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> > > > > Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> > > > > arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitive halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> > > > > Thoughts? :3
> >
> > yet overwatch, and counterstrike are just fine
>
> OW has ton of Heroes with movement abilities. Besides a movement ability is also very important to balance correctly when making the character, as someone like Tracer wouldn’t be as affective without her blinks. Needles to say, bad comparison.
>
> OT; As for sprint, i really like the implementation in Halo 5, the only thing i find extremely frustrating is the Spartan charge ability, which in “some Arena maps” can be very annoying
No one has anything against movement abilities as a whole, it’s just sprint, which only one character in overwatch has.
