big sign sprint (and other…‘features’)do not fit in Halo, as 343 had to build every map and balance the whole game around sprint, clamber and thruster pack -the main 3). This is because with sprint, there are 2 possible movement speeds, creating a variance that must be accounted for at all times on every map.

This leads to:
Stretched maps/repetitive map design features to accommodate.

The removal of skill jumps due to clamber, and very very easily dodged grenades due to thruster pack.

  1. There are very few benefits to sprint. Anything that sprint achieves in terms of gameplay, can be done with innovating map design and tweaking base movement speed. E.g., have you noticed there are no more teleporters in Halo? Yep thank sprint for that. Teleporters were a way of increasing map traversal while adding a layer of strategy. Sprint is nothing more than a conforming imitation of the fps genre, to make players of generic fps games feel comfortable and familiar when they play Halo, only to leave it after a few weeks to return to whatever game they were playing previously.

  2. 343 tested a classic Halo 4 prototype, with no sprint and such, to strongly positive feedback from their testers. They decided to scrap it because every fps has sprint and “gamers just expect it”. I linked this in one of my other posts on this thread. 343 are shafting the fans who made Halo great in favor of new players who did not like Halo when it was at its peak, and now 343 are changing it for those very players, and as a result many classic fans have left, this is evidence enough.

Now, sprints effect goes beyond these points, but these are the main impacts it has.

[deleted]

[deleted]

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> > > > If I am honest I am not entirely sure how there is still any debate at all. I swear sprint has been objectively ripped apart 1000 times with the only counter being “I like the immersion”. If you like the immersion that is your opinion of course but sprint has been proven to hurt all aspects of Halos multiplayer design. It’s been explained so many times and in so much depth. Why is there still an argument?
> > >
> > > How does sprint hurt gameplay. You will need to provide evidence and explain yourself quite well.
> >
> > All you have to do is read the multiple posts in this very thread showing evidence. All explained far better than any “pro sprint” ‘arguments’ I’ve ever seen. However since there are 680 or so pages, ill put some brief points for you
> >
> > 1. They had to redesign the whole game around it. This is already a big sign sprint (and other…‘features’)do not fit in Halo, as 343 had to build every map and balance the whole game around sprint, clamber and thruster pack -the main 3). This is because with sprint, there are 2 possible movement speeds, creating a variance that must be accounted for at all times on every map.
> >
> > This leads to:
> > Stretched maps/repetitive map design features to accommodate.
> >
> > The removal of skill jumps due to clamber, and very very easily dodged grenades due to thruster pack.
> >
> > 2. There are very few benefits to sprint. Anything that sprint achieves in terms of gameplay, can be done with innovating map design and tweaking base movement speed. E.g., have you noticed there are no more teleporters in Halo? Yep thank sprint for that. Teleporters were a way of increasing map traversal while adding a layer of strategy. Sprint is nothing more than a conforming imitation of the fps genre, to make players of generic fps games feel comfortable and familiar when they play Halo, only to leave it after a few weeks to return to whatever game they were playing previously.
> >
> > 3. 343 tested a classic Halo 4 prototype, with no sprint and such, to strongly positive feedback from their testers. They decided to scrap it because every fps has sprint and “gamers just expect it”. I linked this in one of my other posts on this thread. 343 are shafting the fans who made Halo great in favor of new players who did not like Halo when it was at its peak, and now 343 are changing it for those very players, and as a result many classic fans have left, this is evidence enough.
> >
> > Now, sprints effect goes beyond these points, but these are the main impacts it has.
>
> Thank you! It wears me out having to repeat these points. I still stand by what I said, whether you enjoy sprint or not is your opinion, buts its negative impact on Halo is so objectively provable that I don’t consider it a matter of opinion. It is a mechanic that is incompatible with the formula that made the originals so successful. It’s such a shame to see something as special as the Halo series get degraded to what it is now just because they wanted to introduce an illusory mechanic to satisfy inpatient people.

I feel you, I’ve repeated myself many times in this thread as well. However, if just one person understands the negatives of sprint from an objective standpoint, then I am happy. I notice far too many people throw their “feeling” behind this debate. I.e “feels fine to me” or “i do not notice the negatives so they dont exist” etc etc. This is why this “debate” is so divisive.

