The sprint discussion thread

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> > > > > > > > > > > > > > > > > > > > > > > > > > Debating about the polls is silly. No matter the result of them, they don’t matter. This is a creative medium.
> > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > Success in creative mediums is often attained by subverting expectations and giving people something they didn’t expect to love but end up loving.
> > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > “Anti sprinters” are convinced replacing sprint with high BMS will do this and no data exists that can disprove this theory.
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> > > > > > > > > > > > > > > > > > > > > > > > > Equally along those lines no data exists that can prove such a theory… This being the creative medium that it is, all we can do is discuss the issue with fellow fans that are not all like-minded regarding sprint. Personally, I think I’ve heard and seen many points supporting why one high BMS will definitely not replace sprint and would make Halo worse… Anti sprinters would tell you different, but I do agree insofar that no one should be here with the intention to “disprove,” “dismantle,” and/or “destroy,” opinions from our fellow fans about this.
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> > > > > > > > > > > > > > > > > > > > > > > > I got three reasons for you.
> > > > > > > > > > > > > > > > > > > > > > > > 1. Halo: CE
> > > > > > > > > > > > > > > > > > > > > > > > 2. Halo 2
> > > > > > > > > > > > > > > > > > > > > > > > 3. Halo 3
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > I’ve got three reasons for you.
> > > > > > > > > > > > > > > > > > > > > > > 1) Reach
> > > > > > > > > > > > > > > > > > > > > > > 2) Halo 4
> > > > > > > > > > > > > > > > > > > > > > > 3) Halo 5
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > Reach, 4 & 5 are the three most controversial Halo titles.
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> > > > > > > > > > > > > > > > > > > > > That doesn’t really mean much, just because it’s controversial, doesn’t mean it should change. Most of the abilities and mechanics that were put into Reach were meant to be put into the series earlier, some even in Halo 2. Bungie didn’t put those mechanics in because they didn’t have time and didn’t have the best set up to do it then, but if they had, then Halo 2 and 3 would have been super controversial.
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> > > > > > > > > > > > > > > > > > > > Incorrect, they played with sprint early on and removed it due to pacing issues. Set up? Sprint has been in fps gaming since the 90’s.
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> > > > > > > > > > > > > > > > > > > It’s not incorrect, that’s what I was referring to, they were trying to use it in Halo 2 but they couldn’t balance it right before they had to finish the game.
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> > > > > > > > > > > > > > > > > > Pretty sure there’s no evidence of that whatsoever.
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> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > If you look for the evidence, you’ll be able to find it.
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> > > > > > > > > > > > > > > > You can’t find what isn’t there.
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> > > > > > > > > > > > > > > True, it shouldn’t be said definitively that it was cut due to time, but with the amount of cut content, we can’t be sure when or why it was cut. So neither side really can be sure
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> > > > > > > > > > > > > > No, we have a pretty good idea why it was cut. How much evidence do you need?
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> > > > > > > > > > > > > He Doesn’t really clarify when it was cut. That is one set of tweets by one dev. Doberman doesn’t really respond about why. And it very well could’ve been they didn’t have enough time to balance it.
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> > > > > > > > > > > > > And everything gamecheat says is pure speculation.
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> > > > > > > > > > > > > BTW Certain Affinity made some pretty good halo maps, both for games with and without sprint
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> > > > > > > > > > > > Or they recognized the problems it caused with the gameplay (like he said) and decided “why include a mechanic that causes more problems than benefits”. You know, like good devs do.
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> > > > > > > > > > > Thank you for more if your speculation that is oh so ok for you to use, but heaven forbid any one on the other side
> > > > > > > > > > > speculate
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> > > > > > > > > > I’m going by what the dev said. I know you don’t like to do that.
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> > > > > > > > > Yup of. Course. Keep insulting me man.
> > > > > > > > > It is one set of tweets. By one dev. More than 12 years after the fact. And you are putting speculative words in his mouth filling in the blanks.
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> > > > > > > > I’m using the words he said. If you don’t like it, too bad.
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> > > > > > > You are not. No where does he say they removed it for having fewer benefits than negatives. He agrees with the one guy sure in the viewpoint on sprint. But he doesn’t say that is why they removed it. And this is also over 12 years after the fact. Those may not have been his viewpoints then, and even jf they were, he didnt unilaterally decide to remove sprint. It was a team. And we don’t even know his role
> > > > > >
> > > > > >
> > > > > > I know, I know, you need to think up every excuse as to why it can’t mean what it very obviously means. Kind of like how people associate Halos decline in sales and population with every excuse under the sun except for a lack of quality. Keep up those mental gymnastics.
> > > > >
> > > > >
> > > > > Thats the best you could come up with?
> > > > >
> > > > > Not much of mental gymnastics if you think about logically and critically. We don’t all have one-track minds like you seem to
> > > > >
> > > > > And I’m not going to even get into the decline of Halo. Another completely speculative topic
> >
> >
> > Question: “Was sprint supposed to be in Halo 2, but cut due to time restraints?”
> >
> > Answer: “Well, [lists a number of problems sprint had on gameplay] and devs shouldn’t build for it.”
> >
> > You: “Um… that could mean anything!”
> >
> > I’m sorry you need something so simple to be spelled out for you, but that’s your problem, not mine.
>
>
>
>
> 32nds’ response: I agree. It’s a crutch for 'too big" maps. And when the designers start building FOR sprint, it’s a vicious circle. (what makes the maps ‘too big’? What is the vicious cycle he talks about… He doesn’t elaborate. And can definitely be seen as his viewpoint that has developed over time, possibly over the years as he has devved and played more games. We have no.idea. Also doesn’t mention here any on sprints downsides, simply agrees with twitterer’s opinion)

