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> > > > > > > The question wasn’t directed at me, but I feel the need to answer anyways:
> > > > > > > I would have left solely because of sprint, had 343 not included ADS and removed split-screen. As a result, I ended up leaving because of all three of them. (And yes, I do have H5G on my gamercard, but only because it was gifted to me… and as a used copy, no less.) Even if 343 were to fix those two things in the next game, if it still has sprint (in campaign, that is) I’m not getting it. I can also attest for at least two friends of mine who feel exactly the same way. I cannot speak for the majority, but there are de facto people to whom it really is that much of a deal-breaker…
> > > > > > > (That being said, ADS and lack of splitscreen are equally deal-breakers, so if H6 removes sprint but keeps ADS and still has no splitscreen, I’m not getting it either.)
> > > > > >
> > > > > > FWIW Sprint is one of the biggest factors contributing to me quitting Halo as well, and the same can be said for many of my friends, we’ve had lengthy discussions about it and the general consensus is always that 343’s Halo games just do not feel like Halo, and when they elaborate on that Sprint is always the first thing that comes up, followed by the many, many other poor design decisions that 343 has made with this franchise.
> > > > > >
> > > > > > If Sprint is in H6, I will straight up not buy it, in fact there are a lot of factors that can lead to me not buying it but Sprint is the most crucial
> > > > >
> > > > > I guess some people really do see sprint just as the worst, then. I just find it strange because the whole time sprint has been part of Halo, there has always been something I would’ve personally rather have seen removed if I got to choose. As far as I’m concerned, and the current state of Halo considered, it would be a pretty good day if sprint was the worst thing I could complain about.
> > > >
> > > > It completely changed the way the game is played and how encounters play out, yes, it is by far the worst thing that has been implemented into Halo, there are plenty of other terrible things that both bungie and 343 have shoved into Halo, but nothing has fundamentally altered the game for the worse like sprint has
> > >
> > > You’re right. It has in fact completely changed the way encounters play out. It’s better. I see a whole lot less of the same strafey duels where the one who can wiggle the analog stick left and right the fastest while maintaining their aim wins. Halo 5 has more options for when you’re in encounters now, but since that intimidates people who were used to using the same tactics over and over again across their hundreds of hours of H3, you claim it ruins the game.
> >
> > Would you please name some options that H5 has that a game like CE doesn’t have for when you are in encounters, because I can’t.
>
> Im not sure if you’re joking or not. The various new abilities in 5 give you more options than you ever had in CE. Sliding behind a wall when you see an enemy’s sniper rifle bullet trail fly past you, dashing to get the opponent’s bead off of you, hovering to sneak a few shots over a tall piece of cover, clambering to get a height advantage, ground-pounding an unaware enemy, Spartan Charging to disorient an opponent and finishing them off with your weapon of choice (or finishing them off instantly from behind)… Using these abilities in combination with one another provides many more options for how you can make plays in an encounter. They exist and provide much-needed variety whether you like them or not.
I wasn’t joking, so thanks for a legit post. There are two problems I see here. The first one is that none of these abilities really take a whole lot of skill. They are all easy to do which is why you see everyone doing them. The other problem is that even though they are a big part of H5, they are very hollow and meaningless.
Let me ask you this: when you are running for cover(in H5) and see that an enemy sniper is targeting you, do you ever just not slide into cover. Because in classic halo we used to do things like gandhi hopping or looking down to avoid damage. Surely you’ve done these things too. The only meaningful difference between sliding and gandhi hopping is the way it looks. This is true for all of the spartan abilities.
There is no meaningful difference between a good strafe and a well timed thrust, except that strafing takes skill, but a thrust is just a push of a button.
There is no meaningful difference between clambering and a good grenade jump except a good nade jump is a lot harder than clamber is.
There is no difference between a ground pound and jumping down and getting a momentum based double melee in CE, except that double melees were really hard to get in CE. Oh, and a spartan charge is just a melee. You can melee someone and then melee them with your weapon of choice(or finish them off instantly from behind).
So what we got out of this is that all the tricks that are in H5 are in CE, they are just easier. But when they’re easy it doesn’t matter of your good at doing them. Which makes H5 a shallow game with very little innovation.