The sprint discussion thread

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> > > > > > > Does anyone actually dislike the original style of gameplay?
> > > > > > > If the popular opinion is Halo 1-3 are the best Halo’s why not build off of those instead of doing something new. We never needed spartan abilities.
> > > > > >
> > > > > > And my personal choice of allowing both styles of gameplay to please both the veterans and newcomers to Halo.
> > > > >
> > > > > How would you do that?
> > > >
> > > > Have a mode with no sprint, spartan abilities, reduce gun damage to make ttk longer, increase grenade radius. You can do all of this in customs. After that’s done make all gamemodes of old Halo be with the old gameplay.
> > >
> > > The issue is that then takes away from the other. Could you imagine having a halo with every mode available meet classic standards and a new halo mixed in with every mode? Then the maps WILL have to be different. It’s to much work and one I wouldn’t expect from the devs. You can then scale it down to where only a few modes make it but then you run into the issue of inevfeeling neglected and not getting as much attention as the other.
> > >
> > > There will never ever be a medium or in between, 343 needs to go all out on new halo or go all out on old halo. I already feel like h5 was an attempt to be in between and it’s not appealing. They penalized sprint for those vs it but still kept it in for those who like it, and now both sides are unhappy cuz sprints still involved and the panalties bother those who like it. I could go on about the abilities as well and so on.
> >
> > They can use the many forged maps to the old gameplay modes and use their dev created maps for the new gamemodes.
>
> Ignoring the fact that in Halo 5, all weapons are balanced for the current movement mechanics like sprint and thrusters. We’d have to ask 343 to give us the ability to rebalance the bullet magnetism, aim assist, damage to shields, damage to health, ammo consumption, amount of ammo, rate of fire, splash damage, size of splash, and change from hitscan to projectiles… That is an insane amount of work so that people can play CUSTOM games not supported by regular matchmaking.

You can change a lot of those things; such as damage, amount of ammo, splash damage and radius of grenades. I just want both sides satisfied. They should include this old styled Halo in reg matchmaking.

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> I just want both sides satisfied.

I’m afraid that’s not possible. Any compromise can only leave one group, or both groups, unhappy. Compromises can only change the distribution of disappointment, but the total amount will always remain the same.

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> > 2533274850895003;13264:
> > I just want both sides satisfied.
>
> I’m afraid that’s not possible. Any compromise can only leave one group, or both groups, unhappy. Compromises can only change the distribution of disappointment, but the total amount will always remain the same.

True and not true.

Having one game that caters to casual, hardcore, competitive, old, new and everything in between is unrealistic.

Splitting the two gameplay styles in to two sub series of games. No different from ‘Halo Wars’ and ‘Mario Kart’. A ‘Halo: Arena’ could very well be its own thing, with its own fans and expectations of the games. Considering most of the issues with the gameplay of Halo 4 and Halo 5 is how they affect the MP. It would mean you can keep sprint in the campaign. it would mean you can keep the ‘modern’ MP of main title Halo. It would also mean that those of us who bought Halo 4, Halo MCC, and Halo 5 because of the promises and hopes of Halo “returning to its roots” would have the game we wanted.

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> > 2533274825830455;13265:
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> > > I just want both sides satisfied.
> >
> > I’m afraid that’s not possible. Any compromise can only leave one group, or both groups, unhappy. Compromises can only change the distribution of disappointment, but the total amount will always remain the same.
>
> True and not true.
>
> Having one game that caters to casual, hardcore, competitive, old, new and everything in between is unrealistic.
>
> Splitting the two gameplay styles in to two sub series of games. No different from ‘Halo Wars’ and ‘Mario Kart’. A ‘Halo: Arena’ could very well be its own thing, with its own fans and expectations of the games. Considering most of the issues with the gameplay of Halo 4 and Halo 5 is how they affect the MP. It would mean you can keep sprint in the campaign. it would mean you can keep the ‘modern’ MP of main title Halo. It would also mean that those of us who bought Halo 4, Halo MCC, and Halo 5 because of the promises and hopes of Halo “returning to its roots” would have the game we wanted.

But that’s yet another situation where everyone loses. The community is split between two gameplay experiences, reducing the number of players one can find in matchmaking, thus leading to a worse matchmaking experience for everyone. Moreover, one of the styles will inevitably turn out to be more popular, leaving the fans of the less popular gameplay with a smaller community. Moreover, even if the discussion generally revolves around multiplayer, it by no means implies that everyone is okay with sprint in campaign.

There is no solution available here where everyone would ultimately be happy about how things turned out. That’s just the nature of compromises which, by their nature, don’t give everyone all they want.