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> > > > > If I am honest I am not entirely sure how there is still any debate at all. I swear sprint has been objectively ripped apart 1000 times with the only counter being “I like the immersion”. If you like the immersion that is your opinion of course but sprint has been proven to hurt all aspects of Halos multiplayer design. It’s been explained so many times and in so much depth. Why is there still an argument?
> > > >
> > > > How does sprint hurt gameplay. You will need to provide evidence and explain yourself quite well.
> > >
> > > All you have to do is read the multiple posts in this very thread showing evidence. All explained far better than any “pro sprint” ‘arguments’ I’ve ever seen. However since there are 680 or so pages, ill put some brief points for you
> > >
> > > 1. They had to redesign the whole game around it. This is already a big sign sprint (and other…‘features’)do not fit in Halo, as 343 had to build every map and balance the whole game around sprint, clamber and thruster pack -the main 3). This is because with sprint, there are 2 possible movement speeds, creating a variance that must be accounted for at all times on every map.
> > >
> > > This leads to:
> > > Stretched maps/repetitive map design features to accommodate.
> > >
> > > The removal of skill jumps due to clamber, and very very easily dodged grenades due to thruster pack.
> > >
> > > 2. There are very few benefits to sprint. Anything that sprint achieves in terms of gameplay, can be done with innovating map design and tweaking base movement speed. E.g., have you noticed there are no more teleporters in Halo? Yep thank sprint for that. Teleporters were a way of increasing map traversal while adding a layer of strategy. Sprint is nothing more than a conforming imitation of the fps genre, to make players of generic fps games feel comfortable and familiar when they play Halo, only to leave it after a few weeks to return to whatever game they were playing previously.
> > >
> > > 3. 343 tested a classic Halo 4 prototype, with no sprint and such, to strongly positive feedback from their testers. They decided to scrap it because every fps has sprint and “gamers just expect it”. I linked this in one of my other posts on this thread. 343 are shafting the fans who made Halo great in favor of new players who did not like Halo when it was at its peak, and now 343 are changing it for those very players, and as a result many classic fans have left, this is evidence enough.
> > >
> > > Now, sprints effect goes beyond these points, but these are the main impacts it has.
> >
> > Thank you! It wears me out having to repeat these points. I still stand by what I said, whether you enjoy sprint or not is your opinion, buts its negative impact on Halo is so objectively provable that I don’t consider it a matter of opinion. It is a mechanic that is incompatible with the formula that made the originals so successful. It’s such a shame to see something as special as the Halo series get degraded to what it is now just because they wanted to introduce an illusory mechanic to satisfy inpatient people.
>
> I feel you, I’ve repeated myself many times in this thread as well. However, if just one person understands the negatives of sprint from an objective standpoint, then I am happy. I notice far too many people throw their “feeling” behind this debate. I.e “feels fine to me” or “i do not notice the negatives so they dont exist” etc etc. This is why this “debate” is so divisive.

It doesn’t help that people just up and join the debate claiming there is no problem with sprint without even seeing what the opposing side has to say in the matter.

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> > > > > The game was built for sprint. If you want to take it out, then you’ll have to create some custom maps to go along with it.
> > > >
> > > > Not really. You can still play H5 maps perfectly fine without any abilities. All you need to do is increase base speed and jump height. Most jumps are preserved. This has been tested in customs countless times.
> > >
> > > Leave it to the fans to fix things, although the point stands that at it’s base foundation, the maps were for made for sprint in mind.
> >
> > Exactly! The fact that you NEED to increase movement and jump height to compensate fir lack of sprint or other SAs proves that the maps were designed for said SAs. Furthermore, remember the “classic” playlist? You know, the one that had default Halo 5 gameplay with CE magnum on CE maps? Those maps were completely broken by players being able to sprint and clamber everywhere since they WEREN’T built for sprint and SAs.
>
> Uhh… of course the maps were designed around SA’s. My point was they can still be played fine without any of those mechanics.

But they could play so much better if they were designed in the same manor as classic maps. We shouldn’t have to tweak movement so much for maps that were built for sprint to work without.

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> Thank you! It wears me out having to repeat these points. I still stand by what I said, whether you enjoy sprint or not is your opinion, buts its negative impact on Halo is so objectively provable that I don’t consider it a matter of opinion.

Let’s not be too hasty without our claims. When you assert that something is “objectively provable”, you truly need to be able to prove it, or you just end up exaggerating and making your position appear more objective than it actually is.

There are three claims contained in “[sprint’s] negative impact on Halo is objectively provable”. The first claim is that there exists specific, provable effects that sprint has on gameplay. The second claim is that there exists some objective measure of “negative impact”, and the third is that it can be proven that these specific effects have that property of “negative impact”.

