The sprint discussion thread

> 2533274810350686;13582:
> > 2533274968707582;13580:
> > > 2533274810350686;13579:
> > > > 2533274968894951;13576:
> > > > Sprint is simply never going to work. Ever. There is not a single argument in favor of gameplay that actually justifies sprint, only lore reasons. However, since gameplay is more important than lore, sprint remains a game-breaking mechanic.
> > >
> > > It works just fine. I wish people would stop stating option as fact, such as it’s ‘never going to work. Ever’, or that there is not a single argument that justifies it etc
> > >
> > > It’s been there since the game launched, and I can’t speak for you but on my Spartan it works just fine.
> >
> > Does it really? If that was truly the case, then why has 343 essentially nerfed sprint in an attempt to accommodate it in halo? They’ve reduced its overall speed (while simultaneously increasing BMS during the beta), sprint makes your shield recharge reset when you activate it, and you can be shot out of sprint in the initial 2 seconds that you use it, before reaching terminal velocity. CoD and Battlefield have none of these nerfs on sprint because sprint plays fine on those games, especially when it is a fundamental mechanic from when those franchises first existed. Halo was made primarily without sprint in its first 3 games, so you will have to fundamentally adjust the game to accommodate sprint. So no, it doesn’t play fine in this game.
>
> And here lies the major problem with some of these reactions, well as far as I see it.
>
> People talk about ‘fundamental mechanics from when those franchises first existed’ … partially misrepresenting the use of the word fundamental, and showing little to any understanding of how things can change and evolve. I first played CoD when it was a WW2 shooter so going by your premise here… do you also complain about the authenticity of a 1940s based game when you have subsequent releases of it? ‘Waaaah, where’s my M1 Garand, or such like’?
>
> Games, as with many things evolve. Sure some things are better than others, but the over-reaction to sprint (and multiple other things) on here, is (in my humble opionion) a tad OTT.
>
> So yes… it plays just fine in this game. Options huh?

The problem is that you aren’t actually explaining why sprint is a good addition to the game, you’re just saying “games need to change so sprint is fine”. That’s a terrible reason for any feature in any game. “Change” is not inherently good or bad, so acting like sprint is great because it was a “change” doesn’t make a lot of sense.

You also act as if sprint is simply a single feature that stands by itself. The problem is that sprint is a part of movement, and movement is a huge part of how any game plays. The way players move in a game affects factors like map size/design and weapon balancing, not just how fast you run. If people have the ability to move at sprint speeds, then maps need to be designed around that, meaning they’ll be larger. Larger maps mean that weapons need to be tweaked in order to compensate for the change in size.

Sprint affects the entire game so to say that people who dislike sprint are “overreacting” is ridiculous.

> 2533274964465607;13584:
> > 2533274810350686;13582:
> > > 2533274968707582;13580:
> > > > 2533274810350686;13579:
> > > > > 2533274968894951;13576:
> > > > > Sprint is simply never going to work. Ever. There is not a single argument in favor of gameplay that actually justifies sprint, only lore reasons. However, since gameplay is more important than lore, sprint remains a game-breaking mechanic.
> > > >
> > > > It works just fine. I wish people would stop stating option as fact, such as it’s ‘never going to work. Ever’, or that there is not a single argument that justifies it etc
> > > >
> > > > It’s been there since the game launched, and I can’t speak for you but on my Spartan it works just fine.
> > >
> > > Does it really? If that was truly the case, then why has 343 essentially nerfed sprint in an attempt to accommodate it in halo? They’ve reduced its overall speed (while simultaneously increasing BMS during the beta), sprint makes your shield recharge reset when you activate it, and you can be shot out of sprint in the initial 2 seconds that you use it, before reaching terminal velocity. CoD and Battlefield have none of these nerfs on sprint because sprint plays fine on those games, especially when it is a fundamental mechanic from when those franchises first existed. Halo was made primarily without sprint in its first 3 games, so you will have to fundamentally adjust the game to accommodate sprint. So no, it doesn’t play fine in this game.
> >
> > And here lies the major problem with some of these reactions, well as far as I see it.
> >
> > People talk about ‘fundamental mechanics from when those franchises first existed’ … partially misrepresenting the use of the word fundamental, and showing little to any understanding of how things can change and evolve. I first played CoD when it was a WW2 shooter so going by your premise here… do you also complain about the authenticity of a 1940s based game when you have subsequent releases of it? ‘Waaaah, where’s my M1 Garand, or such like’?
> >
> > Games, as with many things evolve. Sure some things are better than others, but the over-reaction to sprint (and multiple other things) on here, is (in my humble opionion) a tad OTT.
> >
> > So yes… it plays just fine in this game. Options huh?
>
> The problem is that you aren’t actually explaining why sprint is a good addition to the game, you’re just saying “games need to change so sprint is fine”. That’s a terrible reason for any feature in any game. “Change” is not inherently good or bad, so acting like sprint is great because it was a “change” doesn’t make a lot of sense.
>
> You also act as if sprint is simply a single feature that stands by itself. The problem is that sprint is a part of movement, and movement is a huge part of how any game plays. The way players move in a game affects factors like map size/design and weapon balancing, not just how fast you run. If people have the ability to move at sprint speeds, then maps need to be designed around that, meaning they’ll be larger. Larger maps mean that weapons need to be tweaked in order to compensate for the change in size.
>
> Sprint affects the entire game so to say that people who dislike sprint are “overreacting” is ridiculous.

