The sprint discussion thread

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> > I guess some people really do see sprint just as the worst, then. I just find it strange because the whole time sprint has been part of Halo, there has always been something I would’ve personally rather have seen removed if I got to choose. As far as I’m concerned, and the current state of Halo considered, it would be a pretty good day if sprint was the worst thing I could complain about.
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> Like what? Just out of curiosity. Because quite honestly, the only thing I could possibly imagine as being worse than having the entire movement of the game completely f’d up is having the entire aiming of the game completely f’d up. (Which - surprise! - is just what happened in H5G.)
> I guess what I’m saying is that when I already don’t enjoy one of the two most basic mechanics of any (first person) shooter game - moving and shooting - then I see no point in fine-tuning anything else in the game, including maps, weapons, UI… not even story. All the high-quality content in the world doesn’t do jack for me, if I despise the most fundamental basics of the gameplay.

Well, for example, in Reach I felt Armor Lock to be a more frustrating ability than sprint, if not as disruptive to gameplay. However, from a more objective point of view, Jetpacked certainly caused more havoc in gameplay. Then aside from armor abilities, there was of course bloom. In Halo 4 there was the weapon drop system which made “power weapon control” a meaningless concept when either you could drop in your own power weapons, or the game dropped them in at random locations. Now, in Halo 5 Spartan Charge and Clamber I experience to be more frustrating than sprint. Not to mention, I have gripes with the movement system of Halo 5 that can’t be pinpointed to any single ability.

You speak of the entire movement being f’d up, but the thing is, sprint doesn’t do that much, at least if you don’t consider running by itself to be the entire movement. I can tolerate that part. But what I always liked about Halo was jumping. All those neat little paths that took a bit if timing and precision to use. But that’s all gone now that almost everything that’s possible is also easy. Movement in Halo 5 isn’t as interesting as it used to be, and that’s only in small part due to sprint. And that is what I don’t like about Halo 5, but it’s something few people seem to care about based on the amount of attention the issue gets.

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> but nothing has fundamentally altered the game for the worse like sprint has

I could disagree with that point, but that’s not really a discussion for this thread. With that said, you can glean some of my thoughts from what I said above.

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> Well, for example, in Reach I felt Armor Lock to be a more frustrating ability than sprint, if not as disruptive to gameplay. However, from a more objective point of view, Jetpacked certainly caused more havoc in gameplay. Then aside from armor abilities, there was of course bloom. In Halo 4 there was the weapon drop system which made “power weapon control” a meaningless concept when either you could drop in your own power weapons, or the game dropped them in at random locations. Now, in Halo 5 Spartan Charge and Clamber I experience to be more frustrating than sprint. Not to mention, I have gripes with the movement system of Halo 5 that can’t be pinpointed to any single ability.

But that’s (mostly) talking from a multiplayer perspective. Sprint is an issue that transitions throughout all modes, be they competitive or cooperative. If I play campaign, weapon drops don’t affect me, but sprint does. (The only example which you mentioned that is equally an overarching issue is bloom.) Even so, while I also did feel that things like loadouts or ordnance were detrimental to the game, if at least I could have enjoyed the moment-to-moment gameplay in between, I could have grudgingly overlooked it. Fixing gametype-specific issues doesn’t add anything if the fundamental basics of the gameplay are not appealing. Or, in your own words: "It would be a pretty good day if matchmaking was the worst thing I could complain about. "

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> You speak of the entire movement being f’d up, but the thing is, sprint doesn’t do that much, at least if you don’t consider running by itself to be the entire movement. I can tolerate that part. But what I always liked about Halo was jumping. All those neat little paths that took a bit if timing and precision to use. But that’s all gone now that almost everything that’s possible is also easy. Movement in Halo 5 isn’t as interesting as it used to be, and that’s only in small part due to sprint. And that is what I don’t like about Halo 5, but it’s something few people seem to care about based on the amount of attention the issue gets.

