The sprint discussion thread

> 2533274876041679;13062:
> Sprint is amazing! I hope it never ever gets removed. BUT! I wish there was a toggle to turn it on or off for custom game maps.

Why is it amazing and why should it stay.

> 2535455477282651;13063:
> > 2533274943854776;13061:
> > Remember this post? It has really bothered me sometime now. It was great post, right? tsassi commented on the post saying: ‘‘If I’m not mistaken, you are the first person in these 600 pages of this thread to properly systematically address some of the common arguments from the pro sprint side in a non-half-baked way. Kudos for making a meaningful contribution to this thread.’’- And I agree with tsassi. My problem with the post is that of the 10 points LeoMohamedN10 makes 5 are opinions. The conversation ends immediately and it ends with: ‘‘I disagree’’.
> > And people come up to like:
> > ‘‘Here’s why sprint should be in Halo:’’
> > - Halo feels slow without it - I’m a super soldier in a sci-fi future - I should be able to sprint - Sprint makes the game more immersive - It adds an element of excitement and franticness - I enjoy sprint, and that’s all that mattersI’ll just sit here like:
> > - I disagree - I disagree - I disagree - I disagree - I disagreeBut if someone comes up to me and says: ‘‘I think sprint adds depth to the gameplay’’ or ‘‘I think sprint makes the gameplay faster’’, then we can have a conversation, find a satisfying conclusion and an answer.
> > And when someone like Richnj tells us how it’s gonna take a big person to admit they screwed up, Richnj isn’t just saying that because he/she knows that I’m a better H2 player than he/she is. There just isn’t a right answer for everything.
>
> 1. Original Halo was designed for the player to move ‘slow’ (not really moving slow) But just because something feels slow doesn’t mean it is bad and halo never needed Sprint. Original Halo was a succes and people loved it. People enjoyed moving ‘slow’ so they never needed to add Sprint. I could argue that games with Sprint feel fast therefore every game should remove Sprint.
> 2. Gameplay is more important than lore. Just because it makes sense that spartans can sprint in the lore doesn’t mean it’ll work in the multiplayer. And that person completely ignores Sprint as a gameplay mechanic.
> 3. Putting your gun down and moving a little faster makes you feel immersive? Just because it makes you feel immersive doesn’t mean it’ll be a good gameplay mechanic.
> 4. Original Halo movement speed and the maps build around one movement speed make engagements feel exciting and more enjoyable. Gravity lifts make th game and man canons make the game more exciting, equipment make the game more exciting, guns that have been designed for one movement speed make engagements more exciting and skilful, .
> 5. I enjoy original Halo. The Halo That had millions of people playing, the game that didn’t struggle to get in the top 20 years after launch because it was in either 1or 2. I enjoy original Halo and that is all that matters.

Why are you making these points and arguments?

