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> > > > > > > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
> > > > > >
> > > > > >
> > > > > > Halo was made with a 3 part formula set up in mind.
> > > > > >
> > > > > > You have your grenades, melee, and weapons. Sprint wasn’t a part of that. The formula changed with Reach, now it is generally accepted as one of the best Halos, so returning to a 4 part formula (AA, melee, grenade, gun like Reach) would probably still work.
> > > > > >
> > > > > > Having the current gameplay with Charge, Thrust, GP, Sprint, grenade, melee, and weapons just won’t work. 7 parts is 4 too many.
> > > > > >
> > > > > > The population has also gone down faster in games that break the formula
> > > > >
> > > > >
> > > > > It is only considered one of the best Halo games by people who didn’t play the original trilogy, were too young to remember it, or people who don’t understand or care about Halo as an arena shooter.
> > > > >
> > > > > Reach had an immense amount of features and content in it and it all worked. That’s what it had going for it.
> > > > >
> > > > > I’ve said it many times and I’ll say it again: Reach was NOT a good game in terms of balance. It’s multi-player attempted to appeal to an audience that cared little for balance to begin with.
> > > > >
> > > > > It tried to appeal to people that didn’t enjoy Halo because of its balanced, skillful mechanics. It attempted to adopt the modern instant gratification formula and it didn’t work. It alienated long time Halo fans and those it tried to reel in were too busy indulging themselves in CoD Black Ops.
> > > >
> > > >
> > > > >Long Time Halo Fan (04)
> > > >
> > > > >Thinks Reach> Halo 2, CE, 4, 5
> > > >
> > > > >Has played all Halo games (even the Attack Synonym Games)
> > > >
> > > > “it had a lot of content, that’s it”
> > > >
> > > > And great gameplay.
>
>
> Couple of things wrong with this post but the biggest issue is definitely the cherry picking. You can’t purposely convolute what I say to make a point.
>
> Such as when you claimed I said you don’t care about Halo. No, I said that you don’t care for Halo as an arena shooter. Meaning, balance isn’t high on the list of priorities. There are thousands of people who buy Halo games for reasons other than the multi-player and I would never suggest that they simply don’t care about Halo.
>
> But to the meat of the post…
>
> Im not really sure what you’re getting at with the first portion of your argument. You seem to be implying that Halo had this formula is was destined to follow and progress towards. And also saying that game developers are essentially manipulating player bases to “get things out of their systems,”
>
> I think you’re kind of projecting and assuming there. Reach introduced a lot of needless chaos into the Halo formula and you’re assuming that it was introduced because it was NEEDED and that players wanted to feel that CoD style of gameplay.
>
> No… if they wanted that type of gameplay wouldn’t they play the game that does the CoD formula much better? Like Call of Duty itself?
>
> They wasted years of potential creative development that could have been used to expand on Halos strengths. Instead the opted to take chapters (not pages) out of other people’s books and pray that the players would fall for it.
>
> We didn’t.
>
> As for the RNG based rifle, I’m talking about the DMR and bloom. That singlehandedly destroyed competitive gameplay. I know this forum holds open disdain for competitive communities but not only is that unwarranted it sets a dangerous precedent.
>
> “2 men enter, the better man leaves, the lesser man is respawning. That’s Halo.”
> -Luke Smith
>
> That was no longer the case.
>
> Two men enter, one man mashes his trigger like a fool and HOPES for the best. The other man opts for discipline and times his bloom perfectly, making sure each shot lands where he’s aiming.
>
> The one mashing his trigger leaves. Is he the better man? Maybe, maybe not. But it’s not like we’ll ever know because the encounter was based on luck.
>
> And then you make the claim that the Halo 2 BR destroyed map control.
>
> Please tell me how? Because it promoted smart decision making and teamwork above all else. Ran out in the middle of Lockout with no cover, didn’t communicate to your team what your goal was? I hope the enemy enjoys their free kill.
>
> Lastly, you discuss Reach vehicles like the only thing that was a threat that wasn’t before was the sniper rifle. No, a DMR could destroy warthogs, and focused fire could destroy tanks. A sniper rifle was a legitimate threat to a tank. Now, you say these weapons behave similarly to what the US military uses. Being active duty in the Marine Corps infantry, I may or may not know a thing or two about this particular subject… and I’ll just say that if my M4 could convince a tank to back off I’d be pretty impressed with myself.
>
> Also please excuse typos. I’m posting from my phone and I have fat thumbs.
Typos excused, I do the same and WP has crazy autocorrect (how the flub doesn’t “be” turn into “become”??? I spelled right, I saw it!)
Yeah, I can agree that a single DMR shouldn’t kill tanks, but focused fire is fair. Back in Halo 3, the same with BRs could kill a Hog. Not a tank, sure, but the point is the same.
Blinded by nostaliga on Halo 2. Every single match in H2 MCC I’ve played, my BR>their rocket launcher.
There be a difference between map control, bad teamwork, and being an idiot who runs into the middle of the map with no cover.
Bad teamwork= not communicating/ not sticking together
Being an idiot= running out
Map control= holding key points
Power weapon control= hogging power weapons.
You can have map or power weapon control without the other, one just makes the other easier.
That’s not RNG, RNG would be a DMR with a 1/1000 chance to become a Scarab Gun. Bloom was the lighting effect if I recall, and the reduced it several times. Didn’t bothered me either way. Never had an effect on my fights.
Halo and arena gameplay are one in the same. Saying I don’t care about one is the same for the other.
I never said “let’s copy every last thing” I said let’s copy the gameplay. You know, grenade limits, Elite/Spartan changes, vehicles (the sandbox in general), maps (muh FW), game modes. That kind of thing.
“Couple of things wrong”
I happen to say you’re wrong. See? Doesn’t work like that. Opinions aren’t facts. I stated many old timers fancy Reach over the current system, which is true. I don’t recall saying “every last Halo fan says Reach>the rest and if you disagree you’re racist”. Except I’m not MSNBC, and Halo isn’t in political power.
“Get things out of the system”
Sometimes a series has to try new things on their own. I remember a time when, due to equipment, PP EMP, and hijack stun, Halo 3 was “too much like CoD”. Had the conversation so many times in 07-09 in MM.
I never said Halo needed to change. I said experimentation is helpful. Imagine if every Halo was like CoD, where we just stay exactly like Halo CE for 15 years. Even Cod is copying Reach with Fracture, which is Headhunter with data disks instead of skulls.
Say this with me-“I can’t and shouldn’t speak for other people”. You make rules for me in your first sentence, so I’ll match you 1-1. You saying I dont care for arena is speaking for me.
Halo had, originally, a golden triangle formula, grenade, gun, melee. Reach broke it. If you look at some of my other posts, you’ll see I said Halo 3 is the only Halo I think could, in pure gameplay, beat EVERY other FPS Spartan Halo. Wars I can’t compare because RTS, and ODST because it was a story main.
Heres why I care about Halo being competitive- I make maps. When I’m not playing Arena, I’m in Forge