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> > > > > > > > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
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> > > > > > >
> > > > > > > Halo was made with a 3 part formula set up in mind.
> > > > > > >
> > > > > > > You have your grenades, melee, and weapons. Sprint wasn’t a part of that. The formula changed with Reach, now it is generally accepted as one of the best Halos, so returning to a 4 part formula (AA, melee, grenade, gun like Reach) would probably still work.
> > > > > > >
> > > > > > > Having the current gameplay with Charge, Thrust, GP, Sprint, grenade, melee, and weapons just won’t work. 7 parts is 4 too many.
> > > > > > >
> > > > > > > The population has also gone down faster in games that break the formula
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> > > > > >
> > > > > > It is only considered one of the best Halo games by people who didn’t play the original trilogy, were too young to remember it, or people who don’t understand or care about Halo as an arena shooter.
> > > > > >
> > > > > > Reach had an immense amount of features and content in it and it all worked. That’s what it had going for it.
> > > > > >
> > > > > > I’ve said it many times and I’ll say it again: Reach was NOT a good game in terms of balance. It’s multi-player attempted to appeal to an audience that cared little for balance to begin with.
> > > > > >
> > > > > > It tried to appeal to people that didn’t enjoy Halo because of its balanced, skillful mechanics. It attempted to adopt the modern instant gratification formula and it didn’t work. It alienated long time Halo fans and those it tried to reel in were too busy indulging themselves in CoD Black Ops.
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> > > > >
> > > > > >Long Time Halo Fan (04)
> > > > >
> > > > > >Thinks Reach> Halo 2, CE, 4, 5
> > > > >
> > > > > >Has played all Halo games (even the Attack Synonym Games)
> > > > >
> > > > > “it had a lot of content, that’s it”
> > > > >
> > > > > And great gameplay.
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> That’s not RNG, RNG would be a DMR with a 1/1000 chance to become a Scarab Gun. Bloom was the lighting effect if I recall, and the reduced it several times. Didn’t bothered me either way. Never had an effect on my fights.
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> Halo and arena gameplay are one in the same. Saying I don’t care about one is the same for the other.
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> I never said “let’s copy every last thing” I said let’s copy the gameplay. You know, grenade limits, Elite/Spartan changes, vehicles (the sandbox in general), maps (muh FW), game modes. That kind of thing.
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> “Couple of things wrong”
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> I happen to say you’re wrong. See? Doesn’t work like that. Opinions aren’t facts. I stated many old timers fancy Reach over the current system, which is true. I don’t recall saying “every last Halo fan says Reach>the rest and if you disagree you’re racist”. Except I’m not MSNBC, and Halo isn’t in political power.
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> “Get things out of the system”
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> Sometimes a series has to try new things on their own. I remember a time when, due to equipment, PP EMP, and hijack stun, Halo 3 was “too much like CoD”. Had the conversation so many times in 07-09 in MM.
>
> I never said Halo needed to change. I said experimentation is helpful. Imagine if every Halo was like CoD, where we just stay exactly like Halo CE for 15 years. Even Cod is copying Reach with Fracture, which is Headhunter with data disks instead of skulls.
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> Say this with me-“I can’t and shouldn’t speak for other people”. You make rules for me in your first sentence, so I’ll match you 1-1. You saying I dont care for arena is speaking for me.
>
> Halo had, originally, a golden triangle formula, grenade, gun, melee. Reach broke it. If you look at some of my other posts, you’ll see I said Halo 3 is the only Halo I think could, in pure gameplay, beat EVERY other FPS Spartan Halo. Wars I can’t compare because RTS, and ODST because it was a story main.
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> Heres why I care about Halo being competitive- I make maps. When I’m not playing Arena, I’m in Forge
RNG: Any instance where there is a random outcome, no matter how small or big, RNG is involved. If I’m npt mistaken, the Bloom of Reach would increase when you dired at max fire rate, and with the bloom the spread of the bullet hits, which were randomly placed in a certain circular area based on the size of your reticule. So, you could land a headshot, a body shot or miss. Just because you didn’t feel like it affected you, doesn’t mean it didn’t.
Halo 3 like CoD: I was unaware a WWII shooter and then later a modern era shooter had equipment, hijack stun and an EMP weapon. Especially when the latter of the two got released post Halo 3.
CoD the same: Nobody suggested it needed to stay the same either. Just the wasted potential when trying to mimick another game for the sake of it, when other things could be experimented with.
There’s also a huge difference between “copying” gameplay mechanics that affect the overall gameplay, to say a game type or asset which has no impact on overall gameplay. Fracture has no impact on how the game plays overall, it’s a rule set. A mechanic, in this case, sprint, affects how the game plays.