The sprint discussion thread

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> > > > I’ve been complaining about sprint for 5 years now. It does not belong in Halo.
> > >
> > >
> > > I remember the first teaser for sprint in Reach. It was like watching a loved one being diagnosed with cancer.
> >
> >
> > That’s mighty dramatic. I would recommend finding a better analogy. Cancer isn’t comparable to a video game adding a different ability.
>
>
> It kinda works, I mean it started out small with limited sprint then it got worse, became unlimited the cancer grew, now we must cut it out to save halo. see its not that dramatic

You’re aware that Halo is a video game and cancer actually kills real people, right?

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> > > > > I’ve been complaining about sprint for 5 years now. It does not belong in Halo.
> > > >
> > > >
> > > > I remember the first teaser for sprint in Reach. It was like watching a loved one being diagnosed with cancer.
> > >
> > >
> > > That’s mighty dramatic. I would recommend finding a better analogy. Cancer isn’t comparable to a video game adding a different ability.
> >
> >
> > It kinda works, I mean it started out small with limited sprint then it got worse, became unlimited the cancer grew, now we must cut it out to save halo. see its not that dramatic
>
>
> You’re aware that Halo is a video game and cancer actually kills real people, right?

Wait… you’re telling me… Halo is… is a… GAME?
It’s an analogy.

And a rather accurate one at that.
Look at all the ways sprint is “balanced”. Now think really hard about this… Do good mechanics need to be balanced?

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> > > > > > I’ve been complaining about sprint for 5 years now. It does not belong in Halo.
> > > > >
> > > > >
> > > > > I remember the first teaser for sprint in Reach. It was like watching a loved one being diagnosed with cancer.
> > > >
> > > >
> > > > That’s mighty dramatic. I would recommend finding a better analogy. Cancer isn’t comparable to a video game adding a different ability.
> > >
> > >
> > > It kinda works, I mean it started out small with limited sprint then it got worse, became unlimited the cancer grew, now we must cut it out to save halo. see its not that dramatic
> >
> >
> > You’re aware that Halo is a video game and cancer actually kills real people, right?
>
>
> Wait… you’re telling me… Halo is… is a… GAME?
> It’s an analogy.
>
> And a rather accurate one at that.
> Look at all the ways sprint is “balanced”. Now think really hard about this… Do good mechanics need to be balanced?

I’m still not seeing how that’s related to cancer.

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> > > > > > > I’ve been complaining about sprint for 5 years now. It does not belong in Halo.
> > > > > >
> > > > > >
> > > > > > I remember the first teaser for sprint in Reach. It was like watching a loved one being diagnosed with cancer.
> > > > >
> > > > >
> > > > > That’s mighty dramatic. I would recommend finding a better analogy. Cancer isn’t comparable to a video game adding a different ability.
> > > >
> > > >
> > > > It kinda works, I mean it started out small with limited sprint then it got worse, became unlimited the cancer grew, now we must cut it out to save halo. see its not that dramatic
> > >
> > >
> > > You’re aware that Halo is a video game and cancer actually kills real people, right?
> >
> >
> > Wait… you’re telling me… Halo is… is a… GAME?
> > It’s an analogy.
> >
> > And a rather accurate one at that.
> > Look at all the ways sprint is “balanced”. Now think really hard about this… Do good mechanics need to be balanced?
>
>
> I’m still not seeing how that’s related to cancer.

It is something that came about inside of Halo (person) and began to grow and develop. It affects the “health” of Halo and in turn,
has began to kill the franchise. (Sales/Player count)
What do you do with a tumor? You remove it. (Sprint)

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> > > > > > > > I’ve been complaining about sprint for 5 years now. It does not belong in Halo.
> > > > > > >
> > > > > > >
> > > > > > > I remember the first teaser for sprint in Reach. It was like watching a loved one being diagnosed with cancer.
> > > > > >
> > > > > >
> > > > > > That’s mighty dramatic. I would recommend finding a better analogy. Cancer isn’t comparable to a video game adding a different ability.
> > > > >
> > > > >
> > > > > It kinda works, I mean it started out small with limited sprint then it got worse, became unlimited the cancer grew, now we must cut it out to save halo. see its not that dramatic
> > > >
> > > >
> > > > You’re aware that Halo is a video game and cancer actually kills real people, right?
> > >
> > >
> > > Wait… you’re telling me… Halo is… is a… GAME?
> > > It’s an analogy.
> > >
> > > And a rather accurate one at that.
> > > Look at all the ways sprint is “balanced”. Now think really hard about this… Do good mechanics need to be balanced?
> >
> >
> > I’m still not seeing how that’s related to cancer.
>
>
> It is something that came about inside of Halo (person) and began to grow and develop. It affects the “health” of Halo and in turn,
> has began to kill the franchise. (Sales/Player count)
> What do you do with a tumor? You remove it. (Sprint)

It’s accurate, but it’s still not appropriate for this thread. To anyone here that likes sprint, why would a higher BMS not work?

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> > > This post has been edited by a moderator. Please refrain from making non-constructive posts.
> > >
> > > *Original post. Click at your own discretion.
> > >
> > >
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> > >
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> > > > > How are people still talking about sprint? Adapt, overcome… enjoy.
> > > >
> > > >
> > > > Sprint has been around for three main games now, if it was simply a matter of adapting people would have done that by now…
> > > > sprint changes the way halo is played at a fundamental core level that’s what people have problems with
> > > > I’m sorry if you don’t understand this
> > >
> > >
> > > I’m sorry you can’t adapt to a simple concept.
> > >

> >
> >
> > I’ve adapted just fine, that doesn’t remove the fact it completely breaks maps and gameplay
>
>
> I’ve always found the “adapt and overcome” rebuttal to be a bit pointless, myself. Any game sequel/prequel in a series has the introduction of new ideas and mechanics in addition to the continuation of previous ones, some that people like, others they do not. It’s not about the adapt and overcome part… seriously… those few who simply couldn’t adapt have been long gone, have the most frustrating gaming sessions imaginable, and/or may just be masochists that game for the wrong reasons. It’s about the “enjoy” part. I can adapt and overcome just fine too, but just because I can doesn’t mean enjoying will ever happen.
>
> I mean, if they had removed sprint for H5, does anyone think there wouldn’t be complaint threads here? Of course there would. Does anyone think there wouldn’t be people saying how Halo is now broken, slow, not Halo anymore and etc. etc.? The fence would still stand, the arguments would just switch sides. And the “adapt and overcome” comment could be wielded from the other side of the fence in that case just as easily… which makes it less an argument and more of an attempt to dismiss one IMO.

