The sprint discussion thread

> 2533274823779352;13723:
> > 2533274801176260;13721:
> > it disgusts me how you try to enforce your own playstyle onto other people because you feel entitled to turn every game into a virtual -Yoink- measuring contest…
>
> It disgusts me that your argument is resorting to a lot of projection, assumption, and ad-hominem – which is why I’m choosing to end the discussion with you. I agree to disagree.
>
> I haven’t enforced anything on anyone, I made a passing remark that I disagreed with being able to Sprint past all of the objectives/battles so easily in the Campaign. You’re the one who saw red and charged in response; passing the line of respect with that last comment.

I can understand your personal preferences in playing the game, but simply saying the game should be designed to prevent certain players from using their preferred method of playing the game just because YOU don’t agree with it is a bit ludicrous. Just because a game allows the option to run past enemies doesn’t mean that you HAVE to do that. You chose to run past the enemies in Halo 5. It wasn’t 343’s fault that you made the conscious effort to sprint away from a battle (despite saying you like to fight the battle through, so why didn’t you do it there?). If you don’t want to discuss this any more, fine. I can let bygones be bygones and agree to disagree, but I still don’t understand how people having the option to skip enemies by running past them affects you when you can still engage them yourself perfectly fine. No one forced you to sprint past the enemies, and no one is saying you shouldn’t be able to play the game your way, but we (Celestis and I) are saying that you shouldn’t treat a game as broken for giving players options for playing the game in ways you personally disagree with.

> 2533274823779352;13723:
> I haven’t enforced anything on anyone, I made a passing remark that I disagreed with being able to Sprint past all of the objectives/battles so easily in the Campaign. You’re the one who saw red and charged in response; passing the line of respect with that last comment.

Your argument was that players should not even be able to play a certain way, as this is “unfair” to those who don’t play the same way, in a game mode that doesn’t even feature direct player interaction like multiplayer, no less. Yes, that is enforcing one’s playstyle onto people who don’t want to experience their game that way. That is why I compared this to a virtual DMC, because you are trying to artificially introduce a pointless competitive aspect where there is none, for whatever reason. (Ironically, that completely undermines all the par-time challenges Halo has been known for a decade or so.) And yes, you’re right, with this point of view, I’ve completely lost all respect for you: With pro-sprinters I can at least understand that they’re trying to make the game better for everyone, even though I disagree on their opinion. You, however, decided to willingly piss on other people’s enjoyment of the game in order to undermine something that has literally no effect on you, to force them to play games a certain way that you deem “the intended way”. And I’ve always been allergic to egocentricity…

> 2533274925975862;13719:
> > 2535423139980712;13687:
> > Remove SPRINT has 292 likes, keep SPRINT has 633! That gives the answer to this debate.
>
> 1) That’s not how polls or math work at all.
> 2) There was a poll on teambeyond and it was something like 92%-8% with no sprint as the 92%.
> 3) The number of players (pros, hardcore, and casual players) that have left Halo because of sprint out numbers the current Halo 5 population.

1: It gives a rough estimate for this thread.
2: Team Beyond: Remove Sprint, 193 voted Yes and 11 voted No. 204 Votes total. This thread: Remove Sprint 292 liked Yes and 633 liked No (In theory like = vote). 925 Votes total.
Obviously these numbers are so small one could argue they are nearly worthless. To give a good estimate the numbers need to be in the 100,000+ to represent the 5 million+ that play Halo. (Based on sales)
3: I don’t believe these numbers are real unless proven, otherwise to Me they are people’s assumptions. Sprint is not the only reason players leave. Many may have left because they enjoyed Call of Duty more, LOL.

> 2535423139980712;13726:
> > 2533274925975862;13719:
> > > 2535423139980712;13687:
> > > Remove SPRINT has 292 likes, keep SPRINT has 633! That gives the answer to this debate.
> >
> > 1) That’s not how polls or math work at all.
> > 2) There was a poll on teambeyond and it was something like 92%-8% with no sprint as the 92%.
> > 3) The number of players (pros, hardcore, and casual players) that have left Halo because of sprint out numbers the current Halo 5 population.
>
> 1: It gives a rough estimate for this thread.
> 2: Team Beyond: Remove Sprint, 193 voted Yes and 11 voted No. 204 Votes total. This thread: Remove Sprint 292 liked Yes and 633 liked No (In theory like = vote). 925 Votes total.
> Obviously these numbers are so small one could argue they are nearly worthless. To give a good estimate the numbers need to be in the 100,000+ to represent the 5 million+ that play Halo. (Based on sales)
> 3: I don’t believe these numbers are real unless proven, otherwise to Me they are people’s assumptions. Sprint is not the only reason players leave. Many may have left because they enjoyed Call of Duty more, LOL.

