I can’t believe this thread hasn’t died yet…
> 2533274825830455;13402:
> > 2600292642016732;13401:
> > > 2533274825830455;13399:
> > > > 2533274792854607;13397:
> > > > The reason Sprint was irrelevant in Halo CE is because you already moved faster, basically a constant sprint, there was no need for it back then. Now, jogging is significantly slower from past games and sprinting is only a tad bit faster.
> > >
> > > This is not true. Halo CE (and every game in the original trilogy for that matter) had a base movement speed of 2.25 units per second, while Halo 5 has a base movement speed of 2.60 units per second. Halo 5 has a significantly faster base movement speed. The only reason it might feel slower is that the maps are significantly larger than they used to be, as the size has been designed for sprint speed.
> > >
> > > But there is no “need” for sprint here anywhere. Halo 5 doesn’t have sprint because the maps are large. The maps are large because Halo 5 has sprint. Sprint is the cause of everything here, not the effect. Sprint was not a design decision to “fix” anything. It was a design decision made solely because the developers wanted sprint, and everything has since then just been adjusted for that.
> > >
> > >
> > >
> > >
> > > > 2533274794648158;13398:
> > > > > And lastly you havent tied TTK to anything like sprint which is what this thread is for.
> > > >
> > > > I personally believe that sprint and thrust just serve to prolong engagements because by their very nature they are defensive options. Your gun is down when you use them. Just speaking from my own experience from Reach-H5.
> > >
> > > I wouldn’t say sprint as much prolongs encounters as it just makes more encounters not result in someone’s death. I don’t think the time to raise your gun when coming out of sprint contributes to the length of encounters in any meaningful way.
> >
> > Do you have a source for the movement speed of HaloCE-3 and Halo 5? I’ve always heard it said that Halo 5 is slower, but never actually seen a source for the claim.
>
> For Halo CE to 3, and the precise speeds are well known from the game files. For Halo 5 I ran my own test some months ago, similar as in the video, a 100 unit run (really 1,000 in the Halo 5 units because one unit in the original trilogy is ten units in Halo 5) and averaged over five runs. This is just part of a larger project I did to study the movement mechanics of Halo 5.
Thanks man, I tried to do some google searching on the john at work but came up with nothing.
> 2533274792854607;13403:
> > 2600292642016732;13400:
> > > 2533274792854607;13397:
> > > The reason Sprint was irrelevant in Halo CE is because you already moved faster, basically a constant sprint, there was no need for it back then. Now, jogging is significantly slower from past games and sprinting is only a tad bit faster. I have no problem with sprint… the only issue with sprint is the rule that follows it… no shield regen while sprinting. Spartan Charging is highly abused, so is the Ground Pound… two features added most likely to attract COD players.
> > > And sprint/shooting could work just fine in just about any game(works in Far Cry/Battlefield) lol, it’s just not as effective in a game where everyone has an energy shield that needs to be broken down before you actually damage them. But it could be used as suppressing fire to keep people from a weapon, vehicle, doorway, or a team mate while you try to close the gap between you and the enemy/objective.
> >
> > Base movement speed is actually faster in Halo 5.
> > Every Spartan Ability, including regular melee’s, account for <10% of all kills for the average player. As player skill increases this goes down even more, as does use of autos.
> > Spartan Charging isn’t highly abused, neither is Ground Pounding.
> > Your post is filled with false info.
>
> Ok, I was wrong about the speed but whenever I play the Master Chief Collection: Halo CE, it feels like that fast DOOM type movement versus the more modern fluent movement of the other Halos.
> And there are TONS of people that think Spartan Charging is annoying and abused. I typed “Spartan Charging Halo 5” in google to give you some references from forums and I’m not even wasting my time posting a link lol it took almost two pages to find something positive about it. Besides, any kind of Charging was already hated on in Destiny. And Ground Pounds have too much splash damage with no cooldown, so players can spam them over and over to keep other players out of an area… Plus, it was taken straight from COD:Advanced Warfare/Destiny/Titanfall. Halo 5 borrowed most of it’s “new” features from all the popular multiplayer games of 2014.
Because others are using your false info doesn’t make it any better man. Spartan Charge may be annoying, but its not overused or “OP” as is commonly claimed. There are many stat collecting websites for Halo that disprove that.
