The sprint discussion thread

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> > > > > > > > > > > > > > Debating about the polls is silly. No matter the result of them, they don’t matter. This is a creative medium.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Success in creative mediums is often attained by subverting expectations and giving people something they didn’t expect to love but end up loving.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > “Anti sprinters” are convinced replacing sprint with high BMS will do this and no data exists that can disprove this theory.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > Equally along those lines no data exists that can prove such a theory… This being the creative medium that it is, all we can do is discuss the issue with fellow fans that are not all like-minded regarding sprint. Personally, I think I’ve heard and seen many points supporting why one high BMS will definitely not replace sprint and would make Halo worse… Anti sprinters would tell you different, but I do agree insofar that no one should be here with the intention to “disprove,” “dismantle,” and/or “destroy,” opinions from our fellow fans about this.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > I got three reasons for you.
> > > > > > > > > > > > 1. Halo: CE
> > > > > > > > > > > > 2. Halo 2
> > > > > > > > > > > > 3. Halo 3
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > I’ve got three reasons for you.
> > > > > > > > > > > 1) Reach
> > > > > > > > > > > 2) Halo 4
> > > > > > > > > > > 3) Halo 5
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Reach, 4 & 5 are the three most controversial Halo titles.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > That doesn’t really mean much, just because it’s controversial, doesn’t mean it should change. Most of the abilities and mechanics that were put into Reach were meant to be put into the series earlier, some even in Halo 2. Bungie didn’t put those mechanics in because they didn’t have time and didn’t have the best set up to do it then, but if they had, then Halo 2 and 3 would have been super controversial.
> > > > > > > >
> > > > > > > >
> > > > > > > > Incorrect, they played with sprint early on and removed it due to pacing issues. Set up? Sprint has been in fps gaming since the 90’s.
> > > > > > >
> > > > > > >
> > > > > > > It’s not incorrect, that’s what I was referring to, they were trying to use it in Halo 2 but they couldn’t balance it right before they had to finish the game.
> > > > > >
> > > > > >
> > > > > > Pretty sure there’s no evidence of that whatsoever.
> > > > >
> > > > >
> > > > > There’s no evidence to the contrary. With how much of Halo 2 was cut or reworked due to time constraints, i.e. entire campaign levels, weapons, enemies, etc, we have no idea where sprint came into play.
> > > >
> > > >
> > > > In what world is something legitimate just because there’s no proof otherwise? Your own fantasy world I’m sure. Have fun in it, but I’m in the real world. I care not for your nonesense.
> > >
> > >
> > > Ha. Ok. You make a definitive statement saying there is absolutely no proof of what he said. That’s pretty contradictory to what you just responded with to me. In what world is something illogical simply because we have no evidence for it… Oh…wait…
> >
> >
> > There is no proof of what he said. I know you’re not a big fan of facts, but it’s none of my concern whether ot not you accept them. But if you’re gonna be discussing it with me, either accept it or prove me wrong. One or the other is fine.
>
>
> And you didn’t respond to him there with any proof either. I know you’re not a big fan of facts or logic unless they appeal to your side. But that’s not my problem. All we really know about the H2 sprint is based on some animations. And your 2 tweets by one dev. But by using logic based on what we know of H2’s development, how rushed it was and how much content was cut, we can understand that there is no way for us to know, as fans, when it why it was cut. That is the bottom line. We don’t really know. And we are supposed to take that one dev’s word for it in a tweet, simply because it appeals to your argument, and ignore what Josh Holmes said advocating for sprint, simply because it goes.against what you say. Logic right there.
>
> It just shows how flawed both sides of this argument are.

So are you gonna tell how I was wrong or not? Is there or is there not evidence of what he said?

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> > > > > > > > > > > > > > > > Debating about the polls is silly. No matter the result of them, they don’t matter. This is a creative medium.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Success in creative mediums is often attained by subverting expectations and giving people something they didn’t expect to love but end up loving.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > “Anti sprinters” are convinced replacing sprint with high BMS will do this and no data exists that can disprove this theory.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Equally along those lines no data exists that can prove such a theory… This being the creative medium that it is, all we can do is discuss the issue with fellow fans that are not all like-minded regarding sprint. Personally, I think I’ve heard and seen many points supporting why one high BMS will definitely not replace sprint and would make Halo worse… Anti sprinters would tell you different, but I do agree insofar that no one should be here with the intention to “disprove,” “dismantle,” and/or “destroy,” opinions from our fellow fans about this.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > I got three reasons for you.
> > > > > > > > > > > > > > 1. Halo: CE
> > > > > > > > > > > > > > 2. Halo 2
> > > > > > > > > > > > > > 3. Halo 3
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > I’ve got three reasons for you.
> > > > > > > > > > > > > 1) Reach
> > > > > > > > > > > > > 2) Halo 4
> > > > > > > > > > > > > 3) Halo 5
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Reach, 4 & 5 are the three most controversial Halo titles.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > That doesn’t really mean much, just because it’s controversial, doesn’t mean it should change. Most of the abilities and mechanics that were put into Reach were meant to be put into the series earlier, some even in Halo 2. Bungie didn’t put those mechanics in because they didn’t have time and didn’t have the best set up to do it then, but if they had, then Halo 2 and 3 would have been super controversial.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Incorrect, they played with sprint early on and removed it due to pacing issues. Set up? Sprint has been in fps gaming since the 90’s.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > It’s not incorrect, that’s what I was referring to, they were trying to use it in Halo 2 but they couldn’t balance it right before they had to finish the game.
> > > > > > > >
> > > > > > > >
> > > > > > > > Pretty sure there’s no evidence of that whatsoever.
> > > > > > >
> > > > > > >
> > > > > > > If you look for the evidence, you’ll be able to find it.
> > > > > >
> > > > > >
> > > > > > You can’t find what isn’t there.
> > > > >
> > > > >
> > > > > True, it shouldn’t be said definitively that it was cut due to time, but with the amount of cut content, we can’t be sure when or why it was cut. So neither side really can be sure
> > > >
> > > >
> > > > No, we have a pretty good idea why it was cut. How much evidence do you need?
> > >
> > >
> > > He Doesn’t really clarify when it was cut. That is one set of tweets by one dev. Doberman doesn’t really respond about why. And it very well could’ve been they didn’t have enough time to balance it.
> > >
> > > And everything gamecheat says is pure speculation.
> > >
> > > BTW Certain Affinity made some pretty good halo maps, both for games with and without sprint
> >
> >
> > Or they recognized the problems it caused with the gameplay (like he said) and decided “why include a mechanic that causes more problems than benefits”. You know, like good devs do.
>
>
> Thank you for more if your speculation that is oh so ok for you to use, but heaven forbid any one on the other side
> speculate

I’m going by what the dev said. I know you don’t like to do that.

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> > > > > > > > > > > > > > > Debating about the polls is silly. No matter the result of them, they don’t matter. This is a creative medium.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Success in creative mediums is often attained by subverting expectations and giving people something they didn’t expect to love but end up loving.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > “Anti sprinters” are convinced replacing sprint with high BMS will do this and no data exists that can disprove this theory.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Equally along those lines no data exists that can prove such a theory… This being the creative medium that it is, all we can do is discuss the issue with fellow fans that are not all like-minded regarding sprint. Personally, I think I’ve heard and seen many points supporting why one high BMS will definitely not replace sprint and would make Halo worse… Anti sprinters would tell you different, but I do agree insofar that no one should be here with the intention to “disprove,” “dismantle,” and/or “destroy,” opinions from our fellow fans about this.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > I got three reasons for you.
> > > > > > > > > > > > > 1. Halo: CE
> > > > > > > > > > > > > 2. Halo 2
> > > > > > > > > > > > > 3. Halo 3
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > I’ve got three reasons for you.
> > > > > > > > > > > > 1) Reach
> > > > > > > > > > > > 2) Halo 4
> > > > > > > > > > > > 3) Halo 5
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Reach, 4 & 5 are the three most controversial Halo titles.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > That doesn’t really mean much, just because it’s controversial, doesn’t mean it should change. Most of the abilities and mechanics that were put into Reach were meant to be put into the series earlier, some even in Halo 2. Bungie didn’t put those mechanics in because they didn’t have time and didn’t have the best set up to do it then, but if they had, then Halo 2 and 3 would have been super controversial.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Incorrect, they played with sprint early on and removed it due to pacing issues. Set up? Sprint has been in fps gaming since the 90’s.
> > > > > > > >
> > > > > > > >
> > > > > > > > It’s not incorrect, that’s what I was referring to, they were trying to use it in Halo 2 but they couldn’t balance it right before they had to finish the game.
> > > > > > >
> > > > > > >
> > > > > > > Pretty sure there’s no evidence of that whatsoever.
> > > > > >
> > > > > >
> > > > > > There’s no evidence to the contrary. With how much of Halo 2 was cut or reworked due to time constraints, i.e. entire campaign levels, weapons, enemies, etc, we have no idea where sprint came into play.
> > > > >
> > > > >
> > > > > In what world is something legitimate just because there’s no proof otherwise? Your own fantasy world I’m sure. Have fun in it, but I’m in the real world. I care not for your nonesense.
> > > >
> > > >
> > > > Ha. Ok. You make a definitive statement saying there is absolutely no proof of what he said. That’s pretty contradictory to what you just responded with to me. In what world is something illogical simply because we have no evidence for it… Oh…wait…
> > >
> > >
> > > There is no proof of what he said. I know you’re not a big fan of facts, but it’s none of my concern whether ot not you accept them. But if you’re gonna be discussing it with me, either accept it or prove me wrong. One or the other is fine.
> >
> >
> > And you didn’t respond to him there with any proof either. I know you’re not a big fan of facts or logic unless they appeal to your side. But that’s not my problem. All we really know about the H2 sprint is based on some animations. And your 2 tweets by one dev. But by using logic based on what we know of H2’s development, how rushed it was and how much content was cut, we can understand that there is no way for us to know, as fans, when it why it was cut. That is the bottom line. We don’t really know. And we are supposed to take that one dev’s word for it in a tweet, simply because it appeals to your argument, and ignore what Josh Holmes said advocating for sprint, simply because it goes.against what you say. Logic right there.
> >
> > It just shows how flawed both sides of this argument are.
>
>
> So are you gonna tell how I was wrong or not? Is there or is there not evidence of what he said?