I am not saying ‘games need to change so sprint is fine’ whatsoever, so it’s not a great start to a debate is it. It’s not necessarily a comment on ‘need’ more an observation on how things change and evolve. ‘Need’ never came into it, so where you get this from is anyone’s guess.

I’ve posted in this thread before, and explained my stance, and to be honest it seems like a rather circular argument with elements of both ‘sides’ repeating the same kind of thing ad infinitum.

As for your perception of ‘how I act’ or that I am saying ‘sprint is simply a single feature that stands by itself’, again, you’re putting your own spin or perception on things.

The only thing I see as ‘ridiculous’ is someone reading my post, then putting 2 + 2 together and coming up with 555,8714.

> 2533274810350686;13582:
> > 2533274968707582;13580:
> > > 2533274810350686;13579:
> > > > 2533274968894951;13576:
> > > > Sprint is simply never going to work. Ever. There is not a single argument in favor of gameplay that actually justifies sprint, only lore reasons. However, since gameplay is more important than lore, sprint remains a game-breaking mechanic.
> > >
> > > It works just fine. I wish people would stop stating option as fact, such as it’s ‘never going to work. Ever’, or that there is not a single argument that justifies it etc
> > >
> > > It’s been there since the game launched, and I can’t speak for you but on my Spartan it works just fine.
> >
> > Does it really? If that was truly the case, then why has 343 essentially nerfed sprint in an attempt to accommodate it in halo? They’ve reduced its overall speed (while simultaneously increasing BMS during the beta), sprint makes your shield recharge reset when you activate it, and you can be shot out of sprint in the initial 2 seconds that you use it, before reaching terminal velocity. CoD and Battlefield have none of these nerfs on sprint because sprint plays fine on those games, especially when it is a fundamental mechanic from when those franchises first existed. Halo was made primarily without sprint in its first 3 games, so you will have to fundamentally adjust the game to accommodate sprint. So no, it doesn’t play fine in this game.
>
> And here lies the major problem with some of these reactions, well as far as I see it.
>
> People talk about ‘fundamental mechanics from when those franchises first existed’ … partially misrepresenting the use of the word fundamental, and showing little to any understanding of how things can change and evolve. I first played CoD when it was a WW2 shooter so going by your premise here… do you also complain about the authenticity of a 1940s based game when you have subsequent releases of it? ‘Waaaah, where’s my M1 Garand, or such like’?
>
> Games, as with many things evolve. Sure some things are better than others, but the over-reaction to sprint (and multiple other things) on here, is (in my humble opionion) a tad OTT.
>
> So yes… it plays just fine in this game. Options huh?

Authenticity means little in any console video game, so I couldn’t care about something like that in CoD, just like I wouldn’t care about halo not having sprint even though it misrepresents what a super soldier can do. Gameplay is what matters here, and you’ve yet to explain why sprint actually benefits halo, besides the reason of options™. And while we’re on the topic of CoD, have you recently noticed this? That’s right, the community is complaining of the so-called ‘evolution’ of developers attempting to create some mediocre, futuristic shooter with all the gadgets and movement abilities that so many people desire in Infinite Warfare, only for the game to fall flat on its face and force Activision to acknowledge the stupidity of their direction with that franchise. If you’re going to make a claim of how games should naturally ‘evolve’ (which somehow means changing every part of the original identity of your game to begin with), then I suggest you don’t use CoD as your evidence.