HaloCE-3 don’t feel faster than Halo 5 unless you’re doing it wrong. Everyone knows that Halo 5 is a very aggressive game, because of the new movement options. Its better to get a slay or two and move up VERY quickly to cover spawns, ect. This is one of the reasons Ogre 2 was dropped from CLG back in the day. CLG said it was because he wasn’t aggressive enough as a player, so they picked up Lethul because he could play more aggro.
Sprint can stay, it’s just a lame excuse for people to tell 343 that they’re doing something wrong. Although through spartan abilities, it was in halo reach and no one complained about that. I feel like halo can still have its own original identity with sprint. (THIS IS MY OWN OPINION)
> 2533274925370623;13404:
> I can’t believe this thread hasn’t died yet…
And yet here you are bumping it to the top of the page
> 2533274825830455;13399:
> > 2533274792854607;13397:
> > The reason Sprint was irrelevant in Halo CE is because you already moved faster, basically a constant sprint, there was no need for it back then. Now, jogging is significantly slower from past games and sprinting is only a tad bit faster.
>
> This is not true. Halo CE (and every game in the original trilogy for that matter) had a base movement speed of 2.25 units per second, while Halo 5 has a base movement speed of 2.60 units per second. Halo 5 has a significantly faster base movement speed. The only reason it might feel slower is that the maps are significantly larger than they used to be, as the size has been designed for sprint speed.
>
> But there is no “need” for sprint here anywhere. Halo 5 doesn’t have sprint because the maps are large. The maps are large because Halo 5 has sprint. Sprint is the cause of everything here, not the effect. Sprint was not a design decision to “fix” anything. It was a design decision made solely because the developers wanted sprint, and everything has since then just been adjusted for that.
>
>
>
>
> > 2533274794648158;13398:
> > > And lastly you havent tied TTK to anything like sprint which is what this thread is for.
> >
> > I personally believe that sprint and thrust just serve to prolong engagements because by their very nature they are defensive options. Your gun is down when you use them. Just speaking from my own experience from Reach-H5.
>
> I wouldn’t say sprint as much prolongs encounters as it just makes more encounters not result in someone’s death. I don’t think the time to raise your gun when coming out of sprint contributes to the length of encounters in any meaningful way.
The bolded is correct. I worded that poorly.
> 2533274977316539;13407:
> Sprint can stay, it’s just a lame excuse for people to tell 343 that they’re doing something wrong. Although through spartan abilities, it was in halo reach and no one complained about that. I feel like halo can still have its own original identity with sprint. (THIS IS MY OWN OPINION)
Sprint can’t stay. The arguments for sprint are just lame excuses for people to tell 343 that they’re doing something right. Sprint’s been in Halo since Reach, and plenty of people have complained about it. I feel like Halo can still have its own original identity in a market full of “modern military shooters” without incorporating sprint. (THIS IS MY OPINION)
Its your opinion, we get it. Now what? Dismissal of arguments that don’t agree with you (and denying that they have been argued before) doesn’t accomplish anything. Try instead to give reasons for why you have that opinion.
Keep sprint… It’s become part of Halo so they can’t take it away now.
Subtracting sprint now would be an enormous regression for Halo at this point and therefore it would be an enormous mistake to take out sprint.
> 2535444702990491;13411:
> Keep sprint… It’s become part of Halo so they can’t take it away now.
>
> Subtracting sprint now would be an enormous regression for Halo at this point and therefore it would be an enormous mistake to take out sprint.
Its become such a part of Halo that even to this day its inclusion is debated and its continued inclusion has pushed many fans away from the franchise. The mechanic itself has seen numerous changes and nerfs to the point im not sure the devs themselves are certain its inclusion is warranted. What exactly was the problem in H3 (the most succesful game in the franchise) that sprint needed to be added to fix.
> 2533274921982810;13412:
> > 2535444702990491;13411:
> > Keep sprint… It’s become part of Halo so they can’t take it away now.
> >
> > Subtracting sprint now would be an enormous regression for Halo at this point and therefore it would be an enormous mistake to take out sprint.
>
> Its become such a part of Halo that even to this day its inclusion is debated and its continued inclusion has pushed many fans away from the franchise. The mechanic itself has seen numerous changes and nerfs to the point im not sure the devs themselves are certain its inclusion is warranted. What exactly was the problem in H3 (the most succesful game in the franchise) that sprint needed to be added to fix.
Massive scale maps for BTB. Halo 3’s BTB maps were small in comparison to all the other games, so it didn’t need sprint. Reach’s were bigger than ever before with more focus on vehicular chaos.
I forgot this thread existed. I read it again to see why people say, “take away sprint. It doesn’t work for Halo.”
