The sprint discussion thread

> 2535456165221911;12823:
> I read people’s comments about compromising sprint. One question, how can you compromise something that cannot be compromised? About the sprint, there are only two options, keeping or removing. Keeping sprint in certain aspect of game or removing it in certain aspect of game is not a compromise. Like some people countered, what if people want to play that certain aspect of game but never want sprint there or want sprint? Since they cannot play what they want with the gameplay they want, this sprint issue will probably continue, it doesn’t solve the problem. Like said at beginning, sprint is something that cannot be compromised. What people want is absence of sprint and another wants presence of sprint. You can’t compromise this.
>
> By the way, this issue would have been never existed if 343 never added sprint to Halo.

Bungie = Halo Reach = Sprint

> 2594261035368257;12793:
> > 2535410901623492;12788:
> > Pokemon Sun and Moon have sold 2.5x more units than Halo 5
> >
> > Halo 5 has 4.31m sales
> > Pokemon has sold over 10m
> >
> > A franchise with no deviation from it’s core formula ever, that has been around longer than Halo, on less popular console than Xbox, with “outdated” turnbased combat gameplay, is selling over double the franchise that “has to evolve to stay relevant”
> >
> > Yep, Halo reaaaaalllllly needed those changes
>
> Exactly, these back and forth arguments can keep going on indefinitely and nobody is ever going to get the upper hand because as they added mechanics (like sprint) they also added balancing mechanisms. The real bottom line is did it make the game play better, more fun, or just plain change it… and how many people liked how it changed. The problem with the bottom line is simple, “better” and “more fun” are subjective.
>
> We’ve seen every argument for why sprint “is needed” that people can come up with and there isn’t a single one that can’t be countered. But the plain simple fact is what it is. I don’t need to go into some long winded, in-depth post to counter it. All I have to do is point to any pre-sprint Halo title… and yes… it’s just that simple. The only people who will likely try to refute this are those who simply refuse to accept that a mechanic that they like and want isn’t “needed” and try to prove that argument by nit picking details pursuant to why “they need” it.
>
> Of course, the argument sounds much more convincing if someone can make it look like Halo needed it. When I see statements like “Halo needs sprint because”… I automatically convert it to “I need sprint because”. “Sprint is necessary because”… becomes “I find sprint necessary because”… etc. The only argument that has at least some merit is that the game needs to evolve. If I take your statement at face value (which I’m not into that game at all and have no knowledge of it, so I kind of have to) even the need to evolve and change is arguable to a point.
>
> The way I see it, if the state of this game (or more accurately, its fans) has driven this subject to well over 600 pages just over 1 mechanic… then obviously it’s more than just sprint that’s causing problems. I personally feel it’s the fact that they keep throwing a bunch of cheap filler mechanics at game play that doesn’t need them to begin with.
>
> I would challenge 343 to actually refine Halo as a game, rather than to just keep throwing a bunch of the “latest, greatest” fluff at it, in hopes that something sticks. If they’d focus on refining the game itself, its maps and basics, rather than having to continuously refine the whole formula just to balance a plethora of little more than “push button X to counter additional mechanic Y” then they’d be more likely to improve peoples’ experiences rather than expanding them for the sake of it.

They need to stop trying to do what works for other games, (or doesn’t work looking at infinite warfare) and copying it hoping that they will have the same success. Halo will never be in “first place” if it isn’t making its own innovations. If the follower never learns anything he wasnt taught he won’t surpass the master.

