The sprint discussion thread

> 2533274960462661;13542:
> > 2533274964465607;13541:
> > > 2533274960462661;13540:
> > > I like sprinting
> >
> > Any particular reason why?
>
> Cause I can run away if I’m in trouble

You like a game mechanic that fosters retreat? If you require constant retreats in order to perform well as a player, that just means you’re making tactical mistakes. In any other Halo game, making a tactical mistake like engaging multiple enemies without your team would lead to death and force you to improve your skill. Now, you can make as many mistakes as you want and just sprint away when things get heated.

> 2533274964465607;13544:
> > 2533274960462661;13542:
> > > 2533274964465607;13541:
> > > > 2533274960462661;13540:
> > > > I like sprinting
> > >
> > > Any particular reason why?
> >
> > Cause I can run away if I’m in trouble
>
> You like a game mechanic that fosters retreat? If you require constant retreats in order to perform well as a player, that just means you’re making tactical mistakes. In any other Halo game, making a tactical mistake like engaging multiple enemies without your team would lead to death and force you to improve your skill. Now, you can make as many mistakes as you want and just sprint away when things get heated.

That’s when the attackers sprint after him. :wink:

> 2535441613963097;13545:
> > 2533274964465607;13544:
> > > 2533274960462661;13542:
> > > > 2533274964465607;13541:
> > > > > 2533274960462661;13540:
> > > > > I like sprinting
> > > >
> > > > Any particular reason why?
> > >
> > > Cause I can run away if I’m in trouble
> >
> > You like a game mechanic that fosters retreat? If you require constant retreats in order to perform well as a player, that just means you’re making tactical mistakes. In any other Halo game, making a tactical mistake like engaging multiple enemies without your team would lead to death and force you to improve your skill. Now, you can make as many mistakes as you want and just sprint away when things get heated.
>
> That’s when the attackers sprint after him. :wink:

But then it just turns into a chase and prolongs the conflict. Either the defender escapes and they were rewarded for retreating, or the attacker catches up and kills the defender, which only leads to a pointlessly long conflict that could have been resolved earlier.

> 2533274964465607;13546:
> > 2535441613963097;13545:
> > > 2533274964465607;13544:
> > > > 2533274960462661;13542:
> > > > > 2533274964465607;13541:
> > > > > > 2533274960462661;13540:
> > > > > > I like sprinting
> > > > >
> > > > > Any particular reason why?
> > > >
> > > > Cause I can run away if I’m in trouble
> > >
> > > You like a game mechanic that fosters retreat? If you require constant retreats in order to perform well as a player, that just means you’re making tactical mistakes. In any other Halo game, making a tactical mistake like engaging multiple enemies without your team would lead to death and force you to improve your skill. Now, you can make as many mistakes as you want and just sprint away when things get heated.
> >
> > That’s when the attackers sprint after him. :wink:
>
> But then it just turns into a chase and prolongs the conflict. Either the defender escapes and they were rewarded for retreating, or the attacker catches up and kills the defender, which only leads to a pointlessly long conflict that could have been resolved earlier.

  1. It doesn’t take pointlessly long when you know where they are going.
  2. Retreats are strategic. There’s nothing bad about doing it at the right time.
  3. Firing at someone before they reach full speed means they can’t sustain their sprint, so retreating isn’t always an option.
  4. Even if he gets away, he’ll stop eventually. And with a longer delay to full Shields, it’s not hard to get him/her after the run.

Whatever ability it gives the retreater, sprint gives the same to the pursuer. There’s noth

> 2535441613963097;13547:
> > 2533274964465607;13546:
> > > 2535441613963097;13545:
> > > > 2533274964465607;13544:
> > > > > 2533274960462661;13542:
> > > > > > 2533274964465607;13541:
> > > > > > > 2533274960462661;13540:
> > > > > > > I like sprinting
> > > > > >
> > > > > > Any particular reason why?
> > > > >
> > > > > Cause I can run away if I’m in trouble
> > > >
> > > > You like a game mechanic that fosters retreat? If you require constant retreats in order to perform well as a player, that just means you’re making tactical mistakes. In any other Halo game, making a tactical mistake like engaging multiple enemies without your team would lead to death and force you to improve your skill. Now, you can make as many mistakes as you want and just sprint away when things get heated.
> > >
> > > That’s when the attackers sprint after him. :wink:
> >
> > But then it just turns into a chase and prolongs the conflict. Either the defender escapes and they were rewarded for retreating, or the attacker catches up and kills the defender, which only leads to a pointlessly long conflict that could have been resolved earlier.
>
> 1. It doesn’t take pointlessly long when you know where they are going.
> 2. Retreats are strategic. There’s nothing bad about doing it at the right time.
> 3. Firing at someone before they reach full speed means they can’t sustain their sprint, so retreating isn’t always an option.
> 4. Even if he gets away, he’ll stop eventually. And with a longer delay to full Shields, it’s not hard to get him/her after the run.
>
> Whatever ability it gives the retreater, sprint gives the same to the pursuer. There’s noth

