The sprint discussion thread

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> > > > > > > This post has been edited by a moderator. Please refrain from making non-constructive posts.
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> > > > > > > *Original post. Click at your own discretion.
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> > > > > > > > > How are people still talking about sprint? Adapt, overcome… enjoy.
> > > > > > > >
> > > > > > > >
> > > > > > > > Sprint has been around for three main games now, if it was simply a matter of adapting people would have done that by now…
> > > > > > > > sprint changes the way halo is played at a fundamental core level that’s what people have problems with
> > > > > > > > I’m sorry if you don’t understand this
> > > > > > >
> > > > > > >
> > > > > > > I’m sorry you can’t adapt to a simple concept.
> > > > > > >

> > > > > >
> > > > > >
> > > > > > I’ve adapted just fine, that doesn’t remove the fact it completely breaks maps and gameplay
> > > > >
> > > > >
> > > > > I’ve always found the “adapt and overcome” rebuttal to be a bit pointless, myself. Any game sequel/prequel in a series has the introduction of new ideas and mechanics in addition to the continuation of previous ones, some that people like, others they do not. It’s not about the adapt and overcome part… seriously… those few who simply couldn’t adapt have been long gone, have the most frustrating gaming sessions imaginable, and/or may just be masochists that game for the wrong reasons. It’s about the “enjoy” part. I can adapt and overcome just fine too, but just because I can doesn’t mean enjoying will ever happen.
> > > > >
> > > > > I mean, if they had removed sprint for H5, does anyone think there wouldn’t be complaint threads here? Of course there would. Does anyone think there wouldn’t be people saying how Halo is now broken, slow, not Halo anymore and etc. etc.? The fence would still stand, the arguments would just switch sides. And the “adapt and overcome” comment could be wielded from the other side of the fence in that case just as easily… which makes it less an argument and more of an attempt to dismiss one IMO.
> > > >
> > > >
> > > > No one ever claimed halo was too slow before, no one complains about how doom is to slow and needs sprint. There are plenty of ways to make a fast paced game that don’t negatively impact flow like sprint.
> > >
> > >
> > > I think you misunderstood that part. People have said that they like the feel that sprint gives them. Some have said or at least alluded to the fact that sprint makes the game feel fast (or perhaps faster) paced. My point was that if it was removed, do you think people would then be here complaining that it was too slow? I’d wager some would.
> > >
> > > My point had nothing to do with people ever claiming Halo was too slow before. Not sure how you got confused on that, but I actually agree that there are plenty of ways to make a game fast paced without even touching movement speed and sprint does impact flow… in a way I’m not really a fan of.
> >
> >
> > I’m sure some would think the game would be too slow, however that’s where a faster base speed and wider FOV comes in. While DOOM didn’t do as well as Halo 3 on one console, it did show that people can feel like a game is fast paced and fun without sprint. I personally felt that Halo was always a bit slow, but I always feel slower in games with sprint because I’m not sprint everywhere.
>
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> Yeah, the actual combat is very boring and short when you can’t move fast enough to effectively strafe.

Yea and thats not even factoring in the insane amounts of bullet mag the br has in this game. Almost as bad as halo 2

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> > > > > > > > This post has been edited by a moderator. Please refrain from making non-constructive posts.
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> > > > > > > > *Original post. Click at your own discretion.
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> > > > > > > > > > How are people still talking about sprint? Adapt, overcome… enjoy.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Sprint has been around for three main games now, if it was simply a matter of adapting people would have done that by now…
> > > > > > > > > sprint changes the way halo is played at a fundamental core level that’s what people have problems with
> > > > > > > > > I’m sorry if you don’t understand this
> > > > > > > >
> > > > > > > >
> > > > > > > > I’m sorry you can’t adapt to a simple concept.
> > > > > > > >

