> 2535455477282651;13283:
> No one actually dislikes the original style of gameplay but a lot of people dislike Halo 5’s gameplay.
> Make the next Halo game with the original gameplay. No one loses.
> Make the next Halo game with spartan abilities and a good chunk of the current population and buyers stop playing Halo. Also the half the of the fan base they lost don’t come back.
> Think about it. Microsoft care about money so they want more people to buy it.
Some people actually dislike the old styled Halos because they were slow.
Except they weren’t. Really all you have to do to fix “Halo 3 is slow” is up the default FoV to 90 instead of 70 and maybe increade the base movement speed by a few percentages.
> 2533274891802271;13285:
> Except they weren’t. Really all you have to do to fix “Halo 3 is slow” is up the default FoV to 90 instead of 70 and maybe increade the base movement speed by a few percentages.
Yes, you’re right, but that doesn’t stop people from feeling that originally they were slow, and that they actually like enhanced mobility.
> 2533274959219282;13271:
> **This post has been edited by a moderator. Please refrain from making non-constructive posts.***Original post. Click at your own discretion.Yep we need our own separate game. But microsoft is unbelievably incompetent as a games company. They let the fable franchise die instead of bringing it in house. Scalebound was axed and crackdown 3 is nowhere to be seen. Nevermind what they have done to rare in the last 14 years. Then they ostracise hundreds of thousands of fans fro their biggest franchise. We need a barebones halo game. It would probably have to be online only and cost 30 poundsish because they are not going to make a seperate campaign, they cant even make one good campaign nevermind two. It doesnt matter anyway because they dont even read these forums. They actually think its all going brilliant. Microsoft are awful at this. Phil spencer should have lost his job over this first 3 years of xbox one.
How is this un–Yoinking!–constructive when people literally post “I like sprint because #Immersion”
I can’t believe this thread is still a thing. I wish it would go away.
PS sprint in Halo 5 is perfect. I hope they make it better in 6 like occassionally giving super sprint
> 2535429516640149;13288:
> Sprint is a very important tactical advantage for people who can you use it, and is, for me, and integral part of Halo 5
For you it may be integral but by definition, it really isn’t. Ever heard of the Halo 5 Evolved settings? People have removed sprint and upped the base movement speed to sprint speed (5% faster, actually) and believe it or not (with some other minor settings tweaks): it doesn’t break the game. In fact, quite a few people who’ve thoroughly tested it in 4v4 think it’s superior to default Halo 5.
> 2533274850895003;13284:
> > 2535455477282651;13283:
> > No one actually dislikes the original style of gameplay but a lot of people dislike Halo 5’s gameplay.
> > Make the next Halo game with the original gameplay. No one loses.
> > Make the next Halo game with spartan abilities and a good chunk of the current population and buyers stop playing Halo. Also the half the of the fan base they lost don’t come back.
> > Think about it. Microsoft care about money so they want more people to buy it.
>
> Some people actually dislike the old styled Halos because they were slow.
Bump up base movement speed and/or make maps smaller. Halo 5 can still be judged pretty slow, but most people are oblivious to the fact that sprint just makes it “feel faster” rather than it actually being faster. It still stands to reason that Halo has been losing out on sales over time which shows the new direction isn’t working very well. Halo 4 sold fast and then died. MS didn’t even bother releasing figures for 5, which is bad and the only figure they released they had to include additional inflators just for Halo 5 to touch Halo 3. I still think this can be partially attributed to lack of a balance between competitive and casual as well, but I do honestly hate sprint and find there’s no real decent argument that hasn’t been cut down a thousand times before in this thread whereas many only want sprint to stay because “they like it.” Overwatch is a prime example of a game a ton of people enjoy. It is fast paced without sprint, easy to pick up, but hard to master, and knows their audience. 343 just cannot nail down anything that will make the community mostly happy and that’s why I’m terrified for Halo Wars and Halo 6.
