The sprint discussion thread

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

> 2535455477282651;13083:
> Apparently putting your gun down and moving a little bit faster is evolution.
> 343 should have jet packs as a starting ability they need to keep evolving and it won’t affect the gameplay at all.

So then why are you so opposed to letting other people enjoy it? Oh wait! If you don’t like it then nobody gets to enjoy it later! Ah, now that makes sense! LOL. Couple of people dread sprint being in the game because they QQ about how it’s “unfair” or “gamebreaking” it is~ :^) Your argument to remove them doesn’t even really make sense itself you know. What you are saying is just opinions. :stuck_out_tongue: Backed by what? Couple of butt hurt fans who can’t get the sweet taste of T-Bag out of their privileged faces? :^) This thread alone is one big butt hurt joke. XD. I’ll be happy to entertain any hate I get for this too, ought to be entertaining. :slight_smile: Have fun Kiddos.

> 2533274876041679;13084:
> > 2535455477282651;13083:
> > Apparently putting your gun down and moving a little bit faster is evolution.
> > 343 should have jet packs as a starting ability they need to keep evolving and it won’t affect the gameplay at all.
>
> So then why are you so opposed to letting other people enjoy it? Oh wait! If you don’t like it then nobody gets to enjoy it later! Ah, now that makes sense! LOL. Couple of people dread sprint being in the game because they QQ about how it’s “unfair” or “gamebreaking” it is~ :^) Your argument to remove them doesn’t even really make sense itself you know. What you are saying is just opinions. :stuck_out_tongue: Backed by what? Couple of butt hurt fans who can’t get the sweet taste of T-Bag out of their privileged faces? :^) This thread alone is one big butt hurt joke. XD. I’ll be happy to entertain any hate I get for this too, ought to be entertaining. :slight_smile: Have fun Kiddos.

But you can’t explain to me why sprint in Halo is better than a no sprint Halo lmao. The gameplay experience is a downgrade. for a Halo game it is.
the only reason people like sprint is because it feels good it isn’t a good gameplay mechanic it downgrades the experience.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

> 2535455477282651;13085:
> > 2533274876041679;13084:
> > > 2535455477282651;13083:
> > > Apparently putting your gun down and moving a little bit faster is evolution.
> > > 343 should have jet packs as a starting ability they need to keep evolving and it won’t affect the gameplay at all.
> >
> > So then why are you so opposed to letting other people enjoy it? Oh wait! If you don’t like it then nobody gets to enjoy it later! Ah, now that makes sense! LOL. Couple of people dread sprint being in the game because they QQ about how it’s “unfair” or “gamebreaking” it is~ :^) Your argument to remove them doesn’t even really make sense itself you know. What you are saying is just opinions. :stuck_out_tongue: Backed by what? Couple of butt hurt fans who can’t get the sweet taste of T-Bag out of their privileged faces? :^) This thread alone is one big butt hurt joke. XD. I’ll be happy to entertain any hate I get for this too, ought to be entertaining. :slight_smile: Have fun Kiddos.
>
> But you can’t explain to me why sprint in Halo is better than a no sprint Halo lmao. The gameplay experience is a downgrade. for a Halo game it is.
> the only reason people like sprint is because it feels good it isn’t a good gameplay mechanic it downgrades the experience.

Okay, you say it’s a downgrade. Fair enough, you’ve given your opinions but where is the cold hard facts that it downgrades anything? How can being able to run possibly be a bad thing? Also, if you are so upset that you have to put your gun down to sprint then fine, change it where you constantly are aiming, shooting, and running. BUT WAIT! That isn’t fair is it? So what you are suggesting… Remove it entirely because you don’t like people running from battle to kill you later? That’s tough luck man, if you really wanted that kill you’d sprint after them and hunt them down. I can in fact explain it to you, but I know you won’t care what I have to say anyway, so who cares. Boo-hoo my kill ran away and ended up killing me. Boo-hoo I’m just going to sit on the forums and tell everyone why I hate sprint. Boo-hoo I’m going to spit in the faces of those who like it and demand ‘facts’. Get real man, it’s running, a basic body function any person is capable of doing. Removing it from the game is like saying “you can run in real life guys, but not in Halo!” It doesn’t add up.