While you’re clinging on to this idea that more options = better games, do you even understand the irony of this supporting reason for sprint? I effectively can only increase my movement speed in a forward direction. I can’t sprint backward, side to side, or diagonally. So this sort of movement mechanic effectively limits my creativity of map movement while influencing developers to design more maps that make the mechanic essential to use to make it more meaningful in its inclusion. Whereas if BMS was the only movement option available, I can multitask in map awareness and jump spots while looking in different directions (provided I have the skill) because my movement is omnidirectional, unlike sprint. The option of moving faster is generally a superficial option in skill, and no arena shooter requires sprint to double down on the skill of good decision making, like Quake.

> 2533274810350686;13583:
> > 2535440283237581;13581:
> > > 2533274810350686;13579:
> > > > 2533274968894951;13576:
> > > > Sprint is simply never going to work. Ever. There is not a single argument in favor of gameplay that actually justifies sprint, only lore reasons. However, since gameplay is more important than lore, sprint remains a game-breaking mechanic.
> >
> > “It works just fine. I wish people would stop stating [opinion] as fact”. Irony?
> >
> > What argument justifies it? You’ve already personally discredited any lore-based reason. The only thing you’ve said here is that more is generally better, but even then “generally” means there are exceptions.
> >
> > Why is Sprint not an exception to your claim? Do you believe that quantity of abilities supersedes quality of each individual ability? What makes Sprint a quality mechanic in Halo?
>
> On my spartan, I press the sprint button and… surprise surprise he sprints. So no, not irony, more a comment on my individual spartan and his willingness to move faster than a snail at my behest.

SMH…He was referring to how sprint isn’t an appropriate mechanic for a game like halo, NOT that the mechanic is unusable.

> 2533274810350686;13583:
> > 2535440283237581;13581:
> > > 2533274810350686;13579:
> > > > 2533274968894951;13576:
> > > > Sprint is simply never going to work. Ever. There is not a single argument in favor of gameplay that actually justifies sprint, only lore reasons. However, since gameplay is more important than lore, sprint remains a game-breaking mechanic.
> > >
> > > It works just fine. I wish people would stop stating option as fact, such as it’s ‘never going to work. Ever’, or that there is not a single argument that justifies it etc
> > >
> > > It’s been there since the game launched, and I can’t speak for you but on my Spartan it works just fine.
> > >
> > > Oh and I couldn’t give a monkeys banana about any of this lore stuff- for me it’s multiplayer all the way and having extra components/ weapons/ ability generally improve the options and experience for me… and I say that as someone who grew up on Halo from the original where sprinting was but a pipe dream.
> >
> > “It works just fine. I wish people would stop stating [opinion] as fact”. Irony?
> >
> > What argument justifies it? You’ve already personally discredited any lore-based reason. The only thing you’ve said here is that more is generally better, but even then “generally” means there are exceptions.
> >
> > Why is Sprint not an exception to your claim? Do you believe that quantity of abilities supersedes quality of each individual ability? What makes Sprint a quality mechanic in Halo?
>
> The argument that justifies it is that you and your ilk are not the only people with opinions, and this may come as a bit of a shock, but some opinions are going to vary from yours. Heck some may even downright disagree.
>
> For me, it works perfectly well as a tool to either use or not use as I see fit, and I see it regularly add to and enhance many a game type and combat situation. There’s more of course, but you get the gist.
>
> There are pros and cons to sprinting, as with many things in this game, and personal opinion and preference is why sprint is not the exception to my claim. Pretty simple really.

I like your obnoxious and arrogant reminder of how the world will have differing opinions while you continue failing to support your stance on sprint. You keep making these dull reasons of how it can “add to and enhance” your combat while ignoring how that occurs, and then you go back to the very frustration of treating opinion as fact with how “personal opinion and preference is why sprint is not the exception to my claim.” The contradictions are dripping with this lovely post.

