The sprint discussion thread

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> What I find funny is that (Sin) went out of this thread not too long ago because he already has sad what he needed to say (Knowing most of us disagreed with him), then (Precision) swoops in and takes his spot. HAHAHAHHAHAAHA

It’s probably because he’s been suspended, which is why he told people from his clan to fight the good fight for him. Or maybe he just made an alt.

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> > > > > Let’s be honest, with the current state of Halo sprint is the least thing people want to get removed or even modified.
> > > >
> > > >
> > > > Thats what I`m saying. But the over-vocal minority just continually whines about a game mechanic which actually increases skill gap.
> > > > Let me state this once again for you incredibly dense people.
> > > > MORE MOVEMENT POSSIBILITIES AND DECISION MAKING INCREASES THE SKILL GAP. PERIOD.
> > > > I wish these people were as motivated to tack the real issues such as radar, splinter nades, spartan charge, map design, hitboxes, bullet magnetism, the list goes on.
> > >
> > >
> > > The thing about saying things is that just because you say them that doesn’t make it true. That’s not how words work.
> >
> >
> > No, the fact that if you are sprinting at the wrong time or place and you die because of it does. I keep giving reasons why sprint does increase skill gap and all you guys can do is yell
> > “NUH UH, YOU ARE WRONG!!”
>
>
> That doesn’t mean sprint increases the skill gap. Sprinting at the wrong time and dying because of it makes things harder for you, but easier for the opponent. Sprint simply allows people to capitalize off the mistakes of others easier rather than earn the advantage in a fight. When somebody ends up dead because they sprinted at the wrong time, that’s because they made a mistake, not because the winning player earned his kill. If player 1 got the kill on the sprinting player 2 it’s because player 2 played dumb, not because player 1 played smart. That doesn’t increase the skill gap.

Isn’t that how most encounters go down? Whether in Halos 1-3 or Reach through 5

[deleted]