… ing wrong with trying to retreat either, considering that it’s not always possible. (accidentally hit submit. )

> 2535441613963097;13548:
> > 2535441613963097;13547:
> > > 2533274964465607;13546:
> > > > 2535441613963097;13545:
> > > > > 2533274964465607;13544:
> > > > > > 2533274960462661;13542:
> > > > > > > 2533274964465607;13541:
> > > > > > > > 2533274960462661;13540:
> > > > > > > > I like sprinting
> > > > > > >
> > > > > > > Any particular reason why?
> > > > > >
> > > > > > Cause I can run away if I’m in trouble
> > > > >
> > > > > You like a game mechanic that fosters retreat? If you require constant retreats in order to perform well as a player, that just means you’re making tactical mistakes. In any other Halo game, making a tactical mistake like engaging multiple enemies without your team would lead to death and force you to improve your skill. Now, you can make as many mistakes as you want and just sprint away when things get heated.
> > > >
> > > > That’s when the attackers sprint after him. :wink:
> > >
> > > But then it just turns into a chase and prolongs the conflict. Either the defender escapes and they were rewarded for retreating, or the attacker catches up and kills the defender, which only leads to a pointlessly long conflict that could have been resolved earlier.
> >
> > 1. It doesn’t take pointlessly long when you know where they are going.
> > 2. Retreats are strategic. There’s nothing bad about doing it at the right time.
> > 3. Firing at someone before they reach full speed means they can’t sustain their sprint, so retreating isn’t always an option.
> > 4. Even if he gets away, he’ll stop eventually. And with a longer delay to full Shields, it’s not hard to get him/her after the run.
> >
> > Whatever ability it gives the retreater, sprint gives the same to the pursuer. There’s noth
>
> … ing wrong with trying to retreat either, considering that it’s not always possible. (accidentally hit submit. )

Honestly, I appreciate that you have actual gameplay reasons for defending sprint instead of just saying “I like to go fast”. However…

  1. “Pointlessly long” doesn’t mean the engagement needs to take forever, it just means it takes longer than it needs to.
  2. I agree that retreating in general make sense but it shouldn’t be facilitated by the game. If you get into a bad situation and survive via retreat, good for you. But the game shouldn’t just hand you that ability.
  3. Retreat isn’t always an option regardless of sprint.
  4. Again, this is the “cat and mouse” problem. If the player gets away, they lose the attacker and their shields regenerate, making the whole encounter pointless. If they don’t escape, the engagement just took longer than it needed to.

If you ask me, landing a couple shots on an enemy just to have them duck behind a corner and sprint off with me chasing isn’t very fun. I’d rather the fight be about accuracy and strafing instead of who can run the best.

> 2535441613963097;13545:
> > 2533274964465607;13544:
> > > 2533274960462661;13542:
> > > > 2533274964465607;13541:
> > > > > 2533274960462661;13540:
> > > > > I like sprinting
> > > >
> > > > Any particular reason why?
> > >
> > > Cause I can run away if I’m in trouble
> >
> > You like a game mechanic that fosters retreat? If you require constant retreats in order to perform well as a player, that just means you’re making tactical mistakes. In any other Halo game, making a tactical mistake like engaging multiple enemies without your team would lead to death and force you to improve your skill. Now, you can make as many mistakes as you want and just sprint away when things get heated.
>
> That’s when the attackers sprint after him. :wink:

Not worth it, there’s no need to dog someone across the map while risking his buddies coming to help him. If BMS was an option then it’d be viable to chase people, not now though. Any better argument?