> 2533274810350686;13583:
> > 2535440283237581;13581:
> > > 2533274810350686;13579:
> > > > 2533274968894951;13576:
> > > > Sprint is simply never going to work. Ever. There is not a single argument in favor of gameplay that actually justifies sprint, only lore reasons. However, since gameplay is more important than lore, sprint remains a game-breaking mechanic.
> > >
> > > It works just fine. I wish people would stop stating option as fact, such as it’s ‘never going to work. Ever’, or that there is not a single argument that justifies it etc
> > >
> > > It’s been there since the game launched, and I can’t speak for you but on my Spartan it works just fine.
> > >
> > > Oh and I couldn’t give a monkeys banana about any of this lore stuff- for me it’s multiplayer all the way and having extra components/ weapons/ ability generally improve the options and experience for me… and I say that as someone who grew up on Halo from the original where sprinting was but a pipe dream.
> >
> > “It works just fine. I wish people would stop stating [opinion] as fact”. Irony?
> >
> > What argument justifies it? You’ve already personally discredited any lore-based reason. The only thing you’ve said here is that more is generally better, but even then “generally” means there are exceptions.
> >
> > Why is Sprint not an exception to your claim? Do you believe that quantity of abilities supersedes quality of each individual ability? What makes Sprint a quality mechanic in Halo?
>
> On my spartan, I press the sprint button and… surprise surprise he sprints. So no, not irony, more a comment on my individual spartan and his willingness to move faster than a snail at my behest.
>
> The argument that justifies it is that you and your ilk are not the only people with opinions, and this may come as a bit of a shock, but some opinions are going to vary from yours. Heck some may even downright disagree.
>
> For me, it works perfectly well as a tool to either use or not use as I see fit, and I see it regularly add to and enhance many a game type and combat situation. There’s more of course, but you get the gist.
>
> There are pros and cons to sprinting, as with many things in this game, and personal opinion and preference is why sprint is not the exception to my claim. Pretty simple really.

First off, you act like CrazeTurk said he/she can’t sprint, which is ridiculous. By “Sprint doesn’t work”, he/she obviously meant the mechanic doesn’t benefit the gameplay. I cannot fathom any way you could’ve honestly misunderstood this, given the context.

Second, I pointed out the irony of you complaining that others shouldn’t voice their opinions as facts (that is, without explicitly saying “in my opinion”) even though you did that exact thing in the preceding sentence.

Thirdly, I asked for you to rationalize your opinion/articulate your preference, but you seem to think regurgitating “I disagree with you” is an apt way to do so.

> 2533274806679134;13560:
> You are missing the point about the lore. The game should do its best to reflect the lore. Anyone that feels otherwise has purely ultra conservative view points and should be disregarded. There is nothing wrong with synchronization of all the Halo properties. Games, Movies, Novels should all reflect each other.

No, that’s not the case at all. The game came out before there were lore books, and the lore is for getting more background story and just story in general. Game balance has nothing to do with the lore. If that were the case, weapon balance would be so ridiculously stupid that the game would be rendered unplayable.

> 2533274806679134;13560:
> You are missing the point about the lore. The game should do its best to reflect the lore. Anyone that feels otherwise has purely ultra conservative view points and should be disregarded. There is nothing wrong with synchronization of all the Halo properties. Games, Movies, Novels should all reflect each other.

Why should it do it’s best to reflect lore? Because it’s supposed to be a simulator?
Many have pointed out that in it’s current state, the game that is, sprint actually makes the game reflect the lore even less.

I also like that you put in a securing sentence there which ensures that you do not have to answer anyone who questions you. I mean, we’re ultra conservatives for disagreeing with you regarding “lore to gameplay”, despite you not having any clue what we actually want.

Furthermore, the one big thing you’re missing is that i343 is in controll of the lore, meaning that the lore is a complete waste of time to argue that it should be used for gameplay. How you ask? i343 could easily make gameplay first and then reflect that gameplay in the lore, rather than make lore first and try to shoehorn it into the gameplay.

However, seeing as you think gameplay takes a backseat to lore, as in, you disregard gameplay altogether, tell us why we shouldn’t disregard you.
If you want lore, you have the books and the comics and the live-series and the anime and so forth.

> 2533274806679134;13560:
> > 2676692992818466;13559:
> > > 2533274806679134;13524:
> > > Respectfully… Sprint is a function every one can do. Almost everyone can get up and sprint right now. It is silly, flat out silly and stupid to not have a Spartan, a super soldier not have the function in game to sprint.
> > >
> > > I don’t even understand, nor can I comprehend how this is even a discussion.
> > >
> > > The Spartans in game need to catch up to the lore. They need to be fast, powerful, and stealthy. With a wide range of abilities such as Spartan Charge, Ground Pound, etc.
> > >
> > > It is 2017, NOT 2001. And Halo should evolve. Halo Combat Evolved was ground breaking in 2001. Those mechanics do not fly in today’s first person shooters.
> >
> > The game doesnt need to have a sprint mechanic to make Spartans fast. Just boost the base movement speed.
> >
> > Also the sprint mechanic had nothing to do with the lore- since in the lore Spartans are able to sprint and shoot at the same time.
>
> You are missing the point about the lore. The game should do its best to reflect the lore. Anyone that feels otherwise has purely ultra conservative view points and should be disregarded. There is nothing wrong with synchronization of all the Halo properties. Games, Movies, Novels should all reflect each other.

No, if anything the lore should reflect the game.

