The sprint discussion thread

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> > Just don’t use it- it’s what I do.
>
> If a mechanic is so pointless to you that the best option is to not use it, then why is said mechanic necessary in the first place? Moving around the map can be achieved just as quickly by upping base movement speed or by shrinking map size as it could by sprinting. The only real difference is that I don’t have to lower my gun and choose to move faster in one direction for the former, whereas that is all I can do with the latter. So tell me, if the same result can be achieved without adding sprint by buffing base movement, why is sprint necessary?

I’m not against sprint, but Halo itself does not require sprint. It did fine without it. If it’s not for the lore aspect, then I feel it is to draw in players from COD, BF, etc. who are used to the mechanic. I find it more effective not to use it, and others see it the other way around. In the end, it is only there for play styles others may acquire from other games.

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> > Just don’t use it- it’s what I do.
>
> People aren’t going to put themselves at disadvantages, not to mention not using it still doesn’t remove the effect of elongated maps and such. Not using it doesn’t change a thing besides hindering yourself.

In warzone, just about everyone is going to use sprint- it’s required there. In arena, though, I do just fine without it. Don’t get me wrong, I am by no means against sprint, it is just I find it better to not use sprint. It works for my slow, bulldozer like play style. I get more kills in arena (mostly SWAT) not sprinting. I find the arena maps to be easy to navigate without sprint anyways, as long as you utilize boost. Sprinting has it’s hinders as well, after all; it leaves you vulnerable, first of all. Your shields don’t recharge in sprint, and it takes longer to whip out a weapon to fire at an enemy. If you use sprint constantly, then i’ll bet it is due to a faster play style one may have.

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> > > Just don’t use it- it’s what I do.
> >
> > People aren’t going to put themselves at disadvantages, not to mention not using it still doesn’t remove the effect of elongated maps and such. Not using it doesn’t change a thing besides hindering yourself.
>
> In warzone, just about everyone is going to use sprint- it’s required there. In arena, though, I do just fine without it. Don’t get me wrong, I am by no means against sprint, it is just I find it better to not use sprint. It works for my slow, bulldozer like play style. I get more kills in arena (mostly SWAT) not sprinting. I find the arena maps to be easy to navigate without sprint anyways, as long as you utilize boost. Sprinting has it’s hinders as well, after all; it leaves you vulnerable, first of all. Your shields don’t recharge in sprint, and it takes longer to whip out a weapon to fire at an enemy. If you use sprint constantly, then i’ll bet it is due to a faster play style one may have.

Warzone requires sprint only cuz it’s an elongated map due to sprints inclusion. Remove sprint and up BMS, add man cannons/lifts, make vehicle play matter rather than dumbing it down like the last few games have done. There’s various ways to traverse huge maps besides sprint, plus I find what I listed above more interesting than sprinting across a map. The only reasons maps “require” sprint is cuz sprint is what caused those maps to require it.

I always exclude swat personally as there’s no point in sprinting. If I’m at BMS and someone else Is sprinting I already have the advantage if my weapon ready and I’ll get first shot, there’s also not power ups/weapons to get, so there’s no incentive to be the first one to pick them up.

Everything else in arena is entirely different than swat though as you have shields which makes first shot not as important (not saying it isn’t important, but isn’t “as” important). People who sprint will hit the power weapons faster than the guy not sprinting, the only advantage the Non sprinter has is getting shots off into the guy getting the power weapon/power up, and maybe getting the kill. You also hinder how much you can back up team mates if on the other side of a map as BMS isn’t going to get you there. If you also use BMS and sit out in the open and choose not to sprint you’re a much easier target, weapons magnetism and the like is designed to combat moving targets, if you’re not moving as fast the weapons are that much more effective vs you. As you said as well, when you sprint your shield don’t recharge, you get knocked out of the animation if you don’t hit top velocity in the 2 seconds you activate it.