> 2533274943854776;13065:
> > 2535455477282651;13063:
> > > 2533274943854776;13061:
> > > Remember this post? It has really bothered me sometime now. It was great post, right? tsassi commented on the post saying: ‘‘If I’m not mistaken, you are the first person in these 600 pages of this thread to properly systematically address some of the common arguments from the pro sprint side in a non-half-baked way. Kudos for making a meaningful contribution to this thread.’’- And I agree with tsassi. My problem with the post is that of the 10 points LeoMohamedN10 makes 5 are opinions. The conversation ends immediately and it ends with: ‘‘I disagree’’.
> > > And people come up to like:
> > > ‘‘Here’s why sprint should be in Halo:’’
> > > - Halo feels slow without it - I’m a super soldier in a sci-fi future - I should be able to sprint - Sprint makes the game more immersive - It adds an element of excitement and franticness - I enjoy sprint, and that’s all that mattersI’ll just sit here like:
> > > - I disagree - I disagree - I disagree - I disagree - I disagreeBut if someone comes up to me and says: ‘‘I think sprint adds depth to the gameplay’’ or ‘‘I think sprint makes the gameplay faster’’, then we can have a conversation, find a satisfying conclusion and an answer.
> > > And when someone like Richnj tells us how it’s gonna take a big person to admit they screwed up, Richnj isn’t just saying that because he/she knows that I’m a better H2 player than he/she is. There just isn’t a right answer for everything.
> >
> > 1. Original Halo was designed for the player to move ‘slow’ (not really moving slow) But just because something feels slow doesn’t mean it is bad and halo never needed Sprint. Original Halo was a succes and people loved it. People enjoyed moving ‘slow’ so they never needed to add Sprint. I could argue that games with Sprint feel fast therefore every game should remove Sprint.
> > 2. Gameplay is more important than lore. Just because it makes sense that spartans can sprint in the lore doesn’t mean it’ll work in the multiplayer. And that person completely ignores Sprint as a gameplay mechanic.
> > 3. Putting your gun down and moving a little faster makes you feel immersive? Just because it makes you feel immersive doesn’t mean it’ll be a good gameplay mechanic.
> > 4. Original Halo movement speed and the maps build around one movement speed make engagements feel exciting and more enjoyable. Gravity lifts make th game and man canons make the game more exciting, equipment make the game more exciting, guns that have been designed for one movement speed make engagements more exciting and skilful, .
> > 5. I enjoy original Halo. The Halo That had millions of people playing, the game that didn’t struggle to get in the top 20 years after launch because it was in either 1or 2. I enjoy original Halo and that is all that matters.
>
> Why are you making these points and arguments?

What are you talking about

The weapons and maps are designed around Spartan abilities. Maps are stretched out, are more vertical, and the cover is spread out. The weapons are much easier to use and have lower TTKs. So when you are getting out played by someone with an easy to use gun with a low TTK that has been designed around Sprint and enhanced movement and are on maps that have been stretched out it is a frustrating experience. And when you have players moving around the map at different speeds it affects map flow.
The game played better when maps and guns were designed around one player movement speed and had players all moving at one movement speed. (Yes I know some people may be moving slower/standing still but it doesn’t hurt the gameplay like Halo 5)
This is something that hasn’t really been said and I think it is the main reason why Sprint should go and why Halo without Sprint is a better experience. And to the new players that enjoy Sprint and the enhanced mobility, would you still buy and play a Halo game that actually plays like a Halo game. If you play the game in it’s prime you may even grow to love and prefer it. A Halo game without Sprint needs to be made atleast 1 more time it deserves another chance. I truly believe the game would do great.

A lot of people say a Halo game needs Sprint or it wouldn’t survive. Look at Overwatch, Rainbow Six Siege, and Counter Strike (a game that had kept the original gameplay for about 20 years) All these games don’t have Sprint are a success and have a good population. Overwatch won game of the year also.

A lot of people also say Spartans Sprint in the lore so they should do it the game.

  1. Just because it makes sense in the lore doesn’t mean it should be a gamellay mechanic. Also doesn’t mean it’ll be good if it is in the lore.
  2. You can easily make a game using the lore and have Spartans not sprint. It’s a sci fi game make something up.
  3. The maps are build without Sprint in mind. Put Spartans on those maps to fight and they’ll most probably walk around at a fast pace with their gun out at all times.

I sprint with the X button by using Recon controls. Sprinting is one of the most important things in Halo 5 for sprinting to your objectives, locations, etc. When I’m about to get ready to fight against the enemy I don’t need to sprint, I would rather shoot at the enemy, run away from the enemy, or so on.

You can’t sprint after your energy shield has taken damage because your sprint will reset and pause your shield recharging wait time.

