The sprint discussion thread

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> > > > I’ve never been a fan of sprint, you have stretch maps for it to work so you’re not really speeding the game up, Halo CE and 2 play quicker than Halo 5 imo. I’m not fussed that its here but would prefer it not too be, personally I’d try to find an alternative like: You move quicker with your pistol out etc
> > >
> > > Fun fact, you do. At least in Halo 3, the weight of the weapons did actually slow you down or speed yo up based on what you carrying. Weapons like the rocket launcher had the largest impact with the pistol being the smallest. Honestly, it’s only noticeable if you look for it. Obviously the turrets slow you down a lot, but I was ignoring those for general gameplay.
> >
> > Can someone confirm/debunk this?
>
> I’ve been looking it up for a while and have yet to find a single thing mentioning weapons slowing you down in H3 due to their size.

Weight, not size. And it may have been Halo 2. I don’t remember where I found it, but it was among countless spreadsheets and code I was pouring through when working on I01’s GDD. I eventually cut it for a number of reasons, but each weapon slowed you down, just a tiny bit. Heavier weapons moreso. However heavier weapons did more melee damage than normal.

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> > > > The question wasn’t directed at me, but I feel the need to answer anyways:
> > > > I would have left solely because of sprint, had 343 not included ADS and removed split-screen. As a result, I ended up leaving because of all three of them. (And yes, I do have H5G on my gamercard, but only because it was gifted to me… and as a used copy, no less.) Even if 343 were to fix those two things in the next game, if it still has sprint (in campaign, that is) I’m not getting it. I can also attest for at least two friends of mine who feel exactly the same way. I cannot speak for the majority, but there are de facto people to whom it really is that much of a deal-breaker…
> > > > (That being said, ADS and lack of splitscreen are equally deal-breakers, so if H6 removes sprint but keeps ADS and still has no splitscreen, I’m not getting it either.)
> > >
> > > FWIW Sprint is one of the biggest factors contributing to me quitting Halo as well, and the same can be said for many of my friends, we’ve had lengthy discussions about it and the general consensus is always that 343’s Halo games just do not feel like Halo, and when they elaborate on that Sprint is always the first thing that comes up, followed by the many, many other poor design decisions that 343 has made with this franchise.
> > >
> > > If Sprint is in H6, I will straight up not buy it, in fact there are a lot of factors that can lead to me not buying it but Sprint is the most crucial
> >
> > I guess some people really do see sprint just as the worst, then. I just find it strange because the whole time sprint has been part of Halo, there has always been something I would’ve personally rather have seen removed if I got to choose. As far as I’m concerned, and the current state of Halo considered, it would be a pretty good day if sprint was the worst thing I could complain about.
>
> It completely changed the way the game is played and how encounters play out, yes, it is by far the worst thing that has been implemented into Halo, there are plenty of other terrible things that both bungie and 343 have shoved into Halo, but nothing has fundamentally altered the game for the worse like sprint has

You’re right. It has in fact completely changed the way encounters play out. It’s better. I see a whole lot less of the same strafey duels where the one who can wiggle the analog stick left and right the fastest while maintaining their aim wins. Halo 5 has more options for when you’re in encounters now, but since that intimidates people who were used to using the same tactics over and over again across their hundreds of hours of H3, you claim it ruins the game.

Also, the “Halo is no longer a tactical shooter” argument: Halo has always had more similarities to old-school Arena shooters than tactical shooters. Rainbow Six is a tactical shooter. Unreal Tournament and Quake are arena shooters. Are you popping flashbangs and super-cautiously leaning around corners in Halo, or are you using devastating power weapons to frag your enemies?

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> > > > > The question wasn’t directed at me, but I feel the need to answer anyways:
> > > > > I would have left solely because of sprint, had 343 not included ADS and removed split-screen. As a result, I ended up leaving because of all three of them. (And yes, I do have H5G on my gamercard, but only because it was gifted to me… and as a used copy, no less.) Even if 343 were to fix those two things in the next game, if it still has sprint (in campaign, that is) I’m not getting it. I can also attest for at least two friends of mine who feel exactly the same way. I cannot speak for the majority, but there are de facto people to whom it really is that much of a deal-breaker…
> > > > > (That being said, ADS and lack of splitscreen are equally deal-breakers, so if H6 removes sprint but keeps ADS and still has no splitscreen, I’m not getting it either.)
> > > >
> > > > FWIW Sprint is one of the biggest factors contributing to me quitting Halo as well, and the same can be said for many of my friends, we’ve had lengthy discussions about it and the general consensus is always that 343’s Halo games just do not feel like Halo, and when they elaborate on that Sprint is always the first thing that comes up, followed by the many, many other poor design decisions that 343 has made with this franchise.
> > > >
> > > > If Sprint is in H6, I will straight up not buy it, in fact there are a lot of factors that can lead to me not buying it but Sprint is the most crucial
> > >
> > > I guess some people really do see sprint just as the worst, then. I just find it strange because the whole time sprint has been part of Halo, there has always been something I would’ve personally rather have seen removed if I got to choose. As far as I’m concerned, and the current state of Halo considered, it would be a pretty good day if sprint was the worst thing I could complain about.
> >
> > It completely changed the way the game is played and how encounters play out, yes, it is by far the worst thing that has been implemented into Halo, there are plenty of other terrible things that both bungie and 343 have shoved into Halo, but nothing has fundamentally altered the game for the worse like sprint has
>
> You’re right. It has in fact completely changed the way encounters play out. It’s better. I see a whole lot less of the same strafey duels where the one who can wiggle the analog stick left and right the fastest while maintaining their aim wins. Halo 5 has more options for when you’re in encounters now, but since that intimidates people who were used to using the same tactics over and over again across their hundreds of hours of H3, you claim it ruins the game.
>
> Also, the “Halo is no longer a tactical shooter” argument: Halo has always had more similarities to old-school Arena shooters than tactical shooters. Rainbow Six is a tactical shooter. Unreal Tournament and Quake are arena shooters. Are you popping flashbangs and super-cautiously leaning around corners in Halo, or are you using devastating power weapons to frag your enemies?

