The sprint discussion thread

Holy crap 10k posts… wow… this really has taken a life of its own… Im so proud of you guys :’)

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> > > I remember back in Halo 3 days, when there was a big amount of people requesting for sprint because Halo 3 was TOO slow. Then in Reach Bungie implemented Sprint as an Armor Ability and a huge amount of people back then wanted everyone to have sprint alongside a second Armor Ability.
> > >
> > > Two years later 343 added Sprint for everyone, alongside an Armor Ability, in Halo 4 but of course everyone believed that it is unbalanced, unneeded and out of place in a Halo game…
> > >
> > > WHAT IS WRONG WITH US HALO COMMUNITY!!! XD
> >
> > I’m curious, where’s your evidence of a large amount of people requesting for sprint? From my recollection, I don’t remember anyone asking for sprint back in Halo 3. A fraction of players might have, but nobody I talked to did. Archive the Halo 3 forums on Bungie. That’s a good starting ground. Find me a single post about wanting sprint added into Halo.
>
> http://halo.bungie.net/Forums/posts.aspx?postID=36477803&postRepeater1-p=1#36478275people have but the devs were just smart at the time.

You’re right. Bungie tried and was removed because of pacing issues. IMO the person who changed up the dynamic of Halo and made the decision to add sprint was Sage Merrill. He was the sandbox designer for Halo Reach who previously worked on Shadowrun. There are quite a few elements from Shadowrun that made its why into Reach like Bloom and AA’s for example and I think he had a large impact on those choices.

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> > > > Pokemon Sun and Moon have sold 2.5x more units than Halo 5
> > > >
> > > > Halo 5 has 4.31m sales
> > > > Pokemon has sold over 10m
> > > >
> > > > A franchise with no deviation from it’s core formula ever, that has been around longer than Halo, on less popular console than Xbox, with “outdated” turnbased combat gameplay, is selling over double the franchise that “has to evolve to stay relevant”
> > > >
> > > > Yep, Halo reaaaaalllllly needed those changes
> > >
> > > Exactly, these back and forth arguments can keep going on indefinitely and nobody is ever going to get the upper hand because as they added mechanics (like sprint) they also added balancing mechanisms. The real bottom line is did it make the game play better, more fun, or just plain change it… and how many people liked how it changed. The problem with the bottom line is simple, “better” and “more fun” are subjective.
> > >
> > > We’ve seen every argument for why sprint “is needed” that people can come up with and there isn’t a single one that can’t be countered. But the plain simple fact is what it is. I don’t need to go into some long winded, in-depth post to counter it. All I have to do is point to any pre-sprint Halo title… and yes… it’s just that simple. The only people who will likely try to refute this are those who simply refuse to accept that a mechanic that they like and want isn’t “needed” and try to prove that argument by nit picking details pursuant to why “they need” it.
> > >
> > > Of course, the argument sounds much more convincing if someone can make it look like Halo needed it. When I see statements like “Halo needs sprint because”… I automatically convert it to “I need sprint because”. “Sprint is necessary because”… becomes “I find sprint necessary because”… etc. The only argument that has at least some merit is that the game needs to evolve. If I take your statement at face value (which I’m not into that game at all and have no knowledge of it, so I kind of have to) even the need to evolve and change is arguable to a point.
> > >
> > > The way I see it, if the state of this game (or more accurately, its fans) has driven this subject to well over 600 pages just over 1 mechanic… then obviously it’s more than just sprint that’s causing problems. I personally feel it’s the fact that they keep throwing a bunch of cheap filler mechanics at game play that doesn’t need them to begin with.
> > >
> > > I would challenge 343 to actually refine Halo as a game, rather than to just keep throwing a bunch of the “latest, greatest” fluff at it, in hopes that something sticks. If they’d focus on refining the game itself, its maps and basics, rather than having to continuously refine the whole formula just to balance a plethora of little more than “push button X to counter additional mechanic Y” then they’d be more likely to improve peoples’ experiences rather than expanding them for the sake of it.
> >
> > They need to stop trying to do what works for other games, (or doesn’t work looking at infinite warfare) and copying it hoping that they will have the same success. Halo will never be in “first place” if it isn’t making its own innovations. If the follower never learns anything he wasnt taught he won’t surpass the master.
>
> Halo isn’t that unique to begin with, it borrowed heavily from other fps at it’s time like Half life in some aspects, but I guess you mean in terms of future iterations.