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> > > > > > > > > > > > > > > > > > > > > > > > > > > Debating about the polls is silly. No matter the result of them, they don’t matter. This is a creative medium.
> > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > Success in creative mediums is often attained by subverting expectations and giving people something they didn’t expect to love but end up loving.
> > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > “Anti sprinters” are convinced replacing sprint with high BMS will do this and no data exists that can disprove this theory.
> > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > Equally along those lines no data exists that can prove such a theory… This being the creative medium that it is, all we can do is discuss the issue with fellow fans that are not all like-minded regarding sprint. Personally, I think I’ve heard and seen many points supporting why one high BMS will definitely not replace sprint and would make Halo worse… Anti sprinters would tell you different, but I do agree insofar that no one should be here with the intention to “disprove,” “dismantle,” and/or “destroy,” opinions from our fellow fans about this.
> > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > I got three reasons for you.
> > > > > > > > > > > > > > > > > > > > > > > > > 1. Halo: CE
> > > > > > > > > > > > > > > > > > > > > > > > > 2. Halo 2
> > > > > > > > > > > > > > > > > > > > > > > > > 3. Halo 3
> > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > I’ve got three reasons for you.
> > > > > > > > > > > > > > > > > > > > > > > > 1) Reach
> > > > > > > > > > > > > > > > > > > > > > > > 2) Halo 4
> > > > > > > > > > > > > > > > > > > > > > > > 3) Halo 5
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > Reach, 4 & 5 are the three most controversial Halo titles.
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > That doesn’t really mean much, just because it’s controversial, doesn’t mean it should change. Most of the abilities and mechanics that were put into Reach were meant to be put into the series earlier, some even in Halo 2. Bungie didn’t put those mechanics in because they didn’t have time and didn’t have the best set up to do it then, but if they had, then Halo 2 and 3 would have been super controversial.
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > Incorrect, they played with sprint early on and removed it due to pacing issues. Set up? Sprint has been in fps gaming since the 90’s.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > It’s not incorrect, that’s what I was referring to, they were trying to use it in Halo 2 but they couldn’t balance it right before they had to finish the game.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > Pretty sure there’s no evidence of that whatsoever.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > If you look for the evidence, you’ll be able to find it.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > You can’t find what isn’t there.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > True, it shouldn’t be said definitively that it was cut due to time, but with the amount of cut content, we can’t be sure when or why it was cut. So neither side really can be sure
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > No, we have a pretty good idea why it was cut. How much evidence do you need?
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > He Doesn’t really clarify when it was cut. That is one set of tweets by one dev. Doberman doesn’t really respond about why. And it very well could’ve been they didn’t have enough time to balance it.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > And everything gamecheat says is pure speculation.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > BTW Certain Affinity made some pretty good halo maps, both for games with and without sprint
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > Or they recognized the problems it caused with the gameplay (like he said) and decided “why include a mechanic that causes more problems than benefits”. You know, like good devs do.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Thank you for more if your speculation that is oh so ok for you to use, but heaven forbid any one on the other side
> > > > > > > > > > > > speculate
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > I’m going by what the dev said. I know you don’t like to do that.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Yup of. Course. Keep insulting me man.
> > > > > > > > > > It is one set of tweets. By one dev. More than 12 years after the fact. And you are putting speculative words in his mouth filling in the blanks.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > I’m using the words he said. If you don’t like it, too bad.
> > > > > > > >
> > > > > > > >
> > > > > > > > You are not. No where does he say they removed it for having fewer benefits than negatives. He agrees with the one guy sure in the viewpoint on sprint. But he doesn’t say that is why they removed it. And this is also over 12 years after the fact. Those may not have been his viewpoints then, and even jf they were, he didnt unilaterally decide to remove sprint. It was a team. And we don’t even know his role
> > > > > > >
> > > > > > >
> > > > > > > I know, I know, you need to think up every excuse as to why it can’t mean what it very obviously means. Kind of like how people associate Halos decline in sales and population with every excuse under the sun except for a lack of quality. Keep up those mental gymnastics.
> > > > > >
> > > > > >
> > > > > > Thats the best you could come up with?
> > > > > >
> > > > > > Not much of mental gymnastics if you think about logically and critically. We don’t all have one-track minds like you seem to
> > > > > >
> > > > > > And I’m not going to even get into the decline of Halo. Another completely speculative topic
> > >
> > >
> > > Question: “Was sprint supposed to be in Halo 2, but cut due to time restraints?”
> > >
> > > Answer: “Well, [lists a number of problems sprint had on gameplay] and devs shouldn’t build for it.”
> > >
> > > You: “Um… that could mean anything!”
> > >
> > > I’m sorry you need something so simple to be spelled out for you, but that’s your problem, not mine.
> >
> >
> >
> > 32nds’ response: I agree. It’s a crutch for 'too big" maps. And when the designers start building FOR sprint, it’s a vicious circle. (what makes the maps ‘too big’? What is the vicious cycle he talks about… He doesn’t elaborate. And can definitely be seen as his viewpoint that has developed over time, possibly over the years as he has devved and played more games. We have no.idea. Also doesn’t mention here any on sprints downsides, simply agrees with twitterer’s opinion)
>
>
> Why would he need to elaborate on that point? It’s self explanatory.

Not exactly… I mean I guess he could be referring to how with sprint maps get bigger and then you needsprint… And it goes in a circle that way… But that’s not completely obvious

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> > > > > > Let’s be honest, with the current state of Halo sprint is the least thing people want to get removed or even modified.
> > > > >
> > > > >
> > > > > Thats what I`m saying. But the over-vocal minority just continually whines about a game mechanic which actually increases skill gap.
> > > > > Let me state this once again for you incredibly dense people.
> > > > > MORE MOVEMENT POSSIBILITIES AND DECISION MAKING INCREASES THE SKILL GAP. PERIOD.
> > > > > I wish these people were as motivated to tack the real issues such as radar, splinter nades, spartan charge, map design, hitboxes, bullet magnetism, the list goes on.
> > > >
> > > >
> > > > The thing about saying things is that just because you say them that doesn’t make it true. That’s not how words work.
> > >
> > >
> > > No, the fact that if you are sprinting at the wrong time or place and you die because of it does. I keep giving reasons why sprint does increase skill gap and all you guys can do is yell
> > > “NUH UH, YOU ARE WRONG!!”
> >
> >
> > That doesn’t mean sprint increases the skill gap. Sprinting at the wrong time and dying because of it makes things harder for you, but easier for the opponent. Sprint simply allows people to capitalize off the mistakes of others easier rather than earn the advantage in a fight. When somebody ends up dead because they sprinted at the wrong time, that’s because they made a mistake, not because the winning player earned his kill. If player 1 got the kill on the sprinting player 2 it’s because player 2 played dumb, not because player 1 played smart. That doesn’t increase the skill gap.
>
>
> Isn’t that how most encounters go down? Whether in Halos 1-3 or Reach through 5

Not necessarily. Either way, that doesn’t mean a mechanic that makes it happen more often is ok or somehow increases the skill gap.