There is not that I know of. There ya have it.
But there is next to no proof on the other side either. We are discussing a subject that is almost entirely speculative

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> > > > > > > > > > > > > > > > > Debating about the polls is silly. No matter the result of them, they don’t matter. This is a creative medium.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Success in creative mediums is often attained by subverting expectations and giving people something they didn’t expect to love but end up loving.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > “Anti sprinters” are convinced replacing sprint with high BMS will do this and no data exists that can disprove this theory.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Equally along those lines no data exists that can prove such a theory… This being the creative medium that it is, all we can do is discuss the issue with fellow fans that are not all like-minded regarding sprint. Personally, I think I’ve heard and seen many points supporting why one high BMS will definitely not replace sprint and would make Halo worse… Anti sprinters would tell you different, but I do agree insofar that no one should be here with the intention to “disprove,” “dismantle,” and/or “destroy,” opinions from our fellow fans about this.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > I got three reasons for you.
> > > > > > > > > > > > > > > 1. Halo: CE
> > > > > > > > > > > > > > > 2. Halo 2
> > > > > > > > > > > > > > > 3. Halo 3
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > I’ve got three reasons for you.
> > > > > > > > > > > > > > 1) Reach
> > > > > > > > > > > > > > 2) Halo 4
> > > > > > > > > > > > > > 3) Halo 5
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > Reach, 4 & 5 are the three most controversial Halo titles.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > That doesn’t really mean much, just because it’s controversial, doesn’t mean it should change. Most of the abilities and mechanics that were put into Reach were meant to be put into the series earlier, some even in Halo 2. Bungie didn’t put those mechanics in because they didn’t have time and didn’t have the best set up to do it then, but if they had, then Halo 2 and 3 would have been super controversial.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Incorrect, they played with sprint early on and removed it due to pacing issues. Set up? Sprint has been in fps gaming since the 90’s.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > It’s not incorrect, that’s what I was referring to, they were trying to use it in Halo 2 but they couldn’t balance it right before they had to finish the game.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Pretty sure there’s no evidence of that whatsoever.
> > > > > > > >
> > > > > > > >
> > > > > > > > If you look for the evidence, you’ll be able to find it.
> > > > > > >
> > > > > > >
> > > > > > > You can’t find what isn’t there.
> > > > > >
> > > > > >
> > > > > > True, it shouldn’t be said definitively that it was cut due to time, but with the amount of cut content, we can’t be sure when or why it was cut. So neither side really can be sure
> > > > >
> > > > >
> > > > > No, we have a pretty good idea why it was cut. How much evidence do you need?
> > > >
> > > >
> > > > He Doesn’t really clarify when it was cut. That is one set of tweets by one dev. Doberman doesn’t really respond about why. And it very well could’ve been they didn’t have enough time to balance it.
> > > >
> > > > And everything gamecheat says is pure speculation.
> > > >
> > > > BTW Certain Affinity made some pretty good halo maps, both for games with and without sprint
> > >
> > >
> > > Or they recognized the problems it caused with the gameplay (like he said) and decided “why include a mechanic that causes more problems than benefits”. You know, like good devs do.
> >
> >
> > Thank you for more if your speculation that is oh so ok for you to use, but heaven forbid any one on the other side
> > speculate
>
>
> I’m going by what the dev said. I know you don’t like to do that.

Yup of. Course. Keep insulting me man.
It is one set of tweets. By one dev. More than 12 years after the fact. And you are putting speculative words in his mouth filling in the blanks.

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> > > > > > > > > > > > > > > > > > 2535450703392903;10941:
> > > > > > > > > > > > > > > > > > Debating about the polls is silly. No matter the result of them, they don’t matter. This is a creative medium.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > Success in creative mediums is often attained by subverting expectations and giving people something they didn’t expect to love but end up loving.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > “Anti sprinters” are convinced replacing sprint with high BMS will do this and no data exists that can disprove this theory.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Equally along those lines no data exists that can prove such a theory… This being the creative medium that it is, all we can do is discuss the issue with fellow fans that are not all like-minded regarding sprint. Personally, I think I’ve heard and seen many points supporting why one high BMS will definitely not replace sprint and would make Halo worse… Anti sprinters would tell you different, but I do agree insofar that no one should be here with the intention to “disprove,” “dismantle,” and/or “destroy,” opinions from our fellow fans about this.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > I got three reasons for you.
> > > > > > > > > > > > > > > > 1. Halo: CE
> > > > > > > > > > > > > > > > 2. Halo 2
> > > > > > > > > > > > > > > > 3. Halo 3
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > I’ve got three reasons for you.
> > > > > > > > > > > > > > > 1) Reach
> > > > > > > > > > > > > > > 2) Halo 4
> > > > > > > > > > > > > > > 3) Halo 5
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Reach, 4 & 5 are the three most controversial Halo titles.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > That doesn’t really mean much, just because it’s controversial, doesn’t mean it should change. Most of the abilities and mechanics that were put into Reach were meant to be put into the series earlier, some even in Halo 2. Bungie didn’t put those mechanics in because they didn’t have time and didn’t have the best set up to do it then, but if they had, then Halo 2 and 3 would have been super controversial.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Incorrect, they played with sprint early on and removed it due to pacing issues. Set up? Sprint has been in fps gaming since the 90’s.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > It’s not incorrect, that’s what I was referring to, they were trying to use it in Halo 2 but they couldn’t balance it right before they had to finish the game.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Pretty sure there’s no evidence of that whatsoever.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > If you look for the evidence, you’ll be able to find it.
> > > > > > > >
> > > > > > > >
> > > > > > > > You can’t find what isn’t there.
> > > > > > >
> > > > > > >
> > > > > > > True, it shouldn’t be said definitively that it was cut due to time, but with the amount of cut content, we can’t be sure when or why it was cut. So neither side really can be sure
> > > > > >
> > > > > >
> > > > > > No, we have a pretty good idea why it was cut. How much evidence do you need?
> > > > >
> > > > >
> > > > > He Doesn’t really clarify when it was cut. That is one set of tweets by one dev. Doberman doesn’t really respond about why. And it very well could’ve been they didn’t have enough time to balance it.
> > > > >
> > > > > And everything gamecheat says is pure speculation.
> > > > >
> > > > > BTW Certain Affinity made some pretty good halo maps, both for games with and without sprint
> > > >
> > > >
> > > > Or they recognized the problems it caused with the gameplay (like he said) and decided “why include a mechanic that causes more problems than benefits”. You know, like good devs do.
> > >
> > >
> > > Thank you for more if your speculation that is oh so ok for you to use, but heaven forbid any one on the other side
> > > speculate
> >
> >
> > I’m going by what the dev said. I know you don’t like to do that.
>
>
> Yup of. Course. Keep insulting me man.
> It is one set of tweets. By one dev. More than 12 years after the fact. And you are putting speculative words in his mouth filling in the blanks.

I’m using the words he said. If you don’t like it, too bad.

> 2533274819567236;12088:
> > 2533274913913392;12087:
> > > 2533274819567236;12085:
> > > > 2533274913913392;12083:
> > > > > 2533274819567236;12080:
> > > > > > 2533274913913392;12076:
> > > > > > > 2533274819567236;12073:
> > > > > > > > 2533274913913392;12071:
> > > > > > > > > 2533274819567236;12068:
> > > > > > > > > > 2533274919539931;12060:
> > > > > > > > > > > 2533274819567236;11724:
> > > > > > > > > > > > 2533274919539931;11720:
> > > > > > > > > > > > > 2533274808669104;11717:
> > > > > > > > > > > > > > 2533274919539931;11716:
> > > > > > > > > > > > > > > 2533274866906624;10953:
> > > > > > > > > > > > > > > > 2625759425619671;10951:
> > > > > > > > > > > > > > > > > 2533274866906624;10950:
> > > > > > > > > > > > > > > > > > 2625759425619671;10942:
> > > > > > > > > > > > > > > > > > > 2535450703392903;10941:
> > > > > > > > > > > > > > > > > > > Debating about the polls is silly. No matter the result of them, they don’t matter. This is a creative medium.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > Success in creative mediums is often attained by subverting expectations and giving people something they didn’t expect to love but end up loving.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > “Anti sprinters” are convinced replacing sprint with high BMS will do this and no data exists that can disprove this theory.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > Equally along those lines no data exists that can prove such a theory… This being the creative medium that it is, all we can do is discuss the issue with fellow fans that are not all like-minded regarding sprint. Personally, I think I’ve heard and seen many points supporting why one high BMS will definitely not replace sprint and would make Halo worse… Anti sprinters would tell you different, but I do agree insofar that no one should be here with the intention to “disprove,” “dismantle,” and/or “destroy,” opinions from our fellow fans about this.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > I got three reasons for you.
> > > > > > > > > > > > > > > > > 1. Halo: CE
> > > > > > > > > > > > > > > > > 2. Halo 2
> > > > > > > > > > > > > > > > > 3. Halo 3
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > I’ve got three reasons for you.
> > > > > > > > > > > > > > > > 1) Reach
> > > > > > > > > > > > > > > > 2) Halo 4
> > > > > > > > > > > > > > > > 3) Halo 5
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Reach, 4 & 5 are the three most controversial Halo titles.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > That doesn’t really mean much, just because it’s controversial, doesn’t mean it should change. Most of the abilities and mechanics that were put into Reach were meant to be put into the series earlier, some even in Halo 2. Bungie didn’t put those mechanics in because they didn’t have time and didn’t have the best set up to do it then, but if they had, then Halo 2 and 3 would have been super controversial.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > Incorrect, they played with sprint early on and removed it due to pacing issues. Set up? Sprint has been in fps gaming since the 90’s.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > It’s not incorrect, that’s what I was referring to, they were trying to use it in Halo 2 but they couldn’t balance it right before they had to finish the game.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Pretty sure there’s no evidence of that whatsoever.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > If you look for the evidence, you’ll be able to find it.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > You can’t find what isn’t there.
> > > > > > > >
> > > > > > > >
> > > > > > > > True, it shouldn’t be said definitively that it was cut due to time, but with the amount of cut content, we can’t be sure when or why it was cut. So neither side really can be sure
> > > > > > >
> > > > > > >
> > > > > > > No, we have a pretty good idea why it was cut. How much evidence do you need?
> > > > > >
> > > > > >
> > > > > > He Doesn’t really clarify when it was cut. That is one set of tweets by one dev. Doberman doesn’t really respond about why. And it very well could’ve been they didn’t have enough time to balance it.
> > > > > >
> > > > > > And everything gamecheat says is pure speculation.
> > > > > >
> > > > > > BTW Certain Affinity made some pretty good halo maps, both for games with and without sprint
> > > > >
> > > > >
> > > > > Or they recognized the problems it caused with the gameplay (like he said) and decided “why include a mechanic that causes more problems than benefits”. You know, like good devs do.
> > > >
> > > >
> > > > Thank you for more if your speculation that is oh so ok for you to use, but heaven forbid any one on the other side
> > > > speculate
> > >
> > >
> > > I’m going by what the dev said. I know you don’t like to do that.
> >
> >
> > Yup of. Course. Keep insulting me man.
> > It is one set of tweets. By one dev. More than 12 years after the fact. And you are putting speculative words in his mouth filling in the blanks.
>
>
> I’m using the words he said. If you don’t like it, too bad.