Well if a map is huge, like Warzone maps, that’s where you’d use it. The BTB maps in Halo 5, no. They aren’t very big.
> 2533274873349282;13414:
> I forgot this thread existed. I read it again to see why people say, “take away sprint. It doesn’t work for Halo.”
>
> Well if a map is huge, like Warzone maps, that’s where you’d use it. The BTB maps in Halo 5, no. They aren’t very big.
But maps like warzone and more importantly (for this discussion), arena maps, don’t need to be as large as they are if sprint wasn’t in game.
Can’t wait for the Halo Reboot after the failure of Halo 6. Gonna be great to play a real Halo shame we have to wait a few years atleast Halo Wars 2 is good.
> 2533274944267503;13415:
> > 2533274873349282;13414:
> > I forgot this thread existed. I read it again to see why people say, “take away sprint. It doesn’t work for Halo.”
> >
> > Well if a map is huge, like Warzone maps, that’s where you’d use it. The BTB maps in Halo 5, no. They aren’t very big.
>
> But maps like warzone and more importantly (for this discussion), arena maps, don’t need to be as large as they are if sprint wasn’t in game.
But halo 1-3 was so slooooooww.
ignores the various vehicles and man cannons + teleporters
i still don’t see why people think large maps= needs sprint. Various ways to move throughout maps without it, and you won’t elongate it with sprint included.
like seriously, compare the OG maps to the h4-5 remakes and you’ll see the newer ones are bigger, they’re bigger to allow sprint to come into play, keep the original size and then you’re traversing through the maps even faster with sprint in play. (Imagine halo 2 on the map wizard with sprint, that would be awful as all hell on how it plays).
> 2535444702990491;13411:
> Keep sprint… It’s become part of Halo so they can’t take it away now.
>
> Subtracting sprint now would be an enormous regression for Halo at this point and therefore it would be an enormous mistake to take out sprint.
They’ve taken many things away before that have been in multiple games, sprint isn’t any different.
you also reference it being regressing but each sequel keeps dropping in every category, please do enlighten me on why removing a feature in a declining game would be bad? What happens if it were to actually help?
> 2535444702990491;13411:
> Keep sprint… It’s become part of Halo so they can’t take it away now.
>
> Subtracting sprint now would be an enormous regression for Halo at this point and therefore it would be an enormous mistake to take out sprint.
Halo started losing population when sprint was added. Going back to traditional Halo roots is the only way to revive the franchise at this point.
> 2533274817103109;13419:
> > 2535444702990491;13411:
> > Keep sprint… It’s become part of Halo so they can’t take it away now.
> >
> > Subtracting sprint now would be an enormous regression for Halo at this point and therefore it would be an enormous mistake to take out sprint.
>
> Halo started losing population when sprint was added. Going back to traditional Halo roots is the only way to revive the franchise at this point.
Correlation does not imply causation.
> 2533274921982810;13371:
> > 2535433076071510;13367:
> > Sprint was not added in previous Halo’s (Except for Reach and Halo 4) but the feature is very innovating and challenging because as it can be useful it contains its disadvantages (Not being able to recharge shields).
>
> It also rewards bad plays especially when mixed with spartan charge, I dont think I’ve known a game reward someone as much for blindly running into danger. It offers significantly increased chances of easier escapes, especially when pursuers who have you 1 shot and then have to give chase with their guns down. Brings in a element of who see’s who first instead of gunfights solely being determined on ones skill in strafing and shot accuracy. Gunfights deteriorate into games of cat and mouse and ring around the rosey which is simply annoying and not fun. Then theres the effects on weapon balances and map design.
>
> Sprint simply doesn’t work on a games with significantly higher kill times and risk rewards mechanics were never part of Halos core gameplay.
You can’t sprint if you’re being shot unless you’re already at full speed.
> You can’t sprint if you’re being shot unless you’re already at full speed.
Thrust behind geometry → sprint away
> 2533274825830455;13420:
> > 2533274817103109;13419:
> > > 2535444702990491;13411:
> > > Keep sprint… It’s become part of Halo so they can’t take it away now.
> > >
> > > Subtracting sprint now would be an enormous regression for Halo at this point and therefore it would be an enormous mistake to take out sprint.
> >
> > Halo started losing population when sprint was added. Going back to traditional Halo roots is the only way to revive the franchise at this point.
>
> Correlation does not imply causation.
True… but I am one person who left because of Sprint… and so are a few of my friends. There’s a case to be made…