> 2533274801176260;13441:
> > 2533274825830455;13440:
> > I guess some people really do see sprint just as the worst, then. I just find it strange because the whole time sprint has been part of Halo, there has always been something I would’ve personally rather have seen removed if I got to choose. As far as I’m concerned, and the current state of Halo considered, it would be a pretty good day if sprint was the worst thing I could complain about.
>
> Like what? Just out of curiosity. Because quite honestly, the only thing I could possibly imagine as being worse than having the entire movement of the game completely f’d up is having the entire aiming of the game completely f’d up. (Which - surprise! - is just what happened in H5G.)
> I guess what I’m saying is that when I already don’t enjoy one of the two most basic mechanics of any (first person) shooter game - moving and shooting - then I see no point in fine-tuning anything else in the game, including maps, weapons, UI… not even story. All the high-quality content in the world doesn’t do jack for me, if I despise the most fundamental basics of the gameplay.
Well, for example, in Reach I felt Armor Lock to be a more frustrating ability than sprint, if not as disruptive to gameplay. However, from a more objective point of view, Jetpacked certainly caused more havoc in gameplay. Then aside from armor abilities, there was of course bloom. In Halo 4 there was the weapon drop system which made “power weapon control” a meaningless concept when either you could drop in your own power weapons, or the game dropped them in at random locations. Now, in Halo 5 Spartan Charge and Clamber I experience to be more frustrating than sprint. Not to mention, I have gripes with the movement system of Halo 5 that can’t be pinpointed to any single ability.
You speak of the entire movement being f’d up, but the thing is, sprint doesn’t do that much, at least if you don’t consider running by itself to be the entire movement. I can tolerate that part. But what I always liked about Halo was jumping. All those neat little paths that took a bit if timing and precision to use. But that’s all gone now that almost everything that’s possible is also easy. Movement in Halo 5 isn’t as interesting as it used to be, and that’s only in small part due to sprint. And that is what I don’t like about Halo 5, but it’s something few people seem to care about based on the amount of attention the issue gets.
> 2684064956505966;13443:
> but nothing has fundamentally altered the game for the worse like sprint has
I could disagree with that point, but that’s not really a discussion for this thread. With that said, you can glean some of my thoughts from what I said above.