Sprint may not be the only reason, but it is one of the reasons given that it was the catalist among many for extreme change to Halo’s formula. And before you say “well then you people are just afraid of change”, do note I said EXTREME change. As in change that radically altered the game I loved into a game I didn’t. I’d have been perfectly fine with change if the change was more akin to Ce - 2 or 2 - 3, but it wasn’t. Sprint is one of the many things that altered the gameplay and map design of Halo into a game that no one one asked for, but people are clearly split on whether they want it so stay or not.

> 2533274912467533;13727:
> Sprint may not be the only reason, but it is one of the reasons given that it was the catalist among many for extreme change to Halo’s formula. And before you say “well then you people are just afraid of change”, do note I said EXTREME change. As in change that radically altered the game I loved into a game I didn’t. I’d have been perfectly fine with change if the change was more akin to Ce - 2 or 2 - 3, but it wasn’t. Sprint is one of the many things that altered the gameplay and map design of Halo into a game that no one one asked for, but people are clearly split on whether they want it so stay or not.

You know by this point that I share your opinion, but the change from Halo 1 to 2 was not well received by a lot of people. Now in that case it was weapon changes, not mobility, so in my opinion it affected the game a lot less, but you do need to remember that it WAS a pretty large change. That being said, changing mobility so drastically like 343 has is a much larger change on the feel of the entire game, and it definitely needs to be fixed. At least going from Halo 1 to 2 it feels like the games are in the same series and play similarly. Going from Halo 3 to 4 or even reach is a much different experience.

> 2535423139980712;13726:
> > 2533274925975862;13719:
> > > 2535423139980712;13687:
> > > Remove SPRINT has 292 likes, keep SPRINT has 633! That gives the answer to this debate.
> >
> > 1) That’s not how polls or math work at all.
> > 2) There was a poll on teambeyond and it was something like 92%-8% with no sprint as the 92%.
> > 3) The number of players (pros, hardcore, and casual players) that have left Halo because of sprint out numbers the current Halo 5 population.
>
> 1: It gives a rough estimate for this thread.
> 2: Team Beyond: Remove Sprint, 193 voted Yes and 11 voted No. 204 Votes total. This thread: Remove Sprint 292 liked Yes and 633 liked No (In theory like = vote). 925 Votes total.
> Obviously these numbers are so small one could argue they are nearly worthless. To give a good estimate the numbers need to be in the 100,000+ to represent the 5 million+ that play Halo. (Based on sales)
> 3: I don’t believe these numbers are real unless proven, otherwise to Me they are people’s assumptions. Sprint is not the only reason players leave. Many may have left because they enjoyed Call of Duty more, LOL.

FYI, it’s not the size of the numbers that matters, but how they are obtained. In both of these cases there is some bias that invalidates the numbers as a representative of the wider population. In case of the Team Beyond poll, it’s the fact that the community is extremely skewed towards the competitive side, and cannot be considered as a representative of the average gamer. In case of the likes in this thread, it’s also questionable whether Waypoint acts as a nonbiased sample of the gaming population, as the average poster cares significantly more about Halo than the average gamer.

Moreover, post likes are not equivalent to a poll. People vote on a poll for the sole purpose of voicing their opinion, but people like a post if they want to show their support to the poster. And here’s the thing: the fact that someone agrees with the post doesn’t mean they will press “like”, because while they may agree with the overall message, they may not like how it was presented. (On a side note: for this same reason biased poll options will also invalidate a poll.) And I, for example, haven’t liked the OP even though I want sprint removed, because I simply don’t think the post has anything particularly worthwile to like. When you juxtapose a complaint that doesn’t make a particularly compelling case with a short comment that disagrees with the complaint, the latter is much easier for those to press the like on who agree with it than the former is for those who agree with its general message. (To be honest, the distribution of likes is in the ballpark of what I’d expect on Waypoint in the nonbiased case, but if either the OP or the post below was worded differently, it could be significantly different.)