This thread got really entertaining really quickly. Where did all of these people come from? Too bad they have trouble forming arguments or this would be even more entertaining.

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> > > > > > > > > > > > Debating about the polls is silly. No matter the result of them, they don’t matter. This is a creative medium.
> > > > > > > > > > > >
> > > > > > > > > > > > Success in creative mediums is often attained by subverting expectations and giving people something they didn’t expect to love but end up loving.
> > > > > > > > > > > >
> > > > > > > > > > > > “Anti sprinters” are convinced replacing sprint with high BMS will do this and no data exists that can disprove this theory.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Equally along those lines no data exists that can prove such a theory… This being the creative medium that it is, all we can do is discuss the issue with fellow fans that are not all like-minded regarding sprint. Personally, I think I’ve heard and seen many points supporting why one high BMS will definitely not replace sprint and would make Halo worse… Anti sprinters would tell you different, but I do agree insofar that no one should be here with the intention to “disprove,” “dismantle,” and/or “destroy,” opinions from our fellow fans about this.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > I got three reasons for you.
> > > > > > > > > > 1. Halo: CE
> > > > > > > > > > 2. Halo 2
> > > > > > > > > > 3. Halo 3
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > I’ve got three reasons for you.
> > > > > > > > > 1) Reach
> > > > > > > > > 2) Halo 4
> > > > > > > > > 3) Halo 5
> > > > > > > >
> > > > > > > >
> > > > > > > > Reach, 4 & 5 are the three most controversial Halo titles.
> > > > > > >
> > > > > > >
> > > > > > > That doesn’t really mean much, just because it’s controversial, doesn’t mean it should change. Most of the abilities and mechanics that were put into Reach were meant to be put into the series earlier, some even in Halo 2. Bungie didn’t put those mechanics in because they didn’t have time and didn’t have the best set up to do it then, but if they had, then Halo 2 and 3 would have been super controversial.
> > > > > >
> > > > > >
> > > > > > Incorrect, they played with sprint early on and removed it due to pacing issues. Set up? Sprint has been in fps gaming since the 90’s.
> > > > >
> > > > >
> > > > > It’s not incorrect, that’s what I was referring to, they were trying to use it in Halo 2 but they couldn’t balance it right before they had to finish the game.
> > > >
> > > >
> > > > Pretty sure there’s no evidence of that whatsoever.
> > >
> > >
> > > There’s no evidence to the contrary. With how much of Halo 2 was cut or reworked due to time constraints, i.e. entire campaign levels, weapons, enemies, etc, we have no idea where sprint came into play.
> >
> >
> > There is footage of sprint in early development in Halo 2, though. One of the animation has the spartan holding up both of his middle fingers xD
>
>
> That was what we were referring to

ah, okay. My mistake :slight_smile:

> 2533274838217981;12148:
> > 2535411548517898;12145:
> > Let’s be honest, with the current state of Halo sprint is the least thing people want to get removed or even modified.
>
>
> Thats what I`m saying. But the over-vocal minority just continually whines about a game mechanic which actually increases skill gap.
>
> Let me state this once again for you incredibly dense people.
> MORE MOVEMENT POSSIBILITIES AND DECISION MAKING INCREASES THE SKILL GAP. PERIOD.
>
> I wish these people were as motivated to tack the real issues such as radar, splinter nades, spartan charge, map design, hitboxes, bullet magnetism, the list goes on.

I don’t really think sprint increases skill gap, but I agree with everything else, sprint isn’t an issue, and if it was it would be the least it would need to be fixed, they say thy just care about the gameplay, they would care also to the other ones you said, also the map refreshing is an issue in my opinion, it just makes you don’t be able to get used to one map since 343i is constantly modifying them than we don’t really know which version is supposed to be the original one and can’t get used to anything since every map, gamemode playlist or any other feature could get totally changed or even thrown away, but no they ignore it, they just want to complain about sprint, which is stupid because is one of the few things 343i implemented correctly in Halo 5 since the beginning without having to fix, modify or refresh it, which is something surprising talking about Halo 5.