> 2533274943854776;13061:
> Remember this post? It has really bothered me sometime now. It was great post, right? tsassi commented on the post saying: ‘‘If I’m not mistaken, you are the first person in these 600 pages of this thread to properly systematically address some of the common arguments from the pro sprint side in a non-half-baked way. Kudos for making a meaningful contribution to this thread.’’- And I agree with tsassi. My problem with the post is that of the 10 points LeoMohamedN10 makes 5 are opinions. The conversation ends immediately and it ends with: ‘‘I disagree’’.
> And people come up to like:
> ‘‘Here’s why sprint should be in Halo:’’
> - Halo feels slow without it - I’m a super soldier in a sci-fi future - I should be able to sprint - Sprint makes the game more immersive - It adds an element of excitement and franticness - I enjoy sprint, and that’s all that mattersI’ll just sit here like:
> - I disagree - I disagree - I disagree - I disagree - I disagreeBut if someone comes up to me and says: ‘‘I think sprint adds depth to the gameplay’’ or ‘‘I think sprint makes the gameplay faster’’, then we can have a conversation, find a satisfying conclusion and an answer.
> And when someone like Richnj tells us how it’s gonna take a big person to admit they screwed up, Richnj isn’t just saying that because he/she knows that I’m a better H2 player than he/she is. There just isn’t a right answer for everything.

Any of his “opinions” are open to the possibility of being right, and in the process of demonstrating that his “opinions” are wrong, you need to do more than simply do more than to say “I disagree”.

In order to demonstrate that on why you “disagree”, you will need to directly counter any arguments he makes, explaining exactly why he’s wrong or why you disagree.

Whether or not we enjoy sprint is subjective. Claims about the objective impact of sprint on the way the game functions (not about how enjoyable those functions are) are not subjective. They are open to being either correct or incorrect. It’s in the nature of making an objective claim.

Therefore, discussion about the impact of sprint on gameplay (not on how much we enjoy the gameplay) requires more discussion than simply saying ‘that’s your opinion’ or “I disagree”.

Claims that Spartans cannot lower their weapons while sprinting in the Halo canon are not subjective - there is a right and wrong answer with regard to such a claim - therefore it does not come down to opinion. It comes down to the discussion about the information we have available to us.

Claims that most people like sprint are not subjective - there is a right and wrong answer with regard to such a claim, and such a claim requires evidence - therefore it does not come down to opinion. It comes down to the discussion about the information we have available to us.

Claims that sprint is or isn’t fun are indeed subjective - the ‘fun’ aspect comes down to each individual’s experience - therefore it is relevant to say that it is opinion based. See that there are no arguments in the OP that make any such claims.

Now, just because there is a right and a wrong answer with regard to the arguments I counter in the OP does not automatically mean that my thoughts are correct, but it does mean that I am either right or wrong and therefore valuable discussion will involve more than simply repeating that something is my opinion.

> 1. Halo feels slow without it

This is definitely a subjective claim. However, notice that he didn’t oppose to this particular idea. In fact, he goes on to explain why people feel faster with sprint. This is part of the illusion, as both Halo 4 or 5 have sprint and therefore players feel faster as a result of the character running in bursts even though they’re not. He then provides 4 potential possibilities on how to fix the issue of “previous Halo’s feel slow without it” without the inclusion of sprint.

In fact, his 3rd suggestion is perfect to fix this. The issue of Halo feeling slow and the issue of Halo not being as immersive.

> 2. I’m a super soldier in a sci-fi future - I should be able to sprint

Whether you prioritize canon over gameplay is totally your opinion. But as video game developers, one can’t prioritize canon over solid and fun gameplay, especially in a shooter that 90% of it is based on gameplay and the other 10% is cutscenes. One can’t use canon as an excuse for its inclusion, the developer’s main idea when making the gameplay of the game is to how to make it fun, fluid and balanced, not whether this ultimately makes sense or not.

Of course, some games do need to focus on that in order to keep it from being immersion breaking, but in the case of Halo, it’s not. This is evident by the fact that many people played Halo with no problems, and most of the complaints regarding gameplay stemmed from the gameplay itself, rather than questioning if this is realistic or makes sense.

He even then provides a great number of things that we cannot do, but make sense, yet they’re not included as they have the potential to ruin the gameplay or are simply not suited for the style of gameplay it’s in and can rather be counter intuitive.