No one ever claimed halo was too slow before, no one complains about how doom is to slow and needs sprint. There are plenty of ways to make a fast paced game that don’t negatively impact flow like sprint.

<mark>This post has been edited by a moderator. Please do not flame or attack other members or post inappropriate comments.</mark>

*Original post. Click at your own discretion.

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> > > > > I’ve been complaining about sprint for 5 years now. It does not belong in Halo.
> > > >
> > > >
> > > > I remember the first teaser for sprint in Reach. It was like watching a loved one being diagnosed with cancer.
> > >
> > >
> > > That’s mighty dramatic. I would recommend finding a better analogy. Cancer isn’t comparable to a video game adding a different ability.
> >
> >
> > It kinda works, I mean it started out small with limited sprint then it got worse, became unlimited the cancer grew, now we must cut it out to save halo. see its not that dramatic
>
>
> You’re aware that Halo is a video game and cancer actually kills real people, right?

yeah are you an sjw? if that offends you then sorry you are an idiot. I’d like to point out that while cancer kills people sprint kills halo.

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> > How are people still talking about sprint? Adapt, overcome… enjoy.
>
>
> This is one of the worst buzz phrases ever. Worse than “it’s just your opinion” but of course not as bad as “just don’t play it”. You seem to simply select from the most common phrases and thinking that the solution is simply the matter of “adapting”. You aren’t even considering what you’re responding to with this phrase. Look, Halo has had modern elements for about 7 years or so now. It’s clearly not a matter of simply adapting. This is just a stupid statement people use because someone dislikes something you like.
>
> Can we change Halo to a 3rd person shooter? Do we remove the campaign and leave it a multiplayer game only? Do we add wall running, Titans, special abilities, etc? Forget the problems that such additions might compound! Forget the fact that it will no longer be like Halo anymore? Just adapt! Yeah, that’s definitely the solution.
>
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> > > >
> >
> >
> > I’ve been playing halo since CE.
> >
> > I played, CE, CE-PC, H2, H2: Vista, H3, ODST, Reach, H4, MCC, H5… I fully understand that it’s a change, but this is how things happen in life - they change. I actually enjoy sprint. It makes the game feel more fluid. Yeah, H2/3 will always hold a special place for me - H3 especially, but times change. People complain of low population now, can you imagine if 343 had cloned H3? The hardcore would love it, but the general gamer wouldn’t and these are the ones that pump money into our beloved franchise.
> >
> > As drastic as it sounds - without sprint and these new features, Halo would most likely die off because only the hardcore dedicated fans would buy it.
>
>
> “I’ve been playing Halo since CE”
>
> You know that literally is just an empty statement? Just because you’ve played Halo since CE means nothing. It doesn’t make your opinion superior to others. I’ve started at 3 in 2009, a little bit late, but does it matter? No. I’m still very dedicated to this franchise. People, just stop saying this.
>
> “I fully understand that it’s a change, but this is how things happen in life - they change.”
>
> No. This not a rule. This is simply your excuse. Things don’t have to always necessarily change, and changing things isn’t one direction. There are multiple and better ways that Halo could “change” and “evolve” without adding sprint.
>
> “I actually enjoy sprint. It makes the game feel more fluid.”
>
> So I can do anything I want with Halo as long as it’s fluid?
>
> “People complain of low population now, can you imagine if 343 had cloned H3? The hardcore would love it, but the general gamer wouldn’t and these are the ones that pump money into our beloved franchise.”
>
> Well yes, of course, we already played Halo 3. But aside from that, your argument is nothing but an assumption. Once 343i makes a Halo 3 clone that is fully functioning, we’ll talk. But we shouldn’t. Why? Because it’s a Halo 3 clone and we’ve already played Halo 3.
>
> “As drastic as it sounds - without sprint and these new features, Halo would most likely die off because only the hardcore dedicated fans would buy it.”
>
> Again, just an assumption. We hadn’t had a Halo game without modern elements since 2007. And what do you know? I actually believe people love unique games. Also, DOOM doesn’t have sprint and it revived the series. I personally believe if 343i makes a Halo game that’s true to its roots, and make the best of it they can, Halo would do well.

I hope Halo 6 does well what ever they do with it, it needs to be fun. If they removed sprint from halo 6 i wouldnt mind, but would it do well as halo 3 i dont think so. But i hope it does cause every person on this forum wants halo to succeed its just that people like different things.

