I don’t know why this population thing came up in the sprint thread, BUT I want to now, if I’m the only person searching a FFA match and maybe need to move over to slayer. It’s just that simple!
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> > > > > > > What Celestis doesn’t know is that you can’t run full speed and keep your gun steady. You need to move your arms back and forth to keep your balance and help you run faster. So to run full speed, a Spartan would in fact have to lower their gun.
> > > > > >
> > > > > > Yes you can. No you don’t. No he wouldn’t. I’ve done it myself, so why wouldn’t an evolved human from the 2500’s be able to do the same?
> > > > > > This “realism” argument is A) based on a false premise and B) falls completely flat in the context of a science-fiction setting with sentient AIs and faster-than-light travel.
> > > > > > Even if this were a thing nowadays (which it isn’t), the extension that genetically and cybernetically altered humans in 500 years bow to the same rules, in a completely fictional setting, no less, is merely a preconceived notion and holds no weight.
> > > > >
> > > > > No you can’t. Look it up.
> > >
> > > Lazy link.
> >
> > It helps balance, which in turn can allow you to run faster. We’re talking about augmented super soldiers in trillion dollar power armor five hundred years from now, if you want to get into realism, which iI already prefer to avoid for gameplays sake, there’s no reason that a spartan can’t manage to run full speed without pumping their arms.
>
> Balance is part of the equation to reach top speed, or you could be analogized to a super car without swaybars. And not sure which cutscene it is but I do know H5 did toss in a moment where instead of jumping a gap (too obvious), the Spartans ran a tight beam and the thrusters kept them leveled that way.
>
> For a high powered vehicle, even if you’re not turning, if you don’t find a way to control the individual suspension parts from creating a resonance due to imperfections on the surface, outside factors like wind and actual torque of the powertrain on the frame, you will spin out of control when accelerating too fast AND lose straight line control at high speeds as soon as corrections need to be made, or the wind whispers.
>
> Sooooo, the amount of power you put into the legs of a super soldier won’t matter for top speed if they’re not properly “bouncing” to control it.
> Now, having said that, there is something built into the suit that can be used to help stabilize Spartans while sprinting for balance OR even shooting to control recoil kick… That happens to be, THRUSTERS!!!
>
> Ohhh baby, love me my thrusters!
>
> For “lore’s” sake, the GENII suits can let a Spartan achieve great speeds while shooting thanks to thrusters. There is not doubts about that… But it honestly requires a GENII suit do so, and it makes the Spartan even slipperier and more unpredictable than by any complaints against H5.
>
> But even when we concede that Spartans in GENII suits can run fast while shooting, there’s still sprinting, ground pound and hover thanks to those same abilities to help with momentary shooting at even above top speed.
>
> So, while it’s possible to have fast running, even a form of sprinting Spartan that can reliably shoot while doing so, it’s even more possible to go beyond that that one pumping their arms while thrustering and using microbursts from balance will be moving even faster, jumping off of walls, climbing walls, using the non-gameplay burst vertical jump (removed from Alpha phase)…
>
> I think it’s best remember, MJOLNIR is more a combat skin over a suit. It augements the user, in MJOLNIR’s case, still just humans. At least MK.IV and on. The Mk.III… Ok, that’s a mobile armour, not combat skin.
> 
True, I’m still generally against lore based arguments, but when you put it that way sprint pretty much wins either way, although the gameplay side is a littler more debatable.
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> > > > > > Halo 2 and 3 average population = 1 million
> > > > > > Halo 4 and 5 average population = 20k
> > > > >
> > > > > Neither Halo 2 nor Halo 3 ever had over one million players playing simultaneously. The highest provable number of simultanous players in Halo 2 is about 150,000. No evidence exist that there would’ve ever been more players playing simultaneously. A year after release, the momentary population of Halo 2 averaged around 50,000 or so. Likewise, for Halo 3 the highest number of players that can be proven to have been online at the same time is about 372,000, while after a year the average seems to have been more or less 100,000.
> > > > >
> > > > > When it comes Halo 5, there exists no reliable information about the population. So, could you not spread misinformation, please?
