> 2533274794648158;13350:
> Halo started out as a fast-paced shooter and has been gradually slowing down its pace ever since Halo 2.
>
> Halo 5 is anything but fast imo.
I was curious to see if this claim has any truth to it, so I took the stats from 50 4v4 Slayer matches in Halo 2, 3, Reach, and 5 from three separate players and computed the average number of kills per second happening in each match (i.e. match length divided by the sum of red and blue teams’ scores). The results are as follows:
Halo 2: 0.1904 ± 0.0036 k/s
Halo 3: 0.1937 ± 0.0041 k/s
Halo Reach: 0.1735 ± 0.0034 k/s
Halo 5: 0.1807 ± 0.0021 k/s
Based on this small analysis, it does appear that games before Reach might have been faster than games after, though Halo 5 again appears to be slightly faster than Reach. The differences are somewhat marginal though. For example, the average number of kills per second in Halo 3 is only 10% higher than in Reach. With all that said, this is just from three different players, and there might be some bias from any one player’s habits in the results. Not to mention that one might question whether kills per second truly even captures the nature of the speed of gameplay. Still, it might be useful to have something more concrete than someone’s anecdotal experience.
EDIT: After some discussion in the following pages, I realized that the representation of these numbers might misleadingly make the errors appear smaller than they are. The results above are the average of 150 matches from three different players, and the errors have therefore been determined under the assumption that they are entirely random (or more technically, that the match outcomes are drawn from the same underlying probability distribution), but they are not, because these are three different players. This results in a systematic error as the playing habits of different players may affect the average rate of kills in their matches, e.g., due to what maps and playlists they have a preference for. This systematic error is underrepresented in the above results, and therefore to represent it more honestly, I’ve decided to include the averages of individual players below.
Player A:
Halo 2: 0.1788 ± 0.0059 k/s
Halo 3: 0.2085 ± 0.0089 k/s
Halo Reach: 0.1643 ± 0.0060 k/s
Halo 5: 0.1748 ± 0.0026 k/s
Player B:
Halo 2: 0.2014 ± 0.0064 k/s
Halo 3: 0.1898 ± 0.0056 k/s
Halo Reach: 0.1705 ± 0.0054 k/s
Halo 5: 0.1856 ± 0.0038 k/s
Player C:
Halo 2: 0.1909 ± 0.0057 k/s
Halo 3: 0.1827 ± 0.0058 k/s
Halo Reach: 0.1858 ± 0.0056 k/s
Halo 5: 0.1815 ± 0.0039 k/s