Yes, it borrowed elements from other games. But overall it ended up with a rather unique combination of those borrowed things. It also took them to a console for the first time.

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> > > I remember back in Halo 3 days, when there was a big amount of people requesting for sprint because Halo 3 was TOO slow. Then in Reach Bungie implemented Sprint as an Armor Ability and a huge amount of people back then wanted everyone to have sprint alongside a second Armor Ability.
> > >
> > > Two years later 343 added Sprint for everyone, alongside an Armor Ability, in Halo 4 but of course everyone believed that it is unbalanced, unneeded and out of place in a Halo game…
> > >
> > > WHAT IS WRONG WITH US HALO COMMUNITY!!! XD
> >
> > I’m curious, where’s your evidence of a large amount of people requesting for sprint? From my recollection, I don’t remember anyone asking for sprint back in Halo 3. A fraction of players might have, but nobody I talked to did. Archive the Halo 3 forums on Bungie. That’s a good starting ground. Find me a single post about wanting sprint added into Halo.
>
> http://halo.bungie.net/Forums/posts.aspx?postID=36477803&postRepeater1-p=1#36478275people have but the devs were just smart at the time.

The responses on that thread are also very negative, some of them are even extremely similar to this threads original title, saying that with sprint it wouldn’t be halo.

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> > > > > > Some guy on Twitter said that Bravo said at rtx that Halo 6 will have Halo 5’s core gameplay. Can someone confirm that he said this because if it’s true then Halo might just die.
> > > > >
> > > > > I don’t have link, but I can confirm that this was said. Of course it’s going to be tweaked (like Spartan charge for instance), but it’s mostly going to be the same. Think of it like the change from 2 to 3. All I can say is please don’t just write it off. Get a good day in there before just writing it off because it has sprint in it.
> > > >
> > > > Halo 6 has been written off for me. Ever since the abysmal failure they tried to pass off as BTB released, which was when I quit the MP altogether. Shortly after that, I made up my mind that 6 would be the first Halo I didn’t bother to pre-order and it would be a mere rental… unless some major changes happened, that were much more than just the retention of sprint. A rental will still allow me to give it its ‘good day’ but I hold out little confidence it’ll get more than the amount of time it takes me to finish the campaign… if… I can stomach it.
> > >
> > > They have stated that halo 6 will have actual BTB maps.
> >
> > Thank god for actual BTB maps
>
> Implying 343 Dev BTB maps will be any better than forger maps

The forge maps are fine, when 343 uses them on the settings they were made for and not whatever settings they feel like using, then they ignore the community complaining about them and ignore the forgers explaining how the settings are wrong and the maps were not made for BR starts.

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> > > > I remember back in Halo 3 days, when there was a big amount of people requesting for sprint because Halo 3 was TOO slow. Then in Reach Bungie implemented Sprint as an Armor Ability and a huge amount of people back then wanted everyone to have sprint alongside a second Armor Ability.
> > > >
> > > > Two years later 343 added Sprint for everyone, alongside an Armor Ability, in Halo 4 but of course everyone believed that it is unbalanced, unneeded and out of place in a Halo game…
> > > >
> > > > WHAT IS WRONG WITH US HALO COMMUNITY!!! XD
> > >
> > > I’m curious, where’s your evidence of a large amount of people requesting for sprint? From my recollection, I don’t remember anyone asking for sprint back in Halo 3. A fraction of players might have, but nobody I talked to did. Archive the Halo 3 forums on Bungie. That’s a good starting ground. Find me a single post about wanting sprint added into Halo.
> >
> > http://halo.bungie.net/Forums/posts.aspx?postID=36477803&postRepeater1-p=1#36478275people have but the devs were just smart at the time.
>
> The responses on that thread are also very negative, some of them are even extremely similar to this threads original title, saying that with sprint it wouldn’t be halo.

Agreed. Back then you actually had a population that had more force to it vs sprint, it was people who saw halo for what it was known for and was opposed vs many changes. I guarantee 3/4 of those posters aren’t on waypoints forums.

https://halo.bungie.net/Forums/posts.aspx?postID=11408409&postRepeater1-p=1#11409903scroll to the very top and see the results, I could link more as there are more threads from bungies forums on sprint.