> > > >
> > > > Halo 2 and 3 had like 900,000- 1,100,000 lmao
> > > > And even if those were the numbers my point still stands
> > >
> > > No, they really didn’t. I have all the Halo population data that’s available online, you can see my signature for more info. There exists no evidence of Halo 2 ever having more than 150,000 simultaneous players, or Halo 3 ever having more than 370,000 simultaneous players. I’m sorry, but you’re simply misinformed.
> >
> > I’ve been told differently. But my point still stands 370,000 compared to 20,000
>
> Well, you’ve been told by people who regurgitate myths without fact checking. But you’re still not paying attention to what I’m saying. 370,000 is the highest number of concurrent players Halo 3 can be proven to have had. It is not the average number of players you would’ve had seen jumping into matchmaking a year after release. That number is around 100,000.
>
> And to be clear, I don’t really care about the point you’re trying to make because it is the same old useless dead end of a discussion. I’m just trying to make sure we have our facts straight.
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> > > > > > Halo 2 and 3 average population = 1 million
> > > > > > Halo 4 and 5 average population = 20k
> > > > >
> > > > > Neither Halo 2 nor Halo 3 ever had over one million players playing simultaneously. The highest provable number of simultanous players in Halo 2 is about 150,000. No evidence exist that there would’ve ever been more players playing simultaneously. A year after release, the momentary population of Halo 2 averaged around 50,000 or so. Likewise, for Halo 3 the highest number of players that can be proven to have been online at the same time is about 372,000, while after a year the average seems to have been more or less 100,000.
> > > > >
> > > > > When it comes Halo 5, there exists no reliable information about the population. So, could you not spread misinformation, please?
> > > >
> > > > Halo 2 and 3 had like 900,000- 1,100,000 lmao
> > > > And even if those were the numbers my point still stands
> > >
> > > No, they really didn’t. I have all the Halo population data that’s available online, you can see my signature for more info. There exists no evidence of Halo 2 ever having more than 150,000 simultaneous players, or Halo 3 ever having more than 370,000 simultaneous players. I’m sorry, but you’re simply misinformed.
> >
> > I’ve been told differently. But my point still stands 370,000 compared to 20,000
>
> Well, you’ve been told by people who regurgitate myths without fact checking. But you’re still not paying attention to what I’m saying. 370,000 is the highest number of concurrent players Halo 3 can be proven to have had. It is not the average number of players you would’ve had seen jumping into matchmaking a year after release. That number is around 100,000.
>
> And to be clear, I don’t really care about the point you’re trying to make because it is the same old useless dead end of a discussion. I’m just trying to make sure we have our facts straight.
>
>
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> > > > > > > Halo 2 and 3 average population = 1 million
> > > > > > > Halo 4 and 5 average population = 20k
> > > > > >
> > > > > > Neither Halo 2 nor Halo 3 ever had over one million players playing simultaneously. The highest provable number of simultanous players in Halo 2 is about 150,000. No evidence exist that there would’ve ever been more players playing simultaneously. A year after release, the momentary population of Halo 2 averaged around 50,000 or so. Likewise, for Halo 3 the highest number of players that can be proven to have been online at the same time is about 372,000, while after a year the average seems to have been more or less 100,000.
> > > > > >
> > > > > > When it comes Halo 5, there exists no reliable information about the population. So, could you not spread misinformation, please?
> > > > >
> > > > > Halo 2 and 3 had like 900,000- 1,100,000 lmao
> > > > > And even if those were the numbers my point still stands
> > > >
> > > > No, they really didn’t. I have all the Halo population data that’s available online, you can see my signature for more info. There exists no evidence of Halo 2 ever having more than 150,000 simultaneous players, or Halo 3 ever having more than 370,000 simultaneous players. I’m sorry, but you’re simply misinformed.
> > >
> > > I’ve been told differently. But my point still stands 370,000 compared to 20,000
> >
> > Well, you’ve been told by people who regurgitate myths without fact checking. But you’re still not paying attention to what I’m saying. 370,000 is the highest number of concurrent players Halo 3 can be proven to have had. It is not the average number of players you would’ve had seen jumping into matchmaking a year after release. That number is around 100,000.
