The sprint discussion thread

> 2535446396216889;13243:
> I think that Spartan charge and ground pound should be taken out of multiplayer although left in campaign for different pathways and I also think that Sprint and boosters would be alright in multi as they are non lethal. Another point is the 0 regen during Sprint is just obscene I mean it’s impossible to get out of a fight or win a fight for that matter if you say spawn in walk about 4/5 meters and boom 3 Spartans all shoot at you so you try to keep running but oh wait you no longer regen as you’re running so you have to wait round a corner but obviously at leas one would have followed you and your teammates are nowhere to be seen s you ate literally a sitting duck just because Sprint prevents regen I mean even have a very slow regeneration when sprinting don’t make it so that if I try to make it fair fight that it’s useless because I can’t get to the same health as them.

Players would just run away from engagements if shields recharged while sprinting. Not being able to recharge shields while sprinting counters that.

> 2535455477282651;13244:
> > 2535446396216889;13243:
> > I think that Spartan charge and ground pound should be taken out of multiplayer although left in campaign for different pathways and I also think that Sprint and boosters would be alright in multi as they are non lethal. Another point is the 0 regen during Sprint is just obscene I mean it’s impossible to get out of a fight or win a fight for that matter if you say spawn in walk about 4/5 meters and boom 3 Spartans all shoot at you so you try to keep running but oh wait you no longer regen as you’re running so you have to wait round a corner but obviously at leas one would have followed you and your teammates are nowhere to be seen s you ate literally a sitting duck just because Sprint prevents regen I mean even have a very slow regeneration when sprinting don’t make it so that if I try to make it fair fight that it’s useless because I can’t get to the same health as them.
>
> Players would just run away from engagements if shields recharged while sprinting. Not being able to recharge shields while sprinting counters that.

Yeah that’s all well and good but what if it’s an unfair encounter like when you have a 3v1 and you are a good enough player to take on all of them in a 1v1 so you run to a certain place and your shields recharge very slowly so you have about a 1/6 of your shield say just so that youre not 1 shot when you fight

> 2535446396216889;13245:
> > 2535455477282651;13244:
> > > 2535446396216889;13243:
> > > I think that Spartan charge and ground pound should be taken out of multiplayer although left in campaign for different pathways and I also think that Sprint and boosters would be alright in multi as they are non lethal. Another point is the 0 regen during Sprint is just obscene I mean it’s impossible to get out of a fight or win a fight for that matter if you say spawn in walk about 4/5 meters and boom 3 Spartans all shoot at you so you try to keep running but oh wait you no longer regen as you’re running so you have to wait round a corner but obviously at leas one would have followed you and your teammates are nowhere to be seen s you ate literally a sitting duck just because Sprint prevents regen I mean even have a very slow regeneration when sprinting don’t make it so that if I try to make it fair fight that it’s useless because I can’t get to the same health as them.
> >
> > Players would just run away from engagements if shields recharged while sprinting. Not being able to recharge shields while sprinting counters that.
>
> Yeah that’s all well and good but what if it’s an unfair encounter like when you have a 3v1 and you are a good enough player to take on all of them in a 1v1 so you run to a certain place and your shields recharge very slowly so you have about a 1/6 of your shield say just so that youre not 1 shot when you fight

It recharges quickly unless you were sprinting.

> 2535446396216889;13245:
> > 2535455477282651;13244:
> > > 2535446396216889;13243:
> > > I think that Spartan charge and ground pound should be taken out of multiplayer although left in campaign for different pathways and I also think that Sprint and boosters would be alright in multi as they are non lethal. Another point is the 0 regen during Sprint is just obscene I mean it’s impossible to get out of a fight or win a fight for that matter if you say spawn in walk about 4/5 meters and boom 3 Spartans all shoot at you so you try to keep running but oh wait you no longer regen as you’re running so you have to wait round a corner but obviously at leas one would have followed you and your teammates are nowhere to be seen s you ate literally a sitting duck just because Sprint prevents regen I mean even have a very slow regeneration when sprinting don’t make it so that if I try to make it fair fight that it’s useless because I can’t get to the same health as them.
> >
> > Players would just run away from engagements if shields recharged while sprinting. Not being able to recharge shields while sprinting counters that.
>
> Yeah that’s all well and good but what if it’s an unfair encounter like when you have a 3v1 and you are a good enough player to take on all of them in a 1v1 so you run to a certain place and your shields recharge very slowly so you have about a 1/6 of your shield say just so that youre not 1 shot when you fight

