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> > > > > People who dislike sprint give definitive statements about why it should not be in Halo.
> > > > > “Sprint is bad, because…”
> > > > >
> > > > > People who defend sprint only give vague disagreements.
> > > > > “You can’t say that for sure”
> > > > > “That doesn’t necessarily mean…”
> > > > >
> > > > > If you think sprint SHOULD be in Halo, please explain why. Other than “I like it”
> > > > > and please be specific. Use evidence of why it is good for the game.
> > > > >
> > > > > Here’s my evidence of why it is NOT.
> > > > > Maps are stretched out to accommodate sprint. (Yes, look at Truth opposed to Midship)
> > > > > Sprint/Abilities do not work on classic Halo maps. (Lockout’s flow would be shattered. You could jump from BR3 to Snipe3 without touching the ground.)
> > > > > You put your weapon down to run into battle (This isn’t fast gameplay, you actually slow gameplay down by stopping because you have to put your gun back up.)
> > > > > Multiple movement speeds creates randomized player/team movement. (Uncertainty IS random)
> > > > > Risk v.s. Reward doesn’t make sense for sprint. (You are removing the ability to shoot / making a bad play, that could turn out good by escaping / obtaining power items.)
> > > > > Slide/Spartan Charge/Thrust/Stabilize allow you to make inconceivable jumps you should not be allowed to make.
> > > > > A “Modern game” does not NEED sprint. Why would it? (To be like other games? Halo should be setting itself apart from other titles, not trying to blend in.)
> > > > >
> > > > > Now ask yourself, what makes sprint a GOOD mechanic? How does it improve gameplay?
> > > > > Would you abandon the franchise if sprint was removed?
> > > > >
> > > > > Seriously, explain why sprint is good somebody?
> > > >
> > > > you spend a lot of time presenting evidence that boils down to opinion. How is that any better than simply saying “I dont like sprint”?
> > > >
> > > > all of this, on both sides, has been laid out in detail, like, years ago.
> > >
> > > What.
> > > Nothing I said is opinionated…
> > > All the points I just made, how is that just my opinion? It’s logic, not opinion.
> > > You did exactly what I was just referring to btw, you try to diminish my logic without actually presenting your own.
> > > In any argument, there is a right and wrong, based on logical evidence.
> > > Unless you can counter my logic, and disprove me, I’m right. That’s how arguments works.
> > >
> > > Tell me why sprint is good for the game.
> > > If your last statement is vaguely: “That’s just your opinion.” You have lost the argument.
> >
> > Sprint is good because it allows the player to exercise the “flight” response when under pressure–even if it’s the illusion of it. So when the adrenaline spikes and fighting has been eliminated as a course of action, turning tail and retreating is the only other recourse (I guess you can “surrender” too as a tertiary option). So you see, psychologically speaking, implementing sprint translates the player’s natural, healthy reaction response to his/her digital avatar. I’m the kind of person that has to sit close to the exit and skirt the fringe of a crowd. Running is definitely a valid response to anxiety and dangers…even in a simulation. This is of course an opinion, but I think it is a coherent and compelling argument for the controversial gameplay mechanic we call “sprint”.
>
> It’s not emulating real life, it’s a game with rules those rules have been shattered and the game sucks now.
Not saying that.
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> > > > > People who dislike sprint give definitive statements about why it should not be in Halo.
> > > > > “Sprint is bad, because…”
> > > > >
> > > > > People who defend sprint only give vague disagreements.
> > > > > “You can’t say that for sure”
> > > > > “That doesn’t necessarily mean…”
> > > > >
> > > > > If you think sprint SHOULD be in Halo, please explain why. Other than “I like it”
> > > > > and please be specific. Use evidence of why it is good for the game.
> > > > >
> > > > > Here’s my evidence of why it is NOT.
> > > > > Maps are stretched out to accommodate sprint. (Yes, look at Truth opposed to Midship)
> > > > > Sprint/Abilities do not work on classic Halo maps. (Lockout’s flow would be shattered. You could jump from BR3 to Snipe3 without touching the ground.)
> > > > > You put your weapon down to run into battle (This isn’t fast gameplay, you actually slow gameplay down by stopping because you have to put your gun back up.)
> > > > > Multiple movement speeds creates randomized player/team movement. (Uncertainty IS random)
> > > > > Risk v.s. Reward doesn’t make sense for sprint. (You are removing the ability to shoot / making a bad play, that could turn out good by escaping / obtaining power items.)
> > > > > Slide/Spartan Charge/Thrust/Stabilize allow you to make inconceivable jumps you should not be allowed to make.
> > > > > A “Modern game” does not NEED sprint. Why would it? (To be like other games? Halo should be setting itself apart from other titles, not trying to blend in.)
> > > > >
> > > > > Now ask yourself, what makes sprint a GOOD mechanic? How does it improve gameplay?
> > > > > Would you abandon the franchise if sprint was removed?
> > > > >
> > > > > Seriously, explain why sprint is good somebody?
> > > >
> > > > you spend a lot of time presenting evidence that boils down to opinion. How is that any better than simply saying “I dont like sprint”?
> > > >
> > > > all of this, on both sides, has been laid out in detail, like, years ago.
> > >
> > > What.
> > > Nothing I said is opinionated…
> > > All the points I just made, how is that just my opinion? It’s logic, not opinion.
> > > You did exactly what I was just referring to btw, you try to diminish my logic without actually presenting your own.
> > > In any argument, there is a right and wrong, based on logical evidence.
> > > Unless you can counter my logic, and disprove me, I’m right. That’s how arguments works.
> > >
> > > Tell me why sprint is good for the game.
> > > If your last statement is vaguely: “That’s just your opinion.” You have lost the argument.
> >
> > Sprint is good because it allows the player to exercise the “flight” response when under pressure–even if it’s the illusion of it. So when the adrenaline spikes and fighting has been eliminated as a course of action, turning tail and retreating is the only other recourse (I guess you can “surrender” too as a tertiary option). So you see, psychologically speaking, implementing sprint translates the player’s natural, healthy reaction response to his/her digital avatar. I’m the kind of person that has to sit close to the exit and skirt the fringe of a crowd. Running is definitely a valid response to anxiety and dangers…even in a simulation. This is of course an opinion, but I think it is a coherent and compelling argument for the controversial gameplay mechanic we call “sprint”.
>
> So what is it about the sprint mechanic that activates the flight response which can’t be replicated among an equally fast BMS? You theoretically should be achieving the same level of intensity regardless, especially given that your opponent is still just as capable in chasing you, which can potentially add to the experience.
Well there’s the fact that you actually feel like you are running. It can make a difference in time sensitive or score based playlists like CTF. Also, if teammates need your help you can zip to them at a good clip. You can move at the classic slowness when pieing a corner or watching for hidden/camouflaged enemies. Sprint does not benefit all scenarios, but it does have its place. If you just want BMS increased, 343 needs to scale it up by 300-400% to achieve a satisfying “running” speed. Regardless, the mechanic is implemented. If you like it, use it–if you don’t, don’t.