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> > > > > > > > > > > > > Sprint killed Halo. Absolutely killed it. Game cannot hold a population at all ever since sprint was introduced. It just doesn’t fit and it fundamentally alters the game.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Game absolutely cannot hold a population since the elites changed design, since the DMR was introduced, since the magnum had a scope reintroduced, so are those reason’s for Halo’s fall as well?
> > > > > > > > > > > >
> > > > > > > > > > > > Just saying sprint is the reason is pure speculation.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > None of those things fundementally changed gameplay and map design.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Either way. Its still speculation. There’s no hard evidence of sprint being the cause of Halo’s decline
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > There’s no evidence saying it isn’t.
> > > > > > > >
> > > > > > > >
> > > > > > > > If you look at the sales for halo reach they are the second highest in the franchise, and someone posted the stats for how long reachs population lasted which was the 2nd or 3rd longest in the series. Reach had sprint and i could argue that it was successful as a halo game. There are many reasons why halo is no longer selling 9 million plus copies one being that the FPS genre has shifted, the gaming market has changed by being more competitive, the xbox one not selling as many copies and sprint may play a factor in their sale numbers. Sprint is part of the sales problem but is not the main reason for low sales.
> > > > > > >
> > > > > > >
> > > > > > > Reach dropped to 7th place on the xbl charts a couple months after release. It took a nose dive. Being 3rd means little when HCE had no online and h3/3 are miles ahead of everything else. Reach sold well off the coattails of h3.
> > > > > > >
> > > > > > > Competition has hardly raised. The xb1 is outselling the 360. The xb1 does have RROD. The attach rate to xbl is higher than ever.
> > > > > > >
> > > > > > > You’re are factually incorrect on practically every point you made.
> > > > > >
> > > > > >
> > > > > > So you made no reference to how your numbers affected sprint which was the premise of my point. Here are a couple of facts, reach’s population had 400,000 minimum playing until 2012. Thats two years after its release date. You mentioned that reach dropped to 7th place on xbl. I would argue that that doesnt mean much considering the population was still high and if you compare reach’s numbers to halo 3 numbers of june a year after their release the population was very similar. I would also add that 7th place on the xbl doesnt mean much because in 2011 COD modern warfare 3 released selling over 14 million copies. This is would explain that drop to 7th place.
> > > > > >
> > > > > > You said that competition has hardly changed, this couldn’t be more wrong. Any COD game sold before 2006 sold less than 3 million copies, while after this period it sold upwards of 5 million and as high as 14 million. Coincidentally 2006 is the same time COD brought in regenerative health which they got from halo. Combine those sell numbers with battlefield with it’s last two game 3, 4 which sold over 7 million in 2011 before this time they only sold around 2 million. This increase in sales of other games could mean that population for other games dont last as long. So my point is that competition has certainly changed for halo, other games have become successful.
> > > > > >
> > > > > > And to say i was factually incorrect about reach being the 2nd best selling and 2nd best at holding the population was WRONG.
> > > > > >
> > > > > > My point in the previous thread was that some people are saying that sprint is the cause of sell numbers, while i dont disagree with this (because obviously people dont like sprint which is apparent in the thread) it cannot be said that sell numbers are entirely due to sprint.
> > > > >
> > > > >
> > > > > Where is your proof of these claims? I know that they are pretty much all incorrect so you’re going to have to prove it.
> > > > >
> > > > > Franchises that have existed just as long or longer than halo growing is not increased competition. That is just halo starting to lose vs the same competition.
> > > >
> > > >
> > > > population.pdf - Google Drive
> > > > and the game sales was from Vgcharts.
> > >
> > >
> > > Did you even read it lol?
> > >
> > > It clearly states h2 had the best player retention, followed by 3.
> >
> >
> > Correct and i was never arguing that point. If i can paraphrase you from before “Sprint killed Halo. Absolutely killed it. Game cannot hold a population at all ever since sprint was introduced. It just doesn’t fit and it fundamentally alters the game”. Thats what you said, and that is what im replying to. I am arguing that sprint didnt kill halo and that there is a fundemental change in consumers for the console. And H2 did have the best player retention then H3 then reach thanks for making my point.
>
>
> Look at my link provided above. Just before reach’s launch h3 was still holding million+ daily populations, 200,000 concurrent, and 2nd place on xbl charts. According to major Nelson h3 was xbl’s most played game in 07, 08 AND 09. This game faced off against MW2, BF, Fallout, etc, etc. All the same franchises reach did. Reach launched and within a matter of MONTHS halo’s population had halfed.
>
> You’re going to sit here and tell me that’s because of a “market shift”? The entire market shifted in a matter of months even though no new franchises were introduced?
>
> Riiiiiiiight

So your saying that the fact that COD and Battlefront brought in a mechanic that had automatic health recharge similar to Halo had no influence on halos popularity. Bringing in this mechanic literally made COD popular. Games like Destiny, the division and titan fall that were never up against halo 3 have no influence on player population. I am not saying that sprint hasn’t had an affect on player population but to completely blame sprint on player retention is just wrong. If people were so annoyed about sprint in halo there would literally be millions of people annoyed about it. And you would literally see 100 of thousands of people on this forum complaining.

You can please some of the people all of the time… you can please all of the people some of the time… but you can’t please all of the people all of the time.

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> > > > > > > > > I’ve been complaining about sprint for 5 years now. It does not belong in Halo.
> > > > > > > >
> > > > > > > >
> > > > > > > > I remember the first teaser for sprint in Reach. It was like watching a loved one being diagnosed with cancer.
> > > > > > >
> > > > > > >
> > > > > > > That’s mighty dramatic. I would recommend finding a better analogy. Cancer isn’t comparable to a video game adding a different ability.
> > > > > >
> > > > > >
> > > > > > It kinda works, I mean it started out small with limited sprint then it got worse, became unlimited the cancer grew, now we must cut it out to save halo. see its not that dramatic
> > > > >
> > > > >
> > > > > You’re aware that Halo is a video game and cancer actually kills real people, right?
> > > >
> > > >
> > > > Wait… you’re telling me… Halo is… is a… GAME?
> > > > It’s an analogy.
> > > >
> > > > And a rather accurate one at that.
> > > > Look at all the ways sprint is “balanced”. Now think really hard about this… Do good mechanics need to be balanced?
> > >
> > >
> > > I’m still not seeing how that’s related to cancer.
> >
> >
> > It is something that came about inside of Halo (person) and began to grow and develop. It affects the “health” of Halo and in turn,
> > has began to kill the franchise. (Sales/Player count)
> > What do you do with a tumor? You remove it. (Sprint)
>
>
> It’s accurate, but it’s still not appropriate for this thread. To anyone here that likes sprint, why would a higher BMS not work?

A higher BMS would work for me and i like sprint, people have also shown me some clips of halo CE having a higher FOV which looked faster which im for. Halo also needs to stay a little fresh by adding something.

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> > > > > > > > > > I’ve been complaining about sprint for 5 years now. It does not belong in Halo.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > I remember the first teaser for sprint in Reach. It was like watching a loved one being diagnosed with cancer.
> > > > > > > >
> > > > > > > >
> > > > > > > > That’s mighty dramatic. I would recommend finding a better analogy. Cancer isn’t comparable to a video game adding a different ability.
> > > > > > >
> > > > > > >
> > > > > > > It kinda works, I mean it started out small with limited sprint then it got worse, became unlimited the cancer grew, now we must cut it out to save halo. see its not that dramatic
> > > > > >
> > > > > >
> > > > > > You’re aware that Halo is a video game and cancer actually kills real people, right?
> > > > >
> > > > >
> > > > > Wait… you’re telling me… Halo is… is a… GAME?
> > > > > It’s an analogy.
> > > > >
> > > > > And a rather accurate one at that.
> > > > > Look at all the ways sprint is “balanced”. Now think really hard about this… Do good mechanics need to be balanced?
> > > >
> > > >
> > > > I’m still not seeing how that’s related to cancer.
> > >
> > >
> > > It is something that came about inside of Halo (person) and began to grow and develop. It affects the “health” of Halo and in turn,
> > > has began to kill the franchise. (Sales/Player count)
> > > What do you do with a tumor? You remove it. (Sprint)
> >
> >
> > It’s accurate, but it’s still not appropriate for this thread. To anyone here that likes sprint, why would a higher BMS not work?
>
>
> A higher BMS would work for me and i like sprint, people have also shown me some clips of halo CE having a higher FOV which looked faster which im for. Halo also needs to stay a little fresh by adding something.

Personally I think thruster with a higher BMS could be that fresh gameplay. Without sprint thruster would be more of a boost strafe then a long jump thing.