> 2533274838217981;12148:
> > 2535411548517898;12145:
> > Let’s be honest, with the current state of Halo sprint is the least thing people want to get removed or even modified.
>
>
> Thats what I`m saying. But the over-vocal minority just continually whines about a game mechanic which actually increases skill gap.
>
> Let me state this once again for you incredibly dense people.
> MORE MOVEMENT POSSIBILITIES AND DECISION MAKING INCREASES THE SKILL GAP. PERIOD.
>
> I wish these people were as motivated to tack the real issues such as radar, splinter nades, spartan charge, map design, hitboxes, bullet magnetism, the list goes on.

Let’s take some examples sprint effects: magnetism-check, map design-check, radar-check, could even say Spartan charge. Quite simply you just lack an understanding of sprints effects :), funny that! Fyi, more options doesn’t add to skill gap, it just adds more random -Yoink-.

show some facts for this “minority” you speak of, I’d love to see some concrete data!

> 2533274913913392;12169:
> This thread got really entertaining really quickly. Where did all of these people come from? Too bad they have trouble forming arguments or this would be even more entertaining.

If you are referring to me, I’ve been here for the last 75-100 pages or so. I’ve already explained myself prior and I’m not gonna sit here retyping/copy and pasting my arguments if that’s what you are asking for. I’ve already stated them earlier and if you want to go look for them, go ahead. But the guys that are stating their points clearly and understandably are speaking for me now and I’m just supporting them. All I really need to say now is: **"**Sprint is not needed in a Halo game because it affects gameplay, maps, and mechanics for the worse".

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> > > Let’s be honest, with the current state of Halo sprint is the least thing people want to get removed or even modified.
> >
> >
> > Thats what I`m saying. But the over-vocal minority just continually whines about a game mechanic which actually increases skill gap.
> >
> > Let me state this once again for you incredibly dense people.
> > MORE MOVEMENT POSSIBILITIES AND DECISION MAKING INCREASES THE SKILL GAP. PERIOD.
> >
> > I wish these people were as motivated to tack the real issues such as radar, splinter nades, spartan charge, map design, hitboxes, bullet magnetism, the list goes on.
>
>
> I don’t really think sprint increases skill gap, but I agree with everything else, sprint isn’t an issue, and if it was it would be the least it would need to be fixed, they say thy just care about the gameplay, they would care also to the other ones you said, also the map refreshing is an issue in my opinion, it just makes you don’t be able to get used to one map since 343i is constantly modifying them than we don’t really know which version is supposed to be the original one and can’t get used to anything since every map, gamemode playlist or any other feature could get totally changed or even thrown away, but no they ignore it, they just want to complain about sprint, which is stupid because is one of the few things 343i implemented correctly in Halo 5 since the beginning without having to fix, modify or refresh it, which is something surprising talking about Halo 5.

You know this is a sprint thread, right?

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> > > 2535411548517898;12145:
> > > Let’s be honest, with the current state of Halo sprint is the least thing people want to get removed or even modified.
> >
> >
> > Thats what I`m saying. But the over-vocal minority just continually whines about a game mechanic which actually increases skill gap.

Let me state this once again for you incredibly dense people.
MORE MOVEMENT POSSIBILITIES AND DECISION MAKING INCREASES THE SKILL GAP. PERIOD.

I wish these people were as motivated to tack the real issues such as radar, splinter nades, spartan charge, map design, hitboxes, bullet magnetism, the list goes on.

Does clamber? Does Spartan charge?

Yes clamber does. Choosing when and when not to clamber or taking certain routes that require clamber can cause you your life. Spartan charge is an offensive attack attached to sprint. Not really a movement, even though some try to use it as such, its not even close to being effective enough to qualify as a movement capability.

If a player dies because the are caught sprinting at the wrong time, that is the mistake they made that needs to be learned from. If I miss a kill because someone sprints away, that is a mistake on my part for not properly positioning myself. You people act like someone has to die every time 2 players come into contact with each other. They dont, it is a team oriented game and always has been. If it really was that way, combined with the lower TTK of H5 then it would almost be considered a twitch shooter. Sprint and SA`s add to the “work for your kill” factor. How you do not see evasiveness being a valuable asset is beyond me. If you want to just shoot each other silly then go play octagon all day.