> 2535441613963097;13547:
> > 2533274964465607;13546:
> > > 2535441613963097;13545:
> > > > 2533274964465607;13544:
> > > > > 2533274960462661;13542:
> > > > > > 2533274964465607;13541:
> > > > > > > 2533274960462661;13540:
> > > > > > > I like sprinting
> > > > > >
> > > > > > Any particular reason why?
> > > > >
> > > > > Cause I can run away if I’m in trouble
> > > >
> > > > You like a game mechanic that fosters retreat? If you require constant retreats in order to perform well as a player, that just means you’re making tactical mistakes. In any other Halo game, making a tactical mistake like engaging multiple enemies without your team would lead to death and force you to improve your skill. Now, you can make as many mistakes as you want and just sprint away when things get heated.
> > >
> > > That’s when the attackers sprint after him. :wink:
> >
> > But then it just turns into a chase and prolongs the conflict. Either the defender escapes and they were rewarded for retreating, or the attacker catches up and kills the defender, which only leads to a pointlessly long conflict that could have been resolved earlier.
>
> 1. It doesn’t take pointlessly long when you know where they are going.
> 2. Retreats are strategic. There’s nothing bad about doing it at the right time.
> 3. Firing at someone before they reach full speed means they can’t sustain their sprint, so retreating isn’t always an option.
> 4. Even if he gets away, he’ll stop eventually. And with a longer delay to full Shields, it’s not hard to get him/her after the run.
>
> Whatever ability it gives the retreater, sprint gives the same to the pursuer. There’s noth

2: It’s not actually the retreat itself but the accesability of it. Ponder how retreating worked before sprint was introduced, and how often you use other retreating tactics without resorting to sprint today.

3: Very rarely is retreating not an option. Seeing as an option is one alternative out of many from which a player can choose from. First you decide what you do, then how to perform or carry out that choice. Thrusting and sprinting just so happens to be a very good choice in retreating because no matter what the opponent choose to do, you gain more advantage by the push of a few buttons, becuase the opponent lose one out of two aspects needed for him to sustain his/her advantage over you. Yes, you can die before you reach cover and can escape, but the window for escaping is generally larger now than before, so essentially, trying a retreat and dying means you’ve missed a large escape window.
Sprint, especially coupled with thrusters, mean a higher general chance of succesfully escaping and is the more favourable method of disengaging and escaping than any other escape methods not including sprint in most cases.

As for whatever ability it gives both players. It doesn’t matter that both players get the same abilities. What matters is how the abilities affect both players in their own situation directly and indirectly individually.

I think you’d agree that in order for an attacket to finish of a fleeing opponent the attacker need to maintain the same speed as their opponent as well as having the ability to deal damage, no? A pursuer has to choose damage or distance, or completely ignoring a fleeing player. The defender is in a more favourable position than he/she was before sprinting, because he/she either gets more distance from his attacker, does not get damaged prolonging the fight, or makes an instant escape.

That is quite an advantageous thing with the press of a button.

Anyone who believes Halo needs sprint in 2017, are the ones resistant to change. IMO, even Halo 2 had a “faster pace” than Halo 5. Dont believe me? Go play it on MCC.
Secondly, it has negative effects on Halo specifically. I.e Map design, easy retreat (not so much so in Halo 5 though, mostly) and two movement speeds (resulting in slower map traversal at base speed, due to stretched/altered map design to fit these two speeds).

Map design: Obviously, the 4v4 maps are now bigger and have stretched out areas to accomodate two different movement speeds. In “pro” play, where players hardly ever sprint, his makes the game “slower pace”. Therefore, sprint only makes the game fast pace for lower level play.

Two different movement speeds: This has a very large impact on the game, and along with map design, is why 343 LITERALLY had to design the whole of Halo 5 multiplayer around sprint, or else sprint would be “OP” like in Reach or 4. The speed gap between sprint in reach and 4 was larger, hence covering distances in Reach to sword rush was very easy, this is not that case in halo 5, due to it being built around sprint. This alone should tell you sprint does not belong with halo mechanics.

All that was needed was a slight increase to base speed, that is all. No need for sprint. Almost every FPS out there has it, meaning it is a generic “feature”, and in Halos case, an imitations, which is NOT evolution. Games such as overwatch are highly successful without sprint(for those who believe every fps needs sprint…lol). In games such as battlefield bad company 2 for example, sprint is present. However, movement is still extremely clunky and slow. Halo 5 could have innovated instead of imitated. And now, we have Halo changing to accomodate those who play the game for a week and leave. The classic formula never failed either, so there was no reason to have sprint. Now, before anyone mentions Reach, Reach was a SPINOFF. Thats it. Much like gears of war judgement, how that made many changes, but the coalition dumped most of them and opted for Gears 4 to be more inline with gears 1-3. 343 made a highly illogical decision by deciding to base the gameplay of their sequal trilogy to the classics, on a SPINOFF game…

In closing, a reminder. 343 received highly positive feedback on a classic formula Halo build, but scrapped it. Thread Link here. Credit to waypoint user Richnj for the thread.