> 2533274801176260;12817:
> > 2535455681930574;12728:
> > Lazy link.
>
> I don’t know where you dug up that blog, but there’s really no other way of saying it, other than that it’s wrong.
> This isn’t even just me disagreeing with you anymore. thy ReaperMC already linked an article one page before you where not one, not two, but three scientists claim the exact opposite.
>
> Dr. Ralph Mann (Ph.D. in Biomechanics, former sprinter)
>
>
> > Contrary to popular belief, superior arm action does not produce superior sprint performance. In fact, regardless of the quality of the sprinter, there is no significant difference in the arm action. If a sprinter could improve the horizontal velocity simply by moving the arms faster, then even old, out of shape coaches could run as fast as the elite sprinter since virtually everyone can move their arms fast enough to produce an elite level stride rate of five steps per seconds.
>
> Dr. Peter Weyand (Professor of Applied Physiology & Biomechanics):
>
>
> > Once a runner is up to speed, the arms swing largely like passive pendulums, providing balance, minimizing center of mass energy losses and conserving the body’s momentum. While arm movements are coordinated with torso and leg movements to achieve the energy transfers that minimize center of mass energy losses, they certainly do not control leg movements and have very little effect on the all-important ground reaction forces.
>
> Dr. Ken Clark (Professor of Kinesiology):
>
>
> > Once the runner is up to top speed, the arms mostly serve to counter-balance the legs and have minimal effect on setting the tone for stride rate or length. While I don’t have an issue with incorporating a few basic arm drive drills into the early portion of practice, I have not had success either as an athlete or coach by making arm action a big area of technical focus.
>
> https://www.freelapusa.com/a-farewell-to-arms-the-debate-over-arm-swing-mechanics-in-sprinting/.
>
> It still baffles me how this superstition that something you do with your arms should improve the efficiency of a movement caused by the legs can keep itself alive so persistently since it doesn’t even hold up to superficial scrutiny, let alone an in-depth analysis.
>
> Speed is determined by the momentum of the body, which in turn is caused by the force you apply onto the ground with your feet (taking into account the fricion coefficient), and resulting in a repulsion according to Newton’s third law. The angle at which this force is applied determines how much of said momentum is oriented forward (cosine of the angle) and upward (sine of the angle).
> The problem is that the feet apply the force off-center relative to your body, which in turn will create a torque (M = r × F) on your lower body. This is where arm swinging comes into play. The arms swing in order to counterbalance this torque and keep the velocity oriented forward and the human body upright. They do not increase running speed unless you are using them to push yourself off of objects you run by.
> If anything, arm swinging has the possibility to decrease speed gradually, as the periodic movement through the air causes friction which in turn reduces an object’s speed (generally speaking, not limited to runners/sprinters).
> On the other hand, while arm swinging is beneficial to balance the body while running, it is but one out of many techniques that can be applied to this end, and is by no means required.
> A paper investigating metabolic cost of different running methods mentions arm swinging, hands crossed behind the back, behind the head and in front of the chest as possible counter-balance techniques. It turns out that arm swinging has a positive effect on the energy consumption compared to the other three, but they are still valid alternatives in order to achieve the same balance, since none of the participants seem to have consistently fallen off the treadmill…
>
> I apologize for the delayed post, but I was gone over the weekend and had no access to a computer. I could have replied on my phone but the post wouldn’t have had the proper formatting and correct linking that I felt was needed to convey the message.
>
> Now that this topic has been thoroughly dealth with, can we please let this misconception finally die? I don’t mind people liking sprint as a mechanic. Me, personally, I hate it, but I can accept people having different preferences. But if you make your opinion on that matter, could you please at least live in the same reality as the rest of us does?
> Thank you.

I just looked up “does moving your arms make you run faster” and it was one of the top results lol. If you run really fast, you need to keep your balance, and the only way to do that is to swing your arms. I think we both know we won’t change each other’s minds, so let’s just believe what we want and agree to disagree.