When it comes to the first claim, some effects generally attributed to sprint are: separation of movement and combat, increase of map sizes, and lowered difficulty of escaping encounters. If anyone wants to point out more, feel free to. At any rate, of these three effects, none are strictly speaking provable, mainly because we don’t have any strict enough definitions to speak about any of this stuff with the necessary amount of rigor. At most we can conclude that for the first two there exists some pretty compelling evidence. Namely, for the first one that players spend any time sprinting at all when moving from place to place, and for the second some investigations have been carried out by different community members, which appear to suggest that small maps in pre-sprint Halo were generally smaller than small maps in post-sprint Halo. I think it’s fair to say that the existence of these two effects is beyond reasonable doubt, but “beyond reasonable doubt” is not the same as “proven”. When it comes to the third effect, evidence-wise this is on shakier ground than the first two. The “evidence” is mostly anecdotal, and in fact the most compelling reason to believe this are the explanations why it should be the case that sprint makes escaping easier. However, as said earlier, these explanations aren’t rigorous enough to justify calling them “proofs”. They are just arguments that I think are fairly compelling on an intuitive level.

Nonetheless, let us assume that these effects exist. The claim that these effects create a “negative impact” relies on the definition of this “negative impact”. Just saying that there exists a “negative impact” is subjective without further elaboration, because “negative impact” is nothing more than a fancy euphemism for “something I don’t like” that appears more objective than it is. And in fact, there’s no such thing as “objectively bad”. Ultimately you’ll have to get people to agree with you on something on a purely subjective level if you want to covince them that something is bad. For example, my go to is that I want the gameplay of Halo to be deep (coupled with a sufficient working definition of depth that puts the problem on technically experimentally verifiable ground), but if someone doesn’t agree with me on that definition of depth, I might as well try to convince them that chocolate is the best ice cream flavor. So, a priori, there exists no objective measure of “negative impact”, but the problem is possible to reword in more objective terms, but not everyone will agree with you on what is fun.

Finally, suppose we’ve formulated the argument in more objective terms than “negative impact”. I’m going to use the gameplay depth here because that’s a fairly common line of reasoning, and one that I’m familiar with. Again, there exist some arguments for why the effects discussed above would decrease the depth of gameplay which I think are quite compelling, but these arguments are, again, not proofs. When it comes to evidence, there’s none that I know of, mostly because depth as a cooncept turns out to be highly intractable, and difficult to test.

So, in summary, there is nothing about the “negative impact” of sprint that is in any way “objectively provable”. Generously speaking, there are compelling reasons to believe that we are not just taking all these antisprint arguments from thin air, and that there exists some compelling reasoning for why sprint should make gameplay shallower. However, this is as much as can be said. Nothing has been objectively proven, and the “negative impact” of sprint on Halo (when worded precisely this way) is definitely entirely subjective.

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> > > The game was built for sprint. If you want to take it out, then you’ll have to create some custom maps to go along with it.
> >
> > Not really. You can still play H5 maps perfectly fine without any abilities. All you need to do is increase base speed and jump height. Most jumps are preserved. This has been tested in customs countless times.
>
> Leave it to the fans to fix things, although the point stands that at it’s base foundation, the maps were for made for sprint in mind.

Funny then how neighbor,a 343 employee,said they work fine without sprint.

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> > > > The game was built for sprint. If you want to take it out, then you’ll have to create some custom maps to go along with it.
> > >
> > > Not really. You can still play H5 maps perfectly fine without any abilities. All you need to do is increase base speed and jump height. Most jumps are preserved. This has been tested in customs countless times.
> >
> > Leave it to the fans to fix things, although the point stands that at it’s base foundation, the maps were for made for sprint in mind.
>
> Funny then how neighbor,a 343 employee,said they work fine without sprint.

With or without tweaks?

Keep in mind I did say they are designed for something in mind, whether if it’s truly fine or not is an opinion but it is a fact that the developers would make maps around spartan abilities.

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> > How does sprint hurt gameplay. You will need to provide evidence and explain yourself quite well.
>
> It doesn’t help that people just up and join the debate claiming there is no problem with sprint without even seeing what the opposing side has to say in the matter.

