> 2535464451695009;13742:
> > 2533274808578327;13739:
> > > 2535464451695009;13736:
> > > > 2533274808578327;13733:
> > > > > 2535464451695009;13732:
> > > > > > 2535428931873471;13731:
> > > > > > > 2535423139980712;13730:
> > > > > > > Both Sprinters and Non- Sprinters should have what they want in My opinion.
> > > > > >
> > > > > > Which is entirely impossible. Sprinters want to run around and be “fast cool Spartans” and non-sprinters want slower, more thoughtful gameplay.
> > > > >
> > > > > Actually, I think it is possible, but not a lot of people are going to be happy about it unless it’s perfected. I just thought of this in like five minutes, but the overall idea has been hanging in my head for a year or two now.
> > > > >
> > > > > Sprint and other “gameplay enhancers” have to be Armor Abilities, but as map pickups instead of loadout options. If we’re getting loadouts, keep that stuff in custom and non-serious social games only. Depending on the AA, they can either be frequent or not. The maps won’t have to be designed with these pickups in mind, and the armor abilities are treated like plasma weapons so they won’t be abused. They spawn frequently, but also run out of ammo quickly and have a few cons to discourage frequent use. So for example, with sprint it’s treated the same as it is now, but with enough energy that you can sprint to the next two or three sprint pickups to recharge it without ever stopping. It also has desprint which acts like descope, so it isn’t abused against non-sprinters. I dunno… Something like that.
> > > >
> > > > It just won’t work, sacrifices will have to be made in some shape or form, whether it’s resources and time or polish.
> > >
> > > We’ve never seriously taken budget into account when discussing sprint, so why start now? If 343i had all the budget and time in the world, why would reintroduced, and refined, AAs (and sprint) as map pickups not work? MLG got their own playlist in Halo Reach with similar settings after the Zero Bloom update by 343i.
> > >
> > > Instead of each map being accommodated for these abilities, each ability would have to be accommodated for each map. Instead of “global” settings like we’ve had since Reach, AAs set their parameters in-game in Forge or whatever level editor 343i uses. I’m not too keen on that, but it is an option. If sprint was as common as, but spawned a bit faster than, low-tier weapons and equipment, would people still complain about immersion or feeling slow if sprint is right there in front of them ready to be picked up when they spawn? You can’t shoot immediately, you can’t turn fast, you can’t run away (if desprint was implemented), you can’t instantly sprint at full speed, and the radar lights you up like it’s christmas. Seems like fair tradeoffs to a problem that could have been solved by Halo 5’s release. I could go on about jetpacks the same, and their place in Halo too.
> > >
> > > EDIT: my bad, i got off tangent at the end, but i still stand with my views, for now, about AAs in halo 6
> >
> > Because we got more educated, more knowledgeable about all this, and it brings more to the table.
> >
> > 343 will not get all the budget and time in the world, especially not under the wing of Microsoft. Equipment was a mixed bag but overall good cuz they could be treated as power weapons on various maps, but sprint should still not be an option, it is far too powerful. Besides, the AAs of Reach was a huge point of scrutiny anyway (on top of bloom and the melee system), when the community was starting to divide heavily on the gameplay of Halo. I wouldn’t really say it’s a good idea to reflect on Reach on what it has done
> >
> > We’ve had 3 games now where sprint tries to stick with the series, it’s been talked about since the dawn of it’s arrival. I think it’s about time to finally see it gone.
>
> As much as I want sprint gone as well, how realistic is it for 343 to dump it in the next game after stating they “balanced” it multiple times throughout its marketing campaign? If it’s going to be balanced, it needs much, much more rework, such as de-sprint and speed acceleration. Frankie stated, on NeoGaf if I remember correctly, that Halo 5 would be a basis for the games, whatever that means, going forward. Maybe that means gameplay. Maybe that means content drops and microtransactions. I don’t know. One thing is for sure though, and that’s 343 is not willing to completely drop sprint just to bring us older fans back, as shown with Halo 5’s mechanics.
>
> The only way to have fundamentally classic gameplay back is either with B-Grade spinoffs, a major drop in sales or interest, which might just kill the franchise instead knowing Mircrosoft, or gradually shifting back to it, just like what happened with Reach to 5.
It won’t be gone for 6, 343 has already expressed their desire to refine the mechanics more. That’s why the results of Halo 6 is gonna be quite crucial.
The rift in the community is also not able to handle two games that feature different gameplay styles, but I can gamble that interest would be high for a proper Halo game and the trends that 5 and onwards might be going with will eventually die out.