> > > > > > >
> > > > > > >
> > > > > > > I’ve adapted just fine, that doesn’t remove the fact it completely breaks maps and gameplay
> > > > > >
> > > > > >
> > > > > > I’ve always found the “adapt and overcome” rebuttal to be a bit pointless, myself. Any game sequel/prequel in a series has the introduction of new ideas and mechanics in addition to the continuation of previous ones, some that people like, others they do not. It’s not about the adapt and overcome part… seriously… those few who simply couldn’t adapt have been long gone, have the most frustrating gaming sessions imaginable, and/or may just be masochists that game for the wrong reasons. It’s about the “enjoy” part. I can adapt and overcome just fine too, but just because I can doesn’t mean enjoying will ever happen.
> > > > > >
> > > > > > I mean, if they had removed sprint for H5, does anyone think there wouldn’t be complaint threads here? Of course there would. Does anyone think there wouldn’t be people saying how Halo is now broken, slow, not Halo anymore and etc. etc.? The fence would still stand, the arguments would just switch sides. And the “adapt and overcome” comment could be wielded from the other side of the fence in that case just as easily… which makes it less an argument and more of an attempt to dismiss one IMO.
> > > > >
> > > > >
> > > > > No one ever claimed halo was too slow before, no one complains about how doom is to slow and needs sprint. There are plenty of ways to make a fast paced game that don’t negatively impact flow like sprint.
> > > >
> > > >
> > > > I think you misunderstood that part. People have said that they like the feel that sprint gives them. Some have said or at least alluded to the fact that sprint makes the game feel fast (or perhaps faster) paced. My point was that if it was removed, do you think people would then be here complaining that it was too slow? I’d wager some would.
> > > >
> > > > My point had nothing to do with people ever claiming Halo was too slow before. Not sure how you got confused on that, but I actually agree that there are plenty of ways to make a game fast paced without even touching movement speed and sprint does impact flow… in a way I’m not really a fan of.
> > >
> > >
> > > I’m sure some would think the game would be too slow, however that’s where a faster base speed and wider FOV comes in. While DOOM didn’t do as well as Halo 3 on one console, it did show that people can feel like a game is fast paced and fun without sprint. I personally felt that Halo was always a bit slow, but I always feel slower in games with sprint because I’m not sprint everywhere.
> >
> >
> > Yeah, the actual combat is very boring and short when you can’t move fast enough to effectively strafe.
>
>
> Yea and thats not even factoring in the insane amounts of bullet mag the br has in this game. Almost as bad as halo 2

That really hurts btb too, when you have to close large yapspeople can be that accurate forcing you to have to chose between moving fast and fighting back. meaning people usually don’t close those gaps making it a long range camp fest.

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> > > > > > This post has been edited by a moderator. Please refrain from making non-constructive posts.
> > > > > >
> > > > > > *Original post. Click at your own discretion.
> > > > > >
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> > > > > > > 2533274832130936;12504:
> > > > > > > > 2535471565259874;12503:
> > > > > > > > How are people still talking about sprint? Adapt, overcome… enjoy.
> > > > > > >
> > > > > > >
> > > > > > > Sprint has been around for three main games now, if it was simply a matter of adapting people would have done that by now…
> > > > > > > sprint changes the way halo is played at a fundamental core level that’s what people have problems with
> > > > > > > I’m sorry if you don’t understand this
> > > > > >
> > > > > >
> > > > > > I’m sorry you can’t adapt to a simple concept.
> > > > > >

> > > > >
> > > > >
> > > > > I’ve adapted just fine, that doesn’t remove the fact it completely breaks maps and gameplay
> > > >
> > > >
> > > > I’ve always found the “adapt and overcome” rebuttal to be a bit pointless, myself. Any game sequel/prequel in a series has the introduction of new ideas and mechanics in addition to the continuation of previous ones, some that people like, others they do not. It’s not about the adapt and overcome part… seriously… those few who simply couldn’t adapt have been long gone, have the most frustrating gaming sessions imaginable, and/or may just be masochists that game for the wrong reasons. It’s about the “enjoy” part. I can adapt and overcome just fine too, but just because I can doesn’t mean enjoying will ever happen.
> > > >
> > > > I mean, if they had removed sprint for H5, does anyone think there wouldn’t be complaint threads here? Of course there would. Does anyone think there wouldn’t be people saying how Halo is now broken, slow, not Halo anymore and etc. etc.? The fence would still stand, the arguments would just switch sides. And the “adapt and overcome” comment could be wielded from the other side of the fence in that case just as easily… which makes it less an argument and more of an attempt to dismiss one IMO.
> > >
> > >
> > > I personally felt that Halo was always a bit slow, but I always feel slower in games with sprint because I’m not sprint everywhere.