> >
> > And to be clear, I don’t really care about the point you’re trying to make because it is the same old useless dead end of a discussion. I’m just trying to make sure we have our facts straight.
>
> Alright well i thought the population was much higher as I’ve seen youtubers talk about halo’s population. But the change made to Halo is a bad change and has hurt the population. A halo game with Sprint isn’t a Halo game
I hate it when people say “Spartans can sprint in the lore so they should be able to do it In the games.”
343 can easily make a no sprint Halo and it can make sense in the lore. just have something attached to the armour that stops the Spartans from running, moving fast.
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> I hate it when people say “Spartans can sprint in the lore so they should be able to do it In the games.”
> 343 can easily make a no sprint Halo and it can make sense in the lore. just have something attached to the armour that stops the Spartans from running, moving fast.
Lore as we know it to explain individual games at the time and as time has progressed;
The Chief tore his Achilles tendon during a Mk.V test. (Fall of Reach novel) This lead to all MK.V’s being restricted from top speed, power sprinting due to firmware changes that Kat was able to override with a hacking module for Noble.
The Mk.VI picked up on the orbital MAC in H2, was partially calibrated, not fully. Thanks to auto biofoam injectors, the Mk.VI was capable of allowing full exertion sprint but did not have the ability activated until Cortana unlocked it between H3 & H4.
Now that’s for gameplay noting “full excretion” sprint. The Chief still tried to sprint as fast as the suit would allow trying to get on the Longsword in CE and away from the glassing beam after Regret in H2… A survival will power using every ounce of oomph the suit will allow to get top speed.
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> Looks like we have found one of the many who can’t compromise. Unless you actually discuss what would work and possible solutions (besides removing it), then I will not continue the conversation.
A possible solution is to remove sprint and increase the BMS. Tell me one thing sprint would achieve a higher BMS could not?
There are many better alternatives to sprint. We don’t need a game changing mechanic to be part of the game.
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> > > > > Hey, everyone! Arc Trooper is back with another proposal that will most likely get shot down because many can’t compromise lol.
> > > > >
> > > > > What if (drumroll please), sprint was removed from certain arena playlists, but it stayed in BTB, Warzone, and one sprint arena playlist? Yes, things like thrust and stabilizers will still be active, but this is a thread for removing sprint, not Spartan abilities. Also, once you hold the energy sword or gravity hammer, sprint would turn on for you. For games like grifball, action sack, and infection, sprint doesn’t really matter (and I actually like it better when sprint is in those playlists), but for things like team arena, team slayer, FFA, swat, etc. there would be no sprint. So what do you think?
> > > >
> > > > Or why not just increase the FOV or the BMS? Want the illusion of speed that sprint gives off? An increase in FOV would do just that. Want to actually get around faster? Increase the BMS while retaining the average original map size. Also, we can call vehicles in Warzone and there are a ton of vehicles usually in BTB.
> > > >
> > > > Sprint is unnecessary, just increase the BMS.
>
> I would be fine without sprint as well if stuff like portals,teleporters were added but i dont like the bms or fov increase,removing sprint automatically removes spartan charge and side,)cause you cant do either of those moves without sprinting).Unfortunately some of halo 5’s maps/structures are stretched out for sprint.However we can still keep clamber to get to certain positions
Well, I think it’s evident by know that people aren’t satisfied with portals, man cannons or vehicles for faster traversal of maps. But tell me, you wouldn’t you like an increase in the BMS or the FOV?
Spartan Charge needs to go anyways.There are probably ways you can implement slide without needing a sprint mechanic.
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> > > > > Hey, everyone! Arc Trooper is back with another proposal that will most likely get shot down because many can’t compromise lol.
> > > > >
> > > > > What if (drumroll please), sprint was removed from certain arena playlists, but it stayed in BTB, Warzone, and one sprint arena playlist? Yes, things like thrust and stabilizers will still be active, but this is a thread for removing sprint, not Spartan abilities. Also, once you hold the energy sword or gravity hammer, sprint would turn on for you. For games like grifball, action sack, and infection, sprint doesn’t really matter (and I actually like it better when sprint is in those playlists), but for things like team arena, team slayer, FFA, swat, etc. there would be no sprint. So what do you think?