A game, fundamentally, needs to be balanced. And that isnt a constraint that lore writers need to deal with. So when it comes to gameplay, there will always be limitations in place that don’t exist in extended media. There are so many things Spartans can do in the lore that the games can’t/shouldn’t reflect in game. For example, Spartans can perform martial arts, use enemies as meat shields, and do somersaults… but we don’t see these mechanics in the game- and we don’t need to.

that said, if we wanted to base movement mechanics dictated by the lore, Sprint, in its current form, would need to go.

If deemed neccisary, the developers should be thinking creatively of ways to showcase Spartans strength and speed without Including mechanics that degrade the experience.

> 2535440283237581;13589:
> > 2533274810350686;13583:
> > > 2535440283237581;13581:
> > > > 2533274810350686;13579:
> > > > > 2533274968894951;13576:
> > > > > Sprint is simply never going to work. Ever. There is not a single argument in favor of gameplay that actually justifies sprint, only lore reasons. However, since gameplay is more important than lore, sprint remains a game-breaking mechanic.
> > > >
> > > > It works just fine. I wish people would stop stating option as fact, such as it’s ‘never going to work. Ever’, or that there is not a single argument that justifies it etc
> > > >
> > > > It’s been there since the game launched, and I can’t speak for you but on my Spartan it works just fine.
> > > >
> > > > Oh and I couldn’t give a monkeys banana about any of this lore stuff- for me it’s multiplayer all the way and having extra components/ weapons/ ability generally improve the options and experience for me… and I say that as someone who grew up on Halo from the original where sprinting was but a pipe dream.
> > >
> > > “It works just fine. I wish people would stop stating [opinion] as fact”. Irony?
> > >
> > > What argument justifies it? You’ve already personally discredited any lore-based reason. The only thing you’ve said here is that more is generally better, but even then “generally” means there are exceptions.
> > >
> > > Why is Sprint not an exception to your claim? Do you believe that quantity of abilities supersedes quality of each individual ability? What makes Sprint a quality mechanic in Halo?
> >
> > On my spartan, I press the sprint button and… surprise surprise he sprints. So no, not irony, more a comment on my individual spartan and his willingness to move faster than a snail at my behest.
> >
> > The argument that justifies it is that you and your ilk are not the only people with opinions, and this may come as a bit of a shock, but some opinions are going to vary from yours. Heck some may even downright disagree.
> >
> > For me, it works perfectly well as a tool to either use or not use as I see fit, and I see it regularly add to and enhance many a game type and combat situation. There’s more of course, but you get the gist.
> >
> > There are pros and cons to sprinting, as with many things in this game, and personal opinion and preference is why sprint is not the exception to my claim. Pretty simple really.
>
> First off, you act like CrazeTurk said he/she can’t sprint, which is ridiculous. By “Sprint doesn’t work”, he/she obviously meant the mechanic doesn’t benefit the gameplay. I cannot fathom any way you could’ve honestly misunderstood this, given the context.
>
> Second, I pointed out the irony of you complaining that others shouldn’t voice their opinions as facts (that is, without explicitly saying “in my opinion”) even though you did that exact thing in the preceding sentence.
>
> Thirdly, I asked for you to rationalize your opinion/articulate your preference, but you seem to think regurgitating “I disagree with you” is an apt way to do so.

Firstly I don’t act like anything apart from perhaps in your head. The other poster said sprint does not work, I pointed out it did.

Second, I’m not sure you understand the meaning or irony

Thirdly, I am not your lapdog under interrogation who has to reply to every post that comes my way.

There’s a way to go about debate and discussion and I generally tend to treat those who are courteous and non dismissive with the same respect back.

Posters claiming sprint does not work or making out it’s ruined the game play are not stating facts, merely giving their personal opinion, just like those who think this viewpoint is a nonsense are.

Just don’t use it- it’s what I do.

> 2533274907024640;13594:
> Just don’t use it- it’s what I do.

People aren’t going to put themselves at disadvantages, not to mention not using it still doesn’t remove the effect of elongated maps and such. Not using it doesn’t change a thing besides hindering yourself.

