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> > > There is no reason to have sprint in Halo 6. Halo has thrived without it. Now look what sprinting has done to the Halo community…600+ pages worth of back and forth. I’m surprised there isn’t a 600 page thread discussing thrust and spartan abilites, though. Those need an equal amount of criticism as they do not represent, or belong in Halo.
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> > > As I said before. If any of these non-halo mechanics are in Halo 6, I will be moving on from the franchise. Halo is now a shell of its former greatness, and all for what?..appealing to the call of duty generation?
> >
> > While I agree with most of what you said, I actually think that the thruster packs feel really good for Halo. They are a logical way for movement to progress, and in my opinion it feels really good in Halo. For me, the perfect formula would be having no sprint, no Spartan charge, no ground pound, (although that’s a very gimmicky mechanic anyways and really doesn’t affect gameplay much, so I don’t really care) increased movement speed and thruster packs. As much as I love Halo 2 and it’s movement, I actually think I prefer thrusters thrown into the mix.
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> > > Other than “because it makes me feel like a Spartan, and they can sprint in the lore”, “it makes me feel faster”, “Halo needs to evolve to compete with modern shooters” (how adding a mechanic that is in nearly EVERY modern shooter game is going to help Halo compete with said modern shooter games, I don’t know), and “it adds options like choosing when and when not to sprint”, I can’t think of any other arguments that I’ve heard from pro-sprinters. Feel free to deconstruct and rebut these arguments as you wish (not that I agree with them, mind you).
> >
> > Alright, I suppose I’ll give my reasons as to why I don’t agree with those points
> >
> > -“We should have sprint because it’s in the lore” This is probably the worst argument, considering that Halo was, and is meant to be a game first. The lore is there for people who’d like to hear different stories from the Halo universe. Considering the lore a separate entity from the games, and especially a separate entity from the multiplayer, it would create absolutely stupid balancing issues in game. Weapons can work differently in the lore because it’s a book in multiplayer weapons need to be balanced, and Halo has always done quite a good job of that, with the exception of Halo 4.
> >
> > **-“It makes us faster”**This is just plain wrong. Sprint is an illusion mechanic that makes you think that you’re faster. The devs have to stretch out maps to accommodate sprint, which means that it still takes the same amount of time to get to places (see: truth/midship) with the only difference being that you can’t use your weapons while traversing those areas.
> >
> > **-“Halo needs to evolve to compete with modern shooters”**You pretty much hit the nail on the head with this one. People end up liking games that don’t try to imitate better than the ones that do. No one wants to play a game that’s a mess of popular fps fads. It’s more fun to play a game that’s trying to do it’s own thing instead of copying others. Plus, I think that the thrusters were an awesome idea that do feel like a proper evolution of halo, and in my opinion, feel perfect in halo, while also being a unique mechanic that isn’t copied from another Triple-A fps title to appeal to people who play that game.
> >
> > **-“It adds more depth to the gameplay, because you need to choose when to sprint”**This isn’t true at all. Sure there are times when you should sprint, and times when you shouldn’t, but those are just common sense like when you should crouch, or when you should shoot. The only thing you ever have to choose about when sprinting is if you’ll risk dying since your shields won’t recharge or if you’ll keep trying to fight. Actual depth to gameplay is having to learn trick jumps, good strafes, spawns, and what weapons to use in any given situation. Having to pick when you want to run fast isn’t depth.
>
> If Halo 6 doesn’t have sprint, it’s a huge improvement. Agree with the removal of the other abilities, though I think I would like thrust gone too. I’d be open to playing a beta with it in, but thrust just throws off the grenade-banking formula (and arguably other things) that I love about the old classic style.
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> What about clamber? I think that’s one of the abilities that people would miss (whether they realize it or not) the most since it’s become almost second nature in H5. It’s inclusion isn’t really a deal-breaker for me either.
I feel clamber ruins map design as much as sprint does. It forces the developers to raise the height level of certain jumps and/or lower the jump height, thus making skill jumps that don’t utilize clamber effectively useless. If you played Halo 5 and chose not to clamber, you find moving around the map and accessing certain weapons to be difficult. One example that comes to mind are the DMR spawn cubby holes on Truth. You can’t access a DMR without needing to clamber, whereas in any other Halo game, you could just jump or crouch-jump to get to that’s level.