You need to rethink what strafing was dude, cuz you won’t get away with mindlessly wiggling the analog stick in competitive play.

halo is a hybrid of an arena/tactical/fps, it really isn’t more focused in one area than the other and truth be told it’s lost much of what arena elements it’s had the last few games considering map pickups have lost their focus and its core combat being changed.

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> > > > > > 2533274801176260;13436:
> > > > > > The question wasn’t directed at me, but I feel the need to answer anyways:
> > > > > > I would have left solely because of sprint, had 343 not included ADS and removed split-screen. As a result, I ended up leaving because of all three of them. (And yes, I do have H5G on my gamercard, but only because it was gifted to me… and as a used copy, no less.) Even if 343 were to fix those two things in the next game, if it still has sprint (in campaign, that is) I’m not getting it. I can also attest for at least two friends of mine who feel exactly the same way. I cannot speak for the majority, but there are de facto people to whom it really is that much of a deal-breaker…
> > > > > > (That being said, ADS and lack of splitscreen are equally deal-breakers, so if H6 removes sprint but keeps ADS and still has no splitscreen, I’m not getting it either.)
> > > > >
> > > > > FWIW Sprint is one of the biggest factors contributing to me quitting Halo as well, and the same can be said for many of my friends, we’ve had lengthy discussions about it and the general consensus is always that 343’s Halo games just do not feel like Halo, and when they elaborate on that Sprint is always the first thing that comes up, followed by the many, many other poor design decisions that 343 has made with this franchise.
> > > > >
> > > > > If Sprint is in H6, I will straight up not buy it, in fact there are a lot of factors that can lead to me not buying it but Sprint is the most crucial
> > > >
> > > > I guess some people really do see sprint just as the worst, then. I just find it strange because the whole time sprint has been part of Halo, there has always been something I would’ve personally rather have seen removed if I got to choose. As far as I’m concerned, and the current state of Halo considered, it would be a pretty good day if sprint was the worst thing I could complain about.
> > >
> > > It completely changed the way the game is played and how encounters play out, yes, it is by far the worst thing that has been implemented into Halo, there are plenty of other terrible things that both bungie and 343 have shoved into Halo, but nothing has fundamentally altered the game for the worse like sprint has
> >
> > You’re right. It has in fact completely changed the way encounters play out. It’s better. I see a whole lot less of the same strafey duels where the one who can wiggle the analog stick left and right the fastest while maintaining their aim wins. Halo 5 has more options for when you’re in encounters now, but since that intimidates people who were used to using the same tactics over and over again across their hundreds of hours of H3, you claim it ruins the game.
> >
> > Also, the “Halo is no longer a tactical shooter” argument: Halo has always had more similarities to old-school Arena shooters than tactical shooters. Rainbow Six is a tactical shooter. Unreal Tournament and Quake are arena shooters. Are you popping flashbangs and super-cautiously leaning around corners in Halo, or are you using devastating power weapons to frag your enemies?
>
> You need to rethink what strafing was dude, cuz you won’t get away with mindlessly wiggling the analog stick in competitive play.
>
> halo is a hybrid of an arena/tactical/fps, it really isn’t more focused in one area than the other and truth be told it’s lost much of what arena elements it’s had the last few games considering map pickups have lost their focus and its core combat being changed.

Halo 5 refocused the game on map pickups and map control after Halo Reach and 4 focused on Loadouts and jet packs. H5 is more Arena than Halo’s been in years.

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> > I’ve never been a fan of sprint, you have stretch maps for it to work so you’re not really speeding the game up, Halo CE and 2 play quicker than Halo 5 imo. I’m not fussed that its here but would prefer it not too be, personally I’d try to find an alternative like: You move quicker with your pistol out etc
>
> Fun fact, you do. At least in Halo 3, the weight of the weapons did actually slow you down or speed yo up based on what you carrying. Weapons like the rocket launcher had the largest impact with the pistol being the smallest. Honestly, it’s only noticeable if you look for it. Obviously the turrets slow you down a lot, but I was ignoring those for general gameplay.

Halo 1 had momentum based melees and Halo 2 had melees that would do more damage with Rockets and Brute-shot but you wouldnt move quicker with a smaller weapon out. So regarding Halo 3 I don’t think that’s true, I mean, its been a while since I played Halo 3 but I think you’re wrong. If I can be bothered to put Halo 3 in the 360 I’ll amend this post if you are, indeed, correct.