Also, Sin never asked or begged me to argue for him. I was chilling out playing WZ for once and someone in the chat brought up the argument being discussed on waypoint, so I figured I would chime in.

> 2533274838217981;12148:
> > 2535411548517898;12145:
> > Let’s be honest, with the current state of Halo sprint is the least thing people want to get removed or even modified.
>
>
> Thats what I`m saying. But the over-vocal minority just continually whines about a game mechanic which actually increases skill gap.
>
> Let me state this once again for you incredibly dense people.
> MORE MOVEMENT POSSIBILITIES AND DECISION MAKING INCREASES THE SKILL GAP. PERIOD.
>
> I wish these people were as motivated to tack the real issues such as radar, splinter nades, spartan charge, map design, hitboxes, bullet magnetism, the list goes on.

Does that make infinite warfare a super skill based game because it has so many options? is CSGO non competitive because it dosn’t have any fancy movement options? Complexity dosn’t increase the skill gap. Depth does. Complexity and depth are NOT the same thing. Look at halo CE, a large difference between the perfect headshot TTK and the long body shot TTK, easy to pick up and get slow kills, but hard to master and get prefect three shots. Good map design, a high BMS, and projectile weapons cause high skill gunfights with strafing, but in halo 5 with a low BMS and hitscan gunfights require little skill to point and shoot, let alone the powerfull autos. Sprint dosn’t add to gunfights in any way, it adds depth to movement when you aren’t fighting, but we aren’t here to play running simulator. We’re here to play halo.

> 2533274838217981;12148:
> Yes clamber does. Choosing when and when not to clamber or taking certain routes that require clamber can cause you your life. Spartan charge is an offensive attack attached to sprint. Not really a movement, even though some try to use it as such, its not even close to being effective enough to qualify as a movement capability.

You know the same applied to crouch jumping and jumping in older Halos in regards to choosing when and when not to take certain jump routes? And the thing is, with clamber, you’re much more limited in regards to movement, because you need to face in an arbitrary direction to be able to perform the ability, unlike earlier Halos, where you were always fighting when you did it. In Halo 5, it could cost you your life because you literally can’t fight back or look to your opponent while doing it, because of the lack of control. In older Halos, it would cost you your life if you improperly performed the action.

And Spartan Charge holds the same range as a normal thrust does. You’ll see higher level players use Spartan Charge outside of an attack maneuver to get to places faster due to the large maps. It’s effective as a movement option. Doesn’t exactly make it good, given the game basically gives you two thrusts.

> 2533274838217981;12148:
> If a player dies because the are caught sprinting at the wrong time, that is the mistake they made that needs to be learned from. If I miss a kill because someone sprints away, that is a mistake on my part for not properly positioning myself. You people act like someone has to die every time 2 players come into contact with each other. They dont, it is a team oriented game and always has been. If it really was that way, combined with the lower TTK of H5 then it would almost be considered a twitch shooter. Sprint and SA`s add to the “work for your kill” factor. How you do not see evasiveness being a valuable asset is beyond me. If you want to just shoot each other silly then go play octagon all day.

People don’t have to die every time two people come into contact, sure, but the difference is making the ease of escape harder in older titles compared to now, where it’s easy. No one said evasiveness isn’t a valuable asset, nor did they see it as such. The issue is the ease of evasiveness due to what you’re given and how the maps are designed around that. And again, that goes past positioning. You can be in a good position and be screwed out of a kill because of abilities and how the map’s designed around them, something that’s been reiterated over and over. It doesn’t matter how good you are, you can be screwed out of a proper kill or win because of that, no matter how well you do things. You can be punished like you made a mistake, even if you didn’t. And that’s a problem.