> 2533274825830455;13267:
> > 2547348539238747;13266:
> > > 2533274825830455;13265:
> > > > 2533274850895003;13264:
> > > > I just want both sides satisfied.
> > >
> > > I’m afraid that’s not possible. Any compromise can only leave one group, or both groups, unhappy. Compromises can only change the distribution of disappointment, but the total amount will always remain the same.
> >
> > True and not true.
> >
> > Having one game that caters to casual, hardcore, competitive, old, new and everything in between is unrealistic.
> >
> > Splitting the two gameplay styles in to two sub series of games. No different from ‘Halo Wars’ and ‘Mario Kart’. A ‘Halo: Arena’ could very well be its own thing, with its own fans and expectations of the games. Considering most of the issues with the gameplay of Halo 4 and Halo 5 is how they affect the MP. It would mean you can keep sprint in the campaign. it would mean you can keep the ‘modern’ MP of main title Halo. It would also mean that those of us who bought Halo 4, Halo MCC, and Halo 5 because of the promises and hopes of Halo “returning to its roots” would have the game we wanted.
>
> But that’s yet another situation where everyone loses. **(1)**The community is split between two gameplay experiences, reducing the number of players one can find in matchmaking, thus leading to a worse matchmaking experience for everyone. Moreover, **(2)**one of the styles will inevitably turn out to be more popular, leaving the fans of the less popular gameplay with a smaller community. Moreover, **(3)**even if the discussion generally revolves around multiplayer, it by no means implies that everyone is okay with sprint in campaign.
>
> There is no solution available here where everyone would ultimately be happy about how things turned out. That’s just the nature of compromises which, by their nature, don’t give everyone all they want.

  1. Right but the community is already split. Players who dislike Halo 5 (like myself) aren’t going to just play Halo 5 because it is the only Halo game out there. MCC is already trying to keep the older fans as it is. Fans like me are already giving up on the newer games, and some are continuing with MCC while others are giving up Halo altogether. A new series of games would, as I said, cater to its own fanbase. This new series wouldn’t try to please fans who already play Halo 5, it would try to offer up an experience that is wanted by players who are currently not playing Halo. Players who have no interest in modern Halo, and most likely by extension, Halo 6.

  2. This really feeds in to my response on number 1. One of the titles could turn out more popular but it wouldn’t matter to the fans of a certain subseries. As it stands Classic fans are extremely let down. All they have is a collection of old games and even that isn’t working or supported properly. At least with a stand alone classic title they would still have that title to drive their community. Unlike right now where the MCC’s launch and state drove off the vast majority of potential community members. I doubt you would find a Classic fan who argues this hypothetical series would have to be more popular than the modern series, as long as it was popular in its own right. As of late I’ve been seeing 3 or 4 COD games on the most played xbox games list. 1 franchise, 4 sub-communities, all very well supported and populated because the state of the games was actually very done (even though I hate the franchise overall). Fans as a whole might not be happy with the direction of the latest entry, but at least they have other options, Halo fans are not so lucky. Having Halo 5 be the only representation for the Halo franchise is bad for new players too. No split screen, no LAN, super competitive modern FPS gameplay. That limits its broader appeal outside of gamers who already heavily play modern FPS titles.

  3. No, but sprint’s main issue is with MP. It throws off balance, design and pace. It is less noticeable in the Campaign because you are against AIs who operate under a different rule set to the player character, whereas in MP all characters have to be given the same rules. Under AI environments you can just give the PC sprint and not have it affect the AI behaviours. Give PCs sprint in MP and that means the enemies are sprinting too.

I know no solution will make everyone 100% happy, but as far as making the situation better without diluting one experience to shoehorn in more features from another type of experience, this is the way to go.

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> > > 2547348539238747;13266:
> > > > 2533274825830455;13265:
> > > > > 2533274850895003;13264:
> > > > > I just want both sides satisfied.
> > > >
> > > > I’m afraid that’s not possible. Any compromise can only leave one group, or both groups, unhappy. Compromises can only change the distribution of disappointment, but the total amount will always remain the same.
> > >
> > > True and not true.
> > >
> > > Having one game that caters to casual, hardcore, competitive, old, new and everything in between is unrealistic.
> > >
> > > Splitting the two gameplay styles in to two sub series of games. No different from ‘Halo Wars’ and ‘Mario Kart’. A ‘Halo: Arena’ could very well be its own thing, with its own fans and expectations of the games. Considering most of the issues with the gameplay of Halo 4 and Halo 5 is how they affect the MP. It would mean you can keep sprint in the campaign. it would mean you can keep the ‘modern’ MP of main title Halo. It would also mean that those of us who bought Halo 4, Halo MCC, and Halo 5 because of the promises and hopes of Halo “returning to its roots” would have the game we wanted.
> >
> > But that’s yet another situation where everyone loses. **(1)**The community is split between two gameplay experiences, reducing the number of players one can find in matchmaking, thus leading to a worse matchmaking experience for everyone. Moreover, **(2)**one of the styles will inevitably turn out to be more popular, leaving the fans of the less popular gameplay with a smaller community. Moreover, **(3)**even if the discussion generally revolves around multiplayer, it by no means implies that everyone is okay with sprint in campaign.
> >
> > There is no solution available here where everyone would ultimately be happy about how things turned out. That’s just the nature of compromises which, by their nature, don’t give everyone all they want.
>
> 1) Right but the community is already split. Players who dislike Halo 5 (like myself) aren’t going to just play Halo 5 because it is the only Halo game out there. MCC is already trying to keep the older fans as it is. Fans like me are already giving up on the newer games, and some are continuing with MCC while others are giving up Halo altogether. A new series of games would, as I said, cater to its own fanbase. This new series wouldn’t try to please fans who already play Halo 5, it would try to offer up an experience that is wanted by players who are currently not playing Halo. Players who have no interest in modern Halo, and most likely by extension, Halo 6.
>
> 2) This really feeds in to my response on number 1. One of the titles could turn out more popular but it wouldn’t matter to the fans of a certain subseries. As it stands Classic fans are extremely let down. All they have is a collection of old games and even that isn’t working or supported properly. At least with a stand alone classic title they would still have that title to drive their community. Unlike right now where the MCC’s launch and state drove off the vast majority of potential community members. I doubt you would find a Classic fan who argues this hypothetical series would have to be more popular than the modern series, as long as it was popular in its own right. As of late I’ve been seeing 3 or 4 COD games on the most played xbox games list. 1 franchise, 4 sub-communities, all very well supported and populated because the state of the games was actually very done (even though I hate the franchise overall). Fans as a whole might not be happy with the direction of the latest entry, but at least they have other options, Halo fans are not so lucky. Having Halo 5 be the only representation for the Halo franchise is bad for new players too. No split screen, no LAN, super competitive modern FPS gameplay. That limits its broader appeal outside of gamers who already heavily play modern FPS titles.
>
> 3) No, but sprint’s main issue is with MP. It throws off balance, design and pace. It is less noticeable in the Campaign because you are against AIs who operate under a different rule set to the player character, whereas in MP all characters have to be given the same rules. Under AI environments you can just give the PC sprint and not have it affect the AI behaviours. Give PCs sprint in MP and that means the enemies are sprinting too.
>
> I know no solution will make everyone 100% happy, but as far as making the situation better without diluting one experience to shoehorn in more features from another type of experience, this is the way to go.