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> > > > > > > > > > > > > > Sprint killed Halo. Absolutely killed it. Game cannot hold a population at all ever since sprint was introduced. It just doesn’t fit and it fundamentally alters the game.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > Game absolutely cannot hold a population since the elites changed design, since the DMR was introduced, since the magnum had a scope reintroduced, so are those reason’s for Halo’s fall as well?
> > > > > > > > > > > > >
> > > > > > > > > > > > > Just saying sprint is the reason is pure speculation.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > None of those things fundementally changed gameplay and map design.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Either way. Its still speculation. There’s no hard evidence of sprint being the cause of Halo’s decline
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > There’s no evidence saying it isn’t.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > If you look at the sales for halo reach they are the second highest in the franchise, and someone posted the stats for how long reachs population lasted which was the 2nd or 3rd longest in the series. Reach had sprint and i could argue that it was successful as a halo game. There are many reasons why halo is no longer selling 9 million plus copies one being that the FPS genre has shifted, the gaming market has changed by being more competitive, the xbox one not selling as many copies and sprint may play a factor in their sale numbers. Sprint is part of the sales problem but is not the main reason for low sales.
> > > > > > > >
> > > > > > > >
> > > > > > > > Reach dropped to 7th place on the xbl charts a couple months after release. It took a nose dive. Being 3rd means little when HCE had no online and h3/3 are miles ahead of everything else. Reach sold well off the coattails of h3.
> > > > > > > >
> > > > > > > > Competition has hardly raised. The xb1 is outselling the 360. The xb1 does have RROD. The attach rate to xbl is higher than ever.
> > > > > > > >
> > > > > > > > You’re are factually incorrect on practically every point you made.
> > > > > > >
> > > > > > >
> > > > > > > So you made no reference to how your numbers affected sprint which was the premise of my point. Here are a couple of facts, reach’s population had 400,000 minimum playing until 2012. Thats two years after its release date. You mentioned that reach dropped to 7th place on xbl. I would argue that that doesnt mean much considering the population was still high and if you compare reach’s numbers to halo 3 numbers of june a year after their release the population was very similar. I would also add that 7th place on the xbl doesnt mean much because in 2011 COD modern warfare 3 released selling over 14 million copies. This is would explain that drop to 7th place.
> > > > > > >
> > > > > > > You said that competition has hardly changed, this couldn’t be more wrong. Any COD game sold before 2006 sold less than 3 million copies, while after this period it sold upwards of 5 million and as high as 14 million. Coincidentally 2006 is the same time COD brought in regenerative health which they got from halo. Combine those sell numbers with battlefield with it’s last two game 3, 4 which sold over 7 million in 2011 before this time they only sold around 2 million. This increase in sales of other games could mean that population for other games dont last as long. So my point is that competition has certainly changed for halo, other games have become successful.
> > > > > > >
> > > > > > > And to say i was factually incorrect about reach being the 2nd best selling and 2nd best at holding the population was WRONG.
> > > > > > >
> > > > > > > My point in the previous thread was that some people are saying that sprint is the cause of sell numbers, while i dont disagree with this (because obviously people dont like sprint which is apparent in the thread) it cannot be said that sell numbers are entirely due to sprint.
> > > > > >
> > > > > >
> > > > > > Where is your proof of these claims? I know that they are pretty much all incorrect so you’re going to have to prove it.
> > > > > >
> > > > > > Franchises that have existed just as long or longer than halo growing is not increased competition. That is just halo starting to lose vs the same competition.
> > > > >
> > > > >
> > > > > population.pdf - Google Drive
> > > > > and the game sales was from Vgcharts.
> > > >
> > > >
> > > > Did you even read it lol?
> > > >
> > > > It clearly states h2 had the best player retention, followed by 3.
> > >
> > >
> > > Correct and i was never arguing that point. If i can paraphrase you from before “Sprint killed Halo. Absolutely killed it. Game cannot hold a population at all ever since sprint was introduced. It just doesn’t fit and it fundamentally alters the game”. Thats what you said, and that is what im replying to. I am arguing that sprint didnt kill halo and that there is a fundemental change in consumers for the console. And H2 did have the best player retention then H3 then reach thanks for making my point.
> >
> >
> > Look at my link provided above. Just before reach’s launch h3 was still holding million+ daily populations, 200,000 concurrent, and 2nd place on xbl charts. According to major Nelson h3 was xbl’s most played game in 07, 08 AND 09. This game faced off against MW2, BF, Fallout, etc, etc. All the same franchises reach did. Reach launched and within a matter of MONTHS halo’s population had halfed.
> >
> > You’re going to sit here and tell me that’s because of a “market shift”? The entire market shifted in a matter of months even though no new franchises were introduced?
> >
> > Riiiiiiiight
>
>
> So your saying that the fact that COD and Battlefront brought in a mechanic that had automatic health recharge similar to Halo had no influence on halos popularity. Bringing in this mechanic literally made COD popular. Games like Destiny, the division and titan fall that were never up against halo 3 have no influence on player population. I am not saying that sprint hasn’t had an affect on player population but to completely blame sprint on player retention is just wrong. If people were so annoyed about sprint in halo there would literally be millions of people annoyed about it. And you would literally see 100 of thousands of people on this forum complaining.

COD and battlefield had that recharge in 2007, yet halo three still whooped every other game in active players even in 2009.

With how divisive the topic is, I don’t see why 343 doesn’t make a spin off featuring ODSTs or something who can’t sprint. Have full multiplayer, and see how it does. People loved Doom, and if they respond well to Halo: Spinoff it might be a good sign to -Yoink!- and 343 that there’s definitely sales and a fan base for non sprint games. At bare minimum test the market. Let the consumers decide if Sprint belongs in Halo or not by speaking with their wallets.