You are not. No where does he say they removed it for having fewer benefits than negatives. He agrees with the one guy sure in the viewpoint on sprint. But he doesn’t say that is why they removed it. And this is also over 12 years after the fact. Those may not have been his viewpoints then, and even jf they were, he didnt unilaterally decide to remove sprint. It was a team. And we don’t even know his role

[deleted]

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> > > > > > > > 2533274913913392;12071:
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> > > > > > > > > > 2533274919539931;12060:
> > > > > > > > > > > 2533274819567236;11724:
> > > > > > > > > > > > 2533274919539931;11720:
> > > > > > > > > > > > > 2533274808669104;11717:
> > > > > > > > > > > > > > 2533274919539931;11716:
> > > > > > > > > > > > > > > 2533274866906624;10953:
> > > > > > > > > > > > > > > > 2625759425619671;10951:
> > > > > > > > > > > > > > > > > 2533274866906624;10950:
> > > > > > > > > > > > > > > > > > 2625759425619671;10942:
> > > > > > > > > > > > > > > > > > > 2535450703392903;10941:
> > > > > > > > > > > > > > > > > > > Debating about the polls is silly. No matter the result of them, they don’t matter. This is a creative medium.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > Success in creative mediums is often attained by subverting expectations and giving people something they didn’t expect to love but end up loving.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > “Anti sprinters” are convinced replacing sprint with high BMS will do this and no data exists that can disprove this theory.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > Equally along those lines no data exists that can prove such a theory… This being the creative medium that it is, all we can do is discuss the issue with fellow fans that are not all like-minded regarding sprint. Personally, I think I’ve heard and seen many points supporting why one high BMS will definitely not replace sprint and would make Halo worse… Anti sprinters would tell you different, but I do agree insofar that no one should be here with the intention to “disprove,” “dismantle,” and/or “destroy,” opinions from our fellow fans about this.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > I got three reasons for you.
> > > > > > > > > > > > > > > > > 1. Halo: CE
> > > > > > > > > > > > > > > > > 2. Halo 2
> > > > > > > > > > > > > > > > > 3. Halo 3
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > I’ve got three reasons for you.
> > > > > > > > > > > > > > > > 1) Reach
> > > > > > > > > > > > > > > > 2) Halo 4
> > > > > > > > > > > > > > > > 3) Halo 5
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Reach, 4 & 5 are the three most controversial Halo titles.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > That doesn’t really mean much, just because it’s controversial, doesn’t mean it should change. Most of the abilities and mechanics that were put into Reach were meant to be put into the series earlier, some even in Halo 2. Bungie didn’t put those mechanics in because they didn’t have time and didn’t have the best set up to do it then, but if they had, then Halo 2 and 3 would have been super controversial.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > Incorrect, they played with sprint early on and removed it due to pacing issues. Set up? Sprint has been in fps gaming since the 90’s.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > It’s not incorrect, that’s what I was referring to, they were trying to use it in Halo 2 but they couldn’t balance it right before they had to finish the game.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Pretty sure there’s no evidence of that whatsoever.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > If you look for the evidence, you’ll be able to find it.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > You can’t find what isn’t there.
> > > > > > > >
> > > > > > > >
> > > > > > > > True, it shouldn’t be said definitively that it was cut due to time, but with the amount of cut content, we can’t be sure when or why it was cut. So neither side really can be sure
> > > > > > >
> > > > > > >
> > > > > > > No, we have a pretty good idea why it was cut. How much evidence do you need?
> > > > > >
> > > > > >
> > > > > > He Doesn’t really clarify when it was cut. That is one set of tweets by one dev. Doberman doesn’t really respond about why. And it very well could’ve been they didn’t have enough time to balance it.
> > > > > >
> > > > > > And everything gamecheat says is pure speculation.
> > > > > >
> > > > > > BTW Certain Affinity made some pretty good halo maps, both for games with and without sprint
> > > > >
> > > > >
> > > > > Or they recognized the problems it caused with the gameplay (like he said) and decided “why include a mechanic that causes more problems than benefits”. You know, like good devs do.
> > > >
> > > >
> > > > Thank you for more if your speculation that is oh so ok for you to use, but heaven forbid any one on the other side
> > > > speculate
> > >
> > >
> > > I’m going by what the dev said. I know you don’t like to do that.
> >
> >
> > Yup of. Course. Keep insulting me man.
> > It is one set of tweets. By one dev. More than 12 years after the fact. And you are putting speculative words in his mouth filling in the blanks.
>
>
> Here, if you wanna read the whole conversation. It talks a little bit more about sprint than the imgur. It’s two devs, btw, and they talk about CE and lean as well. Talk to Zero, not me, if you still wanna debate it.

Yea I read the whole thing. The 2nd dev, Hoberman, doesn’t take aside on sprint. He only talks about crouch jump and lean

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> > > > > > > > > 2533274913913392;12071:
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> > > > > > > > > > > 2533274919539931;12060:
> > > > > > > > > > > > 2533274819567236;11724:
> > > > > > > > > > > > > 2533274919539931;11720:
> > > > > > > > > > > > > > 2533274808669104;11717:
> > > > > > > > > > > > > > > 2533274919539931;11716:
> > > > > > > > > > > > > > > > 2533274866906624;10953:
> > > > > > > > > > > > > > > > > 2625759425619671;10951:
> > > > > > > > > > > > > > > > > > 2533274866906624;10950:
> > > > > > > > > > > > > > > > > > > 2625759425619671;10942:
> > > > > > > > > > > > > > > > > > > > 2535450703392903;10941:
> > > > > > > > > > > > > > > > > > > > Debating about the polls is silly. No matter the result of them, they don’t matter. This is a creative medium.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > Success in creative mediums is often attained by subverting expectations and giving people something they didn’t expect to love but end up loving.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > “Anti sprinters” are convinced replacing sprint with high BMS will do this and no data exists that can disprove this theory.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > Equally along those lines no data exists that can prove such a theory… This being the creative medium that it is, all we can do is discuss the issue with fellow fans that are not all like-minded regarding sprint. Personally, I think I’ve heard and seen many points supporting why one high BMS will definitely not replace sprint and would make Halo worse… Anti sprinters would tell you different, but I do agree insofar that no one should be here with the intention to “disprove,” “dismantle,” and/or “destroy,” opinions from our fellow fans about this.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > I got three reasons for you.
> > > > > > > > > > > > > > > > > > 1. Halo: CE
> > > > > > > > > > > > > > > > > > 2. Halo 2
> > > > > > > > > > > > > > > > > > 3. Halo 3
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > I’ve got three reasons for you.
> > > > > > > > > > > > > > > > > 1) Reach
> > > > > > > > > > > > > > > > > 2) Halo 4
> > > > > > > > > > > > > > > > > 3) Halo 5
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Reach, 4 & 5 are the three most controversial Halo titles.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > That doesn’t really mean much, just because it’s controversial, doesn’t mean it should change. Most of the abilities and mechanics that were put into Reach were meant to be put into the series earlier, some even in Halo 2. Bungie didn’t put those mechanics in because they didn’t have time and didn’t have the best set up to do it then, but if they had, then Halo 2 and 3 would have been super controversial.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Incorrect, they played with sprint early on and removed it due to pacing issues. Set up? Sprint has been in fps gaming since the 90’s.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > It’s not incorrect, that’s what I was referring to, they were trying to use it in Halo 2 but they couldn’t balance it right before they had to finish the game.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Pretty sure there’s no evidence of that whatsoever.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > If you look for the evidence, you’ll be able to find it.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > You can’t find what isn’t there.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > True, it shouldn’t be said definitively that it was cut due to time, but with the amount of cut content, we can’t be sure when or why it was cut. So neither side really can be sure
> > > > > > > >
> > > > > > > >
> > > > > > > > No, we have a pretty good idea why it was cut. How much evidence do you need?
> > > > > > >
> > > > > > >
> > > > > > > He Doesn’t really clarify when it was cut. That is one set of tweets by one dev. Doberman doesn’t really respond about why. And it very well could’ve been they didn’t have enough time to balance it.
> > > > > > >
> > > > > > > And everything gamecheat says is pure speculation.
> > > > > > >
> > > > > > > BTW Certain Affinity made some pretty good halo maps, both for games with and without sprint
> > > > > >
> > > > > >
> > > > > > Or they recognized the problems it caused with the gameplay (like he said) and decided “why include a mechanic that causes more problems than benefits”. You know, like good devs do.
> > > > >
> > > > >
> > > > > Thank you for more if your speculation that is oh so ok for you to use, but heaven forbid any one on the other side
> > > > > speculate
> > > >
> > > >
> > > > I’m going by what the dev said. I know you don’t like to do that.
> > >
> > >
> > > Yup of. Course. Keep insulting me man.
> > > It is one set of tweets. By one dev. More than 12 years after the fact. And you are putting speculative words in his mouth filling in the blanks.
> >
> >
> > I’m using the words he said. If you don’t like it, too bad.
>
>
> You are not. No where does he say they removed it for having fewer benefits than negatives. He agrees with the one guy sure in the viewpoint on sprint. But he doesn’t say that is why they removed it. And this is also over 12 years after the fact. Those may not have been his viewpoints then, and even jf they were, he didnt unilaterally decide to remove sprint. It was a team. And we don’t even know his role