I am taking ripple effects into account, and sprint has many, including the aforementioned Spartan charge. Even that would be a non-issue if sprint wasn’t in the game, either because it would be outright removed or lose a lot of its range without the speed boost. I also know how clamber meddled with skill jumps and map design, and trust me, I feel your pain. But once again, I see this as a situational thing. You weren’t jumping on and off boxes or ramps 100% of the time in earlier games, but you were constantly moving, if only to strafe (unless you’re a camper, in which case I wish diarrhea on you). I experience sprint as something so horribly bad, because its detrimental impact on basic movement intrudes on me roughly 99% of the time I’m playing. No matter where I am, I’m at a disadvantage, either with respect to speed or combat effectiveness, because the entire game - campaign, multiplayer, you name it - has to account for this dual movement system. Even the shoddy aiming in H5G is less intrusive, because you’re “only” shooting other people like 50-75% of the time.

I think we’re just splitting hairs here on what’s worse for Halo. Sprint isn’t the only offender this time around when it comes to destroying the movement system - thrust and clamber play a huge role as well.

I’m sure we’d all be happy if sprint were completely removed, and I doubt anybody would miss it. Remember all those players who wanted sprint in the game pre-Reach? Yeah, me either.

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> I’m sure we’d all be happy if sprint were completely removed, and I doubt anybody would miss it. Remember all those players who wanted sprint in the game pre-Reach? Yeah, me either.

Yes, everyone’s in agreement that Sprint needs to go. That’s why this thread exists. /s

There were people who wanted Sprint in Halo before Reach. Heck, some of the devs at Bungie evidently liked the idea enough to try it while making H2.

I want Sprint gone, but making the kinds of statements you have here accomplishes nothing. Stay constructive and honest.

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> > I’m sure we’d all be happy if sprint were completely removed, and I doubt anybody would miss it. Remember all those players who wanted sprint in the game pre-Reach? Yeah, me either.
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> Yes, everyone’s in agreement that Sprint needs to go. That’s why this thread exists. /s
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> There were people who wanted Sprint in Halo before Reach. Heck, some of the devs at Bungie evidently liked the idea enough to try it while making H2.
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> I want Sprint gone, but making the kinds of statements you have here accomplishes nothing. Stay constructive and honest.

I never came across an instance where sprint was being clambered for pre-Reach (at least by a reasonable sample of players).

These are my honest thoughts. This thread exists to argue for/against sprint, and there are a lot of players for it. But those same players wouldn’t just stop playing if sprint were removed from Halo multiplayer. I firmly believe that. No way to prove it, but yeah.

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> > > I’m sure we’d all be happy if sprint were completely removed, and I doubt anybody would miss it. Remember all those players who wanted sprint in the game pre-Reach? Yeah, me either.
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> > Yes, everyone’s in agreement that Sprint needs to go. That’s why this thread exists. /s
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> > There were people who wanted Sprint in Halo before Reach. Heck, some of the devs at Bungie evidently liked the idea enough to try it while making H2.
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> > I want Sprint gone, but making the kinds of statements you have here accomplishes nothing. Stay constructive and honest.
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> I never came across an instance where sprint was being clambered for pre-Reach (at least by a reasonable sample of players).
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> These are my honest thoughts. This thread exists to argue for/against sprint, and there are a lot of players for it. But those same players wouldn’t just stop playing if sprint were removed from Halo multiplayer. I firmly believe that. No way to prove it, but yeah.

There were plenty of sprint poll threads on bungies old forums during h3. I’ve linked it here before when people said no one asked for sprint. The big difference now and then though is bungies forums had a lot more opposition vs adding it, I’d bet 90% of those people aren’t even on waypoint.

Im more in the neutral zone of sprint but I don’t think one can say people wouldn’t stop playing if sprint was dropped. If people stop playing over the addition of it, why would people not stop if it’s taken away?

Ultimately though I’d lean more in what you’re saying but I’d change it up a bit. The removal of sprint should help the growth trump the ones who leave over it. It’s something I’d try if I were 343 as not a single sequel has sold more than the previous game, and it’s regressing by millions at that which is not a small “issue”, it should be alarming when you see millions leave yet 343 don’t show it. I won’t solely pin point sprint as the main culprit to losing millions, as I believe it’s a variety of things, but it’d be a start.

Now that sprint is here, I don’t want to live with out it.
going back and playing MCC titles without it is very different once you’re used to galavanting around. I mean if it was removed I’d still play because well, halo.
i still like sprinting though.
i dig it.

I personally just think having a higher BMS but retaining the ability to thrust slide jump would offer the quicker movement feels people are wanting to the point that even pro sprinters probably wouldn’t care, but atbthe same time also giving anti sprinters the abilitiy to always move and shoot that they crave so bad. It would pobably offer a far greater variety of movement options as you could perform these in any direction.