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> > > > > I’ve never been a fan of sprint, you have stretch maps for it to work so you’re not really speeding the game up, Halo CE and 2 play quicker than Halo 5 imo. I’m not fussed that its here but would prefer it not too be, personally I’d try to find an alternative like: You move quicker with your pistol out etc
> > > >
> > > > Fun fact, you do. At least in Halo 3, the weight of the weapons did actually slow you down or speed yo up based on what you carrying. Weapons like the rocket launcher had the largest impact with the pistol being the smallest. Honestly, it’s only noticeable if you look for it. Obviously the turrets slow you down a lot, but I was ignoring those for general gameplay.
> > >
> > > Can someone confirm/debunk this?
> >
> > I’ve been looking it up for a while and have yet to find a single thing mentioning weapons slowing you down in H3 due to their size.
>
> Weight, not size. And it may have been Halo 2. I don’t remember where I found it, but it was among countless spreadsheets and code I was pouring through when working on I01’s GDD. I eventually cut it for a number of reasons, but each weapon slowed you down, just a tiny bit. Heavier weapons moreso. However heavier weapons did more melee damage than normal.

I tested an assortment of weapons in both Halo 2 and 3, and I have nothing really to report. I ran a 30 long walls long track on Sandbox in Halo 3 five times with each weapon, and in Halo 2 I did the same with the bridge on Uplift. In Halo 3 the AR, Magnum, Gravity Hammer, Energy Sword, and Rocket Launcher had the same time to within the margin of error, and in halo 2 it was the same story between SMG, Plasma Pistol, Sniper Rifle, and Rocket Launcher. So, unless Rocket Launcher has been assigned the same weight as a side arm, weapons have no effect on the speed you run at in either Halo 2 or 3.

You can see my times for yourself here:
https://drive.google.com/file/d/0B69vf4Yf74CqeUxZSzl2MkNsMmc/view.
https://drive.google.com/file/d/0B69vf4Yf74CqTmg2WlI2MXEtUW8/view

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> > > > > The question wasn’t directed at me, but I feel the need to answer anyways:
> > > > > I would have left solely because of sprint, had 343 not included ADS and removed split-screen. As a result, I ended up leaving because of all three of them. (And yes, I do have H5G on my gamercard, but only because it was gifted to me… and as a used copy, no less.) Even if 343 were to fix those two things in the next game, if it still has sprint (in campaign, that is) I’m not getting it. I can also attest for at least two friends of mine who feel exactly the same way. I cannot speak for the majority, but there are de facto people to whom it really is that much of a deal-breaker…
> > > > > (That being said, ADS and lack of splitscreen are equally deal-breakers, so if H6 removes sprint but keeps ADS and still has no splitscreen, I’m not getting it either.)
> > > >
> > > > FWIW Sprint is one of the biggest factors contributing to me quitting Halo as well, and the same can be said for many of my friends, we’ve had lengthy discussions about it and the general consensus is always that 343’s Halo games just do not feel like Halo, and when they elaborate on that Sprint is always the first thing that comes up, followed by the many, many other poor design decisions that 343 has made with this franchise.
> > > >
> > > > If Sprint is in H6, I will straight up not buy it, in fact there are a lot of factors that can lead to me not buying it but Sprint is the most crucial
> > >
> > > I guess some people really do see sprint just as the worst, then. I just find it strange because the whole time sprint has been part of Halo, there has always been something I would’ve personally rather have seen removed if I got to choose. As far as I’m concerned, and the current state of Halo considered, it would be a pretty good day if sprint was the worst thing I could complain about.
> >
> > It completely changed the way the game is played and how encounters play out, yes, it is by far the worst thing that has been implemented into Halo, there are plenty of other terrible things that both bungie and 343 have shoved into Halo, but nothing has fundamentally altered the game for the worse like sprint has
>
> You’re right. It has in fact completely changed the way encounters play out. It’s better. I see a whole lot less of the same strafey duels where the one who can wiggle the analog stick left and right the fastest while maintaining their aim wins. Halo 5 has more options for when you’re in encounters now, but since that intimidates people who were used to using the same tactics over and over again across their hundreds of hours of H3, you claim it ruins the game.

Would you please name some options that H5 has that a game like CE doesn’t have for when you are in encounters, because I can’t.

> 2533274807537946;13465:
> Also, the “Halo is no longer a tactical shooter” argument: Halo has always had more similarities to old-school Arena shooters than tactical shooters. Rainbow Six is a tactical shooter. Unreal Tournament and Quake are arena shooters. Are you popping flashbangs and super-cautiously leaning around corners in Halo, or are you using devastating power weapons to frag your enemies?

Well there was this play by Lunchbox, which allowed his team to win the game(2:50 if the link didn’t work) but I would agree that for the most part, Halo hasn’t been a tactical shooter. It has only shared elements with them.

If you guys have not tried the following settings out I HIGHLY recommend you guys get a group of your friends going and play the Halo 5 Evolved settings(i know its not completely classic cause of bullet magnetism etc but try it out:)!. I posted this in the general discussion and I quote my link to the post and what I wrote: https://www.halowaypoint.com/en-us/forums/f9237adeaf1742c09de144d7bf3f7507/topics/halo-5-evolved-settings-developer-interview-w-roni/d06df235-08b7-4c36-a055-d05b0b5ce150/posts" this is a video by the youtuber roniboney that recently made an interview with the creator of the Halo 5 Evolved Settings "Smartan 427)from Team Beyond about how he came into halo,why he wanted to create these settings,comparing them to some halos and what he hopes evolved settings can do in halo 5 and future Halos if we still have the current gameplay mechanics.Its a long interview but I Highly recommend you guys watch until the end,very good video indeed and also hope this makes its way into halo 5,I quote a comment from roni from the comments of this video: “This was fun.First time SMARTAN427 has done an interview on his settings.Let’s hope that this kind of gameplay could be considered as a temporary matchmaking playlist for Halo 5, and that this style of gameplay is made relevant once more for Halo 6. Check out the full EVOLVED Thread here:” http://teambeyond.net/forum/topic/14157-h5-evolved-settingsdetails-v4-update-part-2-maps/%22%20title=%22Previous%20page%22%20rel=