> 2533274902279440;13289:
> I can’t believe this thread is still a thing. I wish it would go away.
> PS sprint in Halo 5 is perfect. I hope they make it better in 6 like occassionally giving super sprint
Oh look someone else who gives no justification as to why sprint is good and can’t argue against anti-sprint points. Thank you for your contribution. Why is it perfect sir/madame?
> 2535429516640149;13288:
> Sprint is a very important tactical advantage for people who can you use it, and is, for me, and integral part of Halo 5
How so? Knowing how to use it is a different element of skill that can be replaced or seen in the other Halos. It’s just a factor of map awareness and design, something previous Halos had.
> 2533274831961512;13292:
> > 2533274850895003;13284:
> > > 2535455477282651;13283:
> > > No one actually dislikes the original style of gameplay but a lot of people dislike Halo 5’s gameplay.
> > > Make the next Halo game with the original gameplay. No one loses.
> > > Make the next Halo game with spartan abilities and a good chunk of the current population and buyers stop playing Halo. Also the half the of the fan base they lost don’t come back.
> > > Think about it. Microsoft care about money so they want more people to buy it.
> >
> > Some people actually dislike the old styled Halos because they were slow.
>
> Bump up base movement speed and/or make maps smaller. Halo 5 can still be judged pretty slow, but most people are oblivious to the fact that sprint just makes it “feel faster” rather than it actually being faster. It still stands to reason that Halo has been losing out on sales over time which shows the new direction isn’t working very well. Halo 4 sold fast and then died. MS didn’t even bother releasing figures for 5, which is bad and the only figure they released they had to include additional inflators just for Halo 5 to touch Halo 3. I still think this can be partially attributed to lack of a balance between competitive and casual as well, but I do honestly hate sprint and find there’s no real decent argument that hasn’t been cut down a thousand times before in this thread whereas many only want sprint to stay because “they like it.” Overwatch is a prime example of a game a ton of people enjoy. It is fast paced without sprint, easy to pick up, but hard to master, and knows their audience. 343 just cannot nail down anything that will make the community mostly happy and that’s why I’m terrified for Halo Wars and Halo 6.
The fall in sales began at Reach. Sprint adds a new element to the game because of knowing when to use it and how. Overwatch is a different story because of the type of game it is and skills that allow more speed and/or verticality.
> 2533274850895003;13294:
> The fall in sales began at Reach.
Which also had sprint as an armor ability in gamemodes with loadouts, and playlists without them (e.g. SWAT) defaulted to sprint as a spawn ability.
At least back then, campaign was not scaled for sprint since the developers had to account for the player having different armor abilities.
> 2533274850895003;13294:
> Sprint adds a new element to the game because of knowing when to use it and how.
Get shot / be close to death -> Thrust then sprint away.
It’s a reflex reaction. The is no “knowing when to use it”, at least not on a more complex level.
> 2533274850895003;13294:
> Overwatch is a different story because of the type of game it is and skills that allow more speed and/or verticality.
Nothing in OG Halo prevents it from being a fast-paced shooter without sprint. In fact, CE to this day still is the fastest Halo game there is.
Overwatch is merely an example for fast-paced shooters without sprint, since 343 and a huge chunk of their target audience cannot grasp this concept, even though the evidence is in their face…
> 2533274944267503;13286:
> > 2533274891802271;13285:
> > Except they weren’t. Really all you have to do to fix “Halo 3 is slow” is up the default FoV to 90 instead of 70 and maybe increade the base movement speed by a few percentages.
>
> Yes, you’re right, but that doesn’t stop people from feeling that originally they were slow, and that they actually like enhanced mobility.