> 2533274810350686;13593:
> > 2535440283237581;13589:
> > > 2533274810350686;13583:
> > > > 2535440283237581;13581:
> > > > > 2533274810350686;13579:
> > > > > > 2533274968894951;13576:
> > > > > > Sprint is simply never going to work. Ever. There is not a single argument in favor of gameplay that actually justifies sprint, only lore reasons. However, since gameplay is more important than lore, sprint remains a game-breaking mechanic.
> > > > >
> > > > > It works just fine. I wish people would stop stating option as fact, such as it’s ‘never going to work. Ever’, or that there is not a single argument that justifies it etc
> > > > >
> > > > > It’s been there since the game launched, and I can’t speak for you but on my Spartan it works just fine.
> > > > >
> > > > > Oh and I couldn’t give a monkeys banana about any of this lore stuff- for me it’s multiplayer all the way and having extra components/ weapons/ ability generally improve the options and experience for me… and I say that as someone who grew up on Halo from the original where sprinting was but a pipe dream.
> > > >
> > > > “It works just fine. I wish people would stop stating [opinion] as fact”. Irony?
> > > >
> > > > What argument justifies it? You’ve already personally discredited any lore-based reason. The only thing you’ve said here is that more is generally better, but even then “generally” means there are exceptions.
> > > >
> > > > Why is Sprint not an exception to your claim? Do you believe that quantity of abilities supersedes quality of each individual ability? What makes Sprint a quality mechanic in Halo?
> >
> > First off, you act like CrazeTurk said he/she can’t sprint, which is ridiculous. By “Sprint doesn’t work”, he/she obviously meant the mechanic doesn’t benefit the gameplay. I cannot fathom any way you could’ve honestly misunderstood this, given the context.
> >
> > Second, I pointed out the irony of you complaining that others shouldn’t voice their opinions as facts (that is, without explicitly saying “in my opinion”) even though you did that exact thing in the preceding sentence.
> >
> > Thirdly, I asked for you to rationalize your opinion/articulate your preference, but you seem to think regurgitating “I disagree with you” is an apt way to do so.
>
> Firstly I don’t act like anything apart from perhaps in your head. The other poster said sprint does not work, I pointed out it did.
>
> Second, I’m not sure you understand the meaning or irony
>
> Thirdly, I am not your lapdog under interrogation who has to reply to every post that comes my way.
>
> There’s a way to go about debate and discussion and I generally tend to treat those who are courteous and non dismissive with the same respect back.
>
> Posters claiming sprint does not work or making out it’s ruined the game play are not stating facts, merely giving their personal opinion, just like those who think this viewpoint is a nonsense are.

You “pointed out” that Sprint works? As in that pressing the button/clicking the stick activates the mechanic, sure. I (and others) am pointing out that you’ve either genuinely misunderstood what CrazeTurk was saying or were intentionally misrepresenting his/her words. Given your response, I’m leaning towards the latter being more probable.

Definition of irony

Where did I say you were a lapdog or were required to respond? There you go again with “generally”. Why is this an exception to your non-dismissive & courteous policy? What had I said that was dismissive to your views? The question of why you hold those views?

There is a way to go about debate and discussion, but saying “I have a different opinion” without offering any reasoning for why you hold that opinion is not a constructive way to do so.

Yes, they are stating their opinions and offering reasons for why they believe what they do. Without doing so, what can be discussed/debated?

> 2533274907024640;13594:
> Just don’t use it- it’s what I do.

Should I close my eyes when I use the sniper because I think there’s too much aim assist and aim magnetism too? This point is silly. The maps are too big. If you don’t sprint you’ll take too long to get to power-ups or weapons.

> 2533274907024640;13594:
> Just don’t use it- it’s what I do.

If a mechanic is so pointless to you that the best option is to not use it, then why is said mechanic necessary in the first place? Moving around the map can be achieved just as quickly by upping base movement speed or by shrinking map size as it could by sprinting. The only real difference is that I don’t have to lower my gun and choose to move faster in one direction for the former, whereas that is all I can do with the latter. So tell me, if the same result can be achieved without adding sprint by buffing base movement, why is sprint necessary?

For the whole realism argument, why is it special for Spartans to be able to sprint? Because all humans can sprint? Then why is it special for Spartans, heavily augmented super soldiers, to have the same limitations for movement that the common marine or ODST, or even the average citizen would have? If all humans have the ability to sprint, why is it special when Spartans do it? I think it would be cooler if they could move as fast as they could while sprinting, but be able to menuver (see dodge and weave/ strafing) and shoot their gun at a faster speed than marines could while walking. At this point, Doom Guy is a more badass super soldier than Master Chief is, because he can do all the cool things I just mentioned, and he isn’t even a super soldier, he’s just some guy in space marine armor who kills demons.

TL;DR Why is Chief, a badass Spartan II super soldier, sprinting like every other human badass, when Doom Guy blasting the crap out of the demon spawn of Hell at lightning fast speeds without needing to sprint not?