This is a video game, and thus you can’t add mechanics that can potentially be game breaking just because it makes sense.

> 3. Sprint makes the game more immersive

He was simply countering this argument based on the given definition of immersion. And by its definition, sprint doesn’t actually make the game more immersive. In fact, most arguments regarding immersion/discussions/etc regarding immersion are usually based on its definition.

> 4. It adds an element of excitement and franticness

As with the first point, he doesn’t oppose to the idea of sprint adding an element of excitement or franticness, but as many of these arguments, many things can add an element of excitement but also have the potential of breaking the game or can simply be bad gameplay mechanics to have in your game.

He perfectly says it here: "Secondly, any number of things could add a sense of excitement, adrenaline, and franticness; things such as giving all players Rockets and perks that get rid of the need to reload. However, these things come with drawbacks and therefore are not appropriate gameplay additions. Sprint is no different."

> 5. I enjoy sprint, and that’s all that matters

Enjoying sprint is subjective, but saying that “that’s all that matters” is simply false. Anything can be enjoyable but can be terrible at the same time or greatly unbalanced making them fair, thus it’s not appropriate to have them as game mechanics.

> 2533274876041679;13062:
> Sprint is amazing! I hope it never ever gets removed. BUT! I wish there was a toggle to turn it on or off for custom game maps.

There already is a toggle for that.

Look, I don’t mean to burst your bubble here but, sprint has been apart of Halo since Reach was released. Use logic now, if people truly hated it then it would have been removed long ago. The fact it still exists further proves my point that more people like and enjoy having sprint out weigh the ones opposed to it. Why on God’s green Earth would you remove a game mechanic when the game itself is so adapted for the use of sprint already? Do you even realize how broken and inaccessible areas would be if they suddenly removed sprint from the game? The maps are so large in Halo 5 that it would take forever to complete matches by walking everywhere. It’s one of the main faults in the previous Halos that I dreaded, WALKING. What a nightmare for a super soldier! I can’t imagine a spartan walking everywhere to everything without the ability to put some pep in their step. Your argument is invalid my friend.

Thank you for your post.

> 2535420877451069;13069:
> Any of his “opinions” are open to the possibility of being right, and in the process of demonstrating that his “opinions” are wrong, you need to do more than simply do more than to say “I disagree”.
>
> In order to demonstrate that on why you “disagree”, you will need to directly counter any arguments he makes, explaining exactly why he’s wrong or why you disagree.

But anything that is subjective is not open to the possibility of being right or wrong. Therefore, as long as it stays subjective I can just say: ‘‘I disagree, I feel differently’’, and the conversation will be over.

> 2535420877451069;13069:
> Whether or not we enjoy sprint is subjective. Claims about the objective impact of sprint on the way the game functions (not about how enjoyable those functions are) are not subjective. They are open to being either correct or incorrect. It’s in the nature of making an objective claim.
>
> Therefore, discussion about the impact of sprint on gameplay (not on how much we enjoy the gameplay) requires more discussion than simply saying ‘that’s your opinion’ or “I disagree”.
>
> Claims that Spartans cannot lower their weapons while sprinting in the Halo canon are not subjective - there is a right and wrong answer with regard to such a claim - therefore it does not come down to opinion. It comes down to the discussion about the information we have available to us.
>
> Claims that most people like sprint are not subjective - there is a right and wrong answer with regard to such a claim, and such a claim requires evidence - therefore it does not come down to opinion. It comes down to the discussion about the information we have available to us.

Agreed. ''But if someone comes up to me and says: ‘‘I think sprint adds depth to the gameplay’’ or ‘‘I think sprint makes the gameplay faster’’, then we can have a conversation, find a satisfying conclusion and an answer.’’ That’s from my OP.

