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> > > I’ve played Halo since the days of Halo CE. It’s the sole reason I bought an original Xbox. Halo 3 was the reason I bought an Xbox 360. So don’t give me that crap.
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> > > No wonder the community is so divided when people are unable to respect others opinions. Like all things, game franchises need to change, evolve, adapt to the changing market. As well as catering to new fans, from a business perspective (Microsoft and 343i are businesses, meaning their bottom line is money) then they also need to attract new players. if Halo didn’t change, people would complain it’s stagnant and every game “is the same”. 343i won’t be able to please everybody, as this thread clearly proves.
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> > > As to why i think it’s much needed, it’s because games such as Battlefield, SW Battlefront, CoD, Destiny, etc have sprint. It’s become part of the FPS genre. Granted, not ever FPS has sprint, but the majority do. So, from a business perspective, it’s needed to, again, potentially attract newcomers which pay them money, and thus they can fund sequels, prequels, and whatever else-quels to add to the Halo franchise, because none of us want them to stop making the games.
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> > > Not everyone will agree, and so be it. I don’t expect everyone to agree. But at least stop being -Yoinks!- to people that don’t agree with YOU.
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> > I didn’t play Halo until H2 in ‘04, didn’t play online MP until 2012. Halo 4’s approaching release was what convinced me to get Gold. I haven’t been around since the beginning, yet I think Halo’s had some serious missteps since the original (with sprint being one of the largest).
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> > You say that everyone’s opinions are valid and are to be respected (a notion that I can at least partially agree with), so I’d like to give you my opinion and get a response other than “Its fine that you think that”. I’d genuinely like to hear what you have to say.
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> > Earlier, you said that sprint was “a much needed addition” and should’ve been there since CE, later reinforcing that claim by stating that all things have to change/evolve/adapt. I have two thoughts on that line of thinking:
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> > - If sprint should’ve been in CE and the franchise must change over time, wouldn’t its removal be justified in one of its sequels? Would you honestly oppose its removal or welcome it?
> > - Why do you think adding a sprint mechanic was necessary/beneficial? Acknowledging that the gameplay needed to be changed in some regards to justify further entries in the franchise, why would a sprint mechanic be one of the better concepts to add/alter? Why not try to give players more novel/memorable experiences instead of making their Halo experiences more similar to what they can experience elsewhere?
> > In the above quote, you say that the addition is justified because [insert FPS title] has it. You claim that having a mechanic that other games in the same broad genre already have will attract newcomers, but does it ring true? I can only speak for myself, but I wouldn’t buy a game because of its similarities to other games. On the contrary, I’d only see a reason to purchase a game that appeals to my tastes and offers something that I cannot get from a game I already own. On the flip side, if I liked a game because it offered something I couldn’t experience elsewhere… I’d be pretty ticked that its sequel was going to drop/teak that experience to be more in-line with those of other games’.
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> > For me, the problem isn’t solely that sprint was added to Halo. I take issue with why it was added: shameless mimicry of other popular games despite the differences between those games and Halo. Couple that with how the mechanic doesn’t play well with a tenet of Halo’s established and loved gameplay. In the original trilogy, independent movement and combat options never opposed one another before sprint’s inclusion. Players were not only able to make full use of both simultaneously, but were able to make the most of those freedoms. Sprint (and other changes made for the same/wrong reasons) tarnishes that… and makes the game less enjoyable for me.
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> To answer 1. Removal of sprint would be representive of degression; a game going backwards to potentially please hardcore/classic fans wouldn’t do 343i any good, as it would lead, potentially to yet another decrease in players, or at the very least possibly stop attracting newcomers. Casual gamers are usually a bit more shallow and less picky. People prefer games to be similar, as they don’t necessarily need to learn new things to play the game. I’m not saying this is a good thing, but the last thing a company wants to do is put customers off if they feel a game is inaccessable.
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> As for 2., sprint alone isn’t necessarily enough of a change. It’s needed, as I said, foir them to remain competitive in the market, but it also gives the players that want that “real soldier” experience (I know it’s a sci-fi game in the far future, but at it’s core it’s military based, all set during a war, or series of wars) and there are people that want that. A soldier that can’t sprint tends to get themselves killed pretty quickly on the battlefield.
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> From a personal perspective, I find sprint very useful. I use it to avoid enemy fire, to get to the objective quicker, to move to cover as soon as possible, and to get the drop on enemies.
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> I can see why people don’t like it, I played Halo 3 multiplayer a hell of a lot on the 360, so I have played Halo without a sprint function. I find going back and playing the older games does now feel slower. Halo does need innovation, it does need features, weapons, characters, etc that make it different from other games, but at the same time, it needs to be accessible to as wide an audience as possible.
I don’t think it needs to be accessible, overwatch had no problem bringing people in and it has no sprint. It doesn’t matter why you find sprint useful it doesn’t fit the game. You should have to put your head down and strafe to get away, show map knowledge that you can navigate with your head down. You should have to learn skill based crouch jumps and chained jumps with high learning curves to get to objectives. This game was not for little wieners lol. Halo 5 is a bland bore fest with none of the things I liked about 1-3. Literally none, you don’t have to strafe just hit the thrust button when you are are bout to go to one shot. Or you jump one way and thrust the other way… wow it’s not like that doesn’t happen every single br battle. Where are the left left right left strafe mix ups and ghandi hopping movement that made halo good? I know let’s make it son fully autos are overpowered beyond belief, so you get instant killed by an smg.