I know, I know, you need to think up every excuse as to why it can’t mean what it very obviously means. Kind of like how people associate Halos decline in sales and population with every excuse under the sun except for a lack of quality. Keep up those mental gymnastics.

> 2533274819567236;12092:
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> > > 2533274819567236;12088:
> > > > 2533274913913392;12087:
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> > > > > > 2533274913913392;12083:
> > > > > > > 2533274819567236;12080:
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> > > > > > > > > 2533274819567236;12073:
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> > > > > > > > > > > > 2533274919539931;12060:
> > > > > > > > > > > > > 2533274819567236;11724:
> > > > > > > > > > > > > > 2533274919539931;11720:
> > > > > > > > > > > > > > > 2533274808669104;11717:
> > > > > > > > > > > > > > > > 2533274919539931;11716:
> > > > > > > > > > > > > > > > > 2533274866906624;10953:
> > > > > > > > > > > > > > > > > > 2625759425619671;10951:
> > > > > > > > > > > > > > > > > > > 2533274866906624;10950:
> > > > > > > > > > > > > > > > > > > > 2625759425619671;10942:
> > > > > > > > > > > > > > > > > > > > > 2535450703392903;10941:
> > > > > > > > > > > > > > > > > > > > > Debating about the polls is silly. No matter the result of them, they don’t matter. This is a creative medium.
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > Success in creative mediums is often attained by subverting expectations and giving people something they didn’t expect to love but end up loving.
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > “Anti sprinters” are convinced replacing sprint with high BMS will do this and no data exists that can disprove this theory.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > Equally along those lines no data exists that can prove such a theory… This being the creative medium that it is, all we can do is discuss the issue with fellow fans that are not all like-minded regarding sprint. Personally, I think I’ve heard and seen many points supporting why one high BMS will definitely not replace sprint and would make Halo worse… Anti sprinters would tell you different, but I do agree insofar that no one should be here with the intention to “disprove,” “dismantle,” and/or “destroy,” opinions from our fellow fans about this.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > I got three reasons for you.
> > > > > > > > > > > > > > > > > > > 1. Halo: CE
> > > > > > > > > > > > > > > > > > > 2. Halo 2
> > > > > > > > > > > > > > > > > > > 3. Halo 3
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > I’ve got three reasons for you.
> > > > > > > > > > > > > > > > > > 1) Reach
> > > > > > > > > > > > > > > > > > 2) Halo 4
> > > > > > > > > > > > > > > > > > 3) Halo 5
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Reach, 4 & 5 are the three most controversial Halo titles.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > That doesn’t really mean much, just because it’s controversial, doesn’t mean it should change. Most of the abilities and mechanics that were put into Reach were meant to be put into the series earlier, some even in Halo 2. Bungie didn’t put those mechanics in because they didn’t have time and didn’t have the best set up to do it then, but if they had, then Halo 2 and 3 would have been super controversial.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Incorrect, they played with sprint early on and removed it due to pacing issues. Set up? Sprint has been in fps gaming since the 90’s.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > It’s not incorrect, that’s what I was referring to, they were trying to use it in Halo 2 but they couldn’t balance it right before they had to finish the game.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > Pretty sure there’s no evidence of that whatsoever.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > If you look for the evidence, you’ll be able to find it.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > You can’t find what isn’t there.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > True, it shouldn’t be said definitively that it was cut due to time, but with the amount of cut content, we can’t be sure when or why it was cut. So neither side really can be sure
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > No, we have a pretty good idea why it was cut. How much evidence do you need?
> > > > > > > >
> > > > > > > >
> > > > > > > > He Doesn’t really clarify when it was cut. That is one set of tweets by one dev. Doberman doesn’t really respond about why. And it very well could’ve been they didn’t have enough time to balance it.
> > > > > > > >
> > > > > > > > And everything gamecheat says is pure speculation.
> > > > > > > >
> > > > > > > > BTW Certain Affinity made some pretty good halo maps, both for games with and without sprint
> > > > > > >
> > > > > > >
> > > > > > > Or they recognized the problems it caused with the gameplay (like he said) and decided “why include a mechanic that causes more problems than benefits”. You know, like good devs do.
> > > > > >
> > > > > >
> > > > > > Thank you for more if your speculation that is oh so ok for you to use, but heaven forbid any one on the other side
> > > > > > speculate
> > > > >
> > > > >
> > > > > I’m going by what the dev said. I know you don’t like to do that.
> > > >
> > > >
> > > > Yup of. Course. Keep insulting me man.
> > > > It is one set of tweets. By one dev. More than 12 years after the fact. And you are putting speculative words in his mouth filling in the blanks.
> > >
> > >
> > > I’m using the words he said. If you don’t like it, too bad.
> >
> >
> > You are not. No where does he say they removed it for having fewer benefits than negatives. He agrees with the one guy sure in the viewpoint on sprint. But he doesn’t say that is why they removed it. And this is also over 12 years after the fact. Those may not have been his viewpoints then, and even jf they were, he didnt unilaterally decide to remove sprint. It was a team. And we don’t even know his role
>
>
> I know, I know, you need to think up every excuse as to why it can’t mean what it very obviously means. Kind of like how people associate Halos decline in sales and population with every excuse under the sun except for a lack of quality. Keep up those mental gymnastics.

Thats the best you could come up with?

Not much of mental gymnastics if you think about logically and critically. We don’t all have one-track minds like you seem to

And I’m not going to even get into the decline of Halo. Another completely speculative topic

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

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> > > > > > > > > > > > > > > > > > > > > > 2535450703392903;10941:
> > > > > > > > > > > > > > > > > > > > > > Debating about the polls is silly. No matter the result of them, they don’t matter. This is a creative medium.
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > Success in creative mediums is often attained by subverting expectations and giving people something they didn’t expect to love but end up loving.
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > “Anti sprinters” are convinced replacing sprint with high BMS will do this and no data exists that can disprove this theory.
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > Equally along those lines no data exists that can prove such a theory… This being the creative medium that it is, all we can do is discuss the issue with fellow fans that are not all like-minded regarding sprint. Personally, I think I’ve heard and seen many points supporting why one high BMS will definitely not replace sprint and would make Halo worse… Anti sprinters would tell you different, but I do agree insofar that no one should be here with the intention to “disprove,” “dismantle,” and/or “destroy,” opinions from our fellow fans about this.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > I got three reasons for you.
> > > > > > > > > > > > > > > > > > > > 1. Halo: CE
> > > > > > > > > > > > > > > > > > > > 2. Halo 2
> > > > > > > > > > > > > > > > > > > > 3. Halo 3
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > I’ve got three reasons for you.
> > > > > > > > > > > > > > > > > > > 1) Reach
> > > > > > > > > > > > > > > > > > > 2) Halo 4
> > > > > > > > > > > > > > > > > > > 3) Halo 5
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > Reach, 4 & 5 are the three most controversial Halo titles.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > That doesn’t really mean much, just because it’s controversial, doesn’t mean it should change. Most of the abilities and mechanics that were put into Reach were meant to be put into the series earlier, some even in Halo 2. Bungie didn’t put those mechanics in because they didn’t have time and didn’t have the best set up to do it then, but if they had, then Halo 2 and 3 would have been super controversial.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Incorrect, they played with sprint early on and removed it due to pacing issues. Set up? Sprint has been in fps gaming since the 90’s.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > It’s not incorrect, that’s what I was referring to, they were trying to use it in Halo 2 but they couldn’t balance it right before they had to finish the game.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Pretty sure there’s no evidence of that whatsoever.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > If you look for the evidence, you’ll be able to find it.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > You can’t find what isn’t there.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > True, it shouldn’t be said definitively that it was cut due to time, but with the amount of cut content, we can’t be sure when or why it was cut. So neither side really can be sure
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > No, we have a pretty good idea why it was cut. How much evidence do you need?
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > He Doesn’t really clarify when it was cut. That is one set of tweets by one dev. Doberman doesn’t really respond about why. And it very well could’ve been they didn’t have enough time to balance it.
> > > > > > > > >
> > > > > > > > > And everything gamecheat says is pure speculation.
> > > > > > > > >
> > > > > > > > > BTW Certain Affinity made some pretty good halo maps, both for games with and without sprint
> > > > > > > >
> > > > > > > >
> > > > > > > > Or they recognized the problems it caused with the gameplay (like he said) and decided “why include a mechanic that causes more problems than benefits”. You know, like good devs do.
> > > > > > >
> > > > > > >
> > > > > > > Thank you for more if your speculation that is oh so ok for you to use, but heaven forbid any one on the other side
> > > > > > > speculate
> > > > > >
> > > > > >
> > > > > > I’m going by what the dev said. I know you don’t like to do that.
> > > > >
> > > > >
> > > > > Yup of. Course. Keep insulting me man.
> > > > > It is one set of tweets. By one dev. More than 12 years after the fact. And you are putting speculative words in his mouth filling in the blanks.
> > > >
> > > >
> > > > I’m using the words he said. If you don’t like it, too bad.
> > >
> > >
> > > You are not. No where does he say they removed it for having fewer benefits than negatives. He agrees with the one guy sure in the viewpoint on sprint. But he doesn’t say that is why they removed it. And this is also over 12 years after the fact. Those may not have been his viewpoints then, and even jf they were, he didnt unilaterally decide to remove sprint. It was a team. And we don’t even know his role
> >
> >
> > I know, I know, you need to think up every excuse as to why it can’t mean what it very obviously means. Kind of like how people associate Halos decline in sales and population with every excuse under the sun except for a lack of quality. Keep up those mental gymnastics.
>
>
> Thats the best you could come up with?
>
> Not much of mental gymnastics if you think about logically and critically. We don’t all have one-track minds like you seem to
>
> And I’m not going to even get into the decline of Halo. Another completely speculative topic