Unfair? You got yourself into that encounter, you should’ve checked your radar beforehand to see the 3 red dots and try to regroup with the rest of your team to take those other 3 down or position yourself in such a way where you can ambush them with grenades to pop their shields.If you can’t do that then the opposing team clearly cornered you and compensated their lack of skill(as you claim you can take them 1v1) with strategy to take you down.

In other words, when you mess up you lose.

> 2535446396216889;13245:
> > 2535455477282651;13244:
> > > 2535446396216889;13243:
> > > I think that Spartan charge and ground pound should be taken out of multiplayer although left in campaign for different pathways and I also think that Sprint and boosters would be alright in multi as they are non lethal. Another point is the 0 regen during Sprint is just obscene I mean it’s impossible to get out of a fight or win a fight for that matter if you say spawn in walk about 4/5 meters and boom 3 Spartans all shoot at you so you try to keep running but oh wait you no longer regen as you’re running so you have to wait round a corner but obviously at leas one would have followed you and your teammates are nowhere to be seen s you ate literally a sitting duck just because Sprint prevents regen I mean even have a very slow regeneration when sprinting don’t make it so that if I try to make it fair fight that it’s useless because I can’t get to the same health as them.
> >
> > Players would just run away from engagements if shields recharged while sprinting. Not being able to recharge shields while sprinting counters that.
>
> Yeah that’s all well and good but what if it’s an unfair encounter like when you have a 3v1 and you are a good enough player to take on all of them in a 1v1 so you run to a certain place and your shields recharge very slowly so you have about a 1/6 of your shield say just so that youre not 1 shot when you fight

That’s not unfair, that’s getting outplayed. Being able to run away from fights only slows down the game.

Which thinks that the non sprint maps played better?

Whether I like it or not, I don’t believe there is a chance of sprint being removed, as the competitive community has been begging for this since Reach released.

However, i think H5 has balanced sprint pretty well, the only adjustment I would make would be to add a full de-sprint at any point in time. Although I would prefer to have sprint removed completely due to the many competitive drawbacks it has, I feel like the system as it works now is good.

But I’d play a working, traditional-style Halo title over anything since NBNS Reach. Unfortunately, MCC / H2A does not meet these requirements, at least in my own opinion.

> 2533274959219282;13249:
> Which thinks that the non sprint maps played better?

They often do. And in my opinion they’re far more memorable too. Guardian, Waterworks, Blackout, Blood Gulch, Pit, Wizard, Valhalla, Narrows, Construct, Epitaph, the list goes on. I cannot name one map from Halo 4 or 5.

> 2533274857209865;13250:
> Whether I like it or not, I don’t believe there is a chance of sprint being removed, as the competitive community has been begging for this since Reach released.
>
> However, i think H5 has balanced sprint pretty well, the only adjustment I would make would be to add a full de-sprint at any point in time. Although I would prefer to have sprint removed completely due to the many competitive drawbacks it has, I feel like the system as it works now is good.
>
> But I’d play a working, traditional-style Halo title over anything since NBNS Reach. Unfortunately, MCC / H2A does not meet these requirements, at least in my own opinion.

I agree it’s balanced well, but it’s not the gameplay I want. H2A and MCC is working better but not what it should be. I feel stuck, as I’m sure you do. I often play MCC, but’s it’s not the same, and I’d love a new title and new maps to play on with classic gameplay.

