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> > > > > > > > I just want both sides satisfied.
> > > > > > >
> > > > > > > I’m afraid that’s not possible. Any compromise can only leave one group, or both groups, unhappy. Compromises can only change the distribution of disappointment, but the total amount will always remain the same.
> > > > > >
> > > > > > True and not true.
> > > > > >
> > > > > > Having one game that caters to casual, hardcore, competitive, old, new and everything in between is unrealistic.
> > > > > >
> > > > > > Splitting the two gameplay styles in to two sub series of games. No different from ‘Halo Wars’ and ‘Mario Kart’. A ‘Halo: Arena’ could very well be its own thing, with its own fans and expectations of the games. Considering most of the issues with the gameplay of Halo 4 and Halo 5 is how they affect the MP. It would mean you can keep sprint in the campaign. it would mean you can keep the ‘modern’ MP of main title Halo. It would also mean that those of us who bought Halo 4, Halo MCC, and Halo 5 because of the promises and hopes of Halo “returning to its roots” would have the game we wanted.
> > > > >
> > > > > But that’s yet another situation where everyone loses. **(1)**The community is split between two gameplay experiences, reducing the number of players one can find in matchmaking, thus leading to a worse matchmaking experience for everyone. Moreover, **(2)**one of the styles will inevitably turn out to be more popular, leaving the fans of the less popular gameplay with a smaller community. Moreover, **(3)**even if the discussion generally revolves around multiplayer, it by no means implies that everyone is okay with sprint in campaign.
> > > > >
> > > > > There is no solution available here where everyone would ultimately be happy about how things turned out. That’s just the nature of compromises which, by their nature, don’t give everyone all they want.
> > > >
> > > > 1) Right but the community is already split. Players who dislike Halo 5 (like myself) aren’t going to just play Halo 5 because it is the only Halo game out there. MCC is already trying to keep the older fans as it is. Fans like me are already giving up on the newer games, and some are continuing with MCC while others are giving up Halo altogether. A new series of games would, as I said, cater to its own fanbase. This new series wouldn’t try to please fans who already play Halo 5, it would try to offer up an experience that is wanted by players who are currently not playing Halo. Players who have no interest in modern Halo, and most likely by extension, Halo 6.
> > > >
> > > > 2) This really feeds in to my response on number 1. One of the titles could turn out more popular but it wouldn’t matter to the fans of a certain subseries. As it stands Classic fans are extremely let down. All they have is a collection of old games and even that isn’t working or supported properly. At least with a stand alone classic title they would still have that title to drive their community. Unlike right now where the MCC’s launch and state drove off the vast majority of potential community members. I doubt you would find a Classic fan who argues this hypothetical series would have to be more popular than the modern series, as long as it was popular in its own right. As of late I’ve been seeing 3 or 4 COD games on the most played xbox games list. 1 franchise, 4 sub-communities, all very well supported and populated because the state of the games was actually very done (even though I hate the franchise overall). Fans as a whole might not be happy with the direction of the latest entry, but at least they have other options, Halo fans are not so lucky. Having Halo 5 be the only representation for the Halo franchise is bad for new players too. No split screen, no LAN, super competitive modern FPS gameplay. That limits its broader appeal outside of gamers who already heavily play modern FPS titles.
> > > >
> > > > 3) No, but sprint’s main issue is with MP. It throws off balance, design and pace. It is less noticeable in the Campaign because you are against AIs who operate under a different rule set to the player character, whereas in MP all characters have to be given the same rules. Under AI environments you can just give the PC sprint and not have it affect the AI behaviours. Give PCs sprint in MP and that means the enemies are sprinting too.
> > > >
> > > > I know no solution will make everyone 100% happy, but as far as making the situation better without diluting one experience to shoehorn in more features from another type of experience, this is the way to go.
>
> Let’s say I am 343i.
> (1)- Halo 5 type gameplay - casual audience is happy, but older fans less so. But every bit of the game is consistent.
> (2)- Halo 3 type gameplay - new fans (more casual) lose out on what they just came to like, but old fans are happy. Game is consistent.
> (3)- Halo 3 campaign, Halo 5 mp - New fans hate campaign, old fans fans hate mp, split population is worsened, and a decent population will stop playing mp immediately
> (3)- Halo 5 campaign, Halo 3 mp - New fans love campaign but hate mp, old fans don’t like campaign but have multiplayer. It still has the same inconsistency of the previous section, and the population splits more, and many players won’t touch the mp.
>
> Compromising like that offers far less replay value for the campaign for a good amount of the community and takes away the mp from the other section. **(4)**Why buy a new $60 game when you’ll only enjoy half. And why are the two halves so separate? **(5)**One of the best parts of Reach was how much the multiplayer and campaign felt connected.
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Which is exactly what happened with Halo 4 and is happening with Halo 5. This is the current situation of Halo
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New fans don’t lose anything. That would be like saying the fans of the FPS Halos are losing out because they are making another RTS (Wars) Halo. Halo 5 and Halo 6 would still exist. Fans of the newer gameplay would still have their game to play. The only difference is that fans of the classic gameplay would now also have a fully fledge game to support their community and to enjoy.
MCC was meant to be our fall back game. We were more accepting of the changes in Halo 5 because a few years ago we thought we would still have a fully working, fully supported Classic Halo on Xbox One. When 343i royally messed that up they put more pressure on Halo 5 to cater to everyone. Which as we all know, it doesn’t. A new series of games (and I’m again, repeating myself) would be no more harmful to the main line Halo games than the Halo Wars series would be. Halo Wars is meant to be playable by fans of the main series, while also catering towards fans of RTS games. The people that play Halo Wars online a year after launch are not the same people who play Halo 5.
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No one is asking for this.
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Again, Halo Wars was not exactly the most popular title online. It didn’t match the numbers of main series Halo, but the sales weren’t bad. It would very much stand to reason that a very good portion of players who bought Halo Wars did not buy it for the MP. They actually just bought the title to play the story. Asking “why would you buy a title when you only enjoy half of it?” would actually be to question the great majority of video game purchases. For example, COD has a reputation for the vast majority of players never touching the campaign. Not everyone likes online competitive MP games, but find the stories very fun. So you could find plenty of people who only play the story modes in games that feature MP modes.
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I’m not against this. What I’m suggesting would be great for this.