Why would he need to elaborate on that point? It’s self explanatory.

So apparently someone in charge of the Spartan Company, Marked for Death, sent out a message to all of members to get into this thread and debate why sprint is good for Halo.

LOL. This is funny.

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> So apparently someone in charge of the Spartan Company, Marked for Death, sent out a message to all of members to get into this thread and debate why sprint is good for Halo.
>
> LOL. This is funny.

“sprint is fine and you know what, if you don’t want to use it you don’t have toot”

It has begun

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> So apparently someone in charge of the Spartan Company, Marked for Death, sent out a message to all of members to get into this thread and debate why sprint is good for Halo.
>
> LOL. This is funny.

Wait what?

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> > > >
> >
> >
> > You must not fully understand what I mean by “sprinters”. Everyone sprints in halo 5 because of map movement capability, but some people use sprint as their playstyle. The maps are the main problem because instead of making maps that allow sprinting, they have made them to give it an advantage. That is the problem. Also, any kind of added mechanic will increase the skill gap, removing it does not make the game any harder whatsoever. People who are going to challenge too much or push too far always will, whether sprint is in the game or not.
>
>
> No
>
> Any ability that:
> -Benefits a lower skilled player more than a higher skilled player
> -Allows lower skilled players to perform actions in a similar manner to higher skilled players
> -Removes viable options or nullifies actions i.e decreases depth
> Decrease the skill gap by bringing the players closer to each other.
>
> For instance:
> An Auto Lock on system for aiming.
> A lower skilled player who can’t maintain a good aim benefits from this far more than a higher skilled player who can maintain a good aim
>
> Clamber
> Allows lower skilled players who can’t routinely manage jumps, a second chance of succeeding the jump, more than a higher skilled player who routinely is successful at jumps.

Well articulated, undeafeatable points that shuts down this argument if I could like you post a million times I would. I tip my hat to you sir well done!

Sprint is fine.

Are people seriously upset that their opponent who is now slightly moving faster is at a much higher advantage? If the sprint speed increase is enough to destroy your aim, then you just suck at the game horribly.

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> Halo just evolved with these new abilities, sprint is very useful in campaign and in multilayer, it is very silly to ask for erase the improvement, sprint gives the game the variety of movements and strategies to attack or surprise the enemy, it expands the experience for the players , and I totally agree that if you don’t like it don’t use it , and I respect your points of view but in my opinion taking away sprint is a terrible and useless idea

No it doesn’t it changes the experience and makes it easy for noobs to escape sprinting and clambering and not having to duck strafe and crouch jump or throw a clutch bounce nade on the spin, which would now be avoided by thrusting away. The game is not halo anymore. They should have made a new iP.