Exactly. People come into this debate and say that we, as anti-sprinters don’t have evidence or good arguments, when we have pages of arguments full of good points. It makes no sense how we can write paragraphs upon paragraphs analyzing changes in gameplay, negative effects on map design, how it takes away from tactical decision making, and how sprint messes with the pacing of the game, on top of the fact that it completely screws with the “Halo feeling”, and these guys come in here, make a post that says something to the effect of, “Sprint should stay because it’s fun” or, “Sprint is good for Halo because I like to go fast” (and as we know sprint doesn’t really make you fast) and think that that completely justifies having sprint in the game, and on top of that, frequently tell us that we don’t have any good points.

So, GED2208, for these reasons I will not be repeating myself and providing you pro-sprinters with the same reasons again, instead, I’m going to insert a post I made earlier that shuts down essentially every main pro-sprint argument there is and mentions multiple reasons not to have sprint.

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> Alright, I suppose I’ll give my reasons as to why I don’t agree with those points
>
> -“We should have sprint because it’s in the lore” This is probably the worst argument, considering that Halo was, and is meant to be a game first. The lore is there for people who’d like to hear different stories from the Halo universe. Considering the lore a separate entity from the games, and especially a separate entity from the multiplayer, it would create absolutely stupid balancing issues in game. Weapons can work differently in the lore because it’s a book in multiplayer weapons need to be balanced, and Halo has always done quite a good job of that, with the exception of Halo 4.
>
> **-“It makes us faster”**This is just plain wrong. Sprint is an illusion mechanic that makes you think that you’re faster. The devs have to stretch out maps to accommodate sprint, which means that it still takes the same amount of time to get to places (see: truth/midship) with the only difference being that you can’t use your weapons while traversing those areas.
>
> -“Halo needs to evolve to compete with modern shooters” Copying mechanics from other games isn’t “evolving,” and putting something that worked for one game in another isn’t going to help it compete. People end up liking games that don’t try to imitate better than the ones that do. No one wants to play a game that’s a mess of popular fps fads. It’s more fun to play a game that’s trying to do it’s own thing instead of copying others. Plus, I think that the thrusters were an awesome idea that do feel like a proper evolution of halo, and in my opinion, feel perfect in halo, while also being a unique mechanic that isn’t copied from another Triple-A fps title to appeal to people who play that game.
>
> **-“It adds more depth to the gameplay, because you need to choose when to sprint”**This isn’t true at all. Sure there are times when you should sprint, and times when you shouldn’t, but those are just common sense like when you should crouch, or when you should shoot. The only thing you ever have to choose about when sprinting is if you’ll risk dying since your shields won’t recharge or if you’ll keep trying to fight. Actual depth to gameplay is having to learn trick jumps, good strafes, spawns, and what weapons to use in any given situation. Having to pick when you want to run fast isn’t depth.

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> > > > > > If I am honest I am not entirely sure how there is still any debate at all. I swear sprint has been objectively ripped apart 1000 times with the only counter being “I like the immersion”. If you like the immersion that is your opinion of course but sprint has been proven to hurt all aspects of Halos multiplayer design. It’s been explained so many times and in so much depth. Why is there still an argument?
> > > > >
> > > > > How does sprint hurt gameplay. You will need to provide evidence and explain yourself quite well.
> > > >
> > > > All you have to do is read the multiple posts in this very thread showing evidence. All explained far better than any “pro sprint” ‘arguments’ I’ve ever seen. However since there are 680 or so pages, ill put some brief points for you
> > > >
> > > > 1. They had to redesign the whole game around it. This is already a big sign sprint (and other…‘features’)do not fit in Halo, as 343 had to build every map and balance the whole game around sprint, clamber and thruster pack -the main 3). This is because with sprint, there are 2 possible movement speeds, creating a variance that must be accounted for at all times on every map.
> > > >
> > > > This leads to:
> > > > Stretched maps/repetitive map design features to accommodate.
> > > >
> > > > The removal of skill jumps due to clamber, and very very easily dodged grenades due to thruster pack.
> > > >
> > > > 2. There are very few benefits to sprint. Anything that sprint achieves in terms of gameplay, can be done with innovating map design and tweaking base movement speed. E.g., have you noticed there are no more teleporters in Halo? Yep thank sprint for that. Teleporters were a way of increasing map traversal while adding a layer of strategy. Sprint is nothing more than a conforming imitation of the fps genre, to make players of generic fps games feel comfortable and familiar when they play Halo, only to leave it after a few weeks to return to whatever game they were playing previously.
> > > >
> > > > 3. 343 tested a classic Halo 4 prototype, with no sprint and such, to strongly positive feedback from their testers. They decided to scrap it because every fps has sprint and “gamers just expect it”. I linked this in one of my other posts on this thread. 343 are shafting the fans who made Halo great in favor of new players who did not like Halo when it was at its peak, and now 343 are changing it for those very players, and as a result many classic fans have left, this is evidence enough.
> > > >
> > > > Now, sprints effect goes beyond these points, but these are the main impacts it has.
> > >
> > > Thank you! It wears me out having to repeat these points. I still stand by what I said, whether you enjoy sprint or not is your opinion, buts its negative impact on Halo is so objectively provable that I don’t consider it a matter of opinion. It is a mechanic that is incompatible with the formula that made the originals so successful. It’s such a shame to see something as special as the Halo series get degraded to what it is now just because they wanted to introduce an illusory mechanic to satisfy inpatient people.
> >
> > I feel you, I’ve repeated myself many times in this thread as well. However, if just one person understands the negatives of sprint from an objective standpoint, then I am happy. I notice far too many people throw their “feeling” behind this debate. I.e “feels fine to me” or “i do not notice the negatives so they dont exist” etc etc. This is why this “debate” is so divisive.
>
> It doesn’t help that people just up and join the debate claiming there is no problem with sprint without even seeing what the opposing side has to say in the matter.

