> 2533274810350686;13582:
> > 2533274968707582;13580:
> > > 2533274810350686;13579:
> > > > 2533274968894951;13576:
> > > > Sprint is simply never going to work. Ever. There is not a single argument in favor of gameplay that actually justifies sprint, only lore reasons. However, since gameplay is more important than lore, sprint remains a game-breaking mechanic.
> > >
> > > It works just fine. I wish people would stop stating option as fact, such as it’s ‘never going to work. Ever’, or that there is not a single argument that justifies it etc
> > >
> > > It’s been there since the game launched, and I can’t speak for you but on my Spartan it works just fine.
> >
> > Does it really? If that was truly the case, then why has 343 essentially nerfed sprint in an attempt to accommodate it in halo? They’ve reduced its overall speed (while simultaneously increasing BMS during the beta), sprint makes your shield recharge reset when you activate it, and you can be shot out of sprint in the initial 2 seconds that you use it, before reaching terminal velocity. CoD and Battlefield have none of these nerfs on sprint because sprint plays fine on those games, especially when it is a fundamental mechanic from when those franchises first existed. Halo was made primarily without sprint in its first 3 games, so you will have to fundamentally adjust the game to accommodate sprint. So no, it doesn’t play fine in this game.
>
> And here lies the major problem with some of these reactions, well as far as I see it.
>
> People talk about ‘fundamental mechanics from when those franchises first existed’ … partially misrepresenting the use of the word fundamental, and showing little to any understanding of how things can change and evolve. I first played CoD when it was a WW2 shooter so going by your premise here… do you also complain about the authenticity of a 1940s based game when you have subsequent releases of it? ‘Waaaah, where’s my M1 Garand, or such like’?
>
> Games, as with many things evolve. Sure some things are better than others, but the over-reaction to sprint (and multiple other things) on here, is (in my humble opionion) a tad OTT.
>
> So yes… it plays just fine in this game. Options huh?
The problem is that you aren’t actually explaining why sprint is a good addition to the game, you’re just saying “games need to change so sprint is fine”. That’s a terrible reason for any feature in any game. “Change” is not inherently good or bad, so acting like sprint is great because it was a “change” doesn’t make a lot of sense.
You also act as if sprint is simply a single feature that stands by itself. The problem is that sprint is a part of movement, and movement is a huge part of how any game plays. The way players move in a game affects factors like map size/design and weapon balancing, not just how fast you run. If people have the ability to move at sprint speeds, then maps need to be designed around that, meaning they’ll be larger. Larger maps mean that weapons need to be tweaked in order to compensate for the change in size.
Sprint affects the entire game so to say that people who dislike sprint are “overreacting” is ridiculous.