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> > > > > > I’ve never been a fan of sprint, you have stretch maps for it to work so you’re not really speeding the game up, Halo CE and 2 play quicker than Halo 5 imo. I’m not fussed that its here but would prefer it not too be, personally I’d try to find an alternative like: You move quicker with your pistol out etc
> > > > >
> > > > > Fun fact, you do. At least in Halo 3, the weight of the weapons did actually slow you down or speed yo up based on what you carrying. Weapons like the rocket launcher had the largest impact with the pistol being the smallest. Honestly, it’s only noticeable if you look for it. Obviously the turrets slow you down a lot, but I was ignoring those for general gameplay.
> > > >
> > > > Can someone confirm/debunk this?
> > >
> > > I’ve been looking it up for a while and have yet to find a single thing mentioning weapons slowing you down in H3 due to their size.
> >
> > Weight, not size. And it may have been Halo 2. I don’t remember where I found it, but it was among countless spreadsheets and code I was pouring through when working on I01’s GDD. I eventually cut it for a number of reasons, but each weapon slowed you down, just a tiny bit. Heavier weapons moreso. However heavier weapons did more melee damage than normal.
>
> I tested an assortment of weapons in both Halo 2 and 3, and I have nothing really to report. I ran a 30 long walls long track on Sandbox in Halo 3 five times with each weapon, and in Halo 2 I did the same with the bridge on Uplift. In Halo 3 the AR, Magnum, Gravity Hammer, Energy Sword, and Rocket Launcher had the same time to within the margin of error, and in halo 2 it was the same story between SMG, Plasma Pistol, Sniper Rifle, and Rocket Launcher. So, unless Rocket Launcher has been assigned the same weight as a side arm, weapons have no effect on the speed you run at in either Halo 2 or 3.
>
> You can see my times for yourself here:
> https://drive.google.com/file/d/0B69vf4Yf74CqeUxZSzl2MkNsMmc/view.
> https://drive.google.com/file/d/0B69vf4Yf74CqTmg2WlI2MXEtUW8/view

Huh, interesting. Thanks for showing that. I suppose whatever I read was incorrect then.

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> > > > > > 2533274801176260;13436:
> > > > > > The question wasn’t directed at me, but I feel the need to answer anyways:
> > > > > > I would have left solely because of sprint, had 343 not included ADS and removed split-screen. As a result, I ended up leaving because of all three of them. (And yes, I do have H5G on my gamercard, but only because it was gifted to me… and as a used copy, no less.) Even if 343 were to fix those two things in the next game, if it still has sprint (in campaign, that is) I’m not getting it. I can also attest for at least two friends of mine who feel exactly the same way. I cannot speak for the majority, but there are de facto people to whom it really is that much of a deal-breaker…
> > > > > > (That being said, ADS and lack of splitscreen are equally deal-breakers, so if H6 removes sprint but keeps ADS and still has no splitscreen, I’m not getting it either.)
> > > > >
> > > > > FWIW Sprint is one of the biggest factors contributing to me quitting Halo as well, and the same can be said for many of my friends, we’ve had lengthy discussions about it and the general consensus is always that 343’s Halo games just do not feel like Halo, and when they elaborate on that Sprint is always the first thing that comes up, followed by the many, many other poor design decisions that 343 has made with this franchise.
> > > > >
> > > > > If Sprint is in H6, I will straight up not buy it, in fact there are a lot of factors that can lead to me not buying it but Sprint is the most crucial
> > > >
> > > > I guess some people really do see sprint just as the worst, then. I just find it strange because the whole time sprint has been part of Halo, there has always been something I would’ve personally rather have seen removed if I got to choose. As far as I’m concerned, and the current state of Halo considered, it would be a pretty good day if sprint was the worst thing I could complain about.
> > >
> > > It completely changed the way the game is played and how encounters play out, yes, it is by far the worst thing that has been implemented into Halo, there are plenty of other terrible things that both bungie and 343 have shoved into Halo, but nothing has fundamentally altered the game for the worse like sprint has
> >
> > You’re right. It has in fact completely changed the way encounters play out. It’s better. I see a whole lot less of the same strafey duels where the one who can wiggle the analog stick left and right the fastest while maintaining their aim wins. Halo 5 has more options for when you’re in encounters now, but since that intimidates people who were used to using the same tactics over and over again across their hundreds of hours of H3, you claim it ruins the game.
>
> Would you please name some options that H5 has that a game like CE doesn’t have for when you are in encounters, because I can’t.

Im not sure if you’re joking or not. The various new abilities in 5 give you more options than you ever had in CE. Sliding behind a wall when you see an enemy’s sniper rifle bullet trail fly past you, dashing to get the opponent’s bead off of you, hovering to sneak a few shots over a tall piece of cover, clambering to get a height advantage, ground-pounding an unaware enemy, Spartan Charging to disorient an opponent and finishing them off with your weapon of choice (or finishing them off instantly from behind)… Using these abilities in combination with one another provides many more options for how you can make plays in an encounter. They exist and provide much-needed variety whether you like them or not.