> 2535455681930574;12826:
> > 2533274801176260;12817:
> > > 2535455681930574;12728:
> > > Lazy link.
> >
> > I don’t know where you dug up that blog, but there’s really no other way of saying it, other than that it’s wrong.
> > This isn’t even just me disagreeing with you anymore. thy ReaperMC already linked an article one page before you where not one, not two, but three scientists claim the exact opposite.
> >
> > Dr. Ralph Mann (Ph.D. in Biomechanics, former sprinter)
> >
> >
> > > Contrary to popular belief, superior arm action does not produce superior sprint performance. In fact, regardless of the quality of the sprinter, there is no significant difference in the arm action. If a sprinter could improve the horizontal velocity simply by moving the arms faster, then even old, out of shape coaches could run as fast as the elite sprinter since virtually everyone can move their arms fast enough to produce an elite level stride rate of five steps per seconds.
> >
> > Dr. Peter Weyand (Professor of Applied Physiology & Biomechanics):
> >
> >
> > > Once a runner is up to speed, the arms swing largely like passive pendulums, providing balance, minimizing center of mass energy losses and conserving the body’s momentum. While arm movements are coordinated with torso and leg movements to achieve the energy transfers that minimize center of mass energy losses, they certainly do not control leg movements and have very little effect on the all-important ground reaction forces.
> >
> > Dr. Ken Clark (Professor of Kinesiology):
> >
> >
> > > Once the runner is up to top speed, the arms mostly serve to counter-balance the legs and have minimal effect on setting the tone for stride rate or length. While I don’t have an issue with incorporating a few basic arm drive drills into the early portion of practice, I have not had success either as an athlete or coach by making arm action a big area of technical focus.
> >
> > A Farewell to Arms? The Debate of Arm Swing Mechanics in Sprinting - Freelap USA.
> >
> > It still baffles me how this superstition that something you do with your arms should improve the efficiency of a movement caused by the legs can keep itself alive so persistently since it doesn’t even hold up to superficial scrutiny, let alone an in-depth analysis.
> >
> > Speed is determined by the momentum of the body, which in turn is caused by the force you apply onto the ground with your feet (taking into account the fricion coefficient), and resulting in a repulsion according to Newton’s third law. The angle at which this force is applied determines how much of said momentum is oriented forward (cosine of the angle) and upward (sine of the angle).
> > The problem is that the feet apply the force off-center relative to your body, which in turn will create a torque (M = r × F) on your lower body. This is where arm swinging comes into play. The arms swing in order to counterbalance this torque and keep the velocity oriented forward and the human body upright. They do not increase running speed unless you are using them to push yourself off of objects you run by.
> > If anything, arm swinging has the possibility to decrease speed gradually, as the periodic movement through the air causes friction which in turn reduces an object’s speed (generally speaking, not limited to runners/sprinters).
> > On the other hand, while arm swinging is beneficial to balance the body while running, it is but one out of many techniques that can be applied to this end, and is by no means required.
> > A paper investigating metabolic cost of different running methods mentions arm swinging, hands crossed behind the back, behind the head and in front of the chest as possible counter-balance techniques. It turns out that arm swinging has a positive effect on the energy consumption compared to the other three, but they are still valid alternatives in order to achieve the same balance, since none of the participants seem to have consistently fallen off the treadmill…
> >
> > I apologize for the delayed post, but I was gone over the weekend and had no access to a computer. I could have replied on my phone but the post wouldn’t have had the proper formatting and correct linking that I felt was needed to convey the message.
> >
> > Now that this topic has been thoroughly dealth with, can we please let this misconception finally die? I don’t mind people liking sprint as a mechanic. Me, personally, I hate it, but I can accept people having different preferences. But if you make your opinion on that matter, could you please at least live in the same reality as the rest of us does?
> > Thank you.
>
> I just looked up “does moving your arms make you run faster” and it was one of the top results lol. If you run really fast, you need to keep your balance, and the only way to do that is to swing your arms. I think we both know we won’t change each other’s minds, so let’s just believe what we want and agree to disagree.

Clearly the only way to solve this argument is for someone to take off at a dead sprint while keeping their arms down at their sides. Please record and link the video for analysis.

642 pages… Sweet Jesus

Some guy on Twitter said that Bravo said at rtx that Halo 6 will have Halo 5’s core gameplay. Can someone confirm that he said this because if it’s true then Halo might just die.

> 2533274843127097;12828:
> 642 pages… Sweet Jesus

That’s my reaction too, I feel like this debate is never going to end

> 2535455477282651;12829:
> Some guy on Twitter said that Bravo said at rtx that Halo 6 will have Halo 5’s core gameplay. Can someone confirm that he said this because if it’s true then Halo might just die.

I’d be surprised if it didn’t but it doesn’t mean it’s gonna die… I hope

> 2533274932512744;12830:
> > 2533274843127097;12828:
> > 642 pages… Sweet Jesus
>
> That’s my reaction too, I feel like this debate is never going to end

Trust me, it’s not.