What good is a mechanic if a dev is putting panalties to it? Not to mention it has yet to be consistent with what the devs want it to be. In reach it was a limited ability you choose off spawn, in h4 it was passive with everyone off spawn but was limited in its use before having to recharge, now in h5 its unlimited but has the panalties I listed above as well as a new one with the proving grounds radar (you appear on radar if sprinting, you don’t appear on radar if you’re not sprinting).

i don’t see sprint adding playstyles if it’s required at times to reach certain points, just like clambor is with certain jumps. I don’t like having to use it, but it’s a must if I want to reach say truth sword top mid as croutch jump won’t work, they decreased the BASE jump height and made it irrelevant. Playstyles should be an option, not a necessity, which is how I see sprint among other abilities that effect movement.

if you’re able to go with out sprint cool, I can too at times, but i still see it as a necessity at other times or I then hinder myself (or my team) in various scenarios.

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> > > > > Sprint is simply never going to work. Ever. There is not a single argument in favor of gameplay that actually justifies sprint, only lore reasons. However, since gameplay is more important than lore, sprint remains a game-breaking mechanic.
> > > >
> > > > It works just fine. I wish people would stop stating option as fact, such as it’s ‘never going to work. Ever’, or that there is not a single argument that justifies it etc
> > > >
> > > > It’s been there since the game launched, and I can’t speak for you but on my Spartan it works just fine.
> > > >
> > > > Oh and I couldn’t give a monkeys banana about any of this lore stuff- for me it’s multiplayer all the way and having extra components/ weapons/ ability generally improve the options and experience for me… and I say that as someone who grew up on Halo from the original where sprinting was but a pipe dream.
> > >
> > > “It works just fine. I wish people would stop stating [opinion] as fact”. Irony?
> > >
> > > What argument justifies it? You’ve already personally discredited any lore-based reason. The only thing you’ve said here is that more is generally better, but even then “generally” means there are exceptions.
> > >
> > > Why is Sprint not an exception to your claim? Do you believe that quantity of abilities supersedes quality of each individual ability? What makes Sprint a quality mechanic in Halo?
> >
> > The argument that justifies it is that you and your ilk are not the only people with opinions, and this may come as a bit of a shock, but some opinions are going to vary from yours. Heck some may even downright disagree.
> >
> > For me, it works perfectly well as a tool to either use or not use as I see fit, and I see it regularly add to and enhance many a game type and combat situation. There’s more of course, but you get the gist.
> >
> > There are pros and cons to sprinting, as with many things in this game, and personal opinion and preference is why sprint is not the exception to my claim. Pretty simple really.
>
> I like your obnoxious and arrogant reminder of how the world will have differing opinions while you continue failing to support your stance on sprint. You keep making these dull reasons of how it can “add to and enhance” your combat while ignoring how that occurs, and then you go back to the very frustration of treating opinion as fact with how “personal opinion and preference is why sprint is not the exception to my claim.” The contradictions are dripping with this lovely post.

LOL at ‘obnoxious and arrogant’. Oh and ‘dull reasons’. Quite the charmer aren’t you.

Methinks some posters perhaps need to get their own house in order before throwing out the insults. And yes that means you. The hypocrisy and double standards are positively dripping from your post.

The only thing I stated as fact was that sprint works perfectly well for my spartan. That still stands.If you ever have even a half decent point to make, rather than childish and woefully inaccurate insults, then by all means feel free to enlighten me.