> 2535420877451069;13069:
> Claims that sprint is or isn’t fun are indeed subjective - the ‘fun’ aspect comes down to each individual’s experience - therefore it is relevant to say that it is opinion based. See that there are no arguments in the OP that make any such claims.

But there are subjective claims in the OP.

> 2535420877451069;13069:
> Now, just because there is a right and a wrong answer with regard to the arguments I counter in the OP does not automatically mean that my thoughts are correct, but it does mean that I am either right or wrong and therefore valuable discussion will involve more than simply repeating that something is my opinion.
>
>
> > 1. Halo feels slow without it
>
> This is definitely a subjective claim. However, notice that he didn’t oppose to this particular idea. In fact, he goes on to explain why people feel faster with sprint. This is part of the illusion, as both Halo 4 or 5 have sprint and therefore players feel faster as a result of the character running in bursts even though they’re not. He then provides 4 potential possibilities on how to fix the issue of “previous Halo’s feel slow without it” without the inclusion of sprint.
>
> In fact, his 3rd suggestion is perfect to fix this. The issue of Halo feeling slow and the issue of Halo not being as immersive.

But he/she doesn’t objectively know why Halo may or may not feel slow without sprint. He/she also doesn’t know how it would be fixed for those people who have a problem with how fast/slow Halo feels. It is subjective. And you know what else is subjective? ''if you don’t like the way Halo feels without sprint, then Halo simply wasn’t the game for you’’- from his/her OP.

> 2535420877451069;13069:
> > 2. I’m a super soldier in a sci-fi future - I should be able to sprint
>
> Whether you prioritize canon over gameplay is totally your opinion. But as video game developers, one can’t prioritize canon over solid and fun gameplay, especially in a shooter that 90% of it is based on gameplay and the other 10% is cutscenes. One can’t use canon as an excuse for its inclusion, the developer’s main idea when making the gameplay of the game is to how to make it fun, fluid and balanced, not whether this ultimately makes sense or not.

This is 100% subjective.

> 2535420877451069;13069:
> Of course, some games do need to focus on that in order to keep it from being immersion breaking, but in the case of Halo, it’s not. This is evident by the fact that many people played Halo with no problems, and most of the complaints regarding gameplay stemmed from the gameplay itself, rather than questioning if this is realistic or makes sense.

What is immersion breaking is subjective and many doesn’t mean all.

> 2535420877451069;13069:
> He even then provides a great number of things that we cannot do, but make sense, yet they’re not included as they have the potential to ruin the gameplay or are simply not suited for the style of gameplay it’s in and can rather be counter intuitive.

We don’t know why those other things aren’t in the game. And there might be people who want those things in the game.

> 2535420877451069;13069:
> This is a video game, and thus you can’t add mechanics that can potentially be game breaking just because it makes sense.

But if it is a part of the devs original vision, sure you can!

> 2535420877451069;13069:
> > 3. Sprint makes the game more immersive
>
> He was simply countering this argument based on the given definition of immersion. And by its definition, sprint doesn’t actually make the game more immersive. In fact, most arguments regarding immersion/discussions/etc regarding immersion are usually based on its definition.

But whether or not sprint makes the game more immersive for some people by its definition, is subjective. Sprint might make some people feel more immersed.

> 2535420877451069;13069:
> > 4. It adds an element of excitement and franticness
>
> As with the first point, he doesn’t oppose to the idea of sprint adding an element of excitement or franticness, but as many of these arguments, many things can add an element of excitement but also have the potential of breaking the game or can simply be bad gameplay mechanics to have in your game.
>
> He perfectly says it here: "Secondly, any number of things could add a sense of excitement, adrenaline, and franticness; things such as giving all players Rockets and perks that get rid of the need to reload. However, these things come with drawbacks and therefore are not appropriate gameplay additions. Sprint is no different."

Yeah, but if there is someone who needs sprint to make the game exciting for them, then it might not matter how sprint might come with drawbacks and bad gameplay. Also, this: ''there was no lack of excitement in previous Halo games for the people that liked the gameplay that they were built upon. As mentioned in an earlier part of this post, Halo doesn’t need to change fundamentally - alienating many who appreciated the original core gameplay - just to please people who aren’t already into the franchise.’’- is subjective.