> > > >
> > > > Or why not just increase the FOV or the BMS? Want the illusion of speed that sprint gives off? An increase in FOV would do just that. Want to actually get around faster? Increase the BMS while retaining the average original map size. Also, we can call vehicles in Warzone and there are a ton of vehicles usually in BTB.
> > > >
> > > > Sprint is unnecessary, just increase the BMS.
>
> It doesn’t. Just look at Halo online or whatever it’s called. It only has sprint in BTB, and everything works fine. You guys aren’t just gonna say "oh just increase the BMS and then everyone will be happy. No, that’s not what we want. Look at the other side instead of coming up with compromises that only help you.
In Halo Online, some vehicles are rendered useless as you can literally sprint at the same speed as the Mongoose without risking having to go through the animation of the leaving the vehicle.
It has sprint as a toggleable option. Most games do not have sprint in Halo: Online.
Maybe it’s fine to you, but you were fine with its addition in the first place.
What do you want? Sprint? Why do you want to sprint? Again, what does sprint achieve an increased BMS wouldn’t?
BTB maps worked fine in Halo 3, an increased BMS would leave the game the same, but faster.
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> > > > > > > Hey, everyone! Arc Trooper is back with another proposal that will most likely get shot down because many can’t compromise lol.
> > > > > > >
> > > > > > > What if (drumroll please), sprint was removed from certain arena playlists, but it stayed in BTB, Warzone, and one sprint arena playlist? Yes, things like thrust and stabilizers will still be active, but this is a thread for removing sprint, not Spartan abilities. Also, once you hold the energy sword or gravity hammer, sprint would turn on for you. For games like grifball, action sack, and infection, sprint doesn’t really matter (and I actually like it better when sprint is in those playlists), but for things like team arena, team slayer, FFA, swat, etc. there would be no sprint. So what do you think?
> > > > > >
> > > > > > Or why not just increase the FOV or the BMS? Want the illusion of speed that sprint gives off? An increase in FOV would do just that. Want to actually get around faster? Increase the BMS while retaining the average original map size. Also, we can call vehicles in Warzone and there are a ton of vehicles usually in BTB.
> > > > > >
> > > > > > Sprint is unnecessary, just increase the BMS.
> > > > >
> > > > > Looks like we have found one of the many who can’t compromise. Unless you actually discuss what would work and possible solutions (besides removing it), then I will not continue the conversation.
> > > >
> > > > But a compromise like that makes gameplay inconsostent over the playlists.
> > > >
> > > > Why would we need sprint for specific playlists when we could increase BMS and/or FoV? While on top of that introduce more means of faster map traversal for players on foot like Portals, Teleporters, Man cannons, conveyor belts and then some?
> > > >
> > > > Why do you want sprint? We can’t discuss a compromise if we do not have atleast two points to go from.
> > >
> > > It doesn’t. Just look at Halo online or whatever it’s called. It only has sprint in BTB, and everything works fine. You guys aren’t just gonna say "oh just increase the BMS and then everyone will be happy. No, that’s not what we want. Look at the other side instead of coming up with compromises that only help you.
> >
> > Wait! Why do you like sprint? Why do you want it in the game? Oh, and I’d personally be fine with sprint in BTB by the way.
>
> You’ve never known that I like sprint? Anyways, it adds more variety by having multiple movement speeds, it adds some realism that I like in my games, it helps me get to my places faster than my opponents so I can surprise them, and pretty much just stuff like that. Just adds another twist you have to think about that I like.
Halo has never been about who had his gun down and who had his gun up or who outpaced his opponent to kill him. No. Halo is about an encounter between players, the better man leaves and the other is respawning.
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> I’m glad someone likes my compromise. I’m beginning to wonder why even try lol. I’m gonna ask a few YouTubers like Favyn and see what they say.
>
> It does give the player more options. That is a fact. Instead of just crouch walking and normal walking, now it’s crouch walking, normal walking, and sprint.
>
> Yes, there are many different perspectives. The way I see it, you always could hold your gun up in every Halo by using the BMS, but in Halo 4 and 5, they allow you to go faster than before, but at the cost of your gun not being ready.
