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> > > > > > No one actually dislikes the original style of gameplay but a lot of people dislike Halo 5’s gameplay.
> > > > > > Make the next Halo game with the original gameplay. No one loses.
> > > > > > Make the next Halo game with spartan abilities and a good chunk of the current population and buyers stop playing Halo. Also the half the of the fan base they lost don’t come back.
> > > > > > Think about it. Microsoft care about money so they want more people to buy it.
> > > > >
> > > > > Some people actually dislike the old styled Halos because they were slow.
> > > >
> > > > Bump up base movement speed and/or make maps smaller. Halo 5 can still be judged pretty slow, but most people are oblivious to the fact that sprint just makes it “feel faster” rather than it actually being faster. It still stands to reason that Halo has been losing out on sales over time which shows the new direction isn’t working very well. Halo 4 sold fast and then died. MS didn’t even bother releasing figures for 5, which is bad and the only figure they released they had to include additional inflators just for Halo 5 to touch Halo 3. I still think this can be partially attributed to lack of a balance between competitive and casual as well, but I do honestly hate sprint and find there’s no real decent argument that hasn’t been cut down a thousand times before in this thread whereas many only want sprint to stay because “they like it.” Overwatch is a prime example of a game a ton of people enjoy. It is fast paced without sprint, easy to pick up, but hard to master, and knows their audience. 343 just cannot nail down anything that will make the community mostly happy and that’s why I’m terrified for Halo Wars and Halo 6.
> > >
> > > The fall in sales began at Reach. Sprint adds a new element to the game because of knowing when to use it and how. Overwatch is a different story because of the type of game it is and skills that allow more speed and/or verticality.
> >
> > I actually brought this up yesterday. Halo 3 was the most played game in 2008 and 2009, the decline in sales and popularity didn’t begin until 2010 with the launch of Halo Reach. I loved Halo Reach, but it was not the game to base the new trilogy off. It was a misstep and 343i should have avoided it.
> >
> > There’s a lot of room to improve Halo 3, but the simple, “slow” and team based gameplay was one of the titles strong selling points to the casual and non FPS crowd. And the equal, predictable (tactical) gameplay made the it a solid competitive title. Rather than the more random, less predictable, more frantic nature of modern FPS games that is actually off putting to both the casual and competitive communities.
> >
> > Halo Reach, H4 and H5 add far more complexity and randomness to the games, I’d argue that each title actually adds in more and more as it goes along, and you can clearly see the titles suffering as a result. For me the argument between which is better, “classic or modern” is a no brainer. Classic was far better for the series. The only question left is whether or not the damage done by Halo Reach, H4, H5 and 343i can be reversed without things getting worse before they get better.
>
> I don’t think classic would farewell now days, bring a halo out without sprint, clamber and all that and alot of people would be bored very quickly, sure the harcore fanbase / competitive side would be happy but there simply isn’t enough of you to make enough money to keep the franchise going. ive played many custom games in halo 5 and i haven’t seen a single one without sprint, if it where that much of an issue someone would of made a popular game without it.
> i personally think halo 5 has found the sweet spot with movement and abilities not too much not too little.
There’s very little evidence for that theory though. With the last classic Halo game being released in 2007, and MCC being broken to bits (while actually it still sold around 5 million copies, which is not far from Halo 5’s 6ish million) it’s actually just speculation that a non-modern fps title, or a MP title without sprint would sell badly.
Splatoon for instance, sold 5 million copies also, on a console with only 20 million units sold. It is the furthest thing from a hyper competitive, sprint based, modern online shooter. Yet it found its own audience. The people who bought this title will be those who would actually enjoy some online MP action but have found the current titles far too boring, frantic or whatever.
If you notice I also mentioned that the new gameplay is actually off putting for casual and non-fps players too, and I mean that. A huge draw for Halo 3 was that people who have never touched an online MP title (and in my experience an FPS title) were picking up the game and enjoying it. The reason they could enjoy Halo 3 was because it was slow and predictable. It gave new gamers a chance to be eased in to the gameplay and the experience. The more random, the more complex a game becomes the less enjoyable a player will find the game because it takes far more time, skill and knowledge to understand the to be successful.
It’s actually Halo 5 that only appeals to the Hardcore. It only appeals to those who are already familiar with Halo or other online MP titles. For everybody else, the game is too complex.