Anyone who believes Halo needs sprint in 2017, are the ones resistant to change. IMO, even Halo 2 had a “faster pace” than Halo 5. Dont believe me? Go play it on MCC.
Secondly, it has negative effects on Halo specifically. I.e Map design, easy retreat (not so much so in Halo 5 though, mostly) and two movement speeds (resulting in slower map traversal at base speed, due to stretched/altered map design to fit these two speeds).
Map design: Obviously, the 4v4 maps are now bigger and have stretched out areas to accomodate two different movement speeds. In “pro” play, where players hardly ever sprint, his makes the game “slower pace”. Therefore, sprint only makes the game fast pace for lower level play.
Two different movement speeds: This has a very large impact on the game, and along with map design, is why 343 LITERALLY had to design the whole of Halo 5 multiplayer around sprint, or else sprint would be “OP” like in Reach or 4. The speed gap between sprint in reach and 4 was larger, hence covering distances in Reach to sword rush was very easy, this is not that case in halo 5, due to it being built around sprint. This alone should tell you sprint does not belong with halo mechanics.
All that was needed was a slight increase to base speed, that is all. No need for sprint. Almost every FPS out there has it, meaning it is a generic “feature”, and in Halos case, an imitations, which is NOT evolution. Games such as overwatch are highly successful without sprint(for those who believe every fps needs sprint…lol). In games such as battlefield bad company 2 for example, sprint is present. However, movement is still extremely clunky and slow. Halo 5 could have innovated instead of imitated. And now, we have Halo changing to accomodate those who play the game for a week and leave. The classic formula never failed either, so there was no reason to have sprint. Now, before anyone mentions Reach, Reach was a SPINOFF. Thats it. Much like gears of war judgement, how that made many changes, but the coalition dumped most of them and opted for Gears 4 to be more inline with gears 1-3. 343 made a highly illogical decision by deciding to base the gameplay of their sequal trilogy to the classics, on a SPINOFF game…
In closing, a reminder. 343 received highly positive feedback on a classic formula Halo build, but scrapped it. Thread Link here. Credit to waypoint user Richnj for the thread.
Edit: Had a point corrected, and adjusted that point accordingly.