> 2533274901833242;12827:
> > 2535455681930574;12826:
> > > 2533274801176260;12817:
> > > > 2535455681930574;12728:
> > > > Lazy link.
> > >
> > > I don’t know where you dug up that blog, but there’s really no other way of saying it, other than that it’s wrong.
> > > This isn’t even just me disagreeing with you anymore. thy ReaperMC already linked an article one page before you where not one, not two, but three scientists claim the exact opposite.
> > >
> > > Dr. Ralph Mann (Ph.D. in Biomechanics, former sprinter)
> > >
> > >
> > > > Contrary to popular belief, superior arm action does not produce superior sprint performance. In fact, regardless of the quality of the sprinter, there is no significant difference in the arm action. If a sprinter could improve the horizontal velocity simply by moving the arms faster, then even old, out of shape coaches could run as fast as the elite sprinter since virtually everyone can move their arms fast enough to produce an elite level stride rate of five steps per seconds.
> > >
> > > Dr. Peter Weyand (Professor of Applied Physiology & Biomechanics):
> > >
> > >
> > > > Once a runner is up to speed, the arms swing largely like passive pendulums, providing balance, minimizing center of mass energy losses and conserving the body’s momentum. While arm movements are coordinated with torso and leg movements to achieve the energy transfers that minimize center of mass energy losses, they certainly do not control leg movements and have very little effect on the all-important ground reaction forces.
> > >
> > > Dr. Ken Clark (Professor of Kinesiology):
> > >
> > >
> > > > Once the runner is up to top speed, the arms mostly serve to counter-balance the legs and have minimal effect on setting the tone for stride rate or length. While I don’t have an issue with incorporating a few basic arm drive drills into the early portion of practice, I have not had success either as an athlete or coach by making arm action a big area of technical focus.
> > >
> > > A Farewell to Arms? The Debate of Arm Swing Mechanics in Sprinting - Freelap USA.
> > >
> > > It still baffles me how this superstition that something you do with your arms should improve the efficiency of a movement caused by the legs can keep itself alive so persistently since it doesn’t even hold up to superficial scrutiny, let alone an in-depth analysis.
> > >
> > > Speed is determined by the momentum of the body, which in turn is caused by the force you apply onto the ground with your feet (taking into account the fricion coefficient), and resulting in a repulsion according to Newton’s third law. The angle at which this force is applied determines how much of said momentum is oriented forward (cosine of the angle) and upward (sine of the angle).
> > > The problem is that the feet apply the force off-center relative to your body, which in turn will create a torque (M = r × F) on your lower body. This is where arm swinging comes into play. The arms swing in order to counterbalance this torque and keep the velocity oriented forward and the human body upright. They do not increase running speed unless you are using them to push yourself off of objects you run by.
> > > If anything, arm swinging has the possibility to decrease speed gradually, as the periodic movement through the air causes friction which in turn reduces an object’s speed (generally speaking, not limited to runners/sprinters).
> > > On the other hand, while arm swinging is beneficial to balance the body while running, it is but one out of many techniques that can be applied to this end, and is by no means required.
> > > A paper investigating metabolic cost of different running methods mentions arm swinging, hands crossed behind the back, behind the head and in front of the chest as possible counter-balance techniques. It turns out that arm swinging has a positive effect on the energy consumption compared to the other three, but they are still valid alternatives in order to achieve the same balance, since none of the participants seem to have consistently fallen off the treadmill…
> > >
> > > I apologize for the delayed post, but I was gone over the weekend and had no access to a computer. I could have replied on my phone but the post wouldn’t have had the proper formatting and correct linking that I felt was needed to convey the message.
> > >
> > > Now that this topic has been thoroughly dealth with, can we please let this misconception finally die? I don’t mind people liking sprint as a mechanic. Me, personally, I hate it, but I can accept people having different preferences. But if you make your opinion on that matter, could you please at least live in the same reality as the rest of us does?
> > > Thank you.
> >
> > I just looked up “does moving your arms make you run faster” and it was one of the top results lol. If you run really fast, you need to keep your balance, and the only way to do that is to swing your arms. I think we both know we won’t change each other’s minds, so let’s just believe what we want and agree to disagree.
>
> Clearly the only way to solve this argument is for someone to take off at a dead sprint while keeping their arms down at their sides. Please record and link the video for analysis.

Too many factors are in play, and I don’t have the time to do it.

> 2535455477282651;12829:
> Some guy on Twitter said that Bravo said at rtx that Halo 6 will have Halo 5’s core gameplay. Can someone confirm that he said this because if it’s true then Halo might just die.

I don’t have link, but I can confirm that this was said. Of course it’s going to be tweaked (like Spartan charge for instance), but it’s mostly going to be the same. Think of it like the change from 2 to 3. All I can say is please don’t just write it off. Get a good day in there before just writing it off because it has sprint in it.

> 2535455681930574;12834:
> > 2535455477282651;12829:
> > Some guy on Twitter said that Bravo said at rtx that Halo 6 will have Halo 5’s core gameplay. Can someone confirm that he said this because if it’s true then Halo might just die.
>
> I don’t have link, but I can confirm that this was said. Of course it’s going to be tweaked (like Spartan charge for instance), but it’s mostly going to be the same. Think of it like the change from 2 to 3. All I can say is please don’t just write it off. Get a good day in there before just writing it off because it has sprint in it.

If they mess up with Halo 6 people will leave this franchise.

Already left the new game for MCC. As long as MCC still functions I’ll never leave the franchise but if H6 plays like H5 I’ll likely skip on buying it.