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> > > > > > > Sprint is simply never going to work. Ever. There is not a single argument in favor of gameplay that actually justifies sprint, only lore reasons. However, since gameplay is more important than lore, sprint remains a game-breaking mechanic.
> > > > > >
> > > > > > It works just fine. I wish people would stop stating option as fact, such as it’s ‘never going to work. Ever’, or that there is not a single argument that justifies it etc
> > > > > >
> > > > > > It’s been there since the game launched, and I can’t speak for you but on my Spartan it works just fine.
> > > > > >
> > > > > > Oh and I couldn’t give a monkeys banana about any of this lore stuff- for me it’s multiplayer all the way and having extra components/ weapons/ ability generally improve the options and experience for me… and I say that as someone who grew up on Halo from the original where sprinting was but a pipe dream.
> > > > >
> > > > > “It works just fine. I wish people would stop stating [opinion] as fact”. Irony?
> > > > >
> > > > > What argument justifies it? You’ve already personally discredited any lore-based reason. The only thing you’ve said here is that more is generally better, but even then “generally” means there are exceptions.
> > > > >
> > > > > Why is Sprint not an exception to your claim? Do you believe that quantity of abilities supersedes quality of each individual ability? What makes Sprint a quality mechanic in Halo?
> > >
> > > First off, you act like CrazeTurk said he/she can’t sprint, which is ridiculous. By “Sprint doesn’t work”, he/she obviously meant the mechanic doesn’t benefit the gameplay. I cannot fathom any way you could’ve honestly misunderstood this, given the context.
> > >
> > > Second, I pointed out the irony of you complaining that others shouldn’t voice their opinions as facts (that is, without explicitly saying “in my opinion”) even though you did that exact thing in the preceding sentence.
> > >
> > > Thirdly, I asked for you to rationalize your opinion/articulate your preference, but you seem to think regurgitating “I disagree with you” is an apt way to do so.
> >
> > Firstly I don’t act like anything apart from perhaps in your head. The other poster said sprint does not work, I pointed out it did.
> >
> > Second, I’m not sure you understand the meaning or irony
> >
> > Thirdly, I am not your lapdog under interrogation who has to reply to every post that comes my way.
> >
> > There’s a way to go about debate and discussion and I generally tend to treat those who are courteous and non dismissive with the same respect back.
> >
> > Posters claiming sprint does not work or making out it’s ruined the game play are not stating facts, merely giving their personal opinion, just like those who think this viewpoint is a nonsense are.
>
> You “pointed out” that Sprint works? As in that pressing the button/clicking the stick activates the mechanic, sure. I (and others) am pointing out that you’ve either genuinely misunderstood what CrazeTurk was saying or were intentionally misrepresenting his/her words. Given your response, I’m leaning towards the latter being more probable.
>
> Definition of ironyWhere did I say you were a lapdog or were required to respond? There you go again with “generally”. Why is this an exception to your non-dismissive & courteous policy? What had I said that was dismissive to your views? The question of why you hold those views?
>
> There is a way to go about debate and discussion, but saying “I have a different opinion” without offering any reasoning for why you hold that opinion is not a constructive way to do so.
>
> Yes, they are stating their opinions and offering reasons for why they believe what they do. Without doing so, what can be discussed/debated?

I have already offered my opinion in this thread. It’s now on pg 681. How many more times can the same opinions be posted?

Given the ridiculous reactions on here from some towards those who dare to question the non facts that are stated as fact, I’m sure you’ll forgive me for not feeling the need to just repeat the same thing.

Some posters seem reasonable and up for a polite courteous debate, even if opinions wildly vary, but with others, the opposite is the case, and come in all guns blazing which is hardly conducive to a constructive chat is it. It also appears many don’t understand what irony means or what a contradiction actually is.

I’ll post as I see fit and give my opinion, as I’m sure you will too. Happy posting.

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> > > Just don’t use it- it’s what I do.
> >
> > If a mechanic is so pointless to you that the best option is to not use it, then why is said mechanic necessary in the first place? Moving around the map can be achieved just as quickly by upping base movement speed or by shrinking map size as it could by sprinting. The only real difference is that I don’t have to lower my gun and choose to move faster in one direction for the former, whereas that is all I can do with the latter. So tell me, if the same result can be achieved without adding sprint by buffing base movement, why is sprint necessary?
>
> I’m not against sprint, but Halo itself does not require sprint. It did fine without it. If it’s not for the lore aspect, then I feel it is to draw in players from COD, BF, etc. who are used to the mechanic. I find it more effective not to use it, and others see it the other way around. In the end, it is only there for play styles others may acquire from other games.

As ShadowAngel has pointed out above, Halo 5 is designed around sprint making it more of a necessity to use than to not use, thus making using sprint a much more viable player choice then to not. At this point, I’d say the only game where using and not using sprint was equally viable of a playstyle was Reach since it was a selectable ability that not everybody would spawn with. Because it didn’t have default sprint, the maps weren’t 100% designed around sprint speed (albeit it did make it to where really small maps like Midship and Lockout weren’t viable options for designing maps in Reach), so people could play the game just as well (if not better) without sprint as they could with it. In Halo 5, the maps are designed around sprint and the other Spartan Abilities, so choosing not to use them, while good for allowing you to consistently get shots off on someone (because you don’t have to lower your gun for a pointless animation), it puts you at a disadvantage when pursuing other players who are using sprint, clamber, thrust, etc. as well as when traversing the map because you choose not to use the abilities that make doing so easier.