And you know what the “work for your kill” factor should be? A solid strafe and difficult gunfights. No gimmicky abilities that help you run from those. CE for example has projectiles, low aim assist, and low bullet mag, and as a result has unarguably the hardest gunfighting element in the series, despite having a utility perfect kill time of less than a second. Average was obviously longer. That empowered individuals and made it more than a team shot oriented game (Which isn’t teamwork. It’s an artificial teamwork). Strafe’s arguable but it’s better than most Halo games and is compounded by the weapon’s mechanics. That was all that was needed for a proper “work for your kill” factor. Something that actually demanded your skill be a factor in, and wasn’t just a static, control yanking ability.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

> 2533275035781111;12177:
> > 2533274838217981;12148:
> > > 2535411548517898;12145:
> > > Let’s be honest, with the current state of Halo sprint is the least thing people want to get removed or even modified.
> >
> >
> > Thats what I`m saying. But the over-vocal minority just continually whines about a game mechanic which actually increases skill gap.
> >
> > Let me state this once again for you incredibly dense people.
> > MORE MOVEMENT POSSIBILITIES AND DECISION MAKING INCREASES THE SKILL GAP. PERIOD.
> >
> > I wish these people were as motivated to tack the real issues such as radar, splinter nades, spartan charge, map design, hitboxes, bullet magnetism, the list goes on.
>
>
> Does that make infinite warfare a super skill based game because it has so many options? is CSGO non competitive because it dosn’t have any fancy movement options? Complexity dosn’t increase the skill gap. Depth does. Complexity and depth are NOT the same thing. Look at halo CE, a large difference between the perfect headshot TTK and the long body shot TTK, easy to pick up and get slow kills, but hard to master and get prefect three shots. Good map design, a high BMS, and projectile weapons cause high skill gunfights with strafing, but in halo 5 with a low BMS and hitscan gunfights require little skill to point and shoot, let alone the powerfull autos. Sprint dosn’t add to gunfights in any way, it adds depth to movement when you aren’t fighting, but we aren’t here to play running simulator. We’re here to play halo.

Completely different games than halo dude. Infinite warfare is the perfect example as to what happens when too much -Yoink- is added into a game. Sad thing is, it will still have a larger player base than halo. What I am picking up from you is basically a robot that can run around like a dog with akimbo machine guns is just as evil and useless as a simle sprint mechanic added into halo? Okay bro. Lmao. Halo 5 has incorporated sprint in a very nice way, and kept the halo feel except for a few OTHER aspects. The problem is the misplaced blame onto sprint. Sprint in not problem in H5. It was in reach and H4, I will agree with that. Now that the player base is starting to recover BECAUSE of H5, you people want to then divide that community? Are you high? That is community/franchise suicide. There is nothing wrong with the simple H5 sprint. You people are exaggerating every single aspect of it when your blame needs to be shifted elsewhere. It has become very tiresome explaining that something as simple as a nerfed sprint mechanic cannot kill halo. You people are so incredibly toxic to this community that it really does make me sad, and feel bad for you. Im going to go play halo now. If I see someone give an ACTUAL argument besides a biased, vendetta driven outrage towards sprint I will respond. But otherwise im done being lectured about arena mechanics by a group of people who uninstalled the game 2 months after release, never play arena, or on their 2nd account to give likes to themselves and friends on these forum posts. That is seriously pathetic. This was mainly directed at previous posters, not you Hades.

> 2533274838217981;12179:
> If I see someone give an ACTUAL argument besides a biased, vendetta driven outrage towards sprint I will respond.

Seems like someone doesn’t pay attention.