Edit: Had a point corrected, and adjusted that point accordingly.

> 2533274795123910;13551:
> > 2535441613963097;13547:
> > > 2533274964465607;13546:
> > > > 2535441613963097;13545:
> > > > > 2533274964465607;13544:
> > > > > > 2533274960462661;13542:
> > > > > > > 2533274964465607;13541:
> > > > > > > > 2533274960462661;13540:
> > > > > > > > I like sprinting
> > > > > > >
> > > > > > > Any particular reason why?
> > > > > >
> > > > > > Cause I can run away if I’m in trouble
> > > > >
> > > > > You like a game mechanic that fosters retreat? If you require constant retreats in order to perform well as a player, that just means you’re making tactical mistakes. In any other Halo game, making a tactical mistake like engaging multiple enemies without your team would lead to death and force you to improve your skill. Now, you can make as many mistakes as you want and just sprint away when things get heated.
> > > >
> > > > That’s when the attackers sprint after him. :wink:
> > >
> > > But then it just turns into a chase and prolongs the conflict. Either the defender escapes and they were rewarded for retreating, or the attacker catches up and kills the defender, which only leads to a pointlessly long conflict that could have been resolved earlier.
> >
> > 1. It doesn’t take pointlessly long when you know where they are going.
> > 2. Retreats are strategic. There’s nothing bad about doing it at the right time.
> > 3. Firing at someone before they reach full speed means they can’t sustain their sprint, so retreating isn’t always an option.
> > 4. Even if he gets away, he’ll stop eventually. And with a longer delay to full Shields, it’s not hard to get him/her after the run.
> >
> > Whatever ability it gives the retreater, sprint gives the same to the pursuer. There’s noth
>
> 2: It’s not actually the retreat itself but the accesability of it. Ponder how retreating worked before sprint was introduced, and how often you use other retreating tactics without resorting to sprint today.
>
> 3: Very rarely is retreating not an option. Seeing as an option is one alternative out of many from which a player can choose from. First you decide what you do, then how to perform or carry out that choice. Thrusting and sprinting just so happens to be a very good choice in retreating because no matter what the opponent choose to do, you gain more advantage by the push of a few buttons, becuase the opponent lose one out of two aspects needed for him to sustain his/her advantage over you. Yes, you can die before you reach cover and can escape, but the window for escaping is generally larger now than before, so essentially, trying a retreat and dying means you’ve missed a large escape window.
> Sprint, especially coupled with thrusters, mean a higher general chance of succesfully escaping and is the more favourable method of disengaging and escaping than any other escape methods not including sprint in most cases.
>
> As for whatever ability it gives both players. It doesn’t matter that both players get the same abilities. What matters is how the abilities affect both players in their own situation directly and indirectly individually.
>
> I think you’d agree that in order for an attacket to finish of a fleeing opponent the attacker need to maintain the same speed as their opponent as well as having the ability to deal damage, no? A pursuer has to choose damage or distance, or completely ignoring a fleeing player. The defender is in a more favourable position than he/she was before sprinting, because he/she either gets more distance from his attacker, does not get damaged prolonging the fight, or makes an instant escape.
>
> That is quite an advantageous thing with the press of a button.

Entirely agree with this.
+1

> 2533274875084332;13552:
> Lowered base speed: This has a very large impact on the game, and along with map design, is why 343 LITERALLY had to design the whole of Halo 5 multiplayer around sprint, or else it would be “OP” like in Reach or 4. This alone should tell you sprint does not belong with halo mechanics. Anyway, a low base speed means that keystone strategies in halo such as strafing, dont work as well, as you will obviously be strafing slower. Combine this with the changesto aiming/aim assist/magnetism, and then you see why strafing has seen such an impact. This is why you see people “crouch strafing” in higher level play, as without throwing in random crouches, the strafe is no where near as effective.