Trying to make a game for different groups of players means less for everyone

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> > > > > 2533274825830455;13265:
> > > > > > 2533274850895003;13264:
> > > > > > I just want both sides satisfied.
> > > > >
> > > > > I’m afraid that’s not possible. Any compromise can only leave one group, or both groups, unhappy. Compromises can only change the distribution of disappointment, but the total amount will always remain the same.
> > > >
> > > > True and not true.
> > > >
> > > > Having one game that caters to casual, hardcore, competitive, old, new and everything in between is unrealistic.
> > > >
> > > > Splitting the two gameplay styles in to two sub series of games. No different from ‘Halo Wars’ and ‘Mario Kart’. A ‘Halo: Arena’ could very well be its own thing, with its own fans and expectations of the games. Considering most of the issues with the gameplay of Halo 4 and Halo 5 is how they affect the MP. It would mean you can keep sprint in the campaign. it would mean you can keep the ‘modern’ MP of main title Halo. It would also mean that those of us who bought Halo 4, Halo MCC, and Halo 5 because of the promises and hopes of Halo “returning to its roots” would have the game we wanted.
> > >
> > > But that’s yet another situation where everyone loses. **(1)**The community is split between two gameplay experiences, reducing the number of players one can find in matchmaking, thus leading to a worse matchmaking experience for everyone. Moreover, **(2)**one of the styles will inevitably turn out to be more popular, leaving the fans of the less popular gameplay with a smaller community. Moreover, **(3)**even if the discussion generally revolves around multiplayer, it by no means implies that everyone is okay with sprint in campaign.
> > >
> > > There is no solution available here where everyone would ultimately be happy about how things turned out. That’s just the nature of compromises which, by their nature, don’t give everyone all they want.
> >
> > 1) Right but the community is already split. Players who dislike Halo 5 (like myself) aren’t going to just play Halo 5 because it is the only Halo game out there. MCC is already trying to keep the older fans as it is. Fans like me are already giving up on the newer games, and some are continuing with MCC while others are giving up Halo altogether. A new series of games would, as I said, cater to its own fanbase. This new series wouldn’t try to please fans who already play Halo 5, it would try to offer up an experience that is wanted by players who are currently not playing Halo. Players who have no interest in modern Halo, and most likely by extension, Halo 6.
> >
> > 2) This really feeds in to my response on number 1. One of the titles could turn out more popular but it wouldn’t matter to the fans of a certain subseries. As it stands Classic fans are extremely let down. All they have is a collection of old games and even that isn’t working or supported properly. At least with a stand alone classic title they would still have that title to drive their community. Unlike right now where the MCC’s launch and state drove off the vast majority of potential community members. I doubt you would find a Classic fan who argues this hypothetical series would have to be more popular than the modern series, as long as it was popular in its own right. As of late I’ve been seeing 3 or 4 COD games on the most played xbox games list. 1 franchise, 4 sub-communities, all very well supported and populated because the state of the games was actually very done (even though I hate the franchise overall). Fans as a whole might not be happy with the direction of the latest entry, but at least they have other options, Halo fans are not so lucky. Having Halo 5 be the only representation for the Halo franchise is bad for new players too. No split screen, no LAN, super competitive modern FPS gameplay. That limits its broader appeal outside of gamers who already heavily play modern FPS titles.
> >
> > 3) No, but sprint’s main issue is with MP. It throws off balance, design and pace. It is less noticeable in the Campaign because you are against AIs who operate under a different rule set to the player character, whereas in MP all characters have to be given the same rules. Under AI environments you can just give the PC sprint and not have it affect the AI behaviours. Give PCs sprint in MP and that means the enemies are sprinting too.
> >
> > I know no solution will make everyone 100% happy, but as far as making the situation better without diluting one experience to shoehorn in more features from another type of experience, this is the way to go.
>
> Trying to make a game for different groups of players means less for everyone

How so?