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> I personally just think having a higher BMS but retaining the ability to thrust slide jump would offer the quicker movement feels people are wanting to the point that even pro sprinters probably wouldn’t care, but atbthe same time also giving anti sprinters the abilitiy to always move and shoot that they crave so bad. It would pobably offer a far greater variety of movement options as you could perform these in any direction.

That would also allow for faster strafing during combat, the BMS being lower relative to maps size really hurts combat when you aren’t sprinting.

God, 13,451 replies later and this debate is still going on…

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> God, 13,451 replies later and this debate is still going on…

Realistically, this debate will never end…

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> > God, 13,451 replies later and this debate is still going on…
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> Realistically, this debate will never end…

Yeah I know as long as it stays the bungie loyalists will always have to complain about

I’ve never been a fan of sprint, you have stretch maps for it to work so you’re not really speeding the game up, Halo CE and 2 play quicker than Halo 5 imo. I’m not fussed that its here but would prefer it not too be, personally I’d try to find an alternative like: You move quicker with your pistol out etc

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> > > God, 13,451 replies later and this debate is still going on…
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> > Realistically, this debate will never end…
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> Yeah I know as long as it stays the bungie loyalists will always have to complain about

Bungie loyalists? You are aware that it was Bungie that introduced sprint to Halo right?

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> I’ve never been a fan of sprint, you have stretch maps for it to work so you’re not really speeding the game up, Halo CE and 2 play quicker than Halo 5 imo. I’m not fussed that its here but would prefer it not too be, personally I’d try to find an alternative like: You move quicker with your pistol out etc

Fun fact, you do. At least in Halo 3, the weight of the weapons did actually slow you down or speed yo up based on what you carrying. Weapons like the rocket launcher had the largest impact with the pistol being the smallest. Honestly, it’s only noticeable if you look for it. Obviously the turrets slow you down a lot, but I was ignoring those for general gameplay.

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> > > 2533274932512744;13453:
> > > God, 13,451 replies later and this debate is still going on…
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> > Realistically, this debate will never end…
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> Yeah I know as long as it stays the bungie loyalists will always have to complain about

What does bungie have to do with anything? A -Yoink- mechanic is a -Yoink- mechanic, so I fail to see why you even need to bring up “bungie loyalists”. Personally I’d keep complaining if a franchise keeps forcing a terrible mechanic as maybe they’ll fix it. The concept of removing things isn’t unknown to halo after all.

I’m ok with sprint in all game types, the penalty seems to more than make up for it imo but honestly wouldn’t miss it if it was taken away

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> > I’ve never been a fan of sprint, you have stretch maps for it to work so you’re not really speeding the game up, Halo CE and 2 play quicker than Halo 5 imo. I’m not fussed that its here but would prefer it not too be, personally I’d try to find an alternative like: You move quicker with your pistol out etc
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> Fun fact, you do. At least in Halo 3, the weight of the weapons did actually slow you down or speed yo up based on what you carrying. Weapons like the rocket launcher had the largest impact with the pistol being the smallest. Honestly, it’s only noticeable if you look for it. Obviously the turrets slow you down a lot, but I was ignoring those for general gameplay.

Can someone confirm/debunk this?

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> > > I’ve never been a fan of sprint, you have stretch maps for it to work so you’re not really speeding the game up, Halo CE and 2 play quicker than Halo 5 imo. I’m not fussed that its here but would prefer it not too be, personally I’d try to find an alternative like: You move quicker with your pistol out etc
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> > Fun fact, you do. At least in Halo 3, the weight of the weapons did actually slow you down or speed yo up based on what you carrying. Weapons like the rocket launcher had the largest impact with the pistol being the smallest. Honestly, it’s only noticeable if you look for it. Obviously the turrets slow you down a lot, but I was ignoring those for general gameplay.
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> Can someone confirm/debunk this?

I’ve been looking it up for a while and have yet to find a single thing mentioning weapons slowing you down in H3 due to their size.

If base movement was 120% faster (somebody said that sprint is like 130% of base movement speed), the game would still play really fast, and it would feel way smoother (seriously try it out in a custom game, it’s great, especially with thrusters)