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> > > > > > > > > > > > > > > Sprint killed Halo. Absolutely killed it. Game cannot hold a population at all ever since sprint was introduced. It just doesn’t fit and it fundamentally alters the game.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Game absolutely cannot hold a population since the elites changed design, since the DMR was introduced, since the magnum had a scope reintroduced, so are those reason’s for Halo’s fall as well?
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Just saying sprint is the reason is pure speculation.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > None of those things fundementally changed gameplay and map design.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Either way. Its still speculation. There’s no hard evidence of sprint being the cause of Halo’s decline
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > There’s no evidence saying it isn’t.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > If you look at the sales for halo reach they are the second highest in the franchise, and someone posted the stats for how long reachs population lasted which was the 2nd or 3rd longest in the series. Reach had sprint and i could argue that it was successful as a halo game. There are many reasons why halo is no longer selling 9 million plus copies one being that the FPS genre has shifted, the gaming market has changed by being more competitive, the xbox one not selling as many copies and sprint may play a factor in their sale numbers. Sprint is part of the sales problem but is not the main reason for low sales.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Reach dropped to 7th place on the xbl charts a couple months after release. It took a nose dive. Being 3rd means little when HCE had no online and h3/3 are miles ahead of everything else. Reach sold well off the coattails of h3.
> > > > > > > > >
> > > > > > > > > Competition has hardly raised. The xb1 is outselling the 360. The xb1 does have RROD. The attach rate to xbl is higher than ever.
> > > > > > > > >
> > > > > > > > > You’re are factually incorrect on practically every point you made.
> > > > > > > >
> > > > > > > >
> > > > > > > > So you made no reference to how your numbers affected sprint which was the premise of my point. Here are a couple of facts, reach’s population had 400,000 minimum playing until 2012. Thats two years after its release date. You mentioned that reach dropped to 7th place on xbl. I would argue that that doesnt mean much considering the population was still high and if you compare reach’s numbers to halo 3 numbers of june a year after their release the population was very similar. I would also add that 7th place on the xbl doesnt mean much because in 2011 COD modern warfare 3 released selling over 14 million copies. This is would explain that drop to 7th place.
> > > > > > > >
> > > > > > > > You said that competition has hardly changed, this couldn’t be more wrong. Any COD game sold before 2006 sold less than 3 million copies, while after this period it sold upwards of 5 million and as high as 14 million. Coincidentally 2006 is the same time COD brought in regenerative health which they got from halo. Combine those sell numbers with battlefield with it’s last two game 3, 4 which sold over 7 million in 2011 before this time they only sold around 2 million. This increase in sales of other games could mean that population for other games dont last as long. So my point is that competition has certainly changed for halo, other games have become successful.
> > > > > > > >
> > > > > > > > And to say i was factually incorrect about reach being the 2nd best selling and 2nd best at holding the population was WRONG.
> > > > > > > >
> > > > > > > > My point in the previous thread was that some people are saying that sprint is the cause of sell numbers, while i dont disagree with this (because obviously people dont like sprint which is apparent in the thread) it cannot be said that sell numbers are entirely due to sprint.
> > > > > > >
> > > > > > >
> > > > > > > Where is your proof of these claims? I know that they are pretty much all incorrect so you’re going to have to prove it.
> > > > > > >
> > > > > > > Franchises that have existed just as long or longer than halo growing is not increased competition. That is just halo starting to lose vs the same competition.
> > > > > >
> > > > > >
> > > > > > population.pdf - Google Drive
> > > > > > and the game sales was from Vgcharts.
> > > > >
> > > > >
> > > > > Did you even read it lol?
> > > > >
> > > > > It clearly states h2 had the best player retention, followed by 3.
> > > >
> > > >
> > > > Correct and i was never arguing that point. If i can paraphrase you from before “Sprint killed Halo. Absolutely killed it. Game cannot hold a population at all ever since sprint was introduced. It just doesn’t fit and it fundamentally alters the game”. Thats what you said, and that is what im replying to. I am arguing that sprint didnt kill halo and that there is a fundemental change in consumers for the console. And H2 did have the best player retention then H3 then reach thanks for making my point.
> > >
> > >
> > > Look at my link provided above. Just before reach’s launch h3 was still holding million+ daily populations, 200,000 concurrent, and 2nd place on xbl charts. According to major Nelson h3 was xbl’s most played game in 07, 08 AND 09. This game faced off against MW2, BF, Fallout, etc, etc. All the same franchises reach did. Reach launched and within a matter of MONTHS halo’s population had halfed.
> > >
> > > You’re going to sit here and tell me that’s because of a “market shift”? The entire market shifted in a matter of months even though no new franchises were introduced?
> > >
> > > Riiiiiiiight
> >
> >
> > So your saying that the fact that COD and Battlefront brought in a mechanic that had automatic health recharge similar to Halo had no influence on halos popularity. Bringing in this mechanic literally made COD popular. Games like Destiny, the division and titan fall that were never up against halo 3 have no influence on player population. I am not saying that sprint hasn’t had an affect on player population but to completely blame sprint on player retention is just wrong. If people were so annoyed about sprint in halo there would literally be millions of people annoyed about it. And you would literally see 100 of thousands of people on this forum complaining.
>
>
> COD and battlefield had that recharge in 2007, yet halo three still whooped every other game in active players even in 2009.

Thats true halo 3 sold around 12 million while modern warefare sold around 9 million. And in 2011 modern warefare 3 sold 14 million games this shows something about the gaming market. Unfortunately for halo 3 there was no sequel to back it up in terms of gameplay so we wont really know for sure. All im saying is that consumers change, the market changes. people like to look at doom and overwatch and say how good there doing. Doom sold well but no were near 12 million on one platform same with overwatch. There are more games out there now than before, MCcesus is blaming low population numbers in halo 5 for sprint, while its not totally unjustified because clearly people liked halo 1,2,3 for its constant speed it is wrong to blame everything on sprint for the low population numbers. as i said other games changed and became more popular and thats what people started liking and there are more FPS shooters out there now than in 2007. 2008.