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> Sprint is fine.
>
> Are people seriously upset that their opponent who is now slightly moving faster is at a much higher advantage? If the sprint speed increase is enough to destroy your aim, then you just suck at the game horribly.

It’s not that pal it’s basically a new iP. All the skill of crouch jumping duck strafing and spin nading and turning a battle around has been nullified. U can just mash a and make any jump. The ground pound is lame and so is Spartan charge. We are no different to any unique shooter fans. We like that was unique, we didn’t want to play a game like every other game. We liked that you couldn’t afford to make any error getting caught in the open, being slower doesn’t matter. You had to pull some -Yoink- out the bag or die.

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> sprint is fine and you know what, if you don’t want to use it you don’t have toot

That isn’t how it works. If you don’t use sprint, you’re punished for it. You’re forced to use it for basic navigation of the map.

> 2533275000891502;12109:
> Sprint is fine.
>
> Are people seriously upset that their opponent who is now slightly moving faster is at a much higher advantage? If the sprint speed increase is enough to destroy your aim, then you just suck at the game horribly.

It has nothing to do with the speed increase destroying our aiming. The faster movement speed coupled with your inability to fight when sprinting allows people to run off with minimal punishment, given their opponents can’t follow without putting their own weapon down. This in tandem with the map’s design (Segmented and elongated due to sprint) leads to combat being broken off with ease since these people can break line of sight easily, which slows the pace of the game down. This all just compounds into punishing and rewarding the wrong people, which overall lessens the game’s skillgap. That’s what we’re mainly upset about. :stuck_out_tongue:

> 2533274970658419;12105:
> So apparently someone in charge of the Spartan Company, Marked for Death, sent out a message to all of members to get into this thread and debate why sprint is good for Halo.
>
> LOL. This is funny.

RIP. Wonder when people will get that mob mentality doesn’t make one’s point right.

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> > 2535450020615973;12103:
> > sprint is fine and you know what, if you don’t want to use it you don’t have toot
>
>
> That isn’t how it works. If you don’t use sprint, you’re punished for it. You’re forced to use it for basic navigation of the map.
>
>
> > 2533275000891502;12109:
> > Sprint is fine.
> >
> > Are people seriously upset that their opponent who is now slightly moving faster is at a much higher advantage? If the sprint speed increase is enough to destroy your aim, then you just suck at the game horribly.
>
>
> It has nothing to do with the speed increase destroying our aiming. The faster movement speed coupled with your inability to fight when sprinting allows people to run off with minimal punishment, given their opponents can’t follow without putting their own weapon down. This in tandem with the map’s design (Segmented and elongated due to sprint) leads to combat being broken off with ease since these people can break line of sight easily, which slows the pace of the game down. This all just compounds into punishing and rewarding the wrong people, which overall lessens the game’s skillgap. That’s what we’re mainly upset about. :stuck_out_tongue:

Fantastic argument about not being able to shoot while pursuing people, only just realised! Wow you just nailed these idiots.

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> > Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> > arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitive halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> > Thoughts? :3
>
>
> A: Since the anti-sprint camp is only a section of the community it would not be the game everyone wants.
> B: There has never been a clear answer as to why people think two geared movement isn’t ‘competitive’. Nor do I consider competitiveness to be the be all and end all of Halo. It has a role, but that isn’t all halo is as h5 has shown to some degree.
> C: You call any position other than yours ‘absurd’ though you fail to demonstrate how.
> D: Loudly proclaiming that sprint has no place in ‘competitive’ halo is a claim, not an argument. You need to back up your claim if it is to be taken seriously.
> E: Halo 5 has map design problems, but they don’t really center around sprint. They center around size, spawning, blind corners, and lack of variety.
> F: As a Halo veteran with no distaste for sprint, this argument form ignorance that the loss of population overtime is due to sprint that has been flooding the forum of late is getting tiresome. You still have nothing to base the claim on. It is still the equivalent of walking into your kitchen in the morning and seeing a plate of French toast and assuming a unicorn with a glittering mane made it for you.