Halo has a better campaign than CoD. It’s an opinion but it’s more leaning to a fact than an opinion. Same applies here.
Just because you run in real life doesn’t mean it should be a gameplay mechanic what are you actually talking about.
"The weapons and maps are designed around Spartan abilities. Maps are stretched out, are more vertical, and the cover is spread out. The weapons are much easier to use and have lower TTKs. So when you are getting out played by someone with an easy to use gun with a low TTK that has been designed around Sprint and enhanced movement and are on maps that have been stretched out it is a frustrating experience. And when you have players moving around the map at different speeds it affects map flow.
The game played better when maps and guns were designed around one player movement speed and had players all moving at one movement speed. (Yes I know some people may be moving slower/standing still but it doesn’t hurt the gameplay like Halo 5)
This is something that hasn’t really been said and I think it is the main reason why Sprint should go and why Halo without Sprint is a better experience. And to the new players that enjoy Sprint and the enhanced mobility, would you still buy and play a Halo game that actually plays like a Halo game. If you play the game in it’s prime you may even grow to love and prefer it. A Halo game without Sprint needs to be made atleast 1 more time it deserves another chance. I truly believe the game would do great.A lot of people say a Halo game needs Sprint or it wouldn’t survive. Look at Overwatch, Rainbow Six Siege, and Counter Strike (a game that had kept the original gameplay for about 20 years) All these games don’t have Sprint/move slower than other games are a success and have a good population. Overwatch won game of the year also.A lot of people also say Spartans Sprint in the lore so they should do it the game.

  1. Just because it makes sense in the lore doesn’t mean it should be a gamellay mechanic. Also doesn’t mean it’ll be good if it is in the lore.
  2. You can easily make a game using the lore and have Spartans not sprint. It’s a sci fi game make something up.
  3. The maps are build without Sprint in mind. Put Spartans on those maps to fight and they’ll most probably walk around at a fast pace with their gun out at all times." I posted this earlier and it explains why Sprint is bad. But yeah I’ll give you some more reasons why it’s bad in Halo.
    Players can run away. This is frustrating for the person shooting and takes away some of the skill.
    Sprint promotes Spartan charge which is annoying.
    Sprint makes players unpredictably annoying which leads to a frustrating experience.

There are other reasons why sprint is bad but I don’t have the time to sit here and type it all out. But yeah it’s a downgrade.
Look I get ityou don’t understand games that’s fine I don’t expect you to. You probably didn’t understand anything I said in that quote.

But you still haven’t explained to me why Halo with Sprint is better than no sprint. You said it was amazing and should stay so explain.
Or is it that putting your gun down and moving faster makes you feel good so you just say it’s a good gameplay mechanic. Well it isn’t and doesn’t Improve on Halo’s gameplay

> 2533274876041679;13086:
> **This post has been edited by a moderator. Please refrain from making non-constructive posts.***Original post. Click at your own discretion.
>
>
>
>
> > 2535455477282651;13085:
> > > 2533274876041679;13084:
> > > > 2535455477282651;13083:
> > > > Apparently putting your gun down and moving a little bit faster is evolution.
> > > > 343 should have jet packs as a starting ability they need to keep evolving and it won’t affect the gameplay at all.
> > >
> > > So then why are you so opposed to letting other people enjoy it? Oh wait! If you don’t like it then nobody gets to enjoy it later! Ah, now that makes sense! LOL. Couple of people dread sprint being in the game because they QQ about how it’s “unfair” or “gamebreaking” it is~ :^) Your argument to remove them doesn’t even really make sense itself you know. What you are saying is just opinions. :stuck_out_tongue: Backed by what? Couple of butt hurt fans who can’t get the sweet taste of T-Bag out of their privileged faces? :^) This thread alone is one big butt hurt joke. XD. I’ll be happy to entertain any hate I get for this too, ought to be entertaining. :slight_smile: Have fun Kiddos.
> >
> > But you can’t explain to me why sprint in Halo is better than a no sprint Halo lmao. The gameplay experience is a downgrade. for a Halo game it is.
> > the only reason people like sprint is because it feels good it isn’t a good gameplay mechanic it downgrades the experience.
>
> Okay, you say it’s a downgrade. Fair enough, you’ve given your opinions but where is the cold hard facts that it downgrades anything? How can being able to run possibly be a bad thing? Also, if you are so upset that you have to put your gun down to sprint then fine, change it where you constantly are aiming, shooting, and running. BUT WAIT! That isn’t fair is it? So what you are suggesting… Remove it entirely because you don’t like people running from battle to kill you later? That’s tough luck man, if you really wanted that kill you’d sprint after them and hunt them down. I can in fact explain it to you, but I know you won’t care what I have to say anyway, so who cares. Boo-hoo my kill ran away and ended up killing me. Boo-hoo I’m just going to sit on the forums and tell everyone why I hate sprint. Boo-hoo I’m going to spit in the faces of those who like it and demand ‘facts’. Get real man, it’s running, a basic body function any person is capable of doing. Removing it from the game is like saying “you can run in real life guys, but not in Halo!” It doesn’t add up.
>

Lol “it’s a basic body function so it should be in games” you have no idea. Why am I wasting my time with a casual. Seriously what argument is that like what the is that argument