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

Yep we need our own separate game. But microsoft is unbelievably incompetent as a games company. They let the fable franchise die instead of bringing it in house. Scalebound was axed and crackdown 3 is nowhere to be seen. Nevermind what they have done to rare in the last 14 years. Then they ostracise hundreds of thousands of fans fro their biggest franchise. We need a barebones halo game. It would probably have to be online only and cost 30 poundsish because they are not going to make a seperate campaign, they cant even make one good campaign nevermind two. It doesnt matter anyway because they dont even read these forums. They actually think its all going brilliant. Microsoft are awful at this. Phil spencer should have lost his job over this first 3 years of xbox one.

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> > > > > > > I just want both sides satisfied.
> > > > > >
> > > > > > I’m afraid that’s not possible. Any compromise can only leave one group, or both groups, unhappy. Compromises can only change the distribution of disappointment, but the total amount will always remain the same.
> > > > >
> > > > > True and not true.
> > > > >
> > > > > Having one game that caters to casual, hardcore, competitive, old, new and everything in between is unrealistic.
> > > > >
> > > > > Splitting the two gameplay styles in to two sub series of games. No different from ‘Halo Wars’ and ‘Mario Kart’. A ‘Halo: Arena’ could very well be its own thing, with its own fans and expectations of the games. Considering most of the issues with the gameplay of Halo 4 and Halo 5 is how they affect the MP. It would mean you can keep sprint in the campaign. it would mean you can keep the ‘modern’ MP of main title Halo. It would also mean that those of us who bought Halo 4, Halo MCC, and Halo 5 because of the promises and hopes of Halo “returning to its roots” would have the game we wanted.
> > > >
> > > > But that’s yet another situation where everyone loses. **(1)**The community is split between two gameplay experiences, reducing the number of players one can find in matchmaking, thus leading to a worse matchmaking experience for everyone. Moreover, **(2)**one of the styles will inevitably turn out to be more popular, leaving the fans of the less popular gameplay with a smaller community. Moreover, **(3)**even if the discussion generally revolves around multiplayer, it by no means implies that everyone is okay with sprint in campaign.
> > > >
> > > > There is no solution available here where everyone would ultimately be happy about how things turned out. That’s just the nature of compromises which, by their nature, don’t give everyone all they want.
> > >
> > > 1) Right but the community is already split. Players who dislike Halo 5 (like myself) aren’t going to just play Halo 5 because it is the only Halo game out there. MCC is already trying to keep the older fans as it is. Fans like me are already giving up on the newer games, and some are continuing with MCC while others are giving up Halo altogether. A new series of games would, as I said, cater to its own fanbase. This new series wouldn’t try to please fans who already play Halo 5, it would try to offer up an experience that is wanted by players who are currently not playing Halo. Players who have no interest in modern Halo, and most likely by extension, Halo 6.
> > >
> > > 2) This really feeds in to my response on number 1. One of the titles could turn out more popular but it wouldn’t matter to the fans of a certain subseries. As it stands Classic fans are extremely let down. All they have is a collection of old games and even that isn’t working or supported properly. At least with a stand alone classic title they would still have that title to drive their community. Unlike right now where the MCC’s launch and state drove off the vast majority of potential community members. I doubt you would find a Classic fan who argues this hypothetical series would have to be more popular than the modern series, as long as it was popular in its own right. As of late I’ve been seeing 3 or 4 COD games on the most played xbox games list. 1 franchise, 4 sub-communities, all very well supported and populated because the state of the games was actually very done (even though I hate the franchise overall). Fans as a whole might not be happy with the direction of the latest entry, but at least they have other options, Halo fans are not so lucky. Having Halo 5 be the only representation for the Halo franchise is bad for new players too. No split screen, no LAN, super competitive modern FPS gameplay. That limits its broader appeal outside of gamers who already heavily play modern FPS titles.
> > >
> > > 3) No, but sprint’s main issue is with MP. It throws off balance, design and pace. It is less noticeable in the Campaign because you are against AIs who operate under a different rule set to the player character, whereas in MP all characters have to be given the same rules. Under AI environments you can just give the PC sprint and not have it affect the AI behaviours. Give PCs sprint in MP and that means the enemies are sprinting too.
> > >
> > > I know no solution will make everyone 100% happy, but as far as making the situation better without diluting one experience to shoehorn in more features from another type of experience, this is the way to go.
> >
> > Trying to make a game for different groups of players means less for everyone
>
> How so?

Let’s say I am 343i.

  • Halo 5 type gameplay - casual audience is happy, but older fans less so. But every bit of the game is consistent.
  • Halo 3 type gameplay - new fans (more casual) lose out on what they just came to like, but old fans are happy. Game is consistent.
  • Halo 3 campaign, Halo 5 mp - New fans hate campaign, old fans fans hate mp, split population is worsened, and a decent population will stop playing mp immediately
  • Halo 5 campaign, Halo 3 mp - New fans love campaign but hate mp, old fans don’t like campaign but have multiplayer. It still has the same inconsistency of the previous section, and the population splits more, and many players won’t touch the mp.