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> > > > > > > > > > > > > > 2535429794399531;12240:
> > > > > > > > > > > > > > Sprint killed Halo. Absolutely killed it. Game cannot hold a population at all ever since sprint was introduced. It just doesn’t fit and it fundamentally alters the game.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > Game absolutely cannot hold a population since the elites changed design, since the DMR was introduced, since the magnum had a scope reintroduced, so are those reason’s for Halo’s fall as well?
> > > > > > > > > > > > >
> > > > > > > > > > > > > Just saying sprint is the reason is pure speculation.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > None of those things fundementally changed gameplay and map design.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Either way. Its still speculation. There’s no hard evidence of sprint being the cause of Halo’s decline
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > There’s no evidence saying it isn’t.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > If you look at the sales for halo reach they are the second highest in the franchise, and someone posted the stats for how long reachs population lasted which was the 2nd or 3rd longest in the series. Reach had sprint and i could argue that it was successful as a halo game. There are many reasons why halo is no longer selling 9 million plus copies one being that the FPS genre has shifted, the gaming market has changed by being more competitive, the xbox one not selling as many copies and sprint may play a factor in their sale numbers. Sprint is part of the sales problem but is not the main reason for low sales.
> > > > > > > >
> > > > > > > >
> > > > > > > > Reach dropped to 7th place on the xbl charts a couple months after release. It took a nose dive. Being 3rd means little when HCE had no online and h3/3 are miles ahead of everything else. Reach sold well off the coattails of h3.
> > > > > > > >
> > > > > > > > Competition has hardly raised. The xb1 is outselling the 360. The xb1 does have RROD. The attach rate to xbl is higher than ever.
> > > > > > > >
> > > > > > > > You’re are factually incorrect on practically every point you made.
> > > > > > >
> > > > > > >
> > > > > > > So you made no reference to how your numbers affected sprint which was the premise of my point. Here are a couple of facts, reach’s population had 400,000 minimum playing until 2012. Thats two years after its release date. You mentioned that reach dropped to 7th place on xbl. I would argue that that doesnt mean much considering the population was still high and if you compare reach’s numbers to halo 3 numbers of june a year after their release the population was very similar. I would also add that 7th place on the xbl doesnt mean much because in 2011 COD modern warfare 3 released selling over 14 million copies. This is would explain that drop to 7th place.
> > > > > > >
> > > > > > > You said that competition has hardly changed, this couldn’t be more wrong. Any COD game sold before 2006 sold less than 3 million copies, while after this period it sold upwards of 5 million and as high as 14 million. Coincidentally 2006 is the same time COD brought in regenerative health which they got from halo. Combine those sell numbers with battlefield with it’s last two game 3, 4 which sold over 7 million in 2011 before this time they only sold around 2 million. This increase in sales of other games could mean that population for other games dont last as long. So my point is that competition has certainly changed for halo, other games have become successful.
> > > > > > >
> > > > > > > And to say i was factually incorrect about reach being the 2nd best selling and 2nd best at holding the population was WRONG.
> > > > > > >
> > > > > > > My point in the previous thread was that some people are saying that sprint is the cause of sell numbers, while i dont disagree with this (because obviously people dont like sprint which is apparent in the thread) it cannot be said that sell numbers are entirely due to sprint.
> > > > > >
> > > > > >
> > > > > > Where is your proof of these claims? I know that they are pretty much all incorrect so you’re going to have to prove it.
> > > > > >
> > > > > > Franchises that have existed just as long or longer than halo growing is not increased competition. That is just halo starting to lose vs the same competition.
> > > > >
> > > > >
> > > > > population.pdf - Google Drive
> > > > > and the game sales was from Vgcharts.
> > > >
> > > >
> > > > Did you even read it lol?
> > > >
> > > > It clearly states h2 had the best player retention, followed by 3.
> > >
> > >
> > > Correct and i was never arguing that point. If i can paraphrase you from before “Sprint killed Halo. Absolutely killed it. Game cannot hold a population at all ever since sprint was introduced. It just doesn’t fit and it fundamentally alters the game”. Thats what you said, and that is what im replying to. I am arguing that sprint didnt kill halo and that there is a fundemental change in consumers for the console. And H2 did have the best player retention then H3 then reach thanks for making my point.
> >
> >
> > Look at my link provided above. Just before reach’s launch h3 was still holding million+ daily populations, 200,000 concurrent, and 2nd place on xbl charts. According to major Nelson h3 was xbl’s most played game in 07, 08 AND 09. This game faced off against MW2, BF, Fallout, etc, etc. All the same franchises reach did. Reach launched and within a matter of MONTHS halo’s population had halfed.
> >
> > You’re going to sit here and tell me that’s because of a “market shift”? The entire market shifted in a matter of months even though no new franchises were introduced?
> >
> > Riiiiiiiight
>
>
> So your saying that the fact that COD and Battlefront brought in a mechanic that had automatic health recharge similar to Halo had no influence on halos popularity. Bringing in this mechanic literally made COD popular. Games like Destiny, the division and titan fall that were never up against halo 3 have no influence on player population. I am not saying that sprint hasn’t had an affect on player population but to completely blame sprint on player retention is just wrong. If people were so annoyed about sprint in halo there would literally be millions of people annoyed about it. And you would literally see 100 of thousands of people on this forum complaining.

Okay first off… Millions of people are not playing Halo 5. It’s #20 on “most played” xbox games list in the store.
It’s right behind Borderlands 2 (2012)…
And don’t you get it? Look at this thread! Look how big it is! 630 PAGES!
People are literally complaining ALL THE TIME. There are new threads daily about this. And have been since 2010 when Reach launched.

If you like sprint, too bad! Halo does not need it, and If you think it’s unfair to remove it, think about the original fan-base who have been forced with it!
I can’t believe this is still a topic.
Higher BMS is perfect. I don’t care how fast I’m going, I just don’t want to have to click a button and stop shooting to do it!