> 2535455477282651;12835:
> > 2535455681930574;12834:
> > > 2535455477282651;12829:
> > > Some guy on Twitter said that Bravo said at rtx that Halo 6 will have Halo 5’s core gameplay. Can someone confirm that he said this because if it’s true then Halo might just die.
> >
> > I don’t have link, but I can confirm that this was said. Of course it’s going to be tweaked (like Spartan charge for instance), but it’s mostly going to be the same. Think of it like the change from 2 to 3. All I can say is please don’t just write it off. Get a good day in there before just writing it off because it has sprint in it.
>
> If they mess up with Halo 6 people will leave this franchise.

People have said that with every game.

> 2535455681930574;12837:
> > 2535455477282651;12835:
> > > 2535455681930574;12834:
> > > > 2535455477282651;12829:
> > > > Some guy on Twitter said that Bravo said at rtx that Halo 6 will have Halo 5’s core gameplay. Can someone confirm that he said this because if it’s true then Halo might just die.
> > >
> > > I don’t have link, but I can confirm that this was said. Of course it’s going to be tweaked (like Spartan charge for instance), but it’s mostly going to be the same. Think of it like the change from 2 to 3. All I can say is please don’t just write it off. Get a good day in there before just writing it off because it has sprint in it.
> >
> > If they mess up with Halo 6 people will leave this franchise.
>
> People have said that with every game.

And how many people have already left cause they made changes that only a small ammount of people cared about in halo 5.

Halo 5 is basicly the meta of halo 4 when the population died and every body was just using thruster packs because that community hated abilities. I came back to halo 4 after not playing for a while and saw the meta and the reduced playlist so I left.

> 2533274962122285;12838:
> > 2535455681930574;12837:
> > > 2535455477282651;12835:
> > > > 2535455681930574;12834:
> > > > > 2535455477282651;12829:
> > > > > Some guy on Twitter said that Bravo said at rtx that Halo 6 will have Halo 5’s core gameplay. Can someone confirm that he said this because if it’s true then Halo might just die.
> > > >
> > > > I don’t have link, but I can confirm that this was said. Of course it’s going to be tweaked (like Spartan charge for instance), but it’s mostly going to be the same. Think of it like the change from 2 to 3. All I can say is please don’t just write it off. Get a good day in there before just writing it off because it has sprint in it.
> > >
> > > If they mess up with Halo 6 people will leave this franchise.
> >
> > People have said that with every game.
>
> And how many people have already left cause they made changes that only a small ammount of people cared about in halo 5.
>
> Halo 5 is basicly the meta of halo 4 when the population died and every body was just using thruster packs because that community hated abilities. I came back to halo 4 after not playing for a while and saw the meta and the reduced playlist so I left.

There’s still hope for a Halo 3 Remastered. Or maybe they scrapped Spartan abilities during development.

> 2603643534597848;12819:
> And you quote balance many a times but the ignore it. Your quotes also note the momentum load taken off of the legs to allow for more efficient use of energy.
> And if you look way back to what I posted, I highlighted this.

I already conceded that swinging the arms has a positive effect on energy consumption. I really don’t see what I’d be ignoring in this discussion…

> 2603643534597848;12819:
> Do remember, now you’re argueing that humans can sprint with just their legs for top speed under perfect conditions (and didn’t note, will produce more lactic acids in the legs due to more power exertion, so top speed for less time), and that’s why a super soldier should be able to sprint top speed on a variable surface battlefield while not moving their upper torso to compensate for balance, because they’ve got strong legs and burn lactic acids! That’s funny looking.

Yes, please use a non-motion-captured animation from a 12 year old video game to disprove human anatomy.

I, myself, was able to run at top speed while simultaneously shooting a lasertag-gun (and precisely at that) for about one-and-a-half hours. Not continuously, of course, since I’m untrained, but with small pauses in between. I don’t know, maybe I produced more muscle acid doing that than I’d normally would. As I said, I’m not really used to exercise, and therefore would have gotten sore muscles either way. But still, untrained as I am, there was really no issue in doing this. It was ridiculously easy.
I’m not arguing that it might be the most efficient way of running. I’m just saying it’s very much possible. Both from a scientific point of view and personal experience.

Although I do admit that it was, indeed, a flat floor. I haven’t tested this on rough surfaces yet.