For anyone who actually cares, I think sprint is a wholly worthwhile addition to the game. I don’t think it’s broken and I don’t think it has a negative effect on gameplay be it warzone, single player or multiplayer.

For me, it add and enhances the game and the gameplay. There are pros and cons of sprinting, and a faster game with more spartans that happen to be a hell of a lot more mobile is, for me anyway, a much more intense and engaging experience.

Options are often (but not always) good, and for me having the ability to sprint, jump, clamber and use thrusters etc all give the individual many more things to consider when it comes to combat. When to use them and how is of course key which is partly why I like it. It adds variety and it’s not like you see all players do nothing but sprint is it? If they did, they’d be picked off by half decent players with ease.

I’d also say sprinting makes camping and overtly defensive play for others a bit more tricky as they have less time to react to players deciding not to bore themselves to death by actually engaging.

I’ve played Halo since the original and whilst I can understand many are resistant to this change, I seem to recall people thought the same about Reach with the new armour abilities, but fairly soon they became part and parcel of the game. Same with changes to other Halos.

I think some players seem to react badly to ANY changes, and make outlandish claims about aforementioned changes ruining the game or being useless or broken, and posting this as if it’s a definitive conclusion when in reality, it’s nothing of the sort.

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> > > > Just don’t use it- it’s what I do.
> > >
> > > If a mechanic is so pointless to you that the best option is to not use it, then why is said mechanic necessary in the first place? Moving around the map can be achieved just as quickly by upping base movement speed or by shrinking map size as it could by sprinting. The only real difference is that I don’t have to lower my gun and choose to move faster in one direction for the former, whereas that is all I can do with the latter. So tell me, if the same result can be achieved without adding sprint by buffing base movement, why is sprint necessary?
> >
> > I’m not against sprint, but Halo itself does not require sprint. It did fine without it. If it’s not for the lore aspect, then I feel it is to draw in players from COD, BF, etc. who are used to the mechanic. I find it more effective not to use it, and others see it the other way around. In the end, it is only there for play styles others may acquire from other games.
>
> As ShadowAngel has pointed out above, Halo 5 is designed around sprint making it more of a necessity to use than to not use, thus making using sprint a much more viable player choice then to not. At this point, I’d say the only game where using and not using sprint was equally viable of a playstyle was Reach since it was a selectable ability that not everybody would spawn with. Because it didn’t have default sprint, the maps weren’t 100% designed around sprint speed (albeit it did make it to where really small maps like Midship and Lockout weren’t viable options for designing maps in Reach), so people could play the game just as well (if not better) without sprint as they could with it. In Halo 5, the maps are designed around sprint and the other Spartan Abilities, so choosing not to use them, while good for allowing you to consistently get shots off on someone (because you don’t have to lower your gun for a pointless animation), it puts you at a disadvantage when pursuing other players who are using sprint, clamber, thrust, etc. as well as when traversing the map because you choose not to use the abilities that make doing so easier.

I do agree that it puts you at a great disadvantage when your target decides to run. If you play a team game, chasing after them can easily get you killed regardless. I do see how the maps are based around sprint, but it is not as drastic as one may think. Most maps have plenty of cover, which allows for a slow paced play style some may favor. Of course, if one has a fast paced play style, it is understandable that they would enjoy using sprint. In the gamemodes I like to play, (Such as SWAT), the enemy retreating is not the main worry you may have. Rather, it is who hits who first. I do not sprint in SWAT due to the disadvantage of having to pull out your weapon. Your points are solid, and if I ever do end up playing Slayer, then I will look to sprint. I can see how the power weapons are located in areas that require sprinting.