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> > > > > > > 2533274801176260;13436:
> > > > > > > The question wasn’t directed at me, but I feel the need to answer anyways:
> > > > > > > I would have left solely because of sprint, had 343 not included ADS and removed split-screen. As a result, I ended up leaving because of all three of them. (And yes, I do have H5G on my gamercard, but only because it was gifted to me… and as a used copy, no less.) Even if 343 were to fix those two things in the next game, if it still has sprint (in campaign, that is) I’m not getting it. I can also attest for at least two friends of mine who feel exactly the same way. I cannot speak for the majority, but there are de facto people to whom it really is that much of a deal-breaker…
> > > > > > > (That being said, ADS and lack of splitscreen are equally deal-breakers, so if H6 removes sprint but keeps ADS and still has no splitscreen, I’m not getting it either.)
> > > > > >
> > > > > > FWIW Sprint is one of the biggest factors contributing to me quitting Halo as well, and the same can be said for many of my friends, we’ve had lengthy discussions about it and the general consensus is always that 343’s Halo games just do not feel like Halo, and when they elaborate on that Sprint is always the first thing that comes up, followed by the many, many other poor design decisions that 343 has made with this franchise.
> > > > > >
> > > > > > If Sprint is in H6, I will straight up not buy it, in fact there are a lot of factors that can lead to me not buying it but Sprint is the most crucial
> > > > >
> > > > > I guess some people really do see sprint just as the worst, then. I just find it strange because the whole time sprint has been part of Halo, there has always been something I would’ve personally rather have seen removed if I got to choose. As far as I’m concerned, and the current state of Halo considered, it would be a pretty good day if sprint was the worst thing I could complain about.
> > > >
> > > > It completely changed the way the game is played and how encounters play out, yes, it is by far the worst thing that has been implemented into Halo, there are plenty of other terrible things that both bungie and 343 have shoved into Halo, but nothing has fundamentally altered the game for the worse like sprint has
> > >
> > > You’re right. It has in fact completely changed the way encounters play out. It’s better. I see a whole lot less of the same strafey duels where the one who can wiggle the analog stick left and right the fastest while maintaining their aim wins. Halo 5 has more options for when you’re in encounters now, but since that intimidates people who were used to using the same tactics over and over again across their hundreds of hours of H3, you claim it ruins the game.
> >
> > Would you please name some options that H5 has that a game like CE doesn’t have for when you are in encounters, because I can’t.
>
> Im not sure if you’re joking or not. The various new abilities in 5 give you more options than you ever had in CE. Sliding behind a wall when you see an enemy’s sniper rifle bullet trail fly past you, dashing to get the opponent’s bead off of you, hovering to sneak a few shots over a tall piece of cover, clambering to get a height advantage, ground-pounding an unaware enemy, Spartan Charging to disorient an opponent and finishing them off with your weapon of choice (or finishing them off instantly from behind)… Using these abilities in combination with one another provides many more options for how you can make plays in an encounter. They exist and provide much-needed variety whether you like them or not.

-Sliding in order to dodge a bullet is like using crouching, jumping, and strafing to dodge a bullet, but easier.
-A clamber jump in Halo 5 would have just been a regular jump in any other Halo.
-Ground Pounding is like jumping down and hitting someone in the back, but easier.
-Spartan Charging is like double melee-ing, but easier.
-A typical 1v1 battle is still strafing to outmaneuver your opponent.

If you think about it, Spartan abilities are just easier ways to do things you could do in the previous games. There really isn’t much of a benefit to having them in the game.

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> > > > > > > > The question wasn’t directed at me, but I feel the need to answer anyways:
> > > > > > > > I would have left solely because of sprint, had 343 not included ADS and removed split-screen. As a result, I ended up leaving because of all three of them. (And yes, I do have H5G on my gamercard, but only because it was gifted to me… and as a used copy, no less.) Even if 343 were to fix those two things in the next game, if it still has sprint (in campaign, that is) I’m not getting it. I can also attest for at least two friends of mine who feel exactly the same way. I cannot speak for the majority, but there are de facto people to whom it really is that much of a deal-breaker…
> > > > > > > > (That being said, ADS and lack of splitscreen are equally deal-breakers, so if H6 removes sprint but keeps ADS and still has no splitscreen, I’m not getting it either.)
> > > > > > >
> > > > > > > FWIW Sprint is one of the biggest factors contributing to me quitting Halo as well, and the same can be said for many of my friends, we’ve had lengthy discussions about it and the general consensus is always that 343’s Halo games just do not feel like Halo, and when they elaborate on that Sprint is always the first thing that comes up, followed by the many, many other poor design decisions that 343 has made with this franchise.
> > > > > > >
> > > > > > > If Sprint is in H6, I will straight up not buy it, in fact there are a lot of factors that can lead to me not buying it but Sprint is the most crucial
> > > > > >
> > > > > > I guess some people really do see sprint just as the worst, then. I just find it strange because the whole time sprint has been part of Halo, there has always been something I would’ve personally rather have seen removed if I got to choose. As far as I’m concerned, and the current state of Halo considered, it would be a pretty good day if sprint was the worst thing I could complain about.
> > > > >
> > > > > It completely changed the way the game is played and how encounters play out, yes, it is by far the worst thing that has been implemented into Halo, there are plenty of other terrible things that both bungie and 343 have shoved into Halo, but nothing has fundamentally altered the game for the worse like sprint has
> > > >
> > > > You’re right. It has in fact completely changed the way encounters play out. It’s better. I see a whole lot less of the same strafey duels where the one who can wiggle the analog stick left and right the fastest while maintaining their aim wins. Halo 5 has more options for when you’re in encounters now, but since that intimidates people who were used to using the same tactics over and over again across their hundreds of hours of H3, you claim it ruins the game.
> > >
> > > Would you please name some options that H5 has that a game like CE doesn’t have for when you are in encounters, because I can’t.
> >
> > Im not sure if you’re joking or not. The various new abilities in 5 give you more options than you ever had in CE. Sliding behind a wall when you see an enemy’s sniper rifle bullet trail fly past you, dashing to get the opponent’s bead off of you, hovering to sneak a few shots over a tall piece of cover, clambering to get a height advantage, ground-pounding an unaware enemy, Spartan Charging to disorient an opponent and finishing them off with your weapon of choice (or finishing them off instantly from behind)… Using these abilities in combination with one another provides many more options for how you can make plays in an encounter. They exist and provide much-needed variety whether you like them or not.
>
> -Sliding in order to dodge a bullet is like using crouching, jumping, and strafing to dodge a bullet, but easier.
> -A clamber jump in Halo 5 would have just been a regular jump in any other Halo.
> -Ground Pounding is like jumping down and hitting someone in the back, but easier.
> -Spartan Charging is like double melee-ing, but easier.
> -A typical 1v1 battle is still strafing to outmaneuver your opponent.
>
> If you think about it, Spartan abilities are just easier ways to do things you could do in the previous games. There really isn’t much of a benefit to having them in the game.

