> 2535455477282651;13167:
> > 2533274866652866;13166:
> > > 2535455477282651;13163:
> > > Halo 6 will probably have original Halo gameplay. Most people that bought Halo 5 dislike the direction and have probably little interest in a game that builds off it. (Population proves this.And people always bash on 343 and halo 5)
> > > There are still about half of the remaining fans base (which is very small) that are in favor of no sprint Halo aka real Halo lmao. most fans that prefer sprint are old fans that will accept a Halo game with the original gameplay. I believe that they say they prefer sprint because they are used it as it’s been here since Halo 4 and as an ability for Reach. 343 didn’t really bring in any new fans for Halo 4 and 5 so they are still a small portion of the current fan base that probably dislike the old Halo’s. I belive 343 should make a spin off game with Halo 5’s gameplay to satisfy the small 5% new Halo fans.
> >
> > nice statistics here.
>
> The game as like 15k population clearly no one likes playing The game.
Putting aside that you present this number without any information on as to where it comes from, as well as that (provided its origin is at all legitimate) it likely represents the amount of players playing simultaneously at some given time of day, and not the total number of players interested in the game, it’s pretty naive to believe that this is any sort of “proof”, or even reasonable evidence, of the belief that most people would prefer classic Halo. Your problem is that you’re too fixated on your own agenda to be able to objectively consider why Halo is not doing as well as it used to.
The first problem here is that we don’t actually know Halo is doing. In reality, even if we had accurate information on the number of players playing Halo 5 at any given time, that hardly tells only part of the story. The momentary player count doesn’t give us much useful information. It tells us how many players are playing at any given moment, but it doesn’t tell how many people still play actively, as it’s highly dependent not only on the total number of players playing the game, but also how many hours a day each player plays. This is important, because a player playing one hour each day instead of two translates into a decrease in the average amount of momentary players, but not in the total number of players playing the game. For this reason, to have a fuller picture on the population, one would need the number of users who log in, say, within the span of a week, to get some sense of the number of players still playing the game.
But suppose anyway that we see a decrease in the momentary player counts. What does it actually tell us? It tells that people, on the average, are spending more time doing things other than playing the game. That is the only information it gives to us. Most importantly, it does not tell us why. It does not tell us what those other things are that people are rather doing than playing the game. What’s more, it most certainly doesn’t tell us why are people doing other things rather than playing the game. It only tells us that people are doing other things than playing the game, more than they used to. And the important thing to realize is that this can happen for any number of reasons.
One possibility is that people generally have less time to play than they used to, for whatever societal reasons, though this is rather far fetched as there aren’t any obvious reasons in sight why this would’ve happened in the last few years. Another possibility very close to this, though, is that the gaming audience has matured, i.e., the age of the average gamer has went up, and as adults have less free time than children, this would be observed has games having lower populations. This means, by the way, that such a trend would be seen across all games, not just Halo, which can’t be ruled out because we don’t have data available from other games.
A possibility slightly closer to Halo is that more competition has sprung up. This people often dismiss, citing the fact that when Halo 3 was popular, other games also existed. However, this argument doesn’t really change the fact that the number of games released each year in every sector, whether it be high budget triple-A games or small indie games, has increased, and people have more options to play than they used to. This would naturally divide players’ attentions between numerous games and hence cut their playtimes in any single game. Another possibility that is highly related to this is that rather than Halo having decreased in quality, other games may have simply caught up. That is to say, people aren’t any less interested in Halo than they used to be, but there are just other games that are even more interesting than Halo. Related to this, in turn, is franchise fatigue. Nothing lasts forever is how it is, and rather than people liking Halo less because it changed, it might be that they like Halo less because they are simply “bored” of it.
Another potential effect having to do with the long history of Halo is the possibility that people’s tastes have changed. It’s rather clear that if you take a look at what kinds of shooters are offered today are significantly different compared what was offered fifteen years ago. The popularity of shooters where everyone starts the same has gone down, and almost all popular shooters are highly class-based. Even Counter Strike, which holds the crown of the shooter that has been popular the longest, could be argued to have survived in the modern market partially exactly because it has elements of class based gameplay in it, allowing players to choose what weapons the spawn with. This is all in contrast to arena shooters which have practically faded to oblivion.
Then, finally, is the possibility that Halo has changed in a direction players didn’t like. You know all about this, so I probably don’t need to explain. However, there really is no more evidence supporting this possibility than any of the others. Rather, you prefer it because it fits your agenda as it allows you to imagine that the masses are on your side which, you imagine, makes it easier to convince everyone that your way is the right way. But the reality is that you’re just guessing as much as anyone else as to why Halo might have become less popular over the years. So, regardless of what you want to believe, the facts aren’t really anymore on your side than they are on anyone else’s.