This is something that sprint supporters can’t seem to grasp. Sprint has makes the game feel slower for some people because of how comparatively slow combat speed is.

It literally stretches the maps people just need to feel like they’re moving faster but if the map is stretched and the jumps are farther it does no difference. the reason sprint should not be in the game is the simplicity appeal look at csgo one of the most popular games right now and it’s banking on that simplicity and competitiveness of the old Halo. clearly the Halo games with sprint have had a harder time retaining a high player count maybe it’s time to try it again without spring? what’s the worst that can happen?

Personally, I don’t mind sprint. Recently, I’ve stopped using it and noticed I’m alot better because I’m better at assessing the situation, where the enemy is etc. But I think if Halo 6 introduced playlist’s that cater to both sprint and none sprint. That would be pretty good.

Sprint is a much needed addition. It’s a shame it wasn’t there from the beginning. If you disagree, then fair enough. Opinions are likes -Yoinks!-, everybody has one.

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> Sprint is a much needed addition. It’s a shame it wasn’t there from the beginning. If you disagree, then fair enough. Opinions are likes -Yoinks!-, everybody has one.

Why is sprint needed? It doesn’t make gameplay faster, requires you to move slowly to shoot, And causes large dead zones on maps. Opinions are great and all, but this thread is well past that point. If you can’t elaborate or explain yourself then your post is useless.

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> what’s the worst that can happen?

The player count can’t drop much more than it already has.

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> Sprint is a much needed addition. It’s a shame it wasn’t there from the beginning. If you disagree, then fair enough. Opinions are likes -Yoinks!-, everybody has one.

No, it’s not. Why is it a much needed addition? Could you explain? Can you imagine how terrible a mechanic like sprint would’ve been in a map like Wizard, Lockout or Guardian? If sprint was in Halo from the beginning, it would be something else.

Your comment clearly indicates that you’ve never touched any of the original older games, maybe only played in them in the MCC after Halo 5.

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> > H3a or riot.
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> Do you really want 343, with their history and track record to do H3A?
> personally I don’t want them anywhere near it

??? They did fine with H2A, I don’t see a problem with H3A. Though, I’d rather them focus on Halo 6 more than another anniversary.

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> > > H3a or riot.
> >
> >
> > Do you really want 343, with their history and track record to do H3A?
> > personally I don’t want them anywhere near it
>
>
> ??? They did fine with H2A, I don’t see a problem with H3A. Though, I’d rather them focus on Halo 6 more than another anniversary.

It was outsourced to Saber Interactive. Same thing with Halo: CEA. Halo 3A would be outsourced as well.

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> > 2535435772294740;12569:
> > Sprint is a much needed addition. It’s a shame it wasn’t there from the beginning. If you disagree, then fair enough. Opinions are likes -Yoinks!-, everybody has one.
>
>
> No, it’s not. Why is it a much needed addition? Could you explain? Can you imagine how terrible a mechanic like sprint would’ve been in a map like Wizard, Lockout or Guardian? If sprint was in Halo from the beginning, it would be something else.
>
> Your comment clearly indicates that you’ve never touched any of the original older games, maybe only played in them in the MCC after Halo 5.

I’ve played Halo since the days of Halo CE. It’s the sole reason I bought an original Xbox. Halo 3 was the reason I bought an Xbox 360. So don’t give me that crap.