Hence why we want a new traditional Halo game and not a Halo 3 Anniversary. And while yes while people like enhanced mobility, there’s like enough games for that. Titanfall 1 & 2, like the last 4 CoDs and even Crysis! Meanwhile the last Halo game released without sprint is turning 10 this year. So while yes there are people who like enhanced mobility, at the very least there are games dedicated to that gameplay. While those who do not like it are left with a broken collection of decade old games without any support. Really that’s the only thing we have. And even if you wouldn’t like Titanfall, Halo 5 would still be considered a fresh game. If people really like Halo 5 they’d stick to it if there would be a new Halo game without these abilities. And to test that hypothesis, 343 would have to release a proper, traditional, new Halo game. And if they’re so sure enhanced mobility Halo is the way to go, they shouldn’t be worried about that Halo release.
> 2533274891802271;13296:
> > 2533274944267503;13286:
> > > 2533274891802271;13285:
> > > Except they weren’t. Really all you have to do to fix “Halo 3 is slow” is up the default FoV to 90 instead of 70 and maybe increade the base movement speed by a few percentages.
> >
> > Yes, you’re right, but that doesn’t stop people from feeling that originally they were slow, and that they actually like enhanced mobility.
>
> Hence why we want a new traditional Halo game and not a Halo 3 Anniversary. And while yes while people like enhanced mobility, there’s like enough games for that. Titanfall 1 & 2, like the last 4 CoDs and even Crysis! Meanwhile the last Halo game released without sprint is turning 10 this year. So while yes there are people who like enhanced mobility, at the very least there are games dedicated to that gameplay. While those who do not like it are left with a broken collection of decade old games without any support. Really that’s the only thing we have. And even if you wouldn’t like Titanfall, Halo 5 would still be considered a fresh game. If people really like Halo 5 they’d stick to it if there would be a new Halo game without these abilities. And to test that hypothesis, 343 would have to release a proper, traditional, new Halo game. And if they’re so sure enhanced mobility Halo is the way to go, they shouldn’t be worried about that Halo release.
While I’ve been a huge promoter of a new traditional Halo game, I still wouldn’t mind a H3A. I just wouldn’t consider it a replacement for a starting a new series that follows classic gameplay.
If we could get a H3A (with improved hit detection and FoV) for 2017, then Halo 6 (With all 343i’s new additions, mobility, abilities, etc…) in 2018, then get a brand new trilogy that takes all the best parts of Halo 2 and 3 and mixes them up for 2019, I’d be happy with that.
(note: I would have said that the new trilogy can launch in 2020, but I’m very willing to bet that calls for a Halo Reach remaster will be asked for that year. And if they removed and improved things like bloom and AA then I’d be all for that too.)
> 2533274804424245;13291:
> > 2535429516640149;13288:
> > Sprint is a very important tactical advantage for people who can you use it, and is, for me, and integral part of Halo 5
>
> For you it may be integral but by definition, it really isn’t. Ever heard of the Halo 5 Evolved settings? People have removed sprint and upped the base movement speed to sprint speed (5% faster, actually) and believe it or not (with some other minor settings tweaks): it doesn’t break the game. In fact, quite a few people who’ve thoroughly tested it in 4v4 think it’s superior to default Halo 5.
so instead of sprint what you want is your spartan to be continuously sprinting but able to shoot at the same time?
removing sprint would be the removal of the fight or flight feeling imo
to sprint you have to give up your weapons, remove sprint and you all just keep walking at the same speed theres no thrill to it.
if i meet 3 players on my own i would first try a few lucky shots then retreat using sprint and then they would sprint meaning weapons down meaning i have a chance to outmanoeuvre them.
> 2533274850895003;13294:
> > 2533274831961512;13292:
> > > 2533274850895003;13284:
> > > > 2535455477282651;13283:
> > > > No one actually dislikes the original style of gameplay but a lot of people dislike Halo 5’s gameplay.
> > > > Make the next Halo game with the original gameplay. No one loses.
> > > > Make the next Halo game with spartan abilities and a good chunk of the current population and buyers stop playing Halo. Also the half the of the fan base they lost don’t come back.