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> > > > > > > > > > > > > > > Sprint killed Halo. Absolutely killed it. Game cannot hold a population at all ever since sprint was introduced. It just doesn’t fit and it fundamentally alters the game.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Game absolutely cannot hold a population since the elites changed design, since the DMR was introduced, since the magnum had a scope reintroduced, so are those reason’s for Halo’s fall as well?
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Just saying sprint is the reason is pure speculation.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > None of those things fundementally changed gameplay and map design.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Either way. Its still speculation. There’s no hard evidence of sprint being the cause of Halo’s decline
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > There’s no evidence saying it isn’t.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > If you look at the sales for halo reach they are the second highest in the franchise, and someone posted the stats for how long reachs population lasted which was the 2nd or 3rd longest in the series. Reach had sprint and i could argue that it was successful as a halo game. There are many reasons why halo is no longer selling 9 million plus copies one being that the FPS genre has shifted, the gaming market has changed by being more competitive, the xbox one not selling as many copies and sprint may play a factor in their sale numbers. Sprint is part of the sales problem but is not the main reason for low sales.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Reach dropped to 7th place on the xbl charts a couple months after release. It took a nose dive. Being 3rd means little when HCE had no online and h3/3 are miles ahead of everything else. Reach sold well off the coattails of h3.
> > > > > > > > >
> > > > > > > > > Competition has hardly raised. The xb1 is outselling the 360. The xb1 does have RROD. The attach rate to xbl is higher than ever.
> > > > > > > > >
> > > > > > > > > You’re are factually incorrect on practically every point you made.
> > > > > > > >
> > > > > > > >
> > > > > > > > So you made no reference to how your numbers affected sprint which was the premise of my point. Here are a couple of facts, reach’s population had 400,000 minimum playing until 2012. Thats two years after its release date. You mentioned that reach dropped to 7th place on xbl. I would argue that that doesnt mean much considering the population was still high and if you compare reach’s numbers to halo 3 numbers of june a year after their release the population was very similar. I would also add that 7th place on the xbl doesnt mean much because in 2011 COD modern warfare 3 released selling over 14 million copies. This is would explain that drop to 7th place.
> > > > > > > >
> > > > > > > > You said that competition has hardly changed, this couldn’t be more wrong. Any COD game sold before 2006 sold less than 3 million copies, while after this period it sold upwards of 5 million and as high as 14 million. Coincidentally 2006 is the same time COD brought in regenerative health which they got from halo. Combine those sell numbers with battlefield with it’s last two game 3, 4 which sold over 7 million in 2011 before this time they only sold around 2 million. This increase in sales of other games could mean that population for other games dont last as long. So my point is that competition has certainly changed for halo, other games have become successful.
> > > > > > > >
> > > > > > > > And to say i was factually incorrect about reach being the 2nd best selling and 2nd best at holding the population was WRONG.
> > > > > > > >
> > > > > > > > My point in the previous thread was that some people are saying that sprint is the cause of sell numbers, while i dont disagree with this (because obviously people dont like sprint which is apparent in the thread) it cannot be said that sell numbers are entirely due to sprint.
> > > > > > >
> > > > > > >
> > > > > > > Where is your proof of these claims? I know that they are pretty much all incorrect so you’re going to have to prove it.
> > > > > > >
> > > > > > > Franchises that have existed just as long or longer than halo growing is not increased competition. That is just halo starting to lose vs the same competition.
> > > > > >
> > > > > >
> > > > > > population.pdf - Google Drive
> > > > > > and the game sales was from Vgcharts.
> > > > >
> > > > >
> > > > > Did you even read it lol?
> > > > >
> > > > > It clearly states h2 had the best player retention, followed by 3.
> > > >
> > > >
> > > > Correct and i was never arguing that point. If i can paraphrase you from before “Sprint killed Halo. Absolutely killed it. Game cannot hold a population at all ever since sprint was introduced. It just doesn’t fit and it fundamentally alters the game”. Thats what you said, and that is what im replying to. I am arguing that sprint didnt kill halo and that there is a fundemental change in consumers for the console. And H2 did have the best player retention then H3 then reach thanks for making my point.
> > >
> > >
> > > Look at my link provided above. Just before reach’s launch h3 was still holding million+ daily populations, 200,000 concurrent, and 2nd place on xbl charts. According to major Nelson h3 was xbl’s most played game in 07, 08 AND 09. This game faced off against MW2, BF, Fallout, etc, etc. All the same franchises reach did. Reach launched and within a matter of MONTHS halo’s population had halfed.
> > >
> > > You’re going to sit here and tell me that’s because of a “market shift”? The entire market shifted in a matter of months even though no new franchises were introduced?
> > >
> > > Riiiiiiiight
> >
> >
> > So your saying that the fact that COD and Battlefront brought in a mechanic that had automatic health recharge similar to Halo had no influence on halos popularity. Bringing in this mechanic literally made COD popular. Games like Destiny, the division and titan fall that were never up against halo 3 have no influence on player population. I am not saying that sprint hasn’t had an affect on player population but to completely blame sprint on player retention is just wrong. If people were so annoyed about sprint in halo there would literally be millions of people annoyed about it. And you would literally see 100 of thousands of people on this forum complaining.
>
>
> Okay first off… Millions of people are not playing Halo 5. It’s #20 on “most played” xbox games list in the store.
> It’s right behind Borderlands 2 (2012)…
> And don’t you get it? Look at this thread! Look how big it is! 630 PAGES!
> People are literally complaining ALL THE TIME. There are new threads daily about this. And have been since 2010 when Reach launched.
>
> If you like sprint, too bad! Halo does not need it, and If you think it’s unfair to remove it, think about the original fan-base who have been forced with it!
> I can’t believe this is still a topic.
> Higher BMS is perfect. I don’t care how fast I’m going, I just don’t want to have to click a button and stop shooting to do it!

Never said millions of people were playing halo 5, never stated that halo 5 had a high population on xbox live. And ive been on this thread since almost the start and i see a few of the same people commenting me included (FairHades35, Obi wan, and others). This hardly shows there a lot of people complaining. So i am from the original fan base buddy since CE system linking with my friends who by the way dont play halo anymore and not because of sprint.
And clearly you havent read the previous comments of mine, i was not against sprint, in fact having a higher BMS or FOV would be good to see, do i like sprint in halo 5 yes, do i like the maps from a gameplay and replay ability yes. Do i think thrust is good in halo yes and i think it would work well with a BMS or FOV.
The point im making is that halos popularity cannot be completely pointed towards sprint, there are other factors. I am just curious to know what you wouldve added to make a new halo?

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> > > > This post has been edited by a moderator. Please refrain from making non-constructive posts.
> > > >
> > > > *Original post. Click at your own discretion.
> > > >
> > > >
> > > >
> > > >
> > > >
> > > > > 2533274832130936;12504:
> > > > > > 2535471565259874;12503:
> > > > > > How are people still talking about sprint? Adapt, overcome… enjoy.
> > > > >
> > > > >
> > > > > Sprint has been around for three main games now, if it was simply a matter of adapting people would have done that by now…
> > > > > sprint changes the way halo is played at a fundamental core level that’s what people have problems with
> > > > > I’m sorry if you don’t understand this
> > > >
> > > >
> > > > I’m sorry you can’t adapt to a simple concept.
> > > >

> > >
> > >
> > > I’ve adapted just fine, that doesn’t remove the fact it completely breaks maps and gameplay
> >
> >
> > I’ve always found the “adapt and overcome” rebuttal to be a bit pointless, myself. Any game sequel/prequel in a series has the introduction of new ideas and mechanics in addition to the continuation of previous ones, some that people like, others they do not. It’s not about the adapt and overcome part… seriously… those few who simply couldn’t adapt have been long gone, have the most frustrating gaming sessions imaginable, and/or may just be masochists that game for the wrong reasons. It’s about the “enjoy” part. I can adapt and overcome just fine too, but just because I can doesn’t mean enjoying will ever happen.
> >
> > I mean, if they had removed sprint for H5, does anyone think there wouldn’t be complaint threads here? Of course there would. Does anyone think there wouldn’t be people saying how Halo is now broken, slow, not Halo anymore and etc. etc.? The fence would still stand, the arguments would just switch sides. And the “adapt and overcome” comment could be wielded from the other side of the fence in that case just as easily… which makes it less an argument and more of an attempt to dismiss one IMO.
>
>
> No one ever claimed halo was too slow before, no one complains about how doom is to slow and needs sprint. There are plenty of ways to make a fast paced game that don’t negatively impact flow like sprint.