No wonder the community is so divided when people are unable to respect others opinions. Like all things, game franchises need to change, evolve, adapt to the changing market. As well as catering to new fans, from a business perspective (Microsoft and 343i are businesses, meaning their bottom line is money) then they also need to attract new players. if Halo didn’t change, people would complain it’s stagnant and every game “is the same”. 343i won’t be able to please everybody, as this thread clearly proves.

As to why i think it’s much needed, it’s because games such as Battlefield, SW Battlefront, CoD, Destiny, etc have sprint. It’s become part of the FPS genre. Granted, not ever FPS has sprint, but the majority do. So, from a business perspective, it’s needed to, again, potentially attract newcomers which pay them money, and thus they can fund sequels, prequels, and whatever else-quels to add to the Halo franchise, because none of us want them to stop making the games.

Not everyone will agree, and so be it. I don’t expect everyone to agree. But at least stop being -Yoinks!- to people that don’t agree with YOU.

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> > 2535434037793365;12572:
> > > 2535435772294740;12569:
> > > Sprint is a much needed addition. It’s a shame it wasn’t there from the beginning. If you disagree, then fair enough. Opinions are likes -Yoinks!-, everybody has one.
> >
> >
> > No, it’s not. Why is it a much needed addition? Could you explain? Can you imagine how terrible a mechanic like sprint would’ve been in a map like Wizard, Lockout or Guardian? If sprint was in Halo from the beginning, it would be something else.
> >
> > Your comment clearly indicates that you’ve never touched any of the original older games, maybe only played in them in the MCC after Halo 5.
>
>
> I’ve played Halo since the days of Halo CE. It’s the sole reason I bought an original Xbox. Halo 3 was the reason I bought an Xbox 360. So don’t give me that crap.
>
> No wonder the community is so divided when people are unable to respect others opinions. Like all things, game franchises need to change, evolve, adapt to the changing market. As well as catering to new fans, from a business perspective (Microsoft and 343i are businesses, meaning their bottom line is money) then they also need to attract new players. if Halo didn’t change, people would complain it’s stagnant and every game “is the same”. 343i won’t be able to please everybody, as this thread clearly proves.
>
> As to why i think it’s much needed, it’s because games such as Battlefield, SW Battlefront, CoD, Destiny, etc have sprint. It’s become part of the FPS genre. Granted, not ever FPS has sprint, but the majority do. So, from a business perspective, it’s needed to, again, potentially attract newcomers which pay them money, and thus they can fund sequels, prequels, and whatever else-quels to add to the Halo franchise, because none of us want them to stop making the games.
>
> Not everyone will agree, and so be it. I don’t expect everyone to agree. But at least stop being -Yoinks!- to people that don’t agree with YOU.

Well that’s exactly why it’s been in the past few games. I think Bungie really did want to evolve and test the formula in Reach, but it stayed to attract newcomers in halo 4 and 5. That said, changing an existing franchise in order to appeal to new comers is a really poor marketing strategy. Let’s look at Assassin’s Creed. Since Assassin’s Creed 3, they’ve drastically changed a portion of the formula. It worked well in Assassin’s Creed 4, however since then the series began to do worse among fans and sales figures. Halo has recently changed the story, art styles, gameplay multiple times throughout the past few years. There’s definitely a decent amount of the community who does not think these changes are good for Halo. Look at the sales numbers: (main games in bold)
Halo CE - 5.5 million
Halo 2 - 8 million
Halo 3 - 12.14 million
Halo Wars - 2.62 million
Halo 3 ODST - 6.35 million
Halo Reach - 9.87 million
Halo CEA - 2.43 million
Halo 4 - 9.75 millionHalo MCC - 3.13 million
Halo 5 - 5 million
It’s also worth noting that Halo isn’t the system seller it used to be. Overall there have been 84 million xbox 360 sales, but at the same time the xbox one is on par with the Wii U (just over 10 million is all I could find), while the PS4 is at 47 million.