Compromising like that offers far less replay value for the campaign for a good amount of the community and takes away the mp from the other section. Why buy a new $60 game when you’ll only enjoy half. And why are the two halves so separate? One of the best parts of Reach was how much the multiplayer and campaign felt connected (because of armor), despite not having anything to do with each other. It creates a consistent game, which is generally more fun for the players.

Furthermore, whomever said we should be able to just change every attribute of the current gunplay in custom games: This would either mean months if not years of testing so that 343 can get proper balance to be similar to Halo Ce, 2, or 3; or it would allow players to create wildly unbalanced fights (imagine starting with AR with increased damage, bullet magnetism, and rate of fire), which players could do if they could edit every attribute.

<mark>This post has been edited by a moderator. Please do not make non-constructive posts or purposely bypass the word filter.</mark>

*Original post. Click at your own discretion.

Halo 5 is a complete Joke. 343 is a complete Joke. Microsoft is a complete Fxcking Joke. It’s over. Halo is ruined and there isn’t Shxt anyone can do about it. Not to mention Xbox is at an all time low with literally Zero good games to play right now. To all the Sane Halo fans out there who Insist on bickering with these nobodies, It’s time to move on boys. It’s time to move on.

<mark>This post has been edited by a moderator. Please do not repost content a moderator has removed, repost a topic that has been locked, or post about forum moderation decisions. If you have a question or concern about a forum moderation decision, please private message the applicable moderator.</mark>
*Original post. Click at your own discretion.

Perma ban incoming

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>

If they just made a good game for us to play Halo would be saved. Simple really.

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> > > > > > > > 2533274850895003;13264:
> > > > > > > > I just want both sides satisfied.
> > > > > > >
> > > > > > > I’m afraid that’s not possible. Any compromise can only leave one group, or both groups, unhappy. Compromises can only change the distribution of disappointment, but the total amount will always remain the same.
> > > > > >
> > > > > > True and not true.
> > > > > >
> > > > > > Having one game that caters to casual, hardcore, competitive, old, new and everything in between is unrealistic.
> > > > > >
> > > > > > Splitting the two gameplay styles in to two sub series of games. No different from ‘Halo Wars’ and ‘Mario Kart’. A ‘Halo: Arena’ could very well be its own thing, with its own fans and expectations of the games. Considering most of the issues with the gameplay of Halo 4 and Halo 5 is how they affect the MP. It would mean you can keep sprint in the campaign. it would mean you can keep the ‘modern’ MP of main title Halo. It would also mean that those of us who bought Halo 4, Halo MCC, and Halo 5 because of the promises and hopes of Halo “returning to its roots” would have the game we wanted.
> > > > >
> > > > > But that’s yet another situation where everyone loses. **(1)**The community is split between two gameplay experiences, reducing the number of players one can find in matchmaking, thus leading to a worse matchmaking experience for everyone. Moreover, **(2)**one of the styles will inevitably turn out to be more popular, leaving the fans of the less popular gameplay with a smaller community. Moreover, **(3)**even if the discussion generally revolves around multiplayer, it by no means implies that everyone is okay with sprint in campaign.
> > > > >
> > > > > There is no solution available here where everyone would ultimately be happy about how things turned out. That’s just the nature of compromises which, by their nature, don’t give everyone all they want.
> > > >
> > > > 1) Right but the community is already split. Players who dislike Halo 5 (like myself) aren’t going to just play Halo 5 because it is the only Halo game out there. MCC is already trying to keep the older fans as it is. Fans like me are already giving up on the newer games, and some are continuing with MCC while others are giving up Halo altogether. A new series of games would, as I said, cater to its own fanbase. This new series wouldn’t try to please fans who already play Halo 5, it would try to offer up an experience that is wanted by players who are currently not playing Halo. Players who have no interest in modern Halo, and most likely by extension, Halo 6.
> > > >
> > > > 2) This really feeds in to my response on number 1. One of the titles could turn out more popular but it wouldn’t matter to the fans of a certain subseries. As it stands Classic fans are extremely let down. All they have is a collection of old games and even that isn’t working or supported properly. At least with a stand alone classic title they would still have that title to drive their community. Unlike right now where the MCC’s launch and state drove off the vast majority of potential community members. I doubt you would find a Classic fan who argues this hypothetical series would have to be more popular than the modern series, as long as it was popular in its own right. As of late I’ve been seeing 3 or 4 COD games on the most played xbox games list. 1 franchise, 4 sub-communities, all very well supported and populated because the state of the games was actually very done (even though I hate the franchise overall). Fans as a whole might not be happy with the direction of the latest entry, but at least they have other options, Halo fans are not so lucky. Having Halo 5 be the only representation for the Halo franchise is bad for new players too. No split screen, no LAN, super competitive modern FPS gameplay. That limits its broader appeal outside of gamers who already heavily play modern FPS titles.
> > > >
> > > > 3) No, but sprint’s main issue is with MP. It throws off balance, design and pace. It is less noticeable in the Campaign because you are against AIs who operate under a different rule set to the player character, whereas in MP all characters have to be given the same rules. Under AI environments you can just give the PC sprint and not have it affect the AI behaviours. Give PCs sprint in MP and that means the enemies are sprinting too.
> > > >
> > > > I know no solution will make everyone 100% happy, but as far as making the situation better without diluting one experience to shoehorn in more features from another type of experience, this is the way to go.
>
> Let’s say I am 343i.
> (1)- Halo 5 type gameplay - casual audience is happy, but older fans less so. But every bit of the game is consistent.
> (2)- Halo 3 type gameplay - new fans (more casual) lose out on what they just came to like, but old fans are happy. Game is consistent.
> (3)- Halo 3 campaign, Halo 5 mp - New fans hate campaign, old fans fans hate mp, split population is worsened, and a decent population will stop playing mp immediately
> (3)- Halo 5 campaign, Halo 3 mp - New fans love campaign but hate mp, old fans don’t like campaign but have multiplayer. It still has the same inconsistency of the previous section, and the population splits more, and many players won’t touch the mp.
>
> Compromising like that offers far less replay value for the campaign for a good amount of the community and takes away the mp from the other section. **(4)**Why buy a new $60 game when you’ll only enjoy half. And why are the two halves so separate? **(5)**One of the best parts of Reach was how much the multiplayer and campaign felt connected.

