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> > That’s exactly what fans of the older halos don’t like about sprint. It rewards the flight response over the fight reponse. It rewards a defensive style of play and allows more room for error in movement, aim, and positioning. High level CE doubles is like a game of chess. You have to think two moves ahead of your opponent because if you don’t properly predict where your opponent is and you make the wrong move you are going to get annihilated. If you get caught in a bad spot you can’t run away. You are forced to battle your way out and rely on your strafe and your shot to get you out of that spot. You are punished for your bad positioning and rewarded for placing good shots under pressure. Likewise, you are rewarded heavily for having good positioning because opponents who are caught in a bad spot can’t run away. Sprint is first and foremost and defensive tactic (since you can’t even shoot while doing it) and shrinks the skill gap between good players and great players.
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> You can’t sprint when being shot, unless you were already at full speed. In my opinion, sprint adds a new factor into the game. It offers increased mobility for no defense, much like Soldier 76 from Overwatch. Increased BMS would be like having no sprint at all if everybody moves at the same speed.
I’m very happy to see people coming out of the woodwork to point out the problems of sprint. The last 5 or so responses are perfect and need to keep coming. So we’ve established sprint is primarily for removing yourself from encounters. Like a few people before me stated, that shouldn’t be a good thing. It may help you feel better from a psychological standpoint, but it ruins gameplay. You are being rewarded essentially for sprinting away with your life. But that means the person who was going to win the fight gets punished for no reason. They did everything right, but they were cheated out of a kill because you could sprint away. That isn’t competitive, and it certainly isn’t fair. Now just because everyone has sprint doesn’t make it fair, because when you start sprinting to chase that person, you lower your gun, and they have the upper hand now. That’s silly.
So having increased mobility for the lack of offense, doesn’t really make sense, because then you are primarily avoiding a fight by running away, or running towards something out of harms way. The very fact that all these restrictions have to be placed on sprint (no shield gain, no weapon, must be at full speed…) only strengthen the argument that sprint causes more problems than it solves, if any.
Now let’s say, okay “well how about if we can still shoot while sprinting?” That doesn’t make sense, because now there is no reason NOT to be sprinting right? So why not always be sprinting? Well, that’s what the BMS is. You already are sprinting, it may not feel like it, but using the in-game measurement system, you’re running at about 6-8 meters per second. Real world translation: you’re sprinting. Adding a sprint button is a placebo effect that makes BMS feel like it is slow, but it isn’t. Field of view helps perception as well.
I’m actually quite surprised 343 continues to include sprint since they are “lore-focused.” Spartans would realistically be able to shoot accurately and sprint at the same time. Remember the intro cutscene of Halo 5 where fire team Osiris is descending the snowy mountain side? Now imagine they have to stop/slow down to shoot. That would be absolutely terrible wouldn’t it? Granted using lore isn’t a strong argument since it shouldn’t impact the multiplayer aspect of Halo, but it’s worth noting to those who find it worthy.
Certain people after all of this may still say, they like sprint, but should their feelings outweigh evidence that it ruins gameplay?
If sprint was removed for Halo 6, would you not buy it because of sprint? Most likely, you wouldn’t care, and still buy it. This is the opposite however, for the classic fans of Halo. Many have stopped buying and playing Halo because with sprint and new abilities, the game is hardly recognizable to the originals they enjoyed. To look at the popularity of Halo before and after sprint, and disregard it to be “other factors” that ruined Halo, would simply be naive. If it is going to get better, it needs to remove sprint, and resemble the classic games to some extent. Not saying we need a copy/paste, but more so something that resembles classic Halo more than what we have now.
If you disagree, look at Halo 4 to Halo 5. People complained about classes, ordinance, random power weapons, and much more.
So what happened? Halo went back to fair start matches, where everyone was on the same level off spawn. Now we need to go back just a little bit farther, and remove sprint.