Something you might want to know that Halo 5 has the base movement speed in Halo 5 is faster than ever at about 2.6 old Forge units (or 26 new Forge units) per second. In the original trilogy that number was 2.25.

> 2533274825830455;13554:
> > 2533274875084332;13552:
> > Lowered base speed: This has a very large impact on the game, and along with map design, is why 343 LITERALLY had to design the whole of Halo 5 multiplayer around sprint, or else it would be “OP” like in Reach or 4. This alone should tell you sprint does not belong with halo mechanics. Anyway, a low base speed means that keystone strategies in halo such as strafing, dont work as well, as you will obviously be strafing slower. Combine this with the changesto aiming/aim assist/magnetism, and then you see why strafing has seen such an impact. This is why you see people “crouch strafing” in higher level play, as without throwing in random crouches, the strafe is no where near as effective.
>
> Something you might want to know that Halo 5 has the base movement speed in Halo 5 is faster than ever at about 2.6 old Forge units (or 26 new Forge units) per second. In the original trilogy that number was 2.25.

Thanks for the correction, I actually did not know that. I was sure the base speed was lower, however thats more than likely due to the map design giving it that effect.

I related the effects on strafing and concluded base speed was lowered, but seems i was wrong there. So if they had already increase base speed, why not have classic map design and no sprint? Movement and combat would have been faster than ever, without causing all the negatives of sprint.

> 2533274875084332;13555:
> Thanks for the correction, I actually did not know that. I was sure the base speed was lower, however thats more than likely due to the map design giving it that effect.
>
> I related the effects on strafing and concluded base speed was lowered, but seems i was wrong there. So if they had already increase base speed, why not have classic map design and no sprint? Movement and combat would have been faster than ever, without causing all the negatives of sprint.

It’s an easy mistake to make because Halo Reach and 4 actually had a slightly lower base movement speed, and Halo 5 doesn’t feel as fast as it should, which probably has to do with the large maps and how the aim assisting mechanics work. As for why 343i didn’t remove sprint? I think the simple but unsatisfying answer is that they just didn’t want to. They’ve been pretty adamant about keeping sprint.

> 2533274825830455;13556:
> > 2533274875084332;13555:
> > Thanks for the correction, I actually did not know that. I was sure the base speed was lower, however thats more than likely due to the map design giving it that effect.
> >
> > I related the effects on strafing and concluded base speed was lowered, but seems i was wrong there. So if they had already increase base speed, why not have classic map design and no sprint? Movement and combat would have been faster than ever, without causing all the negatives of sprint.
>
> It’s an easy mistake to make because Halo Reach and 4 actually had a slightly lower base movement speed, and Halo 5 doesn’t feel as fast as it should, which probably has to do with the large maps and how the aim assisting mechanics work. As for why 343i didn’t remove sprint? I think the simple but unsatisfying answer is that they just didn’t want to. They’ve been pretty adamant about keeping sprint.

I’ve heard rumours about i343 beimg split on the decision to keep sprint, but ultimately the higher ups had more “power” behind them and it was kept.

I’m only aware of two occasions when they’ve discussed sprint with the community, both occasions the community answered and never got a reply. First one being on TeamBeyond, second being an instance where “Joe”? Said that the map Truth isn’t a remake of Midship, only based upon Midship. Though I could be wrong.

> 2533274825830455;13556:
> > 2533274875084332;13555:
> > Thanks for the correction, I actually did not know that. I was sure the base speed was lower, however thats more than likely due to the map design giving it that effect.
> >
> > I related the effects on strafing and concluded base speed was lowered, but seems i was wrong there. So if they had already increase base speed, why not have classic map design and no sprint? Movement and combat would have been faster than ever, without causing all the negatives of sprint.
>
> It’s an easy mistake to make because Halo Reach and 4 actually had a slightly lower base movement speed, and Halo 5 doesn’t feel as fast as it should, which probably has to do with the large maps and how the aim assisting mechanics work. As for why 343i didn’t remove sprint? I think the simple but unsatisfying answer is that they just didn’t want to. They’ve been pretty adamant about keeping sprint.