> > > > Think about it. Microsoft care about money so they want more people to buy it.
> > >
> > > Some people actually dislike the old styled Halos because they were slow.
> >
> > Bump up base movement speed and/or make maps smaller. Halo 5 can still be judged pretty slow, but most people are oblivious to the fact that sprint just makes it “feel faster” rather than it actually being faster. It still stands to reason that Halo has been losing out on sales over time which shows the new direction isn’t working very well. Halo 4 sold fast and then died. MS didn’t even bother releasing figures for 5, which is bad and the only figure they released they had to include additional inflators just for Halo 5 to touch Halo 3. I still think this can be partially attributed to lack of a balance between competitive and casual as well, but I do honestly hate sprint and find there’s no real decent argument that hasn’t been cut down a thousand times before in this thread whereas many only want sprint to stay because “they like it.” Overwatch is a prime example of a game a ton of people enjoy. It is fast paced without sprint, easy to pick up, but hard to master, and knows their audience. 343 just cannot nail down anything that will make the community mostly happy and that’s why I’m terrified for Halo Wars and Halo 6.
>
> The fall in sales began at Reach. Sprint adds a new element to the game because of knowing when to use it and how. Overwatch is a different story because of the type of game it is and skills that allow more speed and/or verticality.
I actually brought this up yesterday. Halo 3 was the most played game in 2008 and 2009, the decline in sales and popularity didn’t begin until 2010 with the launch of Halo Reach. I loved Halo Reach, but it was not the game to base the new trilogy off. It was a misstep and 343i should have avoided it.
There’s a lot of room to improve Halo 3, but the simple, “slow” and team based gameplay was one of the titles strong selling points to the casual and non FPS crowd. And the equal, predictable (tactical) gameplay made the it a solid competitive title. Rather than the more random, less predictable, more frantic nature of modern FPS games that is actually off putting to both the casual and competitive communities.
Halo Reach, H4 and H5 add far more complexity and randomness to the games, I’d argue that each title actually adds in more and more as it goes along, and you can clearly see the titles suffering as a result. For me the argument between which is better, “classic or modern” is a no brainer. Classic was far better for the series. The only question left is whether or not the damage done by Halo Reach, H4, H5 and 343i can be reversed without things getting worse before they get better.
> 2547348539238747;13299:
> > 2533274850895003;13294:
> > > 2533274831961512;13292:
> > > > 2533274850895003;13284:
> > > > > 2535455477282651;13283:
> > > > > No one actually dislikes the original style of gameplay but a lot of people dislike Halo 5’s gameplay.
> > > > > Make the next Halo game with the original gameplay. No one loses.
> > > > > Make the next Halo game with spartan abilities and a good chunk of the current population and buyers stop playing Halo. Also the half the of the fan base they lost don’t come back.
> > > > > Think about it. Microsoft care about money so they want more people to buy it.
> > > >
> > > > Some people actually dislike the old styled Halos because they were slow.
> > >
> > > Bump up base movement speed and/or make maps smaller. Halo 5 can still be judged pretty slow, but most people are oblivious to the fact that sprint just makes it “feel faster” rather than it actually being faster. It still stands to reason that Halo has been losing out on sales over time which shows the new direction isn’t working very well. Halo 4 sold fast and then died. MS didn’t even bother releasing figures for 5, which is bad and the only figure they released they had to include additional inflators just for Halo 5 to touch Halo 3. I still think this can be partially attributed to lack of a balance between competitive and casual as well, but I do honestly hate sprint and find there’s no real decent argument that hasn’t been cut down a thousand times before in this thread whereas many only want sprint to stay because “they like it.” Overwatch is a prime example of a game a ton of people enjoy. It is fast paced without sprint, easy to pick up, but hard to master, and knows their audience. 343 just cannot nail down anything that will make the community mostly happy and that’s why I’m terrified for Halo Wars and Halo 6.