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> > > People saying they like Sprint because you can move faster.
> > > How is that a good thing and why does Halo need it in it’s gameplay? I thought Halo already had great gameplay why don’t they just innovate outside the gameplay.
> >
> > Elaborate on how you would innovate on halo 3.
>
> Innovate outside of the gameplay. Improve forge and community features, better ways to connect and play with other players, better customization, improving the progression system, New equipment, new vehicles, New gamemodes that we have never seen before in any franchise. Could go on.
> But nah instead 343 just do what other franchises are doing and throw in Sprint and they say “combat has evolved”. Then you’ll have the Halo 4 and 5 kids saying “Halo needed to evolve and you just want a Halo 3 clone.” Halo 2 wasn’t a Halo 1 clone and Halo 3 wasn’t a Halo 2 clone. You just innovate outside of the gameplay.
> Go check out some of
> Favyn’s videos on YouTube.

Ive seen Favyn’s videos, so halo 5 has the best forge, Halo 5 has dedicated servers, Halo 5 customization is only second to reachs, Improve on the progession system how? There are plenty of new vehicles and weapons, one of the best new game modes is break out (the original with no shields).

the only thing they havent done which you asked is new equipment and maybe they needed more gamemodes.

What i would like to see them do is make a classic playlist which incorporates the original gameplay from grenade bounces to individual weapon damage and creating forge maps around those gameplay styles. That way every one who likes the classic style and the sprint style all play the latest halo game.

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> This video is a perfect example of how I feel playing halo with sprint. Halo 5 Beta - Sprint in a nutshell - YouTube

So glad you showed me this cause it shows how stupid the guy is. He has clearly never heard of team work, he shows no common sense playing halo. And in one clip he is using the AR at a mid to long range, all be it during the beta but even then you would use the pistol.

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> > > > > > > The difference is that 343 made changes to Halo that were detrimental to the overall uniqueness of the franchise. The rest of those games, in most cases, made changes that didn’t alienate the original fan-base as much as Halo has.
> > > > > >
> > > > > > So, lucky them, right?
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > > > 2533274939777077;12798:
> > > > > > > Also, why exactly can we not compare the success of different games? If one game has a 15 hour campaign and one game has a 4 hour campaign, am I not allowed to compare them and say why one might have been more successful?
> > > > > >
> > > > > > There are successful games that are purely single player, and games that have no single player component to speak of. There are some amazing games that can be completed in a few hours, and terrible games that take ages to grind through. I don’t know what information you can glean from the number of hours one has to spend to complete the single player, it’s entirely arbitrary when it comes to the quality of that single player experience.
> > > > >
> > > > > I was simply using the hours as an example. I see no reason why we’re apparently not allowed to say ‘This game was better because of this’, or ‘This game would have been better if it had this.’ I’m not saying longer campaign = better campaign, in many cases I would much prefer an awesome 3 hour campaign over a mediocre 16 hour campaign. I’m just saying that there’s no reason not to compare games to see which one is better, and for what reasons.
> > > > >
> > > > > Also, what exactly do you mean by ‘So lucky them, right?’ I don’t see why Luck has anything to do with it. 343 made poor decisions with a lot of the changes they made to Halo. Other companies have been able to make changes to series, without completely ruining the series identity, and alienating the fanbase.
> > > >
> > > > Which games have made changes to the series and retained their original fanbase?
> > > >
> > > > Also, you can’t arbitrarily define Halo’s identity and then say it’s ruined. Halo’s “identity” is purely subjective. Everyone has a different idea of what it is.
> > >
> > > 343 changed things that didn’t need changing, added things that didn’t need adding, and removed things that shouldn’t have been removed. Change is not always a good thing.
> > >
> > > A large part of this is because 343 is trying to appeal to Non Halo fans, instead of the fans that Halo already has. They did this by making Halo more like other FPS’s and less like Halo, and therefore Halo lost it’s identity.
> >
> > So halo’s identity boils down to sprint give me a break.
>
> Um, no. That’s not what I said at all. I was only stating that sprint was part of it.
> Please read my post correctly before responding thank you.

No i read it, and this is a thread about sprint. “343 are trying to appeal to non halo fans”, please enlighten me of what halo fans want then? What did 343 change that didnt need to be changed and what did they add that didnt need adding.

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> Id rather keep sprint.