> 2535420877451069;13069:
> > 5. I enjoy sprint, and that’s all that matters
>
> Enjoying sprint is subjective, but saying that “that’s all that matters” is simply false. Anything can be enjoyable but can be terrible at the same time or greatly unbalanced making them fair, thus it’s not appropriate to have them as game mechanics.

But is someone only cares about enjoying sprint in Halo and doesn’t care about how terrible or unbalanced it might be, then it it all that matters.

Thank you for your time.

> 2533274876041679;13071:
> Look, I don’t mean to burst your bubble here but, sprint has been apart of Halo since Reach was released. Use logic now, if people truly hated it then it would have been removed long ago. The fact it still exists further proves my point that more people like and enjoy having sprint out weigh the ones opposed to it. Why on God’s green Earth would you remove a game mechanic when the game itself is so adapted for the use of sprint already? Do you even realize how broken and inaccessible areas would be if they suddenly removed sprint from the game? The maps are so large in Halo 5 that it would take forever to complete matches by walking everywhere. It’s one of the main faults in the previous Halos that I dreaded, WALKING. What a nightmare for a super soldier! I can’t imagine a spartan walking everywhere to everything without the ability to put some pep in their step. Your argument is invalid my friend.

The franchise has gone downhill since the inclusion of slrint. The population is a tenth of what it used to be when Halo had it’s original gameplay. There is a problem and Sprint Is one of The problems Scroll up I explain one of the many reasons why sprint is bad in Halo.
No the franchise lost half it’s fan base and there are still many more people that played the original games who are still here that hate Sprint and want it removed.
We aren’t talking about removing it from Halo 5 but from future Halo games.
You still haven’t explained to me why sprint is good.
And the Spartans aren’t walking they are moving around at a fast pace with there gun up. The maps are designed around not having Sprint so the Spartans don’t need to sprint. And gameplay is more important than lore.

> 2533274876041679;13071:
> Look, I don’t mean to burst your bubble here but, sprint has been apart of Halo since Reach was released. Use logic now, if people truly hated it then it would have been removed long ago. The fact it still exists further proves my point that more people like and enjoy having sprint out weigh the ones opposed to it. Why on God’s green Earth would you remove a game mechanic when the game itself is so adapted for the use of sprint already? Do you even realize how broken and inaccessible areas would be if they suddenly removed sprint from the game? The maps are so large in Halo 5 that it would take forever to complete matches by walking everywhere. It’s one of the main faults in the previous Halos that I dreaded, WALKING. What a nightmare for a super soldier! I can’t imagine a spartan walking everywhere to everything without the ability to put some pep in their step. Your argument is invalid my friend.

Notice how I have gave reasons to why Sprint is bad? Give me reasons to why Sprint is good don’t just say “it’s amazing” explain how it Is amazing and why adding it improves the gameplay.

> 2535455477282651;13074:
> > 2533274876041679;13071:
> > Look, I don’t mean to burst your bubble here but, sprint has been apart of Halo since Reach was released. Use logic now, if people truly hated it then it would have been removed long ago. The fact it still exists further proves my point that more people like and enjoy having sprint out weigh the ones opposed to it. Why on God’s green Earth would you remove a game mechanic when the game itself is so adapted for the use of sprint already? Do you even realize how broken and inaccessible areas would be if they suddenly removed sprint from the game? The maps are so large in Halo 5 that it would take forever to complete matches by walking everywhere. It’s one of the main faults in the previous Halos that I dreaded, WALKING. What a nightmare for a super soldier! I can’t imagine a spartan walking everywhere to everything without the ability to put some pep in their step. Your argument is invalid my friend.
>
> Notice how I have gave reasons to why Sprint is bad? Give me reasons to why Sprint is good don’t just say “it’s amazing” explain how it Is amazing and why adding it improves the gameplay.