I’m not the one thinking up a thousand excuses just to find a reason why it can’t mean what it obviously means. You may need things spelled out for you, but most people don’t.

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> > > > > > > > > > > > > > > > > > > > > > > 2535450703392903;10941:
> > > > > > > > > > > > > > > > > > > > > > > Debating about the polls is silly. No matter the result of them, they don’t matter. This is a creative medium.
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > Success in creative mediums is often attained by subverting expectations and giving people something they didn’t expect to love but end up loving.
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > “Anti sprinters” are convinced replacing sprint with high BMS will do this and no data exists that can disprove this theory.
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > Equally along those lines no data exists that can prove such a theory… This being the creative medium that it is, all we can do is discuss the issue with fellow fans that are not all like-minded regarding sprint. Personally, I think I’ve heard and seen many points supporting why one high BMS will definitely not replace sprint and would make Halo worse… Anti sprinters would tell you different, but I do agree insofar that no one should be here with the intention to “disprove,” “dismantle,” and/or “destroy,” opinions from our fellow fans about this.
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > I got three reasons for you.
> > > > > > > > > > > > > > > > > > > > > 1. Halo: CE
> > > > > > > > > > > > > > > > > > > > > 2. Halo 2
> > > > > > > > > > > > > > > > > > > > > 3. Halo 3
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > I’ve got three reasons for you.
> > > > > > > > > > > > > > > > > > > > 1) Reach
> > > > > > > > > > > > > > > > > > > > 2) Halo 4
> > > > > > > > > > > > > > > > > > > > 3) Halo 5
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > Reach, 4 & 5 are the three most controversial Halo titles.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > That doesn’t really mean much, just because it’s controversial, doesn’t mean it should change. Most of the abilities and mechanics that were put into Reach were meant to be put into the series earlier, some even in Halo 2. Bungie didn’t put those mechanics in because they didn’t have time and didn’t have the best set up to do it then, but if they had, then Halo 2 and 3 would have been super controversial.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Incorrect, they played with sprint early on and removed it due to pacing issues. Set up? Sprint has been in fps gaming since the 90’s.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > It’s not incorrect, that’s what I was referring to, they were trying to use it in Halo 2 but they couldn’t balance it right before they had to finish the game.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Pretty sure there’s no evidence of that whatsoever.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > If you look for the evidence, you’ll be able to find it.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > You can’t find what isn’t there.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > True, it shouldn’t be said definitively that it was cut due to time, but with the amount of cut content, we can’t be sure when or why it was cut. So neither side really can be sure
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > No, we have a pretty good idea why it was cut. How much evidence do you need?
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > He Doesn’t really clarify when it was cut. That is one set of tweets by one dev. Doberman doesn’t really respond about why. And it very well could’ve been they didn’t have enough time to balance it.
> > > > > > > > > >
> > > > > > > > > > And everything gamecheat says is pure speculation.
> > > > > > > > > >
> > > > > > > > > > BTW Certain Affinity made some pretty good halo maps, both for games with and without sprint
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Or they recognized the problems it caused with the gameplay (like he said) and decided “why include a mechanic that causes more problems than benefits”. You know, like good devs do.
> > > > > > > >
> > > > > > > >
> > > > > > > > Thank you for more if your speculation that is oh so ok for you to use, but heaven forbid any one on the other side
> > > > > > > > speculate
> > > > > > >
> > > > > > >
> > > > > > > I’m going by what the dev said. I know you don’t like to do that.
> > > > > >
> > > > > >
> > > > > > Yup of. Course. Keep insulting me man.
> > > > > > It is one set of tweets. By one dev. More than 12 years after the fact. And you are putting speculative words in his mouth filling in the blanks.
> > > > >
> > > > >
> > > > > I’m using the words he said. If you don’t like it, too bad.
> > > >
> > > >
> > > > You are not. No where does he say they removed it for having fewer benefits than negatives. He agrees with the one guy sure in the viewpoint on sprint. But he doesn’t say that is why they removed it. And this is also over 12 years after the fact. Those may not have been his viewpoints then, and even jf they were, he didnt unilaterally decide to remove sprint. It was a team. And we don’t even know his role
> > >
> > >
> > > I know, I know, you need to think up every excuse as to why it can’t mean what it very obviously means. Kind of like how people associate Halos decline in sales and population with every excuse under the sun except for a lack of quality. Keep up those mental gymnastics.
> >
> >
> > Thats the best you could come up with?
> >
> > Not much of mental gymnastics if you think about logically and critically. We don’t all have one-track minds like you seem to
> >
> > And I’m not going to even get into the decline of Halo. Another completely speculative topic
>
>
> I’m not the one thinking up a thousand excuses just to find a reason why it can’t mean what it obviously means. You may need things spelled out for you, but most people don’t.

Again… Thats the best you could come up with?

There isn’t just one side to everything. It in no way is as obvious as you try to paint it. I know exactly what you think it means. There are just other possibilities that should be mentioned, as your ‘obvious’ meaning is rather full of holes. Though it could very well be true, just as anything I’ve suggested. But I know you’ll refuse to see it that way as it contradicts your perfect point of view

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> > > > > > > > > > > > > > > > > > > > > > > 2625759425619671;10942:
> > > > > > > > > > > > > > > > > > > > > > > > 2535450703392903;10941:
> > > > > > > > > > > > > > > > > > > > > > > > Debating about the polls is silly. No matter the result of them, they don’t matter. This is a creative medium.
> > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > Success in creative mediums is often attained by subverting expectations and giving people something they didn’t expect to love but end up loving.
> > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > “Anti sprinters” are convinced replacing sprint with high BMS will do this and no data exists that can disprove this theory.
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > Equally along those lines no data exists that can prove such a theory… This being the creative medium that it is, all we can do is discuss the issue with fellow fans that are not all like-minded regarding sprint. Personally, I think I’ve heard and seen many points supporting why one high BMS will definitely not replace sprint and would make Halo worse… Anti sprinters would tell you different, but I do agree insofar that no one should be here with the intention to “disprove,” “dismantle,” and/or “destroy,” opinions from our fellow fans about this.
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > I got three reasons for you.
> > > > > > > > > > > > > > > > > > > > > > 1. Halo: CE
> > > > > > > > > > > > > > > > > > > > > > 2. Halo 2
> > > > > > > > > > > > > > > > > > > > > > 3. Halo 3
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > I’ve got three reasons for you.
> > > > > > > > > > > > > > > > > > > > > 1) Reach
> > > > > > > > > > > > > > > > > > > > > 2) Halo 4
> > > > > > > > > > > > > > > > > > > > > 3) Halo 5
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > Reach, 4 & 5 are the three most controversial Halo titles.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > That doesn’t really mean much, just because it’s controversial, doesn’t mean it should change. Most of the abilities and mechanics that were put into Reach were meant to be put into the series earlier, some even in Halo 2. Bungie didn’t put those mechanics in because they didn’t have time and didn’t have the best set up to do it then, but if they had, then Halo 2 and 3 would have been super controversial.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > Incorrect, they played with sprint early on and removed it due to pacing issues. Set up? Sprint has been in fps gaming since the 90’s.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > It’s not incorrect, that’s what I was referring to, they were trying to use it in Halo 2 but they couldn’t balance it right before they had to finish the game.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Pretty sure there’s no evidence of that whatsoever.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > If you look for the evidence, you’ll be able to find it.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > You can’t find what isn’t there.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > True, it shouldn’t be said definitively that it was cut due to time, but with the amount of cut content, we can’t be sure when or why it was cut. So neither side really can be sure
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > No, we have a pretty good idea why it was cut. How much evidence do you need?
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > He Doesn’t really clarify when it was cut. That is one set of tweets by one dev. Doberman doesn’t really respond about why. And it very well could’ve been they didn’t have enough time to balance it.
> > > > > > > > > > >
> > > > > > > > > > > And everything gamecheat says is pure speculation.
> > > > > > > > > > >
> > > > > > > > > > > BTW Certain Affinity made some pretty good halo maps, both for games with and without sprint
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Or they recognized the problems it caused with the gameplay (like he said) and decided “why include a mechanic that causes more problems than benefits”. You know, like good devs do.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Thank you for more if your speculation that is oh so ok for you to use, but heaven forbid any one on the other side
> > > > > > > > > speculate
> > > > > > > >
> > > > > > > >
> > > > > > > > I’m going by what the dev said. I know you don’t like to do that.
> > > > > > >
> > > > > > >
> > > > > > > Yup of. Course. Keep insulting me man.
> > > > > > > It is one set of tweets. By one dev. More than 12 years after the fact. And you are putting speculative words in his mouth filling in the blanks.
> > > > > >
> > > > > >
> > > > > > I’m using the words he said. If you don’t like it, too bad.
> > > > >
> > > > >
> > > > > You are not. No where does he say they removed it for having fewer benefits than negatives. He agrees with the one guy sure in the viewpoint on sprint. But he doesn’t say that is why they removed it. And this is also over 12 years after the fact. Those may not have been his viewpoints then, and even jf they were, he didnt unilaterally decide to remove sprint. It was a team. And we don’t even know his role
> > > >
> > > >
> > > > I know, I know, you need to think up every excuse as to why it can’t mean what it very obviously means. Kind of like how people associate Halos decline in sales and population with every excuse under the sun except for a lack of quality. Keep up those mental gymnastics.
> > >
> > >
> > > Thats the best you could come up with?
> > >
> > > Not much of mental gymnastics if you think about logically and critically. We don’t all have one-track minds like you seem to
> > >
> > > And I’m not going to even get into the decline of Halo. Another completely speculative topic
> >
> >
> > I’m not the one thinking up a thousand excuses just to find a reason why it can’t mean what it obviously means. You may need things spelled out for you, but most people don’t.
>
>
> Again… Thats the best you could come up with?
>
> There isn’t just one side to everything. It in no way is as obvious as you try to paint it. I know exactly what you think it means. There are just other possibilities that should be mentioned, as your ‘obvious’ meaning is rather full of holes. Though it could very well be true, just as anything I’ve suggested. But I know you’ll refuse to see it that way as it contradicts your perfect point of view