I personally love spartan charge, so there is reason one. FOR ME, it’s fun ramming into other players with a charge. Running from combat isn’t only in Halo however, granted it can be annoying when you are going negative and need to catch up. < This I do agree with you CAN BE a downfall, BUT I see many positives about being able to flee from combat. I honestly don’t like to be triple teamed with no winning outcome, would you? :confused: I suppose I can’t give the valid reasons you are looking for, I’m sorry. I do like the spartan charge, I do like ground pound, and I like to be able to sprint behind someone for a melee kill. That’s just me and my personal liking to sprint. I’m sorry for being rude previously. I understand your frustration and can see from your point of view to change it back to how Halo was before, without sprint. Honestly, I wouldn’t mind giving it a chance, but it’s something that I didn’t really like in Halo 2-3. (personally I disliked the movement speed of Spartans back then)

Also, sorry for my rude comments everyone. Carry on.

Bashing into enemies and running away doesn’t Improve on Halo’s gameplay at all. You say you like these abilities but can’t explain why.
Maybe because they don’t benefit the gameplay but you see them as positives because performing these abilities feel good? That’s the reason why you prefer Sprint. If they benefited the gameplay and improved on it you’d be able to explain to me why.

> 2535455477282651;13090:
> Bashing into enemies and running away doesn’t Improve on Halo’s gameplay at all. You say you like these abilities but can’t explain why.
> Maybe because they don’t benefit the gameplay but you see them as positives because performing these abilities feel good? That’s the reason why you prefer Sprint. If they benefited the gameplay and improved on it you’d be able to explain to me why.

I suppose you’re right, maybe my arrogance from my previous posts blinded me at that fact that it doesn’t really benefit the game… Sorry for commenting in the first place, I clearly didn’t know what I was getting involved in.

I like sprint quite a bit. Keep it.

> 2533274810069050;13092:
> I like sprint quite a bit. Keep it.

Why do you like it quite a bit. And why should it remain in future Halo’s. Gotta explain yourself don’t just say you like it.
But yeah here’s why I think it should be removed.

  1. The weapons and maps are designed around Spartan abilities, one player movement speed but you have people sprinting and not sprinting. . Maps are stretched out, are more vertical, and the cover is spread out. The weapons are much easier to use and have lower TTKs. So when you are getting out played by someone with an easy to use gun with a low TTK that has been designed around Sprint and enhanced movement and are on maps that have been stretched out it is a frustrating experience. And when you have players moving around the map at different speeds it affects map flow.
    The game played better when maps and guns were designed around one player movement speed and had players all moving at one movement speed
  2. Sprint allows players to get away easily. This is a downgrade and is a frustrating experience. Also takes away some of the skill.
    Players can get away from their opponents in a more interesting way, more fun way, and less frustrating ways.(Throw a grav lift and get onto the higher ground.) (Crouch jump onto a ledge, pick up a shotgun and wait for your opponent to challenge) These ways of escaping are less frustrating, more skilful, and definitely more interesting than just pressing buttons on your controller.
  3. Sprint promotes Spartan charge/double melees. This is also downgrading the gameplay experience and is incredibly frustrating. Also takes away some of the skill. Engagements are more fun when people are using there gun rather than running around meleeing other players.
  4. Players are very unpredictably annoying. This also downgrade the gameplay experience and leads to a frustrating experience. Also takes away some of the skill. People can just Sprint out of no where and get easy kills because they are bad at positioning. In real Halo games you had to position yourself and move around the map carefully, one bad move and you can die. Getting outplayed by someone isn’t frustrating. Getting outplayed by someone because they can run up to you out of no wh
    ere and just spray with an AR is frustrating and scares off potential new players.
    There are more interesting and much more fun ways to get around the map and engage players. (Grenade jump onto a ledge and crouch jump into their base. Sounds much more fun than just sprinting in the base with an AR frustrating the opponents.)
  5. In older Halo’s you are moving around at a decently fast pace with your gun up at all times. In Halo 5 you have to put your gun down and press buttons to move around the map. This takes away what made Halo unique. Being simple. And coming around a corner with your gun down to get killed by someone with an AR is also a frustrating experience and it yes downgrades the gameplay experience. There is nothing fun about getting killed by an AR and not being able to do much because you have to sprint In order to get around the map properly. Engagements are more fun when there isn’t Sprint and players move around with their gun up at all times. This also affects the golden triangle. 3 things of Halo shoot, melee, grenade.