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> > > .
>
>
> I’ve played Halo since the days of Halo CE. It’s the sole reason I bought an original Xbox. Halo 3 was the reason I bought an Xbox 360. So don’t give me that crap.
>
> No wonder the community is so divided when people are unable to respect others opinions. Like all things, game franchises need to change, evolve, adapt to the changing market. As well as catering to new fans, from a business perspective (Microsoft and 343i are businesses, meaning their bottom line is money) then they also need to attract new players. if Halo didn’t change, people would complain it’s stagnant and every game “is the same”. 343i won’t be able to please everybody, as this thread clearly proves.
>
> As to why i think it’s much needed, it’s because games such as Battlefield, SW Battlefront, CoD, Destiny, etc have sprint. It’s become part of the FPS genre. Granted, not ever FPS has sprint, but the majority do. So, from a business perspective, it’s needed to, again, potentially attract newcomers which pay them money, and thus they can fund sequels, prequels, and whatever else-quels to add to the Halo franchise, because none of us want them to stop making the games.
>
> Not everyone will agree, and so be it. I don’t expect everyone to agree. But at least stop being -Yoinks!- to people that don’t agree with YOU.

I didn’t play Halo until H2 in '04, didn’t play online MP until 2012. Halo 4’s approaching release was what convinced me to get Gold. I haven’t been around since the beginning, yet I think Halo’s had some serious missteps since the original (with sprint being one of the largest).

You say that everyone’s opinions are valid and are to be respected (a notion that I can at least partially agree with), so I’d like to give you my opinion and get a response other than “Its fine that you think that”. I’d genuinely like to hear what you have to say.

Earlier, you said that sprint was “a much needed addition” and should’ve been there since CE, later reinforcing that claim by stating that all things have to change/evolve/adapt. I have two thoughts on that line of thinking:

  • If sprint should’ve been in CE and the franchise must change over time, wouldn’t its removal be justified in one of its sequels? Would you honestly oppose its removal or welcome it?
  • Why do you think adding a sprint mechanic was necessary/beneficial? Acknowledging that the gameplay needed to be changed in some regards to justify further entries in the franchise, why would a sprint mechanic be one of the better concepts to add/alter? Why not try to give players more novel/memorable experiences instead of making their Halo experiences more similar to what they can experience elsewhere?In the above quote, you say that the addition is justified because [insert FPS title] has it. You claim that having a mechanic that other games in the same broad genre already have will attract newcomers, but does it ring true? I can only speak for myself, but I wouldn’t buy a game because of its similarities to other games. On the contrary, I’d only see a reason to purchase a game that appeals to my tastes and offers something that I cannot get from a game I already own. On the flip side, if I liked a game because it offered something I couldn’t experience elsewhere… I’d be pretty ticked that its sequel was going to drop/tweak that experience to be more in-line with those of other games’.

For me, the problem isn’t solely that sprint was added to Halo. I take issue with why it was added: shameless mimicry of other popular games despite the differences between those games and Halo. Couple that with how the mechanic doesn’t play well with a tenet of Halo’s established and loved gameplay. Independent movement and combat options never opposed one another before sprint’s inclusion. Players were not only able to make full use of both simultaneously, but were able to make the most of those freedoms. Sprint (and other changes made for the same/wrong reasons) tarnishes that… and makes the game less enjoyable for me.

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> > > 2533274959219282;12478:
> > > H3a or riot.
> >
> >
> > Do you really want 343, with their history and track record to do H3A?
> > personally I don’t want them anywhere near it
>
>
> ??? They did fine with H2A, I don’t see a problem with H3A. Though, I’d rather them focus on Halo 6 more than another anniversary.

Did they?
try to reload any weapon while in ring 2 or in shotty tunnels on sanctuary
the reload sound cuts out and the reload animation stutters
same thing happens in Zanzibar and on warlock, but oddly enough only on certain places on the map

this is just an example there are a lot more bugs as well

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> > > > 2533274959219282;12478:
> > > > H3a or riot.
> > >
> > >
> > > Do you really want 343, with their history and track record to do H3A?
> > > personally I don’t want them anywhere near it
> >
> >
> > ??? They did fine with H2A, I don’t see a problem with H3A. Though, I’d rather them focus on Halo 6 more than another anniversary.
>
>
> Did they?
> try to reload any weapon while in ring 2 or in shotty tunnels on sanctuary
> the reload sound cuts out and the reload animation stutters
> same thing happens in Zanzibar and on warlock, but oddly enough only on certain places on the map
>
> this is just an example there are a lot more bugs as well

I think Halo 2A and the MCC as a whole, was a case of 343i biting off more than they can chew. Sadly, Halo CEA was not a faithful remaster either, though that’s mostly because they decided to include more maps for Reach and had zero faith in Halo CE’s MP.