Some few hundred people voting in a poll would be plenty enough to get a good picture of whether the majority of gamers like or dislike sprint provided the sample was not biased towards any particular subset of players. But the hard part is precisely getting that unbiased sample, and convincing people that the sample truly is unbiased enough. There is no data on people’s opinions on sprint that I know of that cannot be argued to be biased towards some subset of players, and therefore doesn’t represent the actual distribution of opinions in the set of people who could be interested in Halo.

Also, just as an aside, defining the set of people whose opinions you care about is also a difficult thing. Some people would argue that only the opinions of the “real” fans (whatever those are) should matter, and not the opinions of those people who leave the game in the first week. And while that serves the agenda of those people, it’s obviously a nonsensical standpoint if we consider Halo as a product that’s supposed to generate revenue when the short term players generate a significant portion of that revenue (this may or may not be the case anymore now that microtransactions have made it into Halo). At the same time, that group of people contains people who argue the contradictory point that polling the current, long term playerbase is pointless because it doesn’t account for all the people who left. The reality is that if you’re interested in the success of a product, you probably want to know about all the people who could potentially buy it. To the dismay of many Halo fans, this group of people these days probably contains more players who have never played Halo than who have never played CoD, and as a result what CoD players want from a game might be a more significant question for the financial success of Halo than we’d like to believe.

And for the record, how I choose to deal with the fact that the popular opinion may disagree with me is that I don’t care about it. It could as well be that I’m in a small minority of antisprint players, but that means nothing when it comes to my opinion on sprint. So, while I think accyrate data on the popularity of sprint might be interesting to get a picture of how things might proceed in the future, it’s not relevant for whether sprint should be in Halo, as far as I’m concerned.

> 2533274825830455;13729:
> > 2535423139980712;13726:
> > > 2533274925975862;13719:
> > > > 2535423139980712;13687:
> > > > Remove SPRINT has 292 likes, keep SPRINT has 633! That gives the answer to this debate.
> > >
> > > 1) That’s not how polls or math work at all.
> > > 2) There was a poll on teambeyond and it was something like 92%-8% with no sprint as the 92%.
> > > 3) The number of players (pros, hardcore, and casual players) that have left Halo because of sprint out numbers the current Halo 5 population.
> >
> > 1: It gives a rough estimate for this thread.
> > 2: Team Beyond: Remove Sprint, 193 voted Yes and 11 voted No. 204 Votes total. This thread: Remove Sprint 292 liked Yes and 633 liked No (In theory like = vote). 925 Votes total.
> > Obviously these numbers are so small one could argue they are nearly worthless. To give a good estimate the numbers need to be in the 100,000+ to represent the 5 million+ that play Halo. (Based on sales)
> > 3: I don’t believe these numbers are real unless proven, otherwise to Me they are people’s assumptions. Sprint is not the only reason players leave. Many may have left because they enjoyed Call of Duty more, LOL.
>
> FYI, it’s not the size of the numbers that matters, but how they are obtained. In both of these cases there is some bias that invalidates the numbers as a representative of the wider population. In case of the Team Beyond poll, it’s the fact that the community is extremely skewed towards the competitive side, and cannot be considered as a representative of the average gamer. In case of the likes in this thread, it’s also questionable whether Waypoint acts as a nonbiased sample of the gaming population, as the average poster cares significantly more about Halo than the average gamer.
>
> Moreover, post likes are not equivalent to a poll. People vote on a poll for the sole purpose of voicing their opinion, but people like a post if they want to show their support to the poster. And here’s the thing: the fact that someone agrees with the post doesn’t mean they will press “like”, because while they may agree with the overall message, they may not like how it was presented. (On a side note: for this same reason biased poll options will also invalidate a poll.) And I, for example, haven’t liked the OP even though I want sprint removed, because I simply don’t think the post has anything particularly worthwile to like. When you juxtapose a complaint that doesn’t make a particularly compelling case with a short comment that disagrees with the complaint, the latter is much easier for those to press the like on who agree with it than the former is for those who agree with its general message. (To be honest, the distribution of likes is in the ballpark of what I’d expect on Waypoint in the nonbiased case, but if either the OP or the post below was worded differently, it could be significantly different.)
>
> Some few hundred people voting in a poll would be plenty enough to get a good picture of whether the majority of gamers like or dislike sprint provided the sample was not biased towards any particular subset of players. But the hard part is precisely getting that unbiased sample, and convincing people that the sample truly is unbiased enough. There is no data on people’s opinions on sprint that I know of that cannot be argued to be biased towards some subset of players, and therefore doesn’t represent the actual distribution of opinions in the set of people who could be interested in Halo.
>
> Also, just as an aside, defining the set of people whose opinions you care about is also a difficult thing. Some people would argue that only the opinions of the “real” fans (whatever those are) should matter, and not the opinions of those people who leave the game in the first week. And while that serves the agenda of those people, it’s obviously a nonsensical standpoint if we consider Halo as a product that’s supposed to generate revenue when the short term players generate a significant portion of that revenue (this may or may not be the case anymore now that microtransactions have made it into Halo). At the same time, that group of people contains people who argue the contradictory point that polling the current, long term playerbase is pointless because it doesn’t account for all the people who left. The reality is that if you’re interested in the success of a product, you probably want to know about all the people who could potentially buy it. To the dismay of many Halo fans, this group of people these days probably contains more players who have never played Halo than who have never played CoD, and as a result what CoD players want from a game might be a more significant question for the financial success of Halo than we’d like to believe.
>
> And for the record, how I choose to deal with the fact that the popular opinion may disagree with me is that I don’t care about it. It could as well be that I’m in a small minority of antisprint players, but that means nothing when it comes to my opinion on sprint. So, while I think accyrate data on the popularity of sprint might be interesting to get a picture of how things might proceed in the future, it’s not relevant for whether sprint should be in Halo, as far as I’m concerned.