>
> I haven’t tested it myself, but I thought with sprint, you’d get across Truth faster than BMS on midship, but using Halo 5’s BMS walking across Truth would take longer than Halo 2.
>
> What Celestis doesn’t know is that you can’t run full speed and keep your gun steady. You need to move your arms back and forth to keep your balance and help you run faster. So to run full speed, a Spartan would in fact have to lower their gun.
>
> I made sure I worded that specific sentence very carefully. I said you can get to a place faster than someone else while sprinting. The other player can still be moving at the BMS, but you can get to their destination faster by sprinting.
It gives player more options on how to traverse maps, not how to play. In fact, the way you play is limited now, considering all the enhanced mobility to use.
Again, Halo isn’t about who has his gun up and who has his gun down. This should never be the deciding factor of encounters.
It’s around the same. I think you just get slightly faster in Truth while sprinting.
No, you don’t. While sure, your balance does become a little off. A super soldier should easily have the ability to sprint with his gun up.
That’s one of the problems with sprint that other people don’t like. From combat and movement in the same page, to now where there is a combat mode and a movement mode. This isn’t the way Halo is meant to be played.
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> > Looks like we have found one of the many who can’t compromise. Unless you actually discuss what would work and possible solutions (besides removing it), then I will not continue the conversation.
>
> A possible solution is to remove sprint and increase the BMS. Tell me one thing sprint would achieve a higher BMS could not?
>
> There are many better alternatives to sprint. We don’t need a game changing mechanic to be part of the game.
If you think we simply just want to move faster, you are sorely mistaken.
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> > > > Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> > > > arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitive halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> > > > Thoughts? :3
>
> yet overwatch, and counterstrike are just fine
OW has ton of Heroes with movement abilities. Besides a movement ability is also very important to balance correctly when making the character, as someone like Tracer wouldn’t be as affective without her blinks. Needles to say, bad comparison.
OT; As for sprint, i really like the implementation in Halo 5, the only thing i find extremely frustrating is the Spartan charge ability, which in “some Arena maps” can be very annoying
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> If you think we simply just want to move faster, you are sorely mistaken.
That’s what the general “pro-sprint” people want from sprint. To move faster. To have the illusion of moving fast. Why do you think people press the sprint button? Cause they want to get from one area to another.
Of course, there are people who have other reasons.
Making the game about who has his gun up and who has his gun down is a terrible idea. Halo shouldn’t sacrifice the way it does things to cater 100% to your own tastes. Halo shouldn’t have sprint in the first place. Putting in BTB or not won’t change anything. It will still change the game, one way or another.
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> > If you think we simply just want to move faster, you are sorely mistaken.
>
> That’s what the general “pro-sprint” people want from sprint. To move faster. To have the illusion of moving fast. Why do you think people press the sprint button? Cause they want to get from one area to another.
>
> Of course, there are people who have other reasons.
>
> Making the game about who has his gun up and who has his gun down is a terrible idea. Halo shouldn’t sacrifice the way it does things to cater 100% to your own tastes. Halo shouldn’t have sprint in the first place. Putting in BTB or not won’t change anything. It will still change the game, one way or another.
Seeing as how 343, company that was formed because of the game and works only on the game, put sprint in there because they wanted to, I’d say you were to one wanting Halo to cater to your own tastes.
Stop the game relative talk and focus on Halo 5. BMS may be slightly reduced, but sprint speed is faster than original trilogy BMS. There are countless youtube videos which compare moving across Valhalla/Ragnarok, other remakes, etc. Stop arguing about the illusion of speed. Within Halo 5, sprint speed is faster than BMS. People press the move button to go from one area to another. People sprint to get from one area to another faster than using BMS, but without having their gun up.
A higher BMS will never help with immersion. it doesn’t matter if you like immersion or not or question it’s validity, BMS will always have two Spartans fast-walking around the battlefield.