> 2535455477282651;13093:
> > 2533274810069050;13092:
> > I like sprint quite a bit. Keep it.
>
> Why do you like it quite a bit. And why should it remain in future Halo’s. Gotta explain yourself don’t just say you like it.
> But yeah here’s why I think it should be removed.
> 1. The weapons and maps are designed around Spartan abilities, one player movement speed but you have people sprinting and not sprinting. . Maps are stretched out, are more vertical, and the cover is spread out. The weapons are much easier to use and have lower TTKs. So when you are getting out played by someone with an easy to use gun with a low TTK that has been designed around Sprint and enhanced movement and are on maps that have been stretched out it is a frustrating experience. And when you have players moving around the map at different speeds it affects map flow.
> The game played better when maps and guns were designed around one player movement speed and had players all moving at one movement speed
> 2. Sprint allows players to get away easily. This is a downgrade and is a frustrating experience. Also takes away some of the skill.
> Players can get away from their opponents in a more interesting way, more fun way, and less frustrating ways.(Throw a grav lift and get onto the higher ground.) (Crouch jump onto a ledge, pick up a shotgun and wait for your opponent to challenge) These ways of escaping are less frustrating, more skilful, and definitely more interesting than just pressing buttons on your controller.
> 3. Sprint promotes Spartan charge/double melees. This is also downgrading the gameplay experience and is incredibly frustrating. Also takes away some of the skill. Engagements are more fun when people are using there gun rather than running around meleeing other players.
> 4. Players are very unpredictably annoying. This also downgrade the gameplay experience and leads to a frustrating experience. Also takes away some of the skill. People can just Sprint out of no where and get easy kills because they are bad at positioning. In real Halo games you had to position yourself and move around the map carefully, one bad move and you can die. Getting outplayed by someone isn’t frustrating. Getting outplayed by someone because they can run up to you out of no wh
> ere and just spray with an AR is frustrating and scares off potential new players.
> There are more interesting and much more fun ways to get around the map and engage players. (Grenade jump onto a ledge and crouch jump into their base. Sounds much more fun than just sprinting in the base with an AR frustrating the opponents.)
> 5. In older Halo’s you are moving around at a decently fast pace with your gun up at all times. In Halo 5 you have to put your gun down and press buttons to move around the map. This takes away what made Halo unique. Being simple. And coming around a corner with your gun down to get killed by someone with an AR is also a frustrating experience and it yes downgrades the gameplay experience. There is nothing fun about getting killed by an AR and not being able to do much because you have to sprint In order to get around the map properly. Engagements are more fun when there isn’t Sprint and players move around with their gun up at all times. This also affects the golden triangle. 3 things of Halo shoot, melee, grenade.

Oh my bad. :joy:

I like it because:
1: It allows players an extra option to get away
2: It makes it easier to transverse the map
3: It forces players to become more versatile at defeating escape tactics. If you don’t want your target to run, gotta learn not to give the target the opportunity.
4: It’s nice for closing distance against another player quickly.
5: Have to learn when to learn when to use sprint because when sprinting your gun is lowered. This opens you up to attackers. This also makes it easier to kill another player if they dont know how to use sprint.

> 2533274810069050;13094:
> > 2535455477282651;13093:
> > > 2533274810069050;13092:
> > > I like sprint quite a bit. Keep it.
> >
> > Why do you like it quite a bit. And why should it remain in future Halo’s. Gotta explain yourself don’t just say you like it.
> > But yeah here’s why I think it should be removed.
> > 1. The weapons and maps are designed around Spartan abilities, one player movement speed but you have people sprinting and not sprinting. . Maps are stretched out, are more vertical, and the cover is spread out. The weapons are much easier to use and have lower TTKs. So when you are getting out played by someone with an easy to use gun with a low TTK that has been designed around Sprint and enhanced movement and are on maps that have been stretched out it is a frustrating experience. And when you have players moving around the map at different speeds it affects map flow.
> > The game played better when maps and guns were designed around one player movement speed and had players all moving at one movement speed
> > 2. Sprint allows players to get away easily. This is a downgrade and is a frustrating experience. Also takes away some of the skill.
> > Players can get away from their opponents in a more interesting way, more fun way, and less frustrating ways.(Throw a grav lift and get onto the higher ground.) (Crouch jump onto a ledge, pick up a shotgun and wait for your opponent to challenge) These ways of escaping are less frustrating, more skilful, and definitely more interesting than just pressing buttons on your controller.
> > 3. Sprint promotes Spartan charge/double melees. This is also downgrading the gameplay experience and is incredibly frustrating. Also takes away some of the skill. Engagements are more fun when people are using there gun rather than running around meleeing other players.
> > 4. Players are very unpredictably annoying. This also downgrade the gameplay experience and leads to a frustrating experience. Also takes away some of the skill. People can just Sprint out of no where and get easy kills because they are bad at positioning. In real Halo games you had to position yourself and move around the map carefully, one bad move and you can die. Getting outplayed by someone isn’t frustrating. Getting outplayed by someone because they can run up to you out of no wh
> > ere and just spray with an AR is frustrating and scares off potential new players.
> > There are more interesting and much more fun ways to get around the map and engage players. (Grenade jump onto a ledge and crouch jump into their base. Sounds much more fun than just sprinting in the base with an AR frustrating the opponents.)
> > 5. In older Halo’s you are moving around at a decently fast pace with your gun up at all times. In Halo 5 you have to put your gun down and press buttons to move around the map. This takes away what made Halo unique. Being simple. And coming around a corner with your gun down to get killed by someone with an AR is also a frustrating experience and it yes downgrades the gameplay experience. There is nothing fun about getting killed by an AR and not being able to do much because you have to sprint In order to get around the map properly. Engagements are more fun when there isn’t Sprint and players move around with their gun up at all times. This also affects the golden triangle. 3 things of Halo shoot, melee, grenade.
>
> Oh my bad. :joy:
>
> I like it because:
> 1: It allows players an extra option to get away
> 2: It makes it easier to transverse the map
> 3: It forces players to become more versatile at defeating escape tactics. If you don’t want your target to run, gotta learn not to give the target the opportunity.
> 4: It’s nice for closing distance against another player quickly.
> 5: Have to learn when to learn when to use sprint because when sprinting your gun is lowered. This opens you up to attackers. This also makes it easier to kill another player if they dont know how to use sprint.

