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> > > Notice, I am not arguing that I do not enjoy those things, but rather that they are harmful to competitive Halo, since Halo is supposed to be a competitive FPS arena shooter.
> >
> > Sure that is my opinion, but I use examples, specifics, and clear cut logic.
> > Tell me how sprint IS competitive and GOOD for Halo please, because I have never heard that standpoint.
>
> Competitive Halo with sprint
> Having sprint in a halo game can still be competitive look at flag juggling, yes it was in the classic halos but now with the addition of sprint you can combine certain abilities to move faster. The more abilities you can master the faster you will move.
> Jumping distance being able to combine thrust crouch slide jump helps to move people quicker again a person who is skilled will have an advantage
> https://www.youtube.com/watch?v=2w8POY-Bz4Y. (look at the plaza jump in particular because i think its most useful there.)
> there are also jumping higher with sprint again i would consider this a skill https://www.youtube.com/watch?v=P1S_YhhbCHA&t=160s
>
> Having sprint in a halo game doesnt take away any skill same with not having sprint.
Thank you for a real response,
Careful with that last statement.
I already stated sprint creates different movement speeds by uncertainly knowing how fast a person is moving when not in sight.
This means you cannot accurately predict movement, which leads to randomization. And randomization is not competitive.
Would chess still be competitive if pawns could increase movement abilities?
While it gives more value to the flag juggler, it only restates the ability of being able to move faster than you should. That doesn’t justify anything, it reroutes the problem.
The argument that the player needs “skill” to effectively use sprint/thruster/slide/stabilize doesn’t really hold up since they are all granted with the push of a button.
Think about clamber, it may feel rewarding to climb on obstacles that the bottom of your feet barely reached, but that doesn’t make it competitive. It breaks map design. Why use any ramps or pathways to get a height advantage when you can just climb? The only thing that stops you from doing that clamber removes the ability to shoot. It is a band-aid fix to a mechanic that rewards the player’s feelings over being competitive. Regardless if you enjoy it, is it then a good mechanic? You may think so based on the “balance” of not shooting, but that only means the idea itself is flawed and needs to be balanced…
The same goes for sprint… You stated the increase of speed could be a skill, but what about not being able to shoot. Is that competitive? Should moving outweigh shooting? No… So why can’t we shoot while sprinting then? Simple. Because if we could, what would be the difference between sprinting then, and BMS? Nothing much. Shooting while sprinting would be much more competitive but then think, at that point, do we need two movement speeds? No, because it would only make activating sprint a necessity. An extra click of a button. That means then everybody would always be sprinting because there would be no reason NOT to. So then why be obligated to click a button every time you spawn? Access to slide? Now ask yourself, besides feeling good, what does slide bring to Halo? Not much. The reason it works fine in TF2, is due to the rapid kill times and it acts as a momentum button. Halo has always incentivized headshot kills. Sliding in halo doesn’t get you anything unless maybe you have a shotgun. At that point, is it worth having a mechanic for that narrow window of use? I’m getting a little off topic, but it all relates to sprint.
So if you can shoot while sprinting, there is basically no reason to have sprinting then right?
So if you want sprint to stay, you shouldn’t be able to shoot during it right?
So if you cannot shoot at certain times of necessary moving, is that competitive? I don’t see how it possibly could be.
Maybe risk vs reward? Intentionally making a play where you cannot affect your enemy. That shouldn’t be considered competitive…
Wouldn’t it make more sense mechanically, and competitively, if everyone was moving and shooting at the same rate? Equal playing field all around?