Why are people still talking about this? here is the thing sure it gives the illusion that maps are bigger, but the main purpose is to add another mechanic to the combat! Not to just looking around the map. You have a choice in game, to walk and have your weapons at the ready, or to get somewhere and be semi defenseless. It is a gamble, but if you can use it to quickly get behind people it is worth it. That is why it needs to stay. It adds variables. I understand that because of this there is a lot of dead space, but honestly that is because a lot of people never try anything new and always go the same paths. It is all tactical, and I love it because you have to weigh the risks and think about your movements, with a more purposeful outlook.
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> > If you think we simply just want to move faster, you are sorely mistaken.
>
> That’s what the general “pro-sprint” people want from sprint. To move faster. To have the illusion of moving fast. Why do you think people press the sprint button? Cause they want to get from one area to another.
>
> Of course, there are people who have other reasons.
>
> Making the game about who has his gun up and who has his gun down is a terrible idea. Halo shouldn’t sacrifice the way it does things to cater 100% to your own tastes. Halo shouldn’t have sprint in the first place. Putting in BTB or not won’t change anything. It will still change the game, one way or another.
No it’s not. People also want different options. Thinking that we just want to move fast is ignorant.
The game hasn’t and will never be about who has his gun up or down. 100% to my own tastes? If it wanted it to be 100% to my own tastes, I wouldn’t be here trying to compromise. In fact, I don’t even need to try to compromise because by the looks of it, sprint is staying.
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> > > If you think we simply just want to move faster, you are sorely mistaken.
> >
> > That’s what the general “pro-sprint” people want from sprint. To move faster. To have the illusion of moving fast. Why do you think people press the sprint button? Cause they want to get from one area to another.
> >
> > Of course, there are people who have other reasons.
> >
> > Making the game about who has his gun up and who has his gun down is a terrible idea. Halo shouldn’t sacrifice the way it does things to cater 100% to your own tastes. Halo shouldn’t have sprint in the first place. Putting in BTB or not won’t change anything. It will still change the game, one way or another.
>
> No it’s not. People also want different options. Thinking that we just want to move fast is ignorant.
>
> The game hasn’t and will never be about who has his gun up or down. 100% to my own tastes? If it wanted it to be 100% to my own tastes, I wouldn’t be here trying to compromise. In fact, I don’t even need to try to compromise because by the looks of it, sprint is staying.
then 343 needs to make this playlists for halo 5 n 6.Otherwise the community will be more divided than it already has become and the people who have made these changes and the people has has played them love it,just head on over to team beyond,read the first 2 pages and the other pages to see peoples opinions on it about how they have changed halo 5 settings which 343 said it may not be technically possible(But we know it actually is if you have the willpower and passion to do it)In one of my earlier posts here I wrote this" the only way classic halo can work in halo 5 s map design/those made by 343 and some maps by community maybe, is if we have halo 5 evolved settings.Its posted on team beyond": http://teambeyond.net/forum/topic/14157-halo-5-evolved-settingsdetails-v2-update/
Halo5’s BMS is already faster than MLG: H3 or MLG: HR-ZBNS.
PS: MLG is +10% in H3, which mean 2.25+0.23=2.48
https://www.halowaypoint.com/en-us/forums/6e35355aecdf4fd0acdaee3cc4156fd4/topics/the-sprint-discussion-thread/65b90d3b-03bd-48fa-ae0d-5427f4fbe512/posts?page=476#post9511
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> Making stuff up doesn’t help your cause. The base movement speed in the original trilogy is 2.25 units per second. In Halo 5 it’s about 2.6 and sprint speed is about 3.3, significantly faster than in the original trilogy.
> Of course you could go philosophical about what it means to measure things between two games when we can’t take a measuring stick from one to the other, but the above choice of units is consistent for all objects that exist in the games, and is so the only sensible choice of units.
And from the beta, top speed on Sprint was reduced & BMS was increased slightly.
MLG upped BMS in H3 by 10% for their liking, so maps designed for BMS were already circumvented with a higher actual.
… And of course, if Sprint elongates maps because you need equivalent scale distance of weapons out between cover, “simply” upping BMS will require that elongation to occur anyways, or MLG was compensating for already existing gameplay elongation in H3, until Foundry came out to.