  1. That’s a bad thing. Not even going to explain myself everyone knows it.
  2. Maps are built around maximum player movement speed. You can get from point a to point b if your game has sprint or no sprint.
  3. if you read my other post I explain how engagements are more frustrating when maps and weapons are designed with maximum player movement.
    You gotta learn how to not let your opponent get away in any FPS. When the maps and weapons are built around one player movement speed it is more skillful and makesee the gameplay experience more enjoyable.
  4. Closing in on players is more enjoyable and less frustrating for the opponent when maps are built around one movement speed.
  5. This affects the golden triangle, ruins map flow, and causes balance issues because people need to put thier gun down to move around the map properly
    Couple of ok reasons why sprint can be good but the negatives just out weight the positives when it comes to sprint In halo.

Merry Christmas!!!

i think the game without sprinting is worthless like if you are playing warzone firefight and u are on the other side of the map it will take you atleast a minute or two to get to the other side without sprinting ,but with sprinting you can get there in thirty seconds or less , well my idea is to make an option to turn on and off the sprinting ability

> 2535455477282651;13095:
> > 2533274810069050;13094:
> > > 2535455477282651;13093:
> > > > 2533274810069050;13092:
> > > > I like sprint quite a bit. Keep it.
> > >
> > > Why do you like it quite a bit. And why should it remain in future Halo’s. Gotta explain yourself don’t just say you like it.
> > > But yeah here’s why I think it should be removed.
> > > 1. The weapons and maps are designed around Spartan abilities, one player movement speed but you have people sprinting and not sprinting. . Maps are stretched out, are more vertical, and the cover is spread out. The weapons are much easier to use and have lower TTKs. So when you are getting out played by someone with an easy to use gun with a low TTK that has been designed around Sprint and enhanced movement and are on maps that have been stretched out it is a frustrating experience. And when you have players moving around the map at different speeds it affects map flow.
> > > The game played better when maps and guns were designed around one player movement speed and had players all moving at one movement speed
> > > 2. Sprint allows players to get away easily. This is a downgrade and is a frustrating experience. Also takes away some of the skill.
> > > Players can get away from their opponents in a more interesting way, more fun way, and less frustrating ways.(Throw a grav lift and get onto the higher ground.) (Crouch jump onto a ledge, pick up a shotgun and wait for your opponent to challenge) These ways of escaping are less frustrating, more skilful, and definitely more interesting than just pressing buttons on your controller.
> > > 3. Sprint promotes Spartan charge/double melees. This is also downgrading the gameplay experience and is incredibly frustrating. Also takes away some of the skill. Engagements are more fun when people are using there gun rather than running around meleeing other players.
> > > 4. Players are very unpredictably annoying. This also downgrade the gameplay experience and leads to a frustrating experience. Also takes away some of the skill. People can just Sprint out of no where and get easy kills because they are bad at positioning. In real Halo games you had to position yourself and move around the map carefully, one bad move and you can die. Getting outplayed by someone isn’t frustrating. Getting outplayed by someone because they can run up to you out of no wh
> > > ere and just spray with an AR is frustrating and scares off potential new players.
> > > There are more interesting and much more fun ways to get around the map and engage players. (Grenade jump onto a ledge and crouch jump into their base. Sounds much more fun than just sprinting in the base with an AR frustrating the opponents.)
> > > 5. In older Halo’s you are moving around at a decently fast pace with your gun up at all times. In Halo 5 you have to put your gun down and press buttons to move around the map. This takes away what made Halo unique. Being simple. And coming around a corner with your gun down to get killed by someone with an AR is also a frustrating experience and it yes downgrades the gameplay experience. There is nothing fun about getting killed by an AR and not being able to do much because you have to sprint In order to get around the map properly. Engagements are more fun when there isn’t Sprint and players move around with their gun up at all times. This also affects the golden triangle. 3 things of Halo shoot, melee, grenade.
> >
> > Oh my bad. :joy:
> >
> > I like it because:
> > 1: It allows players an extra option to get away
> > 2: It makes it easier to transverse the map
> > 3: It forces players to become more versatile at defeating escape tactics. If you don’t want your target to run, gotta learn not to give the target the opportunity.
> > 4: It’s nice for closing distance against another player quickly.
> > 5: Have to learn when to learn when to use sprint because when sprinting your gun is lowered. This opens you up to attackers. This also makes it easier to kill another player if they dont know how to use sprint.
>
> 1. That’s a bad thing. Not even going to explain myself everyone knows it.
> 2. Maps are built around maximum player movement speed. You can get from point a to point b if your game has sprint or no sprint.
> 3. if you read my other post I explain how engagements are more frustrating when maps and weapons are designed with maximum player movement.
> You gotta learn how to not let your opponent get away in any FPS. When the maps and weapons are built around one player movement speed it is more skillful and makesee the gameplay experience more enjoyable.
> 4. Closing in on players is more enjoyable and less frustrating for the opponent when maps are built around one movement speed.
> 5. This affects the golden triangle, ruins map flow, and causes balance issues because people need to put thier gun down to move around the map properly
> Couple of ok reasons why sprint can be good but the negatives just out weight the positives when it comes to sprint In halo.