I think Certain Affinity did a great job on Halo 2A’s MP. I think the deadlines, and support for the game was just not behind them. I think if they had been given enough support, and MS and 343i had believed in the project a bit more that it could have been something special.

I’m trying very hard to convince 343i that the classic games, Halo 3A, and Halo 2A MP deserve more attention and consideration. I laid out a plan of how it would look too. I had a small exchange with Ske7ch about the idea, so while it’s not guaranteed, I’m hoping that with a little guidance 343i can actually do the games justice.

Just add classic playlists. I would prefer a variety rather than just one or the other.

> 2535435772294740;12575:
> > 2535434037793365;12572:
> > > 2535435772294740;12569:
> > > Sprint is a much needed addition. It’s a shame it wasn’t there from the beginning. If you disagree, then fair enough. Opinions are likes -Yoinks!-, everybody has one.
> >
> >
> > No, it’s not. Why is it a much needed addition? Could you explain? Can you imagine how terrible a mechanic like sprint would’ve been in a map like Wizard, Lockout or Guardian? If sprint was in Halo from the beginning, it would be something else.
> >
> > Your comment clearly indicates that you’ve never touched any of the original older games, maybe only played in them in the MCC after Halo 5.
>
>
> I’ve played Halo since the days of Halo CE. It’s the sole reason I bought an original Xbox. Halo 3 was the reason I bought an Xbox 360. So don’t give me that crap.
>
> No wonder the community is so divided when people are unable to respect others opinions. Like all things, game franchises need to change, evolve, adapt to the changing market. As well as catering to new fans, from a business perspective (Microsoft and 343i are businesses, meaning their bottom line is money) then they also need to attract new players. if Halo didn’t change, people would complain it’s stagnant and every game “is the same”. 343i won’t be able to please everybody, as this thread clearly proves.
>
> As to why i think it’s much needed, it’s because games such as Battlefield, SW Battlefront, CoD, Destiny, etc have sprint. It’s become part of the FPS genre. Granted, not ever FPS has sprint, but the majority do. So, from a business perspective, it’s needed to, again, potentially attract newcomers which pay them money, and thus they can fund sequels, prequels, and whatever else-quels to add to the Halo franchise, because none of us want them to stop making the games.
>
> Not everyone will agree, and so be it. I don’t expect everyone to agree. But at least stop being -Yoinks!- to people that don’t agree with YOU.

How am I being a -Yoinks!- to anyone? I’ve said that your comment indicates that you’ve started with Halo 5, of course, this isn’t necessarily true, however, it’s safe to make such an assumption considering someone who would start with Halo 5 likely wouldn’t think much about how adding sprint into to the previous titles would be a mess.

This is a discussion thread, it’s fine to disagree with other people. If you’re so sensitive about people disagreeing with you the don’t come into a thread with 629 pages of people debating whether sprint should stay or go.

Game franchises don’t need to change or evolve. This is an empty claim with no evidence. We saw what happened when Call of Duty decided to change/evolve. We saw what happened when Gears decided to change/evolve with Gears: Judgement. We saw what happened when DOOM decided to change/evolve with DOOM 3. Change and evolve are completely different terms. Change is when something becomes different, which is what’s happening to Halo, meaning it’s no longer Halo. Evolve is developing gradually from what something was, which Halo isn’t doing as it’s changing rather than developing. Adapt is a terrible buzz phrase. First off, Halo had modern elements for 7 years, adapting isn’t the issue here. Secondly, there is no rule that Halo must follow market trends.