Question: “Was sprint supposed to be in Halo 2, but cut due to time restraints?”

Answer: “Well, [lists a number of problems sprint had on gameplay] and devs shouldn’t build for it.”

You: “Um… that could mean anything!”

I’m sorry you need something so simple to be spelled out for you, but that’s your problem, not mine.

Halo just evolved with these new abilities, sprint is very useful in campaign and in multilayer, it is very silly to ask for erase the improvement, sprint gives the game the variety of movements and strategies to attack or surprise the enemy, it expands the experience for the players , and I totally agree that if you don’t like it don’t use it , and I respect your points of view but in my opinion taking away sprint is a terrible and useless idea

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> > > > > > > > > > > > > > > > > > > > > > > > > 2535450703392903;10941:
> > > > > > > > > > > > > > > > > > > > > > > > > Debating about the polls is silly. No matter the result of them, they don’t matter. This is a creative medium.
> > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > Success in creative mediums is often attained by subverting expectations and giving people something they didn’t expect to love but end up loving.
> > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > “Anti sprinters” are convinced replacing sprint with high BMS will do this and no data exists that can disprove this theory.
> > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > Equally along those lines no data exists that can prove such a theory… This being the creative medium that it is, all we can do is discuss the issue with fellow fans that are not all like-minded regarding sprint. Personally, I think I’ve heard and seen many points supporting why one high BMS will definitely not replace sprint and would make Halo worse… Anti sprinters would tell you different, but I do agree insofar that no one should be here with the intention to “disprove,” “dismantle,” and/or “destroy,” opinions from our fellow fans about this.
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > I got three reasons for you.
> > > > > > > > > > > > > > > > > > > > > > > 1. Halo: CE
> > > > > > > > > > > > > > > > > > > > > > > 2. Halo 2
> > > > > > > > > > > > > > > > > > > > > > > 3. Halo 3
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > I’ve got three reasons for you.
> > > > > > > > > > > > > > > > > > > > > > 1) Reach
> > > > > > > > > > > > > > > > > > > > > > 2) Halo 4
> > > > > > > > > > > > > > > > > > > > > > 3) Halo 5
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > Reach, 4 & 5 are the three most controversial Halo titles.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > That doesn’t really mean much, just because it’s controversial, doesn’t mean it should change. Most of the abilities and mechanics that were put into Reach were meant to be put into the series earlier, some even in Halo 2. Bungie didn’t put those mechanics in because they didn’t have time and didn’t have the best set up to do it then, but if they had, then Halo 2 and 3 would have been super controversial.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > Incorrect, they played with sprint early on and removed it due to pacing issues. Set up? Sprint has been in fps gaming since the 90’s.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > It’s not incorrect, that’s what I was referring to, they were trying to use it in Halo 2 but they couldn’t balance it right before they had to finish the game.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Pretty sure there’s no evidence of that whatsoever.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > If you look for the evidence, you’ll be able to find it.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > You can’t find what isn’t there.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > True, it shouldn’t be said definitively that it was cut due to time, but with the amount of cut content, we can’t be sure when or why it was cut. So neither side really can be sure
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > No, we have a pretty good idea why it was cut. How much evidence do you need?
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > He Doesn’t really clarify when it was cut. That is one set of tweets by one dev. Doberman doesn’t really respond about why. And it very well could’ve been they didn’t have enough time to balance it.
> > > > > > > > > > > >
> > > > > > > > > > > > And everything gamecheat says is pure speculation.
> > > > > > > > > > > >
> > > > > > > > > > > > BTW Certain Affinity made some pretty good halo maps, both for games with and without sprint
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Or they recognized the problems it caused with the gameplay (like he said) and decided “why include a mechanic that causes more problems than benefits”. You know, like good devs do.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Thank you for more if your speculation that is oh so ok for you to use, but heaven forbid any one on the other side
> > > > > > > > > > speculate
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > I’m going by what the dev said. I know you don’t like to do that.
> > > > > > > >
> > > > > > > >
> > > > > > > > Yup of. Course. Keep insulting me man.
> > > > > > > > It is one set of tweets. By one dev. More than 12 years after the fact. And you are putting speculative words in his mouth filling in the blanks.
> > > > > > >
> > > > > > >
> > > > > > > I’m using the words he said. If you don’t like it, too bad.
> > > > > >
> > > > > >
> > > > > > You are not. No where does he say they removed it for having fewer benefits than negatives. He agrees with the one guy sure in the viewpoint on sprint. But he doesn’t say that is why they removed it. And this is also over 12 years after the fact. Those may not have been his viewpoints then, and even jf they were, he didnt unilaterally decide to remove sprint. It was a team. And we don’t even know his role
> > > > >
> > > > >
> > > > > I know, I know, you need to think up every excuse as to why it can’t mean what it very obviously means. Kind of like how people associate Halos decline in sales and population with every excuse under the sun except for a lack of quality. Keep up those mental gymnastics.
> > > >
> > > >
> > > > Thats the best you could come up with?
> > > >
> > > > Not much of mental gymnastics if you think about logically and critically. We don’t all have one-track minds like you seem to
> > > >
> > > > And I’m not going to even get into the decline of Halo. Another completely speculative topic
>
>
> Question: “Was sprint supposed to be in Halo 2, but cut due to time restraints?”
>
> Answer: “Well, [lists a number of problems sprint had on gameplay] and devs shouldn’t build for it.”
>
> You: “Um… that could mean anything!”
>
> I’m sorry you need something so simple to be spelled out for you, but that’s your problem, not mine.

Question: Was sprint ever intended to be a part of Halo 2, and didn’t have enough time to be implemented?

Hoberman’s answer: Don’t recall if we toyed with it (@32nds will) but not a time constraint from my perspective - mp playable without it and it was fun (Doesnt confirm not deny why it was removed, only that it didn’t seem to be due to time, but also couldn’t even recall testing it or not)

32nds’ answer: We had it in Halo CE when it was PC-only, but with smaller maps on XBOX it made the game much less tactical. (Doesn’t even mention Halo 2, and doesNtsay how it worked on PC)

32nds’ next tweet: Hard to lock down territory or have a running battle when everyone is flying around at double speed. (Obviously a.very early version of sprint and different from what we have. We don’t go double speed. And again, applies to the maps they tested it on in CE. No mention of 2 again. And only 2 issues discussed here, neither of which is terribly concerning anymore, as sprint has come a long way from whatever they tested in CE)

Hoberman again: I do remember toying with peeking around corners - were we playing with that in H2 or H3 though? (Doesn’t even acknowledge Sprint, but gives us another cool insight to the devving of early Halos.)

32nd Responds: H2! Lean left/right on the dpad. Fun, but didn’t really fit with Halo-style combat. (Finally talks about Halo 2, though not sprint. makes me wonder what made it fun, and how it would’ve played, but I agree, doesn’t fit Halo)

Random Twitterer who asked the original question in response to “Hard to lock down territory or have a running battle when everyone is flying around at double speed”: Very true. I don’t see it adding any benefit… just gives the player forgiveness for map placement. (His opinion, has been stated many times in this thread)

32nds’ response: I agree. It’s a crutch for 'too big" maps. And when the designers start building FOR sprint, it’s a vicious circle. (what makes the maps ‘too big’? What is the vicious cycle he talks about… He doesn’t elaborate. And can definitely be seen as his viewpoint that has developed over time, possibly over the years as he has devved and played more games. We have no.idea. Also doesn’t mention here any on sprints downsides, simply agrees with twitterer’s opinion)

Hoberman again: I always felt crouch jump was the secret reason H2 was so successful. That and the fact that we did NOT do lean/peek! (Kinda funny. Obviously not entirely serious. Doesn’t have anything to do with sprint.)