Well the point is that all those things are easier now. That lowers the skill gap. Knowledge of special parts of the map and how to jump quickly and efficiently is no longer needed because we can clamber. Why strafe when you can thrust away? Why melee when you can ground pound or spartan charge?

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> > > > Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> > > > arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitive halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> > > > Thoughts? :3
> > >
> > > A: Since the anti-sprint camp is only a section of the community it would not be the game everyone wants.
> > > B: There has never been a clear answer as to why people think two geared movement isn’t ‘competitive’. Nor do I consider competitiveness to be the be all and end all of Halo. It has a role, but that isn’t all halo is as h5 has shown to some degree.
> > > C: You call any position other than yours ‘absurd’ though you fail to demonstrate how.
> > > D: Loudly proclaiming that sprint has no place in ‘competitive’ halo is a claim, not an argument. You need to back up your claim if it is to be taken seriously.
> > > E: Halo 5 has map design problems, but they don’t really center around sprint. They center around size, spawning, blind corners, and lack of variety.
> > > F: As a Halo veteran with no distaste for sprint, this argument form ignorance that the loss of population overtime is due to sprint that has been flooding the forum of late is getting tiresome. You still have nothing to base the claim on. It is still the equivalent of walking into your kitchen in the morning and seeing a plate of French toast and assuming a unicorn with a glittering mane made it for you.
> >
> > This
> >
> > Sprint is far from the be all and end all of halo. It never was and never will be. As I have said many, many times before i am pretty neutral as far as sprint goes but saying it will solve all problems is shallow and demonstrably not true.
> >
> > A number of people have pointed to the increase in FPS without sprint as some form of evidence but from what i can see Doom has performed badly to say the least.
> >
> > Its twitch rating has dropped hugely and it consistently sits below H5 most days despite being multi-platform. I realise this isnt the best measure but look at the steam numbers Here and you can see how numbers have dropped.
>
> yet overwatch, and counterstrike are just fine

These two games are very different to halo cs is more tactical from my understanding and overwatch is a class based shooter where some have movement abilities and if they don’t they are balanced somehow.

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> > > > > > > > The question wasn’t directed at me, but I feel the need to answer anyways:
> > > > > > > > I would have left solely because of sprint, had 343 not included ADS and removed split-screen. As a result, I ended up leaving because of all three of them. (And yes, I do have H5G on my gamercard, but only because it was gifted to me… and as a used copy, no less.) Even if 343 were to fix those two things in the next game, if it still has sprint (in campaign, that is) I’m not getting it. I can also attest for at least two friends of mine who feel exactly the same way. I cannot speak for the majority, but there are de facto people to whom it really is that much of a deal-breaker…
> > > > > > > > (That being said, ADS and lack of splitscreen are equally deal-breakers, so if H6 removes sprint but keeps ADS and still has no splitscreen, I’m not getting it either.)
> > > > > > >
> > > > > > > FWIW Sprint is one of the biggest factors contributing to me quitting Halo as well, and the same can be said for many of my friends, we’ve had lengthy discussions about it and the general consensus is always that 343’s Halo games just do not feel like Halo, and when they elaborate on that Sprint is always the first thing that comes up, followed by the many, many other poor design decisions that 343 has made with this franchise.
> > > > > > >
> > > > > > > If Sprint is in H6, I will straight up not buy it, in fact there are a lot of factors that can lead to me not buying it but Sprint is the most crucial
> > > > > >
> > > > > > I guess some people really do see sprint just as the worst, then. I just find it strange because the whole time sprint has been part of Halo, there has always been something I would’ve personally rather have seen removed if I got to choose. As far as I’m concerned, and the current state of Halo considered, it would be a pretty good day if sprint was the worst thing I could complain about.
> > > > >
> > > > > It completely changed the way the game is played and how encounters play out, yes, it is by far the worst thing that has been implemented into Halo, there are plenty of other terrible things that both bungie and 343 have shoved into Halo, but nothing has fundamentally altered the game for the worse like sprint has
> > > >
> > > > You’re right. It has in fact completely changed the way encounters play out. It’s better. I see a whole lot less of the same strafey duels where the one who can wiggle the analog stick left and right the fastest while maintaining their aim wins. Halo 5 has more options for when you’re in encounters now, but since that intimidates people who were used to using the same tactics over and over again across their hundreds of hours of H3, you claim it ruins the game.
> > >
> > > Would you please name some options that H5 has that a game like CE doesn’t have for when you are in encounters, because I can’t.
> >
> > Im not sure if you’re joking or not. The various new abilities in 5 give you more options than you ever had in CE. Sliding behind a wall when you see an enemy’s sniper rifle bullet trail fly past you, dashing to get the opponent’s bead off of you, hovering to sneak a few shots over a tall piece of cover, clambering to get a height advantage, ground-pounding an unaware enemy, Spartan Charging to disorient an opponent and finishing them off with your weapon of choice (or finishing them off instantly from behind)… Using these abilities in combination with one another provides many more options for how you can make plays in an encounter. They exist and provide much-needed variety whether you like them or not.
>
> -Sliding in order to dodge a bullet is like using crouching, jumping, and strafing to dodge a bullet, but easier.
> -A clamber jump in Halo 5 would have just been a regular jump in any other Halo.
> -Ground Pounding is like jumping down and hitting someone in the back, but easier.
> -Spartan Charging is like double melee-ing, but easier.
> -A typical 1v1 battle is still strafing to outmaneuver your opponent.
>
> If you think about it, Spartan abilities are just easier ways to do things you could do in the previous games. There really isn’t much of a benefit to having them in the game.