> 2533274964465607;13549:
> > 2535441613963097;13548:
> > > 2535441613963097;13547:
> > > > 2533274964465607;13546:
> > > > > 2535441613963097;13545:
> > > > > > 2533274964465607;13544:
> > > > > > > 2533274960462661;13542:
> > > > > > > > 2533274964465607;13541:
> > > > > > > > > 2533274960462661;13540:
> > > > > > > > > I like sprinting
> > > > > > > >
> > > > > > > > Any particular reason why?
> > > > > > >
> > > > > > > Cause I can run away if I’m in trouble
> > > > > >
> > > > > > You like a game mechanic that fosters retreat? If you require constant retreats in order to perform well as a player, that just means you’re making tactical mistakes. In any other Halo game, making a tactical mistake like engaging multiple enemies without your team would lead to death and force you to improve your skill. Now, you can make as many mistakes as you want and just sprint away when things get heated.
> > > > >
> > > > > That’s when the attackers sprint after him. :wink:
> > > >
> > > > But then it just turns into a chase and prolongs the conflict. Either the defender escapes and they were rewarded for retreating, or the attacker catches up and kills the defender, which only leads to a pointlessly long conflict that could have been resolved earlier.
> > >
> > > 1. It doesn’t take pointlessly long when you know where they are going.
> > > 2. Retreats are strategic. There’s nothing bad about doing it at the right time.
> > > 3. Firing at someone before they reach full speed means they can’t sustain their sprint, so retreating isn’t always an option.
> > > 4. Even if he gets away, he’ll stop eventually. And with a longer delay to full Shields, it’s not hard to get him/her after the run.
> > >
> > > Whatever ability it gives the retreater, sprint gives the same to the pursuer. There’s noth
> >
> > … ing wrong with trying to retreat either, considering that it’s not always possible. (accidentally hit submit. )
>
> Honestly, I appreciate that you have actual gameplay reasons for defending sprint instead of just saying “I like to go fast”. However…
>
> 1. “Pointlessly long” doesn’t mean the engagement needs to take forever, it just means it takes longer than it needs to.
> 2. I agree that retreating in general make sense but it shouldn’t be facilitated by the game. If you get into a bad situation and survive via retreat, good for you. But the game shouldn’t just hand you that ability.
> 3. Retreat isn’t always an option regardless of sprint.
> 4. Again, this is the “cat and mouse” problem. If the player gets away, they lose the attacker and their shields regenerate, making the whole encounter pointless. If they don’t escape, the engagement just took longer than it needed to.
>
> If you ask me, landing a couple shots on an enemy just to have them duck behind a corner and sprint off with me chasing isn’t very fun. I’d rather the fight be about accuracy and strafing instead of who can run the best.

I see your point as sprint making retreat easier, however:
without sprint, even if the retreater is slower at escaping, so is the attacker at pursuing him. And as you said; retreats aren’t always possible regardless of sprint. I personally don’t mind having sprint, but if there are problems with it, I wouldn’t say the retreat issue is one of them.

> 2533274923562209;13550:
> > 2535441613963097;13545:
> > > 2533274964465607;13544:
> > > > 2533274960462661;13542:
> > > > > 2533274964465607;13541:
> > > > > > 2533274960462661;13540:
> > > > > > I like sprinting
> > > > >
> > > > > Any particular reason why?
> > > >
> > > > Cause I can run away if I’m in trouble
> > >
> > > You like a game mechanic that fosters retreat? If you require constant retreats in order to perform well as a player, that just means you’re making tactical mistakes. In any other Halo game, making a tactical mistake like engaging multiple enemies without your team would lead to death and force you to improve your skill. Now, you can make as many mistakes as you want and just sprint away when things get heated.
> >
> > That’s when the attackers sprint after him. :wink:
>
> Not worth it, there’s no need to dog someone across the map while risking his buddies coming to help him. If BMS was an option then it’d be viable to chase people, not now though. Any better argument?

If the attacker can’t sprint though, it would be harder for him to catch up with the retreater. There are problems with sprint, but this isn’t one of them from my experience.