I disagree, but you are entitled to your opinion. :slight_smile:

> 2533274810069050;13098:
> > 2535455477282651;13095:
> > > 2533274810069050;13094:
> > > > 2535455477282651;13093:
> > > > > 2533274810069050;13092:
> > > > > I like sprint quite a bit. Keep it.
> > > >
> > > > Why do you like it quite a bit. And why should it remain in future Halo’s. Gotta explain yourself don’t just say you like it.
> > > > But yeah here’s why I think it should be removed.
> > > > 1. The weapons and maps are designed around Spartan abilities, one player movement speed but you have people sprinting and not sprinting. . Maps are stretched out, are more vertical, and the cover is spread out. The weapons are much easier to use and have lower TTKs. So when you are getting out played by someone with an easy to use gun with a low TTK that has been designed around Sprint and enhanced movement and are on maps that have been stretched out it is a frustrating experience. And when you have players moving around the map at different speeds it affects map flow.
> > > > The game played better when maps and guns were designed around one player movement speed and had players all moving at one movement speed
> > > > 2. Sprint allows players to get away easily. This is a downgrade and is a frustrating experience. Also takes away some of the skill.
> > > > Players can get away from their opponents in a more interesting way, more fun way, and less frustrating ways.(Throw a grav lift and get onto the higher ground.) (Crouch jump onto a ledge, pick up a shotgun and wait for your opponent to challenge) These ways of escaping are less frustrating, more skilful, and definitely more interesting than just pressing buttons on your controller.
> > > > 3. Sprint promotes Spartan charge/double melees. This is also downgrading the gameplay experience and is incredibly frustrating. Also takes away some of the skill. Engagements are more fun when people are using there gun rather than running around meleeing other players.
> > > > 4. Players are very unpredictably annoying. This also downgrade the gameplay experience and leads to a frustrating experience. Also takes away some of the skill. People can just Sprint out of no where and get easy kills because they are bad at positioning. In real Halo games you had to position yourself and move around the map carefully, one bad move and you can die. Getting outplayed by someone isn’t frustrating. Getting outplayed by someone because they can run up to you out of no wh
> > > > ere and just spray with an AR is frustrating and scares off potential new players.
> > > > There are more interesting and much more fun ways to get around the map and engage players. (Grenade jump onto a ledge and crouch jump into their base. Sounds much more fun than just sprinting in the base with an AR frustrating the opponents.)
> > > > 5. In older Halo’s you are moving around at a decently fast pace with your gun up at all times. In Halo 5 you have to put your gun down and press buttons to move around the map. This takes away what made Halo unique. Being simple. And coming around a corner with your gun down to get killed by someone with an AR is also a frustrating experience and it yes downgrades the gameplay experience. There is nothing fun about getting killed by an AR and not being able to do much because you have to sprint In order to get around the map properly. Engagements are more fun when there isn’t Sprint and players move around with their gun up at all times. This also affects the golden triangle. 3 things of Halo shoot, melee, grenade.
> > >
> > > Oh my bad. :joy:
> > >
> > > I like it because:
> > > 1: It allows players an extra option to get away
> > > 2: It makes it easier to transverse the map
> > > 3: It forces players to become more versatile at defeating escape tactics. If you don’t want your target to run, gotta learn not to give the target the opportunity.
> > > 4: It’s nice for closing distance against another player quickly.
> > > 5: Have to learn when to learn when to use sprint because when sprinting your gun is lowered. This opens you up to attackers. This also makes it easier to kill another player if they dont know how to use sprint.
> >
> > 1. That’s a bad thing. Not even going to explain myself everyone knows it.
> > 2. Maps are built around maximum player movement speed. You can get from point a to point b if your game has sprint or no sprint.
> > 3. if you read my other post I explain how engagements are more frustrating when maps and weapons are designed with maximum player movement.
> > You gotta learn how to not let your opponent get away in any FPS. When the maps and weapons are built around one player movement speed it is more skillful and makesee the gameplay experience more enjoyable.
> > 4. Closing in on players is more enjoyable and less frustrating for the opponent when maps are built around one movement speed.
> > 5. This affects the golden triangle, ruins map flow, and causes balance issues because people need to put thier gun down to move around the map properly
> > Couple of ok reasons why sprint can be good but the negatives just out weight the positives when it comes to sprint In halo.
>
> I disagree, but you are entitled to your opinion. :slight_smile:

