> 2533274810305245;12689:
> > 2535455681930574;12688:
> > > 2533274943854776;12687:
> > > > 2535455681930574;12686:
> > > > > 2533274943854776;12685:
> > > > > > 2535455681930574;12684:
> > > > > > > 2533274795123910;12679:
> > > > > > > > 2535455681930574;12678:
> > > > > > > > > 2535434037793365;12677:
> > > > > > > > > > 2535455681930574;12672:
> > > > > > > > > > Hey, everyone! Arc Trooper is back with another proposal that will most likely get shot down because many can’t compromise lol.
> > > > > > > > > >
> > > > > > > > > > What if (drumroll please), sprint was removed from certain arena playlists, but it stayed in BTB, Warzone, and one sprint arena playlist? Yes, things like thrust and stabilizers will still be active, but this is a thread for removing sprint, not Spartan abilities. Also, once you hold the energy sword or gravity hammer, sprint would turn on for you. For games like grifball, action sack, and infection, sprint doesn’t really matter (and I actually like it better when sprint is in those playlists), but for things like team arena, team slayer, FFA, swat, etc. there would be no sprint. So what do you think?
> > > > > > > > >
> > > > > > > > > Or why not just increase the FOV or the BMS? Want the illusion of speed that sprint gives off? An increase in FOV would do just that. Want to actually get around faster? Increase the BMS while retaining the average original map size. Also, we can call vehicles in Warzone and there are a ton of vehicles usually in BTB.
> > > > > > > > >
> > > > > > > > > Sprint is unnecessary, just increase the BMS.
> > > > > > > >
> > > > > > > > Looks like we have found one of the many who can’t compromise. Unless you actually discuss what would work and possible solutions (besides removing it), then I will not continue the conversation.
> > > > > > >
> > > > > > > But a compromise like that makes gameplay inconsostent over the playlists.
> > > > > > >
> > > > > > > Why would we need sprint for specific playlists when we could increase BMS and/or FoV? While on top of that introduce more means of faster map traversal for players on foot like Portals, Teleporters, Man cannons, conveyor belts and then some?
> > > > > > >
> > > > > > > Why do you want sprint? We can’t discuss a compromise if we do not have atleast two points to go from.
> > > > > >
> > > > > > It doesn’t. Just look at Halo online or whatever it’s called. It only has sprint in BTB, and everything works fine. You guys aren’t just gonna say "oh just increase the BMS and then everyone will be happy. No, that’s not what we want. Look at the other side instead of coming up with compromises that only help you.
> > > > >
> > > > > Wait! Why do you like sprint? Why do you want it in the game? Oh, and I’d personally be fine with sprint in BTB by the way.
> > > >
> > > > You’ve never known that I like sprint? Anyways, it adds more variety by having multiple movement speeds, it adds some realism that I like in my games, it helps me get to my places faster than my opponents so I can surprise them, and pretty much just stuff like that. Just adds another twist you have to think about that I like.
> > > >
> > > > So you like my compromise?
> > >
> > > Now, I wanted to address some of your pro-sprint points. Sprint does not give the player more options. You’re saying that in classic Halos you were only able to walk and now in H5 you’re able to walk and run. But a person with a different perspective might allege that in classic Halos you were able to go full speed with your gun up, while in H5 you have to put your gun down to go full speed. You might argue that this is only a matter of perspective, but realistically: You would get across Midship on H2 just as fast as you’d get across Truth on H5, while holding your gun up in H2. You say you like the realism aspect of it, but I will argue that it is subjective and people like Celestis have argued that Spartans should be able to run with their gun up.
> > >
> > > You like that it gets you from point A to point B faster than by walking, but wouldn’t a better solution in that case be smaller maps or a high BMS?
> > > BTB maps have to be designed around vehicles a lot of the time, so sprint doesn’t bother me in BTB as long as the vehicles are still a little faster than the player(excluding tanks).
> >
> > I’m glad someone likes my compromise. I’m beginning to wonder why even try lol. I’m gonna ask a few YouTubers like Favyn and see what they say.
> >
> > It does give the player more options. That is a fact. Instead of just crouch walking and normal walking, now it’s crouch walking, normal walking, and sprint.
> >
> > Yes, there are many different perspectives. The way I see it, you always could hold your gun up in every Halo by using the BMS, but in Halo 4 and 5, they allow you to go faster than before, but at the cost of your gun not being ready.
> >
> > I haven’t tested it myself, but I thought with sprint, you’d get across Truth faster than BMS on midship, but using Halo 5’s BMS walking across Truth would take longer than Halo 2.
> >
> > What Celestis doesn’t know is that you can’t run full speed and keep your gun steady. You need to move your arms back and forth to keep your balance and help you run faster. So to run full speed, a Spartan would in fact have to lower their gun.
> >
> > I made sure I worded that specific sentence very carefully. I said you can get to a place faster than someone else while sprinting. The other player can still be moving at the BMS, but you can get to their destination faster by sprinting.
>
> Ask me what? Haha
What the actual -Yoink-!!! In the back of my mind, I knew you were going to find me. Sorry if this response isn’t that long. I had just finished a lengthy response to you, then my iPad thought it would be a good time to reload the page and delete everything I had written. I’m salty now.
Anyways, I’ll write it again. So I thought maybe Halo 6 could do what that one PC Halo game did (Halo online I think it’s called), where sprint is activated in only BTB. For Halo 6, sprint would be activated for BTB, Warzone, an “Evolved Arena” playlist, and certain social playlists (like action sack and grifball, but those playlists can work with or without sprint). The playlists like Slayer, team arena, FFA, swat, snipers, etc. would all be sprintless. The evolved arena playlist would basically just have sprint in it and contain a variety of modes like slayer, ctf, strongholds, oddball, assault, etc. Also, when holding the energy sword and gravity hammer, sprint would be activated (I’m not sure if this would make the energy sword and gravity hammer OP though). Just note that some Spartan abilities like thrusters and stabilizers would be active in all playlists.
Alright here are some pros:
-
Only one sandbox needs to be designed. IMO, BTB, warzone, and to a lesser extent, evolved arena, would work with the sprintless sandbox. I think evolved arena would be fine honestly.
-
The maps wouldn’t need to be designed around sprint. It’s no secret that the sprintless maps are more favored than the sprint-designed ones. Evolved arena, once again, may or may not work. If it doesn’t, forge/remixes maps can be made to accommodate.
-
BTB and warzone wouldn’t be ruined. Most can agree that it sucked a lot when BTB didn’t have sprint. Yes, some will still complain, but they will most likely be in the minority.
-
Everyone would be happy. The guys who can absolutely not live with sprint would have all their old gamemodes back, the guys who NEED sprint will have their evolved arena playlist, warzone, BTB, and some action-sacky playlists, and the most of us who can handle both will have everything.
I think this is better than your idea of having two separate games because the community wouldn’t be split, you wouldn’t have to wait longer for the game that has your prefered style of gameplay, and the playlists that sprint is in only benefits the gameplay in that playlist. Believe it or not, my original reply was longer than that lol. So what do you think?