Halo is losing veterans more than it’s gaining new fans. People will still play CoD over Halo. People will still play Battlefield over Halo. Imitating won’t gain an audience from another franchise. Halo must be unique and different if it wants to gain an audience, making a game similar to CoD, for example, won’t drive the CoD fans away from CoD.

Why do people constantly think that we want the game to be the same every time? That’s not what we want. Why is fundamentally changing the game and adding sprint needed? A game that won’t include sprint is the same game? That makes absolutely no sense. I don’t want the same game every year, but I want Halo to be like Halo with new weapons, vehicles, maps, game modes, cool features and a couple of new gameplay elements. Halo had a perfect formula, 343i should’ve expanded and improved upon that formula.

So you’re telling me that because other video games have sprint Halo must have it? No, it doesn’t have to. DOOM and Overwatch don’t have sprint. Halo must be unique, it doesn’t have to be like CoD, Destiny, Battlefront or Battlefield. So sprint is the defining mechanic for attracting a new audience. Oh yeah, because people will only buy games with sprint, right? I doubt anyone really cares if sprint is in a game or not. I think making a complete, unique and awesome game has a bigger chance of attracting new audience than imitating other shooters and adding sprint.

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> > > Sprint is a much needed addition. It’s a shame it wasn’t there from the beginning. If you disagree, then fair enough. Opinions are likes -Yoinks!-, everybody has one.
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> > No, it’s not. Why is it a much needed addition? Could you explain? Can you imagine how terrible a mechanic like sprint would’ve been in a map like Wizard, Lockout or Guardian? If sprint was in Halo from the beginning, it would be something else.
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> > Your comment clearly indicates that you’ve never touched any of the original older games, maybe only played in them in the MCC after Halo 5.
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> I’ve played Halo since the days of Halo CE. It’s the sole reason I bought an original Xbox. Halo 3 was the reason I bought an Xbox 360. So don’t give me that crap.
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> No wonder the community is so divided when people are unable to respect others opinions. Like all things, game franchises need to change, evolve, adapt to the changing market. As well as catering to new fans, from a business perspective (Microsoft and 343i are businesses, meaning their bottom line is money) then they also need to attract new players. if Halo didn’t change, people would complain it’s stagnant and every game “is the same”. 343i won’t be able to please everybody, as this thread clearly proves.
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> As to why i think it’s much needed, it’s because games such as Battlefield, SW Battlefront, CoD, Destiny, etc have sprint. It’s become part of the FPS genre. Granted, not ever FPS has sprint, but the majority do. So, from a business perspective, it’s needed to, again, potentially attract newcomers which pay them money, and thus they can fund sequels, prequels, and whatever else-quels to add to the Halo franchise, because none of us want them to stop making the games.
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> Not everyone will agree, and so be it. I don’t expect everyone to agree. But at least stop being -Yoinks!- to people that don’t agree with YOU.

If money is the issue why did they back off a formula that takes in 12 million copies sold with h3 only to now sell 5 million with h5? Halo has regressed every way possible and you think they’re doing it cause of money? A smart business perspective would’ve been to stick to the roots that never even had a chance to get stale or outdated, not -Yoink- over your franchise that has had nothing going for it for 6+years and counting. I’m waiting for this “evolution!” To show itself cuz I don’t see it.

