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> > > > > > > The difference is that 343 made changes to Halo that were detrimental to the overall uniqueness of the franchise. The rest of those games, in most cases, made changes that didn’t alienate the original fan-base as much as Halo has.
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> > > > > > So, lucky them, right?
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> > > > > > > Also, why exactly can we not compare the success of different games? If one game has a 15 hour campaign and one game has a 4 hour campaign, am I not allowed to compare them and say why one might have been more successful?
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> > > > > > There are successful games that are purely single player, and games that have no single player component to speak of. There are some amazing games that can be completed in a few hours, and terrible games that take ages to grind through. I don’t know what information you can glean from the number of hours one has to spend to complete the single player, it’s entirely arbitrary when it comes to the quality of that single player experience.
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> > > > > I was simply using the hours as an example. I see no reason why we’re apparently not allowed to say ‘This game was better because of this’, or ‘This game would have been better if it had this.’ I’m not saying longer campaign = better campaign, in many cases I would much prefer an awesome 3 hour campaign over a mediocre 16 hour campaign. I’m just saying that there’s no reason not to compare games to see which one is better, and for what reasons.
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> > > > > Also, what exactly do you mean by ‘So lucky them, right?’ I don’t see why Luck has anything to do with it. 343 made poor decisions with a lot of the changes they made to Halo. Other companies have been able to make changes to series, without completely ruining the series identity, and alienating the fanbase.
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> > > > Which games have made changes to the series and retained their original fanbase?
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> > > Just goes to show you that maybe changing what people like isn’t a great way to maintain your original audience 
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> > > COD, CSGO (launch), Battlefront, and even Halo suffer(ed) from a situation where changing in order to stay fresh hurt the series. CSGO was almost unrecognizable at launch, no one played it and went back to CSS or 1.6. Look at it now. Things changed, and now it is closer to the original games.
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> > Medal of Honor, Crysis. Two games that barely changed and have been relegated to video game history. Assassin’s Creed. A series that became so reptitive that they had to create a break to bring back some enthusiasm.
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> > The difference between our two sets of games is your list has the largest games on the market right now, and my list has dead games. Your games still do very well (CoD is still the largest release every year). We can throw out lists all we want. none of them prove anything.
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> The medal of honor series has been pretty bad, the latest one was terrible. Crysis has also only had 3 games, and look at the reception of those. I don’t know enough about those games to comment, however, Crysis 3 is regarded as a great game. Not sure what you mean.
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> AC is also released yearly with almost no changes. Using it as an example is reaching.
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> No, the difference is that AC hardly changed, and died due to it’s repetition. Halo was doing fine, 3 years between every mainline game, and each was more successful than the last.
Medal of Honor is the original Call of Duty. Anything that started with Steven Speilberg deserves some respect. Its a series that barely changed, and even with new guns and new settings, it died out. It was replaced. Crysis had 4 games, it started as a huge PC hit, but didnt change to the industry, and is now probably dead. You argued that the games you mentioned had changed and were suffering, but all I see in the list you posted in some of the most populated games on the market. (CoD, Battlefront, CS Go)
Lets be honest, if Crysis 3 is considered a great game, Halo 5 must be the -Yoink!- best game ever made. Crysis 3 cost $66 million dollars to make, and sold 200,000 copies in its inital month of sales. It sold considerably less than Crysis 2, which sold considerably less than Crysis 1, and Crysis 1 was a PC only game, with the infamous “Can it run Crysis?” line implying that only the best of the best computers could run Crysis. Crysis didnt change, and essentially ruined Crytek. They arent even considering another game in the franchise.
AC changed enough. It introduced multiplayer, made free roaming better, introduced guilds and bosses and gangs. Its just that the “core gameplay” stagnated. The whole “go hear, listen to this conversation, kill this guy” was too boring after 6 games. Halo is a universe that is very much time locked compared to AC, so the yearly releases shouldnt mean that much when there is so much to explore. The last entry in the series to do fairly well (Black Flag) actually took you to a different place in the world. Instead of sneaking around in the shadows and walking around everywhere, you were sailing a ship through the Caribbean, killing whales and looting. Then they went back to large cities, full of fetch quests and eavesdropping, and it stagnated.
The point im trying to make is that for every game you say has not changed and retained a large part of their fanbase (for the record, my initial statement was “Name a game that hasnt changed and has still retained its core fanbase”, and you didnt answer that), I can name a number of games that failed to adapt to the industry and got left behind as a result.