-Sliding allows you to quickly lower your profile while maintaining your speed (for at least a second or two at least) and allowing you to rapidly transition into cover. It’s a different tactic altogether than merely jumping, crouching, or strafing.
-Experimenting in custom games, I’ve found that there are still many gaps and ledges that you can cross and climb without clambering, as well as without sprinting and jumping. Sure, there are other gaps you can’t cross with just a jump, you have to combine sprinting jumping, and dashing sometimes, but isn’t combing your abilities to increase your abilities to move around the map the same way that crouch jumping works? Are you going to argue against crouch jumping next?
-Ground Pound has an Area of Effect and a Knock back effect, which can be invaluable in gametypes like CTF, Breakout, and Strongholds, where enemies tend to group up. The speed at which you slam down to the ground and the reticule it gives you when it’s charging up also makes it useful for leading your attack on a fast-moving opponent or group of opponents. It’s its own gameplay function and is much different than simply jumping down and hitting a player in the back.
-The Spartan Charge’s knock back effect renders it useful for disorienting an enemy, and can also be used as an emergency forward dash if your regular dash is on cooldown. Its core functions and usage are different from a double melee, and missing a Spartan Charge is much more penalizing than missing a melee attack in that it leaves you much more wide open, which is important given how strong the ability is.

You can’t refute the increased amount of options that these Spartan Abilities give players by saying “It’s just an easier version of X!” and ignoring what makes those Abilities different than what they’re an easier version of.

Here’s a video by a guy named SuperBunnyhop. Watch the entire segment about FPS games that begins at the 6:10 mark.

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> > > > > > > > > The question wasn’t directed at me, but I feel the need to answer anyways:
> > > > > > > > > I would have left solely because of sprint, had 343 not included ADS and removed split-screen. As a result, I ended up leaving because of all three of them. (And yes, I do have H5G on my gamercard, but only because it was gifted to me… and as a used copy, no less.) Even if 343 were to fix those two things in the next game, if it still has sprint (in campaign, that is) I’m not getting it. I can also attest for at least two friends of mine who feel exactly the same way. I cannot speak for the majority, but there are de facto people to whom it really is that much of a deal-breaker…
> > > > > > > > > (That being said, ADS and lack of splitscreen are equally deal-breakers, so if H6 removes sprint but keeps ADS and still has no splitscreen, I’m not getting it either.)
> > > > > > > >
> > > > > > > > FWIW Sprint is one of the biggest factors contributing to me quitting Halo as well, and the same can be said for many of my friends, we’ve had lengthy discussions about it and the general consensus is always that 343’s Halo games just do not feel like Halo, and when they elaborate on that Sprint is always the first thing that comes up, followed by the many, many other poor design decisions that 343 has made with this franchise.
> > > > > > > >
> > > > > > > > If Sprint is in H6, I will straight up not buy it, in fact there are a lot of factors that can lead to me not buying it but Sprint is the most crucial
> > > > > > >
> > > > > > > I guess some people really do see sprint just as the worst, then. I just find it strange because the whole time sprint has been part of Halo, there has always been something I would’ve personally rather have seen removed if I got to choose. As far as I’m concerned, and the current state of Halo considered, it would be a pretty good day if sprint was the worst thing I could complain about.
> > > > > >
> > > > > > It completely changed the way the game is played and how encounters play out, yes, it is by far the worst thing that has been implemented into Halo, there are plenty of other terrible things that both bungie and 343 have shoved into Halo, but nothing has fundamentally altered the game for the worse like sprint has
> > > > >
> > > > > You’re right. It has in fact completely changed the way encounters play out. It’s better. I see a whole lot less of the same strafey duels where the one who can wiggle the analog stick left and right the fastest while maintaining their aim wins. Halo 5 has more options for when you’re in encounters now, but since that intimidates people who were used to using the same tactics over and over again across their hundreds of hours of H3, you claim it ruins the game.
> > > >
> > > > Would you please name some options that H5 has that a game like CE doesn’t have for when you are in encounters, because I can’t.
>
> You can’t refute the increased amount of options that these Spartan Abilities give players by saying “It’s just an easier version of X!” and ignoring what makes those Abilities different than what they’re an easier version of.

