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> > > > > > > > > > > > > > > > > > > > > > > > > Debating about the polls is silly. No matter the result of them, they don’t matter. This is a creative medium.
> > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > Success in creative mediums is often attained by subverting expectations and giving people something they didn’t expect to love but end up loving.
> > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > “Anti sprinters” are convinced replacing sprint with high BMS will do this and no data exists that can disprove this theory.
> > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > Equally along those lines no data exists that can prove such a theory… This being the creative medium that it is, all we can do is discuss the issue with fellow fans that are not all like-minded regarding sprint. Personally, I think I’ve heard and seen many points supporting why one high BMS will definitely not replace sprint and would make Halo worse… Anti sprinters would tell you different, but I do agree insofar that no one should be here with the intention to “disprove,” “dismantle,” and/or “destroy,” opinions from our fellow fans about this.
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > I got three reasons for you.
> > > > > > > > > > > > > > > > > > > > > > > 1. Halo: CE
> > > > > > > > > > > > > > > > > > > > > > > 2. Halo 2
> > > > > > > > > > > > > > > > > > > > > > > 3. Halo 3
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > I’ve got three reasons for you.
> > > > > > > > > > > > > > > > > > > > > > 1) Reach
> > > > > > > > > > > > > > > > > > > > > > 2) Halo 4
> > > > > > > > > > > > > > > > > > > > > > 3) Halo 5
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > Reach, 4 & 5 are the three most controversial Halo titles.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > That doesn’t really mean much, just because it’s controversial, doesn’t mean it should change. Most of the abilities and mechanics that were put into Reach were meant to be put into the series earlier, some even in Halo 2. Bungie didn’t put those mechanics in because they didn’t have time and didn’t have the best set up to do it then, but if they had, then Halo 2 and 3 would have been super controversial.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > Incorrect, they played with sprint early on and removed it due to pacing issues. Set up? Sprint has been in fps gaming since the 90’s.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > It’s not incorrect, that’s what I was referring to, they were trying to use it in Halo 2 but they couldn’t balance it right before they had to finish the game.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Pretty sure there’s no evidence of that whatsoever.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > If you look for the evidence, you’ll be able to find it.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > You can’t find what isn’t there.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > True, it shouldn’t be said definitively that it was cut due to time, but with the amount of cut content, we can’t be sure when or why it was cut. So neither side really can be sure
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > No, we have a pretty good idea why it was cut. How much evidence do you need?
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > He Doesn’t really clarify when it was cut. That is one set of tweets by one dev. Doberman doesn’t really respond about why. And it very well could’ve been they didn’t have enough time to balance it.
> > > > > > > > > > > >
> > > > > > > > > > > > And everything gamecheat says is pure speculation.
> > > > > > > > > > > >
> > > > > > > > > > > > BTW Certain Affinity made some pretty good halo maps, both for games with and without sprint
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Or they recognized the problems it caused with the gameplay (like he said) and decided “why include a mechanic that causes more problems than benefits”. You know, like good devs do.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Thank you for more if your speculation that is oh so ok for you to use, but heaven forbid any one on the other side
> > > > > > > > > > speculate
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > I’m going by what the dev said. I know you don’t like to do that.
> > > > > > > >
> > > > > > > >
> > > > > > > > Yup of. Course. Keep insulting me man.
> > > > > > > > It is one set of tweets. By one dev. More than 12 years after the fact. And you are putting speculative words in his mouth filling in the blanks.
> > > > > > >
> > > > > > >
> > > > > > > I’m using the words he said. If you don’t like it, too bad.
> > > > > >
> > > > > >
> > > > > > You are not. No where does he say they removed it for having fewer benefits than negatives. He agrees with the one guy sure in the viewpoint on sprint. But he doesn’t say that is why they removed it. And this is also over 12 years after the fact. Those may not have been his viewpoints then, and even jf they were, he didnt unilaterally decide to remove sprint. It was a team. And we don’t even know his role
> > > > >
> > > > >
> > > > > I know, I know, you need to think up every excuse as to why it can’t mean what it very obviously means. Kind of like how people associate Halos decline in sales and population with every excuse under the sun except for a lack of quality. Keep up those mental gymnastics.
> > > >
> > > >
> > > > Thats the best you could come up with?
> > > >
> > > > Not much of mental gymnastics if you think about logically and critically. We don’t all have one-track minds like you seem to
> > > >
> > > > And I’m not going to even get into the decline of Halo. Another completely speculative topic
>
>
> Question: “Was sprint supposed to be in Halo 2, but cut due to time restraints?”
>
> Answer: “Well, [lists a number of problems sprint had on gameplay] and devs shouldn’t build for it.”
>
> You: “Um… that could mean anything!”
>
> I’m sorry you need something so simple to be spelled out for you, but that’s your problem, not mine.
Question: Was sprint ever intended to be a part of Halo 2, and didn’t have enough time to be implemented?
Hoberman’s answer: Don’t recall if we toyed with it (@32nds will) but not a time constraint from my perspective - mp playable without it and it was fun (Doesnt confirm not deny why it was removed, only that it didn’t seem to be due to time, but also couldn’t even recall testing it or not)
32nds’ answer: We had it in Halo CE when it was PC-only, but with smaller maps on XBOX it made the game much less tactical. (Doesn’t even mention Halo 2, and doesNtsay how it worked on PC)
32nds’ next tweet: Hard to lock down territory or have a running battle when everyone is flying around at double speed. (Obviously a.very early version of sprint and different from what we have. We don’t go double speed. And again, applies to the maps they tested it on in CE. No mention of 2 again. And only 2 issues discussed here, neither of which is terribly concerning anymore, as sprint has come a long way from whatever they tested in CE)
Hoberman again: I do remember toying with peeking around corners - were we playing with that in H2 or H3 though? (Doesn’t even acknowledge Sprint, but gives us another cool insight to the devving of early Halos.)
32nd Responds: H2! Lean left/right on the dpad. Fun, but didn’t really fit with Halo-style combat. (Finally talks about Halo 2, though not sprint. makes me wonder what made it fun, and how it would’ve played, but I agree, doesn’t fit Halo)
Random Twitterer who asked the original question in response to “Hard to lock down territory or have a running battle when everyone is flying around at double speed”: Very true. I don’t see it adding any benefit… just gives the player forgiveness for map placement. (His opinion, has been stated many times in this thread)
32nds’ response: I agree. It’s a crutch for 'too big" maps. And when the designers start building FOR sprint, it’s a vicious circle. (what makes the maps ‘too big’? What is the vicious cycle he talks about… He doesn’t elaborate. And can definitely be seen as his viewpoint that has developed over time, possibly over the years as he has devved and played more games. We have no.idea. Also doesn’t mention here any on sprints downsides, simply agrees with twitterer’s opinion)
Hoberman again: I always felt crouch jump was the secret reason H2 was so successful. That and the fact that we did NOT do lean/peek! (Kinda funny. Obviously not entirely serious. Doesn’t have anything to do with sprint.)
Sorry you have to have everything spelled out to you. Very obvious this was a pretty vague discussion overall, and only a couple of things mentioned about sprint. Must be a struggle having your mind clouded by such bias. Also, context is everything.