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> > > > Just don’t use it- it’s what I do.
> > >
> > > People aren’t going to put themselves at disadvantages, not to mention not using it still doesn’t remove the effect of elongated maps and such. Not using it doesn’t change a thing besides hindering yourself.
> >
> > In warzone, just about everyone is going to use sprint- it’s required there. In arena, though, I do just fine without it. Don’t get me wrong, I am by no means against sprint, it is just I find it better to not use sprint. It works for my slow, bulldozer like play style. I get more kills in arena (mostly SWAT) not sprinting. I find the arena maps to be easy to navigate without sprint anyways, as long as you utilize boost. Sprinting has it’s hinders as well, after all; it leaves you vulnerable, first of all. Your shields don’t recharge in sprint, and it takes longer to whip out a weapon to fire at an enemy. If you use sprint constantly, then i’ll bet it is due to a faster play style one may have.
>
> Warzone requires sprint only cuz it’s an elongated map due to sprints inclusion. Remove sprint and up BMS, add man cannons/lifts, make vehicle play matter rather than dumbing it down like the last few games have done. There’s various ways to traverse huge maps besides sprint, plus I find what I listed above more interesting than sprinting across a map. The only reasons maps “require” sprint is cuz sprint is what caused those maps to require it.
>
> I always exclude swat personally as there’s no point in sprinting. If I’m at BMS and someone else Is sprinting I already have the advantage if my weapon ready and I’ll get first shot, there’s also not power ups/weapons to get, so there’s no incentive to be the first one to pick them up.
>
> Everything else in arena is entirely different than swat though as you have shields which makes first shot not as important (not saying it isn’t important, but isn’t “as” important). People who sprint will hit the power weapons faster than the guy not sprinting, the only advantage the Non sprinter has is getting shots off into the guy getting the power weapon/power up, and maybe getting the kill. You also hinder how much you can back up team mates if on the other side of a map as BMS isn’t going to get you there. If you also use BMS and sit out in the open and choose not to sprint you’re a much easier target, weapons magnetism and the like is designed to combat moving targets, if you’re not moving as fast the weapons are that much more effective vs you. As you said as well, when you sprint your shield don’t recharge, you get knocked out of the animation if you don’t hit top velocity in the 2 seconds you activate it.
>
> What good is a mechanic if a dev is putting panalties to it? Not to mention it has yet to be consistent with what the devs want it to be. In reach it was a limited ability you choose off spawn, in h4 it was passive with everyone off spawn but was limited in its use before having to recharge, now in h5 its unlimited but has the panalties I listed above as well as a new one with the proving grounds radar (you appear on radar if sprinting, you don’t appear on radar if you’re not sprinting).
>
> i don’t see sprint adding playstyles if it’s required at times to reach certain points, just like clambor is with certain jumps. I don’t like having to use it, but it’s a must if I want to reach say truth sword top mid as croutch jump won’t work, they decreased the BASE jump height and made it irrelevant. Playstyles should be an option, not a necessity, which is how I see sprint among other abilities that effect movement.
>
> if you’re able to go with out sprint cool, I can too at times, but i still see it as a necessity at other times or I then hinder myself (or my team) in various scenarios.

Your point about teammates needing support is something I had been noticing recently, as I had started playing team doubles. SWAT is of individual reaction times, while other gamemodes are about teamwork. My playstyle was proven ineffective in a gamemode where the enemies tend to flee often. Also, the power weapons are harder to get in a slayer type gamemode. I see now that I must incorporate a level of sprinting, instead of stubbornly screwing over my teammates. Thank you for your thought out response.

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> > > > > Just don’t use it- it’s what I do.
> > > >
> > > > If a mechanic is so pointless to you that the best option is to not use it, then why is said mechanic necessary in the first place? Moving around the map can be achieved just as quickly by upping base movement speed or by shrinking map size as it could by sprinting. The only real difference is that I don’t have to lower my gun and choose to move faster in one direction for the former, whereas that is all I can do with the latter. So tell me, if the same result can be achieved without adding sprint by buffing base movement, why is sprint necessary?
> > >
> > > I’m not against sprint, but Halo itself does not require sprint. It did fine without it. If it’s not for the lore aspect, then I feel it is to draw in players from COD, BF, etc. who are used to the mechanic. I find it more effective not to use it, and others see it the other way around. In the end, it is only there for play styles others may acquire from other games.
> >
> > As ShadowAngel has pointed out above, Halo 5 is designed around sprint making it more of a necessity to use than to not use, thus making using sprint a much more viable player choice then to not. At this point, I’d say the only game where using and not using sprint was equally viable of a playstyle was Reach since it was a selectable ability that not everybody would spawn with. Because it didn’t have default sprint, the maps weren’t 100% designed around sprint speed (albeit it did make it to where really small maps like Midship and Lockout weren’t viable options for designing maps in Reach), so people could play the game just as well (if not better) without sprint as they could with it. In Halo 5, the maps are designed around sprint and the other Spartan Abilities, so choosing not to use them, while good for allowing you to consistently get shots off on someone (because you don’t have to lower your gun for a pointless animation), it puts you at a disadvantage when pursuing other players who are using sprint, clamber, thrust, etc. as well as when traversing the map because you choose not to use the abilities that make doing so easier.
>
> I do agree that it puts you at a great disadvantage when your target decides to run. If you play a team game, chasing after them can easily get you killed regardless. I do see how the maps are based around sprint, but it is not as drastic as one may think. Most maps have plenty of cover, which allows for a slow paced play style some may favor. Of course, if one has a fast paced play style, it is understandable that they would enjoy using sprint. In the gamemodes I like to play, (Such as SWAT), the enemy retreating is not the main worry you may have. Rather, it is who hits who first. I do not sprint in SWAT due to the disadvantage of having to pull out your weapon. Your points are solid, and if I ever do end up playing Slayer, then I will look to sprint. I can see how the power weapons are located in areas that require sprinting.