But if keeping it makes the whole development process longer and a general pain, it is illogical when an objective better result can be achieved without it? 343 had no sprint builds (for halo 4) as shown in the thread I linked, however unfortunately scrapped them, so I do think they are likely split on the decision as above stated by naqser

> 2533274806679134;13524:
> Respectfully… Sprint is a function every one can do. Almost everyone can get up and sprint right now. It is silly, flat out silly and stupid to not have a Spartan, a super soldier not have the function in game to sprint.
>
> I don’t even understand, nor can I comprehend how this is even a discussion.
>
> The Spartans in game need to catch up to the lore. They need to be fast, powerful, and stealthy. With a wide range of abilities such as Spartan Charge, Ground Pound, etc.
>
> It is 2017, NOT 2001. And Halo should evolve. Halo Combat Evolved was ground breaking in 2001. Those mechanics do not fly in today’s first person shooters.

The game doesnt need to have a sprint mechanic to make Spartans fast. Just boost the base movement speed.

Also the sprint mechanic had nothing to do with the lore- since in the lore Spartans are able to sprint and shoot at the same time.

> 2676692992818466;13559:
> > 2533274806679134;13524:
> > Respectfully… Sprint is a function every one can do. Almost everyone can get up and sprint right now. It is silly, flat out silly and stupid to not have a Spartan, a super soldier not have the function in game to sprint.
> >
> > I don’t even understand, nor can I comprehend how this is even a discussion.
> >
> > The Spartans in game need to catch up to the lore. They need to be fast, powerful, and stealthy. With a wide range of abilities such as Spartan Charge, Ground Pound, etc.
> >
> > It is 2017, NOT 2001. And Halo should evolve. Halo Combat Evolved was ground breaking in 2001. Those mechanics do not fly in today’s first person shooters.
>
> The game doesnt need to have a sprint mechanic to make Spartans fast. Just boost the base movement speed.
>
> Also the sprint mechanic had nothing to do with the lore- since in the lore Spartans are able to sprint and shoot at the same time.

You are missing the point about the lore. The game should do its best to reflect the lore. Anyone that feels otherwise has purely ultra conservative view points and should be disregarded. There is nothing wrong with synchronization of all the Halo properties. Games, Movies, Novels should all reflect each other.

> 2533274806679134;13560:
> > 2676692992818466;13559:
> > > 2533274806679134;13524:
> > > Respectfully… Sprint is a function every one can do. Almost everyone can get up and sprint right now. It is silly, flat out silly and stupid to not have a Spartan, a super soldier not have the function in game to sprint.
> > >
> > > I don’t even understand, nor can I comprehend how this is even a discussion.
> > >
> > > The Spartans in game need to catch up to the lore. They need to be fast, powerful, and stealthy. With a wide range of abilities such as Spartan Charge, Ground Pound, etc.
> > >
> > > It is 2017, NOT 2001. And Halo should evolve. Halo Combat Evolved was ground breaking in 2001. Those mechanics do not fly in today’s first person shooters.
> >
> > The game doesnt need to have a sprint mechanic to make Spartans fast. Just boost the base movement speed.
> >
> > Also the sprint mechanic had nothing to do with the lore- since in the lore Spartans are able to sprint and shoot at the same time.
>
> You are missing the point about the lore. The game should do its best to reflect the lore. Anyone that feels otherwise has purely ultra conservative view points and should be disregarded. There is nothing wrong with synchronization of all the Halo properties. Games, Movies, Novels should all reflect each other.

Not at the sacrifice of good gameplay (something bungie understood). It tends to be the best multiplayer games that happen not disregard lore or use it at minimal. Besides, halo itself contradicts itself many times over when it comes to lore so what good is it if you don’t exactly follow it through?

lore is best left out as it’s own thing outside of games as it then doesn’t muck things up. You say synchronization, I say that’s how you end up with h4-5 dropping in sales when you change gameplay to reflect it. It’s a minority of the fanbase that actually cares for the lore, that reads the books or watches the movies/animations made for halo.

