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> > > > > > > > The question wasn’t directed at me, but I feel the need to answer anyways:
> > > > > > > > I would have left solely because of sprint, had 343 not included ADS and removed split-screen. As a result, I ended up leaving because of all three of them. (And yes, I do have H5G on my gamercard, but only because it was gifted to me… and as a used copy, no less.) Even if 343 were to fix those two things in the next game, if it still has sprint (in campaign, that is) I’m not getting it. I can also attest for at least two friends of mine who feel exactly the same way. I cannot speak for the majority, but there are de facto people to whom it really is that much of a deal-breaker…
> > > > > > > > (That being said, ADS and lack of splitscreen are equally deal-breakers, so if H6 removes sprint but keeps ADS and still has no splitscreen, I’m not getting it either.)
> > > > > > >
> > > > > > > FWIW Sprint is one of the biggest factors contributing to me quitting Halo as well, and the same can be said for many of my friends, we’ve had lengthy discussions about it and the general consensus is always that 343’s Halo games just do not feel like Halo, and when they elaborate on that Sprint is always the first thing that comes up, followed by the many, many other poor design decisions that 343 has made with this franchise.
> > > > > > >
> > > > > > > If Sprint is in H6, I will straight up not buy it, in fact there are a lot of factors that can lead to me not buying it but Sprint is the most crucial
> > > > > >
> > > > > > I guess some people really do see sprint just as the worst, then. I just find it strange because the whole time sprint has been part of Halo, there has always been something I would’ve personally rather have seen removed if I got to choose. As far as I’m concerned, and the current state of Halo considered, it would be a pretty good day if sprint was the worst thing I could complain about.
> > > > >
> > > > > It completely changed the way the game is played and how encounters play out, yes, it is by far the worst thing that has been implemented into Halo, there are plenty of other terrible things that both bungie and 343 have shoved into Halo, but nothing has fundamentally altered the game for the worse like sprint has
> > > >
> > > > You’re right. It has in fact completely changed the way encounters play out. It’s better. I see a whole lot less of the same strafey duels where the one who can wiggle the analog stick left and right the fastest while maintaining their aim wins. Halo 5 has more options for when you’re in encounters now, but since that intimidates people who were used to using the same tactics over and over again across their hundreds of hours of H3, you claim it ruins the game.
> > >
> > > Would you please name some options that H5 has that a game like CE doesn’t have for when you are in encounters, because I can’t.
> >
> > Im not sure if you’re joking or not. The various new abilities in 5 give you more options than you ever had in CE. Sliding behind a wall when you see an enemy’s sniper rifle bullet trail fly past you, dashing to get the opponent’s bead off of you, hovering to sneak a few shots over a tall piece of cover, clambering to get a height advantage, ground-pounding an unaware enemy, Spartan Charging to disorient an opponent and finishing them off with your weapon of choice (or finishing them off instantly from behind)… Using these abilities in combination with one another provides many more options for how you can make plays in an encounter. They exist and provide much-needed variety whether you like them or not.
>
> -Sliding in order to dodge a bullet is like using crouching, jumping, and strafing to dodge a bullet, but easier.
> -A clamber jump in Halo 5 would have just been a regular jump in any other Halo.
> -Ground Pounding is like jumping down and hitting someone in the back, but easier.
> -Spartan Charging is like double melee-ing, but easier.
> -A typical 1v1 battle is still strafing to outmaneuver your opponent.
>
> If you think about it, Spartan abilities are just easier ways to do things you could do in the previous games. There really isn’t much of a benefit to having them in the game.
-Sliding allows you to quickly lower your profile while maintaining your speed (for at least a second or two at least) and allowing you to rapidly transition into cover. It’s a different tactic altogether than merely jumping, crouching, or strafing.
-Experimenting in custom games, I’ve found that there are still many gaps and ledges that you can cross and climb without clambering, as well as without sprinting and jumping. Sure, there are other gaps you can’t cross with just a jump, you have to combine sprinting jumping, and dashing sometimes, but isn’t combing your abilities to increase your abilities to move around the map the same way that crouch jumping works? Are you going to argue against crouch jumping next?
-Ground Pound has an Area of Effect and a Knock back effect, which can be invaluable in gametypes like CTF, Breakout, and Strongholds, where enemies tend to group up. The speed at which you slam down to the ground and the reticule it gives you when it’s charging up also makes it useful for leading your attack on a fast-moving opponent or group of opponents. It’s its own gameplay function and is much different than simply jumping down and hitting a player in the back.
-The Spartan Charge’s knock back effect renders it useful for disorienting an enemy, and can also be used as an emergency forward dash if your regular dash is on cooldown. Its core functions and usage are different from a double melee, and missing a Spartan Charge is much more penalizing than missing a melee attack in that it leaves you much more wide open, which is important given how strong the ability is.
You can’t refute the increased amount of options that these Spartan Abilities give players by saying “It’s just an easier version of X!” and ignoring what makes those Abilities different than what they’re an easier version of.
Here’s a video by a guy named SuperBunnyhop. Watch the entire segment about FPS games that begins at the 6:10 mark.