> 2603643534597848;12819:
> Of course, a Speed Booster can give enhancements to the suit, almost like using the Armour Lock function that keeps a Spartan safe in tumbles and crashes, to increase the suit’s leg strength enhancers for short periods of times.
> Could design a suit around making an even faster Spartan than now. But they’d still be able to sprint. And go faster in many cases.

Yes. And still shoot at the same time.

> 2603643534597848;12819:
> Which, btw, I did not bother addressing that a biped and quadruped’s top speeds are determined by gravity. To compare true fiction to reality, the Flash would not run faster because he’s super faster, he would leap great bounds due to being able to exert his vector independent to Earth’s accelerations (gravity & spinning). Not accounting for “Speed Force” waving its hand beyond making super speed.

I… don’t really get where you’re going with this. It should be obvious that the faster the speed, the larger the step distance, so you’re more “leaping” than “moving legs fast” as the Roadrunner does.

> 2535456165221911;12823:
> I read people’s comments about compromising sprint. One question, how can you compromise something that cannot be compromised? About the sprint, there are only two options, keeping or removing. Keeping sprint in certain aspect of game or removing it in certain aspect of game is not a compromise. Like some people countered, what if people want to play that certain aspect of game but never want sprint there or want sprint? Since they cannot play what they want with the gameplay they want, this sprint issue will probably continue, it doesn’t solve the problem. Like said at beginning, sprint is something that cannot be compromised. What people want is absence of sprint and another wants presence of sprint. You can’t compromise this.
>
> By the way, this issue would have been never existed if 343 never added sprint to Halo.

yea it’s like sprint wasn’t in the game already… lets just blame 343 i.

> 2533275035781111;12825:
> > 2594261035368257;12793:
> > > 2535410901623492;12788:
> > > Pokemon Sun and Moon have sold 2.5x more units than Halo 5
> > >
> > > Halo 5 has 4.31m sales
> > > Pokemon has sold over 10m
> > >
> > > A franchise with no deviation from it’s core formula ever, that has been around longer than Halo, on less popular console than Xbox, with “outdated” turnbased combat gameplay, is selling over double the franchise that “has to evolve to stay relevant”
> > >
> > > Yep, Halo reaaaaalllllly needed those changes
> >
> > Exactly, these back and forth arguments can keep going on indefinitely and nobody is ever going to get the upper hand because as they added mechanics (like sprint) they also added balancing mechanisms. The real bottom line is did it make the game play better, more fun, or just plain change it… and how many people liked how it changed. The problem with the bottom line is simple, “better” and “more fun” are subjective.
> >
> > We’ve seen every argument for why sprint “is needed” that people can come up with and there isn’t a single one that can’t be countered. But the plain simple fact is what it is. I don’t need to go into some long winded, in-depth post to counter it. All I have to do is point to any pre-sprint Halo title… and yes… it’s just that simple. The only people who will likely try to refute this are those who simply refuse to accept that a mechanic that they like and want isn’t “needed” and try to prove that argument by nit picking details pursuant to why “they need” it.
> >
> > Of course, the argument sounds much more convincing if someone can make it look like Halo needed it. When I see statements like “Halo needs sprint because”… I automatically convert it to “I need sprint because”. “Sprint is necessary because”… becomes “I find sprint necessary because”… etc. The only argument that has at least some merit is that the game needs to evolve. If I take your statement at face value (which I’m not into that game at all and have no knowledge of it, so I kind of have to) even the need to evolve and change is arguable to a point.
> >
> > The way I see it, if the state of this game (or more accurately, its fans) has driven this subject to well over 600 pages just over 1 mechanic… then obviously it’s more than just sprint that’s causing problems. I personally feel it’s the fact that they keep throwing a bunch of cheap filler mechanics at game play that doesn’t need them to begin with.
> >
> > I would challenge 343 to actually refine Halo as a game, rather than to just keep throwing a bunch of the “latest, greatest” fluff at it, in hopes that something sticks. If they’d focus on refining the game itself, its maps and basics, rather than having to continuously refine the whole formula just to balance a plethora of little more than “push button X to counter additional mechanic Y” then they’d be more likely to improve peoples’ experiences rather than expanding them for the sake of it.
>
> They need to stop trying to do what works for other games, (or doesn’t work looking at infinite warfare) and copying it hoping that they will have the same success. Halo will never be in “first place” if it isn’t making its own innovations. If the follower never learns anything he wasnt taught he won’t surpass the master.

Halo isn’t that unique to begin with, it borrowed heavily from other fps at it’s time like Half life in some aspects, but I guess you mean in terms of future iterations.

.