You could add double the amount of Spartan Abilities for even more options, but the question isn’t about the numbers of options you have, but how many of those options are meaningful. How much depth does the new options add when they add more complexity to the game.

The spartan abilities definitely add more layers of options, but that doesn’t automatically equate to a higher skill gap. For example, thrusting in a fight is no different than having a responsive strafe.

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> > > > > > > > > > The question wasn’t directed at me, but I feel the need to answer anyways:
> > > > > > > > > > I would have left solely because of sprint, had 343 not included ADS and removed split-screen. As a result, I ended up leaving because of all three of them. (And yes, I do have H5G on my gamercard, but only because it was gifted to me… and as a used copy, no less.) Even if 343 were to fix those two things in the next game, if it still has sprint (in campaign, that is) I’m not getting it. I can also attest for at least two friends of mine who feel exactly the same way. I cannot speak for the majority, but there are de facto people to whom it really is that much of a deal-breaker…
> > > > > > > > > > (That being said, ADS and lack of splitscreen are equally deal-breakers, so if H6 removes sprint but keeps ADS and still has no splitscreen, I’m not getting it either.)
> > > > > > > > >
> > > > > > > > > FWIW Sprint is one of the biggest factors contributing to me quitting Halo as well, and the same can be said for many of my friends, we’ve had lengthy discussions about it and the general consensus is always that 343’s Halo games just do not feel like Halo, and when they elaborate on that Sprint is always the first thing that comes up, followed by the many, many other poor design decisions that 343 has made with this franchise.
> > > > > > > > >
> > > > > > > > > If Sprint is in H6, I will straight up not buy it, in fact there are a lot of factors that can lead to me not buying it but Sprint is the most crucial
> > > > > > > >
> > > > > > > > I guess some people really do see sprint just as the worst, then. I just find it strange because the whole time sprint has been part of Halo, there has always been something I would’ve personally rather have seen removed if I got to choose. As far as I’m concerned, and the current state of Halo considered, it would be a pretty good day if sprint was the worst thing I could complain about.
> > > > > > >
> > > > > > > It completely changed the way the game is played and how encounters play out, yes, it is by far the worst thing that has been implemented into Halo, there are plenty of other terrible things that both bungie and 343 have shoved into Halo, but nothing has fundamentally altered the game for the worse like sprint has
> > > > > >
> > > > > > You’re right. It has in fact completely changed the way encounters play out. It’s better. I see a whole lot less of the same strafey duels where the one who can wiggle the analog stick left and right the fastest while maintaining their aim wins. Halo 5 has more options for when you’re in encounters now, but since that intimidates people who were used to using the same tactics over and over again across their hundreds of hours of H3, you claim it ruins the game.
> > > > >
> > > > > Would you please name some options that H5 has that a game like CE doesn’t have for when you are in encounters, because I can’t.
> >
> > You can’t refute the increased amount of options that these Spartan Abilities give players by saying “It’s just an easier version of X!” and ignoring what makes those Abilities different than what they’re an easier version of.
>
> You could add double the amount of Spartan Abilities for even more options, but the question isn’t about the numbers of options you have, but how many of those options are meaningful. How much depth does the new options add when they add more complexity to the game.

I’d argue that the current slate of Spartan Abilities is plenty enough. We have a hover that can be used inventively but makes you a bigger target, and AoE knockback ground pound that can kill instantly on a direct hit but is difficult to land, a charge that has knockback but is difficult to land as well and can only be used while sprinting, a cooldown-based thrust for rapid evasion and extending jumps in combination with other abilities, a slide that quickly lowers your profile while in motion and can be used to rapidly get into cover, a clamber that let’s you climb tall ledges and let’s you cross wider gaps (but takes precious fractions of a second to use in a firefight), and a sprint that let’s you move at a faster speed but disables regen and you can’t start sprinting when you’re getting shot. All of these abilities have trade-offs that offset their benefits so as to keep them effective but balanced, and in my opinion add enough variety to the game without making it overly complex.

But of course this is probably where you reply with how you think all of H5’s Spartan Abilities are actually redundant and how the pinnacle of Halo was BR-only Slayer with no radar on The Pit.

> 2533274794648158;13479:
> The spartan abilities definitely add more layers of options, but that doesn’t automatically equate to a higher skill gap. For example, thrusting in a fight is no different than having a responsive strafe.

If an enemy has a bead on you, the thrust can effectively break their aim off of you. Strafing in one direction then quickly thrusting or jumping and thrusting at the same time in another direction is pretty effective from what I’ve seen. One tactic I saw the other day was to use a jump-thrust backwards to get behind an enemy that was chasing you to score a beatdown or assassination on them. It was kind of risky, but it worked.

I like how they have added Sprint since halo 4

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> > 2533274794648158;13479:
> > The spartan abilities definitely add more layers of options, but that doesn’t automatically equate to a higher skill gap. For example, thrusting in a fight is no different than having a responsive strafe.
>
> If an enemy has a bead on you, the thrust can effectively break their aim off of you. Strafing in one direction then quickly thrusting or jumping and thrusting at the same time in another direction is pretty effective from what I’ve seen. One tactic I saw the other day was to use a jump-thrust backwards to get behind an enemy that was chasing you to score a beatdown or assassination on them. It was kind of risky, but it worked.

An effective strafe in CE could accomplish the same, and ninja-ing existed since H2. Thrust is nothing more than an exaggerated strafe. Both serve to shake your opponent’s aim. Most of these abilities don’t really enrich Halo’s gameplay, they’re just… there.