I think you misunderstood that part. People have said that they like the feel that sprint gives them. Some have said or at least alluded to the fact that sprint makes the game feel fast (or perhaps faster) paced. My point was that if it was removed, do you think people would then be here complaining that it was too slow? I’d wager some would.

My point had nothing to do with people ever claiming Halo was too slow before. Not sure how you got confused on that, but I actually agree that there are plenty of ways to make a game fast paced without even touching movement speed and sprint does impact flow… in a way I’m not really a fan of.

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> > > 2594261035368257;12537:
> > > > 2533274832130936;12526:
> > > > > 2533274847473633;12519:
> > > > > This post has been edited by a moderator. Please refrain from making non-constructive posts.
> > > > >
> > > > > *Original post. Click at your own discretion.
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > > 2533274832130936;12504:
> > > > > > > 2535471565259874;12503:
> > > > > > > How are people still talking about sprint? Adapt, overcome… enjoy.
> > > > > >
> > > > > >
> > > > > > Sprint has been around for three main games now, if it was simply a matter of adapting people would have done that by now…
> > > > > > sprint changes the way halo is played at a fundamental core level that’s what people have problems with
> > > > > > I’m sorry if you don’t understand this
> > > > >
> > > > >
> > > > > I’m sorry you can’t adapt to a simple concept.
> > > > >

> > > >
> > > >
> > > > I’ve adapted just fine, that doesn’t remove the fact it completely breaks maps and gameplay
> > >
> > >
> > > I’ve always found the “adapt and overcome” rebuttal to be a bit pointless, myself. Any game sequel/prequel in a series has the introduction of new ideas and mechanics in addition to the continuation of previous ones, some that people like, others they do not. It’s not about the adapt and overcome part… seriously… those few who simply couldn’t adapt have been long gone, have the most frustrating gaming sessions imaginable, and/or may just be masochists that game for the wrong reasons. It’s about the “enjoy” part. I can adapt and overcome just fine too, but just because I can doesn’t mean enjoying will ever happen.
> > >
> > > I mean, if they had removed sprint for H5, does anyone think there wouldn’t be complaint threads here? Of course there would. Does anyone think there wouldn’t be people saying how Halo is now broken, slow, not Halo anymore and etc. etc.? The fence would still stand, the arguments would just switch sides. And the “adapt and overcome” comment could be wielded from the other side of the fence in that case just as easily… which makes it less an argument and more of an attempt to dismiss one IMO.
> >
> >
> > No one ever claimed halo was too slow before, no one complains about how doom is to slow and needs sprint. There are plenty of ways to make a fast paced game that don’t negatively impact flow like sprint.
>
>
> I think you misunderstood that part. People have said that they like the feel that sprint gives them. Some have said or at least alluded to the fact that sprint makes the game feel fast (or perhaps faster) paced. My point was that if it was removed, do you think people would then be here complaining that it was too slow? I’d wager some would.
>
> My point had nothing to do with people ever claiming Halo was too slow before. Not sure how you got confused on that, but I actually agree that there are plenty of ways to make a game fast paced without even touching movement speed and sprint does impact flow… in a way I’m not really a fan of.

I’m sure some would think the game would be too slow, however that’s where a faster base speed and wider FOV comes in. While DOOM didn’t do as well as Halo 3 on one console, it did show that people can feel like a game is fast paced and fun without sprint. I personally felt that Halo was always a bit slow, but I always feel slower in games with sprint because I’m not sprint everywhere.

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> > > > 2594261035368257;12537:
> > > > > 2533274832130936;12526:
> > > > > > 2533274847473633;12519:
> > > > > > This post has been edited by a moderator. Please refrain from making non-constructive posts.
> > > > > >
> > > > > > *Original post. Click at your own discretion.
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > > > 2533274832130936;12504:
> > > > > > > > 2535471565259874;12503:
> > > > > > > > How are people still talking about sprint? Adapt, overcome… enjoy.
> > > > > > >
> > > > > > >
> > > > > > > Sprint has been around for three main games now, if it was simply a matter of adapting people would have done that by now…
> > > > > > > sprint changes the way halo is played at a fundamental core level that’s what people have problems with
> > > > > > > I’m sorry if you don’t understand this
> > > > > >
> > > > > >
> > > > > > I’m sorry you can’t adapt to a simple concept.
> > > > > >

> > > > >
> > > > >
> > > > > I’ve adapted just fine, that doesn’t remove the fact it completely breaks maps and gameplay
> > > >
> > > >
> > > > I’ve always found the “adapt and overcome” rebuttal to be a bit pointless, myself. Any game sequel/prequel in a series has the introduction of new ideas and mechanics in addition to the continuation of previous ones, some that people like, others they do not. It’s not about the adapt and overcome part… seriously… those few who simply couldn’t adapt have been long gone, have the most frustrating gaming sessions imaginable, and/or may just be masochists that game for the wrong reasons. It’s about the “enjoy” part. I can adapt and overcome just fine too, but just because I can doesn’t mean enjoying will ever happen.
> > > >
> > > > I mean, if they had removed sprint for H5, does anyone think there wouldn’t be complaint threads here? Of course there would. Does anyone think there wouldn’t be people saying how Halo is now broken, slow, not Halo anymore and etc. etc.? The fence would still stand, the arguments would just switch sides. And the “adapt and overcome” comment could be wielded from the other side of the fence in that case just as easily… which makes it less an argument and more of an attempt to dismiss one IMO.
> > >
> > >
> > > No one ever claimed halo was too slow before, no one complains about how doom is to slow and needs sprint. There are plenty of ways to make a fast paced game that don’t negatively impact flow like sprint.
> >
> >
> > I think you misunderstood that part. People have said that they like the feel that sprint gives them. Some have said or at least alluded to the fact that sprint makes the game feel fast (or perhaps faster) paced. My point was that if it was removed, do you think people would then be here complaining that it was too slow? I’d wager some would.
> >
> > My point had nothing to do with people ever claiming Halo was too slow before. Not sure how you got confused on that, but I actually agree that there are plenty of ways to make a game fast paced without even touching movement speed and sprint does impact flow… in a way I’m not really a fan of.
>
>
> I’m sure some would think the game would be too slow, however that’s where a faster base speed and wider FOV comes in. While DOOM didn’t do as well as Halo 3 on one console, it did show that people can feel like a game is fast paced and fun without sprint. I personally felt that Halo was always a bit slow, but I always feel slower in games with sprint because I’m not sprint everywhere.

Yeah, the actual combat is very boring and short when you can’t move fast enough to effectively strafe.