  1. Which is exactly what happened with Halo 4 and is happening with Halo 5. This is the current situation of Halo

  2. New fans don’t lose anything. That would be like saying the fans of the FPS Halos are losing out because they are making another RTS (Wars) Halo. Halo 5 and Halo 6 would still exist. Fans of the newer gameplay would still have their game to play. The only difference is that fans of the classic gameplay would now also have a fully fledge game to support their community and to enjoy.

MCC was meant to be our fall back game. We were more accepting of the changes in Halo 5 because a few years ago we thought we would still have a fully working, fully supported Classic Halo on Xbox One. When 343i royally messed that up they put more pressure on Halo 5 to cater to everyone. Which as we all know, it doesn’t. A new series of games (and I’m again, repeating myself) would be no more harmful to the main line Halo games than the Halo Wars series would be. Halo Wars is meant to be playable by fans of the main series, while also catering towards fans of RTS games. The people that play Halo Wars online a year after launch are not the same people who play Halo 5.

  1. No one is asking for this.

  2. Again, Halo Wars was not exactly the most popular title online. It didn’t match the numbers of main series Halo, but the sales weren’t bad. It would very much stand to reason that a very good portion of players who bought Halo Wars did not buy it for the MP. They actually just bought the title to play the story. Asking “why would you buy a title when you only enjoy half of it?” would actually be to question the great majority of video game purchases. For example, COD has a reputation for the vast majority of players never touching the campaign. Not everyone likes online competitive MP games, but find the stories very fun. So you could find plenty of people who only play the story modes in games that feature MP modes.

  3. I’m not against this. What I’m suggesting would be great for this.

> 2533274959219282;13271:
> **This post has been edited by a moderator. Please refrain from making non-constructive posts.***Original post. Click at your own discretion. Yep we need our own separate game. But microsoft is unbelievably incompetent as a games company. They let the fable franchise die instead of bringing it in house. Scalebound was axed and crackdown 3 is nowhere to be seen. Nevermind what they have done to rare in the last 14 years. Then they ostracise hundreds of thousands of fans fro their biggest franchise. We need a barebones halo game. It would probably have to be online only and cost 30 poundsish because they are not going to make a seperate campaign, they cant even make one good campaign nevermind two. It doesnt matter anyway because they dont even read these forums. They actually think its all going brilliant. Microsoft are awful at this. Phil spencer should have lost his job over this first 3 years of xbox one.

Phil Spencer should have lost his job for turning an online-only, game DRM controlled spy box into an impressive UI console with backwards compatibility and a fast, reliable online network?

Also, not a fan of having the community split over 2 games versus a few playlists/customs. Any new Halo game should have a campaign, and that’s another part of the community now playing campaign in one game and multiplayer in another, etc. Long story short, it feels to fix a community divide by dividing the community even further

Also, I haven’t really seen any actual pro-sprint forumers who are against the restrictions placed on it in its current form. Every side has extremes, but most of the pro-sprint argument is fine with sprint restrictions.

> 2533274848599184;13277:
> > 2533274959219282;13271:
> > **This post has been edited by a moderator. Please refrain from making non-constructive posts.***Original post. Click at your own discretion. Yep we need our own separate game. But microsoft is unbelievably incompetent as a games company. They let the fable franchise die instead of bringing it in house. Scalebound was axed and crackdown 3 is nowhere to be seen. Nevermind what they have done to rare in the last 14 years. Then they ostracise hundreds of thousands of fans fro their biggest franchise. We need a barebones halo game. It would probably have to be online only and cost 30 poundsish because they are not going to make a seperate campaign, they cant even make one good campaign nevermind two. It doesnt matter anyway because they dont even read these forums. They actually think its all going brilliant. Microsoft are awful at this. Phil spencer should have lost his job over this first 3 years of xbox one.
>
> Phil Spencer should have lost his job for turning an online-only, game DRM controlled spy box into an impressive UI console with backwards compatibility and a fast, reliable online network?
>
> Also, not a fan of having the community split over 2 games versus a few playlists/customs. Any new Halo game should have a campaign, and that’s another part of the community now playing campaign in one game and multiplayer in another, etc. Long story short, it feels to fix a community divide by dividing the community even further
>
> Also, I haven’t really seen any actual pro-sprint forumers who are against the restrictions placed on it in its current form. Every side has extremes, but most of the pro-sprint argument is fine with sprint restrictions.

