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> > > > > > > This post has been edited by a moderator. Please refrain from making non-constructive posts.
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> > > > > > > *Original post. Click at your own discretion.
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> > > > > > > > > How are people still talking about sprint? Adapt, overcome… enjoy.
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> > > > > > > > Sprint has been around for three main games now, if it was simply a matter of adapting people would have done that by now…
> > > > > > > > sprint changes the way halo is played at a fundamental core level that’s what people have problems with
> > > > > > > > I’m sorry if you don’t understand this
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> > > > > > > I’m sorry you can’t adapt to a simple concept.
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> > > > > > I’ve adapted just fine, that doesn’t remove the fact it completely breaks maps and gameplay
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> > > > > I’ve always found the “adapt and overcome” rebuttal to be a bit pointless, myself. Any game sequel/prequel in a series has the introduction of new ideas and mechanics in addition to the continuation of previous ones, some that people like, others they do not. It’s not about the adapt and overcome part… seriously… those few who simply couldn’t adapt have been long gone, have the most frustrating gaming sessions imaginable, and/or may just be masochists that game for the wrong reasons. It’s about the “enjoy” part. I can adapt and overcome just fine too, but just because I can doesn’t mean enjoying will ever happen.
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> > > > > I mean, if they had removed sprint for H5, does anyone think there wouldn’t be complaint threads here? Of course there would. Does anyone think there wouldn’t be people saying how Halo is now broken, slow, not Halo anymore and etc. etc.? The fence would still stand, the arguments would just switch sides. And the “adapt and overcome” comment could be wielded from the other side of the fence in that case just as easily… which makes it less an argument and more of an attempt to dismiss one IMO.
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> > > > No one ever claimed halo was too slow before, no one complains about how doom is to slow and needs sprint. There are plenty of ways to make a fast paced game that don’t negatively impact flow like sprint.
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> > > I think you misunderstood that part. People have said that they like the feel that sprint gives them. Some have said or at least alluded to the fact that sprint makes the game feel fast (or perhaps faster) paced. My point was that if it was removed, do you think people would then be here complaining that it was too slow? I’d wager some would.
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> > > My point had nothing to do with people ever claiming Halo was too slow before. Not sure how you got confused on that, but I actually agree that there are plenty of ways to make a game fast paced without even touching movement speed and sprint does impact flow… in a way I’m not really a fan of.
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> > I’m sure some would think the game would be too slow, however that’s where a faster base speed and wider FOV comes in. While DOOM didn’t do as well as Halo 3 on one console, it did show that people can feel like a game is fast paced and fun without sprint. I personally felt that Halo was always a bit slow, but I always feel slower in games with sprint because I’m not sprint everywhere.
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> Yeah, the actual combat is very boring and short when you can’t move fast enough to effectively strafe.
Yea and thats not even factoring in the insane amounts of bullet mag the br has in this game. Almost as bad as halo 2