Obviously everything said here is an opinion. But it is obvious sprint and enhanced movement damages Halo’s gameplay.
I kinda agree with 1 maybe 2 things you said but like I said way more negatives than positives.

> 2533274810069050;13094:
> I like it because:
> 1: It allows players an extra option to get away

Fair enough. That’s a con for most people, but opinions differ.

> 2533274810069050;13094:
> 2: It makes it easier to transverse the map

No it doesn’t. Objectively, holding your stick forward is easier than holding your stick forward and pressing a button, if ever so slightly. With BMS you also don’t have to counter the increased turn radius.
You could argue that it makes the maps faster to traverse, but that again is made moot by the fact that maps have been scaled for sprint speed. You’re not actually getting faster from one end of the map to the other than before.

> 2533274810069050;13094:
> 3: It forces players to become more versatile at defeating escape tactics. If you don’t want your target to run, gotta learn not to give the target the opportunity.

First of all, “push button to not die” is not a tactic. It’s a reflex reaction.
Second of all, the same argument could be made from the other point of view: “Not having sprint forces players to become more versatile at devising escape tactics. If you don’t want to get pwned, gotta learn not to give your opponent the opportunity.”
Sprint shifts the advantage from the winning player to the losing player by handing out an escape button. Something I personally think is awful, but once more, opinions might differ.

> 2533274810069050;13094:
> 4: It’s nice for closing distance against another player quickly.

See point 2: You’re not. Maps are scaled, so players don’t actually get anywhere faster than before.

> 2533274810069050;13094:
> 5: Have to learn when to learn when to use sprint because when sprinting your gun is lowered. This opens you up to attackers. This also makes it easier to kill another player if they dont know how to use sprint.

I fail to see what’s there to learn about it.
If you’re close to death, press button. (Add thrust if neccessary.)
Outside of battle, always sprint, then drop out of sprint when you see somebody on your radar. Melee if you accidentally run into somebody. (Spartan Charge/Double Melee will take care of the rest.)
If you get shot while sprinting, stopping to fight back is suicidal. Instead, keep on sprinting until you’re not getting shot anymore, then hide in a corner to let your shields recharge.
Rinse and repeat.
Am I missing something here? Are there any “advanced tactics” that I don’t know about?

Actually weapon TTK is still largely comparable to Halo combat evolved and Halo 2 so that argument is a moot point.

> 2533274950604834;13101:
> Actually weapon TTK is still largely comparable to Halo combat evolved and Halo 2 so that argument is a moot point.

No the aim assist is higher and guns are easier to use. And the TTK has been lowered quite a bit When getting shot at by a gun which is easy to use and has a lower TTK you get killed much faster.