> >
> > The fall in sales began at Reach. Sprint adds a new element to the game because of knowing when to use it and how. Overwatch is a different story because of the type of game it is and skills that allow more speed and/or verticality.
>
> I actually brought this up yesterday. Halo 3 was the most played game in 2008 and 2009, the decline in sales and popularity didn’t begin until 2010 with the launch of Halo Reach. I loved Halo Reach, but it was not the game to base the new trilogy off. It was a misstep and 343i should have avoided it.
>
> There’s a lot of room to improve Halo 3, but the simple, “slow” and team based gameplay was one of the titles strong selling points to the casual and non FPS crowd. And the equal, predictable (tactical) gameplay made the it a solid competitive title. Rather than the more random, less predictable, more frantic nature of modern FPS games that is actually off putting to both the casual and competitive communities.
>
> Halo Reach, H4 and H5 add far more complexity and randomness to the games, I’d argue that each title actually adds in more and more as it goes along, and you can clearly see the titles suffering as a result. For me the argument between which is better, “classic or modern” is a no brainer. Classic was far better for the series. The only question left is whether or not the damage done by Halo Reach, H4, H5 and 343i can be reversed without things getting worse before they get better.
I don’t think classic would farewell now days, bring a halo out without sprint, clamber and all that and alot of people would be bored very quickly, sure the harcore fanbase / competitive side would be happy but there simply isn’t enough of you to make enough money to keep the franchise going. ive played many custom games in halo 5 and i haven’t seen a single one without sprint, if it where that much of an issue someone would of made a popular game without it.
i personally think halo 5 has found the sweet spot with movement and abilities not too much not too little.
> 2533274923746051;13298:
> > 2533274804424245;13291:
> > > 2535429516640149;13288:
> > > Sprint is a very important tactical advantage for people who can you use it, and is, for me, and integral part of Halo 5
> >
> > For you it may be integral but by definition, it really isn’t. Ever heard of the Halo 5 Evolved settings? People have removed sprint and upped the base movement speed to sprint speed (5% faster, actually) and believe it or not (with some other minor settings tweaks): it doesn’t break the game. In fact, quite a few people who’ve thoroughly tested it in 4v4 think it’s superior to default Halo 5.
>
> so instead of sprint what you want is your spartan to be continuously sprinting but able to shoot at the same time?
Essentially yes. If the issue with not sprinting is not being able to quickly get back in to combat and effectively traverse the map (and avoid feeling slow) then why wouldn’t speeding up the normal movement speed achieve the same goal?
Doing this would impart all the benefits of sprint with none of the issues the mechanic brings. Players are no longer forced to choose between engaging a player and either giving chase or retreating. They could continue combat whilst moving. Making combat the default. Moving wouldn’t be something you do instead of combat, but something you do while engaging in combat. It would reduce cat and mouse gameplay, and help promote team work because you can always help with cover fire or team shooting while also changing your position.
There is also the matter of map design that and not just player speed that factors in to the pace of the gameplay, but that’s another, yet totally related, argument.
(This is essentially the back bone argument to anti-sprint)
> 2547348539238747;13301:
> > 2533274923746051;13298:
> > > 2533274804424245;13291:
> > > > 2535429516640149;13288:
> > > > Sprint is a very important tactical advantage for people who can you use it, and is, for me, and integral part of Halo 5
> > >
> > > For you it may be integral but by definition, it really isn’t. Ever heard of the Halo 5 Evolved settings? People have removed sprint and upped the base movement speed to sprint speed (5% faster, actually) and believe it or not (with some other minor settings tweaks): it doesn’t break the game. In fact, quite a few people who’ve thoroughly tested it in 4v4 think it’s superior to default Halo 5.
> >
> > so instead of sprint what you want is your spartan to be continuously sprinting but able to shoot at the same time?
>
> Essentially yes. If the issue with not sprinting is not being able to quickly get back in to combat and effectively traverse the map (and avoid feeling slow) then why wouldn’t speeding up the normal movement speed achieve the same goal?