> 2533274944267503;13251:
> > 2533274959219282;13249:
> > Which thinks that the non sprint maps played better?
>
> They often do. And in my opinion they’re far more memorable too. Guardian, Waterworks, Blackout, Blood Gulch, Pit, Wizard, Valhalla, Narrows, Construct, Epitaph, the list goes on. I cannot name one map from Halo 4 or 5.
>
>
> > 2533274857209865;13250:
> > Whether I like it or not, I don’t believe there is a chance of sprint being removed, as the competitive community has been begging for this since Reach released.
> >
> > However, i think H5 has balanced sprint pretty well, the only adjustment I would make would be to add a full de-sprint at any point in time. Although I would prefer to have sprint removed completely due to the many competitive drawbacks it has, I feel like the system as it works now is good.
> >
> > But I’d play a working, traditional-style Halo title over anything since NBNS Reach. Unfortunately, MCC / H2A does not meet these requirements, at least in my own opinion.
>
> I agree it’s balanced well, but it’s not the gameplay I want. H2A and MCC is working better but not what it should be. I feel stuck, as I’m sure you do. I often play MCC, but’s it’s not the same, and I’d love a new title and new maps to play on with classic gameplay.

Like I said: I feel like that’s too much to hope for unfortunately. I enjoy this game, but I’m not sure I enjoy it as a Halo.

> 2533274857209865;13252:
> > 2533274944267503;13251:
> > > 2533274959219282;13249:
> > > Which thinks that the non sprint maps played better?
> >
> > They often do. And in my opinion they’re far more memorable too. Guardian, Waterworks, Blackout, Blood Gulch, Pit, Wizard, Valhalla, Narrows, Construct, Epitaph, the list goes on. I cannot name one map from Halo 4 or 5.
> >
> >
> > > 2533274857209865;13250:
> > > Whether I like it or not, I don’t believe there is a chance of sprint being removed, as the competitive community has been begging for this since Reach released.
> > >
> > > However, i think H5 has balanced sprint pretty well, the only adjustment I would make would be to add a full de-sprint at any point in time. Although I would prefer to have sprint removed completely due to the many competitive drawbacks it has, I feel like the system as it works now is good.
> > >
> > > But I’d play a working, traditional-style Halo title over anything since NBNS Reach. Unfortunately, MCC / H2A does not meet these requirements, at least in my own opinion.
> >
> > I agree it’s balanced well, but it’s not the gameplay I want. H2A and MCC is working better but not what it should be. I feel stuck, as I’m sure you do. I often play MCC, but’s it’s not the same, and I’d love a new title and new maps to play on with classic gameplay.
>
> Like I said: I feel like that’s too much to hope for unfortunately. I enjoy this game, but I’m not sure I enjoy it as a Halo.

I agree it’s too much for Halo 6 (despite the fact that it might work well in Lore with Cortana taking over the galaxy and likely munitions and supply caches). However there seems to be a large amount of the community that wants this, so it may be a good spinoff, which also gauges the popularity and ability to sell modern games without modern movement.

> 2535414876585185;3:
> but thats the thing we are still keeping sprint, its there its still an option and if you wanted to play with it you could play warzone or custom games. thing is halos 1-3 were fine without sprint in the campaign and the arena aspect. What does sprint bring to those gamemodes that improve on the experience and dont just take away from it?

with such small periods of time I doubt it would even be viable tbh, your sprints all ready contested whilst being shot your 3 seconds to run wont cut it

Does anyone actually dislike the original style of gameplay?
If the popular opinion is Halo 1-3 are the best Halo’s why not build off of those instead of doing something new. We never needed spartan abilities.

> 2535455477282651;13255:
> Does anyone actually dislike the original style of gameplay?
> If the popular opinion is Halo 1-3 are the best Halo’s why not build off of those instead of doing something new. We never needed spartan abilities.

343 attempted to modernize Halo to attract a bigger crowd. Bungie did the same with Reach before they departed. 343 continued off of this. They want to make Halo their own. While I personally have no qualms with Halo 5’s gameplay, I’d rather it be Halo 2. 343 has 3 choices for their next Halo. They either go back to the old style of gameplay and dispose of the players new style. Keep the new style and continue to exile the veteran players. And my personal choice of allowing both styles of gameplay to please both the veterans and newcomers to Halo.