This is part of why I’m not as fond of Halo 5’s gameplay style. As ShadowAngel also said, it seems like sprint is more often than not forced upon the player, giving them less opportunities to utilise the slowe playstyle. Since sprint affects not only map design, but also weapon design ( people move so fast that you need faster kill times and lots magnetism/aim assist), it makes it harder to play Halo as you would in the older games. The only gamemode where chosing not to sprint might give you a greater advantage than sprinting is SWAT, which is why I never sprint in SWAT either, not even in Reach. Maybe Breakout gives some advantages to people who don’t sprint, but other than that, it feels like an unnecessary necessity if that makes any sense.

13k replies!!! Wow that’s crazy. I love sprint faster pace game is more fun to me.

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> 13k replies!!! Wow that’s crazy. I love sprint faster pace game is more fun to me.

There are ways to make gameplay faster without sprint. Smaller maps and faster base movement speed are just a couple of ways.

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> Options are often (but not always) good, and for me having the ability to sprint, jump, clamber and use thrusters etc all give the individual many more things to consider when it comes to combat. When to use them and how is of course key which is partly why I like it. It adds variety and it’s not like you see all players do nothing but sprint is it? If they did, they’d be picked off by half decent players with ease.
>
> I’d also say sprinting makes camping and overtly defensive play for others a bit more tricky as they have less time to react to players deciding not to bore themselves to death by actually engaging.
>
> I’ve played Halo since the original and whilst I can understand many are resistant to this change, I seem to recall people thought the same about Reach with the new armour abilities, but fairly soon they became part and parcel of the game. Same with changes to other Halos.
>
> I think some players seem to react badly to ANY changes, and make outlandish claims about aforementioned changes ruining the game or being useless or broken, and posting this as if it’s a definitive conclusion when in reality, it’s nothing of the sort.

The issue with all of these inherent (and unnecessary) options to speed up gameplay with the spartan abilities is how none of them promote any more skill (and arguably less) than traditional movement;

  • Clamber literally destroys the skill and versatility of crouch jumping because not only does it make jumps easier to accomplish, but it limits creativity because it forces players to directly face the object they want to reach, which stunts skill jumps for players who are also trying to increase their map awareness by looking for players in different directions than the place they’re crouching. Most jumps require clamber due to the low jump height, and there is no other efficient solution around that. - Sprint and thrusters inherently provide more escapability as they forgive players who made bad decisions by allowing those players to get away scot free. Thrusters in particular force players to team shoot because the overall kill times of this game are too slow to punish bad movement from just 1 player shooting at someone making a bad play, especially when being shot around corners. These options make the game more forgiving to play, decreasing the skill gap.Camping and overtly defensive play don’t need to be solved by sprint. From your reasoning, how would sprint be any different of a solution than a faster BMS since that also would give players less time to react from an ambush? You know what else solves camping: no radar. Removing that crutch from players forces more map awareness and checking corners while also encouraging more flanks against players who camp since there is no radar to tell them where enemies are without seeing them. Sprint is an unnecessary and pointless solution to such a problem when the more clear answer is disabling radar in competitive matches.