> 2535441613963097;13600:
> > 2533274964465607;13549:
> > > 2535441613963097;13548:
> > > > 2535441613963097;13547:
> > > > > 2533274964465607;13546:
> > > > > > 2535441613963097;13545:
> > > > > > > 2533274964465607;13544:
> > > > > > > > 2533274960462661;13542:
> > > > > > > > > 2533274964465607;13541:
> > > > > > > > > > 2533274960462661;13540:
> > > > > > > > > > I like sprinting
> > > > > > > > >
> > > > > > > > > Any particular reason why?
> > > > > > > >
> > > > > > > > Cause I can run away if I’m in trouble
> > > > > > >
> > > > > > > You like a game mechanic that fosters retreat? If you require constant retreats in order to perform well as a player, that just means you’re making tactical mistakes. In any other Halo game, making a tactical mistake like engaging multiple enemies without your team would lead to death and force you to improve your skill. Now, you can make as many mistakes as you want and just sprint away when things get heated.
> > > > > >
> > > > > > That’s when the attackers sprint after him. :wink:
> > > > >
> > > > > But then it just turns into a chase and prolongs the conflict. Either the defender escapes and they were rewarded for retreating, or the attacker catches up and kills the defender, which only leads to a pointlessly long conflict that could have been resolved earlier.
> > > >
> > > > 1. It doesn’t take pointlessly long when you know where they are going.
> > > > 2. Retreats are strategic. There’s nothing bad about doing it at the right time.
> > > > 3. Firing at someone before they reach full speed means they can’t sustain their sprint, so retreating isn’t always an option.
> > > > 4. Even if he gets away, he’ll stop eventually. And with a longer delay to full Shields, it’s not hard to get him/her after the run.
> > > > Whatever ability it gives the retreater, sprint gives the same to the pursuer. There’s noth
> > >
> > > … ing wrong with trying to retreat either, considering that it’s not always possible. (accidentally hit submit. )
> >
> > Honestly, I appreciate that you have actual gameplay reasons for defending sprint instead of just saying “I like to go fast”. However…
> > 1. “Pointlessly long” doesn’t mean the engagement needs to take forever, it just means it takes longer than it needs to.
> > 2. I agree that retreating in general make sense but it shouldn’t be facilitated by the game. If you get into a bad situation and survive via retreat, good for you. But the game shouldn’t just hand you that ability.
> > 3. Retreat isn’t always an option regardless of sprint.
> > 4. Again, this is the “cat and mouse” problem. If the player gets away, they lose the attacker and their shields regenerate, making the whole encounter pointless. If they don’t escape, the engagement just took longer than it needed to.
> > If you ask me, landing a couple shots on an enemy just to have them duck behind a corner and sprint off with me chasing isn’t very fun. I’d rather the fight be about accuracy and strafing instead of who can run the best.
>
> I see your point as sprint making retreat easier, however:
> without sprint, even if the retreater is slower at escaping, so is the attacker at pursuing him. And as you said; retreats aren’t always possible regardless of sprint. I personally don’t mind having sprint, but if there are problems with it, I wouldn’t say the retreat issue is one of them.

No, retreating is not the issue, it’s that sprint is more than often the most viable option of retreating, and the ease of how to do it. Press a button and bail.
See. without sprint in the equation, even when both attackers are because of that slower, the attacker does not lose the distance and can deal damage at the same time.

> 2535441613963097;13601:
> > 2533274923562209;13550:
> > > 2535441613963097;13545:
> > > > 2533274964465607;13544:
> > > > > 2533274960462661;13542:
> > > > > > 2533274964465607;13541:
> > > > > > > 2533274960462661;13540:
> > > > > > > I like sprinting
> > > > > >
> > > > > > Any particular reason why?
> > > > >
> > > > > Cause I can run away if I’m in trouble
> > > >
> > > > You like a game mechanic that fosters retreat? If you require constant retreats in order to perform well as a player, that just means you’re making tactical mistakes. In any other Halo game, making a tactical mistake like engaging multiple enemies without your team would lead to death and force you to improve your skill. Now, you can make as many mistakes as you want and just sprint away when things get heated.
> > >
> > > That’s when the attackers sprint after him. :wink:
> >
> > Not worth it, there’s no need to dog someone across the map while risking his buddies coming to help him. If BMS was an option then it’d be viable to chase people, not now though. Any better argument?
>
> If the attacker can’t sprint though, it would be harder for him to catch up with the retreater. There are problems with sprint, but this isn’t one of them from my experience.

If the attacker can’t deal damage to the retreating player, it’s also hard to kill him/her.

Distance or damage.

> 2533274831961512;13597:
> > 2533274907024640;13594:
> > Just don’t use it- it’s what I do.
>
> Should I close my eyes when I use the sniper because I think there’s too much aim assist and aim magnetism too? This point is silly. The maps are too big. If you don’t sprint you’ll take too long to get to power-ups or weapons.

I suppose if you play slayer, that would apply. I personally stick to SWAT, so not sprinting helps greatly. Due to the gamemodes I play, I likely have a different play style than you. I see where you are coming from, though.