A nice thing about Halo5, you’re at faster-than-MLG speed for maps mostly the size of H3’s Pit, and you can use Sprint+Thruster and/or Slide to skip across the map even quicker than using BMS, even quicker than designed, without adding in Forge objects to promote path use that grav-lifts or jetpacks were meant to help speed up in H3, Reach or H4.
So from a vanilla stand-point, Sprint with its H5 restrictions on executing (being damaged stops, shield timer resets), that it chokes Slide and Shoulder Charge from being spammed, and it allows a way to cross maps quicker with every ability used with map knowledge instead of just upping BMS by another 10%… H5G’s Sprint is an especially competitive mechanic.
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> > > > > > Hey, everyone! Arc Trooper is back with another proposal that will most likely get shot down because many can’t compromise lol.
> > > > > >
> > > > > > What if (drumroll please), sprint was removed from certain arena playlists, but it stayed in BTB, Warzone, and one sprint arena playlist? Yes, things like thrust and stabilizers will still be active, but this is a thread for removing sprint, not Spartan abilities. Also, once you hold the energy sword or gravity hammer, sprint would turn on for you. For games like grifball, action sack, and infection, sprint doesn’t really matter (and I actually like it better when sprint is in those playlists), but for things like team arena, team slayer, FFA, swat, etc. there would be no sprint. So what do you think?
> > > > >
> > > > > Or why not just increase the FOV or the BMS? Want the illusion of speed that sprint gives off? An increase in FOV would do just that. Want to actually get around faster? Increase the BMS while retaining the average original map size. Also, we can call vehicles in Warzone and there are a ton of vehicles usually in BTB.
> > > > >
> > > > > Sprint is unnecessary, just increase the BMS.
> >
> > I would be fine without sprint as well if stuff like portals,teleporters were added but i dont like the bms or fov increase,removing sprint automatically removes spartan charge and side,)cause you cant do either of those moves without sprinting).Unfortunately some of halo 5’s maps/structures are stretched out for sprint.However we can still keep clamber to get to certain positions
>
> Well, I think it’s evident by know that people aren’t satisfied with portals, man cannons or vehicles for faster traversal of maps. But tell me, you wouldn’t you like an increase in the BMS or the FOV?
>
> Spartan Charge needs to go anyways.There are probably ways you can implement slide without needing a sprint mechanic.
When did it become evident that people dislike vehicles, man cannons, or teleporters? People loved the older BTB maps with all that stuff.
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> Why are people still talking about this? here is the thing sure it gives the illusion that maps are bigger, but the main purpose is to add another mechanic to the combat! Not to just looking around the map. You have a choice in game, to walk and have your weapons at the ready, or to get somewhere and be semi defenseless. It is a gamble, but if you can use it to quickly get behind people it is worth it. That is why it needs to stay. It adds variables. I understand that because of this there is a lot of dead space, but honestly that is because a lot of people never try anything new and always go the same paths. It is all tactical, and I love it because you have to weigh the risks and think about your movements, with a more purposeful outlook.
The main purpose was to sell copies, by appealing to millenials, CoD kids, and/or casuals. It’s delusional to believe otherwise.
> 2533274828953572;12756:
> Why are people still talking about this? here is the thing sure it gives the illusion that maps are bigger, but the main purpose is to add another mechanic to the combat! Not to just looking around the map. You have a choice in game, to walk and have your weapons at the ready, or to get somewhere and be semi defenseless. It is a gamble, but if you can use it to quickly get behind people it is worth it. That is why it needs to stay. It adds variables. I understand that because of this there is a lot of dead space, but honestly that is because a lot of people never try anything new and always go the same paths. It is all tactical, and I love it because you have to weigh the risks and think about your movements, with a more purposeful outlook.
It doesn’t add another mechanic to combat though, you can’t fight while sprinting. You can only look around, the very same thing you just complained about. The gunfights themselves also become much more intense when you can’t run away and try and flank someone so easily.
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> I don’t know why this population thing came up in the sprint thread, BUT I want to now, if I’m the only person searching a FFA match and maybe need to move over to slayer. It’s just that simple!
But what if I want to play FFA, not slayer. The population issue is less of not being able to play certain playlists and more of showing how the population is significantly lower since these changes.