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> > > Just don’t use it- it’s what I do.
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> > People aren’t going to put themselves at disadvantages, not to mention not using it still doesn’t remove the effect of elongated maps and such. Not using it doesn’t change a thing besides hindering yourself.
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> In warzone, just about everyone is going to use sprint- it’s required there. In arena, though, I do just fine without it. Don’t get me wrong, I am by no means against sprint, it is just I find it better to not use sprint. It works for my slow, bulldozer like play style. I get more kills in arena (mostly SWAT) not sprinting. I find the arena maps to be easy to navigate without sprint anyways, as long as you utilize boost. Sprinting has it’s hinders as well, after all; it leaves you vulnerable, first of all. Your shields don’t recharge in sprint, and it takes longer to whip out a weapon to fire at an enemy. If you use sprint constantly, then i’ll bet it is due to a faster play style one may have.
Warzone requires sprint only cuz it’s an elongated map due to sprints inclusion. Remove sprint and up BMS, add man cannons/lifts, make vehicle play matter rather than dumbing it down like the last few games have done. There’s various ways to traverse huge maps besides sprint, plus I find what I listed above more interesting than sprinting across a map. The only reasons maps “require” sprint is cuz sprint is what caused those maps to require it.
I always exclude swat personally as there’s no point in sprinting. If I’m at BMS and someone else Is sprinting I already have the advantage if my weapon ready and I’ll get first shot, there’s also not power ups/weapons to get, so there’s no incentive to be the first one to pick them up.
Everything else in arena is entirely different than swat though as you have shields which makes first shot not as important (not saying it isn’t important, but isn’t “as” important). People who sprint will hit the power weapons faster than the guy not sprinting, the only advantage the Non sprinter has is getting shots off into the guy getting the power weapon/power up, and maybe getting the kill. You also hinder how much you can back up team mates if on the other side of a map as BMS isn’t going to get you there. If you also use BMS and sit out in the open and choose not to sprint you’re a much easier target, weapons magnetism and the like is designed to combat moving targets, if you’re not moving as fast the weapons are that much more effective vs you. As you said as well, when you sprint your shield don’t recharge, you get knocked out of the animation if you don’t hit top velocity in the 2 seconds you activate it.
What good is a mechanic if a dev is putting panalties to it? Not to mention it has yet to be consistent with what the devs want it to be. In reach it was a limited ability you choose off spawn, in h4 it was passive with everyone off spawn but was limited in its use before having to recharge, now in h5 its unlimited but has the panalties I listed above as well as a new one with the proving grounds radar (you appear on radar if sprinting, you don’t appear on radar if you’re not sprinting).
i don’t see sprint adding playstyles if it’s required at times to reach certain points, just like clambor is with certain jumps. I don’t like having to use it, but it’s a must if I want to reach say truth sword top mid as croutch jump won’t work, they decreased the BASE jump height and made it irrelevant. Playstyles should be an option, not a necessity, which is how I see sprint among other abilities that effect movement.
if you’re able to go with out sprint cool, I can too at times, but i still see it as a necessity at other times or I then hinder myself (or my team) in various scenarios.