The Xbox one itself really isn’t doing so well vs it’s competition like the 360 did. The only thing I’d even give credit for is the backwards compatibility, everything else is just so much better on the 360. The UI is really crap, I don’t see how it’s impressive and it’s constantly updating as well showing no content with how it’s functioned. Online network would be a very debatable issue person to person so I can’t nor will argue that, however both PS4 and the k e have had multiple issues with online stability since being out since they put no value in security.

i think the one is ok, but I view it inferior to the 360 when comparing what they did during their time, the one underachieved if you ask me. You had features the 360 had right off the bat, had some features that didn’t take forever to implement (it pissed me off not being able to listen to music in the background for over a year or two on the XB1) and it’s party system has issues when you get so many people in it. There’s also the issue that some of the 360 games look better than the Xbox one. For a next gen console I call that taking shortcuts and not really trying to evolve. Even games in general have more technical issues than the 360 had when it comes to the XB1.

cant really say much on Phil spencer since I’ve never really cared for corporates, but I would say much if people’s issues are quite justified if what I hear is true on what half the stuff he says and has done. Take split screen as just one example for h5, it’s not used near as much according to him and the online world needs to expand beyond it. You also mentioned the DRM they was originally trying, it only got reversed because of heavy backlash, Phil wanted it, it was just a dumb move to continue pushing for it so he pretty much had to go back on it, just wait till the next Xbox (if there even ends up being a new one) comes out and they try doing it again. The Xbox ones original intent was to be an all entertainment system when it needed to just be a gaming system(it is all gamers care about), it’s one thing that Sony got correct with the PS4.

> 2533274923562209;13278:
> > 2533274848599184;13277:
> > > 2533274959219282;13271:
> > > **This post has been edited by a moderator. Please refrain from making non-constructive posts.***Original post. Click at your own discretion. Yep we need our own separate game. But microsoft is unbelievably incompetent as a games company. They let the fable franchise die instead of bringing it in house. Scalebound was axed and crackdown 3 is nowhere to be seen. Nevermind what they have done to rare in the last 14 years. Then they ostracise hundreds of thousands of fans fro their biggest franchise. We need a barebones halo game. It would probably have to be online only and cost 30 poundsish because they are not going to make a seperate campaign, they cant even make one good campaign nevermind two. It doesnt matter anyway because they dont even read these forums. They actually think its all going brilliant. Microsoft are awful at this. Phil spencer should have lost his job over this first 3 years of xbox one.
> >
> > Phil Spencer should have lost his job for turning an online-only, game DRM controlled spy box into an impressive UI console with backwards compatibility and a fast, reliable online network?
> >
> > Also, not a fan of having the community split over 2 games versus a few playlists/customs. Any new Halo game should have a campaign, and that’s another part of the community now playing campaign in one game and multiplayer in another, etc. Long story short, it feels to fix a community divide by dividing the community even further
> >
> > Also, I haven’t really seen any actual pro-sprint forumers who are against the restrictions placed on it in its current form. Every side has extremes, but most of the pro-sprint argument is fine with sprint restrictions.
>
> The Xbox one itself really isn’t doing so well vs it’s competition like the 360 did. The only thing I’d even give credit for is the backwards compatibility, everything else is just so much better on the 360. The UI is really crap, I don’t see how it’s impressive and it’s constantly updating as well showing no content with how it’s functioned. Online network would be a very debatable issue person to person so I can’t nor will argue that, however both PS4 and the k e have had multiple issues with online stability since being out since they put no value in security.
>
> i think the one is ok, but I view it inferior to the 360 when comparing what they did during their time, the one underachieved if you ask me. You had features the 360 had right off the bat, had some features that didn’t take forever to implement (it pissed me off not being able to listen to music in the background for over a year or two on the XB1) and it’s party system has issues when you get so many people in it. There’s also the issue that some of the 360 games look better than the Xbox one. For a next gen console I call that taking shortcuts and not really trying to evolve. Even games in general have more technical issues than the 360 had when it comes to the XB1.
>
> cant really say much on Phil spencer since I’ve never really cared for corporates, but I would say much if people’s issues are quite justified if what I hear is true on what half the stuff he says and has done. Take split screen as just one example for h5, it’s not used near as much according to him and the online world needs to expand beyond it. You also mentioned the DRM they was originally trying, it only got reversed because of heavy backlash, Phil wanted it, it was just a dumb move to continue pushing for it so he pretty much had to go back on it, just wait till the next Xbox (if there even ends up being a new one) comes out and they try doing it again. The Xbox ones original intent was to be an all entertainment system when it needed to just be a gaming system(it is all gamers care about), it’s one thing that Sony got correct with the PS4.

By now xbox one has outsold the amount of xbox 360’s.
The xbox one sold about 20 Million units.