Eh i think dumping it would prove more beneficial

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> > > > > > > > The difference is that 343 made changes to Halo that were detrimental to the overall uniqueness of the franchise. The rest of those games, in most cases, made changes that didn’t alienate the original fan-base as much as Halo has.
> > > > > > >
> > > > > > > So, lucky them, right?
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > > 2533274939777077;12798:
> > > > > > > > Also, why exactly can we not compare the success of different games? If one game has a 15 hour campaign and one game has a 4 hour campaign, am I not allowed to compare them and say why one might have been more successful?
> > > > > > >
> > > > > > > There are successful games that are purely single player, and games that have no single player component to speak of. There are some amazing games that can be completed in a few hours, and terrible games that take ages to grind through. I don’t know what information you can glean from the number of hours one has to spend to complete the single player, it’s entirely arbitrary when it comes to the quality of that single player experience.
> > > > > >
> > > > > > I was simply using the hours as an example. I see no reason why we’re apparently not allowed to say ‘This game was better because of this’, or ‘This game would have been better if it had this.’ I’m not saying longer campaign = better campaign, in many cases I would much prefer an awesome 3 hour campaign over a mediocre 16 hour campaign. I’m just saying that there’s no reason not to compare games to see which one is better, and for what reasons.
> > > > > >
> > > > > > Also, what exactly do you mean by ‘So lucky them, right?’ I don’t see why Luck has anything to do with it. 343 made poor decisions with a lot of the changes they made to Halo. Other companies have been able to make changes to series, without completely ruining the series identity, and alienating the fanbase.
> > > > >
> > > > > Which games have made changes to the series and retained their original fanbase?
> > > > >
> > > > > Also, you can’t arbitrarily define Halo’s identity and then say it’s ruined. Halo’s “identity” is purely subjective. Everyone has a different idea of what it is.
> > > >
> > > > 343 changed things that didn’t need changing, added things that didn’t need adding, and removed things that shouldn’t have been removed. Change is not always a good thing.
> > > >
> > > > A large part of this is because 343 is trying to appeal to Non Halo fans, instead of the fans that Halo already has. They did this by making Halo more like other FPS’s and less like Halo, and therefore Halo lost it’s identity.
> > >
> > > So halo’s identity boils down to sprint give me a break.
> >
> > Um, no. That’s not what I said at all. I was only stating that sprint was part of it.
> > Please read my post correctly before responding thank you.
>
> No i read it, and this is a thread about sprint. “343 are trying to appeal to non halo fans”, please enlighten me of what halo fans want then? What did 343 change that didnt need to be changed and what did they add that didnt need adding.

The title of the thread being about sprint doesn’t somehow alter my point. You’re still wrong. I never said sprint was the only reason.

343 are trying to appeal to non halo fans, by introducing things from other games into Halo, that don’t need to be in Halo.
They added things like clambering, spartan charge, and thrusters.
The first time sprint was added, it was added as an armour ability, which was a mistake on its own. But 343 decided to make it permanent for everyone.

They also changed the Art style, and Sound style that Halo had already established. Now both are a lot less unique, and therefore a lot less memorable.

They also removed the population counter, and the ability to create your own emblem, and introduced microtransactions into Halo with the REQ system, which is possibly the WORST addition they’ve made to the franchise. They then tried to justify it with ‘Free DLC’ which should really be called ‘Stuff that should have been in the game when it launched.’

Oh, and they also removed Playable Elites, and refuse to bring them back despite the overwhelming demand.

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> > > > People saying they like Sprint because you can move faster.
> > > > How is that a good thing and why does Halo need it in it’s gameplay? I thought Halo already had great gameplay why don’t they just innovate outside the gameplay.
> > >
> > > Elaborate on how you would innovate on halo 3.
> >
> > Innovate outside of the gameplay. Improve forge and community features, better ways to connect and play with other players, better customization, improving the progression system, New equipment, new vehicles, New gamemodes that we have never seen before in any franchise. Could go on.
> > But nah instead 343 just do what other franchises are doing and throw in Sprint and they say “combat has evolved”. Then you’ll have the Halo 4 and 5 kids saying “Halo needed to evolve and you just want a Halo 3 clone.” Halo 2 wasn’t a Halo 1 clone and Halo 3 wasn’t a Halo 2 clone. You just innovate outside of the gameplay.
> > Go check out some of
> > Favyn’s videos on YouTube.
>
> Ive seen Favyn’s videos, so halo 5 has the best forge, Halo 5 has dedicated servers, Halo 5 customization is only second to reachs, Improve on the progession system how? There are plenty of new vehicles and weapons, one of the best new game modes is break out (the original with no shields).
>
> the only thing they havent done which you asked is new equipment and maybe they needed more gamemodes.
>
> What i would like to see them do is make a classic playlist which incorporates the original gameplay from grenade bounces to individual weapon damage and creating forge maps around those gameplay styles. That way every one who likes the classic style and the sprint style all play the latest halo game.