Definitely, and we can see that on pretty much every page of this thread! It’s infuriating. As I said in another post on here somewhere, it seems the people who are pro sprint, coincidentally, do not understand its impacts or what had to be done to “balance” it.

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> > > > > > > 2533274887665513;13654:
> > > > > > > If I am honest I am not entirely sure how there is still any debate at all. I swear sprint has been objectively ripped apart 1000 times with the only counter being “I like the immersion”. If you like the immersion that is your opinion of course but sprint has been proven to hurt all aspects of Halos multiplayer design. It’s been explained so many times and in so much depth. Why is there still an argument?
> > > > > >
> > > > > > How does sprint hurt gameplay. You will need to provide evidence and explain yourself quite well.
> > > > >
> > > > > All you have to do is read the multiple posts in this very thread showing evidence. All explained far better than any “pro sprint” ‘arguments’ I’ve ever seen. However since there are 680 or so pages, ill put some brief points for you
> > > > >
> > > > > 1. They had to redesign the whole game around it. This is already a big sign sprint (and other…‘features’)do not fit in Halo, as 343 had to build every map and balance the whole game around sprint, clamber and thruster pack -the main 3). This is because with sprint, there are 2 possible movement speeds, creating a variance that must be accounted for at all times on every map.
> > > > >
> > > > > This leads to:
> > > > > Stretched maps/repetitive map design features to accommodate.
> > > > >
> > > > > The removal of skill jumps due to clamber, and very very easily dodged grenades due to thruster pack.
> > > > >
> > > > > 2. There are very few benefits to sprint. Anything that sprint achieves in terms of gameplay, can be done with innovating map design and tweaking base movement speed. E.g., have you noticed there are no more teleporters in Halo? Yep thank sprint for that. Teleporters were a way of increasing map traversal while adding a layer of strategy. Sprint is nothing more than a conforming imitation of the fps genre, to make players of generic fps games feel comfortable and familiar when they play Halo, only to leave it after a few weeks to return to whatever game they were playing previously.
> > > > >
> > > > > 3. 343 tested a classic Halo 4 prototype, with no sprint and such, to strongly positive feedback from their testers. They decided to scrap it because every fps has sprint and “gamers just expect it”. I linked this in one of my other posts on this thread. 343 are shafting the fans who made Halo great in favor of new players who did not like Halo when it was at its peak, and now 343 are changing it for those very players, and as a result many classic fans have left, this is evidence enough.
> > > > >
> > > > > Now, sprints effect goes beyond these points, but these are the main impacts it has.
> > > >
> > > > Thank you! It wears me out having to repeat these points. I still stand by what I said, whether you enjoy sprint or not is your opinion, buts its negative impact on Halo is so objectively provable that I don’t consider it a matter of opinion. It is a mechanic that is incompatible with the formula that made the originals so successful. It’s such a shame to see something as special as the Halo series get degraded to what it is now just because they wanted to introduce an illusory mechanic to satisfy inpatient people.
> > >
> > > I feel you, I’ve repeated myself many times in this thread as well. However, if just one person understands the negatives of sprint from an objective standpoint, then I am happy. I notice far too many people throw their “feeling” behind this debate. I.e “feels fine to me” or “i do not notice the negatives so they dont exist” etc etc. This is why this “debate” is so divisive.
> >
> > It doesn’t help that people just up and join the debate claiming there is no problem with sprint without even seeing what the opposing side has to say in the matter.
>
> Definitely, and we can see that on pretty much every page of this thread! It’s infuriating. As I said in another post on here somewhere, it seems the people who are pro sprint, coincidentally, do not understand its impacts or what had to be done to “balance” it.