Oh and my opinion on sprint…

Shouldn’t be in halo

> 2535470314519336;13279:
> > 2533274923562209;13278:
> > > 2533274848599184;13277:
> > > > 2533274959219282;13271:
> > > > **This post has been edited by a moderator. Please refrain from making non-constructive posts.***Original post. Click at your own discretion. Yep we need our own separate game. But microsoft is unbelievably incompetent as a games company. They let the fable franchise die instead of bringing it in house. Scalebound was axed and crackdown 3 is nowhere to be seen. Nevermind what they have done to rare in the last 14 years. Then they ostracise hundreds of thousands of fans fro their biggest franchise. We need a barebones halo game. It would probably have to be online only and cost 30 poundsish because they are not going to make a seperate campaign, they cant even make one good campaign nevermind two. It doesnt matter anyway because they dont even read these forums. They actually think its all going brilliant. Microsoft are awful at this. Phil spencer should have lost his job over this first 3 years of xbox one.
> > >
> > > Phil Spencer should have lost his job for turning an online-only, game DRM controlled spy box into an impressive UI console with backwards compatibility and a fast, reliable online network?
> > >
> > > Also, not a fan of having the community split over 2 games versus a few playlists/customs. Any new Halo game should have a campaign, and that’s another part of the community now playing campaign in one game and multiplayer in another, etc. Long story short, it feels to fix a community divide by dividing the community even further
> > >
> > > Also, I haven’t really seen any actual pro-sprint forumers who are against the restrictions placed on it in its current form. Every side has extremes, but most of the pro-sprint argument is fine with sprint restrictions.
> >
> > The Xbox one itself really isn’t doing so well vs it’s competition like the 360 did. The only thing I’d even give credit for is the backwards compatibility, everything else is just so much better on the 360. The UI is really crap, I don’t see how it’s impressive and it’s constantly updating as well showing no content with how it’s functioned. Online network would be a very debatable issue person to person so I can’t nor will argue that, however both PS4 and the k e have had multiple issues with online stability since being out since they put no value in security.
> >
> > i think the one is ok, but I view it inferior to the 360 when comparing what they did during their time, the one underachieved if you ask me. You had features the 360 had right off the bat, had some features that didn’t take forever to implement (it pissed me off not being able to listen to music in the background for over a year or two on the XB1) and it’s party system has issues when you get so many people in it. There’s also the issue that some of the 360 games look better than the Xbox one. For a next gen console I call that taking shortcuts and not really trying to evolve. Even games in general have more technical issues than the 360 had when it comes to the XB1.
> >
> > cant really say much on Phil spencer since I’ve never really cared for corporates, but I would say much if people’s issues are quite justified if what I hear is true on what half the stuff he says and has done. Take split screen as just one example for h5, it’s not used near as much according to him and the online world needs to expand beyond it. You also mentioned the DRM they was originally trying, it only got reversed because of heavy backlash, Phil wanted it, it was just a dumb move to continue pushing for it so he pretty much had to go back on it, just wait till the next Xbox (if there even ends up being a new one) comes out and they try doing it again. The Xbox ones original intent was to be an all entertainment system when it needed to just be a gaming system(it is all gamers care about), it’s one thing that Sony got correct with the PS4.
>
> By now xbox one has outsold the amount of xbox 360’s.
> The xbox one sold about 20 Million units.
>
> Oh and my opinion on sprint…
>
> Shouldn’t be in halo

But I’m not going by it’s sales compared to the 360, regardless XB1 outselling the 360 means little when it’s been in the dog house pretty much since it’s inception. That was my point when comparing the two.

H5 is “claimed” to be the most profitable halo, even outdoing halo 3s 12+ million copies sold, does that mean h5 is the best though? Same applies to the XB1 and 360. One outsold the other, but the opposite has much better reception.

> 2535414876585185;1:
> **MODERATOR EDIT:****As this thread has reached 10,000 posts, there is no better time to make it clear that this is the official sprint thread where all sprint related discussion shall be directed, and give the title an accompanying face lift.**Original OP:
>
> > Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> > arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitve halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> > Thoughts? :3

In past Halo games, Halo CE - Halo 3 you have always been sprinting. You were a 7 ft. tall super soldier. A Spartan II, Spartan IV’s are just buffed up Marines/ODST’s and that is why they have sprint. They aren’t as big as the Chief or the other Spartan II’s. And giving that option to Blue team in Campaign is only to balance them or however you would word it.

> 2533274873349282;13281:
> In past Halo games, Halo CE - Halo 3 you have always been sprinting. You were a 7 ft. tall super soldier. A Spartan II, Spartan IV’s are just buffed up Marines/ODST’s and that is why they have sprint. They aren’t as big as the Chief or the other Spartan II’s. And giving that option to Blue team in Campaign is only to balance them or however you would word it.

Not really. Halo 4 has a lower base movement speed than the original trilogy, but Halo 5 has higher. The movement speeds are completely arbitrary and all over the place, and certainly not related to any canonical explanations.

No one actually dislikes the original style of gameplay but a lot of people dislike Halo 5’s gameplay.
Make the next Halo game with the original gameplay. No one loses.
Make the next Halo game with spartan abilities and a good chunk of the current population and buyers stop playing Halo. Also the half the of the fan base they lost don’t come back.
Think about it. Microsoft care about money so they want more people to buy it.