Just because some people eventually got used to the changes that were forced in halo, doesn’t mean that the negative feedback didn’t cease. You may argue that it takes time for players to get acquainted with change, but there are mechanics that are inherently bad for a franchise, regardless of how much time you give it unless you are wishing to change its identity in the first place. People in the Team Beyond forums are still very frustrated with the new direction of this franchise, but 343 doesn’t truly care at this point. While some changes of gameplay continued, other changes with Halo like ordinance drops and custom classes (Halo 4) were immediately cut out in the next release.

Just because some people have bad reactions to any change, doesn’t mean there aren’t intelligent reasons against those mechanics of change, which you don’t seem to understand with sprint.

> 2533274907024640;13611:
> I do agree that it puts you at a great disadvantage when your target decides to run. If you play a team game, chasing after them can easily get you killed regardless. I do see how the maps are based around sprint, but it is not as drastic as one may think. Most maps have plenty of cover, which allows for a slow paced play style some may favor. Of course, if one has a fast paced play style, it is understandable that they would enjoy using sprint. In the gamemodes I like to play, (Such as SWAT), the enemy retreating is not the main worry you may have. Rather, it is who hits who first. I do not sprint in SWAT due to the disadvantage of having to pull out your weapon. Your points are solid, and if I ever do end up playing Slayer, then I will look to sprint. I can see how the power weapons are located in areas that require sprinting.

I use the sprint+slide+jump mobility combo constantly, but I hate sprint. It’s not even that I want to use it, it’s just 100% necessary in what I play. I play mid to high tier onyx FFA almost exclusively (although I haven’t played halo for about a month) and it just isn’t an option in that gamemode. You have to be moving quickly or else your enemies will get more kills than you, and you’re guaranteed to lose, unless of course you’re holding down a zone, which is an effective tactic, but I prefer cycling around the map when I play. Bottom line is, Halo absolutely doesn’t need sprint. It’s a useless illusion mechanic that makes the game clunky and also subtracts from the “halo feeling” There’s no reason to peddle to COD and Battlefield fans, when they’ll inevitably return to their game after a month or so. Removing sprint, keeping thruster packs, upping base movement speed, and having slightly smaller maps would create a fun, fast-paced game that’s distinctly Halo. A logical evolution of the game if you will.

> 2533274825830455;13534:
> It seems like you’re building yourself a bit of a strawman here. Nobody is calling Sun a planet here. This discussion started because you disagreed with someone who said Halo 5 is more of an arena shooter than Halo has ever been. There does not exist a commonly agreed upon definition of arena shooter that is strict enough to resolve this question. Yet you decided that you have the authority definitions to call their opinion wrong.

No, the discussion started because I disagreed with someone claiming that there isn’t a definition for an arena shooter. Which is flat out wrong.
I never claimed that I have the authority to decide what this definition is. Just that there is one.
I made my case as to why I think that H5G is further away than Halo 4, but once again, this is a hierarchy problem. Neither of them is an Arena shooter, but the question which one is closer falls back onto the question which one of the criteria holds more weight in one’s opinion. This is an opinion, and therefore something that can be discussed. What constitutes an Arena shooter cannot.
And it’s not like I’m pulling a strawman here. I’ve had people claim that Halo 4 and H5G are both Arena shooters. Here, on this very forum. Not Arena-style oder inspired-by, but literally, actual Arena shooters. And while I hate to make a slippery-slope-argument here, this is precisely what’s happening because people redefine the meaning of words to fit their own point of view instead of the other way around.

EDIT: To be fair, I did start accusing in my initial post, with the sentence: “Either you’re trolling or you have no idea what constitutes as an Arena Shooter.”
In hindsight, that might have been too overly aggressive. But I am just sick and tired of people claiming H5G is “Arena” withouth knowing what the word means, just because 343 started (mis)using it.
My error was making the baseless assumption that he is one of them, even though people with a grasp of the word can still come to the same conclusion.