A lot of the pro sprint arguments I’ve seen on this thread have been very much reactionary “feels before reals” arguments said by people who just pop onto the thread to give their two cents without even taking the time to read at least one well thought out post on the thread to see if it may have already been covered by somebody. The only argument that I’ve seen that isn’t based on how people feel about the game or feel about how it should be is the argument about adding depth to gameplay by adding more choices for the player, as weak of an argument for sprint as that is.

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> > > > 2533274794648158;13770:
> > > > > 2533274811791698;13764:
> > > > > The game was built for sprint. If you want to take it out, then you’ll have to create some custom maps to go along with it.
> > > >
> > > > Not really. You can still play H5 maps perfectly fine without any abilities. All you need to do is increase base speed and jump height. Most jumps are preserved. This has been tested in customs countless times.
> > >
> > > Leave it to the fans to fix things, although the point stands that at it’s base foundation, the maps were for made for sprint in mind.
> >
> > Funny then how neighbor,a 343 employee,said they work fine without sprint.
>
> With or without tweaks?
>
> Keep in mind I did say they are designed for something in mind, whether if it’s truly fine or not is an opinion but it is a fact that the developers would make maps around spartan abilities.

With movement speed and jump height increased were the two tweaks.It plays just fine.Id you removed clamber, thrust,or stabilizer(to a lesser extent)you’d have problems.

> 2533274825830455;13792:
> > 2533274887665513;13787:
> > Thank you! It wears me out having to repeat these points. I still stand by what I said, whether you enjoy sprint or not is your opinion, buts its negative impact on Halo is so objectively provable that I don’t consider it a matter of opinion.
>
> Let’s not be too hasty without our claims. When you assert that something is “objectively provable”, you truly need to be able to prove it, or you just end up exaggerating and making your position appear more objective than it actually is.
>
> There are three claims contained in “[sprint’s] negative impact on Halo is objectively provable”. The first claim is that there exists specific, provable effects that sprint has on gameplay. The second claim is that there exists some objective measure of “negative impact”, and the third is that it can be proven that these specific effects have that property of “negative impact”.
>
> When it comes to the first claim, some effects generally attributed to sprint are: separation of movement and combat, increase of map sizes, and lowered difficulty of escaping encounters. If anyone wants to point out more, feel free to. At any rate, of these three effects, none are strictly speaking provable, mainly because we don’t have any strict enough definitions to speak about–

But hasn’t it been proven on so many fronts (in word arguments, with video and such)? It’s not like the discussion of sprint was born recently, it’s been around since it was shown in Reach. It gets fiercer and fiercer as it stubbornly stays and anti sprinters have gotten so much more knowledgeable information they can bring to the table.

I’m just not sure what exactly you are trying to say, it just seems like you’re beating around the bush hard.

[deleted]

> 2533274808578327;13799:
> But hasn’t it been proven on so many fronts (in word arguments, with video and such)? It’s not like the discussion of sprint was born recently, it’s been around since it was shown in Reach. It gets fiercer and fiercer as it stubbornly stays and anti sprinters have gotten so much more knowledgeable information they can bring to the table.
>
> I’m just not sure what exactly you are trying to say, it just seems like you’re beating around the bush hard.

I’m opposing to the use of the word “proven” here. “Proven” implies something much stronger than the current state of affairs. It implies that something has been shown to logically follow from some fundamental premises, but that’s not true. The arguments against sprint aren’t rigorous enough to be called proof. Moreover, as I wrote in the final sentence of the concluding paragraph, the “negative impact” is definitely entirely subjective.

So, in short, the purpose of my post was to explain why the arguments against sprint aren’t as strong as the post I quoted claims them to be.