> 2533274838217981;12179:
> > 2533275035781111;12177:
> > > 2533274838217981;12148:
> > > > 2535411548517898;12145:
> > > > Let’s be honest, with the current state of Halo sprint is the least thing people want to get removed or even modified.
> > >
> > >
> > > Thats what I`m saying. But the over-vocal minority just continually whines about a game mechanic which actually increases skill gap.
> > > Let me state this once again for you incredibly dense people.
> > > MORE MOVEMENT POSSIBILITIES AND DECISION MAKING INCREASES THE SKILL GAP. PERIOD.
> > > I wish these people were as motivated to tack the real issues such as radar, splinter nades, spartan charge, map design, hitboxes, bullet magnetism, the list goes on.
> >
> >
> > Does that make infinite warfare a super skill based game because it has so many options? is CSGO non competitive because it dosn’t have any fancy movement options? Complexity dosn’t increase the skill gap. Depth does. Complexity and depth are NOT the same thing. Look at halo CE, a large difference between the perfect headshot TTK and the long body shot TTK, easy to pick up and get slow kills, but hard to master and get prefect three shots. Good map design, a high BMS, and projectile weapons cause high skill gunfights with strafing, but in halo 5 with a low BMS and hitscan gunfights require little skill to point and shoot, let alone the powerfull autos. Sprint dosn’t add to gunfights in any way, it adds depth to movement when you aren’t fighting, but we aren’t here to play running simulator. We’re here to play halo.
>
>
> Completely different games than halo dude. Infinite warfare is the perfect example as to what happens when too much -Yoink- is added into a game. Sad thing is, it will still have a larger player base than halo. What I am picking up from you is basically a robot that can run around like a dog with akimbo machine guns is just as evil and useless as a simle sprint mechanic added into halo? Okay bro. Lmao. Halo 5 has incorporated sprint in a very nice way, and kept the halo feel except for a few OTHER aspects. The problem is the misplaced blame onto sprint. Sprint in not problem in H5. It was in reach and H4, I will agree with that. Now that the player base is starting to recover BECAUSE of H5, you people want to then divide that community? Are you high? That is community/franchise suicide. There is nothing wrong with the simple H5 sprint. You people are exaggerating every single aspect of it when your blame needs to be shifted elsewhere. It has become very tiresome explaining that something as simple as a nerfed sprint mechanic cannot kill halo. You people are so incredibly toxic to this community that it really does make me sad, and feel bad for you. Im going to go play halo now. If I see someone give an ACTUAL argument besides a biased, vendetta driven outrage towards sprint I will respond. But otherwise im done being lectured about arena mechanics by a group of people who uninstalled the game 2 months after release, never play arena, or on their 2nd account to give likes to themselves and friends on these forum posts. That is seriously pathetic. This was mainly directed at previous posters, not you Hades.

There’s a number of things that don’t make sense in your post (and most of what you said was just wrong), but that stuck out to me. What do you consider “recovered”? Because less sales and player population than Halo 4 (which had less than Reach, which had less than Halo 3) typically means the opposite of recovering.

Sin should’ve sent someone different if he was hoping for his poor effort to be taken seriously.

> 2533274819567236;12181:
> > 2533274838217981;12179:
> > > 2533275035781111;12177:
> > > > 2533274838217981;12148:
> > > > > 2535411548517898;12145:
> > > > > Let’s be honest, with the current state of Halo sprint is the least thing people want to get removed or even modified.
> > > >
> > > >
> > > > Thats what I`m saying. But the over-vocal minority just continually whines about a game mechanic which actually increases skill gap.
> > > > Let me state this once again for you incredibly dense people.
> > > > MORE MOVEMENT POSSIBILITIES AND DECISION MAKING INCREASES THE SKILL GAP. PERIOD.
> > > > I wish these people were as motivated to tack the real issues such as radar, splinter nades, spartan charge, map design, hitboxes, bullet magnetism, the list goes on.
> > >
> > >
> > > Does that make infinite warfare a super skill based game because it has so many options? is CSGO non competitive because it dosn’t have any fancy movement options? Complexity dosn’t increase the skill gap. Depth does. Complexity and depth are NOT the same thing. Look at halo CE, a large difference between the perfect headshot TTK and the long body shot TTK, easy to pick up and get slow kills, but hard to master and get prefect three shots. Good map design, a high BMS, and projectile weapons cause high skill gunfights with strafing, but in halo 5 with a low BMS and hitscan gunfights require little skill to point and shoot, let alone the powerfull autos. Sprint dosn’t add to gunfights in any way, it adds depth to movement when you aren’t fighting, but we aren’t here to play running simulator. We’re here to play halo.
> >
> >
> > Completely different games than halo dude. Infinite warfare is the perfect example as to what happens when too much -Yoink- is added into a game. Sad thing is, it will still have a larger player base than halo. What I am picking up from you is basically a robot that can run around like a dog with akimbo machine guns is just as evil and useless as a simle sprint mechanic added into halo? Okay bro. Lmao. Halo 5 has incorporated sprint in a very nice way, and kept the halo feel except for a few OTHER aspects. The problem is the misplaced blame onto sprint. Sprint in not problem in H5. It was in reach and H4, I will agree with that. Now that the player base is starting to recover BECAUSE of H5, you people want to then divide that community? Are you high? That is community/franchise suicide. There is nothing wrong with the simple H5 sprint. You people are exaggerating every single aspect of it when your blame needs to be shifted elsewhere. It has become very tiresome explaining that something as simple as a nerfed sprint mechanic cannot kill halo. You people are so incredibly toxic to this community that it really does make me sad, and feel bad for you. Im going to go play halo now. If I see someone give an ACTUAL argument besides a biased, vendetta driven outrage towards sprint I will respond. But otherwise im done being lectured about arena mechanics by a group of people who uninstalled the game 2 months after release, never play arena, or on their 2nd account to give likes to themselves and friends on these forum posts. That is seriously pathetic. This was mainly directed at previous posters, not you Hades.

