> 2533274866652866;12629:
> > 2533274795123910;12625:
> > > 2533274866652866;12623:
> > > > 2535410901623492;12609:
> > > > > 2533275035781111;12594:
> > > > > H3a would be a good start, but remasters don’t bring in nearly as much attention or sales as a new game.
> > > >
> > > > Indeed they don’t
> > > >
> > > > Which speaks volumes that Halo 5 only sold 2 million more than the anniversaries of H1/2 and Half of what Reach sold, and a third of what Halo 3 sold
> >
> > Reach: Bungie’s last Halo. Riding on the Halo 3 name. Redeeming qualities in terms of content and Customs.
> >
> > Halo 4: Riding on the Halo brand. New developer who made promising updates to Halo: Reach in order to try to fix some things players saw as gameplay issues, such as Bloom. Talk about return to roots.
> >
> > Halo 5: Sour taste after Halo 4 with it’s gameplay along with misleading comments and continued dropping-of-the-ball on numerous occasions.
> >
> > There are some speculative reasons. I’d say those are atleast partially true.
> >
> > Now then, let’s see how Halo 6 fairs when Halo 5 had quite the misleading advertisement and what many, including me, saw as lack of content on launch.
>
> I am not defending the lack of content for halo 5 nor the misleading advertisement for halo 5, i remember listening to hunt the truth and loving it and wondering what was in store for the chief, unfortunately i was disappoint.
>
> None the less the sells of 9 million copies and a population that was sustained for 2 years over 50,000 is impressive (reach). Halo 4 definitely dropped the ball however it is difficult to say why halo isnt reaching 10 million sells, sprint is partially due to that but not the sole reason.
I’m certainly not saying sprint is the sole reason, neother that you’re defending anything, I’m offering speculative reasons as to why sales are what they are.
It’s not actually difficult to understand why Halo is not reaching the massive number of sales anymore if you start thinking about how the franchise has been treated in terms of the games and then the surrounding drama.
Pre Halo 4:
-Lots of misleading comments regarding the game
-Made Proto-Halo which played like previous Halos and then scrapped it to start on Halo 4.
-“They’re not perks, but Armor Upgrades”
-Hired people who love Halo (Continued)
Post Halo 4 Launch:
-Wheelchair spartan
-First DLC release major screw up, horrible horrible damage control. I can’t stress this one enough how obvious it was to the community that something went wrong, and they still came out with a massive lie straight to our faces.
-Halo 4 Championship, where if I recall correctly, none of the XBL rules applied and banning could be random. I never saw any confirmation that the SpOps prize was ever awarded and didn’t see any part in the Campaign which would have been a SpOps winner Cameo, not an obvious one. It was probably that much of a mess.
-Modders make Sprint-less version of Halo 4. i343 is asked if it could be implemented. No it couldn’t, it’s modded. Few months later we get Lightning Flag.
-Hired people who dislike parts of Halo. Well they apparently hired both types but the latter seemed to get more of a say, not to mention it’s taken quite out of context and blown to huge proportions.
-Game itself is more or less CoD-ified.
Halo MCC
-Released broken
Pre Halo 5:
-Talk about the roots again
-Nice campaign marketing
Post Halo 5 launch:
-Campaign, don’t need to say more
-Lacking content
-Aiming issues
-No split screen
-Severely restricted custom games options
-Frankie pretty much insults lore people
-BTB no developer maps
-It’s a new engine they said, then they talked about so called “Legacy codes” and not being able to update all older game modes to the new version.
-And loads more.
See, to many, i343 doesn’t seem to care about what they’re doing, or the consequences. They seem to have a very conflicting and contradictory nature. The best description I have:
From somewhere it is stated that i343 does not do what the players want, yet sprint is there because the general gamer expects it.
The Halo 5 beta had “flinch”, or rather an animation of it. This is pure “conspiracy theory”, but what are the odds that your characters performs a Flinch animation after getting hit due to a glitch? When we in the previous game had flinch and we then in the Survey gets asked what we prefer, flinch or descope? I’m fairly sure Flinch is in Halo 5 but disabled, so chances are it would have been enabled if people had voted for Flinch.
All of that isn’t even everything, there’s a lot more about their practices. They’re far from the worst developers out there, but they sure aren’t on my good side.