It’s true what your saying but the likes on this thread still give Me a rough indicator. I’m not sure what the figures on the Waypoint poll was so I’ll have to look at it later.
And Yes opinions can differ considerably community to community which makes my post irrelevant, I’ve already been corrected on this.
Also if popular opinion disagrees with you doesn’t mean you should be left out. If enough players don’t like Sprint then 343 should do something about it, just like players want Splitscreen back and the New Radar made for competitive players.
Both Sprinters and Non- Sprinters should have what they want in My opinion.

> 2535423139980712;13730:
> Both Sprinters and Non- Sprinters should have what they want in My opinion.

Which is entirely impossible. Sprinters want to run around and be “fast cool Spartans” and non-sprinters want slower, more thoughtful gameplay.

[deleted]

> 2535464451695009;13732:
> > 2535428931873471;13731:
> > > 2535423139980712;13730:
> > > Both Sprinters and Non- Sprinters should have what they want in My opinion.
> >
> > Which is entirely impossible. Sprinters want to run around and be “fast cool Spartans” and non-sprinters want slower, more thoughtful gameplay.
>
> Actually, I think it is possible, but not a lot of people are going to be happy about it unless it’s perfected. I just thought of this in like five minutes, but the overall idea has been hanging in my head for a year or two now.
>
> Sprint and other “gameplay enhancers” have to be Armor Abilities, but as map pickups instead of loadout options. If we’re getting loadouts, keep that stuff in custom and non-serious social games only. Depending on the AA, they can either be frequent or not. The maps won’t have to be designed with these pickups in mind, and the armor abilities are treated like plasma weapons so they won’t be abused. They spawn frequently, but also run out of ammo quickly and have a few cons to discourage frequent use. So for example, with sprint it’s treated the same as it is now, but with enough energy that you can sprint to the next two or three sprint pickups to recharge it without ever stopping. It also has desprint which acts like descope, so it isn’t abused against non-sprinters. I dunno… Something like that.

It just won’t work, sacrifices will have to be made in some shape or form, whether it’s resources and time or polish.

> 2535428931873471;13731:
> > 2535423139980712;13730:
> > Both Sprinters and Non- Sprinters should have what they want in My opinion.
>
> Which is entirely impossible. Sprinters want to run around and be “fast cool Spartans” and non-sprinters want slower, more thoughtful gameplay.

I wouldn’t say that anti-sprinters want “slower” gameplay, at least from my perspective. They want less variables to account for and to have more control of combat flow. Having a single consistent movement speed provides this, be it fast or slow.

I don’t understand why we can’t have sprint removed for a hcs type playlist at least.Especially after neighbor confirmed it works fine if you up movement speed and jump height.