I’m so done. This man said the player base is starting to recover because of H5 throws computer out the window

> 2533274838217981;12179:
> > 2533275035781111;12177:
> > > 2533274838217981;12148:
> > > > 2535411548517898;12145:
> > > > Let’s be honest, with the current state of Halo sprint is the least thing people want to get removed or even modified.
> > >
> > >
> > > Thats what I`m saying. But the over-vocal minority just continually whines about a game mechanic which actually increases skill gap.
> > >
> > > Let me state this once again for you incredibly dense people.
> > > MORE MOVEMENT POSSIBILITIES AND DECISION MAKING INCREASES THE SKILL GAP. PERIOD.
> > >
> > > I wish these people were as motivated to tack the real issues such as radar, splinter nades, spartan charge, map design, hitboxes, bullet magnetism, the list goes on.
> >
> >
> > Does that make infinite warfare a super skill based game because it has so many options? is CSGO non competitive because it dosn’t have any fancy movement options? Complexity dosn’t increase the skill gap. Depth does. Complexity and depth are NOT the same thing. Look at halo CE, a large difference between the perfect headshot TTK and the long body shot TTK, easy to pick up and get slow kills, but hard to master and get prefect three shots. Good map design, a high BMS, and projectile weapons cause high skill gunfights with strafing, but in halo 5 with a low BMS and hitscan gunfights require little skill to point and shoot, let alone the powerfull autos. Sprint dosn’t add to gunfights in any way, it adds depth to movement when you aren’t fighting, but we aren’t here to play running simulator. We’re here to play halo.
>
>
> Completely different games than halo dude. Infinite warfare is the perfect example as to what happens when too much -Yoink- is added into a game. Sad thing is, it will still have a larger player base than halo. What I am picking up from you is basically a robot that can run around like a dog with akimbo machine guns is just as evil and useless as a simle sprint mechanic added into halo? Okay bro. Lmao. Halo 5 has incorporated sprint in a very nice way, and kept the halo feel except for a few OTHER aspects. The problem is the misplaced blame onto sprint. Sprint in not problem in H5. It was in reach and H4, I will agree with that. Now that the player base is starting to recover BECAUSE of H5, you people want to then divide that community? Are you high? That is community/franchise suicide. There is nothing wrong with the simple H5 sprint. You people are exaggerating every single aspect of it when your blame needs to be shifted elsewhere. It has become very tiresome explaining that something as simple as a nerfed sprint mechanic cannot kill halo. You people are so incredibly toxic to this community that it really does make me sad, and feel bad for you. Im going to go play halo now. If I see someone give an ACTUAL argument besides a biased, vendetta driven outrage towards sprint I will respond. But otherwise im done being lectured about arena mechanics by a group of people who uninstalled the game 2 months after release, never play arena, or on their 2nd account to give likes to themselves and friends on these forum posts. That is seriously pathetic. This was mainly directed at previous posters, not you Hades.

What recovering fanbase is there? Didn’t h5 regress even further in sales than reach and h5? Sprint is even one of the constants that has stayed with each regressing game. You even mentioned sprint being nerfed, clearly that shows it has issues then and the devs are trying to “compromise” by adding penalties hoping that those who disliked it would tolerate it better, but no, it’s actually done the opposite as you now have people complaining about shields not recharging. As has been said a long time ago, 343 can modify how sprint works game by game, in the end, no how much they try to force it to work, it just won’t work unless they completely abandon how halo plays, but because they’re still wanting to hold onto the tiny parts left of halo, sprint won’t meld with it. I mean really, if sprint wasn’t an issue why have the devs changed its function every game? What happens come h6 and they attempt another version? That shows it didn’t fit in h5.