> 2533274801176260;13618:
> > 2533274825830455;13534:
> > It seems like you’re building yourself a bit of a strawman here. Nobody is calling Sun a planet here. This discussion started because you disagreed with someone who said Halo 5 is more of an arena shooter than Halo has ever been. There does not exist a commonly agreed upon definition of arena shooter that is strict enough to resolve this question. Yet you decided that you have the authority definitions to call their opinion wrong.
>
> No, the discussion started because I disagreed with someone claiming that there isn’t a definition for an arena shooter. Which is flat out wrong.
> I never claimed that I have the authority to decide what this definition is. Just that there is one.
> I made my case as to why I think that H5G is further away than Halo 4, but once again, this is a hierarchy problem. Neither of them is an Arena shooter, but the question which one is closer falls back onto the question which one of the criteria holds more weight in one’s opinion. This is an opinion, and therefore something that can be discussed. What constitutes an Arena shooter cannot.
> And it’s not like I’m pulling a strawman here. I’ve had people claim that Halo 4 and H5G are both Arena shooters. Here, on this very forum. Not Arena-style oder inspired-by, but literally, actual Arena shooters. And while I hate to make a slippery-slope-argument here, this is precisely what’s happening because people redefine the meaning of words to fit their own point of view instead of the other way around.
>
> EDIT: To be fair, I did start accusing in my initial post, with the sentence: “Either you’re trolling or you have no idea what constitutes as an Arena Shooter.”
> In hindsight, that might have been too overly aggressive. But I am just sick and tired of people claiming H5G is “Arena” withouth knowing what the word means, just because 343 started (mis)using it.
> My error was making the baseless assumption that he is one of them, even though people with a grasp of the word can still come to the same conclusion.

With all that said, would you consider Halos 1-3 arena shooters, or just “inspired by”? Because I think that Halo is more of an arena-tactical hybrid shooter, myself.

> 2533274907024640;13594:
> Just don’t use it- it’s what I do.

This…point of yours proves to me the pro sprinters don’t understand a thing, or don’t read any of the arguement as to how sprint is a negative thing. You seem to think we don’t like the animation…when in fact, we don’t like the IMPACTS it has on the game.

Get it? The IMPACT of Sprint. NOT the ANIMATION. The impacts of which have been eloquently explained endlessly on forums and YouTube, only to be dismissed by either “hater” “don’t sprint” “halo needs to evolve” etc etc the typical dismissals.

Ive lost track of the amount of times I’ve explained this to people, hence the caps.

> 2533274964465607;13615:
> > 2533274816505286;13614:
> > 13k replies!!! Wow that’s crazy. I love sprint faster pace game is more fun to me.
>
> There are ways to make gameplay faster without sprint. Smaller maps and faster base movement speed are just a couple of ways.

I wish. Bad company 1 and 2 had sprint and they’re among the clunkiest and slowest fps games I’ve played (even in smaller maps). Sprint and other movement gimmicks are not the solution.

Map design innovation as well as adjusting movement speed accordingly to this, as well as having areas accessible only by crouch jumps (this stood out to me so much when replaying halo 2/3 multiplayer on MCC a while back…makes a HUGE difference).

Then, innovating the game further around this. E.g dynamic map elements, new gametypes. Rather than rebuilding the WHOLE game around sprint and such, they can create entirely new gametypes!

> 2533274912467533;13619:
> With all that said, would you consider Halos 1-3 arena shooters, or just “inspired by”? Because I think that Halo is more of an arena-tactical hybrid shooter, myself.

Definitely “inspired by”. Numerous gamplay mechanics break from the Arena shooter formula, most of them are defining features for Halo: Recharging shield, two-weapon-restriction, and so forth.
Mind you that this is not a qualitative evaluation. As I said, I don’t want to turn Halo into Quake by claiming that “Arena = better”. Just pointing out the differences.

> 2533274801176260;13622:
> > 2533274912467533;13619:
> > With all that said, would you consider Halos 1-3 arena shooters, or just “inspired by”? Because I think that Halo is more of an arena-tactical hybrid shooter, myself.
>
> Definitely “inspired by”. Numerous gamplay mechanics break from the Arena shooter formula, most of them are defining features for Halo: Recharging shield, two-weapon-restriction, and so forth.
> Mind you that this is not a qualitative evaluation. As I said, I don’t want to turn Halo into Quake by claiming that “Arena = better”. Just pointing out the differences.

Yeah, in my opinion, Halo took the good aspects of arena shooters and the good aspects of tactical shooters to make a great formula. Sprint threw that balance off, because it was never necessary.