> 2533274923562209;13561:
> > 2533274806679134;13560:
> > > 2676692992818466;13559:
> > > > 2533274806679134;13524:
> > > > Respectfully… Sprint is a function every one can do. Almost everyone can get up and sprint right now. It is silly, flat out silly and stupid to not have a Spartan, a super soldier not have the function in game to sprint.
> > > >
> > > > I don’t even understand, nor can I comprehend how this is even a discussion.
> > > >
> > > > The Spartans in game need to catch up to the lore. They need to be fast, powerful, and stealthy. With a wide range of abilities such as Spartan Charge, Ground Pound, etc.
> > > >
> > > > It is 2017, NOT 2001. And Halo should evolve. Halo Combat Evolved was ground breaking in 2001. Those mechanics do not fly in today’s first person shooters.
> > >
> > > The game doesnt need to have a sprint mechanic to make Spartans fast. Just boost the base movement speed.
> > >
> > > Also the sprint mechanic had nothing to do with the lore- since in the lore Spartans are able to sprint and shoot at the same time.
> >
> > You are missing the point about the lore. The game should do its best to reflect the lore. Anyone that feels otherwise has purely ultra conservative view points and should be disregarded. There is nothing wrong with synchronization of all the Halo properties. Games, Movies, Novels should all reflect each other.
>
> Not at the sacrifice of good gameplay (something bungie understood). It tends to be the best multiplayer games that happen not disregard lore or use it at minimal. Besides, halo itself contradicts itself many times over when it comes to lore so what good is it if you don’t exactly follow it through?
>
> lore is best left out as it’s own thing outside of games as it then doesn’t muck things up. You say synchronization, I say that’s how you end up with h4-5 dropping in sales when you change gameplay to reflect it. It’s a minority of the fanbase that actually cares for the lore, that reads the books or watches the movies/animations made for halo.

Come on now. Bungie? Did you play Destiny? That game was average at best.

As far as sales go we have no hard numbers on Halo 5 Guardians sales numbers. Seeing as digital sales are estimated at 50% of game sales now. Last we heard 5 million in only a few months. And Halo 4 sold better than the 2 previous installments. Which Halo 3: ODST is the series low point if you ask me (still a solid Halo game, just my least favorite).

Halo 3 was an anomaly. For several reasons. It should not be looked at as the definitive Halo sales go to target. Halo 2, Reach, 4, and Halo 5 Guardians are more in line with what Halo sales are expected.

Sprint, should absolutely be in Halo, and it should have been in Halo by Halo 3. Which is one reason we seen quite a few Halo fans jump to Call of Duty Modern Warfare. Several of my Halo friends back then jumped ship. I couldn’t get them back in Halo 3 for any occasion.

> 2533274806679134;13560:
> > 2676692992818466;13559:
> > > 2533274806679134;13524:
> > > Respectfully… Sprint is a function every one can do. Almost everyone can get up and sprint right now. It is silly, flat out silly and stupid to not have a Spartan, a super soldier not have the function in game to sprint.
> > >
> > > I don’t even understand, nor can I comprehend how this is even a discussion.
> > >
> > > The Spartans in game need to catch up to the lore. They need to be fast, powerful, and stealthy. With a wide range of abilities such as Spartan Charge, Ground Pound, etc.
> > >
> > > It is 2017, NOT 2001. And Halo should evolve. Halo Combat Evolved was ground breaking in 2001. Those mechanics do not fly in today’s first person shooters.
> >
> > The game doesnt need to have a sprint mechanic to make Spartans fast. Just boost the base movement speed.
> >
> > Also the sprint mechanic had nothing to do with the lore- since in the lore Spartans are able to sprint and shoot at the same time.
>
> You are missing the point about the lore. The game should do its best to reflect the lore. Anyone that feels otherwise has purely ultra conservative view points and should be disregarded. There is nothing wrong with synchronization of all the Halo properties. Games, Movies, Novels should all reflect each other.

I could simply make a counter argument that says you should be disregarded because you want something in a game because it’s lore and for gameplay that makes absolutely zero sense because you care more for lore than gameplay.

Simply put, in the elder scrolls lore Mehrunes Razor is used to make sacrifices to a demonic god more or less and he steals souls through the razor. Why is this weapon not always a one hit kill in game then? Because it makes the game less fun. Again with Battlefield. It makes no sense that you can fix a tank that’s on fire with a blow torch and have it drive off like it hadn’t just gotten hit by 3-4 rockets. From a real-life perspective it makes absolutely no sense. In lore Spartans run at sprint speed with their weapon sight synced to their visors so tell me why do we traditional ADS in halo now? Why can we pummel the snot out of brutes when in lore MC himself is more or less completely overpowered by one? When you try to apply lore or realism to games you normally end up making them way more tedious and annoying, which is exactly what sprint is in Halo 5. It isn’t so bad that it turns off a lot of people like a hardcore mode would, but sprint has made Halo’s gameplay way more inconsistent and way more tedious

343 doesn’t care a lick for the lore to gameplay. They’re doing it because CoD does it and CoD’s more popular than halo