> 2535446396216889;13243:
> I think that Spartan charge and ground pound should be taken out of multiplayer although left in campaign for different pathways and I also think that Sprint and boosters would be alright in multi as they are non lethal. Another point is the 0 regen during Sprint is just obscene I mean it’s impossible to get out of a fight or win a fight for that matter if you say spawn in walk about 4/5 meters and boom 3 Spartans all shoot at you so you try to keep running but oh wait you no longer regen as you’re running so you have to wait round a corner but obviously at leas one would have followed you and your teammates are nowhere to be seen s you ate literally a sitting duck just because Sprint prevents regen I mean even have a very slow regeneration when sprinting don’t make it so that if I try to make it fair fight that it’s useless because I can’t get to the same health as them.

This will cause problems in the instances where you should’ve got the player but he just runs away. It’s so frustrating when you constantly shoot a guy and he just escapes last moment not because of clever play, but because he had to option to push the stick forward and run away with no disadvantages whatsoever. This isn’t a problem in games like Call of Duty or Titanfall as killing players is easy. You don’t need to shoot them much for them to die, so an opponent escaping doesn’t feel frustrating and most of the time you would get your opponent before they escape. Encouraging easy methods that require no thinking in games with high Time-To-Kill is incompetent game design. We saw this in games like Halo: Reach and Halo 4 and obviously many people complained and many people will if it returns the way it used to be.

> 2533274944267503;13251:
> > 2533274959219282;13249:
> > Which thinks that the non sprint maps played better?
>
> They often do. And in my opinion they’re far more memorable too. Guardian, Waterworks, Blackout, Blood Gulch, Pit, Wizard, Valhalla, Narrows, Construct, Epitaph, the list goes on. I cannot name one map from Halo 4 or 5.

I really liked Halo 4’s maps. Each map was unique and well designed. I think the only two drawbacks were that most maps were a bit too big and the gameplay really didn’t compliment them well. Had Halo 4 been an overall better game with better gameplay (aka the original gameplay) the maps would’ve been more memorable.

> 2533274850895003;13256:
> > 2535455477282651;13255:
> > Does anyone actually dislike the original style of gameplay?
> > If the popular opinion is Halo 1-3 are the best Halo’s why not build off of those instead of doing something new. We never needed spartan abilities.
>
> And my personal choice of allowing both styles of gameplay to please both the veterans and newcomers to Halo.

How would you do that?

> 2533274943854776;13259:
> > 2533274850895003;13256:
> > > 2535455477282651;13255:
> > > Does anyone actually dislike the original style of gameplay?
> > > If the popular opinion is Halo 1-3 are the best Halo’s why not build off of those instead of doing something new. We never needed spartan abilities.
> >
> > And my personal choice of allowing both styles of gameplay to please both the veterans and newcomers to Halo.
>
> How would you do that?

Have a mode with no sprint, spartan abilities, reduce gun damage to make ttk longer, increase grenade radius. You can do all of this in customs. After that’s done make all gamemodes of old Halo be with the old gameplay.

> 2533274850895003;13260:
> > 2533274943854776;13259:
> > > 2533274850895003;13256:
> > > > 2535455477282651;13255:
> > > > Does anyone actually dislike the original style of gameplay?
> > > > If the popular opinion is Halo 1-3 are the best Halo’s why not build off of those instead of doing something new. We never needed spartan abilities.
> > >
> > > And my personal choice of allowing both styles of gameplay to please both the veterans and newcomers to Halo.
> >
> > How would you do that?
>
> Have a mode with no sprint, spartan abilities, reduce gun damage to make ttk longer, increase grenade radius. You can do all of this in customs. After that’s done make all gamemodes of old Halo be with the old gameplay.

The issue is that then takes away from the other. Could you imagine having a halo with every mode available meet classic standards and a new halo mixed in with every mode? Then the maps WILL have to be different. It’s to much work and one I wouldn’t expect from the devs. You can then scale it down to where only a few modes make it but then you run into the issue of inevfeeling neglected and not getting as much attention as the other.