Sorry you have to have everything spelled out to you. Very obvious this was a pretty vague discussion overall, and only a couple of things mentioned about sprint. Must be a struggle having your mind clouded by such bias. Also, context is everything.

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> > > > > > > > > > > > > > > > > > > > > > > > > > 2535450703392903;10941:
> > > > > > > > > > > > > > > > > > > > > > > > > > Debating about the polls is silly. No matter the result of them, they don’t matter. This is a creative medium.
> > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > Success in creative mediums is often attained by subverting expectations and giving people something they didn’t expect to love but end up loving.
> > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > “Anti sprinters” are convinced replacing sprint with high BMS will do this and no data exists that can disprove this theory.
> > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > Equally along those lines no data exists that can prove such a theory… This being the creative medium that it is, all we can do is discuss the issue with fellow fans that are not all like-minded regarding sprint. Personally, I think I’ve heard and seen many points supporting why one high BMS will definitely not replace sprint and would make Halo worse… Anti sprinters would tell you different, but I do agree insofar that no one should be here with the intention to “disprove,” “dismantle,” and/or “destroy,” opinions from our fellow fans about this.
> > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > I got three reasons for you.
> > > > > > > > > > > > > > > > > > > > > > > > 1. Halo: CE
> > > > > > > > > > > > > > > > > > > > > > > > 2. Halo 2
> > > > > > > > > > > > > > > > > > > > > > > > 3. Halo 3
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > I’ve got three reasons for you.
> > > > > > > > > > > > > > > > > > > > > > > 1) Reach
> > > > > > > > > > > > > > > > > > > > > > > 2) Halo 4
> > > > > > > > > > > > > > > > > > > > > > > 3) Halo 5
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > Reach, 4 & 5 are the three most controversial Halo titles.
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > That doesn’t really mean much, just because it’s controversial, doesn’t mean it should change. Most of the abilities and mechanics that were put into Reach were meant to be put into the series earlier, some even in Halo 2. Bungie didn’t put those mechanics in because they didn’t have time and didn’t have the best set up to do it then, but if they had, then Halo 2 and 3 would have been super controversial.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > Incorrect, they played with sprint early on and removed it due to pacing issues. Set up? Sprint has been in fps gaming since the 90’s.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > It’s not incorrect, that’s what I was referring to, they were trying to use it in Halo 2 but they couldn’t balance it right before they had to finish the game.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > Pretty sure there’s no evidence of that whatsoever.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > If you look for the evidence, you’ll be able to find it.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > You can’t find what isn’t there.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > True, it shouldn’t be said definitively that it was cut due to time, but with the amount of cut content, we can’t be sure when or why it was cut. So neither side really can be sure
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > No, we have a pretty good idea why it was cut. How much evidence do you need?
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > He Doesn’t really clarify when it was cut. That is one set of tweets by one dev. Doberman doesn’t really respond about why. And it very well could’ve been they didn’t have enough time to balance it.
> > > > > > > > > > > > >
> > > > > > > > > > > > > And everything gamecheat says is pure speculation.
> > > > > > > > > > > > >
> > > > > > > > > > > > > BTW Certain Affinity made some pretty good halo maps, both for games with and without sprint
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Or they recognized the problems it caused with the gameplay (like he said) and decided “why include a mechanic that causes more problems than benefits”. You know, like good devs do.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Thank you for more if your speculation that is oh so ok for you to use, but heaven forbid any one on the other side
> > > > > > > > > > > speculate
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > I’m going by what the dev said. I know you don’t like to do that.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Yup of. Course. Keep insulting me man.
> > > > > > > > > It is one set of tweets. By one dev. More than 12 years after the fact. And you are putting speculative words in his mouth filling in the blanks.
> > > > > > > >
> > > > > > > >
> > > > > > > > I’m using the words he said. If you don’t like it, too bad.
> > > > > > >
> > > > > > >
> > > > > > > You are not. No where does he say they removed it for having fewer benefits than negatives. He agrees with the one guy sure in the viewpoint on sprint. But he doesn’t say that is why they removed it. And this is also over 12 years after the fact. Those may not have been his viewpoints then, and even jf they were, he didnt unilaterally decide to remove sprint. It was a team. And we don’t even know his role
> > > > > >
> > > > > >
> > > > > > I know, I know, you need to think up every excuse as to why it can’t mean what it very obviously means. Kind of like how people associate Halos decline in sales and population with every excuse under the sun except for a lack of quality. Keep up those mental gymnastics.
> > > > >
> > > > >
> > > > > Thats the best you could come up with?
> > > > >
> > > > > Not much of mental gymnastics if you think about logically and critically. We don’t all have one-track minds like you seem to
> > > > >
> > > > > And I’m not going to even get into the decline of Halo. Another completely speculative topic
> >
> >
> > Question: “Was sprint supposed to be in Halo 2, but cut due to time restraints?”
> >
> > Answer: “Well, [lists a number of problems sprint had on gameplay] and devs shouldn’t build for it.”
> >
> > You: “Um… that could mean anything!”
> >
> > I’m sorry you need something so simple to be spelled out for you, but that’s your problem, not mine.
>
>
> Question: Was sprint ever intended to be a part of Halo 2, and didn’t have enough time to be implemented?
>
> Hoberman’s answer: Don’t recall if we toyed with it (@32nds will) but not a time constraint from my perspective - mp playable without it and it was fun (Doesnt confirm not deny why it was removed, only that it didn’t seem to be due to time, but also couldn’t even recall testing it or not)
>
> 32nds’ answer: We had it in Halo CE when it was PC-only, but with smaller maps on XBOX it made the game much less tactical. (Doesn’t even mention Halo 2, and doesNtsay how it worked on PC)
>
> 32nds’ next tweet: Hard to lock down territory or have a running battle when everyone is flying around at double speed. (Obviously a.very early version of sprint and different from what we have. We don’t go double speed. And again, applies to the maps they tested it on in CE. No mention of 2 again. And only 2 issues discussed here, neither of which is terribly concerning anymore, as sprint has come a long way from whatever they tested in CE)
>
> Hoberman again: I do remember toying with peeking around corners - were we playing with that in H2 or H3 though? (Doesn’t even acknowledge Sprint, but gives us another cool insight to the devving of early Halos.)
>
> 32nd Responds: H2! Lean left/right on the dpad. Fun, but didn’t really fit with Halo-style combat. (Finally talks about Halo 2, though not sprint. makes me wonder what made it fun, and how it would’ve played, but I agree, doesn’t fit Halo)
>
> Random Twitterer who asked the original question in response to “Hard to lock down territory or have a running battle when everyone is flying around at double speed”: Very true. I don’t see it adding any benefit… just gives the player forgiveness for map placement. (His opinion, has been stated many times in this thread)
>
> 32nds’ response: I agree. It’s a crutch for 'too big" maps. And when the designers start building FOR sprint, it’s a vicious circle. (what makes the maps ‘too big’? What is the vicious cycle he talks about… He doesn’t elaborate. And can definitely be seen as his viewpoint that has developed over time, possibly over the years as he has devved and played more games. We have no.idea. Also doesn’t mention here any on sprints downsides, simply agrees with twitterer’s opinion)
>
> Hoberman again: I always felt crouch jump was the secret reason H2 was so successful. That and the fact that we did NOT do lean/peek! (Kinda funny. Obviously not entirely serious. Doesn’t have anything to do with sprint.)
>
> Sorry you have to have everything spelled out to you. Very obvious this was a pretty vague discussion overall, and only a couple of things mentioned about sprint. Must be a struggle having your mind clouded by such bias. Also, context is everything.

As much as I would love to destroy this post, it would ultimately amount to the same thing I’ve been saying: sorry you need things spelled out for you, but not everyone else does.

> 2535438500112192;12097:
> Halo just evolved with these new abilities, sprint is very useful in campaign and in multilayer, it is very silly to ask for erase the improvement, sprint gives the game the variety of movements and strategies to attack or surprise the enemy, it expands the experience for the players , and I totally agree that if you don’t like it don’t use it , and I respect your points of view but in my opinion taking away sprint is a terrible and useless idea

Have you played Halo 2A in MCC? It is quite an amazing multiplayer experience and came out in 2014, long since sprint has been around. It is devoid of sprint and is the best (imo) Halo out there. It still plays quite fast too without sprint, as does the original Halo 2 and CE. It isn’t necessarily an improvement, nor regression, just simply different.

And suggesting that someone put themselves at a disadvantage because they do not like the mechanic is silly . People who don’t want sprint in Halo don’t want it to be slower, they just want to.be rid of the differences in gameplay, strategy, and map design sprint has an impact on.