[deleted]

> 2533274825830455;13729:
> And I, for example, haven’t liked the OP even though I want sprint removed, because I simply don’t think the post has anything particularly worthwile to like.

I was just about to comment on this, when I saw your posts. To be honest, neither did I. It wasn’t supposed to be the sprint thread initially, and for a first post, it’s not very good. It is biased, emotional and unstructured, and while that applies to lots of posts in this discussion, they are not meant to be a general introduction to a topic this intensly debated. Much less a meagthread.

So I agree, when considering that even the polls themselves need to be taken with a grain of salt, the amount of likes in this thread should warrant an entire salt shaker.

> 2535428931873471;13731:
> > 2535423139980712;13730:
> > Both Sprinters and Non- Sprinters should have what they want in My opinion.
>
> Which is entirely impossible. Sprinters want to run around and be “fast cool Spartans” and non-sprinters want slower, more thoughtful gameplay.

Nothing is impossible

> 2535464451695009;13736:
> > 2533274808578327;13733:
> > > 2535464451695009;13732:
> > > > 2535428931873471;13731:
> > > > > 2535423139980712;13730:
> > > > > Both Sprinters and Non- Sprinters should have what they want in My opinion.
> > > >
> > > > Which is entirely impossible. Sprinters want to run around and be “fast cool Spartans” and non-sprinters want slower, more thoughtful gameplay.
> > >
> > > Actually, I think it is possible, but not a lot of people are going to be happy about it unless it’s perfected. I just thought of this in like five minutes, but the overall idea has been hanging in my head for a year or two now.
> > >
> > > Sprint and other “gameplay enhancers” have to be Armor Abilities, but as map pickups instead of loadout options. If we’re getting loadouts, keep that stuff in custom and non-serious social games only. Depending on the AA, they can either be frequent or not. The maps won’t have to be designed with these pickups in mind, and the armor abilities are treated like plasma weapons so they won’t be abused. They spawn frequently, but also run out of ammo quickly and have a few cons to discourage frequent use. So for example, with sprint it’s treated the same as it is now, but with enough energy that you can sprint to the next two or three sprint pickups to recharge it without ever stopping. It also has desprint which acts like descope, so it isn’t abused against non-sprinters. I dunno… Something like that.
> >
> > It just won’t work, sacrifices will have to be made in some shape or form, whether it’s resources and time or polish.
>
> We’ve never seriously taken budget into account when discussing sprint, so why start now? If 343i had all the budget and time in the world, why would reintroduced, and refined, AAs (and sprint) as map pickups not work? MLG got their own playlist in Halo Reach with similar settings after the Zero Bloom update by 343i.
>
> Instead of each map being accommodated for these abilities, each ability would have to be accommodated for each map. Instead of “global” settings like we’ve had since Reach, AAs set their parameters in-game in Forge or whatever level editor 343i uses. I’m not too keen on that, but it is an option. If sprint was as common as, but spawned a bit faster than, low-tier weapons and equipment, would people still complain about immersion or feeling slow if sprint is right there in front of them ready to be picked up when they spawn? You can’t shoot immediately, you can’t turn fast, you can’t run away (if desprint was implemented), you can’t instantly sprint at full speed, and the radar lights you up like it’s christmas. Seems like fair tradeoffs to a problem that could have been solved by Halo 5’s release. I could go on about jetpacks the same, and their place in Halo too.
>
> EDIT: my bad, i got off tangent at the end, but i still stand with my views, for now, about AAs in halo 6

Because we got more educated, more knowledgeable about all this, and it brings more to the table.

343 will not get all the budget and time in the world, especially not under the wing of Microsoft. Equipment was a mixed bag but overall good cuz they could be treated as power weapons on various maps, but sprint should still not be an option, it is far too powerful. Besides, the AAs of Reach was a huge point of scrutiny anyway (on top of bloom and the melee system), when the community was starting to divide heavily on the gameplay of Halo. I wouldn’t really say it’s a good idea to reflect on Reach on what it has done

We’ve had 3 games now where sprint tries to stick with the series, it’s been talked about since the dawn of it’s arrival. I think it’s about time to finally see it gone.