There will never ever be a medium or in between, 343 needs to go all out on new halo or go all out on old halo. I already feel like h5 was an attempt to be in between and it’s not appealing. They penalized sprint for those vs it but still kept it in for those who like it, and now both sides are unhappy cuz sprints still involved and the panalties bother those who like it. I could go on about the abilities as well and so on.

> 2533274923562209;13261:
> > 2533274850895003;13260:
> > > 2533274943854776;13259:
> > > > 2533274850895003;13256:
> > > > > 2535455477282651;13255:
> > > > > Does anyone actually dislike the original style of gameplay?
> > > > > If the popular opinion is Halo 1-3 are the best Halo’s why not build off of those instead of doing something new. We never needed spartan abilities.
> > > >
> > > > And my personal choice of allowing both styles of gameplay to please both the veterans and newcomers to Halo.
> > >
> > > How would you do that?
> >
> > Have a mode with no sprint, spartan abilities, reduce gun damage to make ttk longer, increase grenade radius. You can do all of this in customs. After that’s done make all gamemodes of old Halo be with the old gameplay.
>
> The issue is that then takes away from the other. Could you imagine having a halo with every mode available meet classic standards and a new halo mixed in with every mode? Then the maps WILL have to be different. It’s to much work and one I wouldn’t expect from the devs. You can then scale it down to where only a few modes make it but then you run into the issue of inevfeeling neglected and not getting as much attention as the other.
>
> There will never ever be a medium or in between, 343 needs to go all out on new halo or go all out on old halo. I already feel like h5 was an attempt to be in between and it’s not appealing. They penalized sprint for those vs it but still kept it in for those who like it, and now both sides are unhappy cuz sprints still involved and the panalties bother those who like it. I could go on about the abilities as well and so on.

They can use the many forged maps to the old gameplay modes and use their dev created maps for the new gamemodes.

> 2533274850895003;13262:
> > 2533274923562209;13261:
> > > 2533274850895003;13260:
> > > > 2533274943854776;13259:
> > > > > 2533274850895003;13256:
> > > > > > 2535455477282651;13255:
> > > > > > Does anyone actually dislike the original style of gameplay?
> > > > > > If the popular opinion is Halo 1-3 are the best Halo’s why not build off of those instead of doing something new. We never needed spartan abilities.
> > > > >
> > > > > And my personal choice of allowing both styles of gameplay to please both the veterans and newcomers to Halo.
> > > >
> > > > How would you do that?
> > >
> > > Have a mode with no sprint, spartan abilities, reduce gun damage to make ttk longer, increase grenade radius. You can do all of this in customs. After that’s done make all gamemodes of old Halo be with the old gameplay.
> >
> > The issue is that then takes away from the other. Could you imagine having a halo with every mode available meet classic standards and a new halo mixed in with every mode? Then the maps WILL have to be different. It’s to much work and one I wouldn’t expect from the devs. You can then scale it down to where only a few modes make it but then you run into the issue of inevfeeling neglected and not getting as much attention as the other.
> >
> > There will never ever be a medium or in between, 343 needs to go all out on new halo or go all out on old halo. I already feel like h5 was an attempt to be in between and it’s not appealing. They penalized sprint for those vs it but still kept it in for those who like it, and now both sides are unhappy cuz sprints still involved and the panalties bother those who like it. I could go on about the abilities as well and so on.
>
> They can use the many forged maps to the old gameplay modes and use their dev created maps for the new gamemodes.

Ignoring the fact that in Halo 5, all weapons are balanced for the current movement mechanics like sprint and thrusters. We’d have to ask 343 to give us the ability to rebalance the bullet magnetism, aim assist, damage to shields, damage to health, ammo consumption, amount of ammo, rate of fire, splash damage, size of splash, and change from hitscan to projectiles… That is an insane amount of work so that people can play CUSTOM games not supported by regular matchmaking.