No we want a real Halo game with the original formula. Why can’t we have a real Halo game and you have a Sprint playlist? You’re in the minority look at the sales and population clearly this direction 343 have took isn’t doing any good to the franchise.

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> > > > People saying they like Sprint because you can move faster.
> > > > How is that a good thing and why does Halo need it in it’s gameplay? I thought Halo already had great gameplay why don’t they just innovate outside the gameplay.
>
> Ive seen Favyn’s videos, so halo 5 has the best forge, Halo 5 has dedicated servers, Halo 5 customization is only second to reachs, Improve on the progession system how? There are plenty of new vehicles and weapons, one of the best new game modes is break out (the original with no shields).
>
> the only thing they havent done which you asked is new equipment and maybe they needed more gamemodes.
>
> What i would like to see them do is make a classic playlist which incorporates the original gameplay from grenade bounces to individual weapon damage and creating forge maps around those gameplay styles. That way every one who likes the classic style and the sprint style all play the latest halo game.

The armor customization is worse than both Halo 4 and Halo 3. The Halo 3 progression system was pretty good. I mean, it’s up to you whether you like Breakout or not. I like it, but I never saw it as one of the best game modes.

I think it’s evident by now that people don’t actually want classic playlists. Funny enough those who like sprint and other mechanics seem to demand it more than those who don’t.

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> That way every one who likes the classic style and the sprint style all play the latest halo game.

When XBL’s original servers were taken offline, there was no way to play online Halo2 (properly).

Reach used CE Anniversary as a way to emulate but not outright copy the original CE MP experience for online play.

Halo3’s and Reach’s gameplay is still there to play on the 360.

The MCC not only contains Halo2 and Halo3 for online play using updated XB1 netcode, it also contains a standalone Halo2 Anniversary MP playlist that is a modernization of weapons and graphics using classic Halo2 mechanics.

There is a way to play the very near carbon copy classic style and sprint style. There is a way to show 343i which Halo you love.

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> > That way every one who likes the classic style and the sprint style all play the latest halo game.
>
> When XBL’s original servers were taken offline, there was no way to play online Halo2 (properly).
>
> Reach used CE Anniversary as a way to emulate but not outright copy the original CE MP experience for online play.
>
> Halo3’s and Reach’s gameplay is still there to play on the 360.
>
> The MCC not only contains Halo2 and Halo3 for online play using updated XB1 netcode, it also contains a standalone Halo2 Anniversary MP playlist that is a modernization of weapons and graphics using classic Halo2 mechanics.
>
> There is a way to play the very near carbon copy classic style and sprint style. There is a way to show 343i which Halo you love.

Think I’d rather play a “new” classic game over the 360 versions that have no support to them and pretty much no population to them (besides reach but don’t like reach) and a still broken mcc that too has no support. How many people do you think want to play/tolerate barren games that have no support to them? Not to mention those games aren’t new and we’ve played them many times over, hence why people want a new classic game.

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> > >
>
> Think I’d rather play a “new” classic game over the 360 versions that have no support to them and pretty much no population to them (besides reach but don’t like reach) and a still broken mcc that too has no support. How many people do you think want to play/tolerate barren games that have no support to them? Not to mention those games aren’t new and we’ve played them many times over, hence why people want a new classic game.

What kind of arguement is this?
Reach, H4 & H5 all have such low populations to begin with, right!?
H5 has low population because everyone wants to play the MCC games BUT not play the MCC games right?
343i doesn’t listen to its fans but H5G is getting lots of support for its fans and population is reflecting this?

There’s so many ways this PoV flops to ensure it’s always throwing salt.
343i can’t win because you want a classic game but won’t play those classic games with equally lack of support, population and other “made up” reasons.’’
Let me show you explicitly;

> Not to mention those games aren’t new and we’ve played them many times over, hence why people want a new classic game.

You don’t want to play the old stale games… But you want to play the old stale games.