[deleted]

[deleted]

[deleted]

> 2535464451695009;13742:
> > 2533274808578327;13739:
> > > 2535464451695009;13736:
> > > > 2533274808578327;13733:
> > > > > 2535464451695009;13732:
> > > > > > 2535428931873471;13731:
> > > > > > > 2535423139980712;13730:
> > > > > > > Both Sprinters and Non- Sprinters should have what they want in My opinion.
> > > > > >
> > > > > > Which is entirely impossible. Sprinters want to run around and be “fast cool Spartans” and non-sprinters want slower, more thoughtful gameplay.
> > > > >
> > > > > Actually, I think it is possible, but not a lot of people are going to be happy about it unless it’s perfected. I just thought of this in like five minutes, but the overall idea has been hanging in my head for a year or two now.
> > > > >
> > > > > Sprint and other “gameplay enhancers” have to be Armor Abilities, but as map pickups instead of loadout options. If we’re getting loadouts, keep that stuff in custom and non-serious social games only. Depending on the AA, they can either be frequent or not. The maps won’t have to be designed with these pickups in mind, and the armor abilities are treated like plasma weapons so they won’t be abused. They spawn frequently, but also run out of ammo quickly and have a few cons to discourage frequent use. So for example, with sprint it’s treated the same as it is now, but with enough energy that you can sprint to the next two or three sprint pickups to recharge it without ever stopping. It also has desprint which acts like descope, so it isn’t abused against non-sprinters. I dunno… Something like that.
> > > >
> > > > It just won’t work, sacrifices will have to be made in some shape or form, whether it’s resources and time or polish.
> > >
> > > We’ve never seriously taken budget into account when discussing sprint, so why start now? If 343i had all the budget and time in the world, why would reintroduced, and refined, AAs (and sprint) as map pickups not work? MLG got their own playlist in Halo Reach with similar settings after the Zero Bloom update by 343i.
> > >
> > > Instead of each map being accommodated for these abilities, each ability would have to be accommodated for each map. Instead of “global” settings like we’ve had since Reach, AAs set their parameters in-game in Forge or whatever level editor 343i uses. I’m not too keen on that, but it is an option. If sprint was as common as, but spawned a bit faster than, low-tier weapons and equipment, would people still complain about immersion or feeling slow if sprint is right there in front of them ready to be picked up when they spawn? You can’t shoot immediately, you can’t turn fast, you can’t run away (if desprint was implemented), you can’t instantly sprint at full speed, and the radar lights you up like it’s christmas. Seems like fair tradeoffs to a problem that could have been solved by Halo 5’s release. I could go on about jetpacks the same, and their place in Halo too.
> > >
> > > EDIT: my bad, i got off tangent at the end, but i still stand with my views, for now, about AAs in halo 6
> >
> > Because we got more educated, more knowledgeable about all this, and it brings more to the table.
> >
> > 343 will not get all the budget and time in the world, especially not under the wing of Microsoft. Equipment was a mixed bag but overall good cuz they could be treated as power weapons on various maps, but sprint should still not be an option, it is far too powerful. Besides, the AAs of Reach was a huge point of scrutiny anyway (on top of bloom and the melee system), when the community was starting to divide heavily on the gameplay of Halo. I wouldn’t really say it’s a good idea to reflect on Reach on what it has done
> >
> > We’ve had 3 games now where sprint tries to stick with the series, it’s been talked about since the dawn of it’s arrival. I think it’s about time to finally see it gone.
>
> As much as I want sprint gone as well, how realistic is it for 343 to dump it in the next game after stating they “balanced” it multiple times throughout its marketing campaign? If it’s going to be balanced, it needs much, much more rework, such as de-sprint and speed acceleration. Frankie stated, on NeoGaf if I remember correctly, that Halo 5 would be a basis for the games, whatever that means, going forward. Maybe that means gameplay. Maybe that means content drops and microtransactions. I don’t know. One thing is for sure though, and that’s 343 is not willing to completely drop sprint just to bring us older fans back, as shown with Halo 5’s mechanics.
>
> The only way to have fundamentally classic gameplay back is either with B-Grade spinoffs, a major drop in sales or interest, which might just kill the franchise instead knowing Mircrosoft, or gradually shifting back to it, just like what happened with Reach to 5.

It won’t be gone for 6, 343 has already expressed their desire to refine the mechanics more. That’s why the results of Halo 6 is gonna be quite crucial.

The rift in the community is also not able to handle two games that feature different gameplay styles, but I can gamble that interest would be high for a proper Halo game and the trends that 5 and onwards might be going with will eventually die out.