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> > I’ve played Halo since the days of Halo CE. It’s the sole reason I bought an original Xbox. Halo 3 was the reason I bought an Xbox 360. So don’t give me that crap.
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> > No wonder the community is so divided when people are unable to respect others opinions. Like all things, game franchises need to change, evolve, adapt to the changing market. As well as catering to new fans, from a business perspective (Microsoft and 343i are businesses, meaning their bottom line is money) then they also need to attract new players. if Halo didn’t change, people would complain it’s stagnant and every game “is the same”. 343i won’t be able to please everybody, as this thread clearly proves.
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> > As to why i think it’s much needed, it’s because games such as Battlefield, SW Battlefront, CoD, Destiny, etc have sprint. It’s become part of the FPS genre. Granted, not ever FPS has sprint, but the majority do. So, from a business perspective, it’s needed to, again, potentially attract newcomers which pay them money, and thus they can fund sequels, prequels, and whatever else-quels to add to the Halo franchise, because none of us want them to stop making the games.
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> > Not everyone will agree, and so be it. I don’t expect everyone to agree. But at least stop being -Yoinks!- to people that don’t agree with YOU.
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> I didn’t play Halo until H2 in ‘04, didn’t play online MP until 2012. Halo 4’s approaching release was what convinced me to get Gold. I haven’t been around since the beginning, yet I think Halo’s had some serious missteps since the original (with sprint being one of the largest).
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> You say that everyone’s opinions are valid and are to be respected (a notion that I can at least partially agree with), so I’d like to give you my opinion and get a response other than “Its fine that you think that”. I’d genuinely like to hear what you have to say.
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> Earlier, you said that sprint was “a much needed addition” and should’ve been there since CE, later reinforcing that claim by stating that all things have to change/evolve/adapt. I have two thoughts on that line of thinking:
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> - If sprint should’ve been in CE and the franchise must change over time, wouldn’t its removal be justified in one of its sequels? Would you honestly oppose its removal or welcome it?
> - Why do you think adding a sprint mechanic was necessary/beneficial? Acknowledging that the gameplay needed to be changed in some regards to justify further entries in the franchise, why would a sprint mechanic be one of the better concepts to add/alter? Why not try to give players more novel/memorable experiences instead of making their Halo experiences more similar to what they can experience elsewhere?
> In the above quote, you say that the addition is justified because [insert FPS title] has it. You claim that having a mechanic that other games in the same broad genre already have will attract newcomers, but does it ring true? I can only speak for myself, but I wouldn’t buy a game because of its similarities to other games. On the contrary, I’d only see a reason to purchase a game that appeals to my tastes and offers something that I cannot get from a game I already own. On the flip side, if I liked a game because it offered something I couldn’t experience elsewhere… I’d be pretty ticked that its sequel was going to drop/teak that experience to be more in-line with those of other games’.
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> For me, the problem isn’t solely that sprint was added to Halo. I take issue with why it was added: shameless mimicry of other popular games despite the differences between those games and Halo. Couple that with how the mechanic doesn’t play well with a tenet of Halo’s established and loved gameplay. In the original trilogy, independent movement and combat options never opposed one another before sprint’s inclusion. Players were not only able to make full use of both simultaneously, but were able to make the most of those freedoms. Sprint (and other changes made for the same/wrong reasons) tarnishes that… and makes the game less enjoyable for me.

To answer 1. Removal of sprint would be representive of degression; a game going backwards to potentially please hardcore/classic fans wouldn’t do 343i any good, as it would lead, potentially to yet another decrease in players, or at the very least possibly stop attracting newcomers. Casual gamers are usually a bit more shallow and less picky. People prefer games to be similar, as they don’t necessarily need to learn new things to play the game. I’m not saying this is a good thing, but the last thing a company wants to do is put customers off if they feel a game is inaccessable.

As for 2., sprint alone isn’t necessarily enough of a change. It’s needed, as I said, foir them to remain competitive in the market, but it also gives the players that want that “real soldier” experience (I know it’s a sci-fi game in the far future, but at it’s core it’s military based, all set during a war, or series of wars) and there are people that want that. A soldier that can’t sprint tends to get themselves killed pretty quickly on the battlefield.

From a personal perspective, I find sprint very useful. I use it to avoid enemy fire, to get to the objective quicker, to move to cover as soon as possible, and to get the drop on enemies.

I can see why people don’t like it, I played Halo 3 multiplayer a hell of a lot on the 360, so I have played Halo without a sprint function. I find going back and playing the older games does now feel slower. Halo does need innovation, it does need features, weapons, characters, etc that make it different from other games, but at the same time, it needs to be accessible to as wide an audience as possible.