> 2535455477282651;13099:
> > 2533274810069050;13098:
> > > 2535455477282651;13095:
> > > > 2533274810069050;13094:
> > > > > 2535455477282651;13093:
> > > > > > 2533274810069050;13092:
> > > > > > I like sprint quite a bit. Keep it.
> > > > >
> > > > > Why do you like it quite a bit. And why should it remain in future Halo’s. Gotta explain yourself don’t just say you like it.
> > > > > But yeah here’s why I think it should be removed.
> > > > > 1. The weapons and maps are designed around Spartan abilities, one player movement speed but you have people sprinting and not sprinting. . Maps are stretched out, are more vertical, and the cover is spread out. The weapons are much easier to use and have lower TTKs. So when you are getting out played by someone with an easy to use gun with a low TTK that has been designed around Sprint and enhanced movement and are on maps that have been stretched out it is a frustrating experience. And when you have players moving around the map at different speeds it affects map flow.
> > > > > The game played better when maps and guns were designed around one player movement speed and had players all moving at one movement speed
> > > > > 2. Sprint allows players to get away easily. This is a downgrade and is a frustrating experience. Also takes away some of the skill.
> > > > > Players can get away from their opponents in a more interesting way, more fun way, and less frustrating ways.(Throw a grav lift and get onto the higher ground.) (Crouch jump onto a ledge, pick up a shotgun and wait for your opponent to challenge) These ways of escaping are less frustrating, more skilful, and definitely more interesting than just pressing buttons on your controller.
> > > > > 3. Sprint promotes Spartan charge/double melees. This is also downgrading the gameplay experience and is incredibly frustrating. Also takes away some of the skill. Engagements are more fun when people are using there gun rather than running around meleeing other players.
> > > > > 4. Players are very unpredictably annoying. This also downgrade the gameplay experience and leads to a frustrating experience. Also takes away some of the skill. People can just Sprint out of no where and get easy kills because they are bad at positioning. In real Halo games you had to position yourself and move around the map carefully, one bad move and you can die. Getting outplayed by someone isn’t frustrating. Getting outplayed by someone because they can run up to you out of no wh
> > > > > ere and just spray with an AR is frustrating and scares off potential new players.
> > > > > There are more interesting and much more fun ways to get around the map and engage players. (Grenade jump onto a ledge and crouch jump into their base. Sounds much more fun than just sprinting in the base with an AR frustrating the opponents.)
> > > > > 5. In older Halo’s you are moving around at a decently fast pace with your gun up at all times. In Halo 5 you have to put your gun down and press buttons to move around the map. This takes away what made Halo unique. Being simple. And coming around a corner with your gun down to get killed by someone with an AR is also a frustrating experience and it yes downgrades the gameplay experience. There is nothing fun about getting killed by an AR and not being able to do much because you have to sprint In order to get around the map properly. Engagements are more fun when there isn’t Sprint and players move around with their gun up at all times. This also affects the golden triangle. 3 things of Halo shoot, melee, grenade.
> > > >
> > > > Oh my bad. :joy:
> > > >
> > > > I like it because:
> > > > 1: It allows players an extra option to get away
> > > > 2: It makes it easier to transverse the map
> > > > 3: It forces players to become more versatile at defeating escape tactics. If you don’t want your target to run, gotta learn not to give the target the opportunity.
> > > > 4: It’s nice for closing distance against another player quickly.
> > > > 5: Have to learn when to learn when to use sprint because when sprinting your gun is lowered. This opens you up to attackers. This also makes it easier to kill another player if they dont know how to use sprint.
> > >
> > > 1. That’s a bad thing. Not even going to explain myself everyone knows it.
> > > 2. Maps are built around maximum player movement speed. You can get from point a to point b if your game has sprint or no sprint.
> > > 3. if you read my other post I explain how engagements are more frustrating when maps and weapons are designed with maximum player movement.
> > > You gotta learn how to not let your opponent get away in any FPS. When the maps and weapons are built around one player movement speed it is more skillful and makesee the gameplay experience more enjoyable.
> > > 4. Closing in on players is more enjoyable and less frustrating for the opponent when maps are built around one movement speed.
> > > 5. This affects the golden triangle, ruins map flow, and causes balance issues because people need to put thier gun down to move around the map properly
> > > Couple of ok reasons why sprint can be good but the negatives just out weight the positives when it comes to sprint In halo.
> >
> > I disagree, but you are entitled to your opinion. :slight_smile:
>
> Obviously everything said here is an opinion. But it is obvious sprint and enhanced movement damages Halo’s gameplay.
> I kinda agree with 1 maybe 2 things you said but like I said way more negatives than positives.

I wouldn’t say it damages Halo’s game play. I’d say it keeps the game play changing a little with each new iteration. Which is nice otherwise we’d end up with Halo being like Cod; basically every game iteration playing the same, and feeling the same in terms of gameplay. This keeps it fresher and less repetitive. It also forces the hardcore players (like us) to evolve our playstyles a little. I personally think the positives outweigh the negatives. At first i didn’t like sprint, but that’s mostly because I didn’t know how to use it, or counter it. Once I got the hang of it, it wasn’t so bad.

I think the main struggle people have with sprint (or other abilities for that matter) is play style conflict. I remember this topic being an issue with Halo Reach.