  • Fast paced gameplay +1
  • The ability to spartan charge into an enemy destroying their shields for easy kills +1
  • Reaching high areas by providing longer jump-time and speed / Reaching hidden areas in the campaign +1
  • The ability to make a quick get-away when in the heat of combat +1

Those are just a few, I could list even more if requested. I do understand the downsides to having sprint as well however, the ones that are complaining about it obviously don’t know how to use it to their advantage. They most likely rage because they can’t keep up with the flow of game, just my guess. I’m sorry you feel this way, but regardless I’m in favor of sprint and will stand by it if I have to.

  1. The older Halo’s were more fast paced than the new ones. The maps are built around one movement speed. In Halo 1-3 you have one movement speed, and in Halo 5 you have Spartans sprinting and walking.
    It doesn’t actually speed the gameplay up it is an illusion.
  2. This take the skill away from the game.Getting Spartan charged is frustrating.
  3. Reaching jumps that you aren’t supposed to ruins map flow. This isn’t good. And the same amount of jumps can be made if your game has Sprint or no sprint.
    4.This is one of the main issues with Sprint Lmao.

You didn’t give me reasons why Sprint is better than no sprint. You just say how the mechanic helps you in certain situations.
Explain to me why you think a game with Sprint is better that a game without Sprint. I want actual reasons. Stop wasting my time.

> 2533274876041679;13071:
> Look, I don’t mean to burst your bubble here but, sprint has been apart of Halo since Reach was released. Use logic now, if people truly hated it then it would have been removed long ago. The fact it still exists further proves my point that more people like and enjoy having sprint out weigh the ones opposed to it. Why on God’s green Earth would you remove a game mechanic when the game itself is so adapted for the use of sprint already? Do you even realize how broken and inaccessible areas would be if they suddenly removed sprint from the game? The maps are so large in Halo 5 that it would take forever to complete matches by walking everywhere. It’s one of the main faults in the previous Halos that I dreaded, WALKING. What a nightmare for a super soldier! I can’t imagine a spartan walking everywhere to everything without the ability to put some pep in their step. Your argument is invalid my friend.

It staying In the game proves nothing about people liking it, if anything the decrease in players and sales since it’s inclusion show that it is unliked.

edit: just saw your second post, everything except your third bullet has already been disproven or isn’t something most people don’t like, spartan charge and running away from fights are two of people’s biggest problems with sprint. Fast paced is all in scale, a higher BMS makes combat faster paced, but with sprint you can only move fast outside of combat.

The reason why people like Sprint is because for whatever reason they like putting their gun down and moving a little bit faster. Sprint only damages the gameplay and it is a downgrade. The people who are pro-Sprint have had all their reasons for why it should be in the game countered. Adding Sprint does not improve on Halo’s gameplay people just enjoy running around with their gun down.
These people who don’t know what they are talking about and are holding Halo back from it’s potential and it’s a shame because Halo could be so much better.
If I were 343 I’d just ignore these people and focus on making a Halo game that builds off of Halo’s strengths and remove Sprint. If the new players don’t want to buy or play it because you can’t put your gun down and start moving faster then they aren’t real Halo fans. There just casuals.

> 2535455477282651;13076:
> Explain to me why you think a game with Sprint is better that a game without Sprint. I want actual reasons. Stop wasting my time.

If anything friend, you’ve wasted your own time by attempting to change my mind about sprint. I’m not going to discuss it any further because this discussion is futile when attempting to change minds that are set back in the stone age of Halo. Halo is evolving and changing, I’ll be -Yoink!- if I play a Halo game without sprint. (Check my previous game history of the Halos I played) I’ve played PLENTY of Halos for me to make a proper judgement on sprint. I will not change my mind and I’m not obliged to satisfy you with answers I believe are right that you will simply deny. This conversation is over, I respect your opinions but I strongly hope it is not removed. Thank you.

