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> > > > > > > > > > > > > > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
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> > > > > > > > > > > > > Halo was made with a 3 part formula set up in mind.
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> > > > > > > > > > > > > You have your grenades, melee, and weapons. Sprint wasn’t a part of that. The formula changed with Reach, now it is generally accepted as one of the best Halos, so returning to a 4 part formula (AA, melee, grenade, gun like Reach) would probably still work.
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> > > > > > > > > > > > > Having the current gameplay with Charge, Thrust, GP, Sprint, grenade, melee, and weapons just won’t work. 7 parts is 4 too many.
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> > > > > > > > > > > > > The population has also gone down faster in games that break the formula
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> > > > > > > > > > > > Oh my… Again with the golden triangle crap… How in the world did H3 equipment fit in the triangle at all? They completely destroy it… Yet Halo 3 is the most successful Halo.
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> > > > > > > > > > > > The formula is imaginary and to say that only halos like that are good, we’d be left with Halo 1 and 2.
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> > > > > > > > > > > Because equipment was almost never used, had to be found on maps, and most of them still had little affect on gameplay.
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> > > > > > > > > > I don’t know about you but bubble shield, regen, and power drain were used all the time in my experience. The others, only on occasion. They were extremely irritating, and screwed up the flow. Much more than armor abilities ever did imo.
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> > > > > > > > > I disagree, AA’s are far more likely to alter the established game-play mechanics than a one use, map pick-up item.
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> > > > > > > > They are being deliberately annoying, don’t fall for it.
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> > > > > > > He’s literally disagreeing just to disagree with us at this point, even if it makes no sense.
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> > > > > >
> > > > > > No I’m not. That is literally how I feel. Quit grouping me into the pro sprint crowd. I recognize I’m in the minority. I know that full well. My least favorite Halo multiplayer is the most popular. I dislike Halo 3 multiplayer. That my opinion. In my opinion, due to their extreme lack of balance, even more so than AA, and their unpredictability, I feel like equipment was way worse for gameplay than AAs. But that’s my opinion. And no, before you assume so, Halo 4 and Halo 5 are not my favorite multiplayers
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> > > > > How are equipment pickups worse? They were limited as not everyone could have one, you didn’t spawn with them off the bat, and they had timed spawns just like power weapons. It’s fine and dandy you don’t like equipment, I don’t either, but AA was much worse as they were the opposite of equipment pickups. I really don’t understand how you can see equipment being more unpredictable than AAs were at all.
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> > > > I found them more unpredictable for that very reason, they messed with the game flow.more than armor.abilities, but you didn’t know when someone had one because they were map pickups. They were not balanced as well as AAs, and their spawn timers were much more akin to regular weapons like the BR, plasma rifle, or carbine. There was usually quite a few runningnaround on maps and it wasnt an uncommon occurance to see 2-3 bubble shields deployed next toneachother simultaneously. That did a number on game flow. Almost all the positives of armor lock, without the downside of being stationary. And they last much longer too
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> > >
> > > Are you honestly trying to say H3 equipment had more of an affect on the game than Reach’s AAs did?
> > >
> > > That’s like saying the sniper gets used more in slayer than it does in team snipers.
> >
> >
> > More of a negative affect. Difference. Also my opinion
>
>
> It’s not a matter of opinion though. You are factually incorrect.
This is a matter if opinion. It is just a much more popular opinion that AAs had a significant negative impact. Don’t pull this 'sprint is bad. Fact. Aas are bad. Fact" stuff.