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> > > >
> >
> > Think I’d rather play a “new” classic game over the 360 versions that have no support to them and pretty much no population to them (besides reach but don’t like reach) and a still broken mcc that too has no support. How many people do you think want to play/tolerate barren games that have no support to them? Not to mention those games aren’t new and we’ve played them many times over, hence why people want a new classic game.
>
> What kind of arguement is this?
> Reach, H4 & H5 all have such low populations to begin with, right!?
> H5 has low population because everyone wants to play the MCC games BUT not play the MCC games right?
> 343i doesn’t listen to its fans but H5G is getting lots of support for its fans and population is reflecting this?
>
> There’s so many ways this PoV flops to ensure it’s always throwing salt.
> 343i can’t win because you want a classic game but won’t play those classic games with equally lack of support, population and other “made up” reasons.’’
> Let me show you explicitly;
>
>
> > Not to mention those games aren’t new and we’ve played them many times over, hence why people want a new classic game.
>
> You don’t want to play the old stale games… But you want to play the old stale games.

Have you seen h3 on 360? You think h5 has only a few hundred players? I excluded reach only cuz I don’t like it, same for h4 (Especially h4) and I don’t have friends who care to go back and play them, as said, people want new games, not something we’ve played to death.

What’s really happening is you FAIL to understand what people say. “You don’t want to play the old stale games… But you want to play the old stale games.” this right here proves it. H2 wasn’t CE and h3 wasn’t h2. They shared similarities yet were actual sequels that progressed the series. Did me mentioning New not help?

is a broken mcc really a made up reason? Or a 360 h3 version with no server support full of cheating and maybe a lucky day where a thousand play it a made up reason?

<mark>This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.</mark>
*Original post. Click at your own discretion.

Forum salt is so fun to read lol

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> Have you seen h3 on 360? You think h5 has only a few hundred players? I excluded reach only cuz I don’t like it, same for h4 (Especially h4) and I don’t have friends who care to go back and play them, as said, people want new games, not something we’ve played to death.

Hey, I’ve seen the arguemets for population in every game since Reach.

> What’s really happening is you FAIL to understand what people say. “You don’t want to play the old stale games… But you want to play the old stale games.” this right here proves it. H2 wasn’t CE and h3 wasn’t h2. They shared similarities yet were actual sequels that progressed the series. Did me mentioning New not help?

You say this like you’re looking at each tree individually and can’t see a forest.

Make a list of changes vs similarities between CE and H2, H2 & H3 and CE & H5. Because you’re claiming there’s connections between CE and H2 that H5G just doesn’t have to be a sequel.

Not here, but in a new topic, link here as reference, but let’s see this list of changes and non-changes that make CE-H3 games but Reach-H5G are not SOLEY because of Sprint (cause, that’s the ONLY connection between the last 3 that the first 3 do not have, something in common all the way through).

You say it, please show it. I will gladly help add what’s missing to either side’s lists.

PS: Adding Forge and Theatre is not gameplay changing UNLESS you actually use Forge to create changes like what Minatour does in Action Sack. Making maps to play the game as you always play is not innovating.

> is a broken mcc really a made up reason? Or a 360 h3 version with no server support full of cheating and maybe a lucky day where a thousand play it a made up reason?

H5G is broken, has a low population and a bunch of other, yes, made up reasons for why H5G sucks, but you’ll still play it over games you love.

Darn tooting, MCC needs netcode updating, if nothing else, because it is the legacy of Halo meant to be played on W10/Cortana. But H5G also needs netcode updating.

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> > This video is a perfect example of how I feel playing halo with sprint. Halo 5 Beta - Sprint in a nutshell - YouTube
>
> So glad you showed me this cause it shows how stupid the guy is. He has clearly never heard of team work, he shows no common sense playing halo. And in one clip he is using the AR at a mid to long range, all be it during the beta but even then you would use the pistol.

Wasn’t really the point. No one was claiming that guy is a pro or that that was an example of spectacular gameplay. The point was that in H1-3 those scenarios never happened to good or bad players because the mechanics didn’t allow for it. You never had to worry about lowering/raising your weapon to punish a player who was losing a fight. The point was that this video is an example of how I FEEL playing halo 5. When I go from playing CE where movement and shooting aren’t separated and it’s all one fluid combination to halo 5 where movement and shooting are separated this is how I feel right down to the Benny Hill music and all.