>
> Doing this would impart all the benefits of sprint with none of the issues the mechanic brings. Players are no longer forced to choose between engaging a player and either giving chase or retreating. They could continue combat whilst moving. Making combat the default. Moving wouldn’t be something you do instead of combat, but something you do while engaging in combat. It would reduce cat and mouse gameplay, and help promote team work because you can always help with cover fire or team shooting while also changing your position.
>
> There is also the matter of map design that and not just player speed that factors in to the pace of the gameplay, but that’s another, yet totally related, argument.
>
> (This is essentially the back bone argument to anti-sprint)
The whole point of combat is deciding when to give chase, retreat or fight, you essentially want to remove the hurdles of an ability, imo it just makes it less exciting, it’ll make multi encounters completely one sided so when i come up against more than one player my odds of survival are slashed because if i walk away they can just keep up with me while shooting, with sprint i can outmanoeuvre, separate them and come out on top.
> 2547348539238747;13299:
> > 2533274850895003;13294:
> > > 2533274831961512;13292:
> > > > 2533274850895003;13284:
> > > > > 2535455477282651;13283:
> > > > > No one actually dislikes the original style of gameplay but a lot of people dislike Halo 5’s gameplay.
> > > > > Make the next Halo game with the original gameplay. No one loses.
> > > > > Make the next Halo game with spartan abilities and a good chunk of the current population and buyers stop playing Halo. Also the half the of the fan base they lost don’t come back.
> > > > > Think about it. Microsoft care about money so they want more people to buy it.
> > > >
> > > > Some people actually dislike the old styled Halos because they were slow.
> > >
> > > Bump up base movement speed and/or make maps smaller. Halo 5 can still be judged pretty slow, but most people are oblivious to the fact that sprint just makes it “feel faster” rather than it actually being faster. It still stands to reason that Halo has been losing out on sales over time which shows the new direction isn’t working very well. Halo 4 sold fast and then died. MS didn’t even bother releasing figures for 5, which is bad and the only figure they released they had to include additional inflators just for Halo 5 to touch Halo 3. I still think this can be partially attributed to lack of a balance between competitive and casual as well, but I do honestly hate sprint and find there’s no real decent argument that hasn’t been cut down a thousand times before in this thread whereas many only want sprint to stay because “they like it.” Overwatch is a prime example of a game a ton of people enjoy. It is fast paced without sprint, easy to pick up, but hard to master, and knows their audience. 343 just cannot nail down anything that will make the community mostly happy and that’s why I’m terrified for Halo Wars and Halo 6.
> >
> > The fall in sales began at Reach. Sprint adds a new element to the game because of knowing when to use it and how. Overwatch is a different story because of the type of game it is and skills that allow more speed and/or verticality.
>
> I actually brought this up yesterday. Halo 3 was the most played game in 2008 and 2009, the decline in sales and popularity didn’t begin until 2010 with the launch of Halo Reach. I loved Halo Reach, but it was not the game to base the new trilogy off. It was a misstep and 343i should have avoided it.
>
> There’s a lot of room to improve Halo 3, but the simple, “slow” and team based gameplay was one of the titles strong selling points to the casual and non FPS crowd. And the equal, predictable (tactical) gameplay made the it a solid competitive title. Rather than the more random, less predictable, more frantic nature of modern FPS games that is actually off putting to both the casual and competitive communities.
>
> Halo Reach, H4 and H5 add far more complexity and randomness to the games, I’d argue that each title actually adds in more and more as it goes along, and you can clearly see the titles suffering as a result. For me the argument between which is better, “classic or modern” is a no brainer. Classic was far better for the series. The only question left is whether or not the damage done by Halo Reach, H4, H5 and 343i can be reversed without things getting worse before they get better.
Some of the damage will be reversed but not all. Hopefully they make a Halo like H2 instead of H3.