Damn, you’re good xD

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> > > > > > > > > > Debating about the polls is silly. No matter the result of them, they don’t matter. This is a creative medium.
> > > > > > > > > >
> > > > > > > > > > Success in creative mediums is often attained by subverting expectations and giving people something they didn’t expect to love but end up loving.
> > > > > > > > > >
> > > > > > > > > > “Anti sprinters” are convinced replacing sprint with high BMS will do this and no data exists that can disprove this theory.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Equally along those lines no data exists that can prove such a theory… This being the creative medium that it is, all we can do is discuss the issue with fellow fans that are not all like-minded regarding sprint. Personally, I think I’ve heard and seen many points supporting why one high BMS will definitely not replace sprint and would make Halo worse… Anti sprinters would tell you different, but I do agree insofar that no one should be here with the intention to “disprove,” “dismantle,” and/or “destroy,” opinions from our fellow fans about this.
> > > > > > > >
> > > > > > > >
> > > > > > > > I got three reasons for you.
> > > > > > > > 1. Halo: CE
> > > > > > > > 2. Halo 2
> > > > > > > > 3. Halo 3
> > > > > > >
> > > > > > >
> > > > > > > I’ve got three reasons for you.
> > > > > > > 1) Reach
> > > > > > > 2) Halo 4
> > > > > > > 3) Halo 5
> > > > > >
> > > > > >
> > > > > > Reach, 4 & 5 are the three most controversial Halo titles.
> > > > >
> > > > >
> > > > > That doesn’t really mean much, just because it’s controversial, doesn’t mean it should change. Most of the abilities and mechanics that were put into Reach were meant to be put into the series earlier, some even in Halo 2. Bungie didn’t put those mechanics in because they didn’t have time and didn’t have the best set up to do it then, but if they had, then Halo 2 and 3 would have been super controversial.
> > > >
> > > >
> > > > Incorrect, they played with sprint early on and removed it due to pacing issues. Set up? Sprint has been in fps gaming since the 90’s.
> > >
> > >
> > > It’s not incorrect, that’s what I was referring to, they were trying to use it in Halo 2 but they couldn’t balance it right before they had to finish the game.
> >
> >
> > Pretty sure there’s no evidence of that whatsoever.
>
>
> There’s no evidence to the contrary. With how much of Halo 2 was cut or reworked due to time constraints, i.e. entire campaign levels, weapons, enemies, etc, we have no idea where sprint came into play.

There is footage of sprint in early development in Halo 2, though. One of the animation has the spartan holding up both of his middle fingers xD

> 2533275000891502;12109:
> Sprint is fine.
>
> Are people seriously upset that their opponent who is now slightly moving faster is at a much higher advantage? If the sprint speed increase is enough to destroy your aim, then you just suck at the game horribly.

As if you have any clue of how a no sprint game can actually play. I’ll wait for you to make that same statement again.

I what to get in a few game for 300 dollars how do I

I what to get in a few game for 300 dollars how do I

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

New rule: if you are ignorant and/or not educated on the (negative) effects of sprint on the game and how it fundamentally changes it, do not post. Simple as that. Your posts are pointless and a waste of bandwith and of everyone’s time.

> 2533274959219282;12114:
> Fantastic argument about not being able to shoot while pursuing people, only just realised! Wow you just nailed these idiots.

Wouldn’t call them idiots. It’d be unfair to them, given it’s fine and understandable to not entirely know what gameplay mechanics do to games upon inclusion.

should be a power up but easy to get

I just find it hilarious how Exuberant makes such long posts trying to contradict everything I say or my character, but in turn reinforces it and then back tracks, and starts all over again. You are not “punished for sprinting”. Just to prove this, I will play 5 arena games tonight without even using sprint and post my results to finally shut you up. I swear to god its like arguing with a brick wall that also sucks at halo but pretends to know everything.

Pros have admitted that sprint creates a skillgap, something H5 is lacking in the first place. People who sprint too much are the ones who generally get punished. If someone is able to run all over the map on you, then you deserve it because you are terrible. I have said I dont care if the game comes with or without sprint, or if it becomes modified even more I would probably agree with a decent compromise. I can play it either way. But the anti-sprinters are seriously like little kids throwing a tantrum. Seriously, please grow up. The maps and spartan charge is the probelm, not H5`s version of sprint.