(Been a Halo player since Halo 2, guess I’m not a true fan though. LOL)

> 2533274876041679;13071:
> Look, I don’t mean to burst your bubble here but, sprint has been apart of Halo since Reach was released. Use logic now, if people truly hated it then it would have been removed long ago. The fact it still exists further proves my point that more people like and enjoy having sprint out weigh the ones opposed to it. Why on God’s green Earth would you remove a game mechanic when the game itself is so adapted for the use of sprint already? Do you even realize how broken and inaccessible areas would be if they suddenly removed sprint from the game? The maps are so large in Halo 5 that it would take forever to complete matches by walking everywhere. It’s one of the main faults in the previous Halos that I dreaded, WALKING. What a nightmare for a super soldier! I can’t imagine a spartan walking everywhere to everything without the ability to put some pep in their step. Your argument is invalid my friend.

Mmm not exactly 120% BMS on halo 5 maps would be fine. And the maps are large because of sprint if you increased the BMS to the speed of sprint you would increase the speed of the game. And i would be careful in saying more people like and enjoy having sprint, thats not really known.

> 2533274876041679;13079:
> > 2535455477282651;13076:
> > Explain to me why you think a game with Sprint is better that a game without Sprint. I want actual reasons. Stop wasting my time.
>
> If anything friend, you’ve wasted your own time by attempting to change my mind about sprint. I’m not going to discuss it any further because this discussion is futile when attempting to change minds that are set back in the stone age of Halo. Halo is evolving and changing, I’ll be -Yoink!- if I play a Halo game without sprint. (Check my previous game history of the Halos I played) I’ve played PLENTY of Halos for me to make a proper judgement on sprint. I will not change my mind and I’m not obliged to satisfy you with answers I believe are right that you will simply deny. This conversation is over, I respect your opinions but I strongly hope it is not removed. Thank you.
>
> (Been a Halo player since Halo 2, guess I’m not a true fan though. LOL)

Changing the gameplay isn’t evolving. Halo never needed change H3 was the peak pop lmao.
I don’t want to change your mind I’m just countering your reasons for sprint in Halo.
Please stop damage controlling the game. Yes, it sucks don’t pretend everything is ok.
Why can’t you explain to me why sprint adds and improves to the gameplay? Oh wait you can’t because it just downgrades the gameplay experience.

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> > Look, I don’t mean to burst your bubble here but, sprint has been apart of Halo since Reach was released. Use logic now, if people truly hated it then it would have been removed long ago. The fact it still exists further proves my point that more people like and enjoy having sprint out weigh the ones opposed to it. Why on God’s green Earth would you remove a game mechanic when the game itself is so adapted for the use of sprint already? Do you even realize how broken and inaccessible areas would be if they suddenly removed sprint from the game? The maps are so large in Halo 5 that it would take forever to complete matches by walking everywhere. It’s one of the main faults in the previous Halos that I dreaded, WALKING. What a nightmare for a super soldier! I can’t imagine a spartan walking everywhere to everything without the ability to put some pep in their step. Your argument is invalid my friend.
>
> Mmm not exactly 120% BMS on halo 5 maps would be fine. And the maps are large because of sprint if you increased the BMS to the speed of sprint you would increase the speed of the game. And i would be careful in saying more people like and enjoy having sprint, thats not really known.

There’s more old fans than new. 343 hardly brought in any new fans with Halo 4 and 5. I think here’s more for a no sprint Halo but who knows.

50% fans that dislike the direction and don’t care for enhanced mobility.
25%Old fans that enjoy the new mechanics
25%new fans that think putting your gun down and moving faster is evolution lmao

If 343 are going to make a Halo game it is obvious which direction they’ll take. (The franchise lost half of it’s fan base so some of those 4 million players could return if he series went back to it’s roots)

Apparently putting your gun down and moving a little bit faster is evolution.
343 should have jet packs as a starting ability they need to keep evolving and it won’t affect the gameplay at all.