> 2535464451695009;13800:
> > 2533274808578327;13799:
> > > 2533274825830455;13792:
> > > Let’s not be too hasty without our claims. When you assert that something is “objectively provable”, you truly need to be able to prove it, or you just end up exaggerating and making your position appear more objective than it actually is.
> > > There are three claims contained in “[sprint’s] negative impact on Halo is objectively provable”. The first claim is that there exists specific, provable effects that sprint has on gameplay. The second claim is that there exists some objective measure of “negative impact”, and the third is that it can be proven that these specific effects have that property of “negative impact”.
> > > When it comes to the first claim, some effects generally attributed to sprint are: separation of movement and combat, increase of map sizes, and lowered difficulty of escaping encounters. If anyone wants to point out more, feel free to. At any rate, of these three effects, none are strictly speaking provable, mainly because we don’t have any strict enough definitions to speak about–
> >
> > But hasn’t it been proven on so many fronts (in word arguments, with video and such)? It’s not like the discussion of sprint was born recently, it’s been around since it was shown in Reach. It gets fiercer and fiercer as it stubbornly stays and anti sprinters have gotten so much more knowledgeable information they can bring to the table.
> > I’m just not sure what exactly you are trying to say, it just seems like you’re beating around the bush hard.
>
> tsassi’s not beating around the bush. Basically, they’re just saying that we have to think critically about why we believe our position to be true, and use evidence to support it rather than just stating out our opinion. They’ve done this occasionally for both sides of the sprint debate. **On both? Sorry but I have not seen any real ground breaking things from the pro sprint side besides feelings. Mechanically it’s been debunked to the ground.**Anyways, I was going to post later about how we have to stop circle-jerking this thread, but I guess I’ll address it now since I’m replying to you and don’t want to bump this thread if no one posts after me. I don’t really think we should just keep on talking about just flat out removing sprint anymore since we’re going to end up making this an echo-chamber, which it’s kinda been leaning towards for quite a while. **An echochamber as in there’s only been one tune going on? If so then there’s probably a good reason for it, there’s nothing really the other side, or tune can do.**Since there’s an incredibly low chance of 343 removing sprint, based on what Frankie said about Halo 5 being the “base of the games” going forward That’s obvious, and if 6 fails despite everything they’ve done to polish the gameplay of their vsion, I hope then they can realize it’s simply not what people want and there can be no excuses., how about we talk about “improving” or changing sprint for non-sprinters, and to separate future Halo games from the competition (mostly Call of Duty and Titanfall)? You want to separate it from it’s competition that it used lead and not follow? Make Halo as it’s true self again. The only thing dated about the classic style is the release date of the games. It’s been 4 games now that the series has been on the decline, how can people not see this pattern? As much as I want sprint gone, we need to talk about some sort of middle ground, just so 343 doesn’t keep ignoring all the “Remove Sprint” and “Sprint Sucks” requests, rants, and stuff like that for the third game in a row and possibly think negatively about us classic-style fans. I feel like a transitional phase, much like Reach to Halo 5, would be much better, and less jarring, for the old and new community (mostly for the new community) than Halo 6 straight up removing sprint out the gate. I’m still finalizing my “free-time” thoughts on my proposition, however. It’s close, and some of its ideas are floating around on my posts, but I can’t think of a way to fix a big problem I thought about, which involves “universality.”

Bolded in responses

> 2533274825830455;13801:
> > 2533274808578327;13799:
> > But hasn’t it been proven on so many fronts (in word arguments, with video and such)? It’s not like the discussion of sprint was born recently, it’s been around since it was shown in Reach. It gets fiercer and fiercer as it stubbornly stays and anti sprinters have gotten so much more knowledgeable information they can bring to the table.
> >
> > I’m just not sure what exactly you are trying to say, it just seems like you’re beating around the bush hard.
>
> I’m opposing to the use of the word “proven” here. “Proven” implies something much stronger than the current state of affairs. It implies that something has been shown to logically follow from some fundamental premises, but that’s not true. The arguments against sprint aren’t rigorous enough to be called proof. Moreover, as I wrote in the final sentence of the concluding paragraph, the “negative impact” is definitely entirely subjective.
>
> So, in short, the purpose of my post was to explain why the arguments against sprint aren’t as strong as the post I quoted claims them to be.

What would be better then? To say it’s definitively better? Hasn’t the anti sprint points not been logical on the premise that it’s bad for Halo series and it’s gameplay? To be shown it’s not as unique or ground breaking as people make it out to be?

What more can one want? Honestly, this debate is becoming akin to a religion vs science debate at this point.