> 2533274819567236;12099:
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> > > > > > > > > > > > > > > > > > > > > > > > > > > Debating about the polls is silly. No matter the result of them, they don’t matter. This is a creative medium.
> > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > Success in creative mediums is often attained by subverting expectations and giving people something they didn’t expect to love but end up loving.
> > > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > > “Anti sprinters” are convinced replacing sprint with high BMS will do this and no data exists that can disprove this theory.
> > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > > Equally along those lines no data exists that can prove such a theory… This being the creative medium that it is, all we can do is discuss the issue with fellow fans that are not all like-minded regarding sprint. Personally, I think I’ve heard and seen many points supporting why one high BMS will definitely not replace sprint and would make Halo worse… Anti sprinters would tell you different, but I do agree insofar that no one should be here with the intention to “disprove,” “dismantle,” and/or “destroy,” opinions from our fellow fans about this.
> > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > > I got three reasons for you.
> > > > > > > > > > > > > > > > > > > > > > > > > 1. Halo: CE
> > > > > > > > > > > > > > > > > > > > > > > > > 2. Halo 2
> > > > > > > > > > > > > > > > > > > > > > > > > 3. Halo 3
> > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > > I’ve got three reasons for you.
> > > > > > > > > > > > > > > > > > > > > > > > 1) Reach
> > > > > > > > > > > > > > > > > > > > > > > > 2) Halo 4
> > > > > > > > > > > > > > > > > > > > > > > > 3) Halo 5
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > Reach, 4 & 5 are the three most controversial Halo titles.
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > That doesn’t really mean much, just because it’s controversial, doesn’t mean it should change. Most of the abilities and mechanics that were put into Reach were meant to be put into the series earlier, some even in Halo 2. Bungie didn’t put those mechanics in because they didn’t have time and didn’t have the best set up to do it then, but if they had, then Halo 2 and 3 would have been super controversial.
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > Incorrect, they played with sprint early on and removed it due to pacing issues. Set up? Sprint has been in fps gaming since the 90’s.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > It’s not incorrect, that’s what I was referring to, they were trying to use it in Halo 2 but they couldn’t balance it right before they had to finish the game.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > Pretty sure there’s no evidence of that whatsoever.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > If you look for the evidence, you’ll be able to find it.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > You can’t find what isn’t there.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > True, it shouldn’t be said definitively that it was cut due to time, but with the amount of cut content, we can’t be sure when or why it was cut. So neither side really can be sure
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > No, we have a pretty good idea why it was cut. How much evidence do you need?
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > He Doesn’t really clarify when it was cut. That is one set of tweets by one dev. Doberman doesn’t really respond about why. And it very well could’ve been they didn’t have enough time to balance it.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > And everything gamecheat says is pure speculation.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > BTW Certain Affinity made some pretty good halo maps, both for games with and without sprint
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > Or they recognized the problems it caused with the gameplay (like he said) and decided “why include a mechanic that causes more problems than benefits”. You know, like good devs do.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Thank you for more if your speculation that is oh so ok for you to use, but heaven forbid any one on the other side
> > > > > > > > > > > > speculate
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > I’m going by what the dev said. I know you don’t like to do that.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Yup of. Course. Keep insulting me man.
> > > > > > > > > > It is one set of tweets. By one dev. More than 12 years after the fact. And you are putting speculative words in his mouth filling in the blanks.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > I’m using the words he said. If you don’t like it, too bad.
> > > > > > > >
> > > > > > > >
> > > > > > > > You are not. No where does he say they removed it for having fewer benefits than negatives. He agrees with the one guy sure in the viewpoint on sprint. But he doesn’t say that is why they removed it. And this is also over 12 years after the fact. Those may not have been his viewpoints then, and even jf they were, he didnt unilaterally decide to remove sprint. It was a team. And we don’t even know his role
> > > > > > >
> > > > > > >
> > > > > > > I know, I know, you need to think up every excuse as to why it can’t mean what it very obviously means. Kind of like how people associate Halos decline in sales and population with every excuse under the sun except for a lack of quality. Keep up those mental gymnastics.
> > > > > >
> > > > > >
> > > > > > Thats the best you could come up with?
> > > > > >
> > > > > > Not much of mental gymnastics if you think about logically and critically. We don’t all have one-track minds like you seem to
> > > > > >
> > > > > > And I’m not going to even get into the decline of Halo. Another completely speculative topic
> >
> >
> > Question: Was sprint ever intended to be a part of Halo 2, and didn’t have enough time to be implemented?
> >
> > Hoberman’s answer: Don’t recall if we toyed with it (@32nds will) but not a time constraint from my perspective - mp playable without it and it was fun (Doesnt confirm not deny why it was removed, only that it didn’t seem to be due to time, but also couldn’t even recall testing it or not)
> >
> > 32nds’ answer: We had it in Halo CE when it was PC-only, but with smaller maps on XBOX it made the game much less tactical. (Doesn’t even mention Halo 2, and doesNtsay how it worked on PC)
> >
> > 32nds’ next tweet: Hard to lock down territory or have a running battle when everyone is flying around at double speed. (Obviously a.very early version of sprint and different from what we have. We don’t go double speed. And again, applies to the maps they tested it on in CE. No mention of 2 again. And only 2 issues discussed here, neither of which is terribly concerning anymore, as sprint has come a long way from whatever they tested in CE)
> >
> > Hoberman again: I do remember toying with peeking around corners - were we playing with that in H2 or H3 though? (Doesn’t even acknowledge Sprint, but gives us another cool insight to the devving of early Halos.)
> >
> > 32nd Responds: H2! Lean left/right on the dpad. Fun, but didn’t really fit with Halo-style combat. (Finally talks about Halo 2, though not sprint. makes me wonder what made it fun, and how it would’ve played, but I agree, doesn’t fit Halo)
> >
> > Random Twitterer who asked the original question in response to “Hard to lock down territory or have a running battle when everyone is flying around at double speed”: Very true. I don’t see it adding any benefit… just gives the player forgiveness for map placement. (His opinion, has been stated many times in this thread)
> >
> > 32nds’ response: I agree. It’s a crutch for 'too big" maps. And when the designers start building FOR sprint, it’s a vicious circle. (what makes the maps ‘too big’? What is the vicious cycle he talks about… He doesn’t elaborate. And can definitely be seen as his viewpoint that has developed over time, possibly over the years as he has devved and played more games. We have no.idea. Also doesn’t mention here any on sprints downsides, simply agrees with twitterer’s opinion)
> >
> > Hoberman again: I always felt crouch jump was the secret reason H2 was so successful. That and the fact that we did NOT do lean/peek! (Kinda funny. Obviously not entirely serious. Doesn’t have anything to do with sprint.)
> >
> > Sorry you have to have everything spelled out to you. Very obvious this was a pretty vague discussion overall, and only a couple of things mentioned about sprint. Must be a struggle having your mind clouded by such bias. Also, context is everything.
>
>
> As much as I would love to destroy this post, it would ultimately amount to the same thing I’ve been saying: sorry you need things spelled out for you, but not everyone else does.

Uhuh… Whatever you say man. I fully understand what you think 32nd is saying andsuggesting, and like I said before, you could beright, It is just ridiculous to assume that is the ONLY possibility.

Pretty vague statements.

And continuing to hurl insults at those who disagree with you about their comprehension Level seems to be the only consistent thing you do

> 2533274838217981;12010:
> I actually just posted an example of how sprint adds to the skill gap, even at the pro level but just ignore facts and reasoning I guess. Also, do you not see evasiveness as a useful skill? The “a player would have otherwise died” argument doesnt work here. If you allow me to get behind cover (people cant sprint backwards you know) then you wouldnt have killed me anyways. Which means you had bad positioning in the first place, or were unable to make the callout or predict their path to clean up the kill. Also COD never had a sprinting class? Are you 100% sure about that? Because there was this class called “lightweight” which allowed unlimited sprint. Same with halo reach, it was called “marathon” if I remember correctly. This isnt even counting the games who have implemented sprint, and players use it it as the main aspect to their aggressive gameplay.

I see evasiveness as a useful skill when it’s skillful and doesn’t stop combat. Example: Strongsiding. Something that doesn’t stop combat, and gives the person chasing the entire advantage compared to sprint. And again, map segmentation makes it easy to break line of sight, regardless of whether or not you have a superior position, which is the issue I have, because I can have top notch positioning and still lose someone because they can move out of the way behind some random piece of cover and then escape me faster than I can follow them. CoD had a perk to buff sprint longevity, but sprint itself is still a base trait with everyone, which was my point.

> 2533274838217981;12010:
> Also, claiming that you cannot predict the enemy is proof that you dont know very much about this game apparently. All of the high end players predict spawns and where the enemy team will be or go based on the flow of the game. It also very much is part of a playstyle because not everyone is in the positions to block spawns or ground pound consistently. That depends on their playstyle.

Oh, the good old “If you can’t do x, you’re bad/don’t know argument”. The high end players attempt to predict spawns based on where their team is (Not based on the flow of the game, lol), but that doesn’t always lead to a successful callout given again, the elements of randomness present in the game with what you can do off spawn and the lanes of engagement you can go through. The one gametype where a team can accurately begin to predict and control spawns is in strongholds as spawn volumes are obviously dictated by what you have capped.

Also, as you said, not everyone is in the position to block spawns. Exactly. To block spawns in a proper and efficient manner takes more than one person and deep knowledge of the map’s spawns/spawn volumes. To say it rests solely on the shoulders of one person is wrong because, for example, one person blocking a certain spawn can make the opponent spawn in an area that’s advantageous to them, as your teammates aren’t around to assist in being sure they’re there in the first place. That’s something you as a team coordinate to do, not an individual playstyle thing. Don’t forget the potential for your teammates to be dead, or for your enemies to end up spawning very close to you regardless of where you’re blocking spawns, something that does happen.

> 2533274838217981;12010:
> Now you have reverted back to my initial point. The maps in H5 is what has been creating the problems you are describing, not sprint. Are the maps perfect? No. Will they get better? I hope so. Do they still provide fun and interesting gameplay? For the most part, yes.

The maps and their issues in Halo 5 are caused by sprint (and other abilities). They won’t get better as long as sprint remains as Halo 4 and Halo 5 have shown. They’ll remain segmented, elongated, and always in favor of those sprinting. That’s how it works.

> 2533274838217981;12010:
> Towards your last comment, lets say you are a perfect shot, and I hit 5/6 consistently. If I use sprint to force your spawns, get a better position, or back down until I get the advantage, then I am the better player. Shooting straight definitely helps, but being smart wins games. Period.

You didn’t exactly answer/retort to what I said here. You just gave a possible “5/6” consistently (What does that even mean?) and then listed three things outside of shooting your opponent. Things that could be swayed with ease if you hypothetically weren’t consistent in